Treadmill is the first minigame in Mario Tennis: Power Tour for the Game Boy Advance. This minigame helps Clay or Ace build up speed. Speed will benefit them for their Power Shot. The control for jumping is the button and to run faster, the player must press the button. The player will run on a treadmill and be informed of any change. An arrow pointing up will be on a screen if the treadmill is about to move up. An arrow pointing down indicates the treadmill is about to move down. There is a caution sign if an item, such as a Banana or a Barrel is about to come on the treadmill. If the player completes level one of the task, they will unlock the Running Save, and if the player earns enough experience points or completes Level 3, they will unlock the Superswift Save. The pattern of Treadmill repeats after the player character runs 500 steps.
Level 1: Dodge the barrels and bananas without falling off the conveyer belt. You need to run 100 meters.