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[[File:TFS.PNG|thumb|E2 The Frigid Sea]]
[[File:TFS.PNG|thumb|E2 The Frigid Sea]]
'''The Frigid Sea''' is a location found in ''[[Wario Land 3]]''. It is located in the east side of the [[Music Box World]]. It will be accessible after Wario collects both of the Blue Book ([[The Peaceful Village]]) and the Magic Wand ([[The Grasslands]]) and freezes the water in this large sea. Like all the other levels in the eastern part, this level can only be visited at nighttime. However, after Wario restores the Sun Medallion, he can explore it anytime. There is no difference, except for the giant ice pillar in the first area, which melts when it is daytime.
'''The Frigid Sea''' is the second level on the eastern side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. It is accessible after Wario collects both of the Blue Book ([[The Peaceful Village]]'s Red Chest) and the Magic Wand ([[The Grasslands]]'s Green Chest), after which the magic cast from the wand causes the water in the large sea to freeze and making it accessible.


The main area is full of ice blocks and [[Brrr Bear]]s that try to stalk Wario by shooting him with ice and turning him into an [[Frozen Wario|Ice Skatin' Wario]]. There is some unfrozen water at the area's bottom, where an underwater [[Warp Door|door]] is found there. It also has blocks that can only be destroyed by a rock (which is found in the area as well). Another area is found when Wario enters a door located on the left side of the main area. Here, Wario must use his [[Snowman Wario|snow form]] to break [[Snowman Block]]s and progress. Wario can also explore some other areas via [[Warp Pipe]]s and doors, and of course, by getting more power-ups.
This level takes place over the sea with many icy platforms, and there is a waterfall on the right side of this level. During nighttime, the waterfall is frozen and effectively becomes an ice piller, but in daytime, the waterfall flows. The rooms on each end of the stage consists of snow and [[Snowman Block]]s, while the room underwater consists of a cave that is partially submerged in water, in which the water can be frozen into solid ice.
==Treasures==
===Gray Chest: Head Smash Helmet===
The Head Smash Helmet<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 93.</ref> is a power-up in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked.
 
The [[key|Gray Key]] is in the main area, where it is within the wall at the top. To get there, the wall to the left of the key must be broken with a [[Dash Attack]], which can be reached by going up and then to the right.


==Treasures==
The Gray Chest is located at the rightmost portion of the level, where it is to the left of the frozen waterfall. There are several [[Brrr Bear]]s on the way to the chest, where they are along the platforms leading to the chest.
===Gray Chest: Spiked Helmet===
The {{conjectural|Spiked Helmet}} in the [[treasure chest|Gray Chest]] requires the [[key|Gray Key]], which is located behind a breakable wall. As for the chest, Wario must get to the right side of the main area by avoiding [[Brrr Bear]]s and simply open the chest.


When Wario collects the Spiked Helmet, he will be able to Head Smash<ref>''Nintendo Power'' Volume 133, page 59.</ref> destructible blocks from underneath. This opens new possibilities for him in [[A Town in Chaos]] and the [[Desert Ruins]].
The Head Smash Helmet allows Wario to Head Smash<ref>''Nintendo Power'' Volume 133, page 59.</ref>, basically being able to destroy blocks from underneath, even solid blocks. This opens the way for new treasures in [[A Town in Chaos]] and the [[Desert Ruins]].


===Red Chest: Magic Pot===
===Red Chest: Teapot===
[[File:Magic Pot.PNG|thumb|Wario getting the Magic Pot]]
[[File:Magic Pot.PNG|thumb|Wario getting the Teapot]]
The {{conjectural|Magic Pot}} in the Red Chest requires the Red Key, which is located in a room full of blue [[Bird (enemy)|bird]]s. However, solid blocks block the door of this room. To get there, Wario must find a rock in the first area and break the blocks with it. When done so, the door is accessible. Wario must simply make his way to the top of this room and grab the Red Key.
To get the Teapot<ref name=TeaFlame>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 94.</ref> from the Red Chest, the Grab Glove from [[The Steep Canyon]]'s Gray Chest is required. This allows Wario to carry a rock to break any [[Enemy Block]]s blocking the way.


As for the chest, it is located in the [[Snowman Block]]s area found in a door also blocked by solid blocks. Wario must grab the rock another time and break the blocks near the entrance. When done so, he must enter the area.
The room where the Red Key is in requires breaking the Enemy Blocks below it to access. The only object small enough for Wario to break them is the rock at the top of the level, accessible by going right, up, and then left to it. Alternatively, if Wario has the Super Grab Gloves by the time he visits the level, one of the Brrr Bears can be used to throw at it. Within this room, there are blue [[bird (Wario Land series)|bird]]s on the way up of the icy platforms, which leads to the Red Key.


Here, Wario must turn into a Snowman Wario using the falling [[snowball]]s and make himself bigger by rolling on the first slope. This will allow him to break the lower part of a wall and reach another area. The same has to be done here. By using the snowman form, Wario will roll on a slope and becomes big enough to destroy the snowman blocks in the first area and get the treasure.  
The room with the Red Chest is accessible by going past the Enemy Blocks to the left of Wario from the beginning. This requires throwing the same rock earlier to break them, or if the Super Grab Gloves is acquired, then one of the Brrr Bears can be used. The room, which is up a ladder, consists of [[Spearhead (enemy)|Spearhead]]s and a falling [[snowball]]. In order to break the [[Snowman Block]]s before the Red Chest, Wario must use the slope in the next room to have enough momentum to break them. To do so, he must break the breakable blocks to the right so that [[Snowman Wario]] (triggered by the snowball) can use the slope to roll and then break through it. In the next room, Wario must climb up the ladder and then go left to a snowball to trigger Snowman Wario, and then use it to tumble through the Snowman Blocks to access the Red Chest.


This treasure does not affect the world in any way.
The Teapot does not affect the world in any way.


===Green Chest: Flame of Truth===
===Green Chest: Magical Flame===
[[File:Lantern of Truth.PNG|thumb|left|The Flame of Truth inside the Lantern of Truth]]
[[File:Lantern of Truth.PNG|thumb|left|The Magical Flame inside the Lantern]]
The {{conjectural|Flame of Truth}} is in the Green Chest right in the underwater door in the level's main area. While chest is accessible, Wario must get the Green Key first. To do so, he has to enter the other underwater door. Then, he has to break the wall and enter the large Warp Pipe.
To get the Magical Flame<ref name=TeaFlame/> from the Green Chest, the Scepter from the [[Cave of Flames]]'s Gray Chest is required to make the water of the sea clear, causing the door underwater to become visible.


Here, Wario must avoid the Brrr Bears and activate the [[Switch (Wario Land series)|switch]] located on the left. This will freeze the water in the treasure chest area. After doing this, Wario must return to the first area by falling from the switch area. Now that the water is frozen, the key is reachable.
The Green Key and Green Chest are within the room in the sea on the left of the body of the water on the right side. Within this room, Wario must first jump out of the water to enter the room in the other body of water. In this room, the wall can be broken on the right above water, where there is a [[Doughnuteer]] and a [[Warp Pipe|pipe]]. Up the pipe, there are two [[Para-Goom]]s and two Brrr Bears, as well as a [[Switch (Wario Land II)|switch]] to the left. Activating the switch causes the water at the bottom of the stage to become solid ice, and Wario can fall through one of the pits to return there. From there, the Green Key is to the right.


Finally, Wario should return to the switch area and hit the switch again to unfreeze the water, and open the chest.
In order to access the Green Chest, the switch must be activated again, which can be done by going up the pipe next to the key, and then going left in the same room as before to do so. After that, Wario can access the Green Chest by dropping down the pit, and then going underwater in the left body of water to reach the chest.


The Flame of Truth, along with the Lantern of Truth, makes the [[Castle of Illusions]] appear on the east side.
The Magical Flame, along with the Lantern from [[The Big Bridge]]'s Blue Chest, generates a light that causes the [[Castle of Illusions]] to unravel its true form from a mountain on the east side, thereby making it accessible.
{{br|left}}
{{br|left}}


===Blue Chest: UFO===
===Blue Chest: UFO===
[[File:UFOWL3.PNG|thumb|Wario finding the UFO]]
[[File:UFOWL3.PNG|thumb|Wario finding the UFO]]
The {{conjectural|UFO}} in the Blue Chest requires the Sun Medallion to be restored to free the eastern part of darkness. Then, he has to go to this level at daytime, when the ice pillar blocking the way to the Blue Chest room is melted by the sun.
To get the UFO<ref>''Wario Land 3: Fushigi na Orgel'' Shogakukan guide, page 12.</ref> from the Blue Chest, the Top Half of Sun Medallion from [[Sea Turtle Rocks]]' Green Chest and the Bottom Half of Sun Medallion from [[Desert Ruin]]'s Blue Chest are required, so that daytime can happen on the eastern part of the world. For this level, it causes the frozen waterfall to melt. Alternatively, if the Prince Frog's Glove is collected from [[Out of the Woods]]' Green Chest, this treasure can also be collected regardless of the time of day.
 
The room that contains the Blue Key and Blue Chest is on the rightmost side of the stage, past the waterfall. During daytime, the waterfall can be bypassed normally, but during nighttime, Wario must swim past the [[current]] underwater and then climb the ladder to access the room. Within this room, there is a long corridor that consists of Snowman Blocks, slopes, and snowballs. In order to obtain the Blue Key, Wario must go to the end of this corridor while avoiding the snowballs before that. On the rightmost side of the room, the snowball up the slope must be used to trigger Snowman Wario, and then roll on the slope to provide enough momentum to reach the Blue Key.
 
From the Blue Key, the Blue Chest is up from the leftmost thin platform and then to the left.
 
The UFO does not affect the world in any way.


In this room, Wario must make his way to the very last falling snowball, and use it to transform into [[Snowman Wario]]. Then, he must roll down the last slope, break all of the Snowman Blocks and get the Blue Key. Finally, Wario simply has to open the chest found above the key.
==[[Musical Coin]]s==
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!Location
!Description
|-
|[[File:WL3 S TheFrigidSea MC1.png]]
|align="center"|The Musical Coin is in the room up and left from the beginning, requiring the Enemy Blocks to be broken first. It is in the room to the right that requires Snowman Wario to break through. In the room to the right, Wario must be in his normal state while rolling from the slope next to where the snowballs drop, and then jump to the left to break the blocks leading to the Musical Coin.
|-
|[[File:WL3 S TheFrigidSea MC2 Loc.png]]
[[File:WL3 S TheFrigidSea MC2.png]]
|align="center"|Within the room in the middle of the main area, accessible by breaking the Enemy Blocks lined up in a row, the Musical Coin is near the Red Key, where it is above the third icy platform and to the right of the fourth icy platform.
|-
|[[File:WL3 S TheFrigidSea MC3.png]]
|align="center"|In the main area, the Musical Coin is to the left and above of the rock, which is situated on the right side at the top of this area. It requires high jumping to reach.
|-
|[[File:WL3 S TheFrigidSea MC4.png]]
|align="center"|Underwater in the main area, the Musical Coin is at the bottom-right corner, where it is found against the current and under the ladder.
|-
|[[File:WL3 S TheFrigidSea MC5 Loc.png]]
[[File:WL3 S TheFrigidSea MC5.png]]
|align="center"|Within the room past the waterfall, the Musical Coin can only be collected by using Snowman Wario from the rightmost slope in the corridor, and then rolling towards the left.
|-
|[[File:WL3 S TheFrigidSea MC6.png]]
|align="center"|Within the underwater room in the main area, there is another room in the body of water to the right. To get this Musical Coin, Wario must go on the surface, then break the rocks right and up to reach a hidden platform, and from there, go left and up until he reaches the Musical Coin.
|-
|[[File:WL3 S TheFrigidSea MC7.png]]
|align="center"|Within the underwater room in the main area, after going up one of the pipes, there is a Musical Coin to the right of the rightmost Brrr Bear.
|-
|[[File:WL3 S TheFrigidSea MC8.png]]
|align="center"|From the previous Musical Coin, the Musical Coin is reachable after dropping off to the left pit.
|}


Collecting the UFO does not affect the world in any way.
==Enemies==
*[[Brrr Bear]] (8)
*[[bird (Wario Land series)|Bird]] (4)
*[[Spearhead (enemy)|Spearhead]] (5)
*[[Doughnuteer]] (1)
*[[Para-Goom]] (2)


==Reaction abilities in this level==
==Reaction abilities in this level==
*[[Snowman Wario]]
*[[Snowman Wario]]
*[[Frozen Wario|Ice Skatin' Wario]]
*[[Frozen Wario|Ice Skatin' Wario]] (via Brrr Bear)
*[[Fat Wario]]
*[[Fat Wario]] (via Doughnuteer)


==Gallery==
==Gallery==
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|JapM=The Frigid Sea
|JapM=The Frigid Sea
}}
}}
==References==
==References==
<references/>
<references/>
{{WL3}}
{{WL3}}
[[Category:Snowscapes]]
[[Category:Snowscapes]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Wario Land 3 Levels]]
[[Category:Wario Land 3 levels]]

Latest revision as of 11:52, April 1, 2023

E2 The Frigid Sea

The Frigid Sea is the second level on the eastern side of the music box world in Wario Land 3. It is accessible after Wario collects both of the Blue Book (The Peaceful Village's Red Chest) and the Magic Wand (The Grasslands's Green Chest), after which the magic cast from the wand causes the water in the large sea to freeze and making it accessible.

This level takes place over the sea with many icy platforms, and there is a waterfall on the right side of this level. During nighttime, the waterfall is frozen and effectively becomes an ice piller, but in daytime, the waterfall flows. The rooms on each end of the stage consists of snow and Snowman Blocks, while the room underwater consists of a cave that is partially submerged in water, in which the water can be frozen into solid ice.

Treasures[edit]

Gray Chest: Head Smash Helmet[edit]

The Head Smash Helmet[1] is a power-up in the Gray Chest. It is available as soon as the level is unlocked.

The Gray Key is in the main area, where it is within the wall at the top. To get there, the wall to the left of the key must be broken with a Dash Attack, which can be reached by going up and then to the right.

The Gray Chest is located at the rightmost portion of the level, where it is to the left of the frozen waterfall. There are several Brrr Bears on the way to the chest, where they are along the platforms leading to the chest.

The Head Smash Helmet allows Wario to Head Smash[2], basically being able to destroy blocks from underneath, even solid blocks. This opens the way for new treasures in A Town in Chaos and the Desert Ruins.

Red Chest: Teapot[edit]

Wario getting the Teapot

To get the Teapot[3] from the Red Chest, the Grab Glove from The Steep Canyon's Gray Chest is required. This allows Wario to carry a rock to break any Enemy Blocks blocking the way.

The room where the Red Key is in requires breaking the Enemy Blocks below it to access. The only object small enough for Wario to break them is the rock at the top of the level, accessible by going right, up, and then left to it. Alternatively, if Wario has the Super Grab Gloves by the time he visits the level, one of the Brrr Bears can be used to throw at it. Within this room, there are blue birds on the way up of the icy platforms, which leads to the Red Key.

The room with the Red Chest is accessible by going past the Enemy Blocks to the left of Wario from the beginning. This requires throwing the same rock earlier to break them, or if the Super Grab Gloves is acquired, then one of the Brrr Bears can be used. The room, which is up a ladder, consists of Spearheads and a falling snowball. In order to break the Snowman Blocks before the Red Chest, Wario must use the slope in the next room to have enough momentum to break them. To do so, he must break the breakable blocks to the right so that Snowman Wario (triggered by the snowball) can use the slope to roll and then break through it. In the next room, Wario must climb up the ladder and then go left to a snowball to trigger Snowman Wario, and then use it to tumble through the Snowman Blocks to access the Red Chest.

The Teapot does not affect the world in any way.

Green Chest: Magical Flame[edit]

The Magical Flame inside the Lantern

To get the Magical Flame[3] from the Green Chest, the Scepter from the Cave of Flames's Gray Chest is required to make the water of the sea clear, causing the door underwater to become visible.

The Green Key and Green Chest are within the room in the sea on the left of the body of the water on the right side. Within this room, Wario must first jump out of the water to enter the room in the other body of water. In this room, the wall can be broken on the right above water, where there is a Doughnuteer and a pipe. Up the pipe, there are two Para-Gooms and two Brrr Bears, as well as a switch to the left. Activating the switch causes the water at the bottom of the stage to become solid ice, and Wario can fall through one of the pits to return there. From there, the Green Key is to the right.

In order to access the Green Chest, the switch must be activated again, which can be done by going up the pipe next to the key, and then going left in the same room as before to do so. After that, Wario can access the Green Chest by dropping down the pit, and then going underwater in the left body of water to reach the chest.

The Magical Flame, along with the Lantern from The Big Bridge's Blue Chest, generates a light that causes the Castle of Illusions to unravel its true form from a mountain on the east side, thereby making it accessible.

Blue Chest: UFO[edit]

Wario finding the UFO

To get the UFO[4] from the Blue Chest, the Top Half of Sun Medallion from Sea Turtle Rocks' Green Chest and the Bottom Half of Sun Medallion from Desert Ruin's Blue Chest are required, so that daytime can happen on the eastern part of the world. For this level, it causes the frozen waterfall to melt. Alternatively, if the Prince Frog's Glove is collected from Out of the Woods' Green Chest, this treasure can also be collected regardless of the time of day.

The room that contains the Blue Key and Blue Chest is on the rightmost side of the stage, past the waterfall. During daytime, the waterfall can be bypassed normally, but during nighttime, Wario must swim past the current underwater and then climb the ladder to access the room. Within this room, there is a long corridor that consists of Snowman Blocks, slopes, and snowballs. In order to obtain the Blue Key, Wario must go to the end of this corridor while avoiding the snowballs before that. On the rightmost side of the room, the snowball up the slope must be used to trigger Snowman Wario, and then roll on the slope to provide enough momentum to reach the Blue Key.

From the Blue Key, the Blue Chest is up from the leftmost thin platform and then to the left.

The UFO does not affect the world in any way.

Musical Coins[edit]

Location Description
One of the Musical Coins in The Frigid Sea. The Musical Coin is in the room up and left from the beginning, requiring the Enemy Blocks to be broken first. It is in the room to the right that requires Snowman Wario to break through. In the room to the right, Wario must be in his normal state while rolling from the slope next to where the snowballs drop, and then jump to the left to break the blocks leading to the Musical Coin.
The door that leads to one of the Musical Coins in The Frigid Sea.

One of the Musical Coins in The Frigid Sea.

Within the room in the middle of the main area, accessible by breaking the Enemy Blocks lined up in a row, the Musical Coin is near the Red Key, where it is above the third icy platform and to the right of the fourth icy platform.
One of the Musical Coins in The Frigid Sea. In the main area, the Musical Coin is to the left and above of the rock, which is situated on the right side at the top of this area. It requires high jumping to reach.
One of the Musical Coins in The Frigid Sea. Underwater in the main area, the Musical Coin is at the bottom-right corner, where it is found against the current and under the ladder.
The door that leads to one of the Musical Coins in The Frigid Sea.

One of the Musical Coins in The Frigid Sea.

Within the room past the waterfall, the Musical Coin can only be collected by using Snowman Wario from the rightmost slope in the corridor, and then rolling towards the left.
One of the Musical Coins in The Frigid Sea. Within the underwater room in the main area, there is another room in the body of water to the right. To get this Musical Coin, Wario must go on the surface, then break the rocks right and up to reach a hidden platform, and from there, go left and up until he reaches the Musical Coin.
One of the Musical Coins in The Frigid Sea. Within the underwater room in the main area, after going up one of the pipes, there is a Musical Coin to the right of the rightmost Brrr Bear.
One of the Musical Coins in The Frigid Sea. From the previous Musical Coin, the Musical Coin is reachable after dropping off to the left pit.

Enemies[edit]

Reaction abilities in this level[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 凍り付いた海
Kōritsuita Umi
The Frigid Sea

References[edit]

  1. ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 93.
  2. ^ Nintendo Power Volume 133, page 59.
  3. ^ a b Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 94.
  4. ^ Wario Land 3: Fushigi na Orgel Shogakukan guide, page 12.