List of Super Mario Bros. pre-release and unused content: Difference between revisions

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The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continous scrolling as in the final version<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>.
The development sketches included in ''[[Super Mario All-Stars Limited Edition]]'' show that the game initially had screen-by-screen scrolling (similar to the later-released ''[[Super Mario Bros. Special]]'') rather than continous scrolling as in the final version<ref>[http://www.glitterberri.com/super-mario-bros/mario-development-notes/ "Mario Development Notes"]</ref>.


Mario was also originally going to ride on a dinosaur-like creature in the game. This may have led to the creation of Yoshi, who did not appear until ''Super Mario World''.
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File:Smb control scheme.jpg|The original control scheme.
File:Smb control scheme.jpg|The original control scheme.

Revision as of 03:07, March 17, 2016

This is a list of pre-release and unused content for the game Super Mario Bros..

Early iteration

The development of Super Mario Bros. began with a 16x32 pixel square used as a placeholder, which couldn't jump at all and moved about a single screen. After taking notice of the sales figures for Mario Bros., Tezuka proposed the idea of using Mario for the game to Miyamoto, which was accepted.[1] Visible checkpoints were considered in development.Template:Refneeded

File:Smb cloud stage.jpg
Sketch of a cloud level.

The game was initially far more focused on shooting than platforming. Mario could carry weapons (with a rifle and a "beam gun" mentioned as being usable),[2] and the control scheme was different; the up arrow of the +Control Pad was used to jump, while pressing A Button used whatever item Mario carried or kicked when empty-handed[2].

The game was initially divided between ground and sky segments, which had Mario riding a rocket (or a cloud in later stages of development) and shooting enemies [2]. The sky-based bonus round of the final game are apparently a remnant of this idea[3].

The development sketches included in Super Mario All-Stars Limited Edition show that the game initially had screen-by-screen scrolling (similar to the later-released Super Mario Bros. Special) rather than continous scrolling as in the final version[4].

References

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