List of Mario + Rabbids Sparks of Hope Spark statistics

This is a list of statistics for each Spark that can be accompanied in battle in Mario + Rabbids Sparks of Hope.

List of SparksEdit

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The following is list of Sparks, their abilities, and the descriptions thereof. The descriptions for Powers of Sparks that attack (Toxiquake, Pyrogeddon, etc.) assumes the player does not have such a Spark equipped and thus altering the base power. Some Spark abilities increase in power when the Heroes level up.

StarburstEdit

  Starburst
Power
LVL   Turbocharge
Radius: 13m - Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 Allies within range deal 20% more damage with attacks and movement abilities.
2 Allies within range deal 30% more damage with attacks and movement abilities. +10% DMG Boost (120% ► 130%)
3 Allies within range deal 40% more damage with attacks and movement abilities. +10% DMG Boost (130% ► 140%)
4 Allies within range deal 50% more damage with attacks and movement abilities. +10% DMG Boost (140% ► 150%)
5 Allies within range deal 60% more damage with attacks and movement abilities. +10% DMG Boost (150% ► 160%)
Bonus
LVL Physical Protector +LVL upgrade bonus
1 Incoming physical damage is reduced by 15%.
2 Incoming physical damage is reduced by 20%. -5% DMG
3 Incoming physical damage is reduced by 25%. -5% DMG
4 Incoming physical damage is reduced by 30%. -5% DMG
5 Incoming physical damage is reduced by 35%. -5% DMG
Location
  Darkmess Manta

ReflectorEdit

  Reflector
Power
LVL   Reflect
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 20% of damage intended for the Hero is redirected towards the enemy.
2 30% of damage intended for the Hero is redirected towards the enemy. +10% DMG Boost
3 40% of damage intended for the Hero is redirected towards the enemy. +10% DMG Boost
4 50% of damage intended for the Hero is redirected towards the enemy. +10% DMG Boost
5 60% of damage intended for the Hero is redirected towards the enemy. +10% DMG Boost
Bonus
LVL Attack Master +LVL upgrade bonus
1 Increases weapon-based attacks damage by 10%.
2 Increases weapon-based attacks damage by 15%. +5% DMG
3 Increases weapon-based attacks damage by 20%. +5% DMG
4 Increases weapon-based attacks damage by 25%. +5% DMG
5 Increases weapon-based attacks damage by 30%. +5% DMG
Location
  Beacon Beach

PyrostarEdit

  Pyrostar
Power
LVL   Burn Attack
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 All weapon-based attacks are charged with the   Burn Super Effect and deal 120% damage.
2 All weapon-based attacks are charged with the   Burn Super Effect and deal 130% damage. +10% Weapon DMG Usage
3 All weapon-based attacks are charged with the   Burn Super Effect and deal 140% damage. +10% Weapon DMG Usage
4 All weapon-based attacks are charged with the   Burn Super Effect and deal 150% damage. +10% Weapon DMG Usage
5 All weapon-based attacks are charged with the   Burn Super Effect and deal 160% damage. +10% Weapon DMG Usage
Bonus
LVL Burn Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Burn Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Burn Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Burn Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Burn Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Burn Super Effect. -5% DMG
Location
  Beacon Beach

ExosphereEdit

  Exosphere
Power
LVL   Fortify
Radius: 13m - Duration: 1/1/1/2/2 turns - Cooldown: 4 turns
+LVL upgrade bonus
1 Allies within range take -25% less damage, including damage from Super Effects, for 1 turn.
2 Allies within range take -35% less damage, including damage from Super Effects, for 1 turn. +10% DMG Reduction When Active
3 Allies within range take -45% less damage, including damage from Super Effects, for 1 turn. +10% DMG Reduction When Active
4 Allies within range take -45% less damage, including damage from Super Effects, for 2 turns. +1 Turn (Duration) (1 ► 2)
5 Allies within range take -55% less damage, including damage from Super Effects, for 2 turns. +10% DMG Reduction When Active
Bonus
LVL Athlete +LVL upgrade bonus
1 Increases all move ability damage by 15%.
2 Increases all move ability damage by 20%. +5% DMG
3 Increases all move ability damage by 25%. +5% DMG
4 Increases all move ability damage by 30%. +5% DMG
5 Increases all move ability damage by 35%. +5% DMG
Location
  Beacon Beach

AquanoxEdit

  Aquanox
Power
LVL   Splash Attack
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 All weapon-based attacks are charged with the   Splash Super Effect and deal 120% damage.
2 All weapon-based attacks are charged with the   Splash Super Effect and deal 130% damage. +10% Weapon DMG Usage
3 All weapon-based attacks are charged with the   Splash Super Effect and deal 145% damage. +15% Weapon DMG Usage
4 All weapon-based attacks are charged with the   Splash Super Effect and deal 155% damage. +10% Weapon DMG Usage
5 All weapon-based attacks are charged with the   Splash Super Effect and deal 165% damage. +10% Weapon DMG Usage
Bonus
LVL Splash Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Splash Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Splash Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Splash Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Splash Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Splash Super Effect. -5% DMG
Location
  Beacon Beach

ToxiquakeEdit

  Toxiquake
Power
LVL   Shockwave Ooze
Radius: 13m - Cooldown: 3 turns
+LVL upgrade bonus
1 Casts 3 shockwaves of   Ooze Super Effect, each one deals   [#] damage.
2 Casts 3 shockwaves of   Ooze Super Effect, each one deals   [#] damage. +10% DMG (0% ► 10%)
3 Casts 3 shockwaves of   Ooze Super Effect, each one deals   [#] damage. +10% DMG (10% ► 20%)
4 Casts 3 shockwaves of   Ooze Super Effect, each one deals   [#] damage. +10% DMG (20% ► 30%)
5 Casts 3 shockwaves of   Ooze Super Effect, each one deals   [#] damage. +10% DMG (30% ► 40%)
Bonus
LVL Ooze Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Ooze Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Ooze Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Ooze Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Ooze Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Ooze Super Effect. -5% DMG
Location
  Beacon Beach

ElectrodashEdit

  Electrodash
Power
LVL   Shock Dash
Duration: 1 turn - Cooldown: 2 turns
+LVL upgrade bonus
1 All   Dashes are charged with the   Shock Super Effect and deal 150% damage.
2 All   Dashes are charged with the   Shock Super Effect and deal 160% damage. +10% DMG
3 All   Dashes are charged with the   Shock Super Effect and deal 170% damage. +10% DMG
4 All   Dashes are charged with the   Shock Super Effect and deal 185% damage. +15% DMG
5 All   Dashes are charged with the   Shock Super Effect and deal 200% damage. +15% DMG
Bonus
LVL Shock Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Shock Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Shock Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Shock Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Shock Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Shock Super Effect. -5% DMG
Location
  Beacon Beach

AquadashEdit

  Aquadash
Power
LVL   Splash Dash
Duration: 1 turn - Cooldown: 2 turns
+LVL upgrade bonus
1 All   Dashes are charged with the   Splash Super Effect and deal 150% damage.
2 All   Dashes are charged with the   Splash Super Effect and deal 160% damage. +10% DMG
3 All   Dashes are charged with the   Splash Super Effect and deal 170% damage. +10% DMG
4 All   Dashes are charged with the   Splash Super Effect and deal 185% damage. +15% DMG
5 All   Dashes are charged with the   Splash Super Effect and deal 200% damage. +15% DMG
Bonus
LVL Splash Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Splash Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Splash Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Splash Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Splash Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Splash Super Effect. -5% DMG
Location
  Beacon Beach

ScreechEdit

  Screech
Power
LVL   Whoopsgottago
Radius: 9/11/13/15/17m - Cooldown: 3 turns
+LVL upgrade bonus
1 Enemies within range are repelled from the Hero's position. [Radius: 9m]
2 Enemies within range are repelled from the Hero's position. [Radius: 11m] +2m (9m ► 11m)
3 Enemies within range are repelled from the Hero's position. [Radius: 13m] +2m (11m ► 13m)
4 Enemies within range are repelled from the Hero's position. [Radius: 15m] +2m (13m ► 15m)
5 Enemies within range are repelled from the Hero's position. [Radius: 17m] +2m (15m ► 17m)
Bonus
LVL Critical Buddy +LVL upgrade bonus
1 Increases the chance of critical hits from weapons by 10%.
2 Increases the chance of critical hits from weapons by 15%. +5% Crit. Chance
3 Increases the chance of critical hits from weapons by 20%. +5% Crit. Chance
4 Increases the chance of critical hits from weapons by 25%. +5% Crit. Chance
5 Increases the chance of critical hits from weapons by 30%. +5% Crit. Chance
Location
  Beacon Beach

CryobolideEdit

  Cryobolide
Power
LVL   Frostbite Attack
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 All weapon-based attacks are charged with the   Frostbite Super Effect and deal 120% damage.
2 All weapon-based attacks are charged with the   Frostbite Super Effect and deal 130% damage. +10% Weapon DMG Usage
3 All weapon-based attacks are charged with the   Frostbite Super Effect and deal 145% damage. +15% Weapon DMG Usage
4 All weapon-based attacks are charged with the   Frostbite Super Effect and deal 155% damage. +10% Weapon DMG Usage
5 All weapon-based attacks are charged with the   Frostbite Super Effect and deal 165% damage. +10% Weapon DMG Usage
Bonus
LVL Frostbite Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Frostbite Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
Location
  Pristine Peaks

EtheringEdit

  Ethering
Power
LVL   Unseen
Duration: 1/1/2/2/2 turns - Cooldown: 6/5/5/4/3 turns
+LVL upgrade bonus
1 The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [6 turns]
2 The Hero turns Invisible for 1 turn can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] -1 Turn (Cooldown) (6 ► 5)
3 The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [5 turns] +1 Turn (Duration) (1 ► 2)
4 The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [4 turns] -1 Turn (Cooldown) (5 ► 4)
5 The Hero turns Invisible for 2 turns can't be directly targeted, however they are still vulnerable to damage and Super Effects. [3 turns] -1 Turn (Cooldown) (4 ► 3)
Bonus
LVL Athlete +LVL upgrade bonus
1 Increases all move ability damage by 15%.
2 Increases all move ability damage by 20%. +5% DMG
3 Increases all move ability damage by 25%. +5% DMG
4 Increases all move ability damage by 30%. +5% DMG
5 Increases all move ability damage by 35%. +5% DMG
Location
  Pristine Peaks

ElectroidEdit

  Electroid
Power
LVL   Shock Attack
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 All weapon-based attacks are charged with the   Shock Super Effect and deal 120% damage.
2 All weapon-based attacks are charged with the   Shock Super Effect and deal 130% damage. +10% Weapon DMG Usage
3 All weapon-based attacks are charged with the   Shock Super Effect and deal 140% damage. +10% Weapon DMG Usage
4 All weapon-based attacks are charged with the   Shock Super Effect and deal 150% damage. +10% Weapon DMG Usage
5 All weapon-based attacks are charged with the   Shock Super Effect and deal 160% damage. +10% Weapon DMG Usage
Bonus
LVL Shock Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Shock Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Shock Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Shock Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Shock Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Shock Super Effect. -5% DMG
Location
  Pristine Peaks

PyrogeddonEdit

  Pyrogeddon
Power
LVL   Skyrain Burn
Radius: 9m - Cooldown: 3 turns
+LVL upgrade bonus
1 Meteors with the   Burn Super Effect rain upon enemies: each dealing   [#-#] damage.
2 Meteors with the   Burn Super Effect rain upon enemies: each dealing   [#-#] damage. +10% DMG (0% ► 10%)
3 Meteors with the   Burn Super Effect rain upon enemies: each dealing   [#-#] damage. +10% DMG (10% ► 20%)
4 Meteors with the   Burn Super Effect rain upon enemies: each dealing   [#-#] damage. +10% DMG (20% ► 30%)
5 Meteors with the   Burn Super Effect rain upon enemies: each dealing   [#-#] damage. +10% DMG (30% ► 40%)
Bonus
LVL Burn Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Burn Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Burn Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Burn Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Burn Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Burn Super Effect. -5% DMG
Location
  Pristine Peaks

ZephystarEdit

  Zephystar
Power
LVL   Gust Attack
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 All weapon-based attacks are charged with the   Gust Super Effect and deal 120% damage.
2 All weapon-based attacks are charged with the   Gust Super Effect and deal 130% damage. +10% Weapon DMG Usage
3 All weapon-based attacks are charged with the   Gust Super Effect and deal 145% damage. +15% Weapon DMG Usage
4 All weapon-based attacks are charged with the   Gust Super Effect and deal 155% damage. +10% Weapon DMG Usage
5 All weapon-based attacks are charged with the   Gust Super Effect and deal 165% damage. +10% Weapon DMG Usage
Bonus
LVL Gust Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Gust Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Gust Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Gust Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Gust Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Gust Super Effect. -5% DMG
Location
  Pristine Peaks

RegenesisEdit

  Regenesis
Power
LVL   Regen
Duration: 2/2/2/3/3 turns - Cooldown: 5/4/4/4/4 turns
+LVL upgrade bonus
1 Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [5 turns]
2 Once activated, a Hero regenerates 20% of their max HP at the start of the next 2 turns. [4 turns] -1 Turn (Cooldown) (5 ► 4)
3 Once activated, a Hero regenerates 30% of their max HP at the start of the next 2 turns. [4 turns] Regen +10% HP
4 Once activated, a Hero regenerates 30% of their max HP at the start of the next 3 turns. [4 turns] +1 turn (Duration) (2 ► 3)
5 Once activated, a Hero regenerates 40% of their max HP at the start of the next 3 turns. [4 turns] Regen +10% HP
Bonus
LVL Healing Booster +LVL upgrade bonus
1 Increases the Hero's Max HP by 15%.
2 Increases the Hero's Max HP by 20%. +5% Max Health
3 Increases the Hero's Max HP by 25%. +5% Max Health
4 Increases the Hero's Max HP by 30%. +5% Max Health
5 Increases the Hero's Max HP by 35%. +5% Max Health
Location
  Pristine Peaks

VampdashEdit

  Vampdash
Power
LVL   Vamp Dash
Duration: 1 turn - Cooldown: 2 turns
+LVL upgrade bonus
1 All   Dashes deal   140% damage and heal the Hero by 30% of the damage dealt.
2 All   Dashes deal   150% damage and heal the Hero by 30% of the damage dealt. +10% DMG
3 All   Dashes deal   160% damage and heal the Hero by 30% of the damage dealt. +10% DMG
4 All   Dashes deal   170% damage and heal the Hero by 30% of the damage dealt. +10% DMG
5 All   Dashes deal   180% damage and heal the Hero by 30% of the damage dealt. +10% DMG
Bonus
LVL Athlete +LVL upgrade bonus
1 Increases all move ability damage by 15%.
2 Increases all move ability damage by 20%. +5% DMG
3 Increases all move ability damage by 25%. +5% DMG
4 Increases all move ability damage by 30%. +5% DMG
5 Increases all move ability damage by 35%. +5% DMG
Location
  Pristine Peaks

GlitterEdit

  Glitter
Power
LVL   Gather 'Round
Radius: 11/13/15/17/19m - Cooldown: 3 turns
+LVL upgrade bonus
1 Enemies within range are pulled towards the Hero's position.
2 Enemies within range are pulled towards the Hero's position. +2m (11m ► 13m)
3 Enemies within range are pulled towards the Hero's position. +2m (13m ► 15m)
4 Enemies within range are pulled towards the Hero's position. +2m (15m ► 17m)
5 Enemies within range are pulled towards the Hero's position. +2m (17m ► 19m)
Bonus
LVL Attack Master +LVL upgrade bonus
1 Increases weapon-based attacks damage by 10%.
2 Increases weapon-based attacks damage by 15%. +5% DMG
3 Increases weapon-based attacks damage by 20%. +5% DMG
4 Increases weapon-based attacks damage by 25%. +5% DMG
5 Increases weapon-based attacks damage by 30%. +5% DMG
Location
  Palette Prime

ZephyrquakeEdit

  Zephyrquake
Power
LVL   Shockwave Gust
Radius: 13m - Cooldown: 3 turns
+LVL upgrade bonus
1 Casts 3 shockwaves of   Gust Super Effect, each one deals   [#] damage.
2 Casts 3 shockwaves of   Gust Super Effect, each one deals   [#] damage. +10% DMG (0% ► 10%)
3 Casts 3 shockwaves of   Gust Super Effect, each one deals   [#] damage. +10% DMG (10% ► 20%)
4 Casts 3 shockwaves of   Gust Super Effect, each one deals   [#] damage. +10% DMG (20% ► 30%)
5 Casts 3 shockwaves of   Gust Super Effect, each one deals   [#] damage. +10% DMG (30% ► 40%)
Bonus
LVL Gust Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Gust Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Gust Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Gust Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Gust Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Gust Super Effect. -5% DMG
Location
  Palette Prime

ElectrogeddonEdit

  Electrogeddon
Power
LVL   Skyrain Shock
Radius: 9m - Cooldown: 3 turns
+LVL upgrade bonus
1 Meteors with the   Shock Super Effect rain upon enemies: each dealing   [#-#] damage.
2 Meteors with the   Shock Super Effect rain upon enemies: each dealing   [#-#] damage. +10% DMG (0% ► 10%)
3 Meteors with the   Shock Super Effect rain upon enemies: each dealing   [#-#] damage. +10% DMG (10% ► 20%)
4 Meteors with the   Shock Super Effect rain upon Enemies: each dealing   [#-#] damage. +10% DMG (20% ► 30%)
5 Meteors with the   Shock Super Effect rain upon Enemies: each dealing   [#-#] damage. +10% DMG (30% ► 40%)
Bonus
LVL Shock Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Shock Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Shock Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Shock Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Shock Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Shock Super Effect. -5% DMG
Location
  Palette Prime

VampastraEdit

  Vampastra
Power
LVL   Vamp Attack
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 All weapon-based attacks deal   120% damage, and heal the Hero by 30% of the damage dealt.
2 All weapon-based attacks deal   130% damage, and heal the Hero by 30% of the damage dealt. +10% Weapon DMG Usage
3 All weapon-based attacks deal   140% damage, and heal the Hero by 30% of the damage dealt. +10% Weapon DMG Usage
4 All weapon-based attacks deal   150% damage, and heal the Hero by 30% of the damage dealt. +10% Weapon DMG Usage
5 All weapon-based attacks deal   160% damage, and heal the Hero by 30% of the damage dealt. +10% Weapon DMG Usage
Bonus
LVL Critical Buddy +LVL upgrade bonus
1 Increases the chance of critical hits from weapons by 10%.
2 Increases the chance of critical hits from weapons by 15%. +5% Crit. Chance
3 Increases the chance of critical hits from weapons by 20%. +5% Crit. Chance
4 Increases the chance of critical hits from weapons by 25%. +5% Crit. Chance
5 Increases the chance of critical hits from weapons by 30%. +5% Crit. Chance
Location
  Palette Prime

ZephyrdashEdit

  Zephyrdash
Power
LVL   Gust Dash
Duration: 1 turn - Cooldown: 2 turns
+LVL upgrade bonus
1 All   Dashes are charged with the   Gust Super Effect and deal 150% damage.
2 All   Dashes are charged with the   Gust Super Effect and deal 160% damage. +10% DMG
3 All   Dashes are charged with the   Gust Super Effect and deal 170% damage. +10% DMG
4 All   Dashes are charged with the   Gust Super Effect and deal 185% damage. +15% DMG
5 All   Dashes are charged with the   Gust Super Effect and deal 200% damage. +15% DMG
Bonus
LVL Gust Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Gust Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Gust Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Gust Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Gust Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Gust Super Effect. -5% DMG
Location
  Palette Prime

Wildclaw MasterEdit

  Wildclaw Master
Power
LVL   Summon Wildclaw
Cooldown: 4 turns
+LVL upgrade bonus
1 Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage.
2 Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. Summoned Wildclaw +10% DMG (# ► #)
3 Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. Summoned Wildclaw +20% DMG (# ► #)
4 Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. Summoned Wildclaw +30% DMG (# ► #)
5 Spawns a Wildclaw ally with [#] HP. Its claw attack deals [#] damage. Summoned Wildclaw +40% DMG (# ► #)
Bonus
LVL Physical Protector +LVL upgrade bonus
1 Incoming physical damage is reduced by 15%.
2 Incoming physical damage is reduced by 20%. -5% DMG
3 Incoming physical damage is reduced by 25%. -5% DMG
4 Incoming physical damage is reduced by 30%. -5% DMG
5 Incoming physical damage is reduced by 35%. -5% DMG
Location
  Palette Prime

AquaquakeEdit

  Aquaquake
Power
LVL   Shockwave Splash
Radius: 13m - Cooldown: 3 turns
+LVL upgrade bonus
1 Casts 3 shockwaves of   Splash Super Effect, each one deals   [#] damage.
2 Casts 3 shockwaves of   Splash Super Effect, each one deals   [#] damage. +10% DMG (0% ► 10%)
3 Casts 3 shockwaves of   Splash Super Effect, each one deals   [#] damage. +10% DMG (10% ► 20%)
4 Casts 3 shockwaves of   Splash Super Effect, each one deals   [#] damage. +10% DMG (20% ► 30%)
5 Casts 3 shockwaves of   Splash Super Effect, each one deals   [#] damage. +10% DMG (30% ► 40%)
Bonus
LVL Splash Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Splash Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Splash Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Splash Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Splash Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Splash Super Effect. -5% DMG
Location
  Terra Flora

PulserEdit

  Pulser
Power
LVL   Revive
Radius: 11m - Cooldown: 4 turns
+LVL upgrade bonus
1 Allies within range are Revived with 30% of their max HP.
2 Allies within range are Revived with 40% of their max HP. Revive +10% HP
3 Allies within range are Revived with 50% of their max HP. Revive +10% HP
4 Allies within range are Revived with 60% of their max HP. Revive +10% HP
5 Allies within range are Revived with 70% of their max HP. Revive +10% HP
Bonus
LVL Healing Amplifier +LVL upgrade bonus
1 Increases any Healing received by 10%.
2 Increases any Healing received by 15%. +5% Healing Restored (110% ► 115%)
3 Increases any Healing received by 20%. +5% Healing Restored (115% ► 120%)
4 Increases any Healing received by 25%. +5% Healing Restored (120% ► 125%)
5 Increases any Healing received by 30%. +5% Healing Restored (125% ► 130%)
Location
  Terra Flora

Oozer MasterEdit

  Oozer Master
Power
LVL   Summon Oozer
Cooldown: 4 turns
+LVL upgrade bonus
1 Spawns an Oozer ally with [#] HP. Its Ooze   attacks deal [#] damage and it can   Silence and   Disarm enemies.
2 Spawns an Oozer ally with [#] HP. Its Ooze   attacks deal [#] damage and it can   Silence and   Disarm enemies. Summoned Oozer +10% DMG (# ► #)
3 Spawns an Oozer ally with [#] HP. Its Ooze   attacks deal [#] damage and it can   Silence and   Disarm enemies. Summoned Oozer +20% DMG (# ► #)
4 Spawns an Oozer ally with [#] HP. Its Ooze   attacks deal [#] damage and it can   Silence and   Disarm enemies. Summoned Oozer +30% DMG (# ► #)
5 Spawns an Oozer ally with [#] HP. Its Ooze   attacks deal [#] damage and it can   Silence and   Disarm enemies. Summoned Oozer +40% DMG (# ► #)
Bonus
LVL Attack Master +LVL upgrade bonus
1 Increases weapon-based attacks damage by 10%.
2 Increases weapon-based attacks damage by 15%. +5% DMG
3 Increases weapon-based attacks damage by 20%. +5% DMG
4 Increases weapon-based attacks damage by 25%. +5% DMG
5 Increases weapon-based attacks damage by 30%. +5% DMG
Location
  Terra Flora

ToxicometEdit

  Toxicomet
Power
LVL   Ooze Attack
Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 All weapon-based attacks are charged with the   Ooze Super Effect and deal 120% damage.
2 All weapon-based attacks are charged with the   Ooze Super Effect and deal 130% damage. +10% Weapon DMG Usage
3 All weapon-based attacks are charged with the   Ooze Super Effect and deal 140% damage. +10% Weapon DMG Usage
4 All weapon-based attacks are charged with the   Ooze Super Effect and deal 150% damage. +10% Weapon DMG Usage
5 All weapon-based attacks are charged with the   Ooze Super Effect and deal 160% damage. +10% Weapon DMG Usage
Bonus
LVL Ooze Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Ooze Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Ooze Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Ooze Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Ooze Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Ooze Super Effect. -5% DMG
Location
  Terra Flora

CryogeddonEdit

  Cryogeddon
Power
LVL   Skyrain Frostbite
Radius: 9m - Cooldown: 3 turns
+LVL upgrade bonus
1 Meteors with the   Shock Super Effect rain upon Enemies: each dealing   [#-#] damage.
2 Meteors with the   Shock Super Effect rain upon Enemies: each dealing   [#-#] damage. +10% DMG (0% ► 10%)
3 Meteors with the   Shock Super Effect rain upon Enemies: each dealing   [#-#] damage. +10% DMG (10% ► 20%)
4 Meteors with the   Shock Super Effect rain upon Enemies: each dealing   [#-#] damage. +10% DMG (20% ► 30%)
5 Meteors with the   Shock Super Effect rain upon Enemies: each dealing   [#-#] damage. +10% DMG (30% ► 40%)
Bonus
LVL Frostbite Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Frostbite Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
Location
  Terra Flora

Gargantu-fanEdit

  Gargantu-fan
Power
LVL   Kong Cameo
Radius: 13m - Cooldown: 3 turns
+LVL upgrade bonus
1 Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing.
2 Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. +10% DMG (0% ► 10%)
3 Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. +20% DMG (10% ► 20%)
4 Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. +30% DMG (20% ► 30%)
5 Rabbid Kong creates a wave in all directions that deals [#-#] damage and sends enemies bouncing. +40% DMG (30% ► 40%)
Bonus
LVL Healing Booster +LVL upgrade bonus
1 Increases the Hero's Max HP by 15%.
2 Increases the Hero's Max HP by 20%. +5% Max Health
3 Increases the Hero's Max HP by 25%. +5% Max Health
4 Increases the Hero's Max HP by 30%. +5% Max Health
5 Increases the Hero's Max HP by 35%. +5% Max Health
Location
  Barrendale Mesa

Scoper MasterEdit

  Scoper Master
Power
LVL   Summon Scoper
Cooldown: 4 turns
+LVL upgrade bonus
1 Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage.
2 Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. Summoned Scoper +10% DMG (# ► #)
3 Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. Summoned Scoper +20% DMG (# ► #)
4 Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. Summoned Scoper +30% DMG (# ► #)
5 Spawns a Scoper ally with [#] HP. Each shot of its Double-Shot attack deals [#] damage. Summoned Scoper +40% DMG (# ► #)
Bonus
LVL Critical Buddy +LVL upgrade bonus
1 Increases the chance of critical hits from weapons by 10%.
2 Increases the chance of critical hits from weapons by 15%. +5% Crit. Chance
3 Increases the chance of critical hits from weapons by 20%. +5% Crit. Chance
4 Increases the chance of critical hits from weapons by 25%. +5% Crit. Chance
5 Increases the chance of critical hits from weapons by 30%. +5% Crit. Chance
Location
  Barrendale Mesa

Squashette MasterEdit

  Squashette Master
Power
LVL   Summon Squashette
Cooldown: 4 turns
+LVL upgrade bonus
1 Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust   damage.
2 Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust   damage. Summoned Squashette +10% DMG (# ► #)
3 Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust   damage. Summoned Squashette +10% DMG (# ► #)
4 Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust   damage. Summoned Squashette +10% DMG (# ► #)
5 Spawns a Squashette ally with [#] HP. When jumping on enemies, the wave generated upon landing deals [#] Gust   damage. Summoned Squashette +10% DMG (# ► #)
Bonus
LVL Healing Amplifier +LVL upgrade bonus
1 Increases any Healing received by 10%.
2 Increases any Healing received by 15%. +5% Healing Restored (110% ► 115%)
3 Increases any Healing received by 20%. +5% Healing Restored (115% ► 120%)
4 Increases any Healing received by 25%. +5% Healing Restored (120% ► 125%)
5 Increases any Healing received by 30%. +5% Healing Restored (125% ► 130%)
Location
  Barrendale Mesa

BerserkEdit

  Berserk
Power
LVL Frenzy
Radius: 11/13/13/13/15m - Cooldown: 3/3/3/3/3 turns
+LVL upgrade bonus
1 Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.]
2 Hero deals +4% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] +2m (11m ► 13m)
3 Hero deals +8% weapon damage, and gains +4% damage resistance for each enemy within range. [3 turns.] +4% DMG Boost (104% ► 108%)
4 Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] +4% DMG Resistance (104% ► 108%)
5 Hero deals +8% weapon damage, and gains +8% damage resistance for each enemy within range. [3 turns.] +2m (13m ► 15m)
Bonus
LVL Healing Booster +LVL upgrade bonus
1 Increases the Hero's Max HP by 15%.
2 Increases the Hero's Max HP by 20%. +5% Max Health
3 Increases the Hero's Max HP by 25%. +5% Max Health
4 Increases the Hero's Max HP by 30%. +5% Max Health
5 Increases the Hero's Max HP by 35%. +5% Max Health
Location
  Melodic Gardens

VampgeddonEdit

  Vampgeddon
Power
LVL   Skyrain Lifesteal
Radius: 9m - Cooldown: 3 turns
+LVL upgrade bonus
1   Meteors rain down upon enemies: each deals   [#-#] damage and heals the hero by 30% of damage dealt.
2   Meteors rain down upon enemies: each deals   [#-#] damage and heals the hero by 30% of damage dealt. +10% DMG (0% ► 10%)
3   Meteors rain down upon enemies: each deals   [#-#] damage and heals the hero by 30% of damage dealt. +10% DMG (10% ► 20%)
4   Meteors rain down upon enemies: each deals   [#-#] damage and heals the hero by 30% of damage dealt. +10% DMG (20% ► 30%)
5   Meteors rain down upon enemies: each deals   [#-#] damage and heals the hero by 30% of damage dealt. +10% DMG (30% ► 40%)
Bonus
LVL Healing Amplifier +LVL upgrade bonus
1 Increases any Healing received by 10%.
2 Increases any Healing received by 15%. +5% Healing Restored (110% ► 115%)
3 Increases any Healing received by 20%. +5% Healing Restored (115% ► 120%)
4 Increases any Healing received by 25%. +5% Healing Restored (120% ► 125%)
5 Increases any Healing received by 30%. +5% Healing Restored (125% ► 130%)
Location
  Melodic Gardens

ElectroquakeEdit

  Electroquake
Power
LVL   Shockwave Shock
Radius: 13m - Cooldown: 3 turns
+LVL upgrade bonus
1 Emits 3 shockwaves of   Shock Super Effect, each one deals   [#] damage.
2 Emits 3 shockwaves of   Shock Super Effect, each one deals   [#] damage. +10% DMG (0% ► 10%)
3 Emits 3 shockwaves of   Shock Super Effect, each one deals   [#] damage. +10% DMG (10% ► 20%)
4 Emits 3 shockwaves of   Shock Super Effect, each one deals   [#] damage. +10% DMG (20% ► 30%)
5 Emits 3 shockwaves of   Shock Super Effect, each one deals   [#] damage. +10% DMG (30% ► 40%)
Bonus
LVL Shock Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Shock Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Shock Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Shock Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Shock Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Shock Super Effect. -5% DMG
Location
  Melodic Gardens

CryodashEdit

  Cryodash
Power
LVL   Frostbite Dash
Duration: 1 turn - Cooldown: 2 turns
+LVL upgrade bonus
1 All   Dashes are charged with the   Frostbite Super Effect and deal 150% damage.
2 All   Dashes are charged with the   Frostbite Super Effect and deal 160% damage. +10% DMG
3 All   Dashes are charged with the   Frostbite Super Effect and deal 170% damage. +10% DMG
4 All   Dashes are charged with the   Frostbite Super Effect and deal 185% damage. +15% DMG
5 All   Dashes are charged with the   Frostbite Super Effect and deal 200% damage. +15% DMG
Bonus
LVL Frostbite Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Frostbite Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
4 All Super Effect damage is reduced by 35%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
5 All Super Effect damage is reduced by 40%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
Location
  Melodic Gardens

MayhemEdit

  Mayhem
Power
LVL   Hypnotize
Radius: 9m - Duration: 1 turn - Cooldown: 3 turns
+LVL upgrade bonus
1 Confuse 1 random enemy within range; confused enemy will attack its allies.
2 Confuse 1 random enemy within range; 25% chance to confuse 1 additional target; confused enemies will target their allies. +25% Chance to Hypnotize an additional target.
3 Confuse 1 random enemy within range; 25% chance to confuse 2 additional targets; confused enemies will target their allies. Possibility of confusing +1 additional target. (+1 ► +2)
4 Confuse 1 random enemy within range; 35% chance to confuse 2 additional targets; confused enemies will target their allies. +10% Chance to Hypnotize an additional target. (25% ► 35%)
5 Confuse 1 random enemy within range; 35% chance to confuse 3 additional targets; confused enemies will target their allies. Possibility of confusing +1 additional target. (+2 ► +3)
Bonus
LVL Athlete +LVL upgrade bonus
1 Increases all move ability damage by 15%.
2 Increases all move ability damage by 20%. +5% DMG
3 Increases all move ability damage by 25%. +5% DMG
4 Increases all move ability damage by 30%. +5% DMG
5 Increases all move ability damage by 35%. +5% DMG
Location
  Melodic Gardens

CryoquakeEdit

  Cryoquake
Power
LVL   Shockwave Frostbite
Radius: 9m - Cooldown: 3 turns
+LVL upgrade bonus
1 Casts 3 shockwaves of   [#] damage with the   Frostbite Super Effect.
2 Casts 3 shockwaves of   [#] damage with the   Frostbite Super Effect. +10% DMG (0% ► 10%)
3 Casts 3 shockwaves of   [#] damage with the   Frostbite Super Effect. +10% DMG (10% ► 20%)
4
5
Bonus
LVL Frostbite Protector +LVL upgrade bonus
1 All Super Effect damage is reduced by 20%. Heroes are not effected by   Frostbite Super Effect.
2 All Super Effect damage is reduced by 25%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
3 All Super Effect damage is reduced by 30%. Heroes are not effected by   Frostbite Super Effect. -5% DMG
4
5
Location
Space Opera Network

SelfieEdit

  Selfie
Power
LVL   Self-Service
Cooldown: 4 turns
+LVL upgrade bonus
1 Spawn a controllable copy of its Hero with 15% of their HP, dealing 70% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable.
2 Spawn a controllable copy of its Hero with 15% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. +25% DMG (70% ► 95%)
3 Spawn a controllable copy of its Hero with 45% of their HP, dealing 95% of Hero's DMG. Sparks, Items, and Skill Tree bonuses are unavailable. +30% MAX HEALTH (15% ► 45%)
4
5
Bonus
LVL Critical Buddy +LVL upgrade bonus
1 Increases the chance of critical hits from weapons by 10%.
2 Increases the chance of critical hits from weapons by 15%. +5% Crit. Chance
3 Increases the chance of critical hits from weapons by 20%. +5% Crit. Chance
4
5
Location
Space Opera Network