Ladida Plains 1-7: Difference between revisions

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{{level infobox
{{level infobox
|title=Ladida Plains 1-7
|image=[[File:Ladida Plains 1-7.png|256px]]
|image=[[File:Ladida Plains 1-7.png|256px]]
|code=Ladida Plains 1-7
|code=Ladida Plains 1-7
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The level starts off in a field, with two [[Sad Spiny|Sad Spinies]] running towards the player. After this is a platforming segment with some more Sad Spinies, [[Koopa Troopa|Red Koopas]], and [[Glad Red Koopa]]s before the [[Warp Pipe]]. After this is a room with various colored [[Mushroom]]s, before an area with a windmill with flowers on it. The player needs to hit the flowers in the order that the Mushrooms in the previous room jumped up to activate the Warp Pipe to the next area.
The level starts off in a field, with two [[Sad Spiny|Sad Spinies]] running towards the player. After this is a platforming segment with some more Sad Spinies, [[Koopa Troopa|Red Koopas]], and [[Glad Red Koopa]]s before the [[Warp Pipe]]. After this is a room with various colored [[Mushroom]]s, before an area with a windmill with flowers on it. The player needs to hit the flowers in the order that the Mushrooms in the previous room jumped up to activate the Warp Pipe to the next area.


The next area starts off with a [[Mad Spike]], before a platforming segment with more Mad Spikes. After this is a section where the player will need to avoid some [[Chomp Shark|Big Chain Chomp]]s, before getting to a wooden bridge with a [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]] on it. To get to the Puzzle Piece, the player will need to use the [[Rage]] [[vibe]] to burn it away. After this is a jump where Big Chain Chomps are falling, and if the player gets over it, they will get to the [[goal gate]].
The next area starts off with a [[Mad Spike]], before a platforming segment with more Mad Spikes. After this is a section where the player will need to avoid some [[Big Chain Chomp]]s, before getting to a wooden bridge with a [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]] on it. To get to the Puzzle Piece, the player will need to use the [[Rage]] [[vibe]] to burn it away. After this is a jump where Big Chain Chomps are falling, and if the player gets over it, they will get to the [[goal gate]].
{{br|left}}
{{br|left}}


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*[[Sad N. Plant]]s
*[[Sad N. Plant]]s
*[[Mad Spike]]s
*[[Mad Spike]]s
*[[Chomp Shark|Big Chain Chomp]]s
*[[Big Chain Chomp]]s
{{SPP}}
{{SPP}}
{{SPP levels}}
{{SPP levels}}
[[Category:Super Princess Peach levels]]
[[Category:Super Princess Peach levels]]

Revision as of 08:56, September 7, 2022

Level
Ladida Plains 1-7
Ladida Plains 1-7
Level code Ladida Plains 1-7
World Ladida Plains
Game Super Princess Peach
Music track Ladida Plains 1
<< Directory of levels >>

Ladida Plains 1-7 is the seventh level of Ladida Plains in Super Princess Peach. This level can only be played after completing the main game.

Layout

Winged Mushrooms

The level starts off in a field, with two Sad Spinies running towards the player. After this is a platforming segment with some more Sad Spinies, Red Koopas, and Glad Red Koopas before the Warp Pipe. After this is a room with various colored Mushrooms, before an area with a windmill with flowers on it. The player needs to hit the flowers in the order that the Mushrooms in the previous room jumped up to activate the Warp Pipe to the next area.

The next area starts off with a Mad Spike, before a platforming segment with more Mad Spikes. After this is a section where the player will need to avoid some Big Chain Chomps, before getting to a wooden bridge with a Puzzle Piece on it. To get to the Puzzle Piece, the player will need to use the Rage vibe to burn it away. After this is a jump where Big Chain Chomps are falling, and if the player gets over it, they will get to the goal gate.

Enemies