Factory (Donkey Kong Country Returns): Difference between revisions
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==Music gallery== | ==Music gallery== | ||
*"Factory Friction" – plays in [[Slammin' Steel]], [[Handy Hazards]], [[Gear Getaway]], and [[Lift-off Launch]]. It also plays in the [[Cloud (world)|Cloud]] level, [[Robo Factory]]. An arrangement of "Fear Factory" from the original ''[[Donkey Kong Country]]''. | *"Factory Friction" – plays in [[Slammin' Steel]], [[Handy Hazards]], [[Gear Getaway]], and [[Lift-off Launch]]. It also plays in the [[Cloud (world)|Cloud]] level, [[Robo Factory]]. An arrangement of "Fear Factory" from the original ''[[Donkey Kong Country]]''. | ||
*"Life in the Mines Returns" – plays in [[Cog Jog]] and [[Switcheroo]]. An arrangement of "Life in the Mines" from the original ''Donkey Kong Country''. | *"Life in the Mines Returns" – plays in [[Cog Jog (level)|Cog Jog]] and [[Switcheroo]]. An arrangement of "Life in the Mines" from the original ''Donkey Kong Country''. | ||
*"Automatic Action" – plays in [[Music Madness]]. | *"Automatic Action" – plays in [[Music Madness]]. | ||
{{NIWA|title=Factory|DKWiki-p=Factory}} | {{NIWA|title=Factory|DKWiki-p=Factory}} |
Revision as of 07:56, July 31, 2017
- This article is about seventh world in Donkey Kong Country Returns. For the final area in Super Mario RPG: Legend of the Seven Stars, see Factory (Super Mario RPG: Legend of the Seven Stars).
Template:Worldbox The Factory is the seventh world of Donkey Kong Country Returns and Donkey Kong Country Returns 3D. It can be accessed after defeating Thugly, the boss of the Cliff. It is located on Donkey Kong island, and is a very industrial area. During the events of the game, it is infested by members of the Tiki Tak Tribe who have stolen Donkey Kong's and Diddy Kong's Banana Hoard.
When the Kongs first arrive in the Factory, the entire area is covered in a thick blanket of smoke. Only by activating the fans in Foggy Fumes, the Factory's first level, will the smoke be blown away.
The Factory is an industrial and mechanical area. It features many new elements not seen in the game's previous worlds, such as moving platforms that tilt, conveyor belts, and many robotic constructions that can hinder or help the Kongs. There are platforms that can crush Donkey Kong and Diddy Kong and there are also platforms that disappear and reappear when certain switches are touched. The environment contains numerous references to the arcade Donkey Kong game, namely blue ladders and girders. The area is also unique because in the fifth, sixth, and seventh levels, players need to find a giant red switch. They cannot progress through the game otherwise.
The Factory is extremely complex. As the Kongs journey throughout the early levels of the Factory, vegetation is seen growing in the warehouses and buildings, there are also large windows that show out side of the Factory, much like Slammin' Steel. Lift-off Launch shows a large jungle area outside the factory, showing that the area the Factory was built on could have once been like the Jungle the game begins in. Later levels rarely show plant life, and are mostly dark desolate rooms filled with giant mechanics, such as pile drivers, hammers, gears, pipes, and robotic hands that are used for various means of work. There is also a space ship station that is used in order to reach the factory buildings where Colonel Pluck is located.
The enemies in this world are mainly robotic and attack by using fire, electricity, or by exploding.
In Donkey Kong Country: Tropical Freeze, the level Frozen Frenzy takes place inside the frozen version of the Factory world.
Levels
Level Number | Level Name | Preview | Description |
---|---|---|---|
World 7-1 | Foggy Fumes | File:FoggyFumes-MrGW-DKCR.png | A silhouetted level filled with dull smoke clouds. |
World 7-2 | Slammin' Steel | File:SlamminSteel165.png | A level where the Kongs need to avoid getting slammed by large, metallic compressors. The level also features many conveyor belts that lead into spiky roller mills. |
World 7-3 | Handy Hazards | A stage taking place in a robotic hand facility. | |
World 7-4 | Gear Getaway | The fourth Rocket Barrel stage in the game. The vehicle has to be navigated through a series of compressors and enormous rotating gears. | |
World 7-5 | Cog Jog | File:CogJog.png | A level containing girders connected to large cogwheels, which move them around the area. |
World 7-6 | Switcheroo | File:Switcheroo.PNG | A level whose main mechanic is switching between red and blue platforms and walls. |
World 7-7 | Music Madness | A place where the machinery is worked by music. Machines here resemble musical instruments, such as drums and cymbals. | |
World 7-R | Lift-off Launch | File:LiftLaunch65.png | The fifth Rocket Barrel stage of the game. It serves as an intermediary level between Music Madness and Feather Fiend and lacks K-O-N-G Letters and Puzzle Pieces, as well as a Slot Machine Barrel. |
World 7-K | Treacherous Track | File:TreacherousTrack165.PNG | The seventh Key Temple stage of the game. It is set on a track navigated by a mechanical platform. |
World 7-B | Feather Fiend | The seventh boss stage of the game. Here, the Kongs fight Colonel Pluck and his Stompybot 3000. |
Music gallery
- "Factory Friction" – plays in Slammin' Steel, Handy Hazards, Gear Getaway, and Lift-off Launch. It also plays in the Cloud level, Robo Factory. An arrangement of "Fear Factory" from the original Donkey Kong Country.
- "Life in the Mines Returns" – plays in Cog Jog and Switcheroo. An arrangement of "Life in the Mines" from the original Donkey Kong Country.
- "Automatic Action" – plays in Music Madness.