Charge Shot: Difference between revisions

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[[Category:Metroid Series]]
[[Category:Super Smash Bros. Special Moves]]
[[Category:Super Smash Bros. Special Moves]]
[[Category:Super Smash Bros. Melee Special Moves]]
[[Category:Super Smash Bros. Melee Special Moves]]
[[Category:Super Smash Bros. Brawl Special Moves]]
[[Category:Super Smash Bros. Brawl Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]

Revision as of 06:15, April 26, 2017

Samus Aran's Charge Shot in Super Smash Bros. for Wii U.
The Charge Shot in Super Smash Bros. for Wii U.

The Charge Shot is Samus's neutral special move in every Super Smash Bros. game to date, based upon the Charge Beam upgrade of the Metroid series. When used, Samus starts to charge up a blast in her arm cannon that can be fired by pressing the button a second time, and grows larger and increases in power and range the longer it is charged. The player can shield or dodge by tilting the control stick to stop charging, and resume by pressing the button again. If the move is used in the air, Samus instantly fires without charging, the recoil pushing her back.

In Super Smash Bros. for Nintendo 3DS / Wii U, Charge Shot receives two custom variations. The first is Dense Charge Shot, which increases the move's power at the cost of speed and range, and it takes longer to charge. The second is Melee Charge Shot, which allows Samus to fire a small burst of energy that can damage up-close opponents rather than ball of energy that travels; this move also increases in power and range if charged.

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