SNES Mario Circuit 2: Difference between revisions

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|cups=[[Mushroom Cup]] (SMK)<br>Extra [[Flower Cup]] (MKSC)<br>[[Banana Cup]] (MK7)
|cups=[[Mushroom Cup]] (SMK)<br>Extra [[Flower Cup]] (MKSC)<br>[[Banana Cup]] (MK7)
|wifi=Available ([[Nintendo 3DS|3DS]])
|wifi=Available ([[Nintendo 3DS|3DS]])
|music=[[File:Mario Circuit (SNES).ogg]]
<center>''Super Mario Kart''</center>
|map=[[File:SNES Mario Circuit 2.png|200px]]
|map=[[File:SNES Mario Circuit 2.png|200px]]
}}
}}

Revision as of 03:53, June 1, 2012

Template:Racecourse Mario Circuit 2 first appears in Super Mario Kart, and reappears in Mario Kart: Super Circuit.

Appearance in Super Mario Kart

Mario Circuit 2 is the fifth and final course of the Mushroom Cup. It is a typical Mario Circuit course, featuring Pipes, many curves and also Oil Slicks, which have a similar effect on the player like bananas, with the difference that they do not make him lose any coins. In addition, there's also a large jump that the player must complete, which overlaps another part of the track. When playing in Grand Prix mode, sometimes a computer driver does not manage to carry out the full jump (mainly last place), preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. Since the CPU doesn't Super Jump near the jump, it becomes a great trap laying area.

Appearance in Mario Kart: Super Circuit

Mario Circuit 2 is the first track in the Extra Flower Cup. It uses the background from Mario Circuit. An extra Item Box is placed at the left of the track before the jump. The pipe and oil slick hazards have been removed from the original version.

Appearance in Mario Kart 7

File:Mii mk7.jpg
In Mario Kart 7.

SNES Mario Circuit 2 appears in Mario Kart 7 as the second race course in the Banana Cup. In this version of the track, several Warp Pipes are placed in the final corner before the finish line. The large jump is completed by using a glider panel. The straight between turns 9 and 10 are lengthened, in order to prevent riders from cutting the track by using the gliders in a similar way that racers could exploit the jump in previous Mario Kart games. The straight between turns 3 and 4 is also made longer. It is also the shortest track in the game and has 3 laps instead of 5.

Names in other languages

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Template:Racecourses