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{{worldbox
{{about|the level in [[Wario Land 3]]|the stadium in [[Mario Strikers: Battle League]]|[[Desert Ruin]]}}
|title=Desert Ruins
[[File:WL3 S DesertRuins8.PNG|thumb|W1 Desert Ruins]]
|image=[[File:WL3 S DesertRuins8.PNG|256px]]
'''Desert Ruins''', also known as '''The Western Ruins''',<ref>''Nintendo Power'' Volume 133, page 64.</ref> is the first level on the western side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. This level is accessible after Wario finds the Blue and Green Tablets in [[The Peaceful Village]]'s Gray Chest and [[The Vast Plain]]'s Gray Chest, causing the door to open up the path to the Desert Ruins.
|app=''[[Wario Land 3]]''
 
}}
The Desert Ruins are a big structure located in the center of a nameless desert. The level is mainly composed of two building on opposite sides themed after the moon to the west and the sun to the east, two big pools of quicksand, and an underground tunnel that lies beneath them. Both buildings have huge gates which only open during a specific time of the day: the western temple opens at night and the eastern temple opens at day. Both of these gates are breakable if the Super Smash power-up is acquired, through the Garlic of the [[Tower of Revival]]. The level of quicksand changes depending on the time of the day. At night, the level is almost free of quicksand, with the only exception being a small underground puddle. During daytime, the pools are filled with quicksand to the brim. The boss found in this level is [[Helio (Wario Land 3)|Yellow Belly]].
'''Desert Ruins''' is a structure found in ''[[Wario Land 3]]'' of the [[Wario Land (series)|''Wario Land'' series]]. It serves as the first of six levels found at the west side of the [[Music Box World]]. [[Wario]], in search of the five Music Boxes, annot reach this place from the very beginning because a gate is blocking the hill passage on the north side. However, after Wario finds the two parts of the Keystone in [[The Peaceful Village]] and [[The Vast Plain]], the door disappears, opening the path to the Desert Ruins.
==Treasures==
===Gray Chest: Top Half of Scroll===
[[File:WL3 S DesertRuins5.PNG|thumb|left|Wario, finding the Gray Chest.]]
The Top Half of Scroll<ref name=Scroll>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 90.</ref> is in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked, but only during daytime at this point of the game, since the door to the temple is blocked during nighttime and the necessary power-up to bypass it is not available.


The Desert Ruins are a big structure located in the center of a nameless desert. It appears to be the remains of an ancient civilization. The exterior of the level is mainly composed of two big pools of quicksand, and an underground  tunnel that lies beneath them. The level of quicksand changes depending on the time of the day. At night, the level is almost free of quicksand, with the only exception being a small underground puddle. During daytime, the pools are filled with quicksand to the brim, and sometimes hands made of sand try to grab Wario and pull him down when he is standing on a platform above the pools. The background of the level shows the silhouettes of tall buildings. Two of these buildings flank the level. It appears that the buildings were erected in dedication to the sun and the moon respectively. Images of the celestial bodies are a common sight in both temples. Both buildings have huge entrance doors which only open during a specific time of the day; the western temple opens at night and the eastern temple opens at day. The entrance doors can be broken, though, once Wario eats the [[Garlic]] of the [[Tower of Revival]], making both buildings accessible at any time. A balloon-like being called [[Helio (Wario Land 3)|Yellow Belly]] resides in the moon temple as well.
On the way to the right to the sun temple, the narrow platforms have [[suna kara te]] occasionally emerging, where they will pull Wario into the quicksand, requiring jumping through the platforms again if that were to happen. In the building before the gate, there is a room with several [[Spearhead (enemy)|Spearhead]]s and a [[key|Gray key]] in a narrow gap accessible from high up. This narrow gap requires jumping while crouching to access.


==Treasures==
After exiting the room, the Gray Chest is within the door past the sun gate. Within the temple, the door leading to the Gray Chest requires travelling downwards through the ladders and damaged blocks, while avoiding the [[Spear-bot]]s and [[Hammer-Bot|Hammer-bot]]s, the latter impeding progress by triggering [[Bouncy Wario]] to cause him to move away from the door. From the door in the room with the Gray Chest, the chest is on the other side of the open pillar.
===Grey Chest: Tornado Calming Writing Piece 1 (top)===
[[File:WL3 S DesertRuins5.PNG|thumb|left|Wario, finding the Grey Chest.]]
The first half of the Ancient Document is located in the sun temple in the [[Treasure Chest|Grey Treasure Chest]]. Wario has to access the level during daytime in order to pass the gate at the east side of the level. Inside the building, Wario has to make his way through a bunch of [[Spearhead (enemy)|Spearhead]]s in order to grab the [[Key|Grey key]], and then travel to the temple's basement where the Treasure Chest is located.


The top of the Ancient Document is the first half of an item that unfolds its power once it is complete.
After both the Top Half of Scroll from this chest and The Bottom Half of Scroll from this level's Red Chest are collected, they are combined to make the cyclone subside, rendering [[The Volcano's Base]] accessible.
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===Red Chest: Tornado Calming Writing Piece 2 (bottom)===
===Red Chest: Bottom Half of Scroll===
[[File:WL3 S DesertRuins6.PNG|thumb|The Ancient Document.]]
[[File:WL3 S DesertRuins6.PNG|thumb|The Scroll.]]
The second half of the Ancient Document can also be found at the Desert Ruins, but this part is located in the moon temple on the other side of the level. Wario has to come here at night, so that the entrance door is not closed. Since the treasure is hidden inside the Red Chest, Wario first needs to obtain the Red Key which is guarded by [[Doughnuteer]]s. He then has to make his way up to the Treasure Chest while avoiding [[Para-Goom]]s and [[Silky|Silkies]]. This enables Wario to complete the Ancient Document.
The Bottom Half of Scroll<ref name=Scroll/> is found at the Desert Ruins and is in the Red Chest. It is available as soon as the level is unlocked, but only during nighttime at this point of the game, since the door to the temple is blocked during daytime and the necessary power-up to bypass it is not available.


The Ancient Document is an old, yellowed slip of paper. It has words written on it, which apparently form a magical charm which gives its user some sort of controll over the wind. After Wario has found both pieces, he puts them together and uses the charm written on it in order to calm down a cyclone on the west side of the Music Box World. With the storm having vanished, the treasure hunter is free to explore a new level: [[The Volcano's Base]].
The room with the Red Key is to the left from the beginning, where it is before the moon gate. Unlike daytime, the quicksand is absent near the surface, thus no suna kara te are present to pull Wario down. In this room, there are two [[Doughnuteer]]s on the way to the Red Key. The square blocks next to the moon-patterned block in the upper level is breakable, though at this point of the game only Fat Wario can break it.
 
After exiting the room, the Red Chest is within the door past the moon gate. Within the temple, the door leading to the Red Chest is three ladders up. On the way, there are a [[Para-Goom]], three [[Beam Robota]]s, and three [[Silky|Silkies]]. Within the room with the Red Chest, the chest is on the other side of the open pillar.
 
After both the Bottom Half of Scroll from this chest and The Top Half of Scroll from this level's Gray Chest are collected, they are combined to make the cyclone subside, rendering The Volcano's Base accessible.
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===Green Chest: The Pink Crayon===
[[File:WL3 S DesertRuins7.PNG|thumb|left|The building, colored by the Pink Crayon.]]
The treasure of the Green Treasure Chest is located in the moon temple again. Wario aquires the means to reach it after he found the Spiked Helmet from [[The Frigid Sea]]. This opens a new path in the moon temple, where Wario can use his new item to reach the top floor of the building. There he finds another golf course, as well as a passage to the Green Key. After completing the golf course, he can travel to the Green Treasure Chest and claim the treasure.


Once the Pink Crayon has been collected, it flies to a hill on the north side of the Music Box World. A building resembling a tower can be found there, complete with a door and a sign that reads "GAME". The scene is initially monochrome, but gains another color for each Crayon Wario manages to find. There are seven Crayons in total hidden throughout the game, and once Wario finds all of them, he will be able to play the golf minigame there at every time the player desires. The Pink Crayon colors the bricks on the building itself.
===Green Chest: Crayon (pink)===
[[File:WL3 S DesertRuins7.PNG|thumb|left|The building, colored by the pink crayon.]]
The Crayon<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 93.</ref> is in the Green Chest. It requires the Head Smash Helmet from [[The Frigid Sea]]'s Gray Chest, which allows Wario to break blocks above him by jump towards them. If the Super Smash isn't obtained, the room can only be visited at night since the moon gate can be broken with a powered-up Dash Attack.
 
The Green Key and Green Chest are located at the moon temple on the left side from the beginning. Within the moon temple at the highest platform climbable by ladders, the damaged block is visible. The block next to it is also breakable. In the floor above those breakable blocks, there is a Golf minigame room that requires completing in order to open the way to the chest. To the left of that room, there are two sets of damaged blocks. The floor below the nearest set of damaged blocks is also breakable, which leads to the Green Key. Alternatively, the Green Key can also be collected by breaking the block next to the room leading to the Red Chest.
 
To get to the Green Chest, the block next to the entrance to the moon temple needs to be broken. It can only be broken with [[Ball o' String Wario]] triggered by one of the Silkies, since it's treated as an [[Itodama Block]]. To the left of this block, there is a mini-game block that requires the Golf minigame to be cleared. To the left of it, there is a ladder leading to the Green Chest, where three Beam Robota are nearby. They impede progress since Wario will fall from the ladder if their beams strike him. The Green Chest is to the right from the top of the ladder.
 
The pink Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The pink crayon colors the bricks on the building itself. After the area is colored by seven different crayons, the Golf minigame there can be played.
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===Blue Chest: The Sun Emblem Fragment (right)===
 
[[File:WL3 S SeaTurtleRocks7.PNG|thumb|The two pieces of the Sun Emblem.]]
===Blue Chest: Bottom Half of Sun Medallion===
The Sun Emblem Fragment can once again be found in the moon temple, guarded by a being called Yellow Belly. Wario needs the Red Overalls from the [[Castle of Illusions]] before he can smash through the block that covers the passage to the boss' chamber, though. In the basement of the moon temple, Wario finds a swarm of [[Kobatto]]s which transform him into [[Vampire Wario]]. Using this form and avoiding the rays of light entering the room through numerous windows, Wario can collect the Blue Key and reach the door to Yellow Belly's chamber (provided he can find a hidden switch first). Yellow Belly will then engage Wario in battle.
[[File:WL3 S SeaTurtleRocks7.PNG|thumb|The two halves of the Sun Medallion.]]
The Bottom Half of Sun Medallion<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> is in the Blue Chest. It requires the Super Jump Slam Overalls from the [[Castle of Illusions]]' Gray Chest, which is used to [[Ground Pound|Smash Attack]] the blocks within the moon temple to access a new path.
 
The treasure is located at the moon temple. After going past the gate, a Smash Attack is required to use on blocks next to the entrance to reveal a floor beneath it. There is a door on that floor that leads to a room with [[Kobatto]] and light rays shining through the windows. In order to obtain the Blue Key, [[Vampire Wario]] needs to be triggered by [[Kobatto]] so that he can fly to the top where the key is, while avoiding the rays of light since they turn Wario back to normal.
 
The door leading to the Blue Chest requires finding a [[Switch (Wario Land II)|switch]] so that the platform towards the door is pushed out to be able to enter it. This switch is located in a room beneath where the Kobatto is, revealed by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-bot that requires throwing a barrel at it to bring it down. The enemy is required to trigger Bouncy Wario so that Wario can reach the platform near the switch. The switch is blocked by damaged blocks. After toggling the platforms with the switch, Vampire Wario must be triggered again to fly to that platform since the ladder leading to the room is blocked off from one of the blocks.


[[File:WL3 S DesertRuins4.PNG|thumb|left|Wario, fighting Yellow Belly.]]
[[File:WL3 S DesertRuins4.PNG|thumb|left|Wario, fighting Yellow Belly.]]
The floating boss opens the battle by swooping down at Wario, trying to stab him with one of his two pointy weapons. If Wario gets stung, this will cause him to transform into [[Puffy Wario]] and float out of the battle. If this happens, the battle has to be restarted. Wario's only chance of damaging Yellow Belly is to land a well aimed [[Ground Pound]] onto the enemy's head. This will cause Yellow Belly to drop an air pump which Wario can use to inflate the enemy. Yellowbelly then repeats his earlier tactic, though his speed increases with each successful hit. After Wario manages to inflate him three times, Yellow Belly explodes and opens the way to the Blue Treasure Chest.
In this room, Wario will drop, and then Yellow Belly will emerge from the hole in the wall, after which the boss battle commences. It opens the battle by swooping down at Wario to take a stab at him. If Wario gets stung, [[Puffy Wario]] is triggered and float out of the battle towards the [[Warp Pipe|pipe]]. The pipe leads to the platform to the boss room, and if that happens because the boss is not defeated, the battle has to be restarted. To damage Yellow Belly, Wario must use a Smash Attack on its head, causing an air pump to drop. Smash Attacking on this pump causes the boss to inflate and speed up its attacks in the next phase. After three pumps have been stepped on, Yellow Belly explodes and the platform disappears to reveal hole below, leading to the Blue Chest.


The Sun Emblem, which is formed from this fragment and the one from [[Sea Turtle Rocks]], affects the east part of the Music Box World. When Wario first arrives there, the land is trapped in an eternal night. This also means that the [[Owl]]s in that area never rest. When Wario restores the Sun Emblem, the night on the east side of the world will come to an end. This allows Wario to make use of the Owls and he can visit the levels on the east side at both day- and nighttime. On top of all this, Wario will be able to access new paths in [[The Colossal Hole]], [[The Frigid Sea]], and the [[Castle of Illusions]] during the daytime.
The Sun Medallion, which is formed from this treasure and Top Half of Sun Medallion from [[Sea Turtle Rocks]]'s Green Chest, affects the eastern part of the world. Initially, it is trapped in an eternal night that cannot be toggled by the Day or Night Spell. After completing the Sun Medallion, daytime can occur and thus new paths are accessible in [[The Colossal Hole]], [[The Frigid Sea]], and the [[Castle of Illusions]] during the daytime. Respectively, the [[Owl (species)|owl]]s rest on the ground (this event is plays in the cutscene) so that Wario can grab them more easily, the frozen waterfall flows so that Wario can pass through it, and light breaks through the windows so that one of the thin platforms leading to a new area can be stepped on through reverting Zombie Wario back to normal.
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==[[Musical Coin]]s==
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!Location
!Description
|-
|[[File:WL3 S DesertRuins MC1.png]]
|align="center"|In the sun temple where the room to the Gray Chest is, there is a Musical Coin three levels below the entrance. If visiting the level at night, the Super Smash is required to break the gate.
|-
|[[File:WL3 S DesertRuins MC2.png]]
|align="center"|In the sun temple where the room to the Gray Chest is, the Musical Coin is at the bottom-most level. It can be accessed by breaking the block on the floor to the left of the entrance to the Gray Chest.
|-
|[[File:WL3 S DesertRuins MC3.png]]
|align="center"|In the sun temple where the room to the Gray Chest is, the Musical Coin is at the top-most level. It can be accessed by using a Hammer-bot to trigger Bouncy Wario, and then breaking the top-right block at the ceiling from where the entrance it. To the left, there is the Musical Coin and a pillar blocking it. That pillar, treated as [[Enemy Block]]s, can be broken by throwing a Spear-bot at it.
|-
|[[File:WL3 S DesertRuins MC4 Loc.png]]
[[File:WL3 S DesertRuins MC4.png]]
|align="center"|The Musical Coin is underground, which can only be reached by breaking the blocks below the entrance to the moon temple during the day (the gate to reach the entrance can be broken with a Super Smash during the day) since the quicksand prevents Wario from using a Dash Attack or a Smash Attack. The quicksand is absent at night so Wario can also break the blocks underneath the platforms to the left from the entrance. To the right below the ladder, Wario has to crawl past a narrow passageway to reach two breakable pillars, and past them is where the Musical Coin is.
|-
|[[File:WL3 S DesertRuins MC5.png]]
|align="center"|From where the previous Musical Coin is, there are two damaged blocks on the right. The Musical Coin is past those two blocks. At night, there are damaged blocks above this Musical Coin that can be broken with a Smash Attack to reach it.
|-
|[[File:WL3 S DesertRuins MC6.png]]
|align="center"|In the moon temple, there is a block on the floor to the right of the entrance that can be broken with a Smash Attack. In the floor below, there are three pillars where the bottom three rows are treated as Enemy Blocks, thus an enemy must be thrown to break them. The Musical Coin is to the left of the last of the three pillars.
|-
|[[File:WL3 S DesertRuins MC7.png]]
|align="center"|In the room where the Blue Key is, a Musical Coin is below the light that is second from the top.
|-
|[[File:WL3 S DesertRuins MC8 Loc.png]]
[[File:WL3 S DesertRuins MC8.png]]
|align="center"|In the room where the Blue Key is, there is a secret entrance that is reachable by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-bot that requires throwing a barrel at it to bring it down, and it is required to trigger Bouncy Wario so that Wario can reach the Musical Coin at the top-right.
|}
==Enemies==
*[[Suna kara te]] (6), (day only)
*[[Spearhead (enemy)|Spearhead]] (9)
*[[Spear-bot]] (3)
*[[Hammer-Bot|Hammer-bot]] (7)
*[[Doughnuteer]] (2)
*[[Para-Goom]] (3)
*[[Beam Robota]] (6)
*[[Silky]] (3)
*[[Kobatto]] (1)


==Reaction abilities in this level==
==Reaction abilities in this level==
*[[Ball o' String Wario]]
*[[Ball o' String Wario]] (via Silky)
*[[Bouncy Wario]]
*[[Bouncy Wario]] (via Hammer-bot)
*[[Fat Wario]]
*[[Fat Wario]] (via Doughnuteer)
*[[Puffy Wario]]
*[[Puffy Wario]] (via Yellow Belly)
*[[Vampire Wario]]
*[[Vampire Wario]] (via Kobatto)


==Gallery==
==Gallery==
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|JapM=Desert Ruins
|JapM=Desert Ruins
}}
}}
==Trivia==
* A number of green blocks found throughout the stage have a face drawn on them. A similar, larger face can be found in the tileset data for [[The Temple]], suggesting that this unused face was to be used for a transformation that [[Rudy|a hidden figure]] would perform prior to the final boss fight.
==References==
<references/>
{{WL3}}
{{WL3}}
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Temples and Shrines]]
[[Category:Temples]]
[[Category:Wario Land 3 Levels]]
[[Category:Wario Land 3 levels]]
[[de:Desert Ruins]]
[[de:Desert Ruins]]

Latest revision as of 11:12, March 16, 2024

This article is about the level in Wario Land 3. For the stadium in Mario Strikers: Battle League, see Desert Ruin.
Desert Ruins
W1 Desert Ruins

Desert Ruins, also known as The Western Ruins,[1] is the first level on the western side of the music box world in Wario Land 3. This level is accessible after Wario finds the Blue and Green Tablets in The Peaceful Village's Gray Chest and The Vast Plain's Gray Chest, causing the door to open up the path to the Desert Ruins.

The Desert Ruins are a big structure located in the center of a nameless desert. The level is mainly composed of two building on opposite sides themed after the moon to the west and the sun to the east, two big pools of quicksand, and an underground tunnel that lies beneath them. Both buildings have huge gates which only open during a specific time of the day: the western temple opens at night and the eastern temple opens at day. Both of these gates are breakable if the Super Smash power-up is acquired, through the Garlic of the Tower of Revival. The level of quicksand changes depending on the time of the day. At night, the level is almost free of quicksand, with the only exception being a small underground puddle. During daytime, the pools are filled with quicksand to the brim. The boss found in this level is Yellow Belly.

Treasures[edit]

Gray Chest: Top Half of Scroll[edit]

Desert Ruins
Wario, finding the Gray Chest.

The Top Half of Scroll[2] is in the Gray Chest. It is available as soon as the level is unlocked, but only during daytime at this point of the game, since the door to the temple is blocked during nighttime and the necessary power-up to bypass it is not available.

On the way to the right to the sun temple, the narrow platforms have suna kara te occasionally emerging, where they will pull Wario into the quicksand, requiring jumping through the platforms again if that were to happen. In the building before the gate, there is a room with several Spearheads and a Gray key in a narrow gap accessible from high up. This narrow gap requires jumping while crouching to access.

After exiting the room, the Gray Chest is within the door past the sun gate. Within the temple, the door leading to the Gray Chest requires travelling downwards through the ladders and damaged blocks, while avoiding the Spear-bots and Hammer-bots, the latter impeding progress by triggering Bouncy Wario to cause him to move away from the door. From the door in the room with the Gray Chest, the chest is on the other side of the open pillar.

After both the Top Half of Scroll from this chest and The Bottom Half of Scroll from this level's Red Chest are collected, they are combined to make the cyclone subside, rendering The Volcano's Base accessible.

Red Chest: Bottom Half of Scroll[edit]

Desert Ruins
The Scroll.

The Bottom Half of Scroll[2] is found at the Desert Ruins and is in the Red Chest. It is available as soon as the level is unlocked, but only during nighttime at this point of the game, since the door to the temple is blocked during daytime and the necessary power-up to bypass it is not available.

The room with the Red Key is to the left from the beginning, where it is before the moon gate. Unlike daytime, the quicksand is absent near the surface, thus no suna kara te are present to pull Wario down. In this room, there are two Doughnuteers on the way to the Red Key. The square blocks next to the moon-patterned block in the upper level is breakable, though at this point of the game only Fat Wario can break it.

After exiting the room, the Red Chest is within the door past the moon gate. Within the temple, the door leading to the Red Chest is three ladders up. On the way, there are a Para-Goom, three Beam Robotas, and three Silkies. Within the room with the Red Chest, the chest is on the other side of the open pillar.

After both the Bottom Half of Scroll from this chest and The Top Half of Scroll from this level's Gray Chest are collected, they are combined to make the cyclone subside, rendering The Volcano's Base accessible.

Green Chest: Crayon (pink)[edit]

Desert Ruins
The building, colored by the pink crayon.

The Crayon[3] is in the Green Chest. It requires the Head Smash Helmet from The Frigid Sea's Gray Chest, which allows Wario to break blocks above him by jump towards them. If the Super Smash isn't obtained, the room can only be visited at night since the moon gate can be broken with a powered-up Dash Attack.

The Green Key and Green Chest are located at the moon temple on the left side from the beginning. Within the moon temple at the highest platform climbable by ladders, the damaged block is visible. The block next to it is also breakable. In the floor above those breakable blocks, there is a Golf minigame room that requires completing in order to open the way to the chest. To the left of that room, there are two sets of damaged blocks. The floor below the nearest set of damaged blocks is also breakable, which leads to the Green Key. Alternatively, the Green Key can also be collected by breaking the block next to the room leading to the Red Chest.

To get to the Green Chest, the block next to the entrance to the moon temple needs to be broken. It can only be broken with Ball o' String Wario triggered by one of the Silkies, since it's treated as an Itodama Block. To the left of this block, there is a mini-game block that requires the Golf minigame to be cleared. To the left of it, there is a ladder leading to the Green Chest, where three Beam Robota are nearby. They impede progress since Wario will fall from the ladder if their beams strike him. The Green Chest is to the right from the top of the ladder.

The pink Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The pink crayon colors the bricks on the building itself. After the area is colored by seven different crayons, the Golf minigame there can be played.

Blue Chest: Bottom Half of Sun Medallion[edit]

Sea Turtle Rocks
The two halves of the Sun Medallion.

The Bottom Half of Sun Medallion[4] is in the Blue Chest. It requires the Super Jump Slam Overalls from the Castle of Illusions' Gray Chest, which is used to Smash Attack the blocks within the moon temple to access a new path.

The treasure is located at the moon temple. After going past the gate, a Smash Attack is required to use on blocks next to the entrance to reveal a floor beneath it. There is a door on that floor that leads to a room with Kobatto and light rays shining through the windows. In order to obtain the Blue Key, Vampire Wario needs to be triggered by Kobatto so that he can fly to the top where the key is, while avoiding the rays of light since they turn Wario back to normal.

The door leading to the Blue Chest requires finding a switch so that the platform towards the door is pushed out to be able to enter it. This switch is located in a room beneath where the Kobatto is, revealed by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-bot that requires throwing a barrel at it to bring it down. The enemy is required to trigger Bouncy Wario so that Wario can reach the platform near the switch. The switch is blocked by damaged blocks. After toggling the platforms with the switch, Vampire Wario must be triggered again to fly to that platform since the ladder leading to the room is blocked off from one of the blocks.

Desert Ruins
Wario, fighting Yellow Belly.

In this room, Wario will drop, and then Yellow Belly will emerge from the hole in the wall, after which the boss battle commences. It opens the battle by swooping down at Wario to take a stab at him. If Wario gets stung, Puffy Wario is triggered and float out of the battle towards the pipe. The pipe leads to the platform to the boss room, and if that happens because the boss is not defeated, the battle has to be restarted. To damage Yellow Belly, Wario must use a Smash Attack on its head, causing an air pump to drop. Smash Attacking on this pump causes the boss to inflate and speed up its attacks in the next phase. After three pumps have been stepped on, Yellow Belly explodes and the platform disappears to reveal hole below, leading to the Blue Chest.

The Sun Medallion, which is formed from this treasure and Top Half of Sun Medallion from Sea Turtle Rocks's Green Chest, affects the eastern part of the world. Initially, it is trapped in an eternal night that cannot be toggled by the Day or Night Spell. After completing the Sun Medallion, daytime can occur and thus new paths are accessible in The Colossal Hole, The Frigid Sea, and the Castle of Illusions during the daytime. Respectively, the owls rest on the ground (this event is plays in the cutscene) so that Wario can grab them more easily, the frozen waterfall flows so that Wario can pass through it, and light breaks through the windows so that one of the thin platforms leading to a new area can be stepped on through reverting Zombie Wario back to normal.

Musical Coins[edit]

Location Description
One of the Musical Coins in Desert Ruins. In the sun temple where the room to the Gray Chest is, there is a Musical Coin three levels below the entrance. If visiting the level at night, the Super Smash is required to break the gate.
One of the Musical Coins in Desert Ruins. In the sun temple where the room to the Gray Chest is, the Musical Coin is at the bottom-most level. It can be accessed by breaking the block on the floor to the left of the entrance to the Gray Chest.
One of the Musical Coins in Desert Ruins. In the sun temple where the room to the Gray Chest is, the Musical Coin is at the top-most level. It can be accessed by using a Hammer-bot to trigger Bouncy Wario, and then breaking the top-right block at the ceiling from where the entrance it. To the left, there is the Musical Coin and a pillar blocking it. That pillar, treated as Enemy Blocks, can be broken by throwing a Spear-bot at it.
One way to reach two of the Musical Coins in Desert Ruins.

One of the Musical Coins in Desert Ruins.

The Musical Coin is underground, which can only be reached by breaking the blocks below the entrance to the moon temple during the day (the gate to reach the entrance can be broken with a Super Smash during the day) since the quicksand prevents Wario from using a Dash Attack or a Smash Attack. The quicksand is absent at night so Wario can also break the blocks underneath the platforms to the left from the entrance. To the right below the ladder, Wario has to crawl past a narrow passageway to reach two breakable pillars, and past them is where the Musical Coin is.
One of the Musical Coins in Desert Ruins. From where the previous Musical Coin is, there are two damaged blocks on the right. The Musical Coin is past those two blocks. At night, there are damaged blocks above this Musical Coin that can be broken with a Smash Attack to reach it.
One of the Musical Coins in Desert Ruins. In the moon temple, there is a block on the floor to the right of the entrance that can be broken with a Smash Attack. In the floor below, there are three pillars where the bottom three rows are treated as Enemy Blocks, thus an enemy must be thrown to break them. The Musical Coin is to the left of the last of the three pillars.
One of the Musical Coins in Desert Ruins. In the room where the Blue Key is, a Musical Coin is below the light that is second from the top.
The secret passage to the room where one of the Musical Coins in Desert Ruins is.

One of the Musical Coins in Desert Ruins.

In the room where the Blue Key is, there is a secret entrance that is reachable by breaking the fifth block on the floor, and then breaking the blocks towards the left. In this room, there is a Hammer-bot that requires throwing a barrel at it to bring it down, and it is required to trigger Bouncy Wario so that Wario can reach the Musical Coin at the top-right.

Enemies[edit]

Reaction abilities in this level[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 砂漠の遺跡
Sabaku no Iseki
Desert Ruins

Trivia[edit]

  • A number of green blocks found throughout the stage have a face drawn on them. A similar, larger face can be found in the tileset data for The Temple, suggesting that this unused face was to be used for a transformation that a hidden figure would perform prior to the final boss fight.

References[edit]

  1. ^ Nintendo Power Volume 133, page 64.
  2. ^ a b Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 90.
  3. ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 93.
  4. ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 95.