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==Layout== | ==Layout== | ||
The course is based off the desert levels in Layer-Cake Desert. | The course is based off the desert levels in Layer-Cake Desert. Throughout the level, [[P Switch]]es must be hit in order to turn [[coin]]s into [[Brick Block]]s, which act as the main platforms of the level. The level begins on a platform with a [[? Block]] containing a power-up and a [[P Switch]]. A long line of [[Brick Block]]s is crossed, with [[Piranha Plant]]s in [[Warp Pipe]]s acting as obstacles. Another P Switch is found, followed by more Brick Blocks structures and Piranha Plants. Some Brick Block platforms are found above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with [[Koopa Troopa]]s on it. More platforms are found, with [[Koopa Paratroopa]]s in between. A P Switch is found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the [[Goal Pole]]. | ||
==Star Coins== | ==Star Coins== | ||
*'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | *'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | ||
*'''Star Coin 2''': The player needs to jump off a Paratroopa in order to safely get the second Star Coin. | *'''Star Coin 2''': The player needs to jump off a Koopa Paratroopa above a pit in order to safely get the second Star Coin. | ||
*'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | *'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | ||
Revision as of 08:59, June 19, 2020
- This article is about Run for It, a level in New Super Mario Bros. U. For other uses, see Superstar Road-2.
Template:Levelbox Run for It, or Superstar Road-2, is the second course of Superstar Road in New Super Mario Bros. U. It is unlocked when the player collects every Star Coin in Layer-Cake Desert.
Layout
The course is based off the desert levels in Layer-Cake Desert. Throughout the level, P Switches must be hit in order to turn coins into Brick Blocks, which act as the main platforms of the level. The level begins on a platform with a ? Block containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with Piranha Plants in Warp Pipes acting as obstacles. Another P Switch is found, followed by more Brick Blocks structures and Piranha Plants. Some Brick Block platforms are found above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with Koopa Troopas on it. More platforms are found, with Koopa Paratroopas in between. A P Switch is found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the Goal Pole.
Star Coins
- Star Coin 1: The first Star Coin is found inside a box of Brick Blocks.
- Star Coin 2: The player needs to jump off a Koopa Paratroopa above a pit in order to safely get the second Star Coin.
- Star Coin 3: The final Star Coin is located at the end of the stage, right before the Goal Pole. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out.
Enemies
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | はしって はしって はしりまくれ! Hashitte Hashitte Hashirimakure! |
Run Run Run till you fall! |
Dutch | Ren voor je leven! |
Run for your life! |
German | Weiterlaufen, bitte! |
Keep running, please! |
Italian | Corri più veloce che puoi! |
Run as fast as you can! |
Korean | 달리고 달리고 마구 달려라! Dalligo Dalligo Magu Dallyeora! |
Run And Run And Recklessly Run! |
Portuguese (NOE) | Contrarrelógio de Interruptoras P |
The P Switch's Time Trial |
Spanish | ¡Corre, Mario, corre! |
Run, Mario, run! |
Trivia
- The level's concept of dashing to the exit by relying on block-producing switches was reused from Hit That Switch!! in Super Mario World 2: Yoshi's Island.