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'''Star Power''', sometimes also referred to as '''SP''', is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Star]]. Star Power becomes usable after a certain point in both games and Mario always starts with one Star Power unit. Every time Mario rescues a Star Spirit or collects another Crystal Star, his maximum Star Power goes up by one.
{{distinguish|Countdown Timer}}
'''Star Power''', or '''Star Energy''' as it was originally called in ''[[Paper Mario]]'', often shortened to '''SP''' and '''SE''' respectively, is a special form of energy featured in the first two installments of the [[Paper Mario (series)|''Paper Mario'' series]]. In both games, Star Power is used to fuel [[Special Move]]s, a set of unique combat techniques that require [[Mario]] to use a special power taught by an entity like a [[Star Spirit]] or a [[Crystal Stars|Crystal Star]].


Not following the tradition of the series, Star Power is no longer prominent in the third installment of the series, ''[[Super Paper Mario]]'' or the fourth installment ''[[Paper Mario: Sticker Star]]''. The lack of Star Power in the two games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.
Breaking from the tradition of the series, Star Power no longer appears from ''[[Super Paper Mario]]'' onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.


==Appearances==
==Appearances==
===''Paper Mario''===
===''Paper Mario''===
[[Image:StarPowerPM.png|left|thumb|'''Star Power''' in ''[[Paper Mario]]''.]]
[[File:StarPowerPM.png|left|thumb|Star Energy in ''[[Paper Mario]]'']]
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Power after he rescues [[Eldstar]] from the [[Koopa Bros.]], and he also learns his first Special Move from him. After that, another unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves for each Star Spirit which consume one to three SP when used. Mario's amount of Star Power is represented by colorful bars at the top of the screen. When the gauge is not completely full it will slightly refill during battle. It takes eight turns to fully recharge one SP bar. However, the player can also speed up this process by using the [[Focus]]-Command, letting Mario regain half of an SP bar in exchange for one turn.  
In ''[[Paper Mario]]'', Mario receives the ability to gather Star Energy and perform Special Moves after he rescues [[Eldstar]] from the [[Koopa Bros.]] After that, one unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves which consume 1 to 3 SP when used. Mario's amount of Star Energy is represented by colorful bars at the top of the screen. An eight of the bar gets refilled after every enemy turn in battle. Additionally, the [[Focus]] Command will refill half a bar upon use, or even more if [[Deep Focus (Badge)|Deep Focus]](es) are equipped. Otherwise SE can also be restored by getting a [[Level_up#Paper_Mario_and_Paper_Mario:_The_Thousand-Year_Door|Level-Up]], finishing a Chapter or sleeping in a bed.


====Special Moves====
====Special Moves====
Line 19: Line 20:
|align="center"|1
|align="center"|1
|align="center"|[[Eldstar]]  
|align="center"|[[Eldstar]]  
|A recovery technique that restores both five [[Heart Point]]s and [[Flower Point]]s.
|Restores 5 [[Heart Point|HP]] and [[Flower Point|FP]] to Mario.
|-
|-
|align="center"|[[Lullaby]]
|align="center"|[[Lullaby]]
|align="center"|1
|align="center"|1
|align="center"|[[Mamar]]
|align="center"|[[Mamar]]
|Affects all enemies and has a chance to put them to sleep.
|Affects to put all enemies to [[Sleep|sleep]]. The base status duration of this move is four turns.  
|-
|-
|align="center"|[[Star Storm]]
|align="center"|[[Star Storm]]
|align="center"|2
|align="center"|2
|align="center"|[[Skolar]]
|align="center"|[[Skolar]]
|Summons a rain of stars dealing damage of seven points to each enemy, much like a [[Shooting Star (item)|Shooting Star]].
|Deals 7 points of star-element damage to each enemy, piercing [[Defense|Defense Power]].
|-
|-
|align="center"|[[Chill Out (move)|Chill Out]]
|align="center"|[[Chill Out (move)|Chill Out]]
|align="center"|2
|align="center"|2
|align="center"|[[Muskular]]
|align="center"|[[Muskular]]
|Decreases the attack power of all enemies by three points.
|[[POW-Down|Decreases the Attack Power]] of all enemies by 3 points.
|-
|-
|align="center"|[[Smooch (Paper Mario)|Smooch]]
|align="center"|[[Smooch (Paper Mario)|Smooch]]
|align="center"|3
|align="center"|3
|align="center"|[[Misstar]]
|align="center"|[[Misstar]]
|A recovery move which regenerates twenty of Mario's Heart Points.
|Restores 20 HP to Mario.
|-
|-
|align="center"|[[Time Out]]
|align="center"|[[Time Out]]
|align="center"|2
|align="center"|2
|align="center"|[[Klevar]]
|align="center"|[[Klevar]]
|Affects all enemies and immobilizes them, similar to a [[Stop Watch]].
|Attempts to [[Immobilized|immobilize]] all enemies. The base status duration of this move is five turns.
|-
|-
|align="center"|[[Up and Away]]
|align="center"|[[Up & Away]]
|align="center"|2
|align="center"|2
|align="center"|[[Kalmar]]
|align="center"|[[Kalmar]]
|Has a chance to instantly defeat all enemies in battle.
|Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
|-
|-
|align="center"|[[Star Beam]]/[[Peach Beam]]
|align="center"|[[Star Beam]]
|align="center"|0
|align="center"|0
|align="center"|All (including Twink for the Peach Beam)
|align="center"|All seven Star Spirits
|An attack that pierces and nullifies [[Bowser]]'s invincibility casted upon him by the [[Star Rod (Paper Mario)|Star Rod]]. The attack is later upgraded by [[Twink]] and becomes the Peach Beam.
|A technique that nullifies [[Bowser]]'s invincibility bestowed upon him by the [[Star Rod (Paper Mario)|Star Rod]], as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
|-
|align="center"|[[Peach Beam]]
|align="center"|0
|align="center"|All seven Star Spirits, plus [[Twink]]
|Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.
|}
|}


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[Image:Star_Power.PNG|left|thumb|'''Star Power''' in ''[[Paper Mario: The Thousand-Year Door]]''.]]
[[File:Star_Power.png|left|thumb|Star Power in ''[[Paper Mario: The Thousand-Year Door]]'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', Mario gains access to Star Power after the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] by holding aloft the [[Magical Map]] in front of the [[Thousand-Year Door]]. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to eight dots, each representing one unit of [[Star Power (Paper Mario)|Star Power]]. It can be recharged during a battle by the [[audience]] when Mario performs successful attacks or appeals to the audience. Outside battle it can be restored fully by staying at an inn. SP recovery can be augmented greatly by executing at least one [[Stylish Move]], getting a [[Bingo!|BINGO]] or wearing certain [[Badge]]s; the rate of regeneration on attacks is also boosted when Mario or his partner is in Danger or Peril, or a [[Trial Stew]] has been used.<ref>http://ml.techyoshi.com/index.php/topic,142.0.html</ref> It is also possible to get an SP Boost by using the [[Appeal]]-Command. In each case the amount of restored SP differs depending on the size and composition of the audience.
In ''[[Paper Mario: The Thousand-Year Door]]'', the stat is renamed as '''Star Power''', and accessed by Mario after the [[Paper Mario: The Thousand-Year Door#Prologue: A Rogue Welcome|prologue]] by holding aloft the [[Magical Map]] in front of [[the Thousand-Year Door]]. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains, and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths.
 
In this game, Star Power is not gained automatically at the beginning of a turn, but rather tied to performing [[Hammer]], [[Jump]], Partner Attacks, or [[Appeal]].
 
When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: '''floor(square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value))'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
*The audience value is calculating for adding up the number of active audience members, although [[Toad]]s are worth triple, and [[Dull Bones]] or sleeping audience members are worth none.
*Action Command Value is calculated based on the Action Command Tier and whether the [[Stylish move]] was executed.
The Action Command Tier refers to the text that appears upon executing a move, and their corresponding values are shown on a table below. For example, a well-executed Shell Shield will give off the "Great" text, and thus have a value of 1.50. However, this can be modified with the [[Simplifier]] and [[Unsimplifier]] badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such, a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table, they are referred as "Nice*" and "Nice**" respectively.
:
{| class="wikitable"
! Tier !! Value
|-
|(No Text)
|
|-
|Nice**
|0.50
|-
|Nice*
|0.75
|-
|Nice
|1.00
|-
|Good
|1.25
|-
|Great
|1.50
|-
|Wonderful
|1.75
|-
|Excellent
|2.00
|-
|}
Performing a Stylish move will furthermore modify this value like so: '''(Base Value + x) * 2'''. x equals to 1 for all moves in the PAL and US versions of the game, but in the Japanese release, a couple of the moves have this value different from 1. [[Fire Drive]], [[Quake Hammer]], [[Multibonk]], [[Power Shell]], [[Lip Lock]], [[Mini-Egg]], [[Veil]], [[Infatuate]] and [[Bob-ombast]] have values of 2, and [[Tornado Jump (badge)|Tornado Jump]], [[Shell Slam]], and [[Tease]] have a value of 3.
 
Although certain moves have more than one Stylish move to perform, in the PAL and US versions of the game, only one is required to affect the Star Power multiplier. Doing successive Stylish moves will only affect audience gain. However, in the Japanese release of the game, Tornado Jump, [[Quake Hammer]], [[Hammer Throw (badge)|Hammer Throw]], Multibonk, [[Shell Toss]], Power Shell, and Shell Slam require all Stylish moves to be perfectly executed to increase the Star Power regeneration.<ref>Jdaster64. April 20, 2022. [https://www.youtube.com/watch?v=Vi8DwF0ezII]. ''Youtube''. Retrieved July 12, 2023.</ref>
*Danger Value is calculated based on this table:
{| class="wikitable"
! !! Healthy Partner !! Partner in [[Danger]] !! Partner in [[Peril]]
|-
|'''Healthy Mario'''
|1.0
|1.5
|2.0
|-
|'''Mario in Danger'''
|2.0
|3.0
|4.0
|-
|'''Mario in Peril'''
|3.0
|4.5
|6.0
|-
|}
Although if Mario is at 5 HP while his max HP was reduced to 5 by [[Chet Rippo]], the Danger multiplier will not take effect.
*The BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star [[Bingo!]]; or increased to 3 for six turns in the case of a [[Shine Sprite]] Bingo.
 
Star Power can also be regained by using the [[Appeal]] command, in which case the formula to calculate the Star Power hundredths is as follows: '''25 * (number of [[Super Appeal]]s + 1) + (number of active audience)/4'''<ref name=ABC>Jdaster64. January 19, 2013. [https://supermariofiles.wordpress.com/2013/01/19/now-youre-playing-with-star-power/]. ''Wordpress.com''. Retrieved June 24, 2023.</ref>
 
Other methods of recovering Star Power in battle include getting a successful Star or Shine Sprite Bingo!; and consuming [[Trial Stew]]. Otherwise SP can also be recovered by getting a Level-Up, finishing a Chapter or sleeping in a bed.<ref>http://ml.techyoshi.com/index.php/topic,142.0.html</ref>


====Special Moves====
====Special Moves====
Line 72: Line 143:
|align="center"|1
|align="center"|1
|align="center"|[[Magical Map]]
|align="center"|[[Magical Map]]
|A weak technique that slightly restores [[Heart Point]]s and [[Flower Point]]s.
|Restores up to 8 [[Flower Point|FP]], 7 [[Heart Point|HP]] to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 14 HP instead.
|-
|-
|align="center"|[[Earth Tremor]]
|align="center"|[[Earth Tremor]]
|align="center"|2
|align="center"|2
|align="center"|[[Diamond Star]]
|align="center"|[[Diamond Star]]
|An attack using shock waves that deals up to six points of damage to all enemies.
|Deals up to 6 damage to all enemies. Needs to fill at least two bars to hit flying enemies, and four bars to hit ceiling enemies.
|-
|-
|align="center"|[[Clock Out]]
|align="center"|[[Clock Out]]
|align="center"|2
|align="center"|2
|align="center"|[[Emerald Star]]
|align="center"|[[Emerald Star]]
|Produces a huge time bomb that immobilizes its targets and affects either Mario's team, the enemy group, or the audience.
|Produces a huge time bomb that immobilizes its targets and affects either Mario's team, the enemy group, or the audience. Effectiveness depends on the enemy's susceptibility and Action Command success.
|-
|-
|align="center"|[[Power Lift]]
|align="center"|[[Power Lift]]
|align="center"|3
|align="center"|3
|align="center"|[[Gold Star]]
|align="center"|[[Gold Star]]
|Increases the attack and defense stats of Mario and his current partner.
|Increases [[POW-Up|Attack]] and [[DEF-Up|Defense Power]] of Mario and his current partner.
|-
|-
|align="center"|[[Art Attack]]
|align="center"|[[Art Attack]]
|align="center"|4
|align="center"|4
|align="center"|[[Ruby Star]]
|align="center"|[[Ruby Star]]
|Summons a small cursor and lets the player circle around the enemies. Each complete circle causes up to three points of damage to the enclosed enemies.
|Summons a small cursor which the player can circle around the enemies. Each complete circle before the time limit is up causes up to 3 points of damage to the enclosed enemies.  
|-
|-
|align="center"|[[Sweet Feast]]
|align="center"|[[Sweet Feast]]
|align="center"|5
|align="center"|5
|align="center"|[[Sapphire Star]]
|align="center"|[[Sapphire Star]]
|A recovery move resembling Sweet treat, though it's more powerful and can restore more Heart Points and Flower Points.
|Restores up to 24 FP, 24 HP to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 48 HP instead.
|-
|-
|align="center"|[[Showstopper]]
|align="center"|[[Showstopper]]
|align="center"|2
|align="center"|2
|align="center"|[[Garnet Star]]
|align="center"|[[Garnet Star]]
|Has a chance to instantly defeat all enemies in battle.
|Has a chance to instantly defeat all enemies in battle depending on the enemies' susceptibility and Action Command success.
|-
|-
|align="center"|[[Supernova]]
|align="center"|[[Supernova]]
|align="center"|6
|align="center"|6
|align="center"|[[Crystal Star]]
|align="center"|[[Crystal Star]]
|Deals up to fifteen points of damage to each enemy on the battlefield.
|Deals up to 15 points of damage to all enemies on the battlefield.
|}
|}
All Star Powers ignore evasion and invisibility checks. Furthermore, they pierce defense except for special defense such as the [[Iron Cleft]]s'.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=スターパワー
|JapR=Sutā pawā
|JapM=Star Power
|Ger=Sternenergie
|Ger=Sternenergie
|GerM=Star Power}}
|GerM=Star Energy
|ChiS=星之能量<ref>[[iQue]]'s ''Paper Mario'' instruction booklet, [https://ia804701.us.archive.org/BookReader/BookReaderImages.php?zip=/12/items/iQuePaperMarioManual/IQUE%20PAPER%20MARIO_jp2.zip&file=IQUE%20PAPER%20MARIO_jp2/IQUE%20PAPER%20MARIO_0012.jp2&id=iQuePaperMarioManual page 22.]</ref>
|ChiSR=Xīng zhī Néngliàng
|ChiSM=Star Power
|Fre=Energie Etoile
|FreM=Star Energy
|SpaE=Energía Estrella <small>(''Paper Mario'')</small> <br> Poder Estelar <small>(''The Thousand-Year Door'')</small>
|SpaEM=Star Energy <br> Star Power
}}


==References==
==References==
Line 120: Line 203:
{{PM}}
{{PM}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Stat Points]]
[[Category:Paper Mario stats]]
[[Category:Paper Mario]]
[[Category:Paper Mario: The Thousand-Year Door stats]]
[[Category:Paper Mario: The Thousand-Year Door]]

Latest revision as of 11:45, February 18, 2024

Not to be confused with Countdown Timer.

Star Power, or Star Energy as it was originally called in Paper Mario, often shortened to SP and SE respectively, is a special form of energy featured in the first two installments of the Paper Mario series. In both games, Star Power is used to fuel Special Moves, a set of unique combat techniques that require Mario to use a special power taught by an entity like a Star Spirit or a Crystal Star.

Breaking from the tradition of the series, Star Power no longer appears from Super Paper Mario onwards. The lack of Star Power in the subsequent games disables some of the features known from its predecessors, namely the possibility to perform Special Moves.

Appearances[edit]

Paper Mario[edit]

Star Power meter from Paper Mario.
Star Energy in Paper Mario

In Paper Mario, Mario receives the ability to gather Star Energy and perform Special Moves after he rescues Eldstar from the Koopa Bros. After that, one unit of Star Power is added to Mario's disposal for every Star Spirit he rescues. Along with each Star Spirit, Mario also learns new Special Moves which consume 1 to 3 SP when used. Mario's amount of Star Energy is represented by colorful bars at the top of the screen. An eight of the bar gets refilled after every enemy turn in battle. Additionally, the Focus Command will refill half a bar upon use, or even more if Deep Focus(es) are equipped. Otherwise SE can also be restored by getting a Level-Up, finishing a Chapter or sleeping in a bed.

Special Moves[edit]

Name SP used Star Spirit required Description
Refresh 1 Eldstar Restores 5 HP and FP to Mario.
Lullaby 1 Mamar Affects to put all enemies to sleep. The base status duration of this move is four turns.
Star Storm 2 Skolar Deals 7 points of star-element damage to each enemy, piercing Defense Power.
Chill Out 2 Muskular Decreases the Attack Power of all enemies by 3 points.
Smooch 3 Misstar Restores 20 HP to Mario.
Time Out 2 Klevar Attempts to immobilize all enemies. The base status duration of this move is five turns.
Up & Away 2 Kalmar Has a chance to instantly defeat any non-boss enemy in battle. Every eligible target's susceptibility is 95%.
Star Beam 0 All seven Star Spirits A technique that nullifies Bowser's invincibility bestowed upon him by the Star Rod, as well as positive status effects on enemies. However has no effect on Bowser in their final encounter.
Peach Beam 0 All seven Star Spirits, plus Twink Has the same capabilities as Star Beam, however it affects Bowser on their final encounter.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, the stat is renamed as Star Power, and accessed by Mario after the prologue by holding aloft the Magical Map in front of the Thousand-Year Door. Like in the previous game, Mario's Star Power will increase with every Crystal Star he obtains, and he will also learn new Special Moves. Unlike before, the Star Power gauge is now composed of up to 8 dots, each representing one full unit of Star Power which can be further broken down to hundredths.

In this game, Star Power is not gained automatically at the beginning of a turn, but rather tied to performing Hammer, Jump, Partner Attacks, or Appeal.

When it comes to attacking moves, the formula used to calculate the amount of Star Power hundredths gained is as follows: floor(square root of(Audience Value) * (Action Command Value) * (Danger Value) * (BINGO Value))[1]

  • The audience value is calculating for adding up the number of active audience members, although Toads are worth triple, and Dull Bones or sleeping audience members are worth none.
  • Action Command Value is calculated based on the Action Command Tier and whether the Stylish move was executed.

The Action Command Tier refers to the text that appears upon executing a move, and their corresponding values are shown on a table below. For example, a well-executed Shell Shield will give off the "Great" text, and thus have a value of 1.50. However, this can be modified with the Simplifier and Unsimplifier badges. For every Simplifier equipped the text will go down by one tier, and inversely go up by one tier for every Unsimplifier. As such, a perfect Shell Shield will be reduced to "Nice" with two Simplifiers, and increased to "Excellent" with two Unsimplifiers. Moves that initially yield a "nice" will still give off a "nice" with a simplifier equipped, albeit in smaller text, and will still give off less SP. On the table, they are referred as "Nice*" and "Nice**" respectively.

Tier Value
(No Text)
Nice** 0.50
Nice* 0.75
Nice 1.00
Good 1.25
Great 1.50
Wonderful 1.75
Excellent 2.00

Performing a Stylish move will furthermore modify this value like so: (Base Value + x) * 2. x equals to 1 for all moves in the PAL and US versions of the game, but in the Japanese release, a couple of the moves have this value different from 1. Fire Drive, Quake Hammer, Multibonk, Power Shell, Lip Lock, Mini-Egg, Veil, Infatuate and Bob-ombast have values of 2, and Tornado Jump, Shell Slam, and Tease have a value of 3.

Although certain moves have more than one Stylish move to perform, in the PAL and US versions of the game, only one is required to affect the Star Power multiplier. Doing successive Stylish moves will only affect audience gain. However, in the Japanese release of the game, Tornado Jump, Quake Hammer, Hammer Throw, Multibonk, Shell Toss, Power Shell, and Shell Slam require all Stylish moves to be perfectly executed to increase the Star Power regeneration.[2]

  • Danger Value is calculated based on this table:
Healthy Partner Partner in Danger Partner in Peril
Healthy Mario 1.0 1.5 2.0
Mario in Danger 2.0 3.0 4.0
Mario in Peril 3.0 4.5 6.0

Although if Mario is at 5 HP while his max HP was reduced to 5 by Chet Rippo, the Danger multiplier will not take effect.

  • The BINGO value is normally 1, but it is increased to 2 for four turns in the event of a Mushroom, Flower or Star Bingo!; or increased to 3 for six turns in the case of a Shine Sprite Bingo.

Star Power can also be regained by using the Appeal command, in which case the formula to calculate the Star Power hundredths is as follows: 25 * (number of Super Appeals + 1) + (number of active audience)/4[1]

Other methods of recovering Star Power in battle include getting a successful Star or Shine Sprite Bingo!; and consuming Trial Stew. Otherwise SP can also be recovered by getting a Level-Up, finishing a Chapter or sleeping in a bed.[3]

Special Moves[edit]

Name SP used Item required Description
Sweet Treat 1 Magical Map Restores up to 8 FP, 7 HP to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 14 HP instead.
Earth Tremor 2 Diamond Star Deals up to 6 damage to all enemies. Needs to fill at least two bars to hit flying enemies, and four bars to hit ceiling enemies.
Clock Out 2 Emerald Star Produces a huge time bomb that immobilizes its targets and affects either Mario's team, the enemy group, or the audience. Effectiveness depends on the enemy's susceptibility and Action Command success.
Power Lift 3 Gold Star Increases Attack and Defense Power of Mario and his current partner.
Art Attack 4 Ruby Star Summons a small cursor which the player can circle around the enemies. Each complete circle before the time limit is up causes up to 3 points of damage to the enclosed enemies.
Sweet Feast 5 Sapphire Star Restores up to 24 FP, 24 HP to Mario and his partner, and cures their negative status ailments. If Mario's partner is KO'd, it lets Mario restore up to 48 HP instead.
Showstopper 2 Garnet Star Has a chance to instantly defeat all enemies in battle depending on the enemies' susceptibility and Action Command success.
Supernova 6 Crystal Star Deals up to 15 points of damage to all enemies on the battlefield.

All Star Powers ignore evasion and invisibility checks. Furthermore, they pierce defense except for special defense such as the Iron Clefts'.

Names in other languages[edit]

Language Name Meaning
Japanese スターパワー
Sutā pawā
Star Power

Chinese (simplified) 星之能量[4]
Xīng zhī Néngliàng
Star Power

French Energie Etoile
Star Energy
German Sternenergie
Star Energy
Spanish (NOE) Energía Estrella (Paper Mario)
Poder Estelar (The Thousand-Year Door)
Star Energy
Star Power

References[edit]

  1. ^ a b Jdaster64. January 19, 2013. [1]. Wordpress.com. Retrieved June 24, 2023.
  2. ^ Jdaster64. April 20, 2022. [2]. Youtube. Retrieved July 12, 2023.
  3. ^ http://ml.techyoshi.com/index.php/topic,142.0.html
  4. ^ iQue's Paper Mario instruction booklet, page 22.