Hyper Cleft: Difference between revisions

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{{pm2enemybox
{{species infobox
|image=[[File:Hyper_cleft2.PNG]]
|image=[[File:Hyper Cleft.png]]<br>A Hyper Cleft in ''Paper Mario: The Thousand-Year Door''
|hp=4
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|atk=3
|latest_appearance=''[[Paper Mario: The Thousand-Year Door]]'' ([[List of games by date#2004|2004]])
|def=3
|variant_of=[[Cleft]]
|items=[[Earth Quake]], [[Super Shroom]], [[Repel Cape]], [[Mini Mr. Mini]]
|variants=[[Hyper Bald Cleft]]
|moves= Charge (3), Charge Up (ATK+6), Missilecharge (9)  
|comparable=[[Hyper Spiky Goomba]]
|location=[[Twilight Trail]]
|lvl=17
|exp=0
|coins=1 - 4
|sleep=40%|stop=90%|dizzy=40%|confuse=40%|burn=0%|freeze=60%|tiny=65%|soft=100%|fright=40%|gale=30%|ko=95%
|log=A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
|tattle=That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves.  When it charges up, its attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary.  If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here.
|before=[[Iron Cleft|80/81]]
|#=82
|after=[[Moon Cleft|83]]
}}
}}
A '''Hyper Cleft''' is a bright green [[Cleft]] that is first encountered in ''[[Paper Mario]]'' at [[Gusty Gulch]].  The only real physical difference between a Hyper Cleft and a normal Cleft is that Hyper Clefts are green and have purple shoes and eyes. They are also much faster than normal Clefts in Paper Mario and Mario is more likely to [[First Strike|get hit outside battle]]. Hyper Clefts are also capable of [[Charged|charging]] their attacks to do a ton of damage, as are other "hyper" enemies. They are also spiked and [[jump]]ing on them will not work unless [[Mario]] is wearing the [[Spike Shield]] [[badge]].
A '''Hyper Cleft''' is a bright green [[Cleft]] with purple details, capable of [[Charged|charging]] its attacks to do a very large amount damage, like the other "hyper" enemies. Like normal Clefts, they are spiked, so [[jump]]ing on them will not work unless [[Mario]] is wearing the [[Spike Shield]] [[badge]]. Also like normal Clefts, they have relatively high defense, so using an attack that flips them over or pierces defense is effective.


Hyper Clefts reappear in ''[[Paper Mario: The Thousand-Year Door]]'', this time in the areas surrounding [[Twilight Town]], called [[Twilight Trail]].
==History==
===''Paper Mario''===
In ''[[Paper Mario]]'', Hyper Clefts appear in [[Gusty Gulch]] alongside [[Hyper Goomba]]s and [[Hyper Paragoomba]]s, effectively acting as a more difficult substitute for a hyper version [[Spiked Goomba]]s. They act like normal Clefts on the overworld, but are much faster. While charged, their attacks cause eight points of damage if not blocked.


Using quake or defense-piercing attacks are the most effective measures of defeating these Clefts.
===''Paper Mario: The Thousand-Year Door''===
Hyper Clefts reappear in ''[[Paper Mario: The Thousand-Year Door]]'' in [[Twilight Trail]], where they again appear alongside other "hyper" enemies, which now includes [[Hyper Spiky Goomba]]s. When charged, they now do nine points of damage if not blocked, but are no longer as fast as they previously were on the overworld. A spikeless subtype called [[Hyper Bald Cleft]] appears earlier, in the [[Glitz Pit]].


==Related species==
==Profiles and statistics==
*[[Cleft]]
===''Paper Mario''===
*[[Bald Cleft]]
{{:Paper Mario bestiary|transcludesection=Hyper Cleft|image=[[File:PM Hyper Cleft idle.gif]]|align=horizontal}}
*[[Hyper Bald Cleft]]
 
*[[Iron Cleft]]
===''Paper Mario: The Thousand-Year Door''===
*[[Moon Cleft]]
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Hyper Cleft|image=[[File:Hyper Cleft.png]]|align=horizontal}}
{{br}}
==''Paper Mario'' profile and statistics==
{{pmenemybox
|align=horizontal
|image=[[File:PM HyperCleft.png]]
|hp=4
|atk=3
|def=3
|type=Ground, Top-Spiky (standing), Ground (flipped)|items=None|lvl=15|run=18|strong=Fire|weak=None|sleep=Poor, 2|dizzy=Fair, 2|shock=Fair, 3|shrink=Good, 3|stop=Good, 4/5|fright=Fair (standing), Immune (flipped)|airlift=Fair|hurricane=Fair|coins=2 + 1-3
|location=[[Gusty Gulch]]
|moves=Charge (3), Charge Up (ATK+5), Missilecharge (8)
|tattle=This is a Hyper Cleft. Hyper Clefts have more defense power than normal.  They sometimes charge their power before attacking.  That charged attack will take away 8 HP, so watch out when they start to glow.  It'll miss you if you can become transparent.  Their defense power will fall to 1 if you use an explosion to flip 'em over.  And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ハイパーシンエモン
|JapR=Haipā Shin'emon
|JapM=Hyper Cleft
|Ger=Hyper-Kirk
|Ger=Hyper-Kirk
|GerM=Hyper Kirk
|GerM=Hyper Cleft
|Ita=Iper Teschiolito
|ItaM=Hyper Cleft
|Spa=Híper Cleft
|SpaM=Hyper Cleft
|Fre=Hyper Cleft
|Chi=超级岩石怪
|ChiR=Chāojí Yánshí Guài
|ChiM=Super Cleft
}}
}}
{{BoxTop}}
 
{{PM}}
{{PM}}
{{PMTTYD}}
{{PMTTYD}}
[[Category:Animate Objects]]
[[Category:Animate objects]]
[[Category:Paper Mario Enemies]]
[[Category:Paper Mario enemies]]
[[Category:Paper Mario Species]]
[[Category:Paper Mario: The Thousand-Year Door enemies]]
[[Category:Paper Mario: The Thousand-Year Door Enemies]]
[[Category:Paper Mario: The Thousand-Year Door Species]]
[[de:Hyper-Kirk]]
[[de:Hyper-Kirk]]
[[it:Iper Teschiolito]]

Latest revision as of 11:19, April 27, 2024

Hyper Cleft
Hyper Cleft.png
A Hyper Cleft in Paper Mario: The Thousand-Year Door
First appearance Paper Mario (2000)
Latest appearance Paper Mario: The Thousand-Year Door (2004)
Variant of Cleft
Variants
Comparable

A Hyper Cleft is a bright green Cleft with purple details, capable of charging its attacks to do a very large amount damage, like the other "hyper" enemies. Like normal Clefts, they are spiked, so jumping on them will not work unless Mario is wearing the Spike Shield badge. Also like normal Clefts, they have relatively high defense, so using an attack that flips them over or pierces defense is effective.

History[edit]

Paper Mario[edit]

In Paper Mario, Hyper Clefts appear in Gusty Gulch alongside Hyper Goombas and Hyper Paragoombas, effectively acting as a more difficult substitute for a hyper version Spiked Goombas. They act like normal Clefts on the overworld, but are much faster. While charged, their attacks cause eight points of damage if not blocked.

Paper Mario: The Thousand-Year Door[edit]

Hyper Clefts reappear in Paper Mario: The Thousand-Year Door in Twilight Trail, where they again appear alongside other "hyper" enemies, which now includes Hyper Spiky Goombas. When charged, they now do nine points of damage if not blocked, but are no longer as fast as they previously were on the overworld. A spikeless subtype called Hyper Bald Cleft appears earlier, in the Glitz Pit.

Profiles and statistics[edit]

Paper Mario[edit]

Paper Mario enemy
Hyper Cleft
Battle idle animation of a Hyper Cleft from Paper Mario Max HP 4 Attack 3 Defense 3 (standing), 1 (flipped)
Role Common Type Ground, Top-Spiky (standing), Ground (flipped) Level 15
Strong Fire Weak None Moves Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up
Sleep? 40%, -1 Dizzy? 50%, -1 Shock? 50%, 0
Shrink? 90%, 0 Stop? 90%, 0 Fright? 30% (standing); 0% (flipped)
Air Lift? 30% Hurricane? 30% Coins 2 + 1-3
Items None Run 18 Location(s) Gusty Gulch
Tattle This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door enemy
Hyper Cleft
Hyper Cleft.png Max HP 4 Attack 3 Defense 3
Location(s) Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37) Role Common Level 17
Sleep? 40% Dizzy? 40% Confuse? 40%
Tiny? 65% Stop? 90% Soft? 100%
Burn? 0% Freeze? 60% Fright? 40%
Gale Force? 30% KO? 95% Moves Charge (3), Charge Up (ATK+6), Missilecharge (9)
Exp. points 0 Coins 1 - 4 Items Dried Shroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Shroom
Tattle Log #:
82
Log A hyperactive Cleft that uses charge moves to boost its Attack power to 9.
Tattle That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up… and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back… If you can't, you'd better use some items, or you'd better hightail it out of here.

Names in other languages[edit]

Language Name Meaning
Japanese ハイパーシンエモン
Haipā Shin'emon
Hyper Cleft

Chinese 超级岩石怪
Chāojí Yánshí Guài
Super Cleft

French Hyper Cleft
-
German Hyper-Kirk
Hyper Cleft
Italian Iper Teschiolito
Hyper Cleft
Spanish Híper Cleft
Hyper Cleft