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'''The Pool of Rain''' is the third level on the west side of the [[Music Box World]] in ''[[Wario Land 3]]''. [[Wario]] unlocks both this level and [[A Town in Chaos]] after finding the Jar in [[Out of the Woods]], which causes a rain cloud to pop out and filly the empty pool blocking his path.
[[File:WL3_S_ThePoolOfRain6.png|thumb|W3 The Pool of Rain]]
'''The Pool of Rain''' is the third level on the western side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. [[Wario]] unlocks both this level and [[A Town in Chaos]] after finding the Jar in [[Out of the Woods]]'s Red Chest, which causes a rain cloud to be released and fill the empty pool.


This level takes place in a rainforest, where trees are found over a pond. In the main area of this level, there are posts above a pond with trees in the background. The upper portion of this level contains treetops, while the bottom portion of this level contains a lot of [[current]]s behind a door. This level contains a boss battle with [[Wolfenboss]], located in the latter. There is also a cave behind another underwater door behind the glass container.
==Treasures==
==Treasures==
===Gray Chest: First Gear for Machine===
===Gray Chest: First Gear for Machine===
The First Gear for Machine<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 90.</ref> can be found in the [[treasure chest|Gray Chest]] among several small brown platforms over the pool. [[Ground Pound]]ing one platform will make it sink and cause another one to rise, and the player must navigate these platforms to reach the area where the Gray Chest and its key are located. Opening the treasure chest rewards Wario with the First Gear; when paired with the Second Gear, found in A Town in Chaos, the elevator machine in the east side becomes operational, opening the path to [[The Grasslands]].
The First Gear for Machine<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 90.</ref> can be found in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked.
 
The way to the right contains posts, where [[Ground Pound|Smash Attack]]ing one will cause another to rise. The Gray Key is located above the second set of posts and can be reached by causing the second-from-right one to rise up high enough to reach on the platform to its left.
 
The chest is located to the right of the third and last set of posts, where the last of the posts must rise high enough to reach the platform. On this platform, a ladder will lead to the room with the Gray Chest.
 
After both the First Gear from this chest and the Second Gear from A Town in Chaos's Gray Chest are collected, the elevator machine in the east of the western side becomes operational to access the southern side of the world, opening the path to [[The Grasslands]].
{{br|left}}


===Red Chest: Skull Ring (blue)===
===Red Chest: Skull Ring (blue)===
[[File:WL3 S VastPlain6.PNG|thumb|left|The Skull Rings.]]
[[File:WL3 S VastPlain6.PNG|thumb|left|The Skull Rings.]]
The Skull Ring<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 91.</ref> in the Red Chest requires the Magic Seeds from [[The Big Bridge]], which causes a vine to grow in The Pool of Rain; this allows Wario to access a new area where the Red Key is found. A door near the entrance to the level contains the Red Chest, and unlocking it reveals the blue Skull Ring. When paired with the red one found in [[The Vast Plain]], the [[Tower of Revival]] will emerge from the ground in the south side.  
The Skull Ring<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 91.</ref> in the Red Chest requires the Magic Seeds from [[The Big Bridge]]'s Gray Chest. This causes the vine underneath the rock to grow, pushing that rock to the top of the area and revealing a door behind it.
 
To the left of Wario from the beginning, a vine grew to the top of the area, allowing him to climb up on it. To get to the Red Key, Wario must climb the vine to the top of the area, and then travel all the way to the right through the treetops with [[Spearhead (enemy)|Spearhead]]s on the branches. Some leaves obscure the view of the branch platforms and the Spearheads behind them.
 
The Red Chest is behind the door to the left of Wario from the beginning. To reach it from where the Red Key is, Wario can either drop from the treetops to the bottom and then make his way to the left or traverse through the branches to the left and drop down from where the vine grew from.
 
After collecting the blue Skull Ring and the red one from [[The Vast Plain]]'s Green Chest, the [[Tower of Revival]] is erected from the ground on the southern side after both rings click together.
{{br|left}}
{{br|left}}
===Green Chest: Ornamental Fan===
===Green Chest: Ornamental Fan===
The Ornamental Fan<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 92.</ref> in the Green Chest requires the Swimming Flippers from the Tower of Revival to swim through a watery area containing a [[Haridama]] surrounded by [[Spike (Wario Land series)|spike]]s. Beyond the area, a door leads into a large room with several aquatic currents that will push Wario in various directions; Wario must navigate them to reach the Green Key and the level's boss, [[Wolfenboss]].
The Ornamental Fan<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 92.</ref> in the Green Chest requires the Swimming Flippers from the Tower of Revival's Gray Chest. This allows Wario to swim underwater near the beginning to enter a door that leads to the key and chest.
 
To get to the entrance, Wario must go underwater from the beginning downwards and then to the right, where a [[Togeuo]] is swimming to the left and right, and [[Spike (Wario Land series)|spike]] are up and right of the path leading to the door. The door leads to a large room with many currents. To get to the Green Key, Wario must go east at the first loop to reach a second loop, and then southeast at the second loop, leading to a path that leads to the Green Key.
 
From where the Green Key is, Wario must goto the left to another loop. To return to the first loop, Wario must go west from this one and then north-east in the loop after that. To reach the boss room, Wario must go east in the first loop and then east in the second loop. The door leads to a room, where going up the platforms from it will commence a boss battle with [[Wolfenboss]].


Wolfenboss attacks by shooting energy balls at Wario, which he must dodge until Wolfenboss throws a spiked ball at him; the spiked ball will open and produce a [[Chestnut]] if Wario avoids it successfully. Wario must attack the Chestnut at the right angle to bounce it off the wall behind Wolfenboss and hit him. Three hits will defeat Wolfenboss and open the path to the Green Chest, which contains the Ornamental Fan. The fan is needed to open the path to [[The Stagnant Swamp]] by blowing away a cloud of mist in the south.
Wolfenboss attacks by shooting gray wisps at Wario, which causes him to rise up to the ceiling if hit by them, similar in behavior as [[Bubble Wario]]. The boss can also throw spiked balls that triggers [[Puffy Wario]] if Wario touches it. After a while, the spiked balls on the ground will produce a [[Kuri]], which requires a Dash Attack to knock it upwards diagonally where they can bounce on walls, to cause it to hit the boss. If Wario is hit by the boss's gray wisps or spiked balls, the boss will disappear as Wario floats out of the arena. To get back to the door to redo the boss battle, Wario must exit the door above, and then go south from the current loop to the left, then go right in the loop below it to reach the door. The boss is defeated after being hit three times by Kuri, causing the manhole to flip open, thus leading to the Green Chest.


===Blue Chest: Crayon===
The Ornamental Fan blows a gust of wind to extinguish a misty barrier in the south that obstructs the way to the eastern side of the world, thus making [[The Stagnant Swamp]] accessible.
{{br|right}}
===Blue Chest: Crayon (yellow)===
[[File:Wl3_game_sign.png|thumb|The sign that reads "GAME" has been colored yellow, along with the pink wall, the cyan sky and the blue bushes.]]
[[File:Wl3_game_sign.png|thumb|The sign that reads "GAME" has been colored yellow, along with the pink wall, the cyan sky and the blue bushes.]]
The Crayon<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> in the Blue Chest requires the Air-Pump from [[The Colossal Hole]], which affects the room to the right of the spike area, allowing him to reach the door underwater. The door leads to a cave full of [[Jellybob (Wario Land 3)|Pneumo]]s, with the Blue Key to the right of the cave. The Blue Chest is on the left side of the cave in an area that Wario can only reach by using a Pneumo to turn into [[Puffy Wario]], and opening it rewards Wario with the crayon.
The yellow Crayon<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> in the Blue Chest requires the Air-Pump from [[The Colossal Hole]]'s Red Chest, causing the glass container to float, thus making the door within it accessible.
 
The door, which is underwater in between the second and third set of posts, leads to a cave with [[Jellybob (Wario Land 3)|Pneumo]]s and Spearheads. The Blue Key is all the way to the right, underneath the thin platform. Thus, it has to be reached while avoiding the Pneumo that would trigger Puffy Wario.
 
The Blue Chest is instead to the left from the entrance. Rather than avoiding the leftmost Pneumo, Wario must instead lure it to the left so that it is below the Blue Chest, where Puffy Wario must be triggered to reach it.


Once collected, the crayon flies to a hill on the north side of the world, where a tower with a sign reading "GAME" resigns; the yellow crayon colors in the sign. Once Wario finds all seven crayons hidden throughout the game and gains access the tower, the player can then play the golf mini-game at any time.
The yellow Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The yellow crayon colors the sign over the door. After the area is colored by seven different crayons, the Golf minigame there can be played.
{{br}}
{{br}}
==[[Musical Coin]]s==
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!Location
!Description
|-
|[[File:WL3 S ThePoolOfRain MC1.png]]
|align="center"|To the left, there is a Musical Coin on the vine.
|-
|[[File:WL3 S ThePoolOfRain MC2.png]]
|align="center"|In the area after climbing up the vine to the left, there are numerous clumps of leaves on the way to the Red Key. The Musical Coin is hidden among one of the leaf bunches above a platform in between two other platforms.
|-
|[[File:WL3 S ThePoolOfRain MC3.png]]
|align="center"|In the room underwater below the Spikes, there is a room with multiple currents. This Musical Coin is surrounded by the first current, and the rocks that can be broken are the sixth and seventh rocks beneath the closed area.
|-
|[[File:WL3 S ThePoolOfRain MC4.png]]
|align="center"|In the same room as above, the Musical Coin is directly below the entrance. To reach this Musical Coin, the rocks beneath the coin must be broken from below.
|-
|[[File:WL3 S ThePoolOfRain MC5.png]]
|align="center"|In the same room as above, the Musical Coin is towards the top-left, above the first loop of currents.
|-
|[[File:WL3 S ThePoolOfRain MC6.png]]
|align="center"|In the water at the beginning of the starting area, the Musical Coin is underwater below the second set of posts. He has to swim around the Spikes to reach it.
|-
|[[File:WL3 S ThePoolOfRain MC7.png]]
|align="center"|In the water at the beginning of the starting area, the Musical Coin is at the bottom-right, where a current is moving against it. It requires the use of Prince Frog's Glove to reach it.
|-
|[[File:WL3 S ThePoolOfRain MC8 Loc.png]]
[[File:WL3 S ThePoolOfRain MC8.png]]
|align="center"|In the room underneath the glass that originally sealed the door, Wario has to trigger the Puffy Wario reaction from the third Pneumo to the right, which is around where the Musical Coin is.
|}
==Enemies==
*[[Para-Goom]] (3)
*[[Togeuo]] (3)
*[[Spearhead (enemy)|Spearhead]] (10)
*[[Jellybob (Wario Land 3)|Pneumo]] (5)
*[[Kuri]] (found in the [[Wolfenboss]] battle)


==Reaction abilities in this level==
==Reaction abilities in this level==
*[[Puffy Wario]]
*[[Puffy Wario]] (via Pneumo or Wolfenboss's spike)
*[[Bubble Wario]] (unique variant via Wolfenboss' energy balls)


==Gallery==
==Gallery==
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|JapM=The Pond of Rainwater
|JapM=The Pond of Rainwater
}}
}}
==References==
==References==
<references/>
<references/>
{{WL3}}
{{WL3}}
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Wario Land 3 Levels]]
[[Category:Wario Land 3 levels]]
[[de:The Pool of Rain]]
[[de:The Pool of Rain]]

Latest revision as of 19:20, November 9, 2023

Map location of The Pool of Rain
W3 The Pool of Rain

The Pool of Rain is the third level on the western side of the music box world in Wario Land 3. Wario unlocks both this level and A Town in Chaos after finding the Jar in Out of the Woods's Red Chest, which causes a rain cloud to be released and fill the empty pool.

This level takes place in a rainforest, where trees are found over a pond. In the main area of this level, there are posts above a pond with trees in the background. The upper portion of this level contains treetops, while the bottom portion of this level contains a lot of currents behind a door. This level contains a boss battle with Wolfenboss, located in the latter. There is also a cave behind another underwater door behind the glass container.

Treasures[edit]

Gray Chest: First Gear for Machine[edit]

The First Gear for Machine[1] can be found in the Gray Chest. It is available as soon as the level is unlocked.

The way to the right contains posts, where Smash Attacking one will cause another to rise. The Gray Key is located above the second set of posts and can be reached by causing the second-from-right one to rise up high enough to reach on the platform to its left.

The chest is located to the right of the third and last set of posts, where the last of the posts must rise high enough to reach the platform. On this platform, a ladder will lead to the room with the Gray Chest.

After both the First Gear from this chest and the Second Gear from A Town in Chaos's Gray Chest are collected, the elevator machine in the east of the western side becomes operational to access the southern side of the world, opening the path to The Grasslands.

Red Chest: Skull Ring (blue)[edit]

The Vast Plain
The Skull Rings.

The Skull Ring[2] in the Red Chest requires the Magic Seeds from The Big Bridge's Gray Chest. This causes the vine underneath the rock to grow, pushing that rock to the top of the area and revealing a door behind it.

To the left of Wario from the beginning, a vine grew to the top of the area, allowing him to climb up on it. To get to the Red Key, Wario must climb the vine to the top of the area, and then travel all the way to the right through the treetops with Spearheads on the branches. Some leaves obscure the view of the branch platforms and the Spearheads behind them.

The Red Chest is behind the door to the left of Wario from the beginning. To reach it from where the Red Key is, Wario can either drop from the treetops to the bottom and then make his way to the left or traverse through the branches to the left and drop down from where the vine grew from.

After collecting the blue Skull Ring and the red one from The Vast Plain's Green Chest, the Tower of Revival is erected from the ground on the southern side after both rings click together.

Green Chest: Ornamental Fan[edit]

The Ornamental Fan[3] in the Green Chest requires the Swimming Flippers from the Tower of Revival's Gray Chest. This allows Wario to swim underwater near the beginning to enter a door that leads to the key and chest.

To get to the entrance, Wario must go underwater from the beginning downwards and then to the right, where a Togeuo is swimming to the left and right, and spike are up and right of the path leading to the door. The door leads to a large room with many currents. To get to the Green Key, Wario must go east at the first loop to reach a second loop, and then southeast at the second loop, leading to a path that leads to the Green Key.

From where the Green Key is, Wario must goto the left to another loop. To return to the first loop, Wario must go west from this one and then north-east in the loop after that. To reach the boss room, Wario must go east in the first loop and then east in the second loop. The door leads to a room, where going up the platforms from it will commence a boss battle with Wolfenboss.

Wolfenboss attacks by shooting gray wisps at Wario, which causes him to rise up to the ceiling if hit by them, similar in behavior as Bubble Wario. The boss can also throw spiked balls that triggers Puffy Wario if Wario touches it. After a while, the spiked balls on the ground will produce a Kuri, which requires a Dash Attack to knock it upwards diagonally where they can bounce on walls, to cause it to hit the boss. If Wario is hit by the boss's gray wisps or spiked balls, the boss will disappear as Wario floats out of the arena. To get back to the door to redo the boss battle, Wario must exit the door above, and then go south from the current loop to the left, then go right in the loop below it to reach the door. The boss is defeated after being hit three times by Kuri, causing the manhole to flip open, thus leading to the Green Chest.

The Ornamental Fan blows a gust of wind to extinguish a misty barrier in the south that obstructs the way to the eastern side of the world, thus making The Stagnant Swamp accessible.

Blue Chest: Crayon (yellow)[edit]

The sign that reads "GAME" has been colored yellow, along with the pink wall, the cyan sky and the blue bushes.

The yellow Crayon[4] in the Blue Chest requires the Air-Pump from The Colossal Hole's Red Chest, causing the glass container to float, thus making the door within it accessible.

The door, which is underwater in between the second and third set of posts, leads to a cave with Pneumos and Spearheads. The Blue Key is all the way to the right, underneath the thin platform. Thus, it has to be reached while avoiding the Pneumo that would trigger Puffy Wario.

The Blue Chest is instead to the left from the entrance. Rather than avoiding the leftmost Pneumo, Wario must instead lure it to the left so that it is below the Blue Chest, where Puffy Wario must be triggered to reach it.

The yellow Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The yellow crayon colors the sign over the door. After the area is colored by seven different crayons, the Golf minigame there can be played.

Musical Coins[edit]

Location Description
One of the Musical Coins in The Pool of Rain. To the left, there is a Musical Coin on the vine.
One of the Musical Coins in The Pool of Rain. In the area after climbing up the vine to the left, there are numerous clumps of leaves on the way to the Red Key. The Musical Coin is hidden among one of the leaf bunches above a platform in between two other platforms.
One of the Musical Coins in The Pool of Rain. In the room underwater below the Spikes, there is a room with multiple currents. This Musical Coin is surrounded by the first current, and the rocks that can be broken are the sixth and seventh rocks beneath the closed area.
One of the Musical Coins in The Pool of Rain. In the same room as above, the Musical Coin is directly below the entrance. To reach this Musical Coin, the rocks beneath the coin must be broken from below.
One of the Musical Coins in The Pool of Rain. In the same room as above, the Musical Coin is towards the top-left, above the first loop of currents.
One of the Musical Coins in The Pool of Rain. In the water at the beginning of the starting area, the Musical Coin is underwater below the second set of posts. He has to swim around the Spikes to reach it.
One of the Musical Coins in The Pool of Rain. In the water at the beginning of the starting area, the Musical Coin is at the bottom-right, where a current is moving against it. It requires the use of Prince Frog's Glove to reach it.
The position to reach one of the Musical Coins in The Pool of Rain.

One of the Musical Coins in The Pool of Rain.

In the room underneath the glass that originally sealed the door, Wario has to trigger the Puffy Wario reaction from the third Pneumo to the right, which is around where the Musical Coin is.

Enemies[edit]

Reaction abilities in this level[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 雨水の池
Amamizu no Ike
The Pond of Rainwater

References[edit]

  1. ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 90.
  2. ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 91.
  3. ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 92.
  4. ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 95.