N64 Koopa Troopa Beach: Difference between revisions

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<gallery>
<gallery>
File:KoopaTroopaBeach.png|The icon from the menu.
File:KoopaTroopaBeach.png|The icon from the menu.
File:MK64KoopaTroopaBeach4.png|The giant Koopa rock.
File:MK64KoopaTroopaBeach3.png|Ramps found on the course.
File:MK64KoopaTroopaBeach3.png|Ramps found on the course.
File:MK64KoopaTroopaBeach1.png|The shortcut.
File:MK64KoopaTroopaBeach1.png|The shortcut.

Revision as of 09:30, November 27, 2011

Template:Articleabout Template:Racecourse Koopa Troopa Beach is the third race course in the Mushroom Cup of Mario Kart 64. It is most likely named after the Koopa Troopa rock formation seen when the race begins. The track is the first in the game Mario Kart 64 to feature an explicit shortcut available without the use of an item.

The track starts out next to water. After rounding the first corner racers will pass the giant Koopa shaped rock on one side or the other and follow the water around the next turn. After the turn players will come to the first of many ramps.

After going off the ramp the racers will pass under a rock formation to a group of ramps. On the last ramp a secret cave shortcut exists. Players need to use a Mushroom or hop to gain access to the shortcut, however some can manage to pass without a speed boost. The race track also has another minor shortcut. Before the overheard rock formation and the numerous ramps, the player can take a sharp right to find a small pathway partially submerged by water. After another turn racers will come to a big ramp which can access an Item Box on top of a large rock. This Item Box also contains only a Blue Spiny Shell. However, racers can also just pass this rock and drive by a waterfall (the exit to the shortcut). In the final stretch, the course is almost completely submerged by water which drivers must go through. Next to the finish line are crabs who serve as obstacles.

Koopa Troopa Beach will be appearing as one of the Retro Tracks for Mario Kart 7 as the first track in the Banana Cup.

Instruction Manual Description

This course was named for the giant rock that can be seen right after the starting line. There are jumps, a fork in the road, and even a shortcut. There is no best route; it all depends on the situation you find yourself in at the time. Watch out! If you hit one of the crabs right before the goal, you'll crash!

Gallery

Names in Other Languages

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Trivia

  • A track having the same name (nokonoko_course) was supposed to be featured in Mario Kart DS, but was removed. The track is still in the game's files, but is unplayable without an Action Replay (no textures) or ROM Hacking (with textures).
  • The course has a similar name to Super Mario Kart's courses, Koopa Beach 1 and Koopa Beach 2.


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