Talk:Super Mario 64
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Glitches[edit]
Recently (22 days ago), someone discovered a glitch in Super Mario 64 that allows you to beat the game with 0 stars in under six minutes. For proof, go to http://tasvideos.org/1017M.html. You'll be able to see the video. So, will someone add this to the article? Quate 14:34, 29 December 2007 (EST)
- Since it's a glitch, I don't think this is worthy of a mention. Time Questions 20:22, 29 December 2007 (EST)
- But the 16 star glitch is mentioned in the article, so perhaps replace that with this? Quate 21:12, 29 December 2007 (EST)
So, how does this glitch work? DarthMartian7 14:29, 10 May 2010 (EDT)
Yah,how do you backwards long jump? -Rosalina1234
Maybe you can make a section about it or search. Asaokaj
could you add this glitch to the gliches article in super mario sixty-four? User:The real yoshi
I know this is an old conversation, but I think there could be 1 thing that lists the 120, 70, 50, 31, 16, 1 & 0 star glitches as well as the 1 key glitch. Just like how some glitches that fit together are arranged. SONIC123CDMANIA+&K(B&ATSA) (talk) 14:29, January 05, 2023 (CST)
Storyline... error?[edit]
"Peach and two nearby Toads walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the sky."
IMO Mario looks at the player, thanking him for help in his journey. Am I right?
— The preceding unsigned comment was added by Dzamper (talk).
- Mario previously shows a piece sign to the player after Peach kisses him. As I remember it, Mario looks at the Lakitu Brother who flies away after his broadcast is over. Perhaps somehow has to check the ending though. - Cobold (talk · contribs) 12:13, 8 January 2008 (EST)
Since Lakitu never really mentions the player, he mentions the 'viewers' watching mario at home, I wouldn't say this game breaks the fourth wall until the very end. At the beginning, the player floats around the castle at a 3rd person perspective of Lakitu. Thusly, we can't be considered the viewers. our sight seems to just follow the exact sight of the camera throughout most of the game. Before the credits, Peach kisses him, and he looks at the camera and spins around and gives a piece sign, like he collected a star. In the very, very end, a cake is shown, the cake that Peach baked for Mario. He tells the audience, "Thank you so much for-a playing my game." That's the only moment the game breaks the fourth wall, and mentions the players existance.
— The preceding unsigned comment was added by Worldminus1 (talk).
- Well actually, they're the Lakitu Brothers, so one could have recorded the intro while the other explained what was going on to Mario. But I don't really think it matters, Lakitu was really just a convenient way to explain running the camera to little kids. - 2257(Talk) 09:45, 5 July 2008 (EDT)
Mini-Game[edit]
The Mini-Game Face Lift in Mario Party 2 should be mentioned, or what do you think?
Could mention it here instead.Knife (talk) 12:49, 20 January 2008 (EST)
o.O this face got a name? Mentioned it there. Thanks for the informationThe Legend
of Zelda Freak
Other Method[edit]
When you fight Bowser, their is another way of beating him. If you throw him off the edge enough, he is defeated. It is harder in the sky, but I think it still works. I know this because I thought that was how you were supposed to beat him (well, me and my dad). MisterJaffffey
G0 Super Mario 64
- Seriously? I never knew that. I'll probably test it on my 64 later. (I used to think you had to throw King Bob-Omb off the edge to beat him too :P) Marcelagus (T • C • E)
- I tried and did it at least 10 times, he never died. Is it a joke ?
Koopalmier 07:44, 30 October 2008 (EDT)
Tezuka's wife[edit]
According to this interview, a character in this game was based on Tezuka's wife. The character seems normal when Mario is facing it, but then turns aggressive when Mario is turned away. Does anyone know of an enemy like this in the game? Don't forget it could be one of the bosses as well... Stumpers! 18:55, 28 February 2009 (EST)
- Boo? -- Son of Suns (talk)
Yes, it is Boo, it was mentioned in the Official Nintendo Magazine,- User:Zedxclon
- I forgot to mention that it said the character shrinks away when you face it... and now that I think about it, the Boos do do that. I suppose we should mention that in both the game and the enemy's article. Stumpers! 00:55, 1 March 2009 (EST)
More in depth in sm64 Sub levels.[edit]
Should the sub levels within levels (like the volcano in Lethal Lava Land be placed right after the overview or after the star missions? I think putting them right under the initial info would be better but i need some opinions.
MCHammerBro.
Well,I'm no admin, but I think they should be under the star missions. Kelton2 Supermariofan I GOTTA PEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! User: Kelton2!!! (talk) 17:18, 9 October 2012 (EDT)
Trivia[edit]
I feel that this should be removed from the trivia section:
- The title screen of the game features the ability to grab Mario's face with the hand cursor and distort it in various bizarre ways.
Trivia in and of itself is usually of no interest to an article, though I can understand why they should stay on this particular Wiki. But this little tidbit offers nothing. I'm sure everyone who has played Super Mario 64 knows that you can play around with Mario's face. It's a given.
I mean, if there was an interesting citation as to why this minigame was implemented into the final game the trivia would be better for it. But there's not. We're stuck labeling normal gameplay "trivia". Does anyone else feel it should be removed? Redstar 07:01, 21 March 2009 (EDT)
- That piece of "trivia" should actually be merged into the main article I feel...something along the lines of "before selecting a game file, players can play will Mario's face, etc. etc." And I believe the point of the Mario face title screen is to give players some type of familiarity with the new N64 controller. I believe it says this in the Super Mario 64 instruction manual. I'll dig through my stuff and look for it. -- Son of Suns (talk)
- I feel the same way. Usually it would go under a "Gameplay" section, but seeing that there isn't one for this article I wouldn't recommend creating one unless we planned on restructuring the article itself. The main paragraph would probably do well for this, though the subject matter would cause a leap unless written into that section the right way.
- I might also have the instruction booklet, but I won't be home for at least a day and even then I have booklets for random games like Yoshi's Story and Super Mario All-Stars. Be ironic if I'd be lacking one for the most mainstream Mario game of our generation. Redstar 10:31, 21 March 2009 (EDT)
The typo when Yoshi says, "Mario! It that really you???" was not fixed in the Virtual Console release. Bspald95 (talk) 15:43, 26 August 2012 (EDT)
Vandalism[edit]
There is vandalism on the page!!! --Landfish7 14:39, 31 March 2009 (EDT)
nevermind --Landfish7 14:39, 31 March 2009 (EDT)
Boss?[edit]
Are you sure about Chain Chomp being a boss? Sure, it gets you a star but you don't exactly battle it, and it doesn't disintegrate and leave the star like the other bosses. You just free it. So is it really necessary to put Chain Chomp in the bosses section?
wow it's Kiryu (TC)
No It's not a boss, But it can kill you easily if your careless. Actaly a lot of those "bosses" aren't even hard and shouldent even be in that section. Gamer2.1 (talk)
Mistakes and Grammar Errors[edit]
Do we really need this section? None of them are particularly notable. --KPH2293 17:01, 23 June 2009 (EDT)
who thought to create this section it really boring! LOL! User:The real yoshi
The peoples who made this should have a
knock it down,don't you think? user:Super Spike
The Bro That Was to Be[edit]
Platitudinous (talk) [http://www.thetanooki.com/2009/11/25/luigi-was-original-in-super-mario-64/ This article.
Everyone should know that the plaque behind the castle in the fountain says "L is real2401
run around the fountain 2,401 times." There are PLENTY of youtube videos on that! I have heard of many explainations, but the two that puzzle me the most are that you must run around Boo's Mansion 64 times, then backflip onto the roof of the small house. The other one says that once you have 120 stars, run around the fountain 120 times, then read the plaque. It will say something weird, then the Boo that has Boo's Mansion will turn into Luigi, and you have to battle Luigi and win to get him. Can someone test these for me? My brother broke my game so I can't test it. Roxas09
- There have been about a million "explanations" on how to get Luigi in SM64 circulating on the net for years, some more creative than others. All of them are fake; Luigi is not in the original SM64, there is no way to find/unlock him, no matter what anyone may tell you. And the text on the fountain will only say "L is real 2401" if you want it to; it's so blurry, it's impossible to make out what it actually says.--vellidragon 10:55, 9 January 2010 (EST)
Is there a way to read the text on the fountain?how?
Count Bonsula I need blood...
There's a way to read it, but you need to hook it up to something and enhance the picture i think.-Roxas09
The message doesn't prove anything.It was also found in Legend of Zelda:Ocarina of time and I don't think that Luigi is a playbale character in that game!
Count Bonsula I need blood...
Someone said the was actually 2401 was the planned release date of Paper Mario(Feb. 4, 01) . Making "Luigi is real in Paper Mario" witch he is. User:Whitey (talk / edits)
Wow Nintendo predicting the future of their games. 96.63.12.93 03:56, 24 August 2013 (EDT)
Those big orange-yellow Boxes[edit]
I'm talking about the big boxes that look like they're made of cork, and first appear at the beginning of Bob-omb battlefield, and appear in several other levels, especially Wet-Dry World. Do those boxes have an official name? Do we have an article on those? --Garlic Man (talk)
- The closest one I can think of is simply crate. It probably says what it is in a guide somewhere, though. Fawfulfury65
FA??[edit]
WTF??! Why the heck is this a featured article? It doesn't even have the GAMEPLAY section!! Even Wikipedia has the gameplay section!
Everything that we could put in a gameplay section is pretty much in other sections of the article. Not all articles need a gameplay section, you know. Fawfulfury65
If you unite Courses, Secret Courses, and Abilities under one header, the resulting section would be the gameplay section, so it is not an issue of lacking content. However, Booderdash also points out something different. The lack of a Gameplay section seems inconsistent. Maybe we can create a gameplay section and make the three current sections sub-sections of this Gameplay section. This wouldn't change anything of the content, but organize it in a more consistent way. What do you think? -
Gabumon(talk) 17:01, 4 March 2010 (EST)
Notable Mistakes and Errors[edit]
"If the player has less than 4 HP and is squished by a Thwomp, Mario will be squished and disappear into thin air. " Isn't this a glitch? Mpeng (talk)
Color Swap[edit]
How do you change Mario's color? I'VE SEEN IT ON YOUTUBE!!! --MushroomMadness1221
- It involves hacking and a ROM version of Super Mario 64. Google it and you'll find it. --Reversinator 06:56, 22 February 2011 (EST)
Abilities[edit]
In the section it says note that only one type of hat is in each level but Dire Dire Docks have two and there right next to each other. --Segwayracer
Sales Speak[edit]
The name of the user whom wrote this section is Paper Mario Kart. I strongly welcome you to yet another Sales Speak. The sales of this game are at approximately 11.89 million according to the website of Gamrreview.vgchartz.com on January twenty-seventh, two thousand twelve. It would be greatly appreciated by Paper Mario Kart if you were to check the other Sales Ranks.
"The Ancient Ones"[edit]
Does anyone know who are the stone hands with eyes on there palm and call the Ancient Ones? Because I tried to type that in but there is no article. Zuper luigi botherz 18:37, 8 February 2012 (EST)
Try typing E-Y-E-R-O-K.Asaokaj
About SM64 on iQue[edit]
If Mario sees Yoshi And he talks with Yoshi, will Yoshi say: Mario!!! It that really you??? Or will he say: Mario!!! Is that really you??? And yes, i know the iQue is in Chinese.
Armin00
10:02, 22 July 2012 (EDT)
New Beta Fact![edit]
I don't know if you know this or not but in a NG kids article about Mario Sunshine and how advanced the game was (at the time)and how advanced the GCN was(again,at the time) and on a thing on how Mario had advanced at the time and on the SM64 picture, it was beta but what's interesting about it that the post to free the Chain-Chomp was not there. I don't know if they hadn't placed it there yet or the in game camera angle was wrong but I think they didn't originally need you to free Chain-Chomp. From, Yoshi101. If anybody wants to know what issue it is, it's May 2003.
Chinese date[edit]
"November 21, 2003 (iQue Player)" - is that right?
- Wikipedia (zh, ja, de, en) says the iQue Player was released on 17 November 2003.
- fsfe mentions Dr. Mario 64 and demos of Super Mario 64, Zelda: Ocarina of Time, Wave Race 64 and Star Fox 64, which came with the iQue Player. So shouldn't the real games been out when the demos and thus when the iQue Player came out?
- One side in the net (can't find it right now and maybe it was just google-"translated") should've said something like there was some Tokyo Games event and then on 17. Nov. 2003 the iQue Player was avaible in China resp. Shanghai.
- iQue at web.archive: "iQue神游机于2003年11月18日在中国上海试卖,五款全中文优秀游戏软件-神游马力欧、星际火狐、塞尔达传说-时光之笛、水上摩托、马力欧医生随首发套装同步上市,市场反响良好。". It mentiones the iQue Player, the 18 November 2003 and 5 games (Super Mario 64, Star Fox 64 AKA Lylat Wars, Zelda: Ocarina of Time, Wave Race 64 and Dr. Mario 64).
-Bernd (talk) 00:12, 29 April 2013 (EDT)
This is because the iQue games did come out before the system was released, but only for the N64. They didn't port them until the time that the iQue was made. -Essem
Warpa[edit]
Should we have a page detailing the warp locations in the game (and the ones that are also in its remake)? It would be informative and all in one place, as not all of the courses have the "Statistics from Super Mario 64" section. "List of Warp Locations in Super Mario 64" might be a good name. Should such a page be made, or should the course articles simply be updated? User:8BrickMario
2 Trivial Points[edit]
As Mega says someone else must decide whether these go:
- If a second controller is plugged into the N64, it can be used to control the camera while Peach congratulates Mario and during the credits.
- If Mario is left alone for certain amount of time in the castle, he say that he is tired and begins to sleep. If he is left alone, he will say "Night Night", "Ah, Spaghetti", "Ah, Ravioli", and "Mama Mia"
Personally I think both should go, but I can see reason for the first point staying. Yoshi876 (talk)
- Second one is not really worthy--15:55, 28 September 2013 (EDT)

- It should go on Mario's page, not here
Xiahou Ba(the Nasty Warrior) 15:57, 28 September 2013 (EDT)
- Does the one in Super Mario 64 DS (I think) where you close the DS and Mario says 'Bye-Bye' and then when opening it again he says 'It's a me Mario' there? Because they could be lumped together on the page if they are as one point, but is there any proof of Mario saying that when he falls asleep? Yoshi876 (talk)
- Just Checked, he doesn't say anything while sleeping in DS.. The: "if you close the DS, Mario says 'Bye-Bye' and then when opening it again he says 'It's a me Mario'" is true. All differences can go in this section.--16:05, 28 September 2013 (EDT)

- Just Checked, he doesn't say anything while sleeping in DS.. The: "if you close the DS, Mario says 'Bye-Bye' and then when opening it again he says 'It's a me Mario'" is true. All differences can go in this section.--
- Does the one in Super Mario 64 DS (I think) where you close the DS and Mario says 'Bye-Bye' and then when opening it again he says 'It's a me Mario' there? Because they could be lumped together on the page if they are as one point, but is there any proof of Mario saying that when he falls asleep? Yoshi876 (talk)
- It should go on Mario's page, not here
Improvement[edit]
I'm going to try to rewrite/improve this article's quality; it said at the top that it was requested that it be rewritten. --37.130.224.21 13:39, 30 November 2013 (EST)
Protection[edit]
Shouldn't this page be protected? I can imagine it's a high-traffic page (obviously, it's a popular game), so maybe a semi-protection can work.
It's me, Mario! (Talk / Stalk) 13:49, 30 November 2013 (EST)
Dire, Dire Docks Course is missing in the course overview[edit]
http://www.mariowiki.com/Dire,_Dire_Docks
— The preceding unsigned comment was added by 95.112.197.115 (talk).
I Found A Mistake[edit]
If you beat your high score for coins, when you get out of the stage, it says "Hi Score" instead of "High Score". Should this go in the Notable Mistakes and Errors section? Yoshi dude44 (talk)
- I don't know, it could be condensed instead of an actual oversight by the developers.
Xiahou Ba(the Nasty Warrior) 21:06, 5 January 2014 (EST)
- I doubt it's another "You're Winner", so I wouldn't put it as a mistake.
It's me, Mario! (Talk / Stalk) 21:11, 5 January 2014 (EST)
- I doubt it's another "You're Winner", so I wouldn't put it as a mistake.
ROM Obtaining[edit]
Does anybody know where I could get the ROM for the game without an emulator? I just want the ROM contents itself so I can see textures, listen to sounds and stuff.--NintendoFan369 (talk) 12:51, 16 March 2014 (EDT)
Search "SM64 Rom" on the browser you use. --User:LewisCat28 18:16, July 15, 2021 (EDT)
That comment was made 7 Years ago, I think they found out a way by now. Somethingone (talk) 18:29, July 15, 2021 (EDT)
You Miss... Plotholes?[edit]
You miss... plotholes? You don't notice... errors? We like no missed imformation... rummmmble We like no unprinted facts...
Based on the reference, I guess you realised one of them is Eyerok. He asked who broke the seal & woke him, cleary implying that he had been sleep since ancient times, but it said that Bowser had given the power stars to his minions inside the walls. The other one was when Koopa The Quick says he is sad about losing to Mario (and the star is called rematch with Koopa the Quick), but what if you get there without beating Koopa the Quick first?
— The preceding unsigned comment was added by Mistop (talk).
- Okay, first Eyerok might have meant Bowser might have came without waking him up (Although I can't imagine the heavyweight doing so) or Bowser broke the seal and fled, or even maybe Shifting sands is in some sort of time paradox, who knows! Koopa the Quick... I don't think there are enough stars to get to him time two without beating him time one... I'll have to double check.
— The preceding unsigned comment was added by Toadbrigade5 (talk).
Comment: There definitely are enough stars to beat Koopa the Quick in THI before BOB. Larry the Hamster (talk)
Shrug-like animation[edit]
I just saw an animation of what looks like Mario shrugging. I don't see this animation in the game. Where does this come from and how do I get it? Is it a cheat code? Or a beta element?
MeerkatMario (talk) 20:15, 23 September 2014 (EDT)
- I don't think any movement has been changed from beta to final release, It could be a gameshark code. In anyway, try to link the video or the gif or whatever so I can check what you exactly see.--07:18, 24 September 2014 (EDT)

- Hello? Why isn't anyone responding? D: This happens every time I leave messages on other talk pages and I get NO REPLY AT ALL! ;(
MeerkatMario (talk) 20:14, 27 September 2014 (EDT) - It's a blooper, it should be a fan-made animation, especially that Mario never opens his hand like in the picture. You also didn't link the video, moving picture is better than 10 static ones. You don't have to receive replies for every message you post, people don't respond because they either busy or don't know the answer.--08:18, 29 September 2014 (EDT)

- It's from "SM64 Shorts: Mario Swag". SMG4 does this at the end, when Mario (naked) is getting chased.
MeerkatMario (talk) 18:36, 30 September 2014 (EDT) - Hello? Anyone? NOT AGAIN THAT "NO REPLY" THING!
MeerkatMario (talk) 14:28, 1 October 2014 (EDT)
- Hello? Why isn't anyone responding? D: This happens every time I leave messages on other talk pages and I get NO REPLY AT ALL! ;(
This animation is supposed to be when Mario has suceed a level and left it without his cap. He realize that his cap is missed and then shrug. SMG4, the youtuber which the video picture came from has probably made a cheat code to keeping the "Mario"'s cap during this animation.
- Actually it was an animation swap cheat code. I have that too.
MeerkatMario (talk) 09:53, 13 July 2015 (EDT)
Untitled[edit]
Does anyone know which enemies have 2D sprites as opposed to 3D renders? I believe the Pokey does, but I'm not sure about others.
— The preceding unsigned comment was added by Jdrawer (talk).
- Bob-ombs (the body, the head and the legs are models), Spindrift's head Dunno how can this be helpful, Mr. I, Amps , and the fire-shooting thing.. iirc they all use the same circle texture, just recolored. Also the bubble from BoB, the spider's body. And many more. Nintendo was clever with usage of sprites. Dunno how that could be possible.
SM84 Perfect Video from Japan[edit]
In Japan, there was an VHS tape released called "Super Mario 64 Perfect Video" (スーパーマリオ64パーフェクトビデオ) : http://www.amazon.co.jp/dp/B00005FZ3K/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=4PW1QCR16QDG&coliid=ITSMRNVEHWUG5 --John Pannozzi (talk) 17:23, 26 January 2016 (EST)
Super Mario 64 Disk Version[edit]
Someone found a 64DD version of the game a few years ago. Sadly,the only differences I can notice is that it has 2 bugs that the normal version doesn't have and that the title screen says "Disk Version". Shouldn't it be mentioned here?
— The preceding unsigned comment was added by 181.194.146.21 (talk).
Yes, or have a page for this version. Perfection (talk) 21/01/2024, 16:35 (UTC)
Where is the dive anywhere on this wiki?[edit]
You know Mario's jump dive? The one that allows for better movement horizontally? The one that appears in Super Mario 64 and Sunshine? I was wondering why there are no traces of its existence on this wiki. No mention of the dive?
— The preceding unsigned comment was added by KingYoyo (talk).
- Yeah, that's strange. I added it in, though I thought it was added already. Huh. Also, please sign comments using three or four ~

11:08, 17 May 2016 (EDT)
clam[edit]
we need clam in the enemy section
— The preceding unsigned comment was added by 161.97.140.17 (talk).
- Ok. It has been added --Super Mario Fan 67 (T•C•S) 16:41, 15 March 2017 (EDT)
Moves introduced[edit]
I'm pretty sure crouching wasn't introduced in this game; it's been a Mario staple since Super Mario Bros. I'd replace that with diving instead, considering it's been in multiple 3D games.
— The preceding unsigned comment was added by 173.73.52.141 (talk).
All the moves introduced in Super Mario 64: 1. Punch, Punchx2, Kick, (Not for the combo part, since that part originated in Mario_Bros._(game), but for the midair part) 2. Ground Pound, 3. Backflip, 4. Sweep Kick (also known as Breakdance.), Jump Kick, Slide Kick, Dive, 5. Backward Somersault, 6. Double Jump (consecutive). --User:LewisCat28 20:24, July 15, 2021 (EDT)
So long kinga Bowser[edit]
Charles Martinet has stated on his Twitter that what Mario says when he throws Bowser is "So long kinga Bowser", yet the articles states it's "So long-a Bowser" in the Version Differences section under Audiovisual changes. Could someone change that? I swear he's said this before in some interviews and whatnot, but now we have it in writing. Source Clone5184 (talk)
- I cannot for the life of me hear "kinga". I think that may have been a joke answer a la Shigeru Miyamoto being Bowser Jr.'s mother. LinkTheLefty (talk) 13:00, April 29, 2019 (EDT)
- I've always heard "So long, King Bowser!" or maybe "So long-a, King Bowser!" I think "kinga" is supposed to be "King-a", considering the improper usage of it in the tweet. I doubt Kinga is part of Bowser's name :P

13:06, April 29, 2019 (EDT)
- I heard "So long eh Bowser!" --
FanOfYoshi at 13:07, April 29, 2019 (EDT)
- It's gotta be "So long, King Bowser" or "So long [vague Italian sound] Bowser". I definitely can't hear both. Or it could be that Martinet actually recorded "kinga" but it was downsampled in-game beyond recognition. Who can say? LinkTheLefty (talk) 13:15, April 29, 2019 (EDT)
- Probably the latter, given I cannot for the life of me imagine the word "King" sounding like he was saying the word "gay." Doc von Schmeltwick (talk) 13:24, April 29, 2019 (EDT)
- I'm pretty sure it was the latter.

(T|C) 15:59, April 29, 2019 (EDT)
- I found this as a response, it makes a bit of sense? Doc von Schmeltwick (talk) 16:04, May 1, 2019 (EDT)
- I'm pretty sure it was the latter.
- Probably the latter, given I cannot for the life of me imagine the word "King" sounding like he was saying the word "gay." Doc von Schmeltwick (talk) 13:24, April 29, 2019 (EDT)
- It's gotta be "So long, King Bowser" or "So long [vague Italian sound] Bowser". I definitely can't hear both. Or it could be that Martinet actually recorded "kinga" but it was downsampled in-game beyond recognition. Who can say? LinkTheLefty (talk) 13:15, April 29, 2019 (EDT)
- I heard "So long eh Bowser!" --
- I've always heard "So long, King Bowser!" or maybe "So long-a, King Bowser!" I think "kinga" is supposed to be "King-a", considering the improper usage of it in the tweet. I doubt Kinga is part of Bowser's name :P
- I found this somewhat related: out of nowhere, Charles Martinet recently contested Wario's settled "So ein Mist!" as "Doh! I missed!" (I know there has been an appeasement attempt to say both are somehow correct, but color me skeptical because there simply isn't an equivalent recording that we know of in these games). So, I guess I must be the one to ask: does Charles Martinet have a reliable memory of the 90's? Or is he right, but Nintendo happens to have compressed his recordings beyond recognition ("So long kinga Bowser!") and never used an infamous replacement line ("Doh! I missed!")? Or is he just having fun messing with fans? Could anything be done about it, or are our hands practically tied for now? LinkTheLefty (talk) 08:55, November 19, 2020 (EST)
- I don't think there's much we can do right now without any other reliable sources. --
Too Bad! Waluigi Time! 12:19, November 19, 2020 (EST)
- This is mentioned on TVTropes' Trolling Creator page, which I guess means it's not meant to be taken seriously. (Side note: am I the only one who used to think it started with "Too long"?) RickTommy (talk) 06:46, February 24, 2023 (EST)
- I don't think there's much we can do right now without any other reliable sources. --
Some kind of enemy/obstacle[edit]
I've found out something next to the Spindrift. It appears to be a light brown block with a face with swirly eyes. I'm not talking about the Tox Box I can't read, since one of the letters is blurry. I can't tell wether its name is Patta Block, or Batta Block. Does the Nintendo Power guide gives it a name?
--
FanOfYoshi at 12:52, June 3, 2019 (EDT)
- That's Crazed Crate. TheDarkStar
12:54, June 3, 2019 (EDT)
iQue Player Version release date[edit]
This page states the iQue Player (Chinese) Version to be released on Nov 21, 2003. However, this game was avaliable as a pre-installed trial version on all iQue Player consoles since launch day, which is Nov 17, 2003.
Unlike future Nintendo digital demos where they only offer limited features, the iQue Player demos are full games with a play time limit, and thus it should be reasonable to infer that a full version should also be obtainable on the console's launch day.
Since there are no sources for the Nov 21st release, I have updated the release date to 11/17/03. I'd be happy to see the change reverted if proper source is avaliable.
User:H.N.K./H.N.K. 15:38, 2 September 2019 (UTC+8)
Ending picture[edit]
Hello,
I recently completed Super Mario 64 (the N64 original ported to the Wii U VC, which is the only version of the game I have ever owned or played) and after the credits finished and a picture of a cake with Mario and Peach figurines on top, and "The End" displayed, I was not able to do anything. No buttons I pressed or joysticks I tilted would do anything. I tried waiting to no avail. The only way I could continue the game was to press "Reset" on the VC menu which did not save my progress of having won the game. Am I missing something or is this deliberate?
As an aside to this, I experience exactly the same thing after beating Wario in SML2 so I wonder if it was merely a standard of older games that the "The End" screen would not end until you turned off the console and you could not save. Having grown up in the Wii/DS era, I always found it standard for games to save your victory and to return you to the title screen after beating the game (e.g. Super Paper Mario, Super Mario Galaxy 1 & 2, Donkey Kong Country Retunrs.)
Thank you MiracleDinner (talk) 11:50, October 28, 2019 (EDT)
I'm pretty sure a lot of older games do that too, others I recall it with are Paper Mario, Super Mario RPG, the first two Kingdom Hearts games, and several others. Mario Sakuraba (talk) 11:59, October 28, 2019 (EDT)
- Yeah, that's pretty normal for games of that time. --
Lord G. matters.
12:07, October 28, 2019 (EDT)
- Yep. When games said "The End" back then, they meant it. Though for future reference, you should ask game-related questions on our forums.

13:19, October 28, 2019 (EDT)
- Thanks for the replies, sorry for putting this in the wrong place.MiracleDinner (talk) 14:01, October 28, 2019 (EDT)
- Yep. When games said "The End" back then, they meant it. Though for future reference, you should ask game-related questions on our forums.
Valid references?[edit]
Are the first two references, being GameFAQs and Edge, valid references? The GameFAQs lists seem to be subjective by the community rather than established editors (and the list the reference is talking about is no longer on that page). ![]()
17:39, March 5, 2020 (EST)
Not anymore, so I'm attempting to remove them. --User:LewisCat28 19:13, July 15, 2021 (EDT)
Not First 3D Mario game?[edit]
Before Super Mario 64, there was Super Mario Kart and Super Mario RPG: Legend of the Seven Stars. I believe the thing should say "first 3D Mario platforming game" and not "first 3D Mario game." The "Mario game" text currently links to the "Mario franchise" page, which makes it more misleading. 73.231.94.78 23:21, June 23, 2020 (EDT)
- Mode 7 is not true 3D, as while there is some polygon manipulation, they are still flat shapes, ie how Yoshi's Island large entities work. Doc von Schmeltwick (talk) 01:09, June 24, 2020 (EDT)
Issue in controls[edit]
For some reason, when showing the controls for Classic Controller and the Wii U Game Pad, the left control stick is shown to act as the C-button equivalents, while it is in fact the right sticks that are said equivalents by default. Can this get fixed with the correct inputs? Thanks! 142.227.185.30
Done. --User:LewisCat28 18:37, July 15, 2021 (EDT)
Super Mario Bros. 3[edit]
I think Super Mario Bros. 3 should be added to the references to other games section because the regular battle theme sounds similar to the Dark Land theme from this game
— The preceding unsigned comment was added by 80.57.88.144 (talk).
I don't see the resemblance. --User:LewisCat28 18:34, July 15, 2021 (EDT)
Super Mario 64 Shindou Version[edit]
Hey guys I know my last petition was a bust because the N64DD port of SM64 wasn't different enough from Mario 64 to get it's own article but this version is. Super Mario 64 Shindou Version was released, has lots of info on it,has many bug fixes including the infamous backwards long jump, added rumble pak compability and an Easter egg on the title screen. That's why I think it deserves it's own article. I'manumber1 (talk) 16:28, January 5, 2022 (EST)
- I think the section on it is fine, considering it's also the revision used and patched for Super Mario 3D All-Stars and it's treated as Super Mario 64. LinkTheLefty (talk) 16:32, January 5, 2022 (EST)
- I should probably give this to you straight: We split different versions of games if it's a full-on remake or a re-release to another console (such as many of the Wii U to Switch ports we have articles on). Super Mario 64 Shindou is more like an update to the original game that still doesn't have many significant differences for a split and like LTL said is treated simply as Super Mario 64 in 3D All-Stars.
Nightwicked Bowser
16:40, January 5, 2022 (EST)
- I should probably give this to you straight: We split different versions of games if it's a full-on remake or a re-release to another console (such as many of the Wii U to Switch ports we have articles on). Super Mario 64 Shindou is more like an update to the original game that still doesn't have many significant differences for a split and like LTL said is treated simply as Super Mario 64 in 3D All-Stars.
Bosses and "bosses"[edit]
So there's a little inconsistency as to what constitutes the bosses in this game. Big Bob-omb, Whomp King, Eyerok, and Wiggler all have shared boss music, dialogue upon beginning and defeat, and grant a star upon defeat, Bowser is the same but with different music and rewards (and so is still in the same boat), but Big Boo, Big Mr. I, Big Bully, and Chill Bully all lack a musical cue or dialogue (unless you count the dialogue in "Go on a Ghost Hunt," which I always assumed was the normal Boos you were defeating), but still give a star upon defeat. While the lack on music could be said to be due to to them being scaled-up versions of normal enemies, the same could be said for the Whomp King.
Anyways, currently every enemy that spawns a star upon defeat is listed as a boss save for one. I'm not talking about Chain Chomp, Klepto, or Ukkiki, since those aren't actually "defeated" nor do they "spawn" the star. I'm talking about the group of Big Fire Piranhas in "Pluck the Piranha Flower." Sure, there's a lot of them, but there's not really anything differentiating how that mission functions compared to any of the other music-less "bosses." I suppose what I'm saying is that we should either consider the Piranha Flowers a group boss or stop considering the other music- and dialogue-lacking ones bosses. Personally, I'm more for the former. Doc von Schmeltwick (talk) 20:00, March 15, 2022 (EDT)
- This page considers them one of the game's mini-bosses, which is basically everything except the three Bowser fights (overlooking Big Mr. I and Eyerok), so I'm in agreement. LinkTheLefty (talk) 20:40, March 15, 2022 (EDT)
Synth info[edit]
I noticed that in the "Soundtrack" section, there's some old and inaccurate info about what Kondo used to score the game (for example, he never used Orchestral Family). There's no way to edit the article, so I just thought I'd mention it here. NGurkan (talk) 14:29, March 22, 2022 (CET)
Featured on Wikipedia[edit]
On the 29th of September, 2022, Super Mario 64 was featured on the main page on Wikipedia.
Should this be included in the introduction, the Trivia section, or somewhere else? This was signed by NintendoFan08 14:36, November 8, 2022 (EST)
- I don't think this would be relevant to our coverage.
Nightwicked Bowser
14:39, November 8, 2022 (EST)
2 things.[edit]
1. The Ique version is kinda tricky for some of its details. 2. It's So long, gay Bowser! SONIC123CDMANIA+&K(B&ATSA) (talk) 14:44, February 9, 2023 (CST)
- 3. What version does N64-NSO use? (NSO = Nintendo Switch Online) (Related to SMA4 question) SONIC123CDMANIA+&K(B&ATSA) (talk) 14:32, March 6, 2023 (CST)
- Hello? Ugh, I heard of this happening, but this happening to me is just EW! Please awnser this question and the SMA4 question. It would make me happy. SONIC123CDMANIA+&K(B&ATSA) (talk) 08:13, March 16, 2023 (CST)
Minor Inaccuracy on the topic of Cap Switches[edit]
The Switch Cap Courses section states, "When one is ground-pounded, it causes the power-up to permanently become accessible within the Normal Courses."
It does not have to be ground pounded, Mario just has t stand/jump on it. I don't remember if just grabbing the edge of it works.
— The preceding unsigned comment was added by Larry the Hamster (talk).
Sound effect used from Hotel Mario[edit]
There's a sound effect recycled from Hotel Mario where Mario gets vacuumed up the pipe. In Super Mario 64, the same sound effect can be heard when entering a Warp Pipe. Gorilli09 (talk) 10:47, December 6, 2024 (EST)
Brazil release date[edit]
The game was released in Brazil by Playtronic on September 29, 1996. Source: https://www1.folha.uol.com.br/fsp/1996/8/30/folhinha/5.html
— The preceding unsigned comment was added by Dleo (talk).
"Reading signs/interacting with NPCs" is missing from the controls section[edit]
Despite being an action the player will be doing a lot, none of the tables for the various input methods show either
or
being used to read signs and interact with NPCs. I'd add it myself but, yknow. page is protected lol. Lise04 (talk) 18:19, April 19, 2025 (EDT)
Split Super Mario 64: Shindō Pak Taiō Version[edit]
| This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
Don't spilt 6-9
Per my previous, similar proposals, and the section relating to this from three years ago. This acts almost as a re-release on the same console, and also explicitly refers to itself as a "version" of the original game (similar to how Mario's Time Machine Deluxe refers to itself as a deluxe version of the original), patches the Backwards Long Jump and other glitches, adds rumble pack compatibility, and features an easter egg on the title screen, having a similar amount of differences as Mario's Time Machine Deluxe and New Play Control! Mario Power Tennis have in regards to their respective games. It also has historical significance for being the version of Super Mario 64 that Super Mario 3D All-Stars based its port on.
Proposer: Nelsonic (talk)
Deadline: June 21, 2025, 23:59 (UTC) Extended to June 28, 2025, 23:59 (UTC)
Split 64: Shindō Pak Taiō Version[edit]
- Nelsonic 64: Shindō Pak Taiō Version (talk) Per proposal.
- Rykitu: No BLJ Version (talk) Per proposal.
- Kaptain Skurvy: No "So Long, Gay Bowser!" Version (talk) Buh-bye!
- Technetium doesn't know enough about SM64 versions to make a joke (talk) Per proposal.
- Rering644 DS Shindō Pak Taiō Version Remastered Director's Cut - Nintendo Switch 2 Edition (talk) For consistency with the other uniquely named game versions that have been split.
- Sorbetti (talk) Per all.
Don't Split 64: Shindō Pak Taiō Version[edit]
- Altendo (talk) This might come out as an unpopular opinion, but hear me out. The differences here are miniscule, counting more like a game update than a new version, despite its name. A lot of the changes in the version also aren't new, like the high-pitched voices from the PAL versions; that's without even mentioning that some things unchanged for Super Mario 3D All-Stars were also based on the Japanese version of Super Mario 64, like the placement of the Power Star in Blast to the Stone Pillar. Other things added (like changed voice clips, patched glitches, changed camera mechanics, Rumble Pak functionality, and even the easter egg on the title screen) are comparable to video game updates, especially when it comes to additions that weren't available at the game's original launch (the Rumble Pak came out 10 months after the console's release in both Japan and North America, respectively; Super Mario 64 isn't even the only game to get such a version), and even existing games can get updated (The Legend of Zelda: Ocarina of Time got updates to overhaul visuals and music that replaces the original, even if that was done out of controversy), so I don't think the "changes" are enough to warrant a split. Not to mention that aside from the placement of the Power Star in Blast to the Stone Pillar (and the high-pitched voices for American audiences), and the minuscule differences previously mentioned, the game is pretty much the same as the international release of Super Mario 64, and that the changes are also comparable to international changes (see this section, where the SPTV has the same number of differences the PAL version, and that's when factoring in the two changes that originated from the PAL version). The changes in Mario's Time Machine Deluxe at least add something actually valuable compared to the original, like voice acting (that wasn't in the original) and reference files for Bowser's mother. This version only adds things comparable to game updates, and even then, small ones compared to patches, compared to big ones like shown in more recent games like Super Mario Odyssey, which featured additions such as Balloon World and VR mode. In short, I don't think this page should be split, given its minuscule changes that basically serve as game updates.
- Jdtendo (talk) Per Altendo. The American version is more different from the original Japanese version than the Shindō version is from the American version, and yet, we don't split the original Japanese version from the article. Moreover, having all version differences in the same article is more convenient to the reader than having one singular version split.
- Hewer (talk) I don't think it's helpful to try to split every slight variation of every game when differences could be better explained on a single article. It also doesn't help this proposal's case that the similar Yakuman DS proposal it mentions was cancelled.
- Camwoodstock (talk) Per Altendo. Like Yakuman DS, while certainly a reissue in a literal sense, this feels a bit more like a revision, rather than a proper "enhanced version!" of the game.
- Super Mario 64: Xiahou Ba Version (talk) Per.
- Aomaf (talk) Per.
- Pingouinsandwich (talk) Per all.
- Power Flotzo (talk) Per all.
- Waluigi Time (talk) Per all.
Comments 64: Shindō Pak Taiō Version[edit]
"It also has historical significance for being the version of Super Mario 64 that Super Mario 3D All-Stars based its port on." I would've voted in support immediately if not for this. How do we handle the Super Mario 3D All-Stars article if this is split? Do we still link to the original Super Mario 64 page when discussing the games included in the collection? Maybe I'm just overthinking this though, lol. Technetium (talk) 19:13, June 7, 2025 (EDT)
- @Technetium Sorry, I should've worded that better. The 3D All-Stars version of Super Mario 64 is based on the Shindō Pak Taiō Version as far as I know, though I'd say that linking to the original page would still work, as the 3D All-Stars version acts as a sort of hodgepodge of existing Super Mario 64 releases, featuring some voice lines from the US release, bugfixes and other changes from the Shindō Pak Taiō Version, and the language options from the PAL version.
Nelsonic (talk edits)
19:29, June 7, 2025 (EDT)
- Ah, thanks for clarifying! Technetium (talk) 19:32, June 7, 2025 (EDT)
- @Technetium You're welcome! I just looked through the list of changes to the other games in 3D All-Stars, and Nintendo's approach here is slightly bizarre. Super Mario 64 merges changes from the US, PAL, and Shindō Pak Taiō versions, Super Mario Sunshine is based on the European and Australian PAL release, though it includes a change from the Japanese version, and Super Mario Galaxy is mostly based on the US release, yet incorporates a change available in the Chinese Nvidia Shield version. Huh.
Nelsonic (talk edits)
19:40, June 7, 2025 (EDT)
- @Technetium You're welcome! I just looked through the list of changes to the other games in 3D All-Stars, and Nintendo's approach here is slightly bizarre. Super Mario 64 merges changes from the US, PAL, and Shindō Pak Taiō versions, Super Mario Sunshine is based on the European and Australian PAL release, though it includes a change from the Japanese version, and Super Mario Galaxy is mostly based on the US release, yet incorporates a change available in the Chinese Nvidia Shield version. Huh.
- Ah, thanks for clarifying! Technetium (talk) 19:32, June 7, 2025 (EDT)
- @Altendo @Hewer I understand both your opinions, though I feel that this release still has some level of notoriety in the same sense that Super Mario All-Stars does. While many of the changes were first created in the PAL release, the PAL release didn't exist in Japan, in the same manner that Super Mario Bros.: The Lost Levels didn't exist in the United States until the release of All-Stars, thus making these changes "new" to Japan. In addition, to address @Camwoodstock's point, while this does lean more toward a revision of Super Mario 64, it also holds the distinction of being the only released revision of the game - not counting Super Mario 64 DS, as that was more of a full-blown remake built from the ground up - until Super Mario 3D All-Stars, which was based off of this version, thus meaning, as of right now, this version of the game is currently the only version of Super Mario 64 to receive a remake (not counting Virtual Console releases, as those ran via emulation). In addition, while the Japanese version is more different from the American version than this version is, the Japanese version is explicitly intended to be a regional variant of Super Mario 64, while this is explicitly intended as an alternate version of Super Mario 64. And in addition, while these differences would be more akin to game updates nowadays, game updates didn't exist in the usual sense at the time. For a game to be updated, a cartridge must be physically modified. I would consider these to be different from game updates, as this wasn't a different revision of the Super Mario 64 cartridge, unlike differing revisions of a NES cartridge that would be branded as the same game, while this one is explicitly branded as a different version of Super Mario 64. And, unlike the previously-mentioned variant of Yakuman DS, this version has been (via 3D All-Stars) remade, and is more widely known than the previously mentioned variant of Yakuman DS, meaning it is possible that readers may search separately for this variant of Super Mario 64 in an attempt to find a dedicated article.
Nelsonic (talk edits)
12:21, June 8, 2025 (EDT)
- All-Stars is a compilation of remakes for a different system, there's no way it doesn't qualify for its own article (the fact it's a compilation means there's no other obvious place to cover it). And I really don't see how 3D All-Stars being based on this version helps the argument, it's directly identified in that compilation as being Super Mario 64 as released in 1996. Hewer
(talk · contributions · edit count) 13:07, June 8, 2025 (EDT)
- All-Stars is a compilation of remakes for a different system, there's no way it doesn't qualify for its own article (the fact it's a compilation means there's no other obvious place to cover it). And I really don't see how 3D All-Stars being based on this version helps the argument, it's directly identified in that compilation as being Super Mario 64 as released in 1996. Hewer
I don't think I'm up for voting on this, but I feel like if this proposal to split something very close to a named game revision passes the wiki ends up very close to splitting major updates to games onto separate pages. The 2.0.0s, 3.0.0s, and so on. They are all named, and updates to Maker and Maker 2 are a substantial part of their marketing. Maker 1 even had a video series for elaborating on updates. Salmancer (talk) 12:33, June 8, 2025 (EDT)
- @Hewer Sorry. Bad example. What I was trying to state was that while the Shindō Pak Taiō Version does incorporate some changes that aren't strictly new, they were new to their region in an extremely downscaled version of what happened with All-Stars. And yes, 3D All-Stars does state that Super Mario 64 in its collection is the U.S. version from 1996, though it is based on the Shindō Pak Taiō Version - in addition to incorporating PAL changes - meaning that, in a sense, the Shindō Pak Taiō Version of Super Mario 64 has been remade, in the sense that the majority of the changes from that version were carried over, in addition to being directly based on the Shindō Pak Taiō Version in a broader sense. The reason I was stating that that helps the argument to split the Shindō Pak Taiō Version is because the 3D All-Stars version of Super Mario 64 is directly based on this version, meaning that the Shindō Pak Taiō Version has, in a very technical sense, been released more than once in multiple regions. In addition, as I stated above, the Shindō Pak Taiō Version is semi-widely known, meaning it is possible that someone may search for the Shindō Pak Taiō Version separately from the original game. And to address @Salmancer's point, I don't think splitting this would bring us closer to splitting game updates. As I stated in regards to the PAL version of the game, the software updates are explicitly intended as the modern equivalent to a cartridge revision, while the Shindō Pak Taiō Version was explicitly released in a different box under a different title. I understand what you're saying about the marketing aspect, but as I said previously, the updates and the Shindō Pak Taiō Version differ in the sense that the Shindō Pak Taiō Version was released under a different name, meaning it was meant to be a different version of the game, i.e. a scaled-down version of New Play Control! Mario Power Tennis or 25th Anniversary SUPER MARIO BROS..
Nelsonic (talk edits)
13:43, June 8, 2025 (EDT)
- I still don't really see how 3D All-Stars helps the case for splitting it. If anything it demonstrates that Nintendo sees this version simply as a revision of Super Mario 64 and not its own distinct game, especially since 3D All-Stars doesn't call it "Shindō Pak Taiō Version". Hewer
(talk · contributions · edit count) 13:15, June 13, 2025 (EDT)
- I still don't really see how 3D All-Stars helps the case for splitting it. If anything it demonstrates that Nintendo sees this version simply as a revision of Super Mario 64 and not its own distinct game, especially since 3D All-Stars doesn't call it "Shindō Pak Taiō Version". Hewer
Split Super Mario 64: Shindō Pak Taiō Version: Take II[edit]
| This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal. |
Do not split 4-6
I have four rebuttals to the opposition from last time around:
1. The opposition stated that the differences in this version of the game are minimal. While this is true, there are a substantial amount of small differences, which all add up to one comprehensive article. For instance, New Play Control! Mario Power Tennis and Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again! both have pages; the former is mostly a straight port of Mario Power Tennis with minimal changes, which thus add up to one comprehensive article, and the latter is simply a straight port-compilation-thing of the two games it contains, essentially being two download codes in a box. In short, splitting this wouldn't be the first time a Mario game with minimal differences was split.
- 2. The opposition stated that the additions to the game are comparable to game updates, but the same can be said for New Play Control! Mario Power Tennis or 25th Anniversary SUPER MARIO BROS., with the largest difference here really being that Tennis got ported to a new system. A bunch of other things were added as well, but nothing that severely differentiates Tennis from this game. Both remasters add minimal updates, true, but they're still different games. And as I stated earlier, this wouldn't be the first time such a game was split.
- 3. The opposition stated that it would be easier for the reader to find all of the version differences for Super Mario 64 on one article. However, this is not a version difference. This is branded as a separate version of Super Mario 64, not an updated version of the game (unlike, say, how Super Mario USA is explicitly branded in Japan as "The American Super Mario Bros. 2). In addition, I don't believe we always are to make decisions exclusively from an easier-to-find standpoint; for instance, the Super Mario Advance games were conceptually easier to find when they were all merged, yet this leads to the erasure of details.
- 4. The opposition stated last time that this game is more akin to a revision of the base game as opposed to an actual enhanced port, and that Nintendo sees this game as a variation of Super Mario 64 and not a distinct entity. However, Nintendo of Japan published an official website for this version of the game that was separate from the Super Mario 64 website, on which they state this about the game (Translated from Japanese):
- The legendary Super Mario 64 has been revamped— now with Rumble Pak support.
And
- Of course, it's fully compatible with the separately sold "Rumble Pak"! Simply insert the Rumble Pak into the controller, and it will vibrate in sync with Mario's actions. This will make the battle against Bowser even more immersive! The sound has also been powered up! Mario talks a lot more than you'd expect. Just listening to him is sure to bring a smile to your face.
This indicates that Nintendo considers the game an enhanced version of Super Mario 64 rather than a revision.
- Miscellaneous
- The opposition also stated that Super Mario 64 wasn't the only game to get a Rumble Pak re-release, and that the changes featured previously appeared in the European version of the game. However, something similar can be said for Donkey Kong, Donkey Kong Junior, Mario Bros. and Donkey Kong Jr. + Jr. Sansū Lesson. These games are both essentially X game with a few new features, most of which come from Y version of a previous game. In the former's case, any differences minus an aspect ratio change come from the arcade versions of the three included games, while the latter is sort of a reversed version of this, in that Donkey Kong Jr. Math reused a fair bit of this game's stuff. Additionally, the former has less changes from the original than this version does, as the only truly new element outside of a title screen (which, in addition, Version also features an addition on its title screen) is an aspect ratio change. Additionally, as I said previously, I don't think it is unlikely that a new user could search for this game (although without the macrons) as opposed to looking for it on the main 64 article.
Thus, I believe this should be split.
Proposer: Nelsonic (talk)
Deadline: April 2, 2026, 23:59 (UTC) Extended to April 9, 2026, 23:59 (UTC)
スプリット (Split)[edit]
- ネルソニック (talk) Per proposal.
- Rykitu: Still No BLJ Version (talk) Per proposal and my vote on the previous attempt.
- Wandering Poplin 64 DS (talk) Per all.
- Josip Broz. Partisan Pak (talk) Per all, I believe these to be convincing arguments for the version being distinct enough from the original.
分割しないで (Don't split)[edit]
- Jdtendo (talk) Contrary to the games listed in the proposal, which are either game compilations or enhanced ports released on a later hardware, the Shindō version of SM64 is just a revision of the base game released on the same console and adding mostly stuff from the international versions besides Rumble Pak support and a few minor changes. It would be hard to justify splitting that version when it's much closer to the American version than the American version is close to the original Japanese version, even though the American version is not split.
- Hewer (talk) This proposal's arguments rely far too heavily on comparing this to different situations that aren't really directly comparable. I don't think this is the same thing as a game being ported to a different platform, and compilations like the Mario vs. Donkey Kong one don't really work as a comparison since the fact they consist of multiple games means there isn't one obvious page where the compilation can be covered, unlike in this case. I also have absolutely no idea what part of that block of text "indicates that Nintendo considers the game an enhanced version of Super Mario 64 rather than a revision" (not to mention those are fairly vague and overlapping terms anyway, so the argument doesn't make a lot of sense), and the claim that "this is branded as a separate version of Super Mario 64, not an updated version of the game" is directly contradicted by the fact Nintendo included this version in Super Mario 3D All-Stars under the name "Super Mario 64" and with 1996 listed as the release year, and it was apparently also the version of the game released on Virtual Console. I feel like this is essentially just splitting for the sake of splitting, rather than because doing so actually provides any benefit. I think it makes more sense to look at this as a revision or update to the game from a time before updates could be released over the internet (consider that Super Mario Odyssey's current version is more different from the version at launch than this is from the original Super Mario 64).
- アルテンド (Altendo) I'm not going to retread old ground (you have my vote on the previous proposal about this, which I still stand by), but per that and the current opposition (who also voted against said previous proposal). Additionally, the Japanese Nintendo 64 website only says "Super Mario 64" when listing the games, showing that the revision is simply known as "Super Mario 64". So even if the in-game name wasn't enough proof that the subtitle isn't a part of the name, the website is. Additionally, the subtitle literally means "Rumble Pak compatible version", which shows that it is simply a version of the game updated with international changes and Rumble Pak support. Wave Race 64 also got a website for its Rumble Pak version, and both Rumble Pak version websites only describe a short overview of the game, and mostly explain Rumble Pak support. I still feel that a split will be unnecessary, given everything I've said then and now.
- Polterpup (talk) I don't really feel there's much content for an article. This just feels like an update that would be done with a patch if released on a modern console.
- PhGuy12 (talk) Per all.
- MegAmi (talk) Per all.
コメント (Comments)[edit]
Super Mario 64: Rumble Pak Compatible Version seems to be essentially a precursor to the New Play Control! series of games, and that series mainly focuses on adjusting how players interface with the game through a controller. While New Play Control! may do so by adding motion controls, Rumble Pak Compatible Version instead does so through rumble feedback. Both of those reissues also incorporate miscellaneous enhancements and bug fixes. On the visual side, the New Play Control! games of course receive adjusted names and updated box art, just as Rumble Pak Compatible Version does. I believe that the reissues' shared goals and presentation are substantial enough to use New Play Control! as a comparison. I understand that Rumble Pak Compatible Version is a reissue on the same platform as Super Mario 64, but I would note that every Wii at the time of the New Play Control! releases could also play the Nintendo GameCube releases. Thus, I do not believe the platform differences set New Play Control! apart from Rumble Pak Compatible Version for this comparison.
With that in mind, I recognize the argument that Super Mario 3D All-Stars not mentioning Rumble Pak Compatible Version by name means that the reissue does not have a distinct identity. That logic would be absurd if used to argue that the New Play Control! reissues do not have a distinct identity. To put that logic into practice, note that Pikmin has been reissued as New Play Control! Pikmin for the Wii and later as Pikmin 1 for the Nintendo Switch. The Nintendo Switch reissue inherits improvements and fixes from the New Play Control! reissue but does not mention the New Play Control! reissue by name. All three versions of Pikmin clearly have their own identity, and the same logic should apply to Rumble Pak Compatible Version.
I should mention that the name Super Mario 64: Rumble Pak Compatible Version comes from Nintendo Museum Official Book Vol. 01, which is Nintendo's most recent interpretation of the Super Mario series' releases. Even in the English version of the book, Rumble Pak Compatible Version is treated as its own 1997 entry on the series' timeline distinct from the 1996 Super Mario 64 entry. B700465189a9 (talk) 05:15, March 26, 2026 (UTC)
- It's not just the fact that 3D All-Stars calls it Super Mario 64, it specifically identifies it as being the game released in 1996. Also, again, newer games receive updates that have far more changes than this version of Super Mario 64 had. Super Mario Odyssey's current version compared to its version at launch has two new modes (Balloon World and VR), many added costumes and Pixel Luigis, added Snapshot Mode filters, and graphical improvements on Switch 2, plus bug fixes. Hewer
(talk · contributions · edit count) 10:44, March 26, 2026 (UTC)
The thing about this is that the Western Super Mario 64 is, for all intents and purposes, an in-between build of the original Japanese release and the rumble re-release. There would actually be more differences worth going over in a separate article/section for the original Japanese release. Really, I think we currently do a decent job, but it might be of more interest to rework these comparisons as a series of version-difference list pages? LinkTheLefty (talk) 13:49, March 30, 2026 (UTC)
This article is inconsistent with the Vanish Cap article.[edit]
This article says that all caps last 60 seconds, but the Vanish Cap article says the Vanish Cap lasts 20 seconds. Pikachu210 (talk) 11:01, March 25, 2026 (UTC)
