Wallop: Difference between revisions

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|comparable=[[Whomp]]<br>[[Hoppycat]]
|comparable=[[Whomp]]<br>[[Hoppycat]]
}}
}}
'''Wallops'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide. Page 14.</ref> are stone enemies that appear in ''[[Super Mario 3D Land]]''. They look like [[Whomp]]s with small battlements on their heads and without arms. Their mouths resemble the mouths of [[Rhomp]]s and later [[Grumblump]]s. Like Whomps, Wallops seem to be inspired by the Japanese mythological creature {{wp|nurikabe}}, which block the path of travelers, just as Wallops do, but Wallops also bear a striking resemblance to [[wikirby:Blocky|Blocky]] from the [[wikirby:Kirby (series)|''Kirby'' series]]. Their name is a pun on "wall," due to how Wallops look and behave like walls, and "wallop," which means "to make a loud crushing noise" or "a large attack or beating."
'''Wallops'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide. Page 14.</ref> are stone enemies in ''[[Super Mario 3D Land]]''. They look like [[Whomp]]s with small battlements on their heads and without arms. Their mouths resemble the mouths of [[Rhomp]]s and later [[Grumblump]]s. Like Whomps, Wallops seem to be inspired by the Japanese mythological creature {{wp|nurikabe}}, which block the path of travelers, just as Wallops do, but Wallops also bear a striking resemblance to [[wikirby:Blocky|Blocky]] from the [[wikirby:Kirby (series)|''Kirby'' series]]. Their name is a pun on "wall" and "wallop", meaning "to make a loud crushing noise".


Wallops first appear in [[World 3-1 (Super Mario 3D Land)|World 3-1]]; they also appear in [[World 6-4 (Super Mario 3D Land)|World 6-4]], [[World 8-6 (Super Mario 3D Land)|World 8-6]], [[Special 3-5]], [[Special 6-1]], [[Special 8-4]], and lastly [[Special 8-Crown]]. When the player is behind or a certain distance away from a Wallop, it stays dormant, with its pupils unlit and its feet retreated into its body. Once [[Mario]] or [[Luigi]] is in front of a Wallop, it attempts to block his way by mimicking his movements. A Wallop also jumps and slams the ground whenever Mario or Luigi [[jump]]s, after which the Wallop is unable to move for a few seconds, giving the player a chance to bypass it. By [[dash|running]] in a direction and immediately turning the other way, Mario or Luigi can get past a Wallop without jumping. A Wallop can be defeated only from either Mario or Luigi [[Statue Mario|turning into a statue]] using the [[Statue Leaf]] above or below the Wallop when it jumps.
Wallops first appear in [[World 3-1 (Super Mario 3D Land)|World 3-1]]; they also appear in [[World 6-4 (Super Mario 3D Land)|World 6-4]], [[World 8-6 (Super Mario 3D Land)|World 8-6]], [[Special 3-5]], [[Special 6-1]], [[Special 8-4]], and lastly [[Special 8-Crown]]. When the player is behind or a certain distance away from a Wallop, it stays dormant, with its pupils unlit and its feet retreated into its body. Once [[Mario]] or [[Luigi]] is in front of a Wallop, it attempts to block his way by mimicking his movements. A Wallop also jumps and slams the ground whenever Mario or Luigi [[jump]]s, after which the Wallop is unable to move for a few seconds, giving the player a chance to bypass it. By [[dash|running]] in a direction and immediately turning the other way, Mario or Luigi can get past a Wallop without jumping. A Wallop can be defeated only from either Mario or Luigi [[Statue Mario|turning into a statue]] using the [[Statue Leaf]] above or below the Wallop when it jumps.
Although no regular Wallops return in ''[[Super Mario 3D World]]'', the game introduces a spiky variant known as [[Walleye]]s, which also attempt to block the player but cannot jump.


==Profiles==
==Profiles==
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|file1=<tt>romfs/ObjectData/Kabehei.szs</tt>
|file1=<tt>romfs/ObjectData/Kabehei.szs</tt>
|name1=Kabehei
|name1=Kabehei
|meaning1=Portmanteau of「壁」(''kabe'', wall) and「兵」(''hei'', soldier) or「塀」(''hei'', fence)
|meaning1=Portmanteau of「壁」(''kabe'', "wall") and「兵」(''hei'', "soldier") or「塀」(''hei'', "fence")
}}
}}


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|JapR=Donpyon
|JapR=Donpyon
|JapM=Portmanteau of「ドン」(''don'', onomatopoeia for crashing sound) and「ぴょん」(''pyon'', onomatopoeia for bouncing noise)
|JapM=Portmanteau of「ドン」(''don'', onomatopoeia for crashing sound) and「ぴょん」(''pyon'', onomatopoeia for bouncing noise)
|SpaE=Rocopión
|Chi=咚蹦<ref>https://www.ique.com/3ds/arej/adventure/index.html</ref><ref>https://www.nintendo.com.hk/3dland/adventure/index.html</ref>
|SpaEM=Portmanteau of "roca" (rock) and "copión" (copycat)
|ChiR=Dōngbèng
|Por=Paralélio
|ChiM=Transliteration of the Japanese name; possibly from「咚咚」(''Dōngdōng'', "Thwomp")
|PorM=Portmanteau of "parar" (to stop) and possibly the male given name "Hélio", as well as a rough homophone of "paralelo" (parallel)
|Dut=Wallop
|Fre=Passerapas
|Fre=Passerapas
|FreM=Contraction of "passeras pas" (won’t pass)
|FreM=Contraction of ''passeras pas'' ("will not pass")
|Dut=Wallop
|Ger=Kawummp
|GerM=Portmanteau of ''kawumm'' ("kaboom") and ''Wummp'' ("[[Whomp]]")
|Ita=Wallop
|Ita=Wallop
|Kor=폴짝쿵
|Kor=폴짝쿵
|KorR=Poljjak-Kung
|KorR=Poljjak-Kung
|KorM=Portmanteau of "폴짝폴짝" (''poljjak-poljjak'', onomatopoeia for bouncing) and "쿵쿵" (''Kung-kung'', Thwomp)
|KorM=Portmanteau of "폴짝폴짝" (''poljjak-poljjak'', onomatopoeia for bouncing) and "쿵쿵" (''Kung-kung'', "Thwomp")
|Ger=Kawummp
|Por=Paralélio
|GerM=Portmanteau of "kawumm" (kaboom) and "Wummp" ([[Whomp]])
|PorM=Portmanteau of ''parar'' ("to stop") and possibly the male given name "Hélio", as well as a rough homophone of ''paralelo'' ("parallel")
|Rus=Бабамс
|Rus=Бабамс
|RusR=Babams
|RusR=Babams
|RusM=Onomatopoeia for something hitting the ground
|RusM=Onomatopoeia for something hitting the ground
|Chi=咚蹦<ref>https://www.ique.com/3ds/arej/adventure/index.html</ref><ref>https://www.nintendo.com.hk/3dland/adventure/index.html</ref>
|SpaE=Rocopión
|ChiR=Dōngbèng
|SpaEM=Portmanteau of ''roca'' ("rock") and ''copión'' ("copycat")
|ChiM=Transliteration of the Japanese name; possibly from「咚咚」(''Dōngdōng'', Thwomp)
}}
}}



Revision as of 11:10, March 4, 2024

Wallop
Artwork of a Wallop, from Super Mario 3D Land
First appearance Super Mario 3D Land (2011)
Variants
Comparable

Wallops[1] are stone enemies in Super Mario 3D Land. They look like Whomps with small battlements on their heads and without arms. Their mouths resemble the mouths of Rhomps and later Grumblumps. Like Whomps, Wallops seem to be inspired by the Japanese mythological creature nurikabe, which block the path of travelers, just as Wallops do, but Wallops also bear a striking resemblance to Blocky from the Kirby series. Their name is a pun on "wall" and "wallop", meaning "to make a loud crushing noise".

Wallops first appear in World 3-1; they also appear in World 6-4, World 8-6, Special 3-5, Special 6-1, Special 8-4, and lastly Special 8-Crown. When the player is behind or a certain distance away from a Wallop, it stays dormant, with its pupils unlit and its feet retreated into its body. Once Mario or Luigi is in front of a Wallop, it attempts to block his way by mimicking his movements. A Wallop also jumps and slams the ground whenever Mario or Luigi jumps, after which the Wallop is unable to move for a few seconds, giving the player a chance to bypass it. By running in a direction and immediately turning the other way, Mario or Luigi can get past a Wallop without jumping. A Wallop can be defeated only from either Mario or Luigi turning into a statue using the Statue Leaf above or below the Wallop when it jumps.

Although no regular Wallops return in Super Mario 3D World, the game introduces a spiky variant known as Walleyes, which also attempt to block the player but cannot jump.

Profiles

  • Super Mario 3D Land European website bio: "Annoying enemies that copy Mario's every move. When you jump, they jump!"

Gallery

Additional names

Internal names

Game File Name Meaning

Super Mario 3D Land romfs/ObjectData/Kabehei.szs Kabehei Portmanteau of「壁」(kabe, "wall") and「兵」(hei, "soldier") or「塀」(hei, "fence")

Names in other languages

Language Name Meaning
Japanese ドンピョン[2]
Donpyon
Portmanteau of「ドン」(don, onomatopoeia for crashing sound) and「ぴょん」(pyon, onomatopoeia for bouncing noise)

Chinese 咚蹦[3][4]
Dōngbèng
Transliteration of the Japanese name; possibly from「咚咚」(Dōngdōng, "Thwomp")

Dutch Wallop
-
French Passerapas
Contraction of passeras pas ("will not pass")
German Kawummp
Portmanteau of kawumm ("kaboom") and Wummp ("Whomp")
Italian Wallop
-
Korean 폴짝쿵
Poljjak-Kung
Portmanteau of "폴짝폴짝" (poljjak-poljjak, onomatopoeia for bouncing) and "쿵쿵" (Kung-kung, "Thwomp")

Portuguese Paralélio
Portmanteau of parar ("to stop") and possibly the male given name "Hélio", as well as a rough homophone of paralelo ("parallel")
Russian Бабамс
Babams
Onomatopoeia for something hitting the ground

Spanish (NOE) Rocopión
Portmanteau of roca ("rock") and copión ("copycat")

References

  1. ^ von Esmarch, Nick. Super Mario 3D Land PRIMA Official Game Guide. Page 14.
  2. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario 3D Land section, page 181.
  3. ^ https://www.ique.com/3ds/arej/adventure/index.html
  4. ^ https://www.nintendo.com.hk/3dland/adventure/index.html