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'''Wallops'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide. Page 14.</ref> are stone enemies that appear in ''[[Super Mario 3D Land]]''. They look like [[Whomp]]s with small battlements on their heads and without arms. Their mouths resemble the mouths of [[Rhomp]]s and later [[Grumblump]]s. Their name is a pun on "wall," due to how Wallops look and behave like walls, and "wallop," which means "to make a loud crushing noise" or "a large attack or beating."
'''Wallops'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide. Page 14.</ref> are stone enemies that appear in ''[[Super Mario 3D Land]]''. They look like [[Whomp]]s with small battlements on their heads and without arms. Their mouths resemble the mouths of [[Rhomp]]s and later [[Grumblump]]s. Their name is a pun on "wall," due to how Wallops look and behave like walls, and "wallop," which means "to make a loud crushing noise" or "a large attack or beating."


When the player is behind or a certain distance away from a Wallop, it stays dormant, with its pupils unlit and its feet retreated into its body. Once the player is in front of a Wallop, it attempts to block their way by mimicking [[Mario]] or [[Luigi]]'s movements. A Wallop can also jump and slam the ground whenever Mario or Luigi [[jump]]s, after which the Wallop is unable to move for a few seconds, giving the player a chance to bypass it. By [[dash|running]] into a direction and immediately turning the other way, Mario or Luigi can get past a Wallop without jumping.
When the player is behind or a certain distance away from a Wallop, it stays dormant, with its pupils unlit and its feet retreated into its body. Once the player is in front of a Wallop, it attempts to block their way by mimicking [[Mario]] or [[Luigi]]'s movements. A Wallop can also jump and slam the ground whenever Mario or Luigi [[jump]]s, after which the Wallop is unable to move for a few seconds, giving the player a chance to bypass it. By [[dash|running]] in a direction and immediately turning the other way, Mario or Luigi can get past a Wallop without jumping.


Mario or Luigi can defeat Wallops by [[Statue Mario|turning into a statue]] using the [[Statue Leaf]] above or below them when they jump. They make their first appearance in [[World 3-1 (Super Mario 3D Land)|World 3-1]]; they also appear in [[World 6-4 (Super Mario 3D Land)|World 6-4]], [[World 8-6 (Super Mario 3D Land)|World 8-6]], [[Special 3-5]], [[Special 6-1]], [[Special 8-4]], and [[Special 8-Crown]].
Mario or Luigi can defeat Wallops by [[Statue Mario|turning into a statue]] using the [[Statue Leaf]] above or below them when they jump. They make their first appearance in [[World 3-1 (Super Mario 3D Land)|World 3-1]]; they also appear in [[World 6-4 (Super Mario 3D Land)|World 6-4]], [[World 8-6 (Super Mario 3D Land)|World 8-6]], [[Special 3-5]], [[Special 6-1]], [[Special 8-4]], and [[Special 8-Crown]].

Revision as of 01:17, October 30, 2023

Wallop
Artwork of a Wallop, from Super Mario 3D Land
A Wallop in Super Mario 3D Land
First appearance Super Mario 3D Land (2011)
Variants
Comparable
A Wallop near Mario in Super Mario 3D Land

Wallops[1] are stone enemies that appear in Super Mario 3D Land. They look like Whomps with small battlements on their heads and without arms. Their mouths resemble the mouths of Rhomps and later Grumblumps. Their name is a pun on "wall," due to how Wallops look and behave like walls, and "wallop," which means "to make a loud crushing noise" or "a large attack or beating."

When the player is behind or a certain distance away from a Wallop, it stays dormant, with its pupils unlit and its feet retreated into its body. Once the player is in front of a Wallop, it attempts to block their way by mimicking Mario or Luigi's movements. A Wallop can also jump and slam the ground whenever Mario or Luigi jumps, after which the Wallop is unable to move for a few seconds, giving the player a chance to bypass it. By running in a direction and immediately turning the other way, Mario or Luigi can get past a Wallop without jumping.

Mario or Luigi can defeat Wallops by turning into a statue using the Statue Leaf above or below them when they jump. They make their first appearance in World 3-1; they also appear in World 6-4, World 8-6, Special 3-5, Special 6-1, Special 8-4, and Special 8-Crown.

Profiles

Super Mario 3D Land

  • European Website Bio: "Annoying enemies that copy Mario's every move. When you jump, they jump!"

Gallery

Additional names

Internal names

Game File Name Meaning

Super Mario 3D Land Kabehei Kabehei Portmanteau of「壁」(kabe, wall) and「兵」(hei, soldier) or「塀」(hei, fence)

Names in other languages

Language Name Meaning
Japanese ドンピョン[2]
Donpyon
Portmanteau of「ドン」(don, onomatopoeia for crashing sound) and「ぴょん」(pyon, onomatopoeia for bouncing noise)

Chinese 咚蹦[3][4]
Dōngbèng
Transliteration of the Japanese name; possibly from「咚咚」(Dōngdōng, Thwomp)

Dutch Wallop
-
German Kawummps
Pun on "kawumm" (kaboom) and "Wummp" (Whomp)
Italian Wallop
-
Korean 폴짝쿵
Poljjak-Kung
Jump-and-Thwomp

Portuguese Paralélio
Pun on "paralelo" (parallel), "parar" (to stop), and possibly the given name "Hélio"
Russian Бабамс
Babams
Onomatopoeia for something hitting the ground

Spanish (NOE) Rocopión
Portmanteau of "roca" (rock) and "copión" (copycat)

Trivia

  • Like Whomps, Wallops seem to be inspired by the Japanese mythological creature nurikabe. Nurikabe block the path of travelers, just as Wallops do.
  • Wallops bear a striking resemblance to Blocky from the Kirby series.

References

  1. ^ von Esmarch, Nick. Super Mario 3D Land PRIMA Official Game Guide. Page 14.
  2. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario 3D Land section, page 181.
  3. ^ https://www.ique.com/3ds/arej/adventure/index.html
  4. ^ https://www.nintendo.com.hk/3dland/adventure/index.html