Ultra Machine: Difference between revisions

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[[Image:Ultra_Machine.png|frame|'''Ultra Machine''']]
{{minigame infobox
|image=[[File:Ultra_Machine.png]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''
|type=[[Nintendo Classics]]
|intro=''Hit 6/7/8/5/4''<br>''Play ball!''<br>''Game over!''
|info="''Batter up! Can you connect with the pitches? Watch for the change-up!''" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
|controls={{button|gba|A}}/{{button|gcn|A}} &ndash; Hit
|clear=5
}}
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
On the ''Grid'', the player needs to clear a minimum of 5 levels to pass this microgame.
==Gameplay==
==Gameplay==
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
*'''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
*'''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
*'''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.


* '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
==See also==
* '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
*[[One Hit Wonder]]
* '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies.


===Controls===
==Names in other languages==
{{button|gba|A}} - Swing bat
{{foreign names
|Jap=ウルトラマシン
|JapR=Urutora Mashin
|JapM=Ultra Machine
}}


{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{9-Volt & 18-Volt's microgames}}
[[Category:Microgames]]
{{WWIMM microgames}}
[[Category:Unlockables]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[it:Ultra Machine]]

Latest revision as of 10:12, April 24, 2024

Ultra Machine
Ultra Machine.png
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Nintendo Classics
Command(s) Hit 6/7/8/5/4
Play ball!
Game over!
Info "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
Controls A Button/A Button – Hit
Points to clear 5

Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.

Gameplay[edit]

In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.

  • 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
  • 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
  • 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.

As the speed increases, the player has to hit fewer balls.

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ウルトラマシン
Urutora Mashin
Ultra Machine