Super Mario Bros. 2

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Template:Articleabout Template:Infobox Super Mario Bros. 2 (Japanese name: Super Mario USA) is the second (fifth in Japan) game in the Super Mario Bros. series. It originally was for the Nintendo Entertainment System, but was subsequently ported to many other systems. The game was originally released in America on October 9, 1988; and in Europe on April 28, 1989. As a result of Japan already having Super Mario Bros.: The Lost Levels as its second installment of the Super Mario series, the game did not make its debut in the country until after the release of Super Mario World on July 14, 1992 (hence, making it Japan's fifth installment of the series).

Super Mario Bros. 2 initially started out as the prototype sequel to the original Super Mario Bros.[1]; however, it was scraped for unknown reasons during its development, and was replaced by Super Mario Bros.: The Lost Levels. Being that the game had went through some development, Nintendo created the game Yume Kōjō: Doki Doki Panic for the Famicom Disk System during its agreement with the Fuji Television company. The game was changed in order to fit with the theme of the mascots of the company and their adventure. Regardless, it used the same engine as the original developed Super Mario Bros. 2, and also kept some of the Mario elements such as the items and basic game play in its reference.

After Nintendo of America deemed that Super Mario Bros.: The Lost Levels as to being too difficult, Nintendo redeveloped Yume Kōjō: Doki Doki Panic back into a Super Mario Bros. game to be released in the countries outside of Japan. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan as well. After performing successful sales, Super Mario Bros. 2 has since been considered a classic Super Mario Bros. game around the world (including in Japan), and has since been released in many remakes including to being one of the Mario games featured in Super Mario All-Stars, and as well as having its own remake in Super Mario Advance.

Story

Artwork of the game, which is based on the box art of Yume Kōjō: Doki Doki Panic.

In the game, Mario, Luigi, Princess Toadstool and Toad travel through the world of Subcon, the world of dreams, which is ruled by the giant frog-like creature, Wart. They enter Subcon through a cave they find while on a picnic trip. They were called by the Subcons, who were captured by Wart. Wart had captured the Nightmare Machine, which controls all dreams. On the adventure, our heroes fight Wart's army, the 8 bits, and his generals, Birdo, Mouser, Clawgrip, Fry Guy, and Tryclyde.

After they reach Wart's Castle, one of the four heroes battles Wart with vegetables, which are flung from the Dream Machine, on the floor near Wart's platform, forcing them into his mouth to defeat him. After defeating him, the hero then advances to the next room where they free the Subcon fairies from a clogged jar. The Subcon fairies then fly around the hero and then the screen reveals a celebration ceremony. As Mario, Luigi, Toad and the Princess celebrate their victory, the Subcon fairies cheer for the heroes (while passing around the defeated body of Wart). Suddenly, the screen focuses on Mario as he wakes up for a brief moment before drifting back into a deep slumber. This concludes that the entire adventure appeared to be nothing more than a part of Mario's dream (though it is possible that the adventure took place before in reality). In the original Yume Kōjō: Doki Doki Panic, the setting is in a storybook where Wart kidnaps two children which the family tries to save.

Gameplay

File:Mario Treppe.PNG
Doorway to Subcon

Because the game was a clone of Yume Kōjō: Doki Doki Panic, it had little in common with the original Super Mario Bros. For example, in order to defeat enemies, the player could throw Vegetables at them, or jump on them, grab them and throw them away. However, there are elements in common with its predecessor. Many power-ups are similar to that in Super Mario Bros., such as the mushroom, although there is also an item called heart which has the same effect.

At the beginning of each level, the player could choose between the playable characters: Mario, Luigi, Toad and Princess Toadstool. When entering the next level or losing a life, he or she could select a different character again.

File:Luigi SMB TLL.png
A screenshot from the Nintendo Entertainment System version of Super Mario Bros. 2.

At the end of most levels of the game, the player fought Birdo. The player had to jump on the eggs that Birdo spat, grab them and throw them back, hitting Birdo three times to gain a crystal which opened the hawkmouth gate at the end of the level. There were several colors of Birdos: pink, which only spat eggs; red, which spat eggs and fireballs; green, which only spat fireballs. For the green Birdos, there were mushroom blocks nearby for the player to use instead. If the player gets 5 cherries a star will appear.

There were seven worlds in this game. The first six had three levels apiece, and the seventh had two. At the end of each world, the player encountered one of Wart's generals. Mouser was waiting at the end of World 1, Tryclyde in World 2, Mouser again in World 3, Fryguy in World 4, Clawgrip in World 5, Tryclyde again in World 6, and Wart himself at the end of World 7. This is modified in Super Mario Advance: first, Mouser does not appear in World 3, as instead the player instead encountered Robirdo. The second Mouser battle is instead moved to World 6, replacing the second Tryclyde fight.

Characters

Playable

File:Ani all2wave.gif
All the playable characters

Non-Playable

Enemies

*Returns in ''Mario'' games other than ''Super Mario Bros. 2'' remakes.
**Returns in ''Mario'' television shows.


Bosses

*Returns in ''Mario'' games other than ''Super Mario Bros. 2'' remakes.
**Returns in ''Mario'' television shows.

Remake Exclusive

  • Robirdo (Super Mario Advance version)

List of Levels

World Terrain Level Enemies found (first introduction in bold)
World 1 Grass 1 Shy Guy, Tweeter, Ninji, Hoopster, Pink Birdo
2 Pidgit, Beezo, Phanto, Ninji, Shy Guy, Snifit, Pink Birdo
3 Snifit, Shy Guy, Trouter, Ninji, Spark, Phanto, Tweeter, Mouser
World 2 Desert 1 Cobrat, Snifit, Shy Guy, Panser, Pink Birdo
2 Cobrat, Beezo, Shy Guy, Pokey, Panser, Ninji, Snifit, Red Birdo
3 Shy Guy, Beezo, Cobrat, Pokey, Tweeter, Phanto, Spark, Panser, Tryclyde
World 3 Grass 1 Shy Guy, Pidgit, Beezo, Panser, Red Birdo, Hawkmouth
2 Shy Guy, Ostro, Beezo, Tweeter, Porcupo, Red Birdo,
3 Albatoss, Bob-omb, Shy Guy, Ostro, Ninji, Spark, Snifit, Phanto, Tweeter, Panser, Ninji, Mouser
World 4 Ice / Snow 1 Flurry, Trouter, Shy Guy, Autobomb,
2 Beezo, Flurry, Snifit, Shy Guy, Autobomb, Porcupo, Red Birdo,
3 Pink Birdo, Flurry, Shy Guy, Phanto, Beezo, Fryguy, Mini Fryguy
World 5 Grass (night) 1 Shy Guy, Ostro, Panser, Trouter, Gray Birdo,
2 Bob-omb, Hoopster, Shy Guy, Ostro, Porcupo, Panser, Ninji, Beezo, Shifit, Trouter, Red Birdo,
3 Albatoss, Bob-omb, Panser, Spark, Shy Guy, Snifit, Pidgit, Red Birdo, Clawgrip
World 6 Desert 1 Cobrat, Shy Guy, Pokey, Panser, Phanto, Green Birdo,
2 Albatoss, Panzer, Beezo, Green Birdo,
3 Shy Guy, Pokey, Cobrat, Bob-omb, Ninji, Hoopster, Snifit, Red Birdo, Tryclyde
World 7 Cloud 1 Albatoss, Bob-omb, Ninji, Shy Guy, Spark, Tweeter, Snifit, Hoopster, Gray Birdo,
2 Snifit, Ninji, Shy Guy, Bob-omb, Panser, Spark, Tweeter, Red Birdo, Phanto, Wart

Development

Super Mario Bros. 2's genesis came about in 1987, when Nintendo of America got its first look at the Japanese version of Super Mario Bros. 2. Nintendo of America believed that Super Mario Bros. 2, which was a slightly altered version of the first Super Mario Bros. game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world.

To deal with this, Nintendo commissioned a new Mario game to be made for the US/International market, which would be made by way of porting the popular Famicom Disk System game Yume Kōjō: Doki Doki Panic and modifying it to feature Mario and his friends as playable characters. The game would furthermore be released in Japan during the wait for Super Mario Bros. 3 under the name "Super Mario USA".

Regardless of its similarities to Yume Kōjō: Doki Doki Panic, Super Mario Bros. 2 in fact started out as the original Super Mario Bros. 2 developed by Kensuke Tanabe, a developer of Nintendo. The prototype Super Mario Bros. 2 emphasized on vertically scrolling levels and throwing blocks. Notably, it was originally intended to be a two player co-op game allowing players to toss each other around. However, the prototype was initially considered to not being fun, and was scrapped instead. Some time later, Tanabe received instruction to use the Yume Kojo mascots in a game by the Fuji Television Company, and has since redeveloped the prototype as Yume Kōjō: Doki Doki Panic.

Many characters and abilities from Super Mario Bros. 2 later reappeared in the Super Mario series. Peach's occasional ability to hover in midair and pull vegetables from the ground (Super Smash Bros. Melee), for example, originates from this modified version of Nintendo's Arabian adventure. Toad's nimbleness (as seen from the Mario Kart series where he is a fast driver and his running speed in Mario Sports Mix) could also have been influenced from this game. Shy Guys, Snifits, Bob-ombs, Pokeys, and Birdo were also introduced and would later be incorporated into later Mario games. Wart, the main villain, never reappeared in a video game, but has made an appearance in the Nintendo Comics System and has been mentioned in later games. He did, however, appear in The Legend of Zelda: Link's Awakening under his Japanese name, "Mamu", as an ally.

Remakes and Ports

File:Smb2title.gif
The Super Mario Bros. 2 Title Screen.
  • In Japan, the American Super Mario Bros. 2 was eventually re-released under the name Super Mario USA. It was marketed as the American Super Mario Bros. 2, and the game is unaltered save for the title screen. As such, the cast uses the characters' English names (in the manual, their Yume Kōjō: Doki Doki Panic names are also included). Super Mario USA is also the name of the game in the Korean Virtual Console version.[2]
  • The game was ported to the American arcade machine, the Nintendo Playchoice-10.
  • It was later ported to the Super Nintendo Entertainment System as a part of Super Mario All-Stars and Super Mario All-Stars + Super Mario World, and it was also included in the Wii re-release of the compilation game, Super Mario All-Stars - 25th Anniversary Edition. The All-Stars version of Super Mario Bros. 2 possessed updated graphics.
  • The NES version of the game was released on the Wii Virtual Console for 500 points in 2007.
  • Super Smash Bros. Brawl features masterpieces, short demos of games. One unlockable Masterpiece is Super Mario Bros. 2. Here, the player starts out with Peach immediately (however, it is possible to switch to a different character if the player get a Game Over before they are forced to quit the game). To unlock it, one must win 5 brawls with Peach.

Super Mario Advance

Template:Redirectshere Template:Redirectshere Template:Infobox Super Mario Advance is a remake of Super Mario Bros. 2 made for the handheld game system Game Boy Advance, and released in 2001. Like the Super Mario All-Stars port, Super Mario Advance had updated graphics, as well as many other changes from the original, listed below.

List of Changes

  • Voices for Mario, Luigi, Princess Peach, Toad, and the bosses were added.
  • An unknown voice shouts "Choose a player!" at the appearance of the character select screen.
  • A circular character select screen is shown, instead of Mario, Luigi, Peach, and Toad having to line up in a row.
  • The game can be saved after every level.
  • A point system has been added. Players get more points for making one thrown object hit lots of enemies. If enough enemies are hit, an extra life will be awarded.
  • Enemies no longer reappear after they are defeated unless characters reenter the area (even if they were previously in the Subspace).
  • Level 1-1 has some differences, mainly clouds has been added in places and the first part was moved to the right along with clouds.
  • The insides of vases were changed and so did the music inside the vases.
  • Starting the level, the player starts out with only one heart filled in the heart meter.
  • Hearts appear much more frequently than in the original. Whenever three or more vegetables or enemies are involved in a collision, a heart appears. Also, hearts can be pulled out of the ground.
  • An extra mushroom was added per level.
  • In each level, there are five red Ace Coins. If all are collected, the player receives an extra life, and the level gets a star on it on the map screen.
  • Red Shells were made larger, and they now bounce off walls and yield hearts whenever they collide with enemies. They also now take longer to pick up, and appeared in a little more levels. They can now hurt players, however.
  • Carrots now appear as items helping the heroes get to higher places.
  • More enemies were added in the game.
    • Robirdo, a new boss, replaces Mouser as the boss of World 3.
    • Mouser replaced Tryclyde as the boss of World 6. As a result, Tryclyde only appears once in the game.
  • Giant Vegetables, Shy Guys, Ninjis and POW Blocks were all added.
    • The voluminous vegetables take a long time to pull out of the ground, but function normally otherwise (apart from having a larger area to hit enemies with).
    • The giant enemies take a long time to pick up, and whenever they are thrown or involved in a collision, they yield a heart.
    • The Giant POW Blocks bounce several times, each time having the effect of a normal block.
Yoshi Challenge
Mario finding the first hidden Yoshi Egg.
  • When the game is finished, a new "Yoshi's Challenge" mode appears. Now, there are two eggs hidden in Subspace in each level, and the player must find and collect them all.
  • Some things in the game, such as the Subspaces, were completely changed in art.
  • Phantos now make noises when they move around the screen. Also, when the player throws the key down or loses a life, they exit the screen while moving forward, making them appear considerably larger than usual.
  • It is possible to remove Green and Red Birdo's Ribbon by jumping on them and picking it up, the player could either throw it away, or put it back on Birdo by throwing it back at them.
  • Clawgrip is now spelled correctly in the cast list; in previous versions, it was misspelled as "Clawglip." The Japanese release of this game, however, does not have the error corrected.
  • Luigi's overalls are now a similar color to Mario's, in the SNES remakes, they are purple.
  • Touching a Spark will make the screen flash for a brief second.
  • Fryguy and Clawgrip's origins are seen before the heroes battle them. Fryguy was a pair of eyes, while Clawgrip was a normal Sidestepper.
  • Birdo's and Ostro's names are now placed underneath the correct profile art during the credits, unlike the original or the Super Mario All-Stars version.

Voice Cast

References to Other Games

  • Donkey Kong: Clawgrip tosses rocks in a very similar manner to the way Donkey Kong tossed barrels. Also, Clawgrip frequently bangs his chest like a gorilla.
  • Mario Bros.: POW Blocks appear as usable items. In the remake, Super Mario Advance, Clawgrip was revealed to be a Sidestepper.
  • Super Mario Bros.: The Starman power-up appears in the game, as well as a remix of the main Super Mario Bros. theme in Subspace. Also, the Super Mushroom item, which originated from this game, was in Super Mario Bros. 2, as well as the ability to shrink once the player is down to one heart point. Also, the ability to run by holding down the B Button button is exclusive to the Mario series, and wasn't present in Doki Doki Panic. The title theme is a remix for the music in the underwater levels and the sub-space theme is the original theme used in the overworld levels of this game.
  • Super Mario Bros.: The Lost Levels: Players can choose which character to operate though this is a coincidence with Yume Kōjō: Doki Doki Panic. Luigi being a higher jumper than Mario is re-established when he replaced Mama's sprite in what may be a deliberate move by the developers.

References in Later Games

  • Super Mario Bros. 3: Bob-ombs return here and act the same way as Super Mario Bros. 2.
  • Wario's Woods: Toad's superhuman strength returns in this game. Additionally, he picks up, carries, and throws his enemies in a similar fashion to the style presented in Super Mario Bros. 2. Some enemies such as the Spud also vaguely resemble the vegetables from Super Mario Bros. 2. Birdo also makes her first reappearance in the Mario series through this game.
  • Super Smash Bros. Melee: A Super Mario Bros. 2-themed stage is selectable, and Birdo frequently appears at the very right, spitting eggs at the player. This stage also plays the theme song that's played throughout all the outside stages in the game, as well as the boss music (during Sudden Death matches). Also, Princess Toadstool's moveset (floating and picking vegetables) was directly inspired by this game. Also, there's trophies of Birdo, Pidgit, and the vegetables.
  • Super Mario 64 DS: Luigi's scuttle jump appears to have been influenced by his jumping style from Super Mario Bros. 2.
  • Mario Hoops 3-on-3: The final victory theme is a remix of the ending of Super Mario Bros. 2.
  • Super Paper Mario: Francis mentioned having a comic called, "Cybort Wart", which is clearly a reference to Wart. Also, there were Sammer Guys by the names of "Squatting Birdo" and "Guy Who Fry", references to Birdo and Fryguy, respectively.
  • Super Smash Bros. Brawl: As with Melee, Peach contained the same moveset, and there's another trophy of Birdo. Also, Wart and Birdo's names appear in the random name selection. Finally, the game is available as trial game, or Masterpiece, to play. The character the trial starts out with is Peach, (but it is possible to play as another character if one gets a Game Over before the trial ends) also Peach can pull out vegetables from the ground and can throw it her opponents.
  • New Super Mario Bros. Wii: The way the characters are able to pick up the items, such as the POW Block.
  • Mario vs. Donkey Kong: Mini-Land Mayhem!: Remixes of the Overworld Theme, Life Lost Theme, Boss Theme, and Boss Victory Theme is heard in World 1.
  • Super Mario Galaxy 2: Luigi's triple jump may be based on his jumps from Super Mario Bros. 2.
  • Mario Sports Mix: Toad's throwing animations appear to be influenced from this game. Additionally, Toad's high running speed returns in Mario Sports Mix.

Notable Mistakes And Errors

The ending credits were developed poorly. Birdo's and Ostro's names were swapped, and several of the enemies' names were changed: Hoopster was labeled Hoopstar; Clawgrip was Clawglip; and Tryclyde was Triclyde. Also, the enemy Whale did not appear in the ending credits. These errors remained in Super Mario All-Stars, but were fixed in Super Mario Advance.

Beta elements

Main article: Super Mario Bros. 2/Beta elements

Glitches

Main article: Super Mario Bros. 2/Glitches

Critical Reception

Super Mario Bros. 2 has been received positively, with IGN editor Lucas Thomas praising the graphics, sound and replay value [3], although he insisted that Western gamers could have gotten into the Japanese version of the game. Gamespot critic Alex Navarro agreed, and commented that the game "...shows that veering from the beaten path of a franchise's standard game design isn't always a bad idea"[4]. Other journalists were more critical, with gaming site ScrewAttack calling it the 9th worst Mario game of all time, due to the fact that it was too much of a departure from its predecessor [5].

The game placed 47th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[6]. It also placed 81st in the 200th Issue of GameInformer's "Top 200 Games of All Times". As for sales, it's the third best-selling NES game, with 10 million copies sold worldwide.

Media

Gallery

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Quotes

  • "Uprooting and lifting things as you played gave the game a new feel. It was released in Japan as Super Mario USA." — Shigeru Miyamoto, Super Mario History 1985-2010 Booklet
  • "The basic controls have a very free, silly feeling to them that I absolutely love." — Takashi Tezuka, Super Mario History 1985-2010 Booklet
  • "I adjusted the sounds of the NES to make it sound like a lot of different instruments were being played." — Koji Kondo, Super Mario History 1985-2010 Booklet

See Also

Trivia

  • This is the first game to have Princess Toadstool and Toad as playable characters.
  • Interestingly, the Super Mario Bros. 2 manual mistakenly used a few sprites from Doki Doki Panic, such as the Phantos' original form, a magic lamp (which eventually became the Magic Potion), and a heart (which became the Mushroom power-up).
  • During the ending celebration sequence in the NES version, there are common mistakes in the number of levels each hero completes.

External links

References

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