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[[File:Mario Party Island Tour Dead End Space.png|300px|thumb|right|[[Mario]] about to land on the final Dead-End Space in [[Perilous Palace Path]].]]
{{space infobox
The '''Dead-End Space''' (called the '''Dead End Space''' in the PAL release) is a kind of [[Space (Mario Party series)|space]] in ''[[Mario Party: Island Tour]]''. It appears in [[Perilous Palace Path]], [[Shy Guy's Shuffle City]], and [[Bowser's Peculiar Peak]]. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.
|image=[[File:MP10 SpaceSpecialEvent.png|104px]]
|purpose=Forces the player to stop for an event.
|first_appearance=''[[Mario Party: Island Tour]]'' ([[List of games by date#2013|2013]])
}}
[[File:Mario Party Island Tour Dead End Space.png|thumb|left]]
The '''Special Event Space''' (known as the '''Dead-End Space''' in ''Mario Party: Island Tour'' and parsed as '''Dead End Space''' in the British English version of said game) is a kind of [[Space (Mario Party series)|space]] in ''[[Mario Party: Island Tour]]'' and ''[[Mario Party 10]]''.


In Perilous Palace Path, it appears three times:
In ''Mario Party: Island Tour'', the space appears in [[Perilous Palace Path]], [[Shy Guy's Shuffle City]], and [[Bowser's Peculiar Peak]] as the very last space of each board. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.
#Near the start, a [[Thwomp]] is blocking the way and the bridge is lifted up. The players must choose one of the three switches to pass. If they choose the right switch, the bridge will go down, allowing the players to pass over, but if they choose the wrong one, the bridge won't go down and they will be smashed by the Thwomp, forced to stop there for a turn and retry it the next turn (if none cleared it). If both of the fake switches are pressed, the next player to get to the bridge will win automatically.
#At around the midway point, the player will face a [[Goomba Tower]]. It will spin and the player must choose when to stop it. If lucky, they will continue to the normal path, but if unlucky, they will be deviated to a lava zone, which rejoins the normal one after a while.
#At the end the player must face a [[Whomp]]. They must roll a 6 to defeat it and win the game. If a lower number is rolled, the Whomp still takes damage, but squishes the player. They try again on their next turn. The next time the player challenges the Whomp, the number they need to roll decreases.


In Shy Guy's Shuffle City, it only appears at the end. The player must choose a card, consisting of two cards that let the player win and the other six, labeled, "Sorry!," make the player go back three spaces. The cards are randomized each time and if an incorrect card was picked last time, the number of cards to choose to win decrease.
In Perilous Palace Path, it appears at the end where the player must face a [[Whomp]]. They must roll a 6 to defeat it and win the game. If a lower number is rolled, the Whomp still takes damage, but squishes the player. They try again on their next turn. The next time the player challenges the Whomp, the number they need to roll decreases.


Bowser's Peculiar Peak features two Dead-End Spaces:
In Shy Guy's Shuffle City, the player must choose a card, consisting of two cards that let the player win and the other six, labeled, "Sorry!," make the player go back three spaces. The cards are randomized each time and if an incorrect card was picked last time, the number of cards to choose to win decrease.
#The first space is the Bowser Blockade. The player has to choose one of two plungers. One of them does nothing. The other makes the blockade explode, forcing the player who blew up the blockade to go through. After that, the Dead-End Space has no effect. If a player picks the plunger that doesn't blow up the blockade, the next time they try again, the plungers may sometimes be switched around.
#The final space, unlike the others, has the player face Bowser in the Bowser Challenge. If they roll a 1, 2, or 3, Bowser will just hammer out that platform, but if they roll a 4, 5, 6, or any number already rolled before, Bowser will hammer out the unlucky player, resulting in their loss.


Dead-End Spaces look and behave identically to the [[Captain Event Space]]s in ''[[Mario Party 9]]''.
Bowser's Peculiar Peak's Dead-End Space has the player encounter Bowser in the Bowser Challenge at the end of the board. If the player rolls a 1, 2, or 3, Bowser smacks out that number of platforms the player is standing on, but if they roll a 4, 5, 6, or any number already rolled before, Bowser hammers out the player, resulting in their loss.
 
In ''Mario Party 10'', only one Special Event Space appears in the entire game in [[Chaos Castle]], replacing the normal Homestretch! event and leading the player to the third segment of the board.
 
Special Event Spaces look and behave identically to the [[Captain Event Space]]s in ''[[Mario Party 9]]''.
 
==Gallery==
<gallery widths="104">
MPIT SpaceDeadEnd.png|''Mario Party: Island Tour''
MP10 SpaceSpecialEvent.png|''Mario Party 10''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=SPイベントマス
|JapR=SP Ibento Masu
|JapM=SP Event Space
|Ita=Spazio arresto
|ItaM=Stop space
}}


{{MPIT}}
{{MPIT}}
[[Category:Spaces]]
{{MP10}}
[[Category:Mario Party: Island Tour]]
[[Category:Mario Party: Island Tour spaces]]
[[Category:Mario Party 10 spaces]]

Latest revision as of 16:38, November 21, 2023

Special Event Space
Special Event Space from Mario Party 10
Purpose Forces the player to stop for an event.
First appearance Mario Party: Island Tour (2013)
Mario about to land on the last Dead-End Space on Perilous Palace Path.

The Special Event Space (known as the Dead-End Space in Mario Party: Island Tour and parsed as Dead End Space in the British English version of said game) is a kind of space in Mario Party: Island Tour and Mario Party 10.

In Mario Party: Island Tour, the space appears in Perilous Palace Path, Shy Guy's Shuffle City, and Bowser's Peculiar Peak as the very last space of each board. When the player passes on the space, they are forced to stop until they clear an event, after which the space will allow the player to continue progressing.

In Perilous Palace Path, it appears at the end where the player must face a Whomp. They must roll a 6 to defeat it and win the game. If a lower number is rolled, the Whomp still takes damage, but squishes the player. They try again on their next turn. The next time the player challenges the Whomp, the number they need to roll decreases.

In Shy Guy's Shuffle City, the player must choose a card, consisting of two cards that let the player win and the other six, labeled, "Sorry!," make the player go back three spaces. The cards are randomized each time and if an incorrect card was picked last time, the number of cards to choose to win decrease.

Bowser's Peculiar Peak's Dead-End Space has the player encounter Bowser in the Bowser Challenge at the end of the board. If the player rolls a 1, 2, or 3, Bowser smacks out that number of platforms the player is standing on, but if they roll a 4, 5, 6, or any number already rolled before, Bowser hammers out the player, resulting in their loss.

In Mario Party 10, only one Special Event Space appears in the entire game in Chaos Castle, replacing the normal Homestretch! event and leading the player to the third segment of the board.

Special Event Spaces look and behave identically to the Captain Event Spaces in Mario Party 9.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese SPイベントマス
SP Ibento Masu
SP Event Space

Italian Spazio arresto
Stop space