Rock (DK series)

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This article is about the items from DK: King of Swing. For the terrain from the Mario Golf series, see List of golfing terms § Rock.
Not to be confused with Boulder.
DKKOSRock.png

Rocks are throwable objects in DK: King of Swing and DK: Jungle Climber. They are usually found near pegs or Peg Boards, often right next to them. Rocks first appear in the level Necky's Canyon. Donkey Kong or Diddy Kong can pick up and hold a rock with their left or right hand when the player holds L Button or R Button respectively. The Kong can hold a rock while swinging from a peg with the opposite hand. The Kong can throw the rock if the player stops holding one of the shoulder buttons, depending on which hand the Kong holds the rock in.

Rocks can be used to break a barrel or to defeat an enemy, although a rock breaks once it hits something. Rocks are featured in the boss fight against Fire Necky, and they start as fireballs spit by Fire Necky, which shortly crystallize into rocks. The Kong must pick up a rock and throw it at Fire Necky to attack it. In Ice Castle, there are Kremlings that pick up and throw rocks at Donkey Kong.

Rocks also appear in multiple 3D Super Mario platformers starting with Super Mario 3D Land. In these games they are usually stuck in the ground but pop out upon coming in contact with the player. Afterward, touching one will make Mario or anyone else being played as kick it, knocking it backwards and eventually braking it. In Super Mario Odyssey, the can be picked up by pressing Y beside them. Some of them can even contain Power Moons, which is indicated by them glowing after kicking them out of the ground. These take longer to brake, but can be broken instantly by running into them while holding another rock.

Profiles and descriptions

  • DK: King of Swing instruction booklet (page 15): "To throw a rock, grab it with the L Button or R Button Buttons and then release it. Rocks can be used to kill enemies and smash open barrels."