The Final Trial: Zip Track Dash: Difference between revisions

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{{DEFAULTSORT:Final Trial: Zip Track Dash}}
{{DEFAULTSORT:Final Trial: Zip Track Dash}}
{{more images|screenshots of 10-flower coin locations}}
{{level infobox
{{level infobox
|image=[[File:SMBW The Final Trial Zip Track Dash.jpg|250px]]
|image=[[File:SMBW The Final Trial Zip Track Dash.jpg|250px]]
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|world=[[Shining Falls]]
|world=[[Shining Falls]]
|difficulty=★★★
|difficulty=★★★
|powerup=[[Super Mushroom]]
|wonder=Turns the player into a [[Hoppycat]]
|wonder=Turns the player into a [[Hoppycat]]
|before=[[The Midway Trial: Hop to It|<<]]
|before=[[The Midway Trial: Hop to It|<<]]
|after=[[Royal Seed Mansion|>>]]
|after=[[Royal Seed Mansion|>>]]
}}
}}
'''The Final Trial: Zip Track Dash''' is the final regular level in [[Shining Falls]] in ''[[Super Mario Bros. Wonder]]''. As the name suggests, the level has a lot of [[Zip Track]]s.
'''The Final Trial: Zip Track Dash''' is the final regular level in [[Shining Falls]] in ''[[Super Mario Bros. Wonder]]''. As the name suggests, the level has a lot of [[Zip Track]]s. It is unlocked after clearing [[The Midway Trial: Hop to It]], and requires ten [[Wonder Seed]]s from Shining Falls to enter. Its own completion unlocks [[Royal Seed Mansion]], but only if the real exit is found. This course houses two Wonder Seeds and has a difficulty of three stars.


==Layout==
==Layout==
{{rewrite-expand|section=y|reason=specify layout}}
{{rewrite-expand|section=y|reason=specify layout}}
The player starts on a platform, and must ride [[Zip Track]]s to progress through the level. The [[Checkpoint Flag]] then appears, followed by more Zip Tracks. The player needs to get the [[Wonder Flower]] and stay at the top of the level in order to reach the actual exit that will award them the [[Wonder Seed]] and unlock the [[Royal Seed Mansion]]. Otherwise, they will reach a wrong exit.
The players start on a platform, and must ride [[Zip Track]]s to progress through the level. The [[Checkpoint Flag]] then appears, followed by more Zip Tracks. The players must collect the [[Wonder Flower]] on top of a Zip Track. This turns the players into their [[Hoppycat Mario|Hoppycat forms]]. The players must time their jumps correctly to land on Zip Tracks. They then must collect the [[Wonder Seed]] to end the [[Wonder Effect]]. A few more Zip Tracks transport the players to the [[Goal Pole]]. This is the real exit for the course.
 
If the Wonder Flower is avoided, the players will travel along lots of Zip Tracks while dodging [[Smogrin]]s while jumping over gaps. The players will reach a [[Checkpoint Flag]] along the way too. Ultimately, the players will end up at a fake exit, and will not be able to progress onward to Royal Seed Mansion.


==10-flower coins==
==10-flower coins==
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*'''10-flower coin 3''': The player must travel until the end of a Zip Track to collect it, then jump onto the next Zip Track to avoid falling into the [[Pit]].
*'''10-flower coin 3''': The player must travel until the end of a Zip Track to collect it, then jump onto the next Zip Track to avoid falling into the [[Pit]].


==Wonder Effect==
<gallery>
The player must collect the [[Wonder Flower]] on top of a Zip Track. This turns the player into [[Hoppycat Mario|their Hoppycat form]]. The player must time their jumps correctly to land on Zip Tracks. They then must collect the [[Wonder Seed]] to end the [[Wonder Effect]].
SMBW The Final Trial Zip Track Dash first 10-flower coin.jpg|First 10-flower coin
 
SMBW The Final Trial Zip Track Dash second 10-flower coin.jpg|Second 10-flower coin
==Primary power-up==
SMBW The Final Trial Zip Track Dash third 10-flower coin.jpg|Third 10-flower coin
*[[Super Mushroom]]
</gallery>


==Talking Flower quotes==
==Talking Flower quotes==
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*"''GOOOOOOOO!''"
*"''GOOOOOOOO!''"
*"''Excellent!''"
*"''Excellent!''"
*"''What?!''"
**"''Where'd you come from?!''" (if the player reaches the main Goal Pole without obtaining the Wonder Flower)<ref>[https://www.youtube.com/watch?v=ewxr-5XFtzg&t=134s 10 Cool Things you might not know in Super Mario Bros. Wonder (Part 5)]</ref>


==Gallery==
==Gallery==
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|JapR=Saishū shiren! Bakusō! Dasshu Rēru
|JapR=Saishū shiren! Bakusō! Dasshu Rēru
|JapM=Final trial! Racing noisily! Zip Tracks
|JapM=Final trial! Racing noisily! Zip Tracks
|ChiT=最終考驗! 暴衝! 衝刺路軌
|ChiTM=Final Trial! Running Recklessly! Dash Rails
|Dut=De laatste proef: Op volle snelheid!
|DutM=The final trial: At full speed!
|Fre=Épreuve finale de vitesse sur rail
|Fre=Épreuve finale de vitesse sur rail
|FreM=Final speed trial on tracks
|FreM=Final speed trial on tracks
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|GerM=Final test: Don't dawdle!
|GerM=Final test: Don't dawdle!
}}
}}
==References==
<references/>


{{SMBW levels}}
{{SMBW levels}}
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

Revision as of 16:27, April 27, 2024

Level
The Final Trial: Zip Track Dash
Screenshot of The Final Trial: Zip Track Dash
World Shining Falls
Game Super Mario Bros. Wonder
Difficulty ★★★
Primary power-up Super Mushroom
Wonder Effect Turns the player into a Hoppycat
<< Directory of levels >>

The Final Trial: Zip Track Dash is the final regular level in Shining Falls in Super Mario Bros. Wonder. As the name suggests, the level has a lot of Zip Tracks. It is unlocked after clearing The Midway Trial: Hop to It, and requires ten Wonder Seeds from Shining Falls to enter. Its own completion unlocks Royal Seed Mansion, but only if the real exit is found. This course houses two Wonder Seeds and has a difficulty of three stars.

Layout

It has been requested that this section be rewritten and expanded to include more information. Reason: specify layout

The players start on a platform, and must ride Zip Tracks to progress through the level. The Checkpoint Flag then appears, followed by more Zip Tracks. The players must collect the Wonder Flower on top of a Zip Track. This turns the players into their Hoppycat forms. The players must time their jumps correctly to land on Zip Tracks. They then must collect the Wonder Seed to end the Wonder Effect. A few more Zip Tracks transport the players to the Goal Pole. This is the real exit for the course.

If the Wonder Flower is avoided, the players will travel along lots of Zip Tracks while dodging Smogrins while jumping over gaps. The players will reach a Checkpoint Flag along the way too. Ultimately, the players will end up at a fake exit, and will not be able to progress onward to Royal Seed Mansion.

10-flower coins

As the Wonder Flower is on a different path from the second 10-flower coin, it is impossible to collect both in a single run-through.

  • 10-flower coin 1: The player must drop onto the first 10-flower coin, which is on a Zip Track, below the first Zip Track where the player should travel on the bottom.
  • 10-flower coin 2: The player must ride on a Zip Track after the Wonder Flower without activating it, and drop onto the 10-flower coin.
  • 10-flower coin 3: The player must travel until the end of a Zip Track to collect it, then jump onto the next Zip Track to avoid falling into the Pit.

Talking Flower quotes

  • "Off you go!"
  • "Woooooo!"
  • "Zooooom!"
  • "Awesome!"
  • "See ya later!"
  • "GO!" (repeatedly)
  • "GOOOOOOOO!"
  • "Excellent!"
  • "What?!"
    • "Where'd you come from?!" (if the player reaches the main Goal Pole without obtaining the Wonder Flower)[1]

Gallery

Names in other languages

Language Name Meaning
Japanese 最終さいしゅう試練しれん爆走ばくそう!ダッシュレール
Saishū shiren! Bakusō! Dasshu Rēru
Final trial! Racing noisily! Zip Tracks

Chinese (traditional) 最終考驗! 暴衝! 衝刺路軌

Final Trial! Running Recklessly! Dash Rails

Dutch De laatste proef: Op volle snelheid!
The final trial: At full speed!
French Épreuve finale de vitesse sur rail
Final speed trial on tracks
German Abschlusstest: Nicht trödeln!
Final test: Don't dawdle!

References