Ultra Machine: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image = [[File:Ultra_Machine.png]] | |image=[[File:Ultra_Machine.png]] | ||
| | |appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]'' | ||
|type = [[Nintendo Classics]] | |type=[[Nintendo Classics]] | ||
|info = '' | |intro=''Hit 6/7/8/5/4''<br>''Play ball!''<br>''Game over!'' | ||
|controls = {{button|gba|A}} – Hit | |info="''Batter up! Can you connect with the pitches? Watch for the change-up!''" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only) | ||
|clear = 5 | |controls={{button|gba|A}}/{{button|gcn|A}} – Hit | ||
|clear=5 | |||
}} | }} | ||
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. | '''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end. | ||
==Gameplay== | ==Gameplay== | ||
In this game, the player acts as a batter, where | In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame. | ||
*'''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight. | |||
*'''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high. | |||
*'''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies. | |||
As the speed increases, the player has to hit fewer balls. | |||
==See also== | |||
*[[One Hit Wonder]] | |||
* | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=ウルトラマシン | |Jap=ウルトラマシン | ||
|JapR=Urutora Mashin | |JapR=Urutora Mashin | ||
|JapM=Ultra Machine}} | |JapM=Ultra Machine | ||
{{WWIMM | }} | ||
{{9-Volt & 18-Volt's microgames}} | |||
{{WWIMM microgames}} | |||
[[Category:WarioWare, Inc.: Mega Party Game$!]] | [[Category:WarioWare, Inc.: Mega Party Game$!]] | ||
[[Category:WarioWare, Inc.: Mega Microgame$! | [[Category:WarioWare, Inc.: Mega Microgame$! microgames]] | ||
[[it:Ultra Machine]] |
Revision as of 10:12, April 24, 2024
Ultra Machine | |
---|---|
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! |
Type | Nintendo Classics |
Command(s) | Hit 6/7/8/5/4 Play ball! Game over! |
Info | "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only) |
Controls | / – Hit |
Points to clear | 5 |
Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.
Gameplay
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
- 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
- 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
- 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.
See also
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ウルトラマシン Urutora Mashin |
Ultra Machine |