Fall: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 6: Line 6:


===Enemies===
===Enemies===
Various enemies have their appearance changed in Fall. This change affects everywhere else in the game enemies appear in, in-game or on menus. This change only affects their look, thus they will continue to act the same. [[Galoomba]]s will be coloured yellow and wear sunglasses, [[Pokey]] segments will turn into small saws, [[Jumping Piranha Plant]]s turn into [[Jumping Pumpkin Plant]]s, [[Bullet Bill]]s turn into [[Pidgit Bill]]s, all [[Koopa Troopa]]s become [[Mask Koopa]]s, all [[Koopa Paratroopa]]s become [[Para Mask Koopa]]s, and all [[Kamikaze Koopa]]s have their multicoloured shell transformed into a multicoloured Mario mask shells.
Various enemies have their appearance changed in Fall. This change affects everywhere else in the game enemies appear in, in-game or on menus. This change only affects their look, thus they will continue to act the same. [[Galoomba]]s will be coloured yellow and wear sunglasses, [[Pokey]] segments will turn into small saws, [[Jumping Piranha Plant]]s turn into [[Jumping Pumpkin Plant]]s, [[Bullet Bill]]s turn into [[Pidgit Bill]]s, all [[Koopa Troopa]]s become [[Mask Koopa]]s, all [[Koopa Paratroopa]]s become [[Para Mask Koopa]]s, and  


Overworld palettes invert Green to Brown and Brown to Green, but water do not change palette; (beating Special World).
* Overworld palettes invert Green to Brown and Brown to Green, but water do not change palette; (beating Special World).
Galoombas will be yellow and wear sunglasses (SMA2 only).
* Galoombas will be yellow and wear sunglasses (SMA2 only).
All Koopa (Para)Troopas become (Para) Mask Koopa Troopas.
* All Koopa (Para)Troopas become (Para) Mask Koopa Troopas.
(Jumping) Piranha Plants become (Jumping) Pumpkin Plants
* (Jumping) Piranha Plants become (Jumping) Pumpkin Plants
Bullet Bills become Pidgit Bills. In SMW only, there is a quirk that causes the diagonal and vertical Bullet Bills of Vanilla Dome 4 do not change.
* Bullet Bills become Pidgit Bills. In SMW only, there is a quirk that causes the diagonal and vertical Bullet Bills of Vanilla Dome 4 do not change.
Pokeys' segments turn into saws (SMA2 only).
* Pokeys' segments turn into saws (SMA2 only).
All Green Mask Koopas and their shells become Yellow, with exception for Para Mask Troopas.
* All Green Mask Koopas and their shells become Yellow, with exception for Para Mask Koopas.
All Red Mask Koopas and their shells become Blue, with exception for Para Mask Troopas.
* All Red Mask Koopas and their shells become Blue, with exception for Para Mask Koopas.
Intro and title screen show changed enemies (SMA2 only).  
* Intro and title screen show changed enemies (SMA2 only).
* All [[Kamikaze Koopa]]s have their multicoloured shell transformed into a multicoloured Mario mask shells.  
These errors were fixed in the remake.
These errors were fixed in the remake.


The intro for ''Super Mario World: Super Mario Advance 2'' and the titlescreen demo of [[Groovy]] will change the enemies to their Fall form (if they have one), and the ending of both games will show enemies in their Fall form during the credits.  
The intro for ''Super Mario World: Super Mario Advance 2'' and the titlescreen demo of [[Groovy]] will change the enemies to his Fall form (if they have one), and the ending of both games will show enemies in their Fall form during the credits.  


<center><gallery>
<center><gallery>

Revision as of 15:56, December 25, 2014

Autumn from Super Mario World
Vanilla Dome in Fall

Fall[1] is a special event present in Super Mario World and its remake Super Mario World: Super Mario Advance 2. This event changes the appearance of certain enemies, and alters the colour palette of the overworld map of Dinosaur Island to reflect the season of fall. Fall is triggered by completing Funky in the Special World in Super Mario World, and beating all 96 levels in the remake. Once these prerequisites are reached, a short cutscene is shown, at which point Fall is unlocked. Once activated, these changes cannot be reversed.

Changes

Dinosaur Island

Fall causes Dinosaur Island to change colour, with green objects becoming brown and brown places becoming green. Everywhere on the overworld map is affected, including places such as the Valley of Bowser. Although all of Dinosaur Island is changed, the water on the overworld map remains the same colour, and the visual appearance of the levels is not affected. The intro of Super Mario Advance 2: Super Mario World will show Dinosaur Island in Fall at the start and end.

Enemies

Various enemies have their appearance changed in Fall. This change affects everywhere else in the game enemies appear in, in-game or on menus. This change only affects their look, thus they will continue to act the same. Galoombas will be coloured yellow and wear sunglasses, Pokey segments will turn into small saws, Jumping Piranha Plants turn into Jumping Pumpkin Plants, Bullet Bills turn into Pidgit Bills, all Koopa Troopas become Mask Koopas, all Koopa Paratroopas become Para Mask Koopas, and

  • Overworld palettes invert Green to Brown and Brown to Green, but water do not change palette; (beating Special World).
  • Galoombas will be yellow and wear sunglasses (SMA2 only).
  • All Koopa (Para)Troopas become (Para) Mask Koopa Troopas.
  • (Jumping) Piranha Plants become (Jumping) Pumpkin Plants
  • Bullet Bills become Pidgit Bills. In SMW only, there is a quirk that causes the diagonal and vertical Bullet Bills of Vanilla Dome 4 do not change.
  • Pokeys' segments turn into saws (SMA2 only).
  • All Green Mask Koopas and their shells become Yellow, with exception for Para Mask Koopas.
  • All Red Mask Koopas and their shells become Blue, with exception for Para Mask Koopas.
  • Intro and title screen show changed enemies (SMA2 only).
  • All Kamikaze Koopas have their multicoloured shell transformed into a multicoloured Mario mask shells.

These errors were fixed in the remake.

The intro for Super Mario World: Super Mario Advance 2 and the titlescreen demo of Groovy will change the enemies to his Fall form (if they have one), and the ending of both games will show enemies in their Fall form during the credits.

Trivia

  • It is incorrectly stated on Gnarly of Super Mario World: Super Mario Advance 2 that completing all the levels in the Special World would give the player a "special present". Although this is true in Super Mario World, it was changed in the remake.

References

  1. ^ Mario Mania Nintendo Player's Guide. Page 158.

Template:BoxTop