Super Mario 64 DS: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
 
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{articleabout|the released remake of [[Super Mario 64]]|the cancelled sequel|[[Super Mario 64 2|here]]}}
{{about|the released remake of [[Super Mario 64]]|the canceled [[Nintendo 64DD]] sequel|[[Super Mario 64 2]]|the microgame in [[WarioWare: Move It!]]|[[Super Mario 64 DS (microgame)]]}}
{{FA}}
{{game infobox
{{Infobox
|image=[[File:Sm64ds.jpg|250px]]
|image=[[File:Sm64ds.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|USA|November 21, 2004|Japan|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007}}
|release='''Nintendo DS:'''<br>{{release|USA|November 21, 2004|Japan|December 2, 2004|ROC|December 2, 2004|Australia|February 24, 2005|Europe|March 11, 2005|China|June 21, 2007|South Korea|July 26, 2007}}'''Virtual Console (Wii U):'''<br>{{release|Europe|December 24, 2015<ref name="EuropeVC">Nintendo Life (December 21, 2015). [http://www.nintendolife.com/news/2015/12/nintendo_download_24th_december_europe Nintendo Download: 24th December (Europe)]. ''Nintendo Life''. Retrieved December 22, 2015.</ref>|Australia|December 25, 2015|Japan|January 6, 2016|USA|August 25, 2016}}
|genre=Platformer
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}}
|modes=Single-player, multiplayer
|genre=3D [[Genre#Platform games|platformer]], action-adventure
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|modes=Single player, multiplayer (2–4)
|platforms=[[Nintendo DS]]
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G8+|usk=0|dejus=L}}'''VC release:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Mario-64-DS-273179.html</ref>{{ratings|pegi=12}}
|media={{container|nds=1}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|input={{input|nds=1}}
|media={{media|ds=1|wiiudl=1}}
|input={{input|ds=1|wiiu=1}}
|ids=NTR-ASMJ-JPN (Japan)
}}
}}
'''''Super Mario 64 DS''''' (known as '''''Super Mario 64 × 4''''' in development<ref>http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/</ref>) is a game from the ''[[Mario (series)|Super Mario]]'' series made for the handheld game system [[Nintendo DS]]. It was the first Mario game to be released on the [[Nintendo DS]] and is also the first 3D ''Mario'' game for a handheld console. The game is a remake of ''[[Super Mario 64]]'' for the [[Nintendo 64]], bearing some new features on its storyline, gameplay and graphics. Unlike ''Super Mario 64'', [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and also join the adventure in order to rescue [[Princess Peach]] from [[Bowser]]. Despite the game's title, [[Yoshi]] is the true main protagonist of the game as opposed to Mario, as he is the only character available from the start. Other new features within the game include a multi-player mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally; [[minigame]]s to play with each character, and new additions to the story mode such as new missions and levels.
'''''Super Mario 64 DS''''' (originally known as '''''Super Mario 64 × 4''''' during development)<ref>http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/</ref> is a 2004 game from the [[Super Mario (series)|''Super Mario'' series]] made for the [[Nintendo DS]]. It is the first game of the [[Super Mario (franchise)|''Super Mario'' franchise]] released for the system and also the first 3D ''Super Mario'' game for a handheld console. The game is an enhanced [[Reissue#Remakes|remake]] of the [[Nintendo 64]] game ''[[Super Mario 64]]'', bearing some new features on its storyline, gameplay, and graphics. Like the original game, ''Super Mario 64 DS'' was released as a launch title.


Unlike in ''Super Mario 64'', [[Mario]] is not the only playable character (nor is he even available at the start); [[Yoshi]], [[Luigi]], and [[Wario]] become playable characters and join the adventure to rescue [[Princess Peach]] from [[Bowser]]. ''Super Mario 64 DS'' is the first and so far the only game of the ''Super Mario'' series where Wario is playable. It is also one of the three ''Super Mario'' games where Yoshi is fully playable and not exclusively controlled by any of the other characters, the others being ''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]''.
Other new features within the game include a wireless multiplayer [[#VS mode|VS mode]], in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] version except for the single-player training), [[minigame|mini-game]]s to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.
==Story==
==Story==
===General===
'''From the instruction booklet:'''
[[File:SM64DS1.png|200px|thumb|left|Peach's message to Mario.]]
<blockquote>"Please come to the castle. I've baked a cake for you."<br><br>At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.<br><br>But when the three don't come out of the castle for a long time, Yoshi decides to check up on them.<br><br>Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!<br><br>Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle's paintings and walls!</blockquote>
[[Princess Peach]] writes a letter to Mario, telling him to come to her castle because she baked a [[Cake|cake]] for him. This letter is assumed to be a clever forgery from [[Bowser]], who guesses that Mario and his friends would come looking and so employs his [[Koopa Troop|minions]] to capture them beforehand after he had captured Princess Peach.


Apparently, Luigi and Wario somehow read the letter themselves and catch up behind Mario. The three race into the castle, when [[Bowser]] ambushes them.
Princess Peach writes a [[letter]] to Mario, telling him to come to [[Peach's Castle|her castle]] because she baked a [[cake]] for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs [[Bowser's Minions|his minions]] to capture them beforehand.


[[Image:SM64DS2.png|200px|thumb|right|Lakitu telling Yoshi that Mario didn't return from the castle yet.]]
Mario arrives outside the castle through a [[Warp Pipe]], followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to later be awakened by one of the [[Lakitu Bros.]], who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.
Yoshi is asleep, only to be awakened by one of the [[Lakitu Bros.|Lakitu Bros]] who instructs Yoshi to locate Mario, Luigi and Wario.


[[File:BigBowser64.jpg|thumb|left|''[[Super Mario 64]]'' (right) compared to its remake.]]
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro says that he saw a [[rabbit]] with the [[key]] in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, ''"Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!"'' A [[Toad (species)|Toad]] informs Yoshi that Bowser and his army have kidnapped Peach and stolen the [[Power Star]]s. He also concludes the last time he saw the heroes is when they jumped into the [[Bob-omb]] painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Peach from Bowser.
Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro. says that he saw a [[rabbit]] with the [[key]]. After grabbing the rabbit, the rabbit gives up the key to Yoshi. Inside, Toad tells him Bowser has kidnapped Princess Peach and stolen the Power Stars. He also says the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi decides to investigate.


Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario in the process. The heroes continue to collect the rest of the stars, they encounter Bowser twice. And after collecting at least 80 stars, Mario finally fight Bowser for the final time at the top of the castle.
There are alternate endings for ''Super Mario 64 DS''. Depending on which characters the player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it does not appear as if it were drained. Also, if the player does not finish [[Snowman's Lost His Head]] on [[Cool, Cool Mountain]], then the [[Headless Snowman|snowman]]'s body is not seen in the ending.
 
<gallery widths=200px>
Bowser ends up defeated, gives up and hands Mario the [[Giant Power Star]] before he explodes. When Mario grabs the final Power Star, wings suddenly appear on his cap allowing him to fly.
SM64DS1.png|Peach's message to Mario. It reads, "Dear Mario:<br>Please come to the castle. I've baked a cake for you.<br>Yours truly--<br>Princess Toadstool<br>'''''Peach'''''"
 
SM64DS2.png|A Lakitu Bro telling Yoshi that Mario did not return from the castle yet
[[File:SM64DS4.png|200px|thumb|right|The cake in the ending.]]
SM64DS5.png|Peach thanking Yoshi, Mario, Luigi, and Wario for saving her
[[File:SM64DS5.png|200px|thumb|left|Princess Peach thanking Yoshi, Luigi, Wario, and Mario for saving her.]]
SM64DS4.png|The cake in the ending
Finally, he lands in front of the castle where Luigi, Wario, and Yoshi are waiting for him. As his wings fade away, Mario uses the power of the Power Stars to make Peach appear in front of the castle. All four rush up to her as she wakes up. Peach thanks them, and kisses Mario and says they will make a cake for her heroes. Peach and the heroes walk into the castle, the credits roll and after the credits, the cake, with [[Princess Peach]], [[Mario]], [[Luigi]], [[Wario]], and [[Yoshi]] figures, is shown at the very end.
</gallery>
{{br|left}}
{{br}}
 
===From the instruction booklet===
<blockquote>At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.<br><br>
 
But when the three don't come out for a long time, Yoshi decides to check up on them.<br><br>
 
Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!<br><br>
 
Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle's paintings and walls!</blockquote>


==Gameplay==
==Gameplay==
As in ''Super Mario 64'', the courses are accessed by the different paintings on the castle's walls, but in the ''DS'' game, the player can collect 150 power stars, 30 more than the original game.
As in ''Super Mario 64'', the courses are accessed by the different [[painting]]s on the castle's walls. While up to 120 Power Stars can be collected in the original, 150 Power Stars can be collected in ''Super Mario 64 DS'', 30 more than in the original game.
 
===Controls===
===Controls===
Making use of the DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing Select.
{{multiple image
|align=right
|direction=vertical
|footer=The three control modes
|width=128
|image1=SM64DS Standard Controls.png
|alt1=Standard Mode
|image2=SM64DS Touch Controls.png
|alt2=Touch Mode
|image3=SM64DS Dual-Hand Controls.png
|alt3=Dual-Hand Mode
}}
Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the {{button|ds|Select}} button.
*In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. {{button|ds|B}} is used for [[jump]]ing; {{button|ds|A}} is used for [[punch]]ing, [[kick]]ing, and sticking out Yoshi's tongue; and {{button|ds|Y}} is used for [[dash]]ing. The {{button|ds|R}} button is used for [[crouch]]ing, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player presses {{button|ds|B}} while sliding down a wall, the player [[Wall Jump|wall-kick]]s (if playing as Mario). Compared to Mario in ''Super Mario 64'', where he was moving as fast as the player tilted {{button|n64|Stick}} of the Nintendo 64 Controller, the characters in ''Super Mario 64 DS'' move much more slowly when the run button is not pressed.
*In Touch Mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}} stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
*In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons (for left-handed players) or the {{button|ds|Pad}} Control Pad (for right-handed players). The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The {{button|ds|L}} and {{button|ds|R}} buttons are not used.


* In standard mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. Jump is {{button|ds|B}}; punching, kicking, and sticking out Yoshi's tongue is {{button|ds|A}}; and dashing is {{button|ds|Y}}. The {{button|ds|R}} button is used for crouching, while {{button|ds|L}} handles the camera together with the {{button|ds|Pad}} Control Pad. Additionally, if the player presses and holds {{button|ds|B}} and presses {{button|ds|A}}, the player will wall kick (if playing as Mario). Compared to ''Super Mario 64'', where Mario was moving as fast as the player tilted the {{button|n64|Stick}} of the Nintendo 64 controller, the characters in ''Super Mario 64 DS'' move much more slowly when the running button is not pressed.
On the [[Nintendo 3DS]] and the Wii U GamePad, however, {{button|3ds|Stick}}/{{button|wii|CCStickL}} makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press {{button|ds|Y}} to run, and the game still registers only eight different inputs, not the full range of a circle. In the options, the player can change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.
* In touch mode, the character is controlled by having the player move their thumb or the {{button|ds|Stylus}}stylus across the touch screen. By using the thumb or stylus, the character's speed and direction can be adjusted by the player in a manner similar to what was possible with the Nintendo 64's Control Stick. Jumping, crouching, and kicking are still executed with the buttons.
* In two hand mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons (for left-handed players) or the {{button|ds|Pad}} Control Pad (for right-handed players). The movement radius is larger with this control option, and all camera adjustments are done with the touch screen as well.  The {{button|ds|L}} and {{button|ds|R}} buttons are not used.


On the [[Nintendo 3DS]], however, the {{button|3ds|Stick}} makes for a more authentic feel of using the Control Stick, making for better and easier controls. However, the player will still need to press {{button|ds|Y}} to run and can still only move in eight different directions.
===Character selection===  
 
[[File:TheDoors.png|200px|thumb|The doors with "M," "L," and "W" above them represent the rooms where the unlockable characters are trapped. After unlocking one, the player can pick and swap characters.]]
===Character Selection===  
To switch between characters, there are three doors in the [[Princess Peach's room|princess's room]], each symbolizing the character's first letter of his name. To use him, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total. However, the white-bordered door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight [[glowing rabbit]]s. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards ([[Boo]] laughs are heard), and the player's character simply exits it and groans.
[[File:TheDoors.png|200px|thumb|The door with ''M'', ''L'', or ''W'' above it represents the room where the plumbers are trapped. After unlocking one, the player can swap characters.]]
 
To switch between characters, there are three doors each symbolizing the character's first letter of their name. To use them, the player must go through the door, and the corresponding character will come out of the door. Switching to ''Yoshi'' will mean reentering the door that complements the same character once more. There are four doors in total, however only one is not a playable character. Inside the silver door, is a secret power star which is hidden until the player is able to catch the 8 glowing rabbits.
{{br}}
{{br}}


===Characters===
===Characters===
To complete the game, the player needs to find the three heroes who where locked behind doors by Bowser:
In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind doors by [[Bowser]]. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates his abilities with stars. However, it omits the rating for [[swim]]ming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most notably his [[Triple Jump|triple jump]]), and Mario also moves farther forward, tied with Luigi.
 
{|class=wikitable
{| border=1 cellspacing=0 cellpadding=4 style="border-collapse:collapse"
!Name
!Name
!Description
!Description
!Unlock
!width=8%|How to unlock
!colspan=4|Stats
!colspan=4|Stats
|-
|-
|rowspan=4 align="center"|'''[[Yoshi]]'''
|rowspan=3 align="center"|'''[[Yoshi]]'''
----
----
[[File:Yoshi SM64DS.png|100px]]
[[File:SM64DS Yoshi Artwork.png|100px]]
|rowspan=4 |The first and default character of the game, Yoshi must find Mario, Luigi, and Wario, who have been imprisoned behind doors by Bowser. He has decent speed at both running and swimming and is good at jumping, being able to flutter kick to reach high places. He cannot punch, however, and consequently cannot grab large enemies. He can however, eat small enemies and turn them into throwable eggs, making him the only character with a projectile attack.  
|rowspan=3|As the first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser and [[Bowser's Minions|his minions]]. Yoshi has average running speed but quite slow swimming speed. His jumping ability is generally worse than both Mario's and Luigi's, though better than Wario's, as Yoshi is able to [[Flutter Jump|flutter-kick]] (when {{button|ds|B}} is held) to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses a [[Super Mushroom|mushroom]]), nor can he grab large objects or enemies. His [[Ground Pound|Pound the Ground]] attack also is not strong enough to break any [[Block (Super Mario 64)|Brick]]s or defeat [[Boo]]s. Instead of normal attacks, he has the ability to [[swallow]] most enemies (when {{button|ds|A}} is pressed) and either spit them back out or turn them into [[Yoshi's Egg|eggs]] (when {{button|ds|R}} is pressed) that he can [[Egg Throw|throw]], making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such as [[Bully|Bullies]], cannot be swallowed. Yoshi's [[Power Flower (Super Mario 64 DS)|Power Flower]] ability is [[Fire Power (Yoshi)|Fire Power]], which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt blocks of [[Ice Block|Ice]] and damage enemies. Yoshi is also the tallest character.
|rowspan=4 |Default
|rowspan=3 |Available from the start
|'''Power''' || 0/3
|'''Power'''||☆☆☆
|-
|-
|'''Speed (run)''' || 2/3
|'''Speed'''||★★☆
|-
|-
|'''Speed (swim)''' || 2/3
|'''Jump'''||★★★
|-
|-
|'''Jump''' || 3/3
|rowspan=3 align="center"|'''[[Mario]]'''
|-
|rowspan=4 align="center"|'''[[Mario]]'''
----
----
[[File:Mariogood.PNG|70px]]
[[File:Mario SM64DS art.png|70px]]
|rowspan=4 |Mario is flung behind a door with [[Goomboss]] and is necessary to find. Using Yoshi, from the starting point in the castle, the player should go up the stairs and to the right door. The player should go straight to the next door, go through the 8 star door and hop into the Mario painting. The player has to fight Goomboss for the [[Mario Key|M Key]] by jumping into a hollowed tree stump at the highest point of the level. Then the player has to go back to room with the stained glass windows with Peach on them and unlock the M Room to find Mario. As the most balanced of the four playable characters, Mario plays very much the same as he did in the original ''Super Mario 64'', with good all-round capabilities.
|rowspan=3|Mario is trapped behind a door by [[Goomboss]] and is required to complete the game without the use of [[glitch]]es, since he is the only one who can enter the final Bowser [[level]], [[Bowser in the Sky]]. Using Yoshi from the starting point in the castle, the player should go up the stairs to the right 1-[[★ door]]. The player should go straight to the next door, go through the [[Goomboss Battle|8-★ door, and hop into the Mario painting]]. The player has to locate Goomboss by jumping into a hollow tree stump at the highest point of the level into a spot marked "X" on the map, and fight him by spitting Goombas at him for [[Mario's Key]]. The player then has to go back to the princess's room and unlock the "M" switching room to free Mario. Mario's stats in every category are average, and he plays similarly to his ''[[Super Mario 64]]'' self. He has the fastest running speed of the four heroes, and he is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character who can perform the [[Wall Jump|wall kick]]. His Power Flower ability is [[Balloon Mario]], which lets him float to normally unreachable distances. Mario is also the only character who can access the item called "[[Wing Cap|Wings]]," turning him into [[Wing Mario]], which also allows him to reach greater heights by [[fly]]ing.
|rowspan=4 |Defeat [[Goomboss]] in [[Goomboss Battle]] as Yoshi.
|rowspan=3|Defeat [[Goomboss]] in [[Goomboss Battle]] as Yoshi.
|'''Power''' || 2/3
|'''Power'''||★★☆
|-
|'''Speed (run)''' || 2/3
|-
|-
|'''Speed (swim)''' || 2/3
|'''Speed'''||★★☆
|-
|-
|'''Jump''' || 2/3
|'''Jump'''||★★☆
|-
|-
|rowspan=4 align="center"|'''[[Luigi]]'''
|rowspan=3 align="center"|'''[[Luigi]]'''
----
----
[[File:Luigi Artwork - Super Mario 64 DS.png|100px]]
[[File:Luigi Artwork - Super Mario 64 DS.png|100px]]
|rowspan=4 |Mario's younger brother Luigi is optional to find, but is required to obtain some Power Stars. The player has to go to the top floor of the level [[Big Boo's Haunt]] with Mario. When Mario reaches there, he has to fight [[King Boo]] for the [[Luigi Key|L Key]], which is used to open the door to obtain Luigi. Next to Yoshi, Luigi has the weakest attacks, but he has the best speed and jumping capabilities. He can [[scuttle]] (Which is similar to Yoshi's flutter kick) to briefly slow down his descents, slowly hover down from a backflip, and can even run on water briefly.
|rowspan=3|Mario's younger twin brother, Luigi, is optional to find but is required to obtain certain Power Stars that the others cannot retrieve. The player has to jump into a painting on the top floor of [[Big Boo's Haunt]] as Mario. There, Mario must go through the door where he hears [[King Boo]]'s laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to fight King Boo himself with any attack except jumping for the [[Luigi Key]], which is used to open the door to obtain Luigi. Luigi is slightly weaker than Mario; Luigi's attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal jump or [[Double Jump (consecutive)|double jump]], he can [[scuttle]] (which is similar to Yoshi's flutter kick) to briefly slow down his descent. After performing a [[Backward Somersault|backward somersault]], he spins as if he jumped on a [[Fly Guy]] and descends slowly. Luigi can also briefly run on [[water]], which is especially useful after a charged dash. Luigi is about as tall as Wario. Luigi's Power Flower ability is [[Vanish Mario|Vanish Luigi]], which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain walls for a short time.
|rowspan=4 |Defeat [[King Boo]] in [[Big Boo Battle]] as Mario.
|rowspan=3|Defeat [[King Boo]] in [[Big Boo Battle]] as Mario.
|'''Power''' || 1/3
|'''Power'''||★☆☆
|-
|'''Speed (run)''' || 3/3
|-
|-
|'''Speed (swim)''' || 3/3
|'''Speed'''||★★☆
|-
|-
|'''Jump''' || 3/3
|'''Jump'''||★★★
|-
|-
|rowspan=4 align="center"|'''[[Wario]]'''
|rowspan=3 align="center"|'''[[Wario]]'''
----
----
[[File:WarioGoodQual.PNG|100px]]
[[File:Wario SM64DS art.png|100px]]
|rowspan=4 |Like Luigi, Wario is optional to find, but is needed to grab stars the others cannot retrieve. Once the large door right at the head of the stairs is unlocked, Luigi has to go inside, then get past another door leading to [[Snowman's Land]]. There are two [[Power Flower]]s, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall, and he has to fight [[Chief Chilly]] for the [[Wario Key|W Key]], which is used to open the door to find Wario. He has the worst speed at both running and swimming and jumping capabilities of the four, but he is by far the strongest- being able to smash through black bricks and send enemies flying with a single blow. In VS Mode, Wario has the unique ability to pick up stunned opponents and throw them.
|rowspan=3|Like Luigi, Wario is optional to find but is needed to obtain Power Stars that the others cannot retrieve. Once the [[Key Door]] right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading to [[Snowman's Land]]. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall (certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches), and he has to fight [[Chief Chilly]] by pushing him into the [[freezing water]] three times for the [[Wario Key]], which is used to open the door to find Wario. Wario has the worst speed stats and jumping capabilities of the four heroes, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and smash through [[Block (Super Mario 64)|Black Brick]]s and other heavy objects. Wario's strength allows his punches to deal double damage to [[Eyerok]], defeating each hand in only two hits instead of three. In the VS mode, Wario has the unique ability to [[Wild Swing-Ding|pick up stunned opponents, spin them, and throw them]], in a similar fashion to throwing Bowser. Wario can also ground-pound objects with twice the strength of the other characters. His height is about the same as Luigi's. Wario's Power Flower ability is [[Metal Mario|Metal Wario]], which functions identically to Metal Mario in the original game. This form gives Wario invulnerability to enemy attacks, [[lava]], and freezing water, as well as the ability to walk underwater. Wario still takes falling damage, however.
|rowspan=4 |Defeat [[Chief Chilly]] in [[Chief Chilly Challenge]] as Luigi.
|rowspan=3|Defeat [[Chief Chilly]] in [[Chief Chilly Challenge]] as Luigi.
|'''Power''' || 3/3
|'''Power'''||★★★
|-
|-
|'''Speed (run)''' || 1/3
|'''Speed'''||★☆☆
|-
|'''Speed (swim)''' || 1/3
|-
|'''Jump''' || 1/3
|-
|-
|'''Jump'''||★☆☆
|}
|}


===Caps===
===Colored caps===
[[File:FlatHats.png|left|frame|150px|The essential headgear.]]
In the painting worlds and some secret courses, the [[cap]]s of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the [[Power Flower (Super Mario 64 DS)|Power Flower]] and [[Wing Cap|Wings]] power-ups, but keeps his original voice. The caps are usually found on the heads of [[Goomba]]s, Boos, or [[Dorrie]]; on land or underwater; or on any other enemy.
In the painting worlds, caps of Mario, Luigi, and Wario can be found and are visible on the touch screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap including the [[Power Flower]] power-ups, but keep his original voice. The caps are usually found on the heads of [[Goomba|Goombas]], on land, or underwater.


When hit by an enemy, the cap topples off and the character needs to retrieve it in limited time. When the cap disappears, it reappears on a different, set, random location in the course.
When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. All of them also take double damage when hurt.


With [[Yoshi]], a player can select the cap when selecting a star right after jumping into a painting. If a cap is selected, Yoshi will put it on after entering the course.
With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.
 
{|class="wikitable"
* '''[[Mario's Cap]]''' - a Red cap that allows the player to turn into Mario.
!Image
* '''[[Luigi's Cap]]''' - a Green cap that allows the player to turn into Luigi.
!Name
* '''[[Wario's Cap]]''' - a Yellow cap that allows the player to turn into Wario.
!Description
|-
|[[File:Mariohat.jpg|120px]]
|'''[[Mario Cap|Mario's cap]]'''
|A red cap that turns the character into Mario when obtained.
|-
|[[File:SM64DS Luigi'sHat.jpg|120px]]
|'''[[Luigi Cap|Luigi's cap]]'''
|A green cap that turns the character into Luigi when obtained.
|-
|[[File:SM64DS Wario'sHat.jpg|120px]]
|'''[[Wario Cap|Wario's cap]]'''
|A yellow cap that turns the character into Wario when obtained.
|}


===Coins===
===Coins===
[[File:CoinsY,R,B.png|thumb|The three different coins]]
[[File:CoinsY,R,B.png|thumb|The three different coins]]
Coins can be accepted and collected by each character. In each course there are a little over 100 coins and collecting 100 gives the player 15 extra stars for the 15 courses. They can be found on land, in the sea, or in enemies.
Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets an [[extra life]] for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in [[enemy|enemies]], etc. They also refill the player's [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]] by one wedge for each coin collected.  


Types:
There are three types of coins:
* Yellow Coins - worth 1 and are found in most enemies
*[[Coin|Yellow Coins]] are worth one coin and are found in most enemies.
* Red Coins  - worth 2 and have to be collected in the quantity of 8 for one episode in each world.
*[[Red Coin]]s are worth two coins and have to be collected in groups of eight during one mission in each world and in some secret courses for a Power Star to appear.
* Blue Coins - worth 5 and are often temporary, found in tougher enemies, on slides or invisible until Mario hits a Blue Coin Switch.
*[[Blue Coin]]s are worth five coins and are often temporary. They are found in tougher enemies or on [[slide (Super Mario 64)|slide]]s, or they do not appear until the player hits a [[Blue Coin Block|blue Switch]].


===[[Power Flower]] Powers===
===Power Flower powers===
[[File:Power Flower.PNG|frame|A [[Power Flower]].]]
[[File:Power Flower.png|frame|A Power Flower]]
Each of the four characters has a special power from the Power Flower found inside a [[? Block]]. Only Mario can get something other than a Power Flower from the ? Block, which is the [[Cape Feather|feather]] that transforms him into [[Wing Mario]]. Once he has taken the flower, a hero uses his new powers in a short time, that may last about 20 seconds. Notwithstanding, Mario's wing form can last a bit longer, about one minute. Additionally, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in ''[[Super Mario 64]]''.
Each of the four characters has a special power from the Power Flower found inside [[Cap Block|red ? Block]]s, replacing the three caps from ''[[Super Mario 64]]''. Only Mario can get something other than a Power Flower from a ? Block, which is the "Wings" (a white feather) to transform him into [[Wing Mario]] for 60 seconds. Once he has taken the flower, a hero uses his new powers for a short time. If anyone other than Yoshi hits a ? Block without wearing his cap, a [[Bob-omb]] comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if the blocks are broken by a certain character, even with his cap on. The three powers that Mario can use in ''Super Mario 64'', namely the Wing, Invisibility, and Metal powers, can now exclusively be used by Mario, Luigi, and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in ''Super Mario 64''.
{{br}}
{{br}}
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class=wikitable
|-
!Image  
!Image  
!Name
!width=7%|Name
!Description
!Description
|-
|-
|[[File:SM64DS_FloatingPower.jpg|120px]]
|[[File:SM64DS BreathFire.png|120px]]
|align="center" |[[Balloon Mario]]
|align="center"|[[Fire Power (Yoshi)|Fire Power]]
|Balloon Mario has the ability to float in a puffed out formation of the stomach to reach high places. The player must press {{button|ds|B}} to rise, while moving in a different direction with the D-Pad. Mario will begin to descent when no buttons are pressed. The ability will cancel if the player presses {{button|ds|R}} during flight. The effect will wear off by itself after a short amount of time.
|Yoshi's fiery breath has the ability to melt blocks of [[Ice Block|Ice]] and roast enemies with fire blasts. The player uses {{button|ds|A}} to make Yoshi breathe the fire, which temporarily replaces his lick attack. The ability wears off within a short amount of time. This ability can also be reached with a bonfire found in the two snowy courses called [[Cool, Cool Mountain]] and [[Snowman's Land]] or by swallowing certain enemies such as a [[Fly Guy]]. This allows Yoshi to spit fire only a single time, though the fire can be held indefinitely.
|-
|[[File:SM64DS FloatingPower.png|120px]]
|align="center"|[[Balloon Mario|Balloon Power]]
|Balloon Mario has the ability to float in a puffed-out formation of the stomach to reach high-up places like a [[Power Balloon]]. The player must press {{button|ds|B}} to rise, while moving in a horizontal direction with the Control Pad. Mario begins to descend when no buttons are pressed. The ability cancels if the player presses {{button|ds|R}} during flight. The effect wears off by itself after a short amount of time.
|-
|-
|[[File:The Invisible Plumber.png|120px]]
|[[File:The Invisible Plumber.png|120px]]
|align="center" |[[Vanish Mario|Vanish Luigi]]
|align="center"|[[Vanish Mario|Invisibility Power]]
|In this form, Luigi has the ability to become invisible and is able to pass through solid matter. The player can control Luigi as normal. Vanish Luigi is not immune to lava, quick sand and drowning. The ability will wear off within a short amount of time.
|In this form, Luigi has the ability to become invisible and is able to pass through certain walls, such as grates and paintings. The player can control Luigi as normal. Vanish Luigi is not immune to lava, [[quicksand]], or drowning. He cannot get hurt by enemies, like Metal Wario, but unlike Metal Wario, he simply passes through them, instead of damaging the enemies. The ability wears off within a short amount of time.
|-
|-
|[[File:SM64DS-Metal Wario.PNG|120px]]
|[[File:SM64DS-Metal Wario.png|120px]]
|align="center" |[[Metal Mario (form)|Metal Wario]]
|align="center"|[[Metal Mario|Metal Power]]
|This form gives Wario the ability to become metal, which gives him invincibility. Merely touching an enemy will defeat it. He also sinks when submerged in water, which allows him to walk on seabeds. However, Metal Wario will sink fairly quicker than normal in quicksand. Normal controls are used in this form. The ability will wear off after a short amount of time.
|This form gives Wario the ability to become heavy metal, which gives him more power and invincibility. Merely touching an enemy or walking into it defeats it and does not hurt Metal Wario. He also sinks, and when submerged in [[water]], he can walk on seabeds. Normal controls are used in this form. The ability wears off after a short amount of time.  
|-
|[[File:SM64DS_BreathFire.jpg|120px]]
|align="center" |[[Fire Power (Yoshi)|Fire Power]]
|Yoshi's fiery breath has the ability to melt ice and roast enemies. Players use {{button|ds|A}} to make Yoshi breathe the fire, which temporarily replaced his lick attack. Yoshi is given a time limit which restricts the time given to breathe fire. This ability can also be reached with a bonfire, found in snowy courses such as [[Cool, Cool Mountain]]. However, this will only give Yoshi one fire breath before the ability is canceled itself by a short amount of time.
|}
|}


===Rabbits===
===Rabbits===
{{main|Rabbit}}
{{main|Rabbit}}
Each character has seven rabbits to catch (they are color coded). Wario catches orange, Luigi catches green, Mario catches pink, and Yoshi catches yellow. The rabbits will give up keys to minigames drawers in the Rec Room. Yoshi catches eight because the first one has the key to the castle.
In addition, there are many rabbits to catch. They replace [[MIPS]] from the original game and have the same name internally and in the Shogakukan guide. The rabbits give up keys to unlock mini-game drawers in the [[Rec Room (Super Mario 64 DS)|Rec Room]] when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character do not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the [[Toad (species)|Toad]] in the Rec Room. Upon the player talking to the [[Lakitu Bros.|Lakitu Bro]] at the start of the game, an extra yellow rabbit appears near the hedge maze, and it provides the key to the front doors of the castle. Though intended to be caught as Yoshi, if unlocking the front doors is avoided using [[glitch]]es, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a [[glowing rabbit]].


===Rabbit Locations===
===Rabbit locations===
'''Yoshi (Yellow Rabbits):
The following table displays information pertaining to the whereabouts of each rabbit, which mini-game its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the mini-games unlocked, view the section about the [[#Rec Room|Rec Room]].
* 1: Outside the [[Peach's Castle|castle]], at the end of the bridge left - Puzzle Panel - 1 Star
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
* 2: Outside the castle, at the end of the bridge middle - Hide and Boo Seek - 1 Star
!colspan=3|[[File:SM64DS Yellow Rabbit Render.png|60px]]<br>Yoshi's rabbits, colored yellow
* 3: Outside the castle, at the end of the bridge right - Boom Box - 1 Star
|-
* 4: Outside the castle, in a patch of flowers to the right - Tox Box Shuffle - 1 Star
!Location
* 5: Outside the castle, at the bottom of the drained moat - Puzzle Panic - 12 Stars
!Mini-game unlocked
* 6: Outside the castle, in the hedge maze - Which Wiggler? - 1 Star
!Power Stars required
* 7: In the basement, in front of the entrance to Lethal Lava Land - Mix a Mug - 12 Stars
|-
 
|Outside the [[Peach's Castle|castle]], at the end of the bridge, to the left.
'''Mario (Pink Rabbits):
|[[Puzzle Panel]]
* 1: Outside castle, left of the bridge - Sort or 'Splode - 8 Stars
|1 Star
* 2: Outside castle, at the bottom of the moat (after it's been drained) - Shell Smash - 12 Stars
|-
* 3: Inside the room with the entrance to Jolly Roger Bay - Trampoline Time - 8 Stars
|Outside the castle, at the end of the bridge, in the middle.
* 4: In the basement, in front of the entrance to Lethal Lava Land left - Connect the Characters - 12 Stars
|[[Hide and Boo Seek]]
* 5: In the basement, in front of the entrance to Lethal Lava Land right - Bounce and Trounce - 12 Stars
|1 Star
* 6: On the second floor of the castle, at the very top of the stairs - Trampoline Terror - 31 Stars
|-
* 7: On the second floor of the castle, in the room with the large mirror wall - Shuffle Shell - 31 Stars
|Outside the castle, at the end of the bridge, to the right.
 
|[[Boom Box (minigame)|Boom Box]]
'''Luigi (Green Rabbits):
|1 Star
* 1: On the second floor - Memory Master - 31 Stars
|-
* 2: In the hedges - Pair a Gone and On - 15 Stars
|Outside the castle, in a patch of flowers to the right.
* 3: Behind the castle, in the courtyard with the boos (back flip right outside the doorway) - Picture Poker - 15 Stars
|[[Tox Box Shuffle]]
* 4: In the basement, in the room where the water can be drained from the moat - Mushroom Roulette - 15 Stars
|1 Star
* 5: In the room with the entrance to the Bob-omb Battlefield - Lucky Stars - 15 Stars
|-
* 6: In the room with the entrance to the Goomboss Battle (behind the Rec Room) - Mario Slot - 15 Stars
|Outside the castle, at the bottom of the drained moat.
* 7: Outside the castle, on the roof - Super Mario Slot - 150 Stars
|[[Puzzle Panic]]
 
|12 Stars
'''Wario (Orange Rabbits):
|-
* 1: Outside the castle, over the bridge - Bingo Ball - 31 Stars
|Outside the castle, in the garden, near the small hedge maze.
* 2: In the room with Whomp's Fortress - Coincentration - 31 Stars
|[[Which Wiggler?]]
* 3: In the courtyard - Slots Shot - 31 Stars
|1 Star
* 4: In the basement, in the dead end, near Toad - Phsyche Out - 31 Stars
|-
* 5: On the second floor of the castle, in the halls with the entrance to Tiny-Huge Island - Lakitu Launch - 31 Stars
|In the basement, in front of the entrance to [[Lethal Lava Land]].
* 6: Near the Tick Tock Clock - Intense Coincentration - 50 Stars
|[[Mix-a-Mug]]
* 7: Near the entrance to Over the Rainbows - Giant Snowball Slalom - 50 Stars
|12 Stars
 
|-
After fifty Power Stars are collected, there will be eight shiny rabbits that will be randomly placed where a regular rabbit that has been caught used to be within the castle grounds and inside the castle.
!colspan=3|[[File:Pink Rabbit SM64DS screenshot.png|60px]]<br>Mario's rabbits, colored pink
 
|-
Many people think it only takes thirty Power Stars to unlock Wario, but it actually takes 31 because the player needs to beat Board Bowser's Sub to access Bowser in the Fire Sea.
!Location
 
!Mini-game unlocked
It is possible to unlock Super Mario Slot with only fifteen Power Stars by using other ways to get to the top of the castle.
!Power Stars required
|-
|Outside the castle, left of the bridge, near the waterfall.
|[[Sort or 'Splode]]
|8 Stars
|-
|Outside the castle, at the bottom of the moat (but only after it has been drained).
|[[Shell Smash (minigame)|Shell Smash]]
|12 Stars
|-
|Inside the room with the entrance to [[Jolly Roger Bay]].
|[[Trampoline Time]]
|8 Stars
|-
|In the basement, in front of the entrance to Lethal Lava Land, to the left.
|[[Connect the Characters]]
|12 Stars
|-
|In the basement, in front of the entrance to Lethal Lava Land, to the right.
|[[Bounce and Trounce]]
|12 Stars
|-
|On the second floor of the castle, at the very top of the stairs.
|[[Trampoline Terror]]
|31 Stars
|-
|On the second floor of the castle, in the room with the entrance to [[Snowman's Land]] and with the large mirror wall.
|[[Shuffle Shell]]
|31 Stars
|-
!colspan=3|[[File:Green Rabbit.png|60px]]<br>Luigi's rabbits, colored green
|-
!Location
!Mini-game unlocked
!Power Stars required
|-
|Outside the castle, on the left of the small hedge.
|[[Pair-a-Gone and On]]
|15 Stars
|-
|On the second floor, on the right side of the doorway, with the entrance to [[Wet-Dry World]].
|[[Memory Master]]
|31 Stars
|-
|Behind the castle, in the [[courtyard (Peach's Castle)|courtyard]]. Found by backward-somersaulting right outside the doorway.
|[[Picture Poker]]
|15 Stars
|-
|In the basement, in the room where the water can be drained from the moat (after the player does it).
|[[Mushroom Roulette]]
|15 Stars
|-
|In the room with the entrance to the [[Bob-omb Battlefield]].
|[[Lucky Stars]]
|15 Stars
|-
|In the room with the entrance to Mario's painting, [[Goomboss Battle]], behind the Rec Room/[[Sunshine Isles]].
|[[Mario Slot]]
|15 Stars
|-
|Outside the castle, on top of the roof.
|[[Super Mario Slot]]
|150 Stars
|-
!colspan=3|[[File:Orange Rabbit.png|60px]]<br>Wario's rabbits, colored orange
|-
!Location
!Mini-game unlocked
!Power Stars required
|-
|Outside the castle, over the wooden bridge, to the far right.
|[[Bingo Ball]]
|31 Stars
|-
|In the room with the entrance to [[Whomp's Fortress]].
|[[Coincentration]]
|31 Stars
|-
|Behind the castle, in the courtyard, behind the Star Fountain,<ref>(June 10, 1998). [https://web.archive.org/web/19980610064502/http://www.nintendo.com/n64/super_mario64/basic5.html Course 5: Big Boo's Haunt]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved March 15, 2022.</ref> near the two signs.
|[[Slots Shot]]
|31 Stars
|-
|In the basement, in the dead end, near the Toad.
|[[Psyche Out!]]
|31 Stars
|-
|On the second floor of the castle, in the halls with the entrances to [[Tiny-Huge Island]].
|[[Lakitu Launch]]
|31 Stars
|-
|On the third floor of the castle, near the entrances to [[Tick Tock Clock]], [[Rainbow Ride]], [[Over the Rainbows]], and [[Bowser in the Sky]].
|[[Intense Coincentration]]
|50 Stars
|-
|On the third floor of the castle, in the upper alcove to the left, near the entrance to Over the Rainbows.
|[[Giant Snowball Slalom]]
|50 Stars
|}
To unlock the white-bordered door within the [[Princess Peach's room|princess's room]], the player must catch eight glowing rabbits. Once the player has collected at least 50 Stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 Stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught or, on the final rabbit, is given the key to the white-bordered door. Once the key to the white-bordered door has been collected, rabbits no longer have any chance to be glowing.


===Keys===
===Keys===
Keys are used to unlock [[Mario]], [[Luigi]], or [[Wario]]. They are obtained after boss battles. Mario's key is obtained once [[Goomboss]] is defeated, Luigi's key is obtained once [[King Boo]] is defeated, and Wario's key is obtained after [[Chief Chilly]] is defeated.
{{multiple image
{{multiple image
|align = center
|align=center
|direction = horizontal
|direction=horizontal
|footer = The keys to unlock the doors in the room with M, L, and W.
|footer=The keys to unlock the M, L, and W doors
|width = 100
|width=100
|image1=Mario Key.png|110px
|alt1=Mario's Key
|image2=Luigi Key.png|110px
|alt2=Luigi Key
|image3=Wario Key.png|110px
|alt3=Wario Key
}}
Three [[key]]s are used to unlock [[Mario]], [[Luigi]], and [[Wario]]. They are obtained after boss battles. [[Mario's Key]] is obtained once [[Goomboss]] is defeated, [[Luigi Key|Luigi's key]] is obtained once [[King Boo]] is defeated, and [[Wario Key|Wario's key]] is obtained once [[Chief Chilly]] is defeated.


| image1 = Mario Key.png|110px
Upon catching all of the eight glowing rabbits, the player receives a key that unlocks the white-bordered door in the princess's room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos' laughs can be heard, and the player character comes out of the door, startled.
| alt1 = Mario Key


| image2 = Luigi Key.png|110px
At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, [[Yoshi]] gets the key to unlock the castle's front doors.
| alt2 = Luigi Key


| image3 = Wario Key.png|110px
After clearing the first two [[Bowser]] levels, the player receives [[key#Super Mario 64 / Super Mario 64 DS|Big Keys]] to access the basement and second floor, respectively.
| alt3 = Wario Key
}}


Upon catching all of the 8 shiny [[rabbit]]s, the player receives a key that opens the white room in the character switch room. The first time to open it and enter, a character finds a power star. However, if the character comes back after taking it, Boo laughs can be heard, and the hero comes out from the door, startled.
==Courses and missions==
 
[[File:SM64DS Dark World Star 2.png|thumb|Mario fighting Bowser in Bowser in the Dark World]]
==Worlds==
The following table displays information regarding each course, the [[Power Star]]s found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total. Bowser is fought in three courses, each of which is behind a [[Big Star Door]], and a certain number of [[Power Star]]s is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to the [[endless stairs]] instead.
{| border="1" cellspacing=0 cellpadding=2 align="center" bgcolor=#fdfffd style="color:black" width=98%
<center>
!colspan=4 bgcolor=#f0fff0| <big>Courses</big>
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Courses
|-
|colspan="3"style="background:#58BC58;"|[[File:SM64DS Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|Peach's Castle#First floor|white|First Floor and Mezzanine}}'''
|-
!width=16% style="background:#9FD99F"|[[File:SM64DS Bob-omb Battlefield Course Icon.png|link=Bob-omb Battlefield]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×6 {{chart icon|SM64DS-totalB}}×1
!colspan="2"width=34% style="background:#9FD99F"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:Bob-omb Battlefield 64DS.png|x100px]]
|width=17%|{{chart icon|SM64DS-Star}} [[Big Bob-omb on the Summit]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|width=17%|{{chart icon|SM64DS-Star}} [[Footrace with Koopa the Quick]] {{chart icon|SM64DS-Mario}}
|-
|{{chart icon|SM64DS-Star}} [[5 Silver Stars!]]{{footnote|main|A}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|{{chart icon|SM64DS-Star}} [[Big Bob-omb's Revenge]]{{footnote|main|B}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|-
|{{chart icon|SM64DS-Star}} [[Mario Wings to the Sky]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|{{chart icon|SM64DS-Star}} [[Find the 8 Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|-
|colspan=2|{{chart icon|SM64DS-Star}} [[Behind Chain Chomp's Gate]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|-
|colspan="3"align=center|Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful [[Bob-omb Buddy|Bob-omb Buddies]] and the enemy [[Bob-omb]]s. Once the battle is over, the Bob-omb Buddies allow [[Yoshi]], [[Mario]], [[Luigi]], or [[Wario]] to access their [[cannon]]s. There is a floating island in the east and a barred cave towards the center with a [[Chain Chomp]] leashed in front of it.<br>'''Unlock criterion:''' Enter the Mushroom Castle.
|-
!width=16% style="background:#9FD99F"|[[File:SM64DS Whomp's Fortress Course Icon.png|link=Whomp's Fortress]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1 {{chart icon|SM64DS-totalB}}×1
!colspan="2"width=34% style="background:#9FD99F"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Whomp's Fortress.png|x100px]]
|{{chart icon|SM64DS-Star}} [[Chip Off Whomp's Block]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|{{chart icon|SM64DS-Star}} [[To the Top of the Fortress]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|-
|{{chart icon|SM64DS-Star}} [[Shoot into the Wild Blue]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|{{chart icon|SM64DS-Star}} [[Red Coins on the Floating Isle]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon1.PNG|link=Bob-omb Battlefield]]
|{{chart icon|SM64DS-Star}} [[Fall onto the Caged Island]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|- style=background:#fafffa
|{{chart icon|SM64DS-Star}} [[Blast Away the Wall]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
!width=2% | #
!width=22%| Star name
!width=52%| How to get the Star
!width=22%| Character required
|-
|-
|1
|colspan=2|{{chart icon|SM64DS-Star}} [[Switch Star of the Fortress]]{{footnote|main|B}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|[[Big Bob-omb]] on the Summit
|Yoshi has to go to the top of the mountain and fight [[King Bob-omb]] to obtain the Power Star. To do this, Yoshi must slurp Bob-Ombs and spit them at him.
|Yoshi
|-
|-
|2
|colspan="3"align=center|A fortress in the sky. It is ruled by the [[Whomp King]], who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help of [[Hoot]], a sleepy owl found in the course's single [[tree]].<br>'''Unlock criterion:''' Collect a Power Star.
|Footrace with [[Koopa the Quick]]
|The player has to race up the hill against [[Koopa the Quick]]. If the player uses the cannons, that is considered cheating and will not receive the Power Star.
|Mario
|-
|-
|3
!style="background:#9FD99F"|[[File:SM64DS Jolly Roger Bay Course Icon.png|link=Jolly Roger Bay]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1
|5 Silver Stars!
!colspan="2"style="background:#9FD99F"|Missions
|The player must collect 5 [[Silver Star]]s scattered around the battlefield.
|Anyone
|-
|-
|4
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Unagi the eel.png|x100px]]
|Big Bob-omb's Revenge
|{{chart icon|SM64DS-Star}} [[Plunder in the Sunken Ship]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to fight King Bob-omb one last time, but this time the player must pick up and throw him. Yoshi cannot defeat him.
|{{chart icon|SM64DS-Star}} [[Can the Eel Come Out to Play?]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone but Yoshi
|-
|-
|5
|{{chart icon|SM64DS-Star}} [[Treasure in the Ocean Cave]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Mario Wings to the Sky
|{{chart icon|SM64DS-Star}} [[Red Coins on the Ship Afloat]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to fly straight through the middle of the Coin circles in the sky, collecting all 5 middle coins. With anyone but Mario, the player can use the cannon to get the coins. 
|Anyone
|-
|-
|6
|{{chart icon|SM64DS-Star}} [[Blast to the Stone Pillar]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Find the 8 Red Coins
|{{chart icon|SM64DS-Star}} [[Switch Star of the Bay]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to collect 8 Red Coins scattered around the battlefield.
|Anyone
|-
|-
|7
|colspan=2|{{chart icon|SM64DS-Star}} [[Through the Jet Stream (Jolly Roger Bay)|Through the Jet Stream]] {{chart icon|SM64DS-Wario}}
|Behind [[Chain Chomp]]'s Gate
|The player has to unleash the Chain Chomp by Ground Pounding the stake it is chained to. If played as Luigi, he can simply run through the cage with his Power Flower power to get the star without having to do anything to the Chain Chomp.
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon2.PNG|link=Whomp's Fortress]]
|colspan="3"align=center|A cove containing the wreck of a sunken ship. A giant moray eel called [[Maw-Ray|Unagi]] nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds [[treasure chest|Treasure Chest]]s. Solving the puzzle of the chests reveals a Power Star.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|- bgcolor=#fafffa
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
!style="background:#9FD99F"|[[File:SM64DS Cool Cool Mountain Course Icon.png|link=Cool, Cool Mountain]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×3
|Chip Off [[Whomp King|Whomp]]'s Block
!colspan="2"style="background:#9FD99F"| Missions
|The player has to defeat the [[Whomp King]] at the top of the fortress by Ground Pounding his back.
|Anyone
|-
|-
|2
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Cool, Cool Mountain.png|x100px]]
|To the Top of the Fortress
|{{chart icon|SM64DS-Star}} [[Slip Slidin' Away (mission)|Slip Slidin' Away]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to reach the top of the fortress where the Whomp King once stood and climb up the big tower.
|{{chart icon|SM64DS-Star}} [[Li'l Penguin Lost]] {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|3
|{{chart icon|SM64DS-Star}} [[Big Penguin Race]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Shoot into the Wild Blue
|{{chart icon|SM64DS-Star}} [[Frosty Slide for 8 Red Coins]] {{chart icon|SM64DS-Yoshi}}
|The player has to shoot out of a cannon onto a narrow ledge under a long pole. If the player is Luigi they can triple jump or backflip up. If the player is Mario, he can wall kick up.
|Anyone
|-
|-
|4
|{{chart icon|SM64DS-Star}} [[Snowman's Lost His Head]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Red Coins on the Floating Isle
|{{chart icon|SM64DS-Star}} [[Mario's Super Wall Kick]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to get onto the floating islands to collect 2 of the 8 Red Coins and get back down on land to collect the rest.
|Anyone
|-
|-
|5
|colspan=2|{{chart icon|SM64DS-Star}} [[Switch Star of Cool, Cool Mountain]]{{footnote|main|B}} {{chart icon|SM64DS-Wario}}
|Fall onto the Caged Island
|The player has to use [[Hoot the Owl]] to drop onto the island with the caged Power Star. It is also possible to reach it using the cannon.
|Anyone
|-
|-
|6
|colspan="3"align=center|A snow-covered mountain inhabited by [[penguin]]s and [[Snowman|snowpeople]]. Wooden bridges and a moving [[chairlift]] are built into the side of the mountain. A log cabin is near its peak. It contains the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], where the [[Big Penguin]] challenges Yoshi, Mario, Luigi, or Wario to a race.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|Blast Away the Wall
|The player has to shoot out of a cannon into the top right corner of the brick wall.
|Anyone
|-
|-
|7
!style="background:#9FD99F"|[[Bowser in the Dark World]]<br>{{chart icon|SM64DS-totalS}}×2 {{chart icon|SM64DS-totalB}}×1
|Switch Star of the Fortress
!colspan="2"style="background:#9FD99F"|Missions
|The player has to activate the switch, which is under a Brick Block, and get the Power Star before the timer runs out.
|Anyone but Yoshi
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon3.PNG|link=Jolly Roger Bay]]
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SM64DS Dark World.png|x100px]]
|- bgcolor=#fafffa
|{{chart icon|SM64DS-Key}} Bowser in the Dark World {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
!#
|{{chart icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
!Star name
!How to get the Star
!Character required
|-
|-
|1
|colspan=2|{{chart icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Plunder in the Sunken Ship
|The player has to swim down to the sunken ship and lure [[Unagi the Eel]] out of the ship's window, and climb inside. While inside, the player has to open a [[Treasure Chest]] to make the player able to hit the block.
|Anyone
|-
|-
|2
|colspan="3"align=center|A winding path in a cavernous void. The path bears [[Amp]]s and shifting platforms. It ultimately leads to [[Bowser]], who is fought on a circular platform surrounded by floating [[Mine|spiked orbs]].<br>'''Unlock criterion:''' Collect 12 Power Stars and rescue Mario.
|Can the Eel Come Out to Play?
|The player has to swim down to Unagi the Eel and grab the Power Star attached to its tail.
|Anyone
|-
|-
|3
!style="background:#9FD99F"|[[The Princess's Secret Slide]]<br>{{chart icon|SM64DS-totalS}}×2
|Treasure in the Ocean Cave
!colspan="2"style="background:#9FD99F"|Missions
|The player has to unlock the Treasure Chests in the bay's cave in the correct order to reveal get the star.
|Anyone
|-
|-
|4
|align=center style="background:#FFFFFF"|[[File:SM64DS Secret Slide.png|x100px]]
|Blast to the Stone Pillar
|{{chart icon|SM64DS-Star}} The Princess's Secret Slide {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to blast from the cannon to the pillar above the ship. Mario can simply use his Power Flower ability to float to the star.
|{{chart icon|SM64DS-Star}} Second Star {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|5
|colspan="3"align=center|A carpeted [[Slide (Super Mario 64)|slide]] hidden in the [[Princess Peach's room|princess's room]]; the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide. The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the yellow block that contained the previous Star.<br>'''Unlock criterion:''' Collect a Power Star.
|Red Coins on the Ship Afloat
|The player has to collect the Red Coins from the ship's deck, as well as on land and in the depths of the water.
|Anyone
|-
|-
|6
!style="background:#9FD99F"|[[Sunshine Isles]]{{footnote|main|C}}<br>{{chart icon|SM64DS-totalS}}×1
|Switch Star of the Bay
!colspan="2"style="background:#9FD99F"|Missions
|The player has to race to get the temporary Power Star in a limited time as transparent Luigi.
|Luigi
|-
|-
|7
|align=center style="background:#FFFFFF"|[[File:SM64DS Sunshine Isles.png|x100px]]
|Through the Jet Stream
|colspan=2|{{chart icon|SM64DS-Star}} Sunshine Isles {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to get the Power Star that is in the middle of the bay's jet stream using Wario's metal ability.
|Wario  
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon4.PNG|link=Cool, Cool Mountain]]
|colspan="3"align=center|A sunny archipelago based on ''[[Super Mario Sunshine]]''. In the [[Rec Room (Super Mario 64 DS)|Rec Room]], the player has to leap into the small painting of said course. Here, the player has to grab all five Silver Stars to earn a Power Star.<br>'''Unlock criterion:''' Collect a Power Star.
|- bgcolor=#fafffa
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
!style="background:#9FD99F"|[[The Secret Aquarium]]<br>{{chart icon|SM64DS-totalS}}×1
|Slip Slidin' Away
!colspan="2"style="background:#9FD99F"|Mission
|The player has to jump into the cottage's chimney and slide down to the end.
|Anyone
|-
|-
|2
|align=center style="background:#FFFFFF"|[[File:Secret Aquarium DS.png|x100px]]
|Lil' Penguin Lost
|colspan="2"align=left|{{chart icon|SM64DS-Star}} The Secret Aquarium {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to carry [[Tuxie]] the baby [[Penguin]] back to her mother.
|Anyone but Yoshi
|-
|-
|3
|colspan="3"align=center|A closed tank housing blue fish and [[Red Coin]]s. In the room leading to Jolly Roger Bay, the player has to jump or backward-somersault into the alcove on the right side of the room. The player has grab all eight Red Coins.<br>'''Unlock criterion:''' Collect 3 Power Stars.
|Big Penguin Race
|The player has to race down the cottage slide once more, but no shortcuts: The penguin's race allows no cheating.
|Anyone
|-
|-
|4
!style="background:#9FD99F"|[[Goomboss Battle]]{{footnote|main|C}}<br>{{chart icon|SM64DS-totalS}}×2 {{chart icon|SM64DS-totalB}}×1
|Frosty Slide for 8 Red Coins
!colspan="2"style="background:#9FD99F"|Missions
|The player has to collect Red Coins scattered around the snowy land.
|Yoshi
|-
|-
|5
|rowspan="2"align=center style="background:#FFFFFF"|[[File:Goomboss battle.PNG|x100px]]
|Snowman's Lost His Head
|{{chart icon|SM64DS-Key}} Goomboss Battle {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to lead the [[Headless Snowman]]'s body to back to his decapitated head.
|{{chart icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}} {{chart icon|SM64DS-MarioCap}} {{chart icon|SM64DS-LuigiCap}}
|Anyone
|-
|-
|6
|colspan=2|{{chart icon|SM64DS-Star}} {{conjectural|Switch Star}} {{chart icon|SM64DS-Mario}}
|Mario's Super Wall Kick
|A bit tough, this requires that the player activate the cannon near the mother penguin, then use it to blast to a far-away ledge. Mario must wall kick to a star. Alternatively, Luigi can simply spin-back flip to reach it and Yoshi can flutter jump, and Wario can triple jump and dive to reach the platform which Mario is supposed to reach by the second wall kick.
|Anyone
|-
|-
|7
|colspan="3"align=center|A forest made up of several platforms, such as stumps, situated over a [[smoke|strange toxic cloud]] and a large [[pit|abyss]]. It is where [[Goomboss]] guards [[Mario's Key]], which Yoshi can use to rescue Mario after defeating said boss.<br>'''Unlock criterion:''' Collect 8 Power Stars.
|Switch Star of Cool, Cool Mountain
|The player has to race to get the Power Star in a limited time after breaking the ice covering the Power Star.
 
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon5.PNG|link=Big Boo's Haunt]]
!style="background:#9FD99F"|[[Tower of the Wing Cap]]<br>{{chart icon|SM64DS-totalS}}×1
|- style=background:#fafffa align=center
!colspan="2"style="background:#9FD99F"|Mission
!#
!Star name
!How to get the Star
!Character required
*As Yoshi can't access this level at all, he can't be used for any of the stars.
|-
|-
|1
|align=center style="background:#FFFFFF"|[[File:SM64DS Wing Cap Tower.png|x100px]]
|Go on a Ghost Hunt
|colspan="2"align=left|{{chart icon|SM64DS-Star}} ? Switch {{chart icon|SM64DS-Mario}}
|The player has to defeat all the [[Boo]]s in the [[Ghost House]] to fight with the [[Big Boo]] in the main hall.
|Anyone but Yoshi
|-
|-
|2
|colspan="3"align=center|Towers in a sea of clouds. Mario has to go to the starting point in the castle. The player has to press and hold {{button|ds|X}} to enter first-person mode, then look up into the beam of light. Here, Mario, now [[Wing Mario]] for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the [[Cap Switch|red ? Switch]] to make all of the [[Cap Block|red ? Block]]s solid.<br>'''Unlock criterion:''' Collect 14 Power Stars.
|Ride Big Boo's Merry-Go-Round
|The player has to defeat every Boo on the Merry-Go-Round and fight the Big Boo once more.
|Anyone but Yoshi
|-
|-
|3
|colspan="3"style="background:#B49936;color:white;"|[[File:Nocoverart.png|25px]] '''{{color-link|Peach's Castle#Basement|white|The Castle Basement}} and {{color-link|Courtyard (Peach's Castle)|white|Courtyard}}'''
|Secret of the Haunted Books
|The player has to hit the books in the library in the correct order to gain access to the secret area containing the Power Star. The order of the books is top, right then left.
|Anyone but Yoshi
|-
|-
|4
!style="background:#D7C277"|[[File:SM64DS Big Boo's Haunt Course Icon.png|link=Big Boo's Haunt]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalB}}×4
|Seek the 8 Red Coins
!colspan="2"style="background:#D7C277"|Missions
|The player has to go room-to room for the 8 hidden Red Coins. One of the coins is on the ceiling of the main room, Mario can use the Power Flower, Luigi can back flip, and Wario can triple jump and dive to get the coin.
|Anyone but Yoshi
|-
|-
|5
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Big Boo's Haunt.png|x100px]]
|Big Boo's Balcony
|{{chart icon|SM64DS-Star}} [[Go on a Ghost Hunt]] {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to defeat the Big Boo one last time and reach the Power Star by somersaulting onto the roof or using Mario's Power Flower ability.
|{{chart icon|SM64DS-Star}} [[Ride Big Boo's Merry-Go-Round]] {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone but Yoshi
|-
|-
|6
|{{chart icon|SM64DS-Star}} [[Secret of the Haunted Books]] {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Eye to Eye in the Secret Room
|{{chart icon|SM64DS-Star}} [[Seek the 8 Red Coins]] {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to defeat [[Big Mr. I]] in the painting near the balcony.
|Luigi
|-
|-
|7
|{{chart icon|SM64DS-Star}} [[Big Boo's Balcony]] {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Switch Star of the Basement
|{{chart icon|SM64DS-Star}} [[Eye to Eye in the Secret Room]] {{chart icon|SM64DS-Luigi}}
|The player has to race to get the Power Star in a limited time as fast as possible.
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon6.PNG|link=Hazy Maze Cave]]
|colspan=2|{{chart icon|SM64DS-Star}} [[Switch Star in the Basement]]{{footnote|main|B}} {{chart icon|SM64DS-Wario}}
|- bgcolor=#fafffa
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found. Yoshi cannot enter this course.<br>'''Unlock criteria:''' Collect 15 Power Stars and defeat the [[Big Boo]] that holds the miniature carousel in the courtyard.
|Swimming Beast in the Cavern
|The player has to use [[Dorrie]] to get up to the ledge and break the boulder.
|Wario
|-
|-
|2
!style="background:#D7C277"|[[File:SM64DS Hazy Maze Cave Course Icon.png|link=Hazy Maze Cave]]<br>{{chart icon|SM64DS-totalS}}×8
|Elevate for 8 Red Coins
!colspan="2"style="background:#D7C277"|Missions
|The player has to use the many elevators and lifts in the largest cave to collect the 8 Red Coins.
|Anyone but Yoshi
|-
|-
|3
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Hazy Maze Cave.png|x100px]]
|Metal-Head Wario Can Move
|{{chart icon|SM64DS-Star}} [[Swimming Beast in the Cavern]] {{chart icon|SM64DS-Wario}}
|As Wario, the player has to smack the ? Block in the lower level and snag the Power Flower. Then the player has to go to the [[! Switch]] below the water, press it, go into the door it opens, and then Wario has to do two Long Jumps to obtain the Power Star. The player can also somersault to the ledge as Luigi, which makes the long jumps easier.
|{{chart icon|SM64DS-Star}} [[Elevate for 8 Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Wario  
|-
|-
|4
|{{chart icon|SM64DS-Star}} [[Metal-Head Mario Can Move!|Metal-Head Wario Can Move]] {{chart icon|SM64DS-Wario}}
|A-Maz-Ing Emergency Exit
|{{chart icon|SM64DS-Star}} [[Navigating the Toxic Maze]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to go through the toxic maze to get to the door that leads to the room above the falling boulders, then the player has to monkey-bar to the Power Star. Luigi could go through without taking damage with his Power Flower, as can Wario. Or Luigi can backflip up from the black brick in the room with the boulders.
|Anyone
|-
|-
|5
|{{chart icon|SM64DS-Star}} [[A-Maze-Ing Emergency Exit]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Navigating the Toxic Maze
|{{chart icon|SM64DS-Star}} [[Watch for Rolling Rocks]] {{chart icon|SM64DS-Wario}}
|The player has to go through the toxic maze once more, go to the other door and get the Power Star above the lift. Luigi can go through the cage with his Power Flower ability.
|Anyone
|-
|-
|6
|colspan=2|{{chart icon|SM64DS-Star}} [[Underground Switch Star]]{{footnote|main|B}} {{chart icon|SM64DS-Wario}}
|Watch for Falling Rocks
|The player has to get the Power Star from falling boulders by punching 3 of them or using the Super Mushroom in the Black Brick.
|Wario
|-
|-
|7
|colspan="3"align=center|An underground labyrinth filled with dead ends, traps, and [[pit|bottomless pit]]s. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with [[boulder|rolling rock]]s in the northwest, and a maze with strange toxic clouds in the northeast. The lower floor leads to a pool that holds [[Dorrie]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|Underground Switch Star
|The player will have to race to get the Power Star in a limited time as fast as possible.
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6 | [[File:SM64DS-Course Icon7.PNG|link=Lethal Lava Land]]
!style="background:#D7C277"|[[File:SM64DS Lethal Lava Land Course Icon.png|link=Lethal Lava Land]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalB}}×2
|- bgcolor=#fafffa
!colspan="2"style="background:#D7C277"|Missions
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Volcano.png|x100px]]
|Boil the [[Big Bully]]
|{{chart icon|SM64DS-Star}} [[Boil the Big Bully]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to tackle and defeat the [[Big Bully]].
|{{chart icon|SM64DS-Star}} [[Bully the Bullies]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|2
|{{chart icon|SM64DS-Star}} [[8-Coin Puzzle with 15 Pieces]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Bully the [[Bully|Bullies]]
|{{chart icon|SM64DS-Star}} [[Red-Hot Log Rolling]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to defeat all three Bullies and the Big Bully.
|Anyone
|-
|-
|3
|{{chart icon|SM64DS-Star}} [[Hot-Foot-It into the Volcano]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|8-Coin Puzzle with 15 Pieces
|{{chart icon|SM64DS-Star}} [[Elevator Tour in the Volcano|Inside the Volcano]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to collect all 8 Red Coins on a revolving Bowser puzzle
|Anyone
|-
|-
|4
|colspan=2|{{chart icon|SM64DS-Star}} [[Flaming Silver Stars]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Red-Hot Log Rolling
|The player has to ride a floating cage to a structure and roll on the log to the Power Star. Mario can fly to the other side with his Wing Cap ability and Luigi can go through the cage with his Power Flower ability at the starting point.
|Anyone
|-
|-
|5
|colspan="3"align=center|Platforms in a [[lava]] sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. [[Bully|Bullies]] appear in this course and knock Mario into lava on contact. [[Lava Bubble|Sparkies]] and other fiery obstacles that burn him when touched also appear.<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|Hot-Foot-It into the Volcano
|Once in the volcano in the center of the area, the player will have to climb to the top using the footholds or riding the lifts.
|Anyone
|-
|-
|6
!style="background:#D7C277"|[[File:SM64DS Shifting Sand Land Course Icon.png|link=Shifting Sand Land]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1 {{chart icon|SM64DS-totalB}}×1
|Inside the Volcano
!colspan="2"style="background:#D7C277"| Missions
|The player has to get the Power Star from a small floating island using the lifts.
|Anyone
|-
|-
|7
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Shifting Sand Land.png|x100px]]
|Flaming Silver Stars
|{{chart icon|SM64DS-Star}} [[In the Talons of the Big Bird]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to use a Green Shell to glide around the lava to collect the Silver Stars.
|{{chart icon|SM64DS-Star}} [[Shining Atop the Pyramid]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon8.PNG|link=Shifting Sand Land]]
|{{chart icon|SM64DS-Star}} [[Inside the Ancient Pyramid]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|- style=background:#fafffa align=center
|{{chart icon|SM64DS-Star}} [[Stand Tall on the Four Pillars]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
|{{chart icon|SM64DS-Star}} [[Tox Box Switch Star]]{{footnote|main|B}} {{chart icon|SM64DS-Wario}}
|In the Talons of the Big Bird
|{{chart icon|SM64DS-Star}} [[Pyramid Puzzle]]{{footnote|main|D}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to jump under the [[Klepto]] to get the Power Star held in its talons.
|Anyone
|-
|-
|2
|colspan=2|{{chart icon|SM64DS-Star}} [[Free Flying for 8 Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Shining Atop the Pyramid
|The player has to climb to the top of the pyramid, avoiding enemies to get to the Power Star. Mario could simply fly up with his wing cap ability and Luigi can backflip to the top.
|Anyone
|-
|-
|3
|colspan="3"align=center|Desert sands surrounding a pyramid. [[Klepto]] flies through the sky here. Much of the course is covered in [[quicksand]] and steep dunes. Little [[tornado]]s can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, where a labyrinth leads to [[Eyerok]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|Inside the Ancient Pyramid
|The player has to get the Power Star that sits at the top of the inside scope of the pyramid. Luigi can backflip up through the mission.
|Anyone
|-
|-
|4
!style="background:#D7C277"|[[File:SM64DS Dire Dire Docks Course Icon.png|link=Dire, Dire Docks]]<br>{{chart icon|SM64DS-totalS}}×8
|Stand Tall on the Four Pillars
!colspan="2"style="background:#D7C277"|Missions
|The player will have to stand on all four of the pillars to open the gateway to [[Eyerok]], The player will have to punch the two eyes in its hands, three times each, to defeat them.
|Anyone but Yoshi
|-
|-
|5
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Dire, Dire Docks.png|x100px]]
|Tox Box Switch Star
|{{chart icon|SM64DS-Star}} [[Board Bowser's Sub]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player will have to make it through the [[Tox Box]]es and activate the switch to get Power Star in the desert's oasis via the Warp Zone at one end of the Tox Box maze.
|{{chart icon|SM64DS-Star}} [[Chests in the Current]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Wario
|-
|-
|6
|{{chart icon|SM64DS-Star}} [[Pole-Jumping for Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Pyramid Puzzle
|{{chart icon|SM64DS-Star}} [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]] {{chart icon|SM64DS-Wario}}
|The player has to collect the Silver Stars on the various sand ledges in the pyramid.
|Anyone
|-
|-
|7
|{{chart icon|SM64DS-Star}} [[Koopa Surfin' Switch Star]]{{footnote|main|B}} {{chart icon|SM64DS-Wario}}
|Free Flying for 8 Red Coins
|{{chart icon|SM64DS-Star}} [[Inside the Cage]] {{chart icon|SM64DS-Luigi}}
|The player has to fly and roam for 8 Red Coins throughout the desert. Though harder, the player can also use Luigi's somersault, the cannons, and the tornadoes to get the red coins.
|Mario or Luigi
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon9.PNG|link=Dire, Dire Docks]]
|colspan=2|{{chart icon|SM64DS-Star}} [[The Manta Ray's Reward]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|- bgcolor=#fafffa
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
|colspan="3"align=center|Deep water. A [[whirlpool]] is at the center of the seabed and is circled by [[Sushi]] and a [[Manta|Manta Ray]]. A corridor in the east leads to an wider area where Bowser has hidden a submarine.<br>'''Unlock criterion:''' Collect 30 Power Stars.
|Board Bowser's Sub
|The player will have to go to the top of the sub to get the Power Star. Mario can float up to the Star with his Power Flower.
|Anyone
|-
|-
|2
!style="background:#D7C277"|[[Bowser in the Fire Sea]]<br>{{chart icon|SM64DS-totalS}}×2 {{chart icon|SM64DS-totalB}}×1
|Chests in the Current
!colspan="2"style="background:#D7C277"|Missions
|The player will have to open Treasure Chests in order to gain the Power Star.
|Anyone
|-
|-
|3
|rowspan="2"align=center style="background:#FFFFFF"|[[File:SM64DS Fire Sea.png|x100px]]
|Pole-Jumping for Red Coins
|{{chart icon|SM64DS-Key}} Bowser in the Fire Sea {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to collect the 8 Red Coins by hopping from one pole to another over the Dock.
|{{chart icon|SM64DS-Star}} Power Star for 8 Red Coins {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|4
|colspan=2|{{chart icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Through the Jet Stream
|The player will have to swim through 5 air rings and get the star in the speeding current.
|Wario
|-
|-
|5
|colspan="3"align=center|Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.<br>'''Unlock criterion:''' Clear Board Bowser's Sub.
|Koopa Surfing Switch Star
|The player has to use a Koopa shell to the timed Star on the other side.
|Wario
|-
|-
|6
!style="background:#D7C277"|[[Battle Fort]]{{footnote|main|C}}<br>{{chart icon|SM64DS-totalS}}×1
|Inside the Cage
!colspan="2"style="background:#D7C277"|Mission
|The player has to get the star huddled in the red cage below the Dock.
|Luigi
|-
|-
|7
|align=center style="background:#FFFFFF"|[[File:Battlefort2.png|x100px]]
|The Manta Ray's Reward
|colspan="2"|{{chart icon|SM64DS-Star}} The Secret of Battle Fort {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player will have to swim through the [[Manta]]'s air circles 5 times in a row to get a Power Star.
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon10.PNG|link=Snowman's Land]]
|colspan="3"align=center|A fortress patrolled by [[Heave-Ho]]s. In the courtyard, the player can find three Bricks placed together. The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding Heave-Hos, [[Goomba]]s, Bob-ombs, and a Chuck-Ya. Some Silver Stars may be in Bricks or Goombas. Like Big Boo's Haunt, Yoshi cannot enter this course.<br>'''Unlock criteria:''' Rescue Mario.
|- bgcolor=#fafffa
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
!style="background:#D7C277"|[[Behind the Waterfall]]<br>{{chart icon|SM64DS-totalS}}×2
|Big Snowman's Head
!colspan="2"style="background:#D7C277"|Mission
|The player has to get to the peak of the Giant Snowman by either walking behind the large Penguin or using the cannon to get there directly.If the player is Luigi at the point where the penguin is he can simply backflip over.
|
Anyone
|-  
|2
|Chilly with the Bully
|The player will have to defeat the [[Chill Bully]].
|Anyone
|-
|-
|3
|align=center style="background:#FFFFFF"|[[File:SM64DS Behind Waterfall.png|x100px]]
|Yoshi's Ice Sculpture
|{{chart icon|SM64DS-Star}} Grab 8 Red Coins {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to melt the ice cubes to release the Power Star.
|{{chart icon|SM64DS-Star}} {{conjectural|Balloon Mario}}{{footnote|main|B}} {{chart icon|SM64DS-Mario}}
|Yoshi
|-
|-
|4
|colspan="3"align=center|An underground streambed that holds the Metal Cap Switch. Striking it makes the [[Metal Cap]] accessible in other courses. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the [[Castle Grounds]].<br>'''Unlock criterion:''' Clear Bowser in the Dark World.
|Whirl from the Freezing Pond
|The player has to jump onto a [[Spindrift]] to spin across to the other shore, as the Star is inside one of the Yellow Boxes. Luigi could back flip to the other shore without using a Spindrift. The player can also use a Koopa shell to get up the ledge.
|Anyone
|-
|-
|5
!style="background:#D7C277"|[[The Secret Under the Moat]]<br>{{chart icon|SM64DS-totalS}}×2
|Snowman's Silver Star
!colspan="2"style="background:#D7C277"|Mission
|The player has to use a Koopa shell to collect all 5 Silver Stars.
|Anyone
|-
|-
|6
|align=center style="background:#FFFFFF"|[[File:SM64DS Secret Moat.png|x100px]]
|Into the Igloo
|{{chart icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{chart icon|SM64DS-Wario}} {{chart icon|SM64DS-MarioCap}} {{chart icon|SM64DS-LuigiCap}}
|The player has to become transparent and fall into the sealed under-opening to the Power Star inside the igloo, which can be reached using the Koopa shell.
|{{chart icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{chart icon|SM64DS-Wario}} {{chart icon|SM64DS-MarioCap}} {{chart icon|SM64DS-LuigiCap}}
|Luigi
|-
|-
|7
|colspan="3"align=center|A hidden area only accessible by Wario once the castle's moat is drained. The player enters this area by draining the moat, going out through the new front door, and then using Wario to smash the Black Bricks over the entrance there.<br>'''Unlock criteria:''' Rescue Wario and drain the castle's moat.
|Red Coins in the House
|The player has to collect all 8 red coins in the Igloo.
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon11.PNG|link=Wet-Dry World]]
!style="background:#9FD99F"|[[Big Boo Battle]]{{footnote|main|C}}<br>{{chart icon|SM64DS-totalS}}×2 {{chart icon|SM64DS-totalB}}×1
|- bgcolor=#fafffa
!colspan="2"style="background:#9FD99F"|Missions
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
|rowspan="2"align=center style="background:#FFFFFF"|[[File:Big Boo Battle.png|x100px]]
|Shocking Arrow Lifts!
|{{chart icon|SM64DS-Key}} Big Boo Battle {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to use the lifts to get to the yellow box with a yellow prize.
|{{chart icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|2
|colspan=2|{{chart icon|SM64DS-Star}} {{conjectural|Switch Star}} {{chart icon|SM64DS-Luigi}}
|Top o' the Town
|The player will need to get to the top ledge of Wet-Dry World to get the Power Star.
|Anyone
|-
|-
|3
|colspan="3"align=center|A spooky area that consists of puzzles that Mario, Luigi, or Wario should solve, because otherwise, he will be sent back to the beginning. It is where [[King Boo|a crowned Big Boo]] guards the [[Luigi Key]], which the player can use to rescue Luigi after defeating said boss. As Yoshi is unable to access Big Boo's Haunt, he cannot enter this course.<br>'''Unlock criteria:''' Collect 15 Power Stars and defeat the Big Boo that holds the miniature carousel in the courtyard.
|5 Secrets in the Shallows & Sky
|The player has to find the 5 secrets to reveal a Power Star.
|Anyone
|-
|-
|4
|colspan="3"style="background:#0083CC;"|[[File:Nocoverart.png|25px]] '''{{color-link|Peach's Castle#Second floor|white|Upper Floors and Tower}}'''
|Express Elevator -- Hurry Up!
|The player will have to activate the elevator, and then jump on it before it gets too high. However, Luigi can use a Power Flower to go through the grating, with no elevator.
|Anyone
|-
|-
|5
!style="background:#71CCFF"|[[File:SM64DS Snowman's Land Course Icon.png|link=Snowman's Land]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1 {{chart icon|SM64DS-totalB}}×1
|Go to Town for 8 Red Coins
!colspan="2"style="background:#71CCFF"|Missions
|The player will have to go to the World's abandoned town square and collect the 8 Red Coins. To do this, one must completely flood the world, the swim down the chain-guarded tunnel.
|Anyone but Yoshi
|-
|-
|6
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Snowman's Land.png|x100px]]
|Quick Race through Downtown
|{{chart icon|SM64DS-Star}} [[Snowman's Big Head]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to race to the Star quickly with transparent Luigi in the town square.
|{{chart icon|SM64DS-Star}} [[Chill with the Bully]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Luigi
|-
|-
|7
|{{chart icon|SM64DS-Star}} [[Yoshi's Ice Sculpture]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}}
|Soaked Silver Stars
|{{chart icon|SM64DS-Star}} [[Whirl from the Freezing Pond]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player will have to get the Silver Stars scattered around the world, with the last one being inside a brick.
|Anyone but Yoshi
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon12.PNG|link=Tall, Tall Mountain]]
|{{chart icon|SM64DS-Star}} [[Snowman's Silver Star]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|- bgcolor=#fafffa
|{{chart icon|SM64DS-Star}} [[Into the Igloo]] {{chart icon|SM64DS-Luigi}}
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
|colspan=2|{{chart icon|SM64DS-Star}} [[Red Coins in the House]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Scale the Mountain
|The player has to climb to the top of the mountain to get a Power Star.
|Anyone
|-
|-
|2
|colspan="3"align=center|A chilly land surrounding a giant snowman. Slippery ice and [[Freezing water|freezing ponds]] appear in this course. The [[Chill Bully]] is on a floating island of ice in the east. Narrow paths allow Yoshi, Mario, Luigi, or Wario to ascend the snowman, but the snowman begins to blow gusts of air when he nears his head, causing Mario, Luigi, or Wario to drop either of any cap (which can be obtained back by defeating a [[Mr. Blizzard]] that may have stolen it). An enterable igloo is near the base of the snowman.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|Mystery of the Monkey Cage
|The player will have to get to the top of the mountain and find the [[Ukiki]]. The player will have to grab it/eat it, let it go, and it will reveal a star.
|Anyone
|-
|-
|3
!style="background:#71CCFF"|[[File:SM64DS Wet-Dry World Course Icon.png|link=Wet-Dry World]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1
|Scary 'Shrooms, Red Coins
!colspan="2"style="background:#71CCFF"|Missions
|The player will have to collect the 8 Red Coins on the Mushrooms and ledges by the Monty Moles, then the player will have to reach the Power Star on a distant Mushroom.
|Anyone
|-
|-
|4
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Wet-Dry World.png|x100px]]
|Mysterious Mountainslide
|{{chart icon|SM64DS-Star}} [[Shocking Arrow Lifts!]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to find and go down the Mountain's secret slide. Near a [[Fwoosh]], the player will have to leap into the wall where the coins indicate to enter the slide.
|{{chart icon|SM64DS-Star}} [[Top o' the Town]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|5
|{{chart icon|SM64DS-Star}} [[5 Secrets in the Shallows & Sky]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Blast to the Lonely Mushroom
|{{chart icon|SM64DS-Star}} [[Express Elevator--Hurry Up!]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to blast or use Hoot the Owl to fly to the Mushroom with the Power Star on it. They can Back flip there with Luigi or spin jump off the [[Fly Guy]] near an [[Ukiki]] to reach the star too.
|Anyone
|-
|-
|6
|{{chart icon|SM64DS-Star}} [[Go to Town for the Red Coins|Go to Town for Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|5 Secrets of the Mountain
|{{chart icon|SM64DS-Star}} [[Quick Race Through Downtown!]] {{chart icon|SM64DS-Luigi}}
|The player has to fly around the peak and get the center coin in the center of each ring of coins or tediously try over and over to get the coins using Hoot the Owl.
|Anyone
|-
|-
|7
|colspan=2|{{chart icon|SM64DS-Star}} [[Soaked Silver Stars]]{{footnote|main|B}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Breathtaking View from the Bridge
|The player will have to jump behind the waterfall and break the black bricks to reveal the Star.
|Wario
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon13.PNG|link=Tiny-Huge Island]]
|colspan="3"align=center|A flooded empty town. There are [[Crystal Tap]]s at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area located in the southeast.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|- bgcolor=#fafffa
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
!style="background:#71CCFF"|[[File:SM64DS Tall Tall Mountain Course Icon.png|link=Tall, Tall Mountain]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1
|Pluck the Piranha Flower
!colspan="2"style="background:#71CCFF"|Missions
|The player will have to start on the tiny island, go left from the starting point, leap in the pipe on the last island. The player will have to attack every giant [[Fire Piranha Plant|Piranha Plant]] that appears. If the player is Yoshi, they must use the Super Mushroom found in one of the logs or spit the fire shot by the Piranha Plants to them.
|Anyone
|-
|-
|2
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Tall Tall Mountain.png|x100px]]
|The Tip Top of the Huge Island
|{{chart icon|SM64DS-Star}} [[Scale the Mountain]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player will have to get to the top of the big island and hit the box up there, revealing a Power Star.
|{{chart icon|SM64DS-Star}} [[Mystery of the Monkey Cage]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|3
|{{chart icon|SM64DS-Star}} [[Scary 'Shrooms, Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Rematch with [[Koopa the Quick]]
|{{chart icon|SM64DS-Star}} [[Mysterious Mountainside]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to race Koopa the Quick in one more race.
|Mario
|-
|-
|4
|{{chart icon|SM64DS-Star}} [[Blast to the Lonely Mushroom]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|[[Klepto]] the Condor
|{{chart icon|SM64DS-Star}} [[5 Secrets of the Mountain]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The Klepto has the Power Star once again and the player needs to get it.
|Anyone
|-
|-
|5
|colspan=2|{{chart icon|SM64DS-Star}} [[Breathtaking View from the Bridge]] {{chart icon|SM64DS-Wario}}
|[[Wiggler]]'s Red Coins
|The player has to collect the 8 Red Coins in the crypt under Wiggler's nest.
|Anyone
|-
|-
|6
|colspan="3"align=center|A tall mountain surrounded by [[Mushroom Platform]]s high above the sea. Gusts of [[wind]] and the [[Fwoosh]] make ascending the mountain challenging. The entrance to the [[slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] can be found near the summit. [[Ukiki|Ukkikis]] live in this course, one of which attempts to steal any caps.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|Make Wiggler Squirm
|The player will have to unclog the pond above the Island. To do this, on the tiny island, the player will have to Ground Pound the ground on it. The player will then have to go onto the big island, fall through the exposed opening and face Wiggler. The player will have to jump onto the Wiggler's head thrice to get its Power Star.
|Anyone
|-
|-
|7
!style="background:#71CCFF"|[[File:SM64DS Tiny-Huge Island Course Icon.png|link=Tiny-Huge Island]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1 {{chart icon|SM64DS-totalB}}×2
|Switch Star on the Island
!colspan="2"style="background:#71CCFF"| Missions
|The player will have to get the timed star in a limited time under Wigglers nest.
|Anyone
|-
|-
!colspan=4 style="background:#f6fff6" align=center | [[File:SM64DS-Cource Icon14.PNG|link=Tick Tock Clock]]
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Tiny-Huge Island.png|x100px]]
|- style=background:#fafffa align=center
|{{chart icon|SM64DS-Star}} [[Pluck the Piranha Flower]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
!#
|{{chart icon|SM64DS-Star}} [[The Tip Top of the Huge Island]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
!Star name
!How to get the Star
!Character required
|-
|-
|1
|{{chart icon|SM64DS-Star}} [[Rematch with Koopa the Quick]] {{chart icon|SM64DS-Mario}}
|Luigi in the Cage
|{{chart icon|SM64DS-Star}} [[Klepto the Condor]]{{footnote|main|E}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player will have to become transparent and fall through the various floors to the Power Star in the cage.
|Luigi
|-
|-
|2
|{{chart icon|SM64DS-Star}} [[Wiggler's Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The Pendulum Switch Star
|{{chart icon|SM64DS-Star}} [[Make Wiggler Squirm]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player needs to run to get the timed star under a limited time.
|Anyone
|-
|-
|3
|colspan=2|{{chart icon|SM64DS-Star}} [[Switch Star on the Island]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Get a Hand
|The player has to jump onto the clock hand until it arrives at an opening in the wall, where the Star is.
|Anyone
|-
|-
|4
|colspan="3"align=center|An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Yoshi, Mario, Luigi, or Wario can easily access the interior of this version of the island, which is home to [[Wiggler]]. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.<br>'''Unlock criterion:''' Clear Bowser in the Fire Sea.
|Stomp on the Thwomp
|The player will have to get to the top of the clock, hop on the Thwomp, and get the Power Star at the top ledge. Mario doesn't have to stand on the Thwomp. He could float up with his Power Flower ability.
|Anyone
|-
|-
|5
!style="background:#71CCFF"|[[File:SM64DS Tick-Tock Clock Course Icon.png|link=Tick Tock Clock]]<br>{{chart icon|SM64DS-totalS}}×8
|Timed Jumps on Moving Bars
!colspan="2"style="background:#71CCFF"|Missions
|The player has to hop up two moving bars, break black bricks, and get the Power Star. Luigi can use the [[Power Flower]] ability to backflip to the  Power Star on a moving bar without breaking the black bricks.
|Luigi or Wario
|-
|-
|6
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Tick-Tock Clock.png|x100px]]
|Stop Time for Red Coins
|{{chart icon|SM64DS-Star}} [[Luigi in the Cage]]{{footnote|main|F}} {{chart icon|SM64DS-Luigi}}
|The player has to leap into the clock with the minute hand at 12 to stop time, then collect 8 Red Coins in the frozen clock.
|{{chart icon|SM64DS-Star}} [[The Pendulum Switch Star]]{{footnote|main|G}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|7
|{{chart icon|SM64DS-Star}} [[Get a Hand]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Tick Tock Silver Stars
|{{chart icon|SM64DS-Star}} [[Stomp on the Thwomp]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|At the starting point, the player could just hold still, moving about once in a while. The Silver Stars will automatically fall toward the player.
|Anyone
|-
|-
!colspan=4 bgcolor=#f6fff6| [[File:SM64DS-Course Icon15.PNG|link=Rainbow Ride]]
|{{chart icon|SM64DS-Star}} [[Timed Jumps on Moving Bars]] {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|- bgcolor=#fafffa
|{{chart icon|SM64DS-Star}} [[Stop Time for Red Coins]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
!#
!Star name
!How to get the Star
!Character required
|-
|-
|1
|colspan=2|{{chart icon|SM64DS-Star}} [[Tick Tock Silver Stars]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Cruiser Crossing the Rainbow
|The player will need to get up to the flying boat where high winds roam and nab the Power Star on the forward bow while using Wario's Power Flower power. But Luigi can spin/backflip to reach it on a carpet. Mario can use a power flower to reach it. Very strangely, Yoshi can use his tongue to scoot up and get the star. 
|Anyone
|-
|-
|2
|colspan="3"align=center|A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can throw Yoshi, Mario, Luigi, or Wario back towards the bottom or help him reach alcoves that he is unable to reach. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|The Big House in the Sky
|The player has to use the magic carpets to float among the rainbow strands to  get to the roof of the house. Mario can float up to the power Star without using the Carpet inside the Manor.
|Anyone
|-
|-
|3
!style="background:#71CCFF"|[[File:SM64DS Rainbow Ride Course Icon.png|link=Rainbow Ride]]<br>{{chart icon|SM64DS-totalS}}×8 {{chart icon|SM64DS-totalC}}×1
|Coins Amassed in a Maze
!colspan="2"style="background:#71CCFF"|Missions
|The player needs to wall-kick, back flip or [[Flutter Jump]] to get all 8 Red Coins in the walled maze. Though difficult, the coins can be gotten as Wario utilizing a series of triple jumps.
|Anyone
|-
|-
|4
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Rainbow Ride.png|x100px]]
|Swing'n in the Breeze
|{{chart icon|SM64DS-Star}} [[Cruiser Crossing the Rainbow]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player has to go onto the many moving ledges and metal swings to reach the tip of the area.
|{{chart icon|SM64DS-Star}} [[The Big House in the Sky]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Anyone
|-
|-
|5
|{{chart icon|SM64DS-Star}} [[Coins Amassed in a Maze]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Tricky Triangles
|{{chart icon|SM64DS-Star}} [[Swingin' in the Breeze]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player will have to take the same way from the previous star, then head for a structure with triangle platforms. After pressing the switch, the player has to make it to the top before the triangles reset and become impossible to climb.
|Anyone
|-
|-
|6
|{{chart icon|SM64DS-Star}} [[Tricky Triangles!]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Somewhere over the Rainbow
|{{chart icon|SM64DS-Star}} [[Somewhere Over the Rainbow]] {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|The player will have to blast to the highest island where a [[Chuckya]] is located. The player will have to grab the star as fast as possible.
|Anyone
|-
|-
|7
|colspan=2|{{chart icon|SM64DS-Star}} [[Switch Star of the Manor]]{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Switch Star of the Manor
|The player will have to get the Star as fast as possible by going to the roof by grabbing a Power Flower, where the star is temporarily placed.
|Mario
|-
|-
|}
|colspan="3"align=center|Floating islands and moving platforms high in the sky. [[Magic carpet]]s travel along rainbows in large stretches of the course, one of which feeds through the [[Cloud House]]. The [[Rainbow Cruiser]] can be found in the northeast.<br>'''Unlock criterion:''' Collect 50 Power Stars.
 
(As stated above, when the player's coin meter reaches 100 for the first time in a particular course, a bonus [[Power Star]] appears, making a total of 8 Power Stars available in each course.)
 
==Secret Stars==
Secret Stars throughout the castle. All are necessary for a perfect completion.
{| border="1" cellspacing=0 cellpadding=2 align="center" bgcolor=#fdfffd style="color:black" width=98%
!colspan=4 bgcolor=#f0fff0| <big>Secret Stars</big>
|-
|-
|1-2
!style="background:#71CCFF"|[[Bowser in the Sky]]<br>{{chart icon|SM64DS-totalS}}×2 {{chart icon|SM64DS-totalB}}×1
|[[The Princess's Secret Slide]]
!colspan="2"style="background:#71CCFF"|Missions
|In the Character Selection room, the player can jump into the Princess Peach stained glass mural on the right, as it will lead to a secret slide. Getting to the end will reveal a star, and completing it within 21 seconds will reveal yet another. 
|Anyone
|-
|-
|3
|rowspan="2"align=center style="background:#FFFFFF"|[[File:High in the sky.PNG|x100px]]
|[[The Secret Aquarium]]
|{{chart icon|SM64DS-StarJ}} Bowser in the Sky {{chart icon|SM64DS-Mario}}
|In the room leading to Jolly Roger Bay, the player has to backwards-somersault into the alcove in the right side of the room. The player will have to swim about and grab all 8 Red Coins.
|{{chart icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{chart icon|SM64DS-Mario}}
|Anyone
|-
|-
|4
|colspan=2|{{chart icon|SM64DS-Star}} {{conjectural|Switch Star}}{{footnote|main|B}} {{chart icon|SM64DS-Mario}}
|[[Battle Fort]]
|In the Courtyard, the player can find three bricks placed together. The player will have to Ground-Pound or punch the bricks to expose a secret entrance to the Battle Fort. In this area, the player has to grab all the Silver Stars while avoiding [[Heave Ho]]s, Goombas and a Chuckya.
|Anyone but Yoshi
|-
|-
|5
|colspan="3"align=center|A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to [[gravity|walk up walls]] if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the [[Jumbo Star]], is not incorporated into Mario's total Power Star count.<br>'''Unlock criterion:''' Collect 80 Power Stars.
|[[Tower of the Wing Cap|? Switch]]
|With 14 stars and playing as Mario, the player has to go to the starting point in the castle. The player will have to press and hold the X Button to enter First Person mode, then look up into the beam of light. Here, Mario can both stomp a ? Switch and grab 8 Red Coins to earn a Power Star.
|Mario
|-
|-
|6-7
!style="background:#71CCFF"|[[Over the Rainbows]]<br>{{chart icon|SM64DS-totalS}}×2 {{chart icon|SM64DS-totalC}}×2
|[[Cavern of the Metal Cap|Behind the Waterfall]]
!colspan="2"style="background:#71CCFF"|Mission
|The player will need to use use Metal Wario to collect the 8 Red Coins in the speeding river behind the main waterfall in Hazy Maze Cave. To enter, get down to the bottom section of the cave. The player has to ride on Dorrie to gain access to a door nestled in a nook by the lake. Then the player will have to jump into the pool to enter the area. Another star can be found using Mario. At the small island at the end of the area, the player will have to jump into the block and grab a Power Flower. Then the player has to float up, following coins, to grab another star.
|Wario/Mario
|-
|-
|8-9
|align=center style="background:#FFFFFF"|[[File:SM64DS Over the Rainbows Wing Mario.png|x100px]]
|[[The Secret Under the Moat]]
|{{chart icon|SM64DS-Star}} Cloud Hopping for Coins {{chart icon|SM64DS-Mario}}
|The player has to collect 8 Red Coins over the obstacles with all three plumbers. Enter this area by draining the moat, then use Wario to smash the black bricks over the entrance. Wario must use a Luigi hat to get the Red Coin star, but a Mario Hat can grab a Switch Star. The player will have to grab the hat, then race back to the end of the slope. Then the player has to jump into the block and gain the Power Flower, then float over to a small outcropping to the left. The player then has to stomp onto the Switch for the Star. The player then has to use two Power Flowers to make Wario's way up to the star.
|{{chart icon|SM64DS-Star}} {{conjectural|Black Brick}}{{footnote|main|B}} {{chart icon|SM64DS-Wario}}
|Wario in Mario's and Luigi's hats
|-
|-
|10-11
|colspan="3"align=center|[[Cloud Lift|Cloud]]s and checkerboard platforms in the sky. The platforms are bridged by rainbows.<br>'''Unlock criterion:''' Collect 50 Power Stars.
|[[Over the Rainbows]]
|The player will have to fly and collect the 8 Red Coins from the many clouds. Enter by leaping into the alcove to the right in the room with the entrance to Tick-Tock Clock/Bowser in the Sky. Also, on the island with a cannon, the player has to grab the Wario hat. The player will have to talk to the Bob-Omb Buddy, leap in the cannon, and carefully fire Mario/Wario to the island with a Black Block. The player must then break it and grab the Power Star.
|Mario or Wario
|-
|-
|12-13
!style="background:#9FD99F"|[[Chief Chilly Challenge]]{{footnote|main|C}}<br>{{chart icon|SM64DS-totalS}}×2 {{chart icon|SM64DS-totalB}}×1
|[[Bowser in the Dark World]]
!colspan="2"style="background:#9FD99F"|Missions
|Race up the four outcroppings above the see-saws to claim the Temporary Star after hitting the switch near the pipe. In addition, after collecting 8 Red Coins, another star will appear near the pipe.
|Anyone
|-
|-
|14-15
|rowspan="2"align=center style="background:#FFFFFF"|[[File:Chief Chilly Challenge.png|x100px]]
|[[Bowser in the Fire Sea]]
|{{chart icon|SM64DS-Key}} Chief Chilly Challenge {{chart icon|SM64DS-Luigi}}
|The player will have to race up the four outcroppings above the see-saws to claim the timed Star by wall-kicking up the various ledges near the Bowser warp pipe. Collect 8 Red Coins to earn another Power star.
|{{chart icon|SM64DS-Star}} {{conjectural|8 Red Coins}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-MarioCap}}
|Anyone
|-
|-
|16-17
|colspan=2|{{chart icon|SM64DS-Star}} {{conjectural|Switch Star}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-WarioCap}}
|[[Bowser in the Sky]]
|The player will have to race up the spinning purple spear with an [[Amp]] rotating around it to claim the timed Switch Star after hitting the switch below the Whomp. The player can also collect 8 Red Coins to grab another Power Star.
|Mario
|-
|-
|18
|colspan="3"align=center|A blustery and snowy area patrolled by Bullies and Mr. Blizzards. It is where [[Chief Chilly]] guards the [[Wario Key]], which the player can use to rescue Wario after defeating said boss.<br>'''Unlock criteria:''' Clear Bowser in the Fire Sea, and rescue Luigi.
|Red Coins in the Courtyard
|In the Courtyard, the player will have to ground-pound or punch every Boo to earn 8 Red Coins to get a Power Star.  
|Anyone but Yoshi
|-
|-
|19
|colspan="3"style="background:#D81A70;color:white;"|[[File:Nocoverart.png|25px]] '''Other'''
|[[Sunshine Isles]]
|In the Rec Room, the player will have to leap into the small painting of a sunny island. Here, the player has to grab 5 Silver Stars to earn a Power Star.
|Anyone
|-
|-
|20-21
!style="background:#EF79AE"|{{anchor|Through the Looking Glass}}[[Peach's Castle|Mushroom Castle]]<br>{{chart icon|SM64DS-totalS}}×5 {{chart icon|SM64DS-totalC}}×1
|[[Goomboss Battle]] Red Coin/Switch Stars
!colspan="2"style="background:#EF79AE"|Missions
|In Goomboss Battle, Mario can cross rickety platforms to stomp a switch and Wall-Jump up to a Switch Star. To grab the 8 Red Coins, the player must use every character's cap to smash black blocks, wall-jump, turn transparent, and back flip his way to the Red Coin Star.
|Any character. Mario/Luigi/Wario caps required.
|-
|-
|22-23
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64DS-Peach's Castle.png|x100px]]
|[[Big Boo Battle]] Red Coins/Secret Stars
|{{chart icon|SM64DS-Star}} {{conjectural|8 Red Coins}}{{footnote|main|B}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|In Big Boo Battle, the player can use Wario to snag every Red Coin, smash the Black Brick containing the Last coin and unearth a star. Luigi must make his way to the end, then grab a Power Flower and race through the Boo painting near the collapsible bridge to get another star.
|{{chart icon|SM64DS-Star}} Through the Looking Glass{{footnote|main|B}} {{chart icon|SM64DS-Luigi}}
|Luigi/Wario
|-
|-
|24-25
|{{chart icon|SM64DS-Star}} [[Toad (species)#Super Mario 64 / Super Mario 64 DS|A Gift from Toad]] <small>(basement)</small> {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|[[Chief Chilly Challenge]] Red Coin/Secret Stars
|{{chart icon|SM64DS-Star}} A Gift from Toad <small>(second floor)</small> {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|In Chief Chilly Challenge, Luigi must get a Wario cap and turn metal and slowly make his way up a narrow, windy path to smash a black brick and earn a Power Star. Luigi is the best choice for collecting the Red Coins. All are easy to grab, but Luigi must turn transparent to grab the seventh, using a Mario cap to float to the last coin in order to unearth the star.
|Luigi with caps
|-
|-
|26
|{{chart icon|SM64DS-Star}} A Gift from Toad <small>(third floor)</small> {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|Through the Looking Glass
|{{chart icon|SM64DS-Star}} {{conjectural|Rabbit Challenge}}{{footnote|main|B}} {{chart icon|SM64DS-Yoshi}} {{chart icon|SM64DS-Mario}} {{chart icon|SM64DS-Luigi}} {{chart icon|SM64DS-Wario}}
|In the mirror-filled room leading to Snowman's Land and Chief Chilly Challenge, Luigi can snag a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room.
|Luigi
|-
|-
|27
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins for a Power Star, which appears in front of the Star Fountain. [[Toad (species)|Toad]]s have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they only give each Star if the player has collected at least 20, 40, and 60 Stars, respectively. In the Mirror Room,<ref>(June 10, 1998). [https://web.archive.org/web/19980610064913/http://www.nintendo.com/n64/super_mario64/basic10.html Course 10: Snowman's Land]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved March 15, 2022.</ref> which leads to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to obtain a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room. This sidequest is called '''Through the Looking Glass''', whose name is derived from the title of the novel ''{{wp|Through the Looking-Glass}}'' by {{wp|Lewis Carroll}}. After 50 Power Stars have been obtained, [[glowing rabbit]]s randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groans. Nearly all other courses are accessed from inside the castle, with Behind the Waterfall and The Secret Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|Eight Glowing Rabbits
|After 50 Power Stars are secured, Glowing Rabbits randomly appear around the castle in place of ordinary ones. Eight must be grabbed to earn a Star, but they are so scarce, it's rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, a key is given that unlocks the last room in the Character Selection area. Inside this room is a Power Star. If Mario, Yoshi, Luigi and Wario go in the room after the Power Star is collected, a [[Boo]] is heard laughing and Mario, Yoshi, Luigi or Wario exit the room and groan.
|Anyone
|-
|-
|28-30
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation. Three symbols convey attributes about each course: {{chart icon|SM64DS-totalS}} denotes the total number of obtainable [[Power Star]]s, {{chart icon|SM64DS-totalC}} denotes the total number of accessible [[cannon]]s, and {{chart icon|SM64DS-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and which character and/or cap is required for completion. {{chart icon|SM64DS-Star}} denotes a mission where the reward is a Power Star, {{chart icon|SM64DS-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], {{chart icon|SM64DS-Key}} denotes a mission where the reward is a [[Key]], {{chart icon|SM64DS-Yoshi}} denotes a mission that requires [[Yoshi]], {{chart icon|SM64DS-Mario}} denotes a mission that requires [[Mario]] or [[Mario Cap|his cap]], {{chart icon|SM64DS-Luigi}} denotes a mission requiring [[Luigi]] or [[Luigi Cap|his cap]], and {{chart icon|SM64DS-Wario}} denotes a mission requiring [[Wario]] or [[Wario Cap|his cap]]
|Toads' Secured Stars
|The helpful Toads have snagged three stars, as the only way to get them is to talk to them. Toads with stars are: Near the entrance to the Hazy Maze Cave course; On the castle's second floor, near the painting that leads to the Tall, Tall Mountain course; And on the castle's third floor, just right of the big clock that leads to Tick Tock Clock. However, they will not give any Stars until the player has collected 20, 40, and 60 Stars, respectively.
|Anyone
|}
|}
 
</center>
==Bowser Boss Battles==
{{footnote|note|A|This mission does not appear in the original, replacing [[Shoot to the Island in the Sky]].}}
[[File:BowserSM64DS.jpg|thumb|Mario fighting Bowser in [[Bowser in the Dark World]].]]
{{footnote|note|B|This mission does not appear in the original.}}
Bowser has kidnapped Peach, and holds the keys to the next floors as in the original. Mario is required to open the Star Doors so he and the other three playable characters can battle him (unless it's the final stage). However, a glitch can be used to fight Bowser with another character, with Yoshi using hats to fight Bowser. He can be beaten by swinging him into the spike balls once (three times for Bowser's final battle) to get a key and, in the last battle, the [[Giant Star|final star]].
{{footnote|note|C|This course does not appear in the original.}}
 
{{footnote|note|D|This mission is in the original, but the Silver Stars replace the coins.}}
Bowser's Worlds:
{{footnote|note|E|This mission does not appear in the original, replacing [[Five Itty Bitty Secrets]].}}
* [[Bowser in the Dark World]]
{{footnote|note|F|This mission is in the original, but Luigi is required to get it.}}
* [[Bowser in the Fire Sea]]
{{footnote|note|G|This mission is in the original, but a Star Switch makes it appear in its original location.}}
* [[Bowser in the Sky]]


==Bosses==
==Bosses==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
The following table shows all of the bosses in the game.
|-style="background:yellow;"
<center>
!Image
{|width=70% class="wikitable"
!Name
!colspan="20"style="background:#000000;color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!Description
|-
!Appears in
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
|-
!colspan="5"width=25% style="background:#472853"|{{color-link|King Bob-omb|white|Big Bob-omb}}
!colspan="5"width=25% style="background:#696969"|{{color-link|Whomp King|white}}
!colspan="5"width=25% style="background:#926d3a"|{{color-link|Goomboss|white}}
!colspan="5"width=25% style="background:#29512e"|{{color-link|Bowser|white}}
|-
|colspan="5"align=center style="background:#FFFFFF"|[[File:BigBob-Omb.PNG|x120px]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS WhompKing.png|x120px]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS Goomboss.png|x120px]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:BowserSM64DS.png|x120px]]
|-
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Bob-omb]] at the [[Bob-omb Battlefield]] that attacks by throwing smaller Bob-ombs in his first battle. The Big Bob-omb can be defeated by sending the Bob-ombs back at him three times. In his second battle, the Big Bob-omb attacks by tossing the player around the stage, but he can still be defeated if a cap-wearing character picks him up and tosses him three times.
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Whomp]] at [[Whomp's Fortress]] that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him.
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Goomba]] that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him.
|colspan="5"align=center style="background:#FFFFFF"|Mario's archenemy and the main villain of the game. Bowser's tactics differ depending on when he is fought, but he usually attacks by [[Fire Breath|breathing fire]] and ramming into the player. He can be defeated by tossing him into a [[Mine|spiked orb]] once the first two times he is fought. For the final encounter, the player must throw him into spiked orbs three times to defeat him.
|-
|-
| align="center" |[[File:BigBob-Omb.PNG]]
!colspan="5"width=25% style="background:#a875bd"|'''Missions'''
![[King Bob-omb]]
!colspan="5"width=25% style="background:#a6a6a6"|'''Missions'''
|A giant Bob-omb that attacks by throwing smaller Bob-ombs when faced by Yoshi. He can be defeated by spitting the Bob-ombs back at him three times. If he is faced as Mario, he attacks by tossing him around the stage but can be defeated if Mario picks him up and tosses him three times.
!colspan="5"width=25% style="background:#ccac7f"|'''Missions'''
| align="center" |[[Bob-omb Battlefield]]
!colspan="5"width=25% style="background:#77bb80"|'''Missions'''
|-
|-
| align="center" |[[File:SM64DS_WhompKing.png|150px]]
|colspan="5"align=center style="background:#d4bade"|[[Big Bob-omb on the Summit]]<br>[[Big Bob-omb's Revenge]]
![[Whomp King]]
|colspan="5"align=center style="background:#cccccc"|[[Chip Off Whomp's Block]]
|A giant Whomp that tries to crush Mario by falling on top of him. Mario must avoid the attack and ground pound on the king's backside as he is about to get up. Hitting him two more times defeats him.
|colspan="5"align=center style="background:#e9dbc8"|[[Goomboss Battle]]
| align="center" |[[Whomp's Fortress]]
|colspan="5"align=center style="background:#bbddc0"|[[Bowser in the Dark World]]<br>[[Bowser in the Fire Sea]]<br>[[Bowser in the Sky]]
|-
|-
| align="center" |[[File:SM64DS_Goomboss.png]]
!colspan="5"width=25% style="background:#ff0000"|{{color-link|Big Boo|white}}
![[Goomboss]]
!colspan="5"width=25% style="background:#1e00ff"|{{color-link|Big Mr. I.|white}}
|A giant Goomba that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him from his tongue three times, however Goomboss spawns more Goombas and gets faster after each hit.
!colspan="5"width=25% style="background:#ff0088"|{{color-link|King Boo|white|Big Boo (King Boo)}}
| align="center" |[[Goomboss Battle]]
!colspan="5"width=25% style="background:#262626"|{{color-link|Big Bully|white}}
|-
|-
| align="center" |[[File:SM64DS_BigBoo.png]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS BigBoo.png|x120px]]
![[Big Boo]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS Big Mr I Sprite.png|x120px]]
|A giant Boo that is fought three times in the game in the same course. The Big Boo attacks by ramming Mario if he is not looking at Big Boo. Mario can defeat him by hitting him three times with any attack except jumping when he is not invisible.
|colspan="5"align=center style="background:#FFFFFF"|[[File:KingBooSM64DS.png|x120px]]
| align="center" |[[Big Boo's Haunt]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:SM64DS BigBully.png|x120px]]
|-
|-
| align="center" |[[File:SM64DS_BigMr.I.png]]
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Boo]] that is fought three times in the game in [[Big Boo's Haunt]]. The Big Boo attacks by ramming the humans if they are not looking at him. The player can defeat the Big Boo by hitting him three times with any attack except jumping when he is not invisible.
![[Big Mr. I]]
|colspan="5"align=center style="background:#FFFFFF"|A giant [[Mr. I]] that hides in a secret room at the top of Big Boo's Haunt along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy.
|A giant Mr. I that hides in a secret room at the top of the mansion along with a [[Boo]]. He attacks by shooting blue flames at Mario and can be defeated if the player runs around him enough times.
|colspan="5"align=center style="background:#FFFFFF"|A similar foe to the normal Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. This Big Boo can be defeated by hitting him three times with any attack other than jumping.
| align="center" |[[Big Boo's Haunt]]
|colspan="5"align=center style="background:#FFFFFF"|A large [[Bully]] that is fought two times in [[Lethal Lava Land]]. He attacks the player by ramming into them, trying to push them into the [[lava]]. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.
|-
|-
| align="center" |[[File:KingBooSM64DS.png]]
!colspan="5"width=25% style="background:#ff6666"|'''Missions'''
![[King Boo]]
!colspan="5"width=25% style="background:#7866ff"|'''Missions'''
|A similar foe to Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into Mario or spitting blue flames at him. King Boo can be defeated by hitting him three times with any attack.
!colspan="5"width=25% style="background:#ff66b8"|'''Missions'''
| align="center" |[[Big Boo Battle]]
!colspan="5"width=25% style="background:#8c8c8c"|'''Missions'''
|-
|-
| align="center" |[[File:SM64DS_BigBully.png]]
|colspan="5"align=center style="background:#ffb3b3"|[[Go on a Ghost Hunt]]<br>[[Ride Big Boo's Merry-Go-Round]]<br>[[Big Boo's Balcony]]
![[Big Bully]]
|colspan="5"align=center style="background:#bbb3ff"|[[Eye to Eye in the Secret Room]]
|A large bully that is fought two times in the game and attacks Mario by trying to push him into the lava. To defeat Big Bully, Mario must do the same by repeatedly hitting him towards the lava.
|colspan="5"align=center style="background:#ffb3db"|[[Big Boo Battle]]
| align="center" |[[Lethal Lava Land]]
|colspan="5"align=center style="background:#b3b3b3"|[[Boil the Big Bully]]<br>[[Bully the Bullies]]
|-
|-
| align="center" |[[File:Eyerok64.png|250px]]
!colspan="4"width=20% style="background:#ce9e4b"|{{color-link|Eyerok|white}}
![[Eyerok]]
!colspan="4"width=20% style="background:#00b4e0"|{{color-link|Chill Bully|white}}
|A golem-like monster with two hands that attacks by punching Mario and slamming down its fists at him while leaving an eye exposed. Mario must punch each eye three times to defeat Eyerok.
!colspan="4"width=20% style="background:#00d6bd"|{{color-link|Chief Chilly|white}}
| align="center" |[[Shifting Sand Land]]
!colspan="4"width=20% style="background:#3ce000"|{{color-link|Big Fire Piranha|white|Piranha Flowers}}
!colspan="4" width=20% style="background:#e0d900"|{{color-link|Wiggler|white}}
|-
|-
| align="center" |[[File:ChillbullyDS.png]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SM64DSEyerokTransparentBackground.png|x120px]]
![[Chill Bully]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:ChillbullyDS.png|x120px]]
|A large Bully encased in ice that has the same fighting style as Big Bully. However, the platform that it is fought on is made of ice as well, making it very slippery. Pushing him into the ice-cold water defeats him.
|colspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Chief Chilly.png|x120px]]
| align="center" |[[Snowman's Land]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SM64DS Piranha Flowers.png|x86px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:WigglerSM64DS.png|x120px]]
|-
|-
| align="center" |[[File:ChiefChillySM64DS.png]]
|colspan="4"align=center style="background:#FFFFFF"|A pair of disembodied stone hands in [[Shifting Sand Land]] that attacks by punching the player and slamming down his fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. If playing as Yoshi, the player must ground-pound into, slide-kick, or spit fire at him.
![[Chief Chilly]]
|colspan="4"align=center style="background:#FFFFFF"|A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that he is fought on is made of ice as well, making it very slippery. Pushing him into the [[freezing water]] once defeats him.
|A large Bully encased in ice that guards the key to Wario's door. Pushing him into the ice-cold water three times defeats him, however Chief Chilly makes the platform he is fought on smaller after each hit.
|colspan="4"align=center style="background:#FFFFFF"|A larger Chill Bully that guards the key to Wario's door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit.
| align="center" |[[Chief Chilly Challenge]]
|colspan="4"align=center style="background:#FFFFFF"|Five enormous fire-breathing [[Piranha Plant]]s that rapidly shoot up from the ground when approached, shrinking down after attacking. While visible, they are vulnerable to punches.
|colspan="4"align=center style="background:#FFFFFF"|A caterpillar that is angry at the player for flooding his house. He attacks by charging at the player. When his head is jumped on two times, he becomes angrier and attacks at a much faster speed. When jumped on once more, he is defeated.
|-
|-
| align="center" |[[File:SM64DS_Wiggler.png|170px]]
!colspan="4"width=20% style="background:#debe87"|'''Missions'''
![[Wiggler]]
!colspan="4"width=20% style="background:#4ddbff"|'''Missions'''
|A Wiggler that is angry that Mario flooded its house that attacks by charging at Mario. When its head is jumped on two times, it turns angry and attacks at a faster speed. When jumped on once more, it is defeated.
!colspan="4"width=20% style="background:#80fff0"|'''Missions'''
| align="center" |[[Tiny-Huge Island]]
!colspan="4"width=20% style="background:#7cff4d"|'''Missions'''
!colspan="4"width=20% style="background:#fffa66"|'''Missions'''
|-
|-
| align="center" |[[File:BowserSM64DS.png]]
|colspan="4"align=center style="background:#efdfc3"|[[Stand Tall on the Four Pillars]]
![[Bowser]]
|colspan="4"align=center style="background:#b3f0ff"|[[Chill with the Bully]]
|Mario's archenemy and the main villain of the game. Bowser attacks by breathing fire, warping around the stage, ramming Mario, spitting fireballs, and ground pounding. He can be defeated by tossing him into a bomb the first two times he is fought. The last time, the player must hit him three times with bombs to defeat him.
|colspan="4"align=center style="background:#ccfff9"|[[Chief Chilly Challenge]]
| align="center" |[[Bowser in the Dark World]], [[Bowser in the Fire Sea]], [[Bowser in the Sky]]
|colspan="4"align=center style="background:#b4ff99"|[[Pluck the Piranha Flower]]
|colspan="4"align=center style="background:#fffcb3"|[[Make Wiggler Squirm]]
|}
|}
</center>


==VS Mode==
==VS mode==
''Super Mario 64 DS'' includes a multiplayer VS mode. When DS systems are connected, the host player will select a stage. Once the stage has been select, each player will compete to get the most Power Stars and Coins within the time limit. After the round is finished, the results will shown the ranks of player with the most stars and coins.
[[File:SM64DS Vs Mode.png|thumb|Green, Red, and Blue Yoshi in the Castle Grounds in the VS mode]]
The game includes a multiplayer VS mode. The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. The VS mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. The VS mode starts in a waiting area, which takes place in a [[Peach's Castle|castle]] interior, as shown from the top screen. It depicts a desert sand-colored wall with a large [[painting]] of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.


==Rec Room==
While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the battle. While in the waiting room, players can press {{button|ds|Start}} to change the settings and press {{button|ds|Select}} to change their controller layout. Every player controls a [[Yoshi (species)|Yoshi]] and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.
[[Image:RecRoom.png|frame|The [[Rec Room (Super Mario 64 DS)|Rec Room]], with [[Toad]] standing in front of the shelves.]]
Once keys are gained, they can open shelves to unlock [[minigames]]. Mario's and Wario's minigames are action packed, Luigi's are casino (or luck based) games, and Yoshi's are puzzle.


The following is a complete listing of all minigames, which includes also the unlockables, throughout the game. They are followed by the in-game instructions. These minigames are reused in ''[[New Super Mario Bros.]]'', along with some new ones.
The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to [[Silver Star]]s. The Yoshi can reclaim the Power Star before their opponent does. [[Mario Cap|Mario's cap]], [[Luigi Cap|Luigi's cap]], and [[Wario Cap|Wario's cap]] are located around the stage, and they transform the Yoshis into [[Mario]], [[Luigi]], and [[Wario]], respectively. Yoshis can [[swallow]] their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario the ability to [[fly]]. Wario is the only character with an ability exclusive to the VS mode, the [[Wild Swing-Ding]], where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.
===Yoshi===
* '''[[Wanted!]]''' &ndash; It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is!
* '''[[Loves Me...?]]''' &ndash; Play this minigame for advice on your love life! Pluck the petals to find out how your crush feels about you.
* '''[[Hide and Boo Seek]]''' &ndash; Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get three seconds to find them. After that, you only get two seconds.
* '''[[Puzzle Panel]]''' &ndash; Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve.
* '''[[Boom Box (minigame)|Boom Box]]''' &ndash; Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs.
* '''[[Tox Box Shuffle]]''' &ndash; Oh, no! Yoshi's trapped in a Tox Box! Find which one he's in to save him!
* '''[[Which Wiggler?]]''' &ndash; Touch the Wiggler on the Touch Screen that matches the one on the top of the screen. Choose carefully, though; he has a terrible temper.
* '''[[Mix-a-Mug]]''' &ndash; Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen.
* '''[[Puzzle Panic]]''' &ndash; This minigame takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it.


===Mario===
The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.
* '''[[Mario's Slides]]''' &ndash; Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage.
===Stages===
* '''[[Bounce and Pounce]]''' &ndash; Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen.
{|width=100% cellspacing=0 border=2 style="border-collapse:collapse;background:white"
* '''[[Sort or 'Splode]]''' &ndash; Guide Bob-ombs to the black carpet and Bob-omb Buddies to the pink carpet. If you bring in a wrong-colored Bob-omb, it will blow up!
|-style="background:white;"
* '''[[Trampoline Time]]''' &ndash; Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety!
!Location
* '''[[Shuffle Shell]]''' &ndash; Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.
!Description
* '''[[Bounce and Trounce]]''' &ndash; Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction.
|-
* '''[[Connect the Characters]]''' &ndash; Draw lines to match the characters' head to their bodies. Press "GO!" when you're finished to see how you fared!
|[[Castle Grounds]]
* '''[[Shell Smash (Super Mario 64 DS)|Shell Smash]]''' &ndash; Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.
|The outdoor area in front of the Mushroom Castle. It has a few differences, including ropes that block the castle's doors and cannon, a moving platform added to the moat and lake, and a [[Chain Chomp|Chain-Chomp]] bouncing around the area. One of the Power Stars is at the tip of its chain.
* '''[[Trampoline Terror]]''' &ndash; Only players with superb stylus skills will be able to make Mario bounce through rings.
|-
|[[Sunshine Isles]]
|In the main game, this course is accessed from a painting in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. There are a few differences: The background music is changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather.
|-
|[[The Princess's Secret Slide]]
|In the main game, this course is located in the [[Princess Peach's room|princess's room]]. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in [[Star Sphere]]s. If the player falls off, they are returned to the beginning of the slide.
|-
|[[Battle Fort]]
|In the main game, this course is accessed from the courtyard of the Mushroom Castle, through a hole under a Brick. The course features [[metal ball|iron ball]]s (which Wario can break), and in the VS mode, it also features no enemies and two yellow blocks containing feathers.
|}
{{br|right}}


===Luigi===
==Rec Room==
* '''[[Memory Match (Super Mario 64 DS)|Memory Match]]''' &ndash; Pick two matching cards to make them disappear. Clear all the cards to win.
[[File:RecRoom.png|frame|The [[Rec Room (Super Mario 64 DS)|Rec Room]] with a [[Toad (species)|Toad]] standing in front of the open shelves]]
* '''[[Pair-a-Gone]]''' &ndash; Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win!
Once keys are gained, they can open shelves to unlock [[minigame|mini-game]]s. Yoshi's mini-games are puzzle-based, Mario's are action-packed, Luigi's are casino (or luck-based) games, and Wario's do not have a specific theme.
* '''[[Picture Poker]]''' &ndash; Get a better hand than Luigi to win! If you're confident your hand is best, increase the number of coins you bet!
* '''[[Mushroom Roulette]]''' &ndash; Guess where the ball will land on the roulette wheel. Guess correctly to win coins!
* '''[[Mario Slot]]''' &ndash; Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild.
* '''[[Lucky Stars]]''' &ndash; From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game!
* '''[[Pair-a-Gone and On]]''' &ndash; This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record!
* '''[[Memory Master]]''' &ndash; If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.
* '''[[Super Mario Slot]]''' &ndash; Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky?


===Wario===
The following table is a complete listing of all the mini-games, their in-game instructions, and the numbers of [[Power Star]]s needed to unlock the mini-games. Most of these mini-games are reused in ''[[New Super Mario Bros.]]'', and they also have multiplayer, along with some new ones. There are 36 mini-games in total. Each character has nine: The first two are available from the start, while the other seven are obtained from catching the rabbits.
* '''[[Bob-omb Squad (minigame)|Bob-omb Squad]]''' &ndash; The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.
{|class=wikitable width=80%
* '''[[Snowball Slalom]]''' &ndash; Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, as will touching his head!
!colspan=3 style="background-color:blue;color:#fff"|Yoshi's mini-games
* '''[[Bingo Ball]]''' &ndash; Launch a ball into a numbered slot on the Touch Screen. That number will light up the top screen. Get 3 numbers in a row to score!
|-
* '''[[Coincentration]]''' &ndash; Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But, if you choose the wrong block, your game will end.
!Mini-game
* '''[[Psyche Out!]]''' &ndash; Are you psychic? Can you guess what's on the card's other side? Maybe if you stare at it long enough, a vision will come to you.
!In-game instructions
* '''[[Slots Shot]]''' &ndash; The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus!
!Power Stars needed to unlock
* '''[[Lakitu Launch]]''' &ndash; Shoots as many balls as you can into the tubs within the allotted time.
|-
* '''[[Intense Coincentration]]''' &ndash; There aren't as many falling coins this time around, but that won't stop Wario. Watch the coins carefully!
|'''[[Wanted!]]'''
* '''[[Giant Snowball Slalom]]''' &ndash; Roll the snowball over a longer course! As before, avoid rocks because they'll slow the player down.
|''It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is!''
|0
|-
|'''[[Loves Me...?]]'''
|''Play this mini-game for advice on your love life! Pluck the petals to find out how your crush feels about you.''
|0
|-
|'''[[Hide and Boo Seek]]'''
|''Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds.''
|1
|-
|'''[[Puzzle Panel]]'''
|''Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve.''
|1
|-
|'''[[Boom Box (minigame)|Boom Box]]'''
|''Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs!''
|1
|-
|'''[[Tox Box Shuffle]]'''
|''Oh, no! Yoshi's trapped in a Tox Box! Find which one he's in to save him!''
|1
|-
|'''[[Which Wiggler?]]'''
|''Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper.''
|1
|-
|'''[[Mix-a-Mug]]'''
|''Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen.''
|12
|-
|'''[[Puzzle Panic]]'''
|''This mini-game takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it.''
|12
|-
!colspan=3 style="background-color:red;color:#fff"|Mario's mini-games
|-
!Mini-game
!In-game instructions
!Power Stars needed to unlock
|-
|'''[[Mario's Slides]]'''
|''Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage.''
|0
|-
|'''[[Bounce and Pounce]]'''
|''Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen.''
|0
|-
|'''[[Sort or 'Splode]]'''
|''Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up!''
|8
|-
|'''[[Trampoline Time]]'''
|''Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety!''
|8
|-
|'''[[Shuffle Shell]]'''
|''Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn.''
|31
|-
|'''[[Bounce and Trounce]]'''
|''Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction.''
|12
|-
|'''[[Connect the Characters]]'''
|''Draw lines to match the characters' heads to their bodies. Press "GO!" when you're finished to see how you fared!''
|12
|-
|'''[[Shell Smash (minigame)|Shell Smash]]'''
|''Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together.''
|12
|-
|'''[[Trampoline Terror]]'''
|''Only players with superb stylus skills will be able to make Mario bounce through the rings!''
|31
|-
!colspan=3 style="background-color:green;color:#fff"|Luigi's mini-games
|-
!Mini-game
!In-game instructions
!Power Stars needed to unlock
|-
|'''[[Memory Match (Super Mario series)|Memory Match]]'''
|''Pick two matching cards to make them disappear. Clear all the cards to win.''
|0
|-
|'''[[Pair-a-Gone]]'''
|''Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win!''
|0
|-
|'''[[Picture Poker]]'''
|''Get a better hand than Luigi to win! If you're confident your hand is best, increase the number of coins you bet!''
|15
|-
|'''[[Mushroom Roulette]]'''
|''Guess where the ball will land on the roulette wheel. Guess correctly to win coins!''
|15
|-
|'''[[Mario Slot]]'''
|''Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild.''
|15
|-
|'''[[Lucky Stars]]'''
|''From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game!''
|15
|-
|'''[[Pair-a-Gone and On]]'''
|''This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record!''
|15
|-
|'''[[Memory Master]]'''
|''If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with.''
|31
|-
|'''[[Super Mario Slot]]'''
|''Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky?''
|150
|-
!colspan=3 style="background-color:yellow"|Wario's mini-games
|-
!Mini-game
!In-game instructions
!Power Stars needed to unlock
|-
|'''[[Bob-omb Squad (minigame)|Bob-omb Squad]]'''
|''The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up.''
|0
|-
|'''[[Snowball Slalom]]'''
|''Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, as will touching his head!''
|0
|-
|'''[[Bingo Ball]]'''
|''Launch a ball into a numbered slot on the Touch Screen. That number will light up in the top screen. Get 3 numbers in a row to score!''
|31
|-
|'''[[Coincentration]]'''
|''Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But if you choose the wrong block, your game will end.''
|31
|-
|'''[[Psyche Out!]]'''
|''Are you psychic? Can you guess what's on the card's other side? Maybe if you stare at it long enough, a vision will come to you.''
|31
|-
|'''[[Slots Shot]]'''
|''The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus!''
|31
|-
|'''[[Lakitu Launch]]'''
|''Shoot as many balls as you can into the tubs within the allotted time.''
|31
|-
|'''[[Intense Coincentration]]'''
|''There aren't as many falling coins this time around, but that won't stop Wario. Watch the coins carefully!''
|50
|-
|'''[[Giant Snowball Slalom]]'''
|''Roll the snowball over a longer course! As before, avoid rocks because they'll slow you down.''
|50
|}


==List of changes from the original==
==List of changes from the original game==
Though ''Super Mario 64 DS'' is a clear remake of the [[Nintendo 64]] game ''[[Super Mario 64]]'', there are some components added in the game while the original did not, as well as elements only seen in the first rendition which were taken out in its remake.  
Although ''Super Mario 64 DS'' is a clear remake of the [[Nintendo 64]] game ''[[Super Mario 64]]'', there are some elements that were added in the game that the original game did not have, as well as elements that are seen only in the original game that were taken out or slightly tweaked in its remake.
===Gameplay changes===
====General====
[[File:SM64DS Sign.png|thumb|Luigi reading a sign that has been partially pounded into the ground]]
[[File:SM64DS Title Screen Luigi.png|thumb|left|128px|Luigi's appearance on the Title Screen]]
*[[Mario]], [[Luigi]], [[Yoshi]], and [[Wario]] are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Peach's Castle#Castle Grounds|castle roof]] after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, [[List of rumors and urban legends#Luigi in Super Mario 64 / "L is real 2401"|rumors that Luigi could be unlocked in the original]], but those have since been debunked, and he was planned to appear in the original game but was dropped out.
*On the Title Screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, [[Mario's face]] can be pulled by the cursor. If the player taps Mario's or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a Luigi drawing appears instead.
*In the original game, Mario (the only character capable of [[Wall Jump|wall-kick]]ing in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-kicking much easier to perform than in the original.
*Wall-kicking from a [[dive]] is now possible if Mario dives into a wall at a low enough speed.
*By holding {{button|ds|Y}} to charge up a [[dash]] while standing still, then pressing any direction on the {{button|ds|Pad}} Control Pad, any character can transition from standing still to dashing at full speed.
*It is possible to grab ledges during a [[Triple Jump|triple jump]], whereas Mario must land above the platform surface in the original.
*The [[Power Flower (Super Mario 64 DS)|Power Flower]] has a different effect for each character: Mario is able to [[Balloon Mario|float]], Luigi can become [[Vanish Mario|invisible]], Wario can become a [[Metal Mario|metal version of himself]], and Yoshi can [[Fire Power (Yoshi)|blow fire out of his mouth]]. Mario can also [[fly]] by collecting a feather. In the original, Mario is able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), specifically the [[Wing Cap]], the [[Vanish Cap]], and the [[Metal Cap]].
*There are eight [[Power Star]]s in each course. In the original, there are only seven in each course.
*There are 36 [[rabbit]]s to catch. In the original, there is only one rabbit, [[MIPS]], who is caught twice in the basement.
*There are 150 Stars in the whole game. There were 120 in the original.
*Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.<ref>Greenalink (June 23, 2016). [https://youtu.be/vlCmbSAQBmg?t=3002 Super Mario 64: Changes from N64 to DS - Nintendo 64's 20th anniversary special]. ''YouTube''. Retrieved May 5, 2017.</ref>
*The [[Super Mushroom|mushroom]] power-up was added, mainly found in [[block (Super Mario 64)|Bricks]], and it causes the player to grow to an [[Mega Mario|enormous size]] (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, which could not be done in ''Super Mario 64''. After destroying the first seven, the player receives an [[extra life]] for anything else they destroy. A [[List of references in advertisements#Got Milk?|1990s Got Milk? commercial]] shows simulated footage from ''Super Mario 64'' featuring a giant Mario, but it was impossible in the original version.
*As the [[Nintendo DS]] does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the [[Nintendo 3DS]] somewhat simulates the classic analog stick from the original version.
*[[Klepto]] appears in three different levels, while in the original, he appears only in the level Shifting Sand Land.
*The {{button|ds|L}} and {{button|ds|X}} buttons on the Nintendo DS control the camera. In the original, the {{button|n64|C}} buttons on the Nintendo 64 control the camera.
*Rabbits, when caught by the player, can unlock mini-games in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, a rabbit provided hints and/or a Star.
*[[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
*In the original, [[List of Super Mario 64 glitches#Backwards Long Jump|a glitch]] can cause Mario to gain excessive negative speed when repeatedly performing backward [[Long Jump|long jumps]] on certain surfaces such as slopes, stairs, and elevators. Like in other updated releases of the game, this glitch has been patched so that Mario and the others remain at intended speeds.
*There are three save files to play on. In the original, there are four.
*Mario could not destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.
*[[Star Switch]]es are seen in this game. They make a Power Star appear for a limited time in a [[Star Sphere]].
*The ability to bounce-[[Slide Kick|slide-kick]] off [[lava]] once has been removed.
*The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from a [[Backward Somersault|backward somersault]], dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means the [[Hazy Maze Cave]] and [[Bowser in the Sky]] can now be entered without jumping).
*In the original game, collecting a 100-Coin Star (or a Red Coin Star in a Bowser stage) would keep Mario's health where it was when he collected it. In the DS version, the player's health gets refilled.
*The [[Health Meter#Super Mario 64 / Super Mario 64 DS|Power Meter]] loses and gains power slower than in the original game after the player respawns from death or drops from high places.
*Diving at the end of a fall inflicts no damage, no matter how high the character fell from.
*Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.
*In the original, during the final scene after the credits (after everyone waves goodbye to the player), the [[cake]] awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the Title Screen.
*In the original game, when Mario goes to sleep in shallow water, he remains asleep after lying down. However, in the remake, after Yoshi, Mario, Luigi, or Wario stays asleep for a period of time, he immediately wakes up after lying down.


* [[Luigi]], [[Yoshi]], and [[Wario]] are now playable. Only Mario was playable in the original, while Yoshi makes an unplayable cameo appearance on the [[Princess Peach's Castle#Castle_grounds|Castle Roof]] after the original game is finished and Luigi and Wario did not make any appearances or cameos in the original.
====Course specific====
* The player can also draw, but in the original, this does not appear.
[[File:SM64DS Garden Maze.png|thumb|The additional hedges]]
* [[Princess Peach]] wears her hair in a ponytail in her appearances instead of wearing her hair down. In the original, she wears her hair down, this is based on how she  appeared in ''[[Super Mario Sunshine]]'' which was the debut appearance of her ponytail hair style.
*Hedges and an additional ramp that leads into the moat have been added to the Castle Grounds.
* In the remake, [[Coins]] are octagonal, but in the original, they're circular. Additionally, they are 3D objects in the remake, while they were 2D animated sprites in the original (circular models are hard to make).
*The doors to the [[Peach's Castle|Mushroom Castle]] are now locked and require a [[key]], which is obtained from a rabbit.
* [[Mario]] is able to [[Balloon Mario|float]], [[Luigi]] can become [[Vanish Mario|invisible]], [[Wario]] can become a [[Metal Mario (form)|metal]] version of himself and [[Yoshi]] can [[Fire Power (Yoshi)|breathe fire out of his mouth]] when anyone collects a [[Power Flower]]. Mario can also [[Wing Mario|fly]] by collecting a [[Cape Feather|Wing Feather]]. In the original, Mario was able to collect different caps to use these various abilities (excluding the fire and balloon power-ups) such as the [[Wing Cap]], the [[Vanish Cap]] and the [[Metal Cap]].
*The door on the top right corner of the lobby contains only two Peach murals (one still leading to [[The Princess's Secret Slide]]), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the Rec Room and [[Goomboss Battle]]. In the original, the room is smaller and contains three Peach murals inside it (one leading to The Princess's Secret Slide).
* There are Red [[Question Block|? box]]es and Yellow [[Exclamation Mark Block|! box]]es. In the original, there were also blue and green and all had "!"s on them.  The red and yellow boxes also had "!"s on them in the original too.
*Two Power Flowers appear in the Mirror Room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.
* There are seven missions in each portrait world (plus the 100 [[coin]] [[Power Star|Star]]). The original has only six missions, plus the 100 coin Star.
*After collecting all Stars, the player can be shot out of a [[cannon]] to the top of the Mushroom Castle. Three [[1-Up Mushroom|1-UP Mushroom]]s can be found there, as well as one of Luigi's rabbits. Also present on the roof is a red ? Block, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario finds Yoshi on the roof. He awards the player 100 lives and a new animation for his triple jump, then jumps into the waterfall.
* There are seven multicolored [[Rabbit]]s for each character to catch. In the original, there is only one rabbit which is caught twice.
*The bottom layer of [[Whomp's Fortress]] has been expanded significantly, adding space for a Star Switch and its respective Power Star, along with several new enemies.
* There are 150 [[Power Star|Star]]s in the whole game. There were thirty less in the original.
*Firing at the breakable walls in Whomp's Fortress no longer inflicts damage.
* [[Thwomp]]s are gray, spiked and rectangular prism shaped but the player can still stand on top of them, the original Thwomps are blue and cube-shaped and the player can stand on top of them.
*The Star for [[Blast to the Stone Pillar]] is out in the open (like in the original Japanese version) and not in a yellow block.
* [[Wario]], [[Luigi]], and [[Yoshi]] figures appear on the cake at the end, along with those of [[Mario]] and [[Princess Peach|Peach]] (with Wario and Luigi only appearing if the player has unlocked them). Only Mario and Peach are seen in the original.
*The [[smoke|strange toxic cloud]] in the Hazy Maze Cave inflicts knockback on the player's character.
* After collecting all [[Power Star|Star]]s, the player may be shot out of a [[cannon]] to the top of [[Princess Peach's Castle]]. Three [[1-Up Mushroom]]s can be found there, as well as one of [[Luigi]]'s [[Rabbit]]s. Also present on the roof is a red ! Box, which gives the player a Feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario will find Yoshi on the [[Roof|Castle Roof]]. He will award the player with 100 lives and a new animation for his [[Triple Jump]].
*In the original game, Mario's cap did not despawn when he lost it in [[Snowman's Land]]. In the DS version, when Mario, Luigi, or Wario loses his cap in Snowman's Land, it gets stolen by a [[Mr. Blizzard]].
* Several enemies have updated designs from the original. For instance, [[Boss Bass]] replace [[Bubba]]s and [[Fire Chomp]]s replace [[Kuromame]]s.
*The interior of the igloo in Snowman's Land has been entirely changed in the DS version.
* The [[Super Mushroom]] power-up was added, mainly found in bricks, and caused the player to grow to an enormous size (and gave [[Yoshi]] punching abilities). Within a time limit, one can defeat virtually every enemy, something that couldn't be done in ''Super Mario 64''.
*On [[Cool, Cool Mountain]], the pond next to the [[Mother Penguin]] is now frozen. After a Star Switch is pressed, a Power Star appears underneath the ice, and it can be obtained with Wario by ground-pounding.
* Upon the game's start-up, [[Mario]] does not say anything on the Nintendo logo screen and says ''"It's-a me, Mario!"'' only on the title screen. In the original, he says ''"It's-a me! Mario!"'' on the Nintendo logo screen and ''"Hello!"'' on the title screen.
*[[Over the Rainbows]], known as Wing Mario Over the Rainbow in the original game, is no longer counted as a "cold" course, meaning Mario and others can fall asleep instead of shivering after idling long enough in this course.
* [[Yoshi]] appears on the title screen if the player returns to it without turning the game off, or if the player touches the Yoshi icon.
* As the [[Nintendo DS]] does not have the analog stick that the [[Nintendo 64]] has, either the D-pad or the stylus can be used (depending on the settings). However, the Circle Pad on the [[Nintendo 3DS]] revives the classic analog stick feel.
* On the title screen, [[Mario]] or [[Yoshi]]'s face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, Mario's face can be pulled on by the cursor.
* The L and X buttons on the [[Nintendo DS]] control the camera. In the original, the C buttons on the [[Nintendo 64]] control the camera.
* [[Rabbit]]s, when caught by the player, can unlock minigames in the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, Rabbits provided hints and/or a [[Power Star|Star]].
* The door on the top right corner of the lobby contains two [[Princess Peach|Peach]] murals (one still leading to [[The Princess' Secret Slide]]), as well as five additional doors. The three doors with the letters above them allow the player to switch between characters; the remaining door contains a [[Power Star]] and the door in the back center leads to the [[Rec Room (Super Mario 64 DS)|Rec Room]]. In the original, the room is smaller and only contains three Peach murals inside it (one leading to the Secret Slide).
* [[Silver Star]]s were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a [[Power Star]] appear.
* [[King Bob-omb]] of [[Bob-omb Battlefield]] is obsessed with his mustache. In the original, he is not shown to have any particular interests.
* [[Mr. Blizzard]]s have zig-zag mouths and wear [[bucket]]s like hats, while in the original they have circular mouths and wear nothing on their head.
* In the original, a [[List of glitches in Super Mario 64#Reverse Long Jump|glitch]] can cause [[Mario]] to Backwards [[Long Jump]]. In the remake, backwards long jumping is impossible without hacks.
* The player is given three save files to play on. In the original, the player was given four.
* [[Lakitu]]'s Cloud is less shown of a real cloud and has a happy face, while in the original it resembles a normal, reality-like cloud. Additionally, Lakitu is smiling in the remake, while in the original, he looks unhappy.
* When a pipe is appeared at the start of the new game, [[Mario]] pauses before saying ''"Ha Ha!"''. In the original, he immediately says ''"Ha Ha!"'' after saying ''"Yahoo!"''.
* Some [[Brick Block]]s are red, while others are black. Black Brick Blocks can only be broken by [[Wario]]. In the original, all [[Crate|crate]]s are brown and have cracks in them.
* [[Star Switch]]es are seen in this game. They make a [[Power Star]] appear for a limited time.
* After collecting a [[1-Up Mushroom]], the words "1-UP" appear in orange text. In the original, no on-screen icon appears.
* [[Klepto]] the Condor appears in three different levels, while in the original, he only appears in the level [[Shifting Sand Land]].
* The [[Toxic Gas]] in [[Hazy Maze Cave]] is purple; it is green (or yellow) in the original.
* The interior of the igloo in [[Snowman's Land]] has been entirely changed in the DS version.
* Two [[Power Flower|power flower]]s appear in the mirror room of [[Princess Peach's Castle|Peach's Castle]] (four if the ones through the mirror are counted). In the original, no [[List of Power-Ups|Power-Ups]] appear whatsoever in the room.
* There is one [[Question Switch|? Switch]], found in the course [[Tower of the Wing Cap]]. In the original, there was an [[Exclamation Mark Switch|! Switch]] instead. Two other ! Switches are also seen in the original; one in the basement of Peach's Castle and the other in [[Hazy Maze Cave]].
* In the first game, during the final scene after the credits (after everyone waves goodbye to the player), the cake awarded to Mario is displayed and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the title screen.
* The penguins in [[Cool, Cool Mountain]] have slightly different crying sounds than in the original.
* When entering [[Rainbow Ride]], the sound effect for entering a mini-course plays; in the original, it plays the sound effect for entering any other main course.


==Notable mistakes and errors==
===Sound changes===
* When the player puts on the Mario cap for the first time, the game states that the player must press {{button|ds|A}} to do the [[Wall Jump|wall jump]]. This is incorrect, as the player must press {{button|ds|B}} to wall jump.
*Upon the game's start-up, Mario does not say anything on the [[Nintendo]] logo screen and says, "''It's-a me, Mario!''" only on the Title Screen. In the original, he says, "''It's-a me, Mario!''" on the Nintendo logo screen and "''Hello!''" on the Title Screen.
* [[King Boo]] claims to be [[Big Boo]]
*When a pipe appears at the start of a new game, Mario says, "''Ha ha!''" after a pause. In the original, he immediately says it after saying, "''Yahoo!''"
*When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do so in the remake.
*When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.
*The [[penguin]]s on Cool, Cool Mountain have slightly different crying sounds than they do in the original.
*Entering [[Rainbow Ride]] causes the sound effect for entering a mini-course to play; in the original, it plays the sound effect for entering any other main course.
*As with the ''Shindō Pak Taiō Version'', Mario says, "''Buh-bye!''" instead of "''So long kinga Bowser!''" when throwing Bowser a great distance.
*New music has been composed, such as the jingles for collecting the Silver Stars and flying with [[Hoot]].


==References in other games==
===Text changes===
* ''[[Super Mario Bros. 2]]'' - [[Luigi]] has the same scuttle jump in this game.
[[File:SM64DS 1UP Text.png|thumb|The "1UP" text]]
*''[[New Super Mario Bros.]]'' - Some of the minigames from ''Super Mario 64 DS'' are reused in ''New Super Mario Bros.''
*When the player first enters [[Big Boo's Haunt]] in the original, they are greeted with ''"Come on in here...heh, heh, heh..."'' This was removed in the remake.
* ''[[Wario Land: Super Mario Land 3]]'' - [[Wario]] has the same attacks in this game.
*In the original version, the [[Big Boo]]'s laughs in the mission [[Go on a Ghost Hunt]] are written as ''"'''K'''a ha ha ha!"'' In the remake, ''"'''H'''a ha ha ha!"'' is written instead.
* ''[[Super Mario 64]]'' - This game is a remake of ''Super Mario 64'', [[Mario]] has the same attacks, moves and some of his voice clips in this game and Yoshi is seen on the Roof in the beginning, which is a reference on the original ''Super Mario 64'' where you can find Yoshi on the Roof if you collect 120 Power Stars and Blast yourself to the top.
*The [[King Bob-omb|Big Bob-omb]] of the [[Bob-omb Battlefield]] is obsessed with his mustache. In the original, he is not shown to have any particular interests.
* ''[[Mario Kart 64]]'' - Some of Luigi's and Wario's voice clips are reused from that game.
*Collecting a [[1-Up Mushroom|1-UP Mushroom]] causes the words "1UP" to appear in orange text. In the original, no onscreen icon appears.
* ''[[Yoshi's Story]]'' - Yoshi's moves, animations, and voice clips are the same in this game.
*In the original version, [[Princess Peach]] says, ''"Mario! The power of the Stars is restored to the castle...and it's all thanks to you! Thank you, Mario! We have to do something special for you..."'' and ''"Listen, everybody, let's bake a delicious cake...for Mario..., Mario,"'' after being rescued. In the remake, she instead opens her speech with ''"Oh! Yoshi!"''; says ''"Thank you all!"'' in place of ''"Thank you, Mario!"''; and ends her speech with ''"Listen... Let's bake a delicious cake...for my heroes..., Yoshi!"''
* ''[[Luigi's Mansion]]'' - Some of Luigi's voice clips in this game are the same in ''Luigi's Mansion''. Also, [[King Boo]] is a boss imprisoning Luigi in a reference to King Boo imprisoning Mario in this game.
* ''[[Super Mario Sunshine]]'' - Some of Mario's voice clips are recycled from this game. In addition, Sunshine Isles uses the music from Delfino Plaza, and other music can be heard in some minigames (Luigi's games use the theme from Casino Delfino, and some other games use Sunshine's a cappella remix of the original [[Super Mario Bros.]] theme song).
* ''[[Wario World]]'' - Some of Wario's moves, attacks and his voice clips are the same in this game.


==References in later games==
===Graphical changes===
* ''[[Mario Kart DS]]'' - [[Tick Tock Clock]] is now a race track. All the bosses reappear in this game. Also, some of Mario, Luigi, Yoshi, and Wario's quotes and sounds are reused here.
[[File:SM64DS Hazy Maze Cave Star 4.png|thumb|The purple poison in the toxic maze]]
* ''[[New Super Luigi U]]'' - The portrait used to enter [[Big Boo Battle]] is reused as a hidden Luigi.
*A blue tint overlay and a layer of mist have been added underwater.
* ''[[Mario Kart 8]]'' - Tick Tock Clock from ''Mario Kart DS'' reappears as a retro track.
*The painting for [[Jolly Roger Bay]] is based on the original Japanese version.
*Peach wears her hair up in a ponytail instead of wearing her hair down. This is based on her appearance in ''[[Super Mario Sunshine]]'', which was the debut of her ponytail hairstyle.
*Mario's and Bowser's models are updated to match their current appearances since ''[[Luigi's Mansion]]''.
*All the textures are redone to fit the new capabilities and resolution of the system.
*The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of [[Shifting Sand Land]] have been removed.
*In the remake, [[coin]]s are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were animated 2D sprites in the original game.
*There are red [[? Block]]s and yellow [[! Block]]s. Like in the original, yellow ! Blocks are the standard ones, whereas the new red ? Blocks now share the [[Cap Block|functionality]] of the red, green, and blue ! Blocks of the original.
*Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
**[[Cheep Cheep|Bub]]s (or Cheep Cheeps) were depicted as resembling [[Blurp]]s with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
**[[Cheep Chomp|Bubba]]s were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like [[Big Cheep Cheep|Boss Bass]].
**In the original, Boos have blue eyes and are oblong, but in the remake, they use their current appearance from ''[[Mario Party 4]]'', where they have black eyes and are more spherical.
**[[Mr. Blizzard]]s have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. Their defeat animation shows them spinning (similar to [[Mr. I]]'s) instead of falling on their sides.
**[[Lakitu's Cloud]] looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a neutral expression.
**In the original, [[Thwomp]]s are blue and cube-shaped, while in the remake, they use their ''[[Mario Kart: Double Dash!!]]'' design and, as such, are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
**[[Whomp]]s now have gray rectangles for hands instead of purple spheres.
**[[Heave-Ho]]s have their faces replaced with a pair of digital eyes.
**[[Skeeter]]s are now light blue instead of turquoise.
**[[Scuttlebug|Scuttle Bug]]s no longer resemble orange marbles, instead having bee-like stripes. Their bodies are also now 3D models rather than 2D sprites.
**[[Bob-omb]]s and [[Chuckya|Chuck-Ya]]s now have windup keys.
**[[Bomp|Moving Bar]]s no longer have eyes in [[Whomp's Fortress]].
**[[Pokey]]s now have their ''Mario Kart: Double Dash!!'' appearance and can now graphically rotate.
**[[Maw-Ray|Unagi]] now has a [[Chain Chomp|Chomp]]-like head and yellow markings.
**[[Snifit (Super Mario 64)|Sniffit]]s are less spherical and wear black masks instead of white.
**[[Fly Guy]]s have visible mouths.
**[[Spindel]]s have one row of bandages instead of three.
**[[Monty Mole]]s have a new design with a double upper lip.
**[[Bullet Bill]]s have a design similar to the old artworks but silver, without a mouth, and with black arms. The original game's version resembled a [[Banzai Bill]].
**[[Spindrift]]s have tan heads.
**[[Flame thrower (Flame Chomp)|Flame thrower]]s now resemble active [[Flame Chomp|Fire Chomp]]s.
**[[Amp]]s have white lips and yellow eyes and lack the original design's cross-popping veins.
**The projectile a Mr. I shoots is turquoise and glowing instead of a purple bubble.
**[[Swoop]]s no longer have visible teeth but have yellow, red, and purple details based on their artwork for ''[[Super Mario World]]'' and their sprites in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''.
**[[Piranha Plant]]s now have white lips instead of green, as in their pre-N64 designs.
**The Big Bob-omb now has white gloves instead of yellow.
**The [[Whomp King]] now has a crown and is shaped in a more chipped, irregular shape.
**[[Big Bully|Big Bullies]] have spiked rings around their horns and red rings around their eyes.
**[[Wiggler]] now turns red after the second hit and looks angry throughout. He also now has spots.
**[[Bowser]] no longer has a disproportionately large head. Additionally, he no longer sports an iridescent tint when battled in [[Bowser in the Sky]].
*The [[Headless Snowman]] now has facial expressions.
*The [[smoke|strange toxic cloud]] is now purple instead of greenish yellow in the original.
*[[Bob-omb Buddy|Bob-omb Buddies]]' feet are now red instead of orange. They also now have fuses.
*Unlike the remake, in the original game, two [[Toad (species)|Toad]]s accompanied Peach.
*Hoot flaps his wings while speaking. In the original, Hoot is frozen when he gives his speech. He also flaps his wings slower compared to him in the original.
*Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player unlocked them). Only Mario and Peach are seen in the original game.


==Character Voices==
==Regional differences==
* [[Charles Martinet]] ([[Mario]], [[Luigi]], and [[Wario]])
[[File:KoreaSM64DS.png|thumb|The title screen of the Korean release, which does not have "Rec Room"]]
* [[Leslie Swan]] ([[Princess Peach]])
*The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's mini-games.<ref>''[[tcrf:Super Mario 64 DS#Regional Differences|Super Mario 64 DS]]'', The Cutting Room Floor</ref> Colored rabbits do not appear, though the yellow rabbit with the castle's door's key and glowing rabbits still do.
* [[Kazumi Totaka]] ([[Yoshi]])
*The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen.
*There is a yellow [[! Block]] alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives [[extra life|extra lives]]: The block does not disappear so that the player can easily earn up to 100 lives.<ref>[https://www.youtube.com/watch?v=FOGJQ59Jr_A Video showing the ! Block in the Korean version of ''Super Mario 64 DS'']. </ref>
*The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.


==Media==
==Notable mistakes and errors==
{{media
*When the player puts on [[Mario Cap|Mario's cap]] for the first time, the game states that the player must press {{button|ds|A}} to do a [[Wall Jump|wall kick]]. This is incorrect, as the player must press {{button|ds|B}} to wall-kick; the error is possibly a result of referencing the control scheme from the original release. In the Japanese version of the game, however, wall kicks are not mentioned in this line of text at all.
|type1=Video
*The European version of the game has an inconsistent apostrophe character when played in English; while most text uses a straight apostrophe (') as does all text in the American release, some text was altered to use a curly apostrophe (’).
|name1=SM64DS Prologue
*Despite the instruction booklet giving Yoshi's jumps a three-star rating, his [[Long Jump|long jump]]s and [[Triple Jump|triple jump]]s do not go as high or far as Luigi's or even Mario's (who has only a two-star rating).
|pipe1=Super Mario 64 DS
*[[King Boo]] is mistakenly referred to as [[Big Boo]] despite there already being a character with that name.
|description1=Prologue
*In [[Big Boo's Haunt]], the part of the library leading to the "[[Secret of the Haunted Books]]" Power Star where several [[Bookend]]s fly off the shelves uses the normal floor texture sound instead of the wood texture sound.
|length1=3:10
*In a similar manner to the above example, on the castle's third floor, the ground by the 50-[[Big Star Door|Star Door]] has the carpet texture sound instead of the normal floor texture sound.
}}
*The instruction booklet states that Mario and Luigi's speed is the same as Yoshi's. In fact, Mario and Luigi are the fastest in running and [[swim]]ming, respectively.<ref>''Super Mario 64 DS'' instruction booklet, pages 18–20.</ref>
{{seealso|List of media from Super Mario 64}}
*Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star on Tall, Tall Mountain appears as if it has not been collected yet when untouched by the player.
*If the player enters the Tower of the Wing Cap without Mario's cap, the Wing Cap still appears on Mario. He even has his cap on until he leaves by any method.
*The UK version of the game's manual reads, "Thank you for selecting the ''SUPER MARIO''™ Game Card for Nintendo DS™ systems," instead of the full name.<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf ''Super Mario 64 DS'' British English instruction booklet], page 2.</ref>
*Page 23 of the game's instruction booklet shows a screenshot of Mario on Star 3 in the Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.<ref>[http://www.mariomayhem.com/downloads/mario_instruction_booklets/Super_Mario_64_DS_-_Manual_-_NDS.pdf ''Super Mario 64 DS'' American English instruction booklet], page 23.</ref>


==Beta Elements==
==Pre-release and unused content==
{{main|List of Super Mario 64 DS beta elements}}
{{main|List of Super Mario 64 DS pre-release and unused content}}
[[File:Ss sm64x4 pre03.jpg|thumb|A pre-release version of the Bob-omb Battlefield]]
The game was initially announced as ''Super Mario 64 × 4''. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. At {{wp|E3}} 2004, a build of the game was available to play. In single-player mode, the player could switch between the four playable characters using the Touch Screen. Wario also had long sleeves as opposed to his current short sleeve design.


The game was initially announced as ''Super Mario 64×4''. This iteration featured co-op multiplayer, different graphics and slightly different level layout among other things.
A fully functional red [[Koopa Troopa]] enemy is present in the game's code and can be accessed with an Action Replay code. Similar to Bullies, red Koopa Troopas attempt to ram into the player character. When they are knocked out of their [[shell]]s, they slowly walk back to them. If the player hits a [[Red Shell]], it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.
 
{{br}}
A fully functional Red [[Koopa Troopa]] enemy is present in the game's code and can be accessed with an Action Replay code.


==Reception==
==Reception==
''Super Mario 64 DS'' received many positive reviews from critics. Following its release in Japan, it sold over 241,000 copies in December 2004. ''Super Mario 64 DS'' is the 10th best selling game for the [[Nintendo DS]], and as of March 31, 2014, the game has sold 11.03 million copies worldwide.<ref name=jun14>http://nintendonews.com/2014/05/top-selling-software-sales-march-31-2014/</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Verdict
|-
|[[Nintendo DS]]
|Craig Harris, [http://www.ign.com/articles/2004/11/21/super-mario-64-ds-2 IGN]
|8.9/10
|"''At the very least, you can depend on at least one game in the system's launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS' launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system's capabilities, it's at least great to experience a well-produced and expanded version of a tried-and-true formula.''"
|-
|Nintendo DS
|Jeff Gerstmann, [https://www.gamespot.com/reviews/super-mario-64-ds-review/1900-6113682/ GameSpot]
|8.4/10
|"''All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could've been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch.''"
|-
|Nintendo DS
|Kristan Reed, [https://www.eurogamer.net/articles/r_supermario64ds_ds Eurogamer]
|9/10
|"''On the whole, in this reviewer's estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it'll be interesting to see whether the presence of a second screen will make any real difference, it's the touch-screen gaming that has really made the difference - although it's telling to note that so far it's only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You've got to hand it to Nintendo, though; it's moved the gaming goalposts again. Or rather it lets the players do it themselves this time.''"
|-
|Nintendo DS
|Jeremy Parish, [https://web.archive.org/web/20050215110801/http://www.1up.com/do/reviewPage?cId=3136792&did=1 1UP]
|7.5/10
|"''So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS's new additions can't overcome its problems. If I want to play Mario 64 again, I'll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I'll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been.''"
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nowrap|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/super-mario-64-ds 85]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/ds/920758-super-mario-64-ds/index.html 86.31%]
|}
{{br}}
===Sales===
Following its release in Japan, ''Super Mario 64 DS'' sold over 241,000 copies in December 2004. ''Super Mario 64 DS'' is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.


==Staff==
==Staff==
{{main|List of Super Mario 64 DS staff}}
{{main|List of Super Mario 64 DS staff}}
The game was produced by [[Shigeru Miyamoto]], who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki, the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani and Hiroshi Umemiya.
The game was produced by [[Shigeru Miyamoto]], who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.


==Glitches==
==Glitches==
{{main|List of glitches in Super Mario 64 DS}}
{{main|List of Super Mario 64 DS glitches}}
 
===Amp Death Glitch===
==={{conjecturaltext|Die for no reason}}===
[[File:SM64 DS Amp Glitch.png|thumb|Wario disappearing as the game irises out]]
Sometimes, when the player [[Long Jump (move)|long jumps]] under a falling pillar in [[Jolly Roger Bay]], the pillar will be destroyed, and the player stay squished until they lose a life. Note that this only works in version 2 of the game.
The player must lose all but one wedge of their health, then touch an [[Amp]]. When they fall down to the ground in the death cutscene, one third of the body is submerged in the ground. As Bowser's face comes onto the screen, the character's body disappears.


==={{conjecturaltext|Hatless [[Power Flower]] Abilities}}===
===Falling Pillar Glitch===
The player should enter [[Tall Tall Mountain]] as anybody and get anyone else's cap. With the cap on, he should go get the Power Flower atop the mountain, and then get [[Ukiki]], while the Power Flower is still in effect. They should wait for it to wear off and, while they're flashing back to normal, they should hop into the water, but should be back to normal by the time they hit it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukiki will give his speech, causing the character to return to normal). When they have climbed the waterfall a little, then they can get on land. The player should then get to the top of the mountain via the owl and get the Power Flower. Depending on which cap they got, the following effects will happen:
Sometimes, when the player [[Long Jump|long-jumps]] under a falling pillar in [[Jolly Roger Bay]], the pillar is destroyed, and the player stays squished until they lose a life. This works only in Version 2 of the game.


* [[Luigi]]: His body will be invisible, but his head will remain the same.
===Hatless Power Flower Abilities===
* [[Mario]]: Everything will be normal, but he will have wings growing out of his head.
The player should enter [[Tall, Tall Mountain]] as [[Mario]], [[Luigi]], or [[Wario]]. Mario, Luigi, or Wario should obtain the [[Power Flower (Super Mario 64 DS)|Power Flower]] (or the Wing Cap in Mario's case) atop the mountain and then grab the [[Ukiki]] while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, hop into the water, but he should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, the Ukiki gives his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via [[Hoot]] and obtain the Power Flower. Depending on which cap he has, the following effects can happen:
* [[Wario]]: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.
*Luigi: His body is invisible, but his head remains the same.
*Mario: Everything is normal, but he has wings growing out of his head.
*Wario: The game freezes the instant the Power Flower is touched. It can also be used to find the debug screen.


==={{conjecturaltext|Odd Clip Glitch on Bob-Omb Battlefield}}===
===Clipping Glitch on the Bob-omb Battlefield===
This glitch can be performed with any character except Mario with a Wing Cap. First, to perform this glitch, one would have to go to Bob-Omb Battlefield. Then, that player would have to get to the mountain and start heading up the trail. Once that player see's the first cannon, he or she should get in the first cannon they see, which is by a Goomba, Brick Block, and tree. Then one should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the player fires, their character shall do an odd movement going back and forth, then clip through the fence at an odd angle. <ref>[https://www.youtube.com/watch?v=Tw-3Y8FcjMY]</ref>
This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to the [[Bob-omb Battlefield]]. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a Brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and ends up on top of the mountain instantly.<ref>[https://www.youtube.com/watch?v=Tw-3Y8FcjMY]</ref>


==Quotes==
==Quotes==
{{main|List of quotes in Super Mario 64 and Super Mario 64 DS}}
{{main|List of Super Mario 64 and Super Mario 64 DS quotes}}
 
===[[Boo]]===
===[[Boo]]===
* (caught by Yoshi) "You...can't...EAT...ghosts! Eee hee hee!"
*(Caught by Yoshi) "''You...can't...EAT...ghosts! Eee hee hee!''"


===[[King Boo]]===
===[[King Boo]]===
* (to Wario) "Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What's this?! Your face...It would even scare a ghost. How horrible! You've got it backwards...I do the scaring around here! All right, now I'll put some real fear in that frightening face of yours! Eee hee hee!"
*(To Wario) "''Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What's this?! Your face... It would even scare a ghost. How horrible! You've got it backwards...I do the scaring around here! All right, now I'll put some real fear in that frightening face of yours! Eee hee hee!''"
* (defeated) "Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don't have any flesh! Eee hee hee! This is not the end. See you again."
*(Defeated) "''Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don't have any flesh! Eee hee hee! This is not the end. See you again.''"
===[[Lakitu]]===
 
* (to Yoshi) "Yoshi...Yoshi... (wakes Yoshi) Listen...Mario hasn't returned yet..."
===[[Lakitu Bros.|Lakitu Bro]]===
*(To Yoshi) "''Yoshi...Yoshi...''" (pops Yoshi's bubble, waking him up) "''Listen... Mario hasn't returned yet...''"


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
SM64DS group art.png|[[Mario]], [[Yoshi]], [[Luigi]], and [[Wario]]
Yoshi Mario Hat SM64DS.png|Yoshi with [[Mario Cap|Mario's cap]]
BalloonMario64DS.png|[[Balloon Mario]]
Bowser SM64DS.png|[[Bowser]]
SM64DSSilverStar.png|[[Silver Star]]
</gallery>


<center><gallery>
==Media==
File:Yoshi SM64DS.png|[[Yoshi]]
{{main-media|List of Super Mario 64 media}}
File:Mariogood.PNG|[[Mario]]
{{more media|Audio exclusive to DS version|section=yes}}
File:Luigi Artwork - Super Mario 64 DS.png|[[Luigi]]
{{media table
File:WarioGoodQual.PNG|[[Wario]]
|file1=SM64DS Prologue.ogv
File:Bowser SM64DS.png|[[Bowser]]
|title1=''Super Mario 64 DS''
File:Bob-omb SM64DS.png|[[Bob-omb]]
|description1=Prologue
</gallery></center>
|length1=3:10
|file2=SM64DS Rabbit Theme.oga
|title2=''Super Mario 64 DS''
|description2=Rabbits' theme
|length2=0:30
|file3=SM64DS Hoot Theme.oga
|title3=''Super Mario 64 DS''
|description3=Hoot's theme
|length3=0:30
|file4=SM64 DS Cave Dungeon.oga
|title4=''Super Mario 64 DS''
|description4=Cave Dungeon
|length4=0:30
|file5=SM64DS Rec Room.oga
|title5=''Super Mario 64 DS''
|description5=Rec Room
|length5=0:30
|file6=SM64DS Loves Me.oga
|title6=''Super Mario 64 DS''
|description6=Loves Me...?
|length6=0:30
|file7=SM64DS Luigi Minigames.oga
|title7=''Super Mario 64 DS''
|description7=Luigi's mini-games
|length7=0:30
|file8=SM64DS Psyche Out.oga
|title8=''Super Mario 64 DS''
|description8=Psyche Out!
|length8=0:30
}}
 
==References to other games==
*''[[Super Mario Bros.]]'' – Sprites and artwork from this game appear in [[Mario Slot]] and [[Super Mario Slot]].
*''[[Super Mario Bros. 3]]'' – The music for the Rec Room is an arrangement of [[Grass Land]]'s music. The music for the mini-games [[Wanted!]], [[Connect the Characters]], and [[Mario's Slides]] is an arrangement of the mini-game music.
*''[[Super Mario World]]'' – [[Balloon Mario]] originates from this game. The [[Cape Feather]] appears in Mario Slot, Super Mario Slot, Puzzle Panel, and Puzzle Panic.
*''[[Yoshi's Story]]'' – The flower used in the mini-game Loves Me...? is based on the [[Health Meter#Yoshi's Story|Smile Meter]] from said game.
*''[[Paper Mario]]'' – The Goomba King from this game appears as "Goomboss."
*''[[Luigi's Mansion]]'' – Some of Luigi's voice clips are from this game. Also, [[King Boo]]'s imprisoning Luigi is a reference to his doing so to Mario in this game.
*''[[Super Mario World: Super Mario Advance 2]]'' – Some of Mario's and Luigi's voice clips are reused from this game.
*''[[Super Mario Sunshine]]'' – Some of Mario's voice clips are recycled from this game. In addition, Sunshine Isles uses "[[Isle Delfino (theme)|Isle Delfino]]" as its background music, and other music can be heard in some mini-games. Luigi's games use the theme from [[Casino Delfino]], and some other mini-games use the a cappella version of the ''Super Mario Bros.'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] from the secret areas.
*''[[Wario World]]'' – Some of Wario's moves, attacks, and voice clips are the same in this game.
*''[[Mario Golf: Toadstool Tour]]'' – Wario's double bogey voice clip is reused as his death sound.
*''[[Mario Kart: Double Dash!!]]'' – Some of Mario's, Luigi's, Wario's, and Yoshi's voice clips are recycled from this game. Also, the Star on the box art is reused from the art of this game. The model used for [[Peach's Castle]] is also taken from [[GCN Mario Circuit|Mario Circuit]], which comes from this game.
 
==References in later games==
*''[[Mario Kart DS]]'' – All of the bosses excluding the Whomp King and Bowser reappear in Mission Mode of this game, with each one fought after every eight missions. Also, some of Mario's, Luigi's, Yoshi's, and Wario's quotes and sounds are reused here.
*''[[New Super Mario Bros.]]'' – Most of the mini-games and enemy models from ''Super Mario 64 DS'' are reused in ''New Super Mario Bros.'' Also, when the DS is closed in both games, Mario says, ''"Buh-bye!"'' and when the DS is opened back up, he says, ''"It's-a me, Mario!"''
*''[[Super Mario Galaxy]]'' – The Silver Stars return in this game.
*''[[Mario & Sonic at the Olympic Games]]'' – The [[Mario & Sonic at the Olympic Games (Nintendo DS)|Nintendo DS version]] features the songs Mini-Games Coincentration and Mini-Games Bounce and Pounce from this game in the Gallery.
*''[[Super Mario Galaxy 2]]'' – The Silver Stars return in this sequel.
*''[[Mario & Sonic at the London 2012 Olympic Games]]'' – The arrangement of the [[Underground Theme]] in this game uses the same name as the mini-game [[Coincentration]], which itself features an arrangement of the same theme.
*''[[Super Mario Odyssey]]'' – The hedge maze outside Peach's Castle reappears in this game.
*''[[WarioWare: Move It!]]'' – The ''Super Mario 64 DS'' versions of [[The Princess's Secret Slide]], the [[Slide (Super Mario 64)#Cabin's Snow Slide|Cabin's Snow Slide]], and the [[Slide (Super Mario 64)#Mysterious Mountain Slide|Mysterious Mountain Slide]] appear as the three difficulty levels of the microgame [[Super Mario 64 DS (microgame)|Super Mario 64 DS]].
 
==Names in other languages==
{{foreign names
|Jap=スーパーマリオ64DS<ref>''[https://www.nintendo.co.jp/ds/asmj/index.html スーパーマリオ64DS]''. ''Nintendo''. Retrieved November 16, 2016.</ref>
|JapR=Sūpā Mario 64 DS
|JapM=''Super Mario 64 DS''
|ChiT=超級瑪利歐64DS<ref>[https://web.archive.org/web/20190313010501/http://www.nintendo.tw/ds/ds_software2006.htm Official Nintendo Taiwan website]</ref>
|ChiTR=Chāojí Mǎlìōu 64 DS
|ChiTM=''Super Mario 64 DS''
|ChiS=神游马力欧DS<ref>''[http://www.ique.com/games/mariods.html 神游马力欧DS]''. ''iQue Ltd.'' Retrieved November 16, 2016.</ref>
|ChiSR=Shényóu Mǎlìōu DS
|ChiSM=''[[iQue]] Mario DS''
|Kor=슈퍼 마리오 64 DS<ref>''[http://www.nintendo.co.kr/DS/soft/mario64/mario64_main.php 슈퍼 마리오 64 DS]''. ''Nintendo''. Retrieved November 16, 2016.</ref>
|KorR=Syupeo Mario 64 DS
|KorM=''Super Mario 64 DS''
}}


==Trivia==
==Trivia==
* The artwork of the castle on the box art is different from the design in-game. The design on the box art is actually based off the castle that appears in [[Mario Circuit]] from ''[[Mario Kart: Double Dash!!]]''. This also applies to the star.
*The original European version of ''Super Mario 64 DS'' received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console rerelease instead received a PEGI 12+ rating because of the gambling in Luigi's mini-games. This also applies to ''[[New Super Mario Bros.]]''
* In all regions, the painting for [[Jolly Roger Bay]] is from the original Japanese Nintendo 64 release, even though it was also changed in the Shindou edition. Similarly, when Mario goes to sleep after idling for too long, he does not talk in his sleep.
 
* In the title screen, if the player taps Mario or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time this occurs, a Luigi drawing appears.
==External links==
* This is the first and presently only ''Super Mario'' game where [[Wario]] appears and is playable.
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_SuperMario64DS_EN.pdf Official English instruction booklet]
* 32 stars can be collected with [[Yoshi]] before unlocking [[Mario]].
*[https://www.nintendo.co.jp/titles/20010000015449 Official Japanese profile for the Wii U Virtual Console]
*[https://www.nintendo.co.jp/ds/asmj/index.html Official Japanese website]


==References==
==References==
{{NIWA|StrategyWiki=1|Ukikipedia=1}}
<references/>
<references/>


{{BoxTop}}
{{SM64}}
{{SM64}}
{{Mariogames}}
{{Super Mario games}}
{{DS}}
{{DS}}
[[de:Super Mario 64 DS]]
[[de:Super Mario 64 DS]]
[[it:Super Mario 64 DS]]
[[it:Super Mario 64 DS]]
[[Category:Nintendo DS Games]]
[[Category:Nintendo DS games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:Remakes]]
[[Category:Reissues]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:Super Mario 64 DS|*]]
[[Category:Reissues]]

Latest revision as of 13:08, April 11, 2024

This article is about the released remake of Super Mario 64. For the canceled Nintendo 64DD sequel, see Super Mario 64 2. For the microgame in WarioWare: Move It!, see Super Mario 64 DS (microgame).
Super Mario 64 DS
Sm64ds.jpg
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
USA November 21, 2004
Japan December 2, 2004
ROC December 2, 2004
Australia February 24, 2005
Europe March 11, 2005
China June 21, 2007
South Korea July 26, 2007
Virtual Console (Wii U):
Europe December 24, 2015[1]
Australia December 25, 2015
Japan January 6, 2016
USA August 25, 2016
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
한국어
日本語
简体中文
Genre 3D platformer, action-adventure
Rating(s) Original release:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G8+ - Eight years and older
USK:0 - All ages
DEJUS:L - General audience
VC release:[2]
PEGI:12 - Twelve years and older
Mode(s) Single player, multiplayer (2–4)
Media
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Product ID(s) NTR-ASMJ-JPN (Japan)

Super Mario 64 DS (originally known as Super Mario 64 × 4 during development)[3] is a 2004 game from the Super Mario series made for the Nintendo DS. It is the first game of the Super Mario franchise released for the system and also the first 3D Super Mario game for a handheld console. The game is an enhanced remake of the Nintendo 64 game Super Mario 64, bearing some new features on its storyline, gameplay, and graphics. Like the original game, Super Mario 64 DS was released as a launch title.

Unlike in Super Mario 64, Mario is not the only playable character (nor is he even available at the start); Yoshi, Luigi, and Wario become playable characters and join the adventure to rescue Princess Peach from Bowser. Super Mario 64 DS is the first and so far the only game of the Super Mario series where Wario is playable. It is also one of the three Super Mario games where Yoshi is fully playable and not exclusively controlled by any of the other characters, the others being Super Mario Run and Super Mario Bros. Wonder.

Other new features within the game include a wireless multiplayer VS mode, in which up to four players can play simultaneously on each Nintendo DS connected together locally (though this cannot be done on the Wii U Virtual Console version except for the single-player training), mini-games to play with each character, and new additions to the story mode, such as new courses, missions, and bosses.

Story[edit]

From the instruction booklet:

"Please come to the castle. I've baked a cake for you."

At the invitation of Princess Peach, Mario, accompanied by party crashers Luigi and Wario, enter the Mushroom Castle.

But when the three don't come out of the castle for a long time, Yoshi decides to check up on them.

Upon entering the castle, Yoshi discovers that no one is there. According to Toad, Bowser has stolen the Power Stars guarding the castle and locked Princess Peach into the walls and paintings. Maybe Mario and his friends have been captured in the paintings, too!

Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario from the castle's paintings and walls!

Princess Peach writes a letter to Mario, telling him to come to her castle because she baked a cake for him. This letter is assumed to be a clever forgery from Bowser, who guesses that Mario and his friends would come looking and so employs his minions to capture them beforehand.

Mario arrives outside the castle through a Warp Pipe, followed by Luigi and Wario. The three then make their way to the castle entrance. Yoshi is seen asleep on the roof the entire time, only to later be awakened by one of the Lakitu Bros., who reveals that the others have not returned yet; immediately, Yoshi decides to locate them.

Yoshi tries to enter the castle, but the doors are locked. The Lakitu Bro says that he saw a rabbit with the key in his mouth. After Yoshi grabs the rabbit, the rabbit gives up the key to him. When Yoshi finally goes inside, he hears a voice from Bowser telling him, "Welcome. No one's home! Now scram--and don't come back! Gwa ha ha!" A Toad informs Yoshi that Bowser and his army have kidnapped Peach and stolen the Power Stars. He also concludes the last time he saw the heroes is when they jumped into the Bob-omb painting. Yoshi then decides to investigate. Eventually, Yoshi starts collecting Power Stars, rescuing Mario, Luigi, and Wario along the way, and the four continue to collect the Power Stars in order to save Peach from Bowser.

There are alternate endings for Super Mario 64 DS. Depending on which characters the player saves, they may or may not appear during the ending. Mario and Yoshi are always present in the ending. For each alternate ending, a different cake is awarded, featuring the characters that appeared in the ending as the cake figures. If the player does not drain the moat, then it does not appear as if it were drained. Also, if the player does not finish Snowman's Lost His Head on Cool, Cool Mountain, then the snowman's body is not seen in the ending.

Gameplay[edit]

As in Super Mario 64, the courses are accessed by the different paintings on the castle's walls. While up to 120 Power Stars can be collected in the original, 150 Power Stars can be collected in Super Mario 64 DS, 30 more than in the original game.

Controls[edit]

Standard Mode
Touch Mode
Dual-Hand Mode
The three control modes

Making use of the Nintendo DS's features, the player is offered three different ways to control the character. All three modes are always accessible by pressing the Select Button button.

  • In Standard Mode, the chosen character is controlled with the Control Pad. The stylus can also be used in Standard Mode. B Button is used for jumping; A Button is used for punching, kicking, and sticking out Yoshi's tongue; and Y Button is used for dashing. The R Button button is used for crouching, while L Button handles the camera together with the +Control Pad Control Pad. Additionally, if the player presses B Button while sliding down a wall, the player wall-kicks (if playing as Mario). Compared to Mario in Super Mario 64, where he was moving as fast as the player tilted Control Stick of the Nintendo 64 Controller, the characters in Super Mario 64 DS move much more slowly when the run button is not pressed.
  • In Touch Mode, the character is controlled by having the player move their thumb or the Stylus stylus across the Touch Screen. By using the thumb or stylus, the player can adjust the character's speed and direction in a manner similar to what was possible with the Nintendo 64's control stick. Jumping, crouching, and kicking are still executed with the buttons.
  • In Dual-Hand Mode, the character is controlled with the stylus, and jumping, kicking, and crouching are done by utilizing either the buttons (for left-handed players) or the +Control Pad Control Pad (for right-handed players). The movement radius is larger with this control option, and all camera adjustments are done with the Touch Screen as well. The L Button and R Button buttons are not used.

On the Nintendo 3DS and the Wii U GamePad, however, Circle Pad/Classic Controller Left Stick makes for a more authentic feel of using the Circle Pad/Joystick, making for better and easier controls. However, the player still needs to press Y Button to run, and the game still registers only eight different inputs, not the full range of a circle. In the options, the player can change how audio comes out of the speakers and the settings of the backlight. For sound, the player can choose between stereo, surround, and headphones. The backlight can be toggled on and off.

Character selection[edit]

Yoshi in the room with selectable characters.
The doors with "M," "L," and "W" above them represent the rooms where the unlockable characters are trapped. After unlocking one, the player can pick and swap characters.

To switch between characters, there are three doors in the princess's room, each symbolizing the character's first letter of his name. To use him, the player must go through the door, and the corresponding character comes out of the door. Reentering the door of the character currently selected switches the player back to playing as Yoshi. There are four doors in total. However, the white-bordered door does not unlock a playable character but instead contains a secret Power Star, which can be unlocked if the player is able to catch the eight glowing rabbits. Once the Power Star is obtained, the player can reenter the door, but there is no effect afterwards (Boo laughs are heard), and the player's character simply exits it and groans.

Characters[edit]

In order to fully complete the game, the player needs to find three unlockable characters, who were trapped behind doors by Bowser. The following table below shows how good each character is in a certain stat. Each has his own special abilities, strengths, and weaknesses. The instruction booklet shows each character's stats and indicates his abilities with stars. However, it omits the rating for swimming speed and does not account for differences in physics that affect the stats. Mario, for example, has a higher top running speed than Luigi. Additionally, each character has different air speeds; Mario's jumps are higher than Yoshi's (most notably his triple jump), and Mario also moves farther forward, tied with Luigi.

Name Description How to unlock Stats
Yoshi

Yoshi in Super Mario 64 DS

As the first and default character of the game, Yoshi must find and free Mario, Luigi, and Wario, who have been imprisoned from the clutches of Bowser and his minions. Yoshi has average running speed but quite slow swimming speed. His jumping ability is generally worse than both Mario's and Luigi's, though better than Wario's, as Yoshi is able to flutter-kick (when B Button is held) to reach higher places that the others cannot reach. However, he cannot punch or kick (unless he uses a mushroom), nor can he grab large objects or enemies. His Pound the Ground attack also is not strong enough to break any Bricks or defeat Boos. Instead of normal attacks, he has the ability to swallow most enemies (when A Button is pressed) and either spit them back out or turn them into eggs (when R Button is pressed) that he can throw, making him the only character with a projectile attack. Yoshi can have only one egg at a time. His thrown eggs home in on enemies and defeat multiple enemies nearby in a sequence. Yoshi can also swallow fire and then spit it out as a stream of flame. Some enemies, such as Bullies, cannot be swallowed. Yoshi's Power Flower ability is Fire Power, which fills his mouth with a flame he can use as much as he wants for a limited time. This flame can melt blocks of Ice and damage enemies. Yoshi is also the tallest character. Available from the start Power ☆☆☆
Speed ★★☆
Jump ★★★
Mario

Artwork of Mario in Super Mario 64 DS.

Mario is trapped behind a door by Goomboss and is required to complete the game without the use of glitches, since he is the only one who can enter the final Bowser level, Bowser in the Sky. Using Yoshi from the starting point in the castle, the player should go up the stairs to the right 1-★ door. The player should go straight to the next door, go through the 8-★ door, and hop into the Mario painting. The player has to locate Goomboss by jumping into a hollow tree stump at the highest point of the level into a spot marked "X" on the map, and fight him by spitting Goombas at him for Mario's Key. The player then has to go back to the princess's room and unlock the "M" switching room to free Mario. Mario's stats in every category are average, and he plays similarly to his Super Mario 64 self. He has the fastest running speed of the four heroes, and he is tied with Luigi for the highest jump height, making him preferred on certain timed segments. Mario is the only character who can perform the wall kick. His Power Flower ability is Balloon Mario, which lets him float to normally unreachable distances. Mario is also the only character who can access the item called "Wings," turning him into Wing Mario, which also allows him to reach greater heights by flying. Defeat Goomboss in Goomboss Battle as Yoshi. Power ★★☆
Speed ★★☆
Jump ★★☆
Luigi

Luigi artwork from Super Mario 64 DS

Mario's younger twin brother, Luigi, is optional to find but is required to obtain certain Power Stars that the others cannot retrieve. The player has to jump into a painting on the top floor of Big Boo's Haunt as Mario. There, Mario must go through the door where he hears King Boo's laugh, although some of the doors return the player to the entrance of the sub-level. When Mario reaches the end, he has to fight King Boo himself with any attack except jumping for the Luigi Key, which is used to open the door to obtain Luigi. Luigi is slightly weaker than Mario; Luigi's attacks do the same damage, but he moves more slowly when carrying objects or enemies. He is the fastest swimmer of the four heroes. Luigi is tied with Mario for the highest jumps. Luigi, however, is more maneuverable in the air than his comrades. After a normal jump or double jump, he can scuttle (which is similar to Yoshi's flutter kick) to briefly slow down his descent. After performing a backward somersault, he spins as if he jumped on a Fly Guy and descends slowly. Luigi can also briefly run on water, which is especially useful after a charged dash. Luigi is about as tall as Wario. Luigi's Power Flower ability is Vanish Luigi, which functions identically to Vanish Mario from the original game and allows Luigi to pass through certain walls for a short time. Defeat King Boo in Big Boo Battle as Mario. Power ★☆☆
Speed ★★☆
Jump ★★★
Wario

Artwork of Wario for Super Mario 64 DS (also used for Dance Dance Revolution: Mario Mix)

Like Luigi, Wario is optional to find but is needed to obtain Power Stars that the others cannot retrieve. Once the Key Door right at the head of the stairs in the main lobby is unlocked, Luigi has to go inside, then get past another door leading to Snowman's Land. There are two Power Flowers, so the player has to use Luigi to go transparent into the mirror by the Snowman's Land wall (certain glitches allow Yoshi and Mario to unlock Wario, but only Luigi can be used without glitches), and he has to fight Chief Chilly by pushing him into the freezing water three times for the Wario Key, which is used to open the door to find Wario. Wario has the worst speed stats and jumping capabilities of the four heroes, but he is by far the heaviest and strongest, being able to move faster when carrying objects and enemies and smash through Black Bricks and other heavy objects. Wario's strength allows his punches to deal double damage to Eyerok, defeating each hand in only two hits instead of three. In the VS mode, Wario has the unique ability to pick up stunned opponents, spin them, and throw them, in a similar fashion to throwing Bowser. Wario can also ground-pound objects with twice the strength of the other characters. His height is about the same as Luigi's. Wario's Power Flower ability is Metal Wario, which functions identically to Metal Mario in the original game. This form gives Wario invulnerability to enemy attacks, lava, and freezing water, as well as the ability to walk underwater. Wario still takes falling damage, however. Defeat Chief Chilly in Chief Chilly Challenge as Luigi. Power ★★★
Speed ★☆☆
Jump ★☆☆

Colored caps[edit]

In the painting worlds and some secret courses, the caps of Mario, Luigi, and Wario can be found and are visible on the Touch Screen. When a cap is put on, the player's character turns into the corresponding character who owns the cap. He gets all moves of the character who owns the cap, including the Power Flower and Wings power-ups, but keeps his original voice. The caps are usually found on the heads of Goombas, Boos, or Dorrie; on land or underwater; or on any other enemy.

When the player is hit by an enemy, the cap topples off, and the character needs to retrieve it within a limited time. When the cap disappears, it reappears on a different, set location in the course. If Mario, Luigi, or Wario loses his original cap, he cannot pick up any other characters' caps or use Power Flowers until he retrieves his own. All of them also take double damage when hurt.

With Yoshi, a player can select the cap when selecting a Star right after jumping into a painting. If a cap is selected, Yoshi puts it on after entering the course.

Image Name Description
Artwork of the Mario Cap from Super Mario 64 DS Mario's cap A red cap that turns the character into Mario when obtained.
Artwork of the Luigi Cap from Super Mario 64 DS Luigi's cap A green cap that turns the character into Luigi when obtained.
Artwork of the Wario Cap from Super Mario 64 DS Wario's cap A yellow cap that turns the character into Wario when obtained.

Coins[edit]

The three different coins

Coins can be collected by every character. In every course, there are a little over 100 coins, and collecting 100 in each gives the player 15 extra Stars for the 15 courses. After successfully completing a mission by grabbing a Star, the player gets an extra life for every 50 coins collected (this, however, does not work if the player exits the course via the menu). The highest number of coins that the player can collect is 255. They can be found on land, in the sea, in enemies, etc. They also refill the player's Power Meter by one wedge for each coin collected.

There are three types of coins:

  • Yellow Coins are worth one coin and are found in most enemies.
  • Red Coins are worth two coins and have to be collected in groups of eight during one mission in each world and in some secret courses for a Power Star to appear.
  • Blue Coins are worth five coins and are often temporary. They are found in tougher enemies or on slides, or they do not appear until the player hits a blue Switch.

Power Flower powers[edit]

Power Flower
A Power Flower

Each of the four characters has a special power from the Power Flower found inside red ? Blocks, replacing the three caps from Super Mario 64. Only Mario can get something other than a Power Flower from a ? Block, which is the "Wings" (a white feather) to transform him into Wing Mario for 60 seconds. Once he has taken the flower, a hero uses his new powers for a short time. If anyone other than Yoshi hits a ? Block without wearing his cap, a Bob-omb comes out instead. In some ? Blocks (such as the ones in Whomp's Fortress and Snowman's Land), a Bob-omb is always spawned if the blocks are broken by a certain character, even with his cap on. The three powers that Mario can use in Super Mario 64, namely the Wing, Invisibility, and Metal powers, can now exclusively be used by Mario, Luigi, and Wario, respectively. However, Luigi's and Wario's powers last shorter compared to Mario's equivalent forms in Super Mario 64.

Image Name Description
Fire Yoshi Fire Power Yoshi's fiery breath has the ability to melt blocks of Ice and roast enemies with fire blasts. The player uses A Button to make Yoshi breathe the fire, which temporarily replaces his lick attack. The ability wears off within a short amount of time. This ability can also be reached with a bonfire found in the two snowy courses called Cool, Cool Mountain and Snowman's Land or by swallowing certain enemies such as a Fly Guy. This allows Yoshi to spit fire only a single time, though the fire can be held indefinitely.
Balloon Mario Balloon Power Balloon Mario has the ability to float in a puffed-out formation of the stomach to reach high-up places like a Power Balloon. The player must press B Button to rise, while moving in a horizontal direction with the Control Pad. Mario begins to descend when no buttons are pressed. The ability cancels if the player presses R Button during flight. The effect wears off by itself after a short amount of time.
The Invisible Plumber.png Invisibility Power In this form, Luigi has the ability to become invisible and is able to pass through certain walls, such as grates and paintings. The player can control Luigi as normal. Vanish Luigi is not immune to lava, quicksand, or drowning. He cannot get hurt by enemies, like Metal Wario, but unlike Metal Wario, he simply passes through them, instead of damaging the enemies. The ability wears off within a short amount of time.
Screenshot of Metal Wario Metal Power This form gives Wario the ability to become heavy metal, which gives him more power and invincibility. Merely touching an enemy or walking into it defeats it and does not hurt Metal Wario. He also sinks, and when submerged in water, he can walk on seabeds. Normal controls are used in this form. The ability wears off after a short amount of time.

Rabbits[edit]

Main article: Rabbit

In addition, there are many rabbits to catch. They replace MIPS from the original game and have the same name internally and in the Shogakukan guide. The rabbits give up keys to unlock mini-game drawers in the Rec Room when caught. Seven rabbits spawn around the castle as each character, and any rabbits not meant for a certain character do not spawn unless that character is selected. Wario catches orange ones, Luigi catches green ones, Mario catches pink ones, and Yoshi catches yellow ones, for a total of 28 rabbits. To make the rabbits appear, the player must talk to the Toad in the Rec Room. Upon the player talking to the Lakitu Bro at the start of the game, an extra yellow rabbit appears near the hedge maze, and it provides the key to the front doors of the castle. Though intended to be caught as Yoshi, if unlocking the front doors is avoided using glitches, the rabbit still spawns when accessed as any other character, despite appearing yellow. Once caught, this rabbit never reappears and can never be a glowing rabbit.

Rabbit locations[edit]

The following table displays information pertaining to the whereabouts of each rabbit, which mini-game its related key unlocks, and the number of Power Stars that are required to access the rabbit. For more information regarding the mini-games unlocked, view the section about the Rec Room.

A rabbit for Yoshi
Yoshi's rabbits, colored yellow
Location Mini-game unlocked Power Stars required
Outside the castle, at the end of the bridge, to the left. Puzzle Panel 1 Star
Outside the castle, at the end of the bridge, in the middle. Hide and Boo Seek 1 Star
Outside the castle, at the end of the bridge, to the right. Boom Box 1 Star
Outside the castle, in a patch of flowers to the right. Tox Box Shuffle 1 Star
Outside the castle, at the bottom of the drained moat. Puzzle Panic 12 Stars
Outside the castle, in the garden, near the small hedge maze. Which Wiggler? 1 Star
In the basement, in front of the entrance to Lethal Lava Land. Mix-a-Mug 12 Stars
A pink rabbit in Super Mario 64 DS
Mario's rabbits, colored pink
Location Mini-game unlocked Power Stars required
Outside the castle, left of the bridge, near the waterfall. Sort or 'Splode 8 Stars
Outside the castle, at the bottom of the moat (but only after it has been drained). Shell Smash 12 Stars
Inside the room with the entrance to Jolly Roger Bay. Trampoline Time 8 Stars
In the basement, in front of the entrance to Lethal Lava Land, to the left. Connect the Characters 12 Stars
In the basement, in front of the entrance to Lethal Lava Land, to the right. Bounce and Trounce 12 Stars
On the second floor of the castle, at the very top of the stairs. Trampoline Terror 31 Stars
On the second floor of the castle, in the room with the entrance to Snowman's Land and with the large mirror wall. Shuffle Shell 31 Stars
A green Rabbit in Super Mario 64 DS
Luigi's rabbits, colored green
Location Mini-game unlocked Power Stars required
Outside the castle, on the left of the small hedge. Pair-a-Gone and On 15 Stars
On the second floor, on the right side of the doorway, with the entrance to Wet-Dry World. Memory Master 31 Stars
Behind the castle, in the courtyard. Found by backward-somersaulting right outside the doorway. Picture Poker 15 Stars
In the basement, in the room where the water can be drained from the moat (after the player does it). Mushroom Roulette 15 Stars
In the room with the entrance to the Bob-omb Battlefield. Lucky Stars 15 Stars
In the room with the entrance to Mario's painting, Goomboss Battle, behind the Rec Room/Sunshine Isles. Mario Slot 15 Stars
Outside the castle, on top of the roof. Super Mario Slot 150 Stars
A orange Rabbit in Super Mario 64 DS
Wario's rabbits, colored orange
Location Mini-game unlocked Power Stars required
Outside the castle, over the wooden bridge, to the far right. Bingo Ball 31 Stars
In the room with the entrance to Whomp's Fortress. Coincentration 31 Stars
Behind the castle, in the courtyard, behind the Star Fountain,[4] near the two signs. Slots Shot 31 Stars
In the basement, in the dead end, near the Toad. Psyche Out! 31 Stars
On the second floor of the castle, in the halls with the entrances to Tiny-Huge Island. Lakitu Launch 31 Stars
On the third floor of the castle, near the entrances to Tick Tock Clock, Rainbow Ride, Over the Rainbows, and Bowser in the Sky. Intense Coincentration 50 Stars
On the third floor of the castle, in the upper alcove to the left, near the entrance to Over the Rainbows. Giant Snowball Slalom 50 Stars

To unlock the white-bordered door within the princess's room, the player must catch eight glowing rabbits. Once the player has collected at least 50 Stars and the given rabbit has already been caught, there is a 1/32 chance for the rabbit to be glowing white each time the area the rabbit is in is loaded. This chance increases to 1/16 once at least 80 Stars have been collected. Upon catching a glowing rabbit, the player is informed of how many glowing rabbits are left to be caught or, on the final rabbit, is given the key to the white-bordered door. Once the key to the white-bordered door has been collected, rabbits no longer have any chance to be glowing.

Keys[edit]

Mario's Key
Luigi Key
Wario Key
The keys to unlock the M, L, and W doors

Three keys are used to unlock Mario, Luigi, and Wario. They are obtained after boss battles. Mario's Key is obtained once Goomboss is defeated, Luigi's key is obtained once King Boo is defeated, and Wario's key is obtained once Chief Chilly is defeated.

Upon catching all of the eight glowing rabbits, the player receives a key that unlocks the white-bordered door in the princess's room. The first time the player opens it and enters, they find a Power Star. However, if they come back after taking it, Boos' laughs can be heard, and the player character comes out of the door, startled.

At the beginning of the game, after catching a rabbit near the small hedge on the left of the castle, Yoshi gets the key to unlock the castle's front doors.

After clearing the first two Bowser levels, the player receives Big Keys to access the basement and second floor, respectively.

Courses and missions[edit]

Mario fighting Bowser in Bowser in the Dark World

The following table displays information regarding each course, the Power Stars found within each course, how to get the Stars, and what character is required to obtain the Stars. During some missions, the player can find a cap of another character that transforms them into the character that owns the respective cap. The number of caps in a course varies and is based on which characters have been rescued, with few exceptions. Yoshi does not have a cap but is able to choose from the rescued characters' before selecting a mission. When the player's coin meter reaches 100 for the first time in a particular course, a bonus Power Star appears, making a total of eight Power Stars available in each course. If one of the characters receives a Power Star and redoes the mission, the Power Star appears as blue and does not add to the total. Bowser is fought in three courses, each of which is behind a Big Star Door, and a certain number of Power Stars is required to open the doors. Big Star Doors can be opened only with Mario, though once one is opened, any character can enter the door. The only exception to this is the Big Star Door leading to the final Bowser course; if any character other than Mario enters it, that character is brought to the endless stairs instead.

Courses
Assembled texture of the main hall's wall in Peach's Castle from Super Mario 64 DS. First Floor and Mezzanine
SM64DS Bob-omb Battlefield Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×6 Total number of boss battles.×1
Missions
Bob-omb Battlefield 64DS.png Star SM64DS.png Big Bob-omb on the Summit Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Footrace with Koopa the Quick Mario's head in the map. From Super Mario 64 DS.
Star SM64DS.png 5 Silver Stars!A Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Big Bob-omb's RevengeB Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Mario Wings to the Sky Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Find the 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Behind Chain Chomp's Gate Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Grassy fields surrounding a spiraled mountain. A battle is waged here between the peaceful Bob-omb Buddies and the enemy Bob-ombs. Once the battle is over, the Bob-omb Buddies allow Yoshi, Mario, Luigi, or Wario to access their cannons. There is a floating island in the east and a barred cave towards the center with a Chain Chomp leashed in front of it.
Unlock criterion: Enter the Mushroom Castle.
SM64DS Whomp's Fortress Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×1
Missions
Mario at Whomp's Fortress Star SM64DS.png Chip Off Whomp's Block Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png To the Top of the Fortress Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Shoot into the Wild Blue Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Red Coins on the Floating Isle Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Fall onto the Caged Island Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Blast Away the Wall Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch Star of the FortressB Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A fortress in the sky. It is ruled by the Whomp King, who sits at the top of the fortress. The path leading to him has falling platforms and stone enemies. Once he is defeated, a climbable tower appears at the top. A chain of floating islands is in the northeast. They can be reached with the help of Hoot, a sleepy owl found in the course's single tree.
Unlock criterion: Collect a Power Star.
SM64DS Jolly Roger Bay Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
SM64DS Unagi the eel.png Star SM64DS.png Plunder in the Sunken Ship Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Can the Eel Come Out to Play? Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Treasure in the Ocean Cave Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Red Coins on the Ship Afloat Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Blast to the Stone Pillar Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Switch Star of the BayB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Through the Jet Stream Wario's head in the map. From Super Mario 64 DS.
A cove containing the wreck of a sunken ship. A giant moray eel called Unagi nests in the ship and stirs when approached. An underwater corridor in the northwest leads to a cave that holds Treasure Chests. Solving the puzzle of the chests reveals a Power Star.
Unlock criterion: Collect 3 Power Stars.
SM64DS Cool Cool Mountain Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×3
Missions
Mario at Cool, Cool Mountain Star SM64DS.png Slip Slidin' Away Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Li'l Penguin Lost Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Big Penguin Race Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Frosty Slide for 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS.
Star SM64DS.png Snowman's Lost His Head Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Mario's Super Wall Kick Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch Star of Cool, Cool MountainB Wario's head in the map. From Super Mario 64 DS.
A snow-covered mountain inhabited by penguins and snowpeople. Wooden bridges and a moving chairlift are built into the side of the mountain. A log cabin is near its peak. It contains the Cabin's Snow Slide, where the Big Penguin challenges Yoshi, Mario, Luigi, or Wario to a race.
Unlock criterion: Collect 3 Power Stars.
Bowser in the Dark World
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Mario in Bowser in the Dark World 3D render of a Big Key in Super Mario 64 DS Bowser in the Dark World Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch StarB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A winding path in a cavernous void. The path bears Amps and shifting platforms. It ultimately leads to Bowser, who is fought on a circular platform surrounded by floating spiked orbs.
Unlock criterion: Collect 12 Power Stars and rescue Mario.
The Princess's Secret Slide
Total number of obtainable Power Stars.×2
Missions
Mario in The Princess's Secret Slide Star SM64DS.png The Princess's Secret Slide Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Second Star Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A carpeted slide hidden in the princess's room; the player can jump into the Princess Peach stained glass window on the right, as it leads to a secret slide. The first Star is inside a yellow block at the end of the slide. The second Star is awarded if the slide is completed in 21 seconds or less. This Star appears in front of the yellow block that contained the previous Star.
Unlock criterion: Collect a Power Star.
Sunshine IslesC
Total number of obtainable Power Stars.×1
Missions
Sunshine Isles Star SM64DS.png Sunshine Isles Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A sunny archipelago based on Super Mario Sunshine. In the Rec Room, the player has to leap into the small painting of said course. Here, the player has to grab all five Silver Stars to earn a Power Star.
Unlock criterion: Collect a Power Star.
The Secret Aquarium
Total number of obtainable Power Stars.×1
Mission
Yoshi swimming in The Secret Aquarium in Super Mario 64 DS. Star SM64DS.png The Secret Aquarium Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A closed tank housing blue fish and Red Coins. In the room leading to Jolly Roger Bay, the player has to jump or backward-somersault into the alcove on the right side of the room. The player has grab all eight Red Coins.
Unlock criterion: Collect 3 Power Stars.
Goomboss BattleC
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Goomboss Battle level seen in Super Mario 64 DS 3D render of a Big Key in Super Mario 64 DS Goomboss Battle Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Mario's cap Luigi's cap
Star SM64DS.png Switch Star Mario's head in the map. From Super Mario 64 DS.
A forest made up of several platforms, such as stumps, situated over a strange toxic cloud and a large abyss. It is where Goomboss guards Mario's Key, which Yoshi can use to rescue Mario after defeating said boss.
Unlock criterion: Collect 8 Power Stars.
Tower of the Wing Cap
Total number of obtainable Power Stars.×1
Mission
Mario in the Tower of the Wing Cap Star SM64DS.png ? Switch Mario's head in the map. From Super Mario 64 DS.
Towers in a sea of clouds. Mario has to go to the starting point in the castle. The player has to press and hold X Button to enter first-person mode, then look up into the beam of light. Here, Mario, now Wing Mario for the first time in the game, can collect the eight Red Coins by flying into them before jumping onto the red ? Switch to make all of the red ? Blocks solid.
Unlock criterion: Collect 14 Power Stars.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. The Castle Basement and Courtyard
SM64DS Big Boo's Haunt Course Icon.png
Total number of obtainable Power Stars.×8 Total number of boss battles.×4
Missions
Mario inside Big Boo's Haunt Star SM64DS.png Go on a Ghost Hunt Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Ride Big Boo's Merry-Go-Round Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Secret of the Haunted Books Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Seek the 8 Red Coins Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Big Boo's Balcony Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Eye to Eye in the Secret Room Luigi's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch Star in the BasementB Wario's head in the map. From Super Mario 64 DS.
The haunted house hidden in Princess Peach's courtyard. The rooms of the house contain Boos and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found. Yoshi cannot enter this course.
Unlock criteria: Collect 15 Power Stars and defeat the Big Boo that holds the miniature carousel in the courtyard.
SM64DS Hazy Maze Cave Course Icon.png
Total number of obtainable Power Stars.×8
Missions
Mario at Hazy Maze Cave Star SM64DS.png Swimming Beast in the Cavern Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Elevate for 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Metal-Head Wario Can Move Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Navigating the Toxic Maze Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png A-Maze-Ing Emergency Exit Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Watch for Rolling Rocks Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Underground Switch StarB Wario's head in the map. From Super Mario 64 DS.
An underground labyrinth filled with dead ends, traps, and bottomless pits. There are two floors. The first one has a large chamber in the southeast with a controllable elevator, hallways with rolling rocks in the northwest, and a maze with strange toxic clouds in the northeast. The lower floor leads to a pool that holds Dorrie.
Unlock criterion: Clear Bowser in the Dark World.
SM64DS Lethal Lava Land Course Icon.png
Total number of obtainable Power Stars.×8 Total number of boss battles.×2
Missions
Wario inside the volcano at Lethal Lava Land Star SM64DS.png Boil the Big Bully Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Bully the Bullies Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png 8-Coin Puzzle with 15 Pieces Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Red-Hot Log Rolling Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Hot-Foot-It into the Volcano Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Inside the Volcano Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Flaming Silver StarsB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Platforms in a lava sea. Some of them shift back and forth or can be manually rolled. They surround a small volcano that can be physically entered. Bullies appear in this course and knock Mario into lava on contact. Sparkies and other fiery obstacles that burn him when touched also appear.
Unlock criterion: Clear Bowser in the Dark World.
SM64DS Shifting Sand Land Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×1
Missions
Mario inside the pyramid at Shifting Sand Land Star SM64DS.png In the Talons of the Big Bird Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Shining Atop the Pyramid Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Inside the Ancient Pyramid Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Stand Tall on the Four Pillars Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Tox Box Switch StarB Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Pyramid PuzzleD Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Free Flying for 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Desert sands surrounding a pyramid. Klepto flies through the sky here. Much of the course is covered in quicksand and steep dunes. Little tornados can be used to avoid obstacles. Narrow walkways are found in the northeast, and a small oasis is in the northwest. The pyramid can be entered, where a labyrinth leads to Eyerok.
Unlock criterion: Clear Bowser in the Dark World.
SM64DS Dire Dire Docks Course Icon.png
Total number of obtainable Power Stars.×8
Missions
Wario at Dire, Dire Docks Star SM64DS.png Board Bowser's Sub Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Chests in the Current Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Pole-Jumping for Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Through the Jet Stream Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Koopa Surfin' Switch StarB Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Inside the Cage Luigi's head in the map. From Super Mario 64 DS.
Star SM64DS.png The Manta Ray's Reward Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Deep water. A whirlpool is at the center of the seabed and is circled by Sushi and a Manta Ray. A corridor in the east leads to an wider area where Bowser has hidden a submarine.
Unlock criterion: Collect 30 Power Stars.
Bowser in the Fire Sea
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Mario in Bowser in the Fire Sea 3D render of a Big Key in Super Mario 64 DS Bowser in the Fire Sea Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Power Star for 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch StarB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Three narrow pathways surrounded by lava. Portions of the course gently rise and fall in lava, making traversal challenging. The pathway leads to the second battle against Bowser.
Unlock criterion: Clear Board Bowser's Sub.
Battle FortC
Total number of obtainable Power Stars.×1
Mission
Mario on the Battle Fort Star SM64DS.png The Secret of Battle Fort Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A fortress patrolled by Heave-Hos. In the courtyard, the player can find three Bricks placed together. The player must ground-pound, kick, or punch the Bricks to expose a secret entrance to Battle Fort. In this area, the player has to grab all five Silver Stars while avoiding Heave-Hos, Goombas, Bob-ombs, and a Chuck-Ya. Some Silver Stars may be in Bricks or Goombas. Like Big Boo's Haunt, Yoshi cannot enter this course.
Unlock criteria: Rescue Mario.
Behind the Waterfall
Total number of obtainable Power Stars.×2
Mission
Wario in Behind the Waterfall Star SM64DS.png Grab 8 Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Balloon MarioB Mario's head in the map. From Super Mario 64 DS.
An underground streambed that holds the Metal Cap Switch. Striking it makes the Metal Cap accessible in other courses. The water moves rapidly in this course. If Mario is swept up in it, he is brought to the Castle Grounds.
Unlock criterion: Clear Bowser in the Dark World.
The Secret Under the Moat
Total number of obtainable Power Stars.×2
Mission
Wario in The Secret Under the Moat Star SM64DS.png 8 Red Coins Wario's head in the map. From Super Mario 64 DS. Mario's cap Luigi's cap Star SM64DS.png Switch StarB Wario's head in the map. From Super Mario 64 DS. Mario's cap Luigi's cap
A hidden area only accessible by Wario once the castle's moat is drained. The player enters this area by draining the moat, going out through the new front door, and then using Wario to smash the Black Bricks over the entrance there.
Unlock criteria: Rescue Wario and drain the castle's moat.
Big Boo BattleC
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Big Boo Battle.png 3D render of a Big Key in Super Mario 64 DS Big Boo Battle Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png 8 Red Coins Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch Star Luigi's head in the map. From Super Mario 64 DS.
A spooky area that consists of puzzles that Mario, Luigi, or Wario should solve, because otherwise, he will be sent back to the beginning. It is where a crowned Big Boo guards the Luigi Key, which the player can use to rescue Luigi after defeating said boss. As Yoshi is unable to access Big Boo's Haunt, he cannot enter this course.
Unlock criteria: Collect 15 Power Stars and defeat the Big Boo that holds the miniature carousel in the courtyard.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Upper Floors and Tower
SM64DS Snowman's Land Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×1
Missions
Mario at Snowman's Land Star SM64DS.png Snowman's Big Head Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Chill with the Bully Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Yoshi's Ice SculptureB Yoshi's head in the map. From Super Mario 64 DS. Star SM64DS.png Whirl from the Freezing Pond Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Snowman's Silver StarB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Into the Igloo Luigi's head in the map. From Super Mario 64 DS.
Star SM64DS.png Red Coins in the House Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A chilly land surrounding a giant snowman. Slippery ice and freezing ponds appear in this course. The Chill Bully is on a floating island of ice in the east. Narrow paths allow Yoshi, Mario, Luigi, or Wario to ascend the snowman, but the snowman begins to blow gusts of air when he nears his head, causing Mario, Luigi, or Wario to drop either of any cap (which can be obtained back by defeating a Mr. Blizzard that may have stolen it). An enterable igloo is near the base of the snowman.
Unlock criterion: Clear Bowser in the Fire Sea.
SM64DS Wet-Dry World Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
Mario at Wet-Dry World Star SM64DS.png Shocking Arrow Lifts! Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Top o' the Town Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png 5 Secrets in the Shallows & Sky Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Express Elevator--Hurry Up! Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Go to Town for Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Quick Race Through Downtown! Luigi's head in the map. From Super Mario 64 DS.
Star SM64DS.png Soaked Silver StarsB Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A flooded empty town. There are Crystal Taps at several locations in the town that cause the water level to rise or fall. There is a hidden downtown area located in the southeast.
Unlock criterion: Clear Bowser in the Fire Sea.
SM64DS Tall Tall Mountain Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
Luigi at Tall, Tall Mountain Star SM64DS.png Scale the Mountain Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Mystery of the Monkey Cage Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Scary 'Shrooms, Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Mysterious Mountainside Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Blast to the Lonely Mushroom Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png 5 Secrets of the MountainB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Breathtaking View from the Bridge Wario's head in the map. From Super Mario 64 DS.
A tall mountain surrounded by Mushroom Platforms high above the sea. Gusts of wind and the Fwoosh make ascending the mountain challenging. The entrance to the Mysterious Mountain Slide can be found near the summit. Ukkikis live in this course, one of which attempts to steal any caps.
Unlock criterion: Clear Bowser in the Fire Sea.
SM64DS Tiny-Huge Island Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1 Total number of boss battles.×2
Missions
Mario at Tiny-Huge Island Star SM64DS.png Pluck the Piranha Flower Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png The Tip Top of the Huge Island Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Rematch with Koopa the Quick Mario's head in the map. From Super Mario 64 DS. Star SM64DS.png Klepto the CondorE Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Wiggler's Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Make Wiggler Squirm Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch Star on the IslandB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
An island that presents itself in two different ways depending on which painting it is accessed from in the castle. One is large with vast areas and giant versions of normal enemies. Yoshi, Mario, Luigi, or Wario can easily access the interior of this version of the island, which is home to Wiggler. The other is tiny with small enemies. Changing the terrain in one version of the island affects the other two, and doing so is required to obtain all of its Power Stars.
Unlock criterion: Clear Bowser in the Fire Sea.
SM64DS Tick-Tock Clock Course Icon.png
Total number of obtainable Power Stars.×8
Missions
Mario at Tick-Tock Clock Star SM64DS.png Luigi in the CageF Luigi's head in the map. From Super Mario 64 DS. Star SM64DS.png The Pendulum Switch StarG Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Get a Hand Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Stomp on the Thwomp Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Timed Jumps on Moving Bars Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Stop Time for Red Coins Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Tick Tock Silver StarsB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
A vertical obstacle course within the tower's clock. Moving platforms are found throughout the clockwork, and they can throw Yoshi, Mario, Luigi, or Wario back towards the bottom or help him reach alcoves that he is unable to reach. The speed of these platforms (and whether they move at all) is determined by where the clock's hands are positioned when he enters the course.
Unlock criterion: Collect 50 Power Stars.
SM64DS Rainbow Ride Course Icon.png
Total number of obtainable Power Stars.×8 Total number of accessible cannons.×1
Missions
Luigi at Rainbow Ride Star SM64DS.png Cruiser Crossing the Rainbow Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png The Big House in the Sky Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Coins Amassed in a Maze Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Swingin' in the Breeze Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Tricky Triangles! Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Somewhere Over the Rainbow Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch Star of the ManorB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Floating islands and moving platforms high in the sky. Magic carpets travel along rainbows in large stretches of the course, one of which feeds through the Cloud House. The Rainbow Cruiser can be found in the northeast.
Unlock criterion: Collect 50 Power Stars.
Bowser in the Sky
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Mario in an upper level of Bowser in the Sky in Super Mario 64 DS Star SM64DS.png Bowser in the Sky Mario's head in the map. From Super Mario 64 DS. Star SM64DS.png 8 Red Coins Mario's head in the map. From Super Mario 64 DS.
Star SM64DS.png Switch StarB Mario's head in the map. From Super Mario 64 DS.
A challenging obstacle course that leads to the final confrontation with Bowser. Some of the platforms on this course allow Mario to walk up walls if he maintains momentum, while others shift under his weight. Bowser starts to break the arena he is fought on, leaving it in the shape of a five-pointed star. The reward for defeating him, the Jumbo Star, is not incorporated into Mario's total Power Star count.
Unlock criterion: Collect 80 Power Stars.
Over the Rainbows
Total number of obtainable Power Stars.×2 Total number of accessible cannons.×2
Mission
Wing Mario in Over the Rainbows Star SM64DS.png Cloud Hopping for Coins Mario's head in the map. From Super Mario 64 DS. Star SM64DS.png Black BrickB Wario's head in the map. From Super Mario 64 DS.
Clouds and checkerboard platforms in the sky. The platforms are bridged by rainbows.
Unlock criterion: Collect 50 Power Stars.
Chief Chilly ChallengeC
Total number of obtainable Power Stars.×2 Total number of boss battles.×1
Missions
Chief Chilly Challenge.png 3D render of a Big Key in Super Mario 64 DS Chief Chilly Challenge Luigi's head in the map. From Super Mario 64 DS. Star SM64DS.png 8 Red Coins Luigi's head in the map. From Super Mario 64 DS. Mario's cap
Star SM64DS.png Switch Star Luigi's head in the map. From Super Mario 64 DS. Wario's cap
A blustery and snowy area patrolled by Bullies and Mr. Blizzards. It is where Chief Chilly guards the Wario Key, which the player can use to rescue Wario after defeating said boss.
Unlock criteria: Clear Bowser in the Fire Sea, and rescue Luigi.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Other
Mushroom Castle
Total number of obtainable Power Stars.×5 Total number of accessible cannons.×1
Missions
Mushroom Castle Star SM64DS.png 8 Red CoinsB Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Through the Looking GlassB Luigi's head in the map. From Super Mario 64 DS.
Star SM64DS.png A Gift from Toad (basement) Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png A Gift from Toad (second floor) Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Star SM64DS.png A Gift from Toad (third floor) Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS. Star SM64DS.png Rabbit ChallengeB Yoshi's head in the map. From Super Mario 64 DS. Mario's head in the map. From Super Mario 64 DS. Luigi's head in the map. From Super Mario 64 DS. Wario's head in the map. From Super Mario 64 DS.
Princess Peach's castle in the Mushroom Kingdom. In the courtyard, the player has to ground-pound, kick, or punch Boos to earn all eight Red Coins for a Power Star, which appears in front of the Star Fountain. Toads have managed to find three Stars, and they are holding on to them until the player talks to them. The Toads with Stars are near the entrance to the Hazy Maze Cave, on the castle's second floor under the staircase, and on the third floor to the right of Tick Tock Clock. However, they only give each Star if the player has collected at least 20, 40, and 60 Stars, respectively. In the Mirror Room,[5] which leads to Snowman's Land and Chief Chilly Challenge, the player can use Luigi to obtain a Power Flower and run through the mirror. The door on the other side leads to a Power Star in a white room. This sidequest is called Through the Looking Glass, whose name is derived from the title of the novel Through the Looking-Glass by Lewis Carroll. After 50 Power Stars have been obtained, glowing rabbits randomly appear around the castle in place of ordinary ones that have been caught. Eight must be grabbed to earn a Star, but they are so scarce, it is rare to find one. They do not appear in the place of a rabbit unless the rabbit in question has been caught before. When the last one is caught, the player is given a key that unlocks the last room in the character-selection area. Inside this room is the Power Star. If the player goes into the room after the Power Star is collected, Boos are heard laughing, and the player character simply exits the room and groans. Nearly all other courses are accessed from inside the castle, with Behind the Waterfall and The Secret Under the Moat being the sole exceptions.
Unlock criterion: Begin a new save file.
Level chart information and legend: The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation. Three symbols convey attributes about each course: Total number of obtainable Power Stars. denotes the total number of obtainable Power Stars, Total number of accessible cannons. denotes the total number of accessible cannons, and Total number of boss battles. denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and which character and/or cap is required for completion. Star SM64DS.png denotes a mission where the reward is a Power Star, Star SM64DS.png denotes a mission where the reward is the Jumbo Star, 3D render of a Big Key in Super Mario 64 DS denotes a mission where the reward is a Key, Yoshi's head in the map. From Super Mario 64 DS. denotes a mission that requires Yoshi, Mario's head in the map. From Super Mario 64 DS. denotes a mission that requires Mario or his cap, Luigi's head in the map. From Super Mario 64 DS. denotes a mission requiring Luigi or his cap, and Wario's head in the map. From Super Mario 64 DS. denotes a mission requiring Wario or his cap

A - This mission does not appear in the original, replacing Shoot to the Island in the Sky.
B - This mission does not appear in the original.
C - This course does not appear in the original.
D - This mission is in the original, but the Silver Stars replace the coins.
E - This mission does not appear in the original, replacing Five Itty Bitty Secrets.
F - This mission is in the original, but Luigi is required to get it.
G - This mission is in the original, but a Star Switch makes it appear in its original location.

Bosses[edit]

The following table shows all of the bosses in the game.

Bowser emblem from Mario Kart 8 Bosses Bowser emblem from Mario Kart 8
Big Bob-omb Whomp King Goomboss Bowser
Big Bob-omb from Super Mario 64 DS Whomp King in the game Super Mario 64 DS. Goomboss in the game Super Mario 64 DS. Bowser in the game Super Mario 64 DS.
A giant Bob-omb at the Bob-omb Battlefield that attacks by throwing smaller Bob-ombs in his first battle. The Big Bob-omb can be defeated by sending the Bob-ombs back at him three times. In his second battle, the Big Bob-omb attacks by tossing the player around the stage, but he can still be defeated if a cap-wearing character picks him up and tosses him three times. A giant Whomp at Whomp's Fortress that tries to crush the player by falling on top of them. They must avoid the attack and ground-pound the king's back as he is about to get up. Doing so three times defeats him. A giant Goomba that holds the key to Mario's door and walks around the stage with some Goombas. Yoshi can defeat him by spitting a Goomba at him three times; however, Goomboss spawns more Goombas and gets faster after each hit. If he is fought by Yoshi, the Goombas spawn behind Goomboss. If he is fought by anyone else, the Goombas spawn in front of him. Mario's archenemy and the main villain of the game. Bowser's tactics differ depending on when he is fought, but he usually attacks by breathing fire and ramming into the player. He can be defeated by tossing him into a spiked orb once the first two times he is fought. For the final encounter, the player must throw him into spiked orbs three times to defeat him.
Missions Missions Missions Missions
Big Bob-omb on the Summit
Big Bob-omb's Revenge
Chip Off Whomp's Block Goomboss Battle Bowser in the Dark World
Bowser in the Fire Sea
Bowser in the Sky
Big Boo Big Mr. I. Big Boo (King Boo) Big Bully
Big Boo in the game Super Mario 64 DS. Big Mr. I. in Super Mario 64 DS King Boo Big Bully in the game Super Mario 64 DS.
A giant Boo that is fought three times in the game in Big Boo's Haunt. The Big Boo attacks by ramming the humans if they are not looking at him. The player can defeat the Big Boo by hitting him three times with any attack except jumping when he is not invisible. A giant Mr. I that hides in a secret room at the top of Big Boo's Haunt along with a Boo. He attacks by shooting blue flames at the player and can be defeated if they run around him enough times, making him dizzy. A similar foe to the normal Big Boo that guards the key to Luigi's door. He can warp between realities and attack by ramming into the player or spitting blue flames at them. This Big Boo can be defeated by hitting him three times with any attack other than jumping. A large Bully that is fought two times in Lethal Lava Land. He attacks the player by ramming into them, trying to push them into the lava. To defeat the Big Bully, the player must do the same by repeatedly hitting him towards the lava.
Missions Missions Missions Missions
Go on a Ghost Hunt
Ride Big Boo's Merry-Go-Round
Big Boo's Balcony
Eye to Eye in the Secret Room Big Boo Battle Boil the Big Bully
Bully the Bullies
Eyerok Chill Bully Chief Chilly Piranha Flowers Wiggler
Eyerok in Super Mario 64 DS Chill Bully Chief Chilly from Super Mario 64 DS The group of Piranha Flowers from Super Mario 64 DS Wiggler
A pair of disembodied stone hands in Shifting Sand Land that attacks by punching the player and slamming down his fists at them while leaving an eye exposed. The player must punch each eye three times (or twice if playing as Wario) to defeat Eyerok. If playing as Yoshi, the player must ground-pound into, slide-kick, or spit fire at him. A large Bully encased in ice that has the same fighting style as the Big Bully. However, the platform that he is fought on is made of ice as well, making it very slippery. Pushing him into the freezing water once defeats him. A larger Chill Bully that guards the key to Wario's door. Luigi must push him into the ice-cold water three times to defeat him; however, Chief Chilly makes the platform that he is fought on smaller after each hit. Five enormous fire-breathing Piranha Plants that rapidly shoot up from the ground when approached, shrinking down after attacking. While visible, they are vulnerable to punches. A caterpillar that is angry at the player for flooding his house. He attacks by charging at the player. When his head is jumped on two times, he becomes angrier and attacks at a much faster speed. When jumped on once more, he is defeated.
Missions Missions Missions Missions Missions
Stand Tall on the Four Pillars Chill with the Bully Chief Chilly Challenge Pluck the Piranha Flower Make Wiggler Squirm

VS mode[edit]

Green, Red, and Blue Yoshi in the Castle Grounds in the VS mode

The game includes a multiplayer VS mode. The mode can be accessed from the Title Screen by tapping the orange "VS" button at the bottom left of the Touch Screen. The VS mode supports only single-card gameplay, with Player 1 as the host with the inserted cartridge and Players 2–4 using the DS Download Play feature. The VS mode starts in a waiting area, which takes place in a castle interior, as shown from the top screen. It depicts a desert sand-colored wall with a large painting of a cloudy sky, two large pillars located left and right each, a red carpet on the checkered floor that leads up to the wall, and red drapes hanging on the ceiling.

While other players are preparing, the bottom screen reads "Waiting for opponents..." When other players have joined, their names are displayed on Player 1's screen. The host can then tap the "TOUCH TO START" notice to start the battle. While in the waiting room, players can press Start Button to change the settings and press Select Button to change their controller layout. Every player controls a Yoshi and is no different in terms of abilities; Player 1 controls a Green Yoshi, Player 2 controls a Red Yoshi, Player 3 controls a Blue Yoshi, and Player 4 controls a Yellow Yoshi. Player 1 can select one of four stages, all of which appear as locations in the main game, by tapping the corresponding icon on the Touch Screen. When a stage is selected, the four Yoshis sprint toward the large painting and jump into it. They are taken to the selected course, and the gameplay starts.

The objective is for players to collect the most Power Stars and coins. At the top center of the screen is a countdown timer, which starts at 30. Players can hold up to five Power Stars. When a Yoshi is attacked by an obstacle or opponent, it loses a Power Star, which starts to bounce around the course. As such, Power Stars function very similarly to Silver Stars. The Yoshi can reclaim the Power Star before their opponent does. Mario's cap, Luigi's cap, and Wario's cap are located around the stage, and they transform the Yoshis into Mario, Luigi, and Wario, respectively. Yoshis can swallow their opponents unless their opponent is wearing a cap. A few of the stages have a large yellow block that contains a pair of wings, which temporarily grant Yoshi, Luigi, and Wario the ability to fly. Wario is the only character with an ability exclusive to the VS mode, the Wild Swing-Ding, where if Wario attacks an opponent, they get knocked out slightly longer, allowing him to grab the opponent, swing them around, and throw them.

The player that ends with the most Power Stars wins. If two or more players are tied with the same number of Power Stars, then the player with the most coins wins. The results are shown in the waiting room, where the winning Yoshis cheer and the losing Yoshis cry. The collected Stars and coins are shown for each Yoshi. On the Touch Screen, it tells whether that player won or lost. The top screen then shows the number of rounds that each Yoshi won or lost, and there is a Star trophy icon to the left of each number.

Stages[edit]

Location Description
Castle Grounds The outdoor area in front of the Mushroom Castle. It has a few differences, including ropes that block the castle's doors and cannon, a moving platform added to the moat and lake, and a Chain-Chomp bouncing around the area. One of the Power Stars is at the tip of its chain.
Sunshine Isles In the main game, this course is accessed from a painting in the Rec Room. There are a few differences: The background music is changed, the sky is faced differently, there are no enemies, and there is a yellow block containing a feather.
The Princess's Secret Slide In the main game, this course is located in the princess's room. The caps are found at both the beginning and end of the level. It is the only course where Power Stars are not found in Star Spheres. If the player falls off, they are returned to the beginning of the slide.
Battle Fort In the main game, this course is accessed from the courtyard of the Mushroom Castle, through a hole under a Brick. The course features iron balls (which Wario can break), and in the VS mode, it also features no enemies and two yellow blocks containing feathers.

Rec Room[edit]

The Rec Room from Super Mario 64 DS.
The Rec Room with a Toad standing in front of the open shelves

Once keys are gained, they can open shelves to unlock mini-games. Yoshi's mini-games are puzzle-based, Mario's are action-packed, Luigi's are casino (or luck-based) games, and Wario's do not have a specific theme.

The following table is a complete listing of all the mini-games, their in-game instructions, and the numbers of Power Stars needed to unlock the mini-games. Most of these mini-games are reused in New Super Mario Bros., and they also have multiplayer, along with some new ones. There are 36 mini-games in total. Each character has nine: The first two are available from the start, while the other seven are obtained from catching the rabbits.

Yoshi's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Wanted! It's easy to get lost in a crowd! Find the one who disappeared and touch him. There he is! 0
Loves Me...? Play this mini-game for advice on your love life! Pluck the petals to find out how your crush feels about you. 0
Hide and Boo Seek Rub the Touch Screen where the Boos are hiding! For the first 15 levels, you get 3 seconds to find them. After that, you only get 2 seconds. 1
Puzzle Panel Match the Touch Screen picture to the top screen. Touch a panel to turn over the surrounding panels. Harder levels will take more turns to solve. 1
Boom Box Each time you open a treasure chest, you'll hear a sound. Open 2 chests with the same sound. Win by matching all the pairs! 1
Tox Box Shuffle Oh, no! Yoshi's trapped in a Tox Box! Find which one he's in to save him! 1
Which Wiggler? Touch the Wiggler on the Touch Screen that matches the one on the top screen. Choose carefully, though; he has a terrible temper. 1
Mix-a-Mug Line up the slots on the Touch Screen to form a face. Win more coins by matching the center face in the slots to the one on the top screen. 12
Puzzle Panic This mini-game takes the Puzzle Panel to a whole new level. Put on your thinking cap. You're going to need it. 12
Mario's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Mario's Slides Guide Mario down the slides to the Star. Draw lines on the Touch Screen to create new routes for him. Collect 5 Stars to move up a stage. 0
Bounce and Pounce Mario's in free fall, but he can bounce back if you touch him. Stomp the Fly Guys, but make sure he doesn't fall off the Touch Screen. 0
Sort or 'Splode Guide Bob-ombs to the black carpet and Bob-omb Buddies to the red carpet. If you bring in a wrong-colored Bob-omb, it will blow up! 8
Trampoline Time Draw a line on the Touch Screen to turn it into a trampoline. You can draw up to 3 lines at a time. Help Mario bounce to safety! 8
Shuffle Shell Use the paddle to push the Koopa shells to the target. The closer the shells land to the center of the target, the more points you will earn. 31
Bounce and Trounce Mario's surrounded by Fly Guys to trounce. Touch him on his left, right, or center to make him bounce in that direction. 12
Connect the Characters Draw lines to match the characters' heads to their bodies. Press "GO!" when you're finished to see how you fared! 12
Shell Smash Hit Koopa shells together to score points. Hit many in a row for even more points. Score even higher points by smashing green shells together. 12
Trampoline Terror Only players with superb stylus skills will be able to make Mario bounce through the rings! 31
Luigi's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Memory Match Pick two matching cards to make them disappear. Clear all the cards to win. 0
Pair-a-Gone Touch 2 identical cards that are connected vertically, horizontally, or diagonally to make them disappear. Clear them all to win! 0
Picture Poker Get a better hand than Luigi to win! If you're confident your hand is best, increase the number of coins you bet! 15
Mushroom Roulette Guess where the ball will land on the roulette wheel. Guess correctly to win coins! 15
Mario Slot Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. 15
Lucky Stars From a pair of cards, pick the one with more Stars to win coins. Beat Luigi at his own game! 15
Pair-a-Gone and On This game of Pair-a-Gone goes on forever! Test your skill and see how many cards you can clear. Go for the record! 15
Memory Master If Memory Match was a piece of cake for you, try out this harder version. You now have more cards to play with. 31
Super Mario Slot Touch the spinning slots to stop them. Get 3 items in a row to earn coins! The Superstar is wild. Are you feeling super lucky? 150
Wario's mini-games
Mini-game In-game instructions Power Stars needed to unlock
Bob-omb Squad The parachuting Bob-ombs are destroying your flowers! Use your slingshot to knock them out of the air. Hit Lakitu to blow them all up. 0
Snowball Slalom Rub the Touch Screen to roll the snowman's head to the goal before time runs out! Rocks will slow you down, as will touching his head! 0
Bingo Ball Launch a ball into a numbered slot on the Touch Screen. That number will light up in the top screen. Get 3 numbers in a row to score! 31
Coincentration Pay attention to where the falling coins land. Touch the blocks to retrieve the coins. But if you choose the wrong block, your game will end. 31
Psyche Out! Are you psychic? Can you guess what's on the card's other side? Maybe if you stare at it long enough, a vision will come to you. 31
Slots Shot The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus! 31
Lakitu Launch Shoot as many balls as you can into the tubs within the allotted time. 31
Intense Coincentration There aren't as many falling coins this time around, but that won't stop Wario. Watch the coins carefully! 50
Giant Snowball Slalom Roll the snowball over a longer course! As before, avoid rocks because they'll slow you down. 50

List of changes from the original game[edit]

Although Super Mario 64 DS is a clear remake of the Nintendo 64 game Super Mario 64, there are some elements that were added in the game that the original game did not have, as well as elements that are seen only in the original game that were taken out or slightly tweaked in its remake.

Gameplay changes[edit]

General[edit]

Luigi reading a sign that has been partial pounded into the ground
Luigi reading a sign that has been partially pounded into the ground
Luigi's cameo in the title screen
Luigi's appearance on the Title Screen
  • Mario, Luigi, Yoshi, and Wario are now all playable. Only Mario is playable in the original, while Yoshi makes an unplayable cameo appearance on the castle roof after the original game is finished, and Luigi and Wario did not make any appearances or cameos in the original. There were, however, rumors that Luigi could be unlocked in the original, but those have since been debunked, and he was planned to appear in the original game but was dropped out.
  • On the Title Screen, Mario's or Yoshi's face can be dragged by the stylus. While being dragged, they become wireframe. The user can also design a custom picture to drag around. In the original, Mario's face can be pulled by the cursor. If the player taps Mario's or Yoshi's face, a drawing of Mario or Yoshi (respectively) appears. The third time the player taps Mario's face, a Luigi drawing appears instead.
  • In the original game, Mario (the only character capable of wall-kicking in both the original game and the remake) cannot slide down walls. He is able to do so in the remake, making wall-kicking much easier to perform than in the original.
  • Wall-kicking from a dive is now possible if Mario dives into a wall at a low enough speed.
  • By holding Y Button to charge up a dash while standing still, then pressing any direction on the +Control Pad Control Pad, any character can transition from standing still to dashing at full speed.
  • It is possible to grab ledges during a triple jump, whereas Mario must land above the platform surface in the original.
  • The Power Flower has a different effect for each character: Mario is able to float, Luigi can become invisible, Wario can become a metal version of himself, and Yoshi can blow fire out of his mouth. Mario can also fly by collecting a feather. In the original, Mario is able to collect different caps to use these various abilities (excluding the fire and balloon power-ups), specifically the Wing Cap, the Vanish Cap, and the Metal Cap.
  • There are eight Power Stars in each course. In the original, there are only seven in each course.
  • There are 36 rabbits to catch. In the original, there is only one rabbit, MIPS, who is caught twice in the basement.
  • There are 150 Stars in the whole game. There were 120 in the original.
  • Wario is now able to pick up signs and throw them like any enemy that is picked up. He is also able to jump on signs and ground-pound them into the ground once. In the original version, Mario is not able to pick up signs, nor is he able to ground-pound them. He and the other characters cannot pick up signs but can ground-pound them twice.[6]
  • The mushroom power-up was added, mainly found in Bricks, and it causes the player to grow to an enormous size (and gives Yoshi punching and kicking abilities as well as the ability to destroy Bricks). Within a time limit, one can defeat virtually every enemy, which could not be done in Super Mario 64. After destroying the first seven, the player receives an extra life for anything else they destroy. A 1990s Got Milk? commercial shows simulated footage from Super Mario 64 featuring a giant Mario, but it was impossible in the original version.
  • As the Nintendo DS does not have the analog stick that the Nintendo 64 has, either the D-Pad or the stylus can be used (depending on the settings). However, the Circle Pad on the Nintendo 3DS somewhat simulates the classic analog stick from the original version.
  • Klepto appears in three different levels, while in the original, he appears only in the level Shifting Sand Land.
  • The L Button and X Button buttons on the Nintendo DS control the camera. In the original, the C Buttons buttons on the Nintendo 64 control the camera.
  • Rabbits, when caught by the player, can unlock mini-games in the Rec Room. In the original, a rabbit provided hints and/or a Star.
  • Silver Stars were added in the remake. During Silver Star missions, the player must collect five Silver Stars to make a Power Star appear.
  • In the original, a glitch can cause Mario to gain excessive negative speed when repeatedly performing backward long jumps on certain surfaces such as slopes, stairs, and elevators. Like in other updated releases of the game, this glitch has been patched so that Mario and the others remain at intended speeds.
  • There are three save files to play on. In the original, there are four.
  • Mario could not destroy things that Wario could do in this game. He and the other characters also cannot even do it in this game.
  • Star Switches are seen in this game. They make a Power Star appear for a limited time in a Star Sphere.
  • The ability to bounce-slide-kick off lava once has been removed.
  • The ability for Mario to wall-kick from a full-speed long jump has been removed. However, he can now wall-kick from a backward somersault, dive rollout, or slide-kick rollout (the latter two now allowing ledge-grabs, which means the Hazy Maze Cave and Bowser in the Sky can now be entered without jumping).
  • In the original game, collecting a 100-Coin Star (or a Red Coin Star in a Bowser stage) would keep Mario's health where it was when he collected it. In the DS version, the player's health gets refilled.
  • The Power Meter loses and gains power slower than in the original game after the player respawns from death or drops from high places.
  • Diving at the end of a fall inflicts no damage, no matter how high the character fell from.
  • Falling with the Wing Cap while holding the jump button does slow down the fall, but unlike in the original game, it does not prevent damage from falling.
  • In the original, during the final scene after the credits (after everyone waves goodbye to the player), the cake awarded to Mario is displayed, and the player must reset the system to continue playing. However, in the remake, after the cake is shown, pressing any button takes the player back to the Title Screen.
  • In the original game, when Mario goes to sleep in shallow water, he remains asleep after lying down. However, in the remake, after Yoshi, Mario, Luigi, or Wario stays asleep for a period of time, he immediately wakes up after lying down.

Course specific[edit]

The maze outside Mushroom Castle
The additional hedges
  • Hedges and an additional ramp that leads into the moat have been added to the Castle Grounds.
  • The doors to the Mushroom Castle are now locked and require a key, which is obtained from a rabbit.
  • The door on the top right corner of the lobby contains only two Peach murals (one still leading to The Princess's Secret Slide), as well as five additional doors. The three doors with letters above them allow the player to switch between characters; the remaining door contains a secret Power Star, and the door in the back center leads to the Rec Room and Goomboss Battle. In the original, the room is smaller and contains three Peach murals inside it (one leading to The Princess's Secret Slide).
  • Two Power Flowers appear in the Mirror Room of the Mushroom Castle (four if the ones through the mirror are counted), but only if Luigi is used. In the original, no power-ups appear whatsoever in the room.
  • After collecting all Stars, the player can be shot out of a cannon to the top of the Mushroom Castle. Three 1-UP Mushrooms can be found there, as well as one of Luigi's rabbits. Also present on the roof is a red ? Block, which gives the player a feather for Mario and a Power Flower for Luigi, Wario, and Yoshi. In the original game, Mario finds Yoshi on the roof. He awards the player 100 lives and a new animation for his triple jump, then jumps into the waterfall.
  • The bottom layer of Whomp's Fortress has been expanded significantly, adding space for a Star Switch and its respective Power Star, along with several new enemies.
  • Firing at the breakable walls in Whomp's Fortress no longer inflicts damage.
  • The Star for Blast to the Stone Pillar is out in the open (like in the original Japanese version) and not in a yellow block.
  • The strange toxic cloud in the Hazy Maze Cave inflicts knockback on the player's character.
  • In the original game, Mario's cap did not despawn when he lost it in Snowman's Land. In the DS version, when Mario, Luigi, or Wario loses his cap in Snowman's Land, it gets stolen by a Mr. Blizzard.
  • The interior of the igloo in Snowman's Land has been entirely changed in the DS version.
  • On Cool, Cool Mountain, the pond next to the Mother Penguin is now frozen. After a Star Switch is pressed, a Power Star appears underneath the ice, and it can be obtained with Wario by ground-pounding.
  • Over the Rainbows, known as Wing Mario Over the Rainbow in the original game, is no longer counted as a "cold" course, meaning Mario and others can fall asleep instead of shivering after idling long enough in this course.

Sound changes[edit]

  • Upon the game's start-up, Mario does not say anything on the Nintendo logo screen and says, "It's-a me, Mario!" only on the Title Screen. In the original, he says, "It's-a me, Mario!" on the Nintendo logo screen and "Hello!" on the Title Screen.
  • When a pipe appears at the start of a new game, Mario says, "Ha ha!" after a pause. In the original, he immediately says it after saying, "Yahoo!"
  • When the Big Boos are hit in the original, they make the same sound as the Thwomp, but they do not do so in the remake.
  • When Mario goes to sleep after idling for too long, he does not talk in his sleep, though this may be because it would have to be recorded for the other three characters.
  • The penguins on Cool, Cool Mountain have slightly different crying sounds than they do in the original.
  • Entering Rainbow Ride causes the sound effect for entering a mini-course to play; in the original, it plays the sound effect for entering any other main course.
  • As with the Shindō Pak Taiō Version, Mario says, "Buh-bye!" instead of "So long kinga Bowser!" when throwing Bowser a great distance.
  • New music has been composed, such as the jingles for collecting the Silver Stars and flying with Hoot.

Text changes[edit]

The "1UP" text
The "1UP" text
  • When the player first enters Big Boo's Haunt in the original, they are greeted with "Come on in here...heh, heh, heh..." This was removed in the remake.
  • In the original version, the Big Boo's laughs in the mission Go on a Ghost Hunt are written as "Ka ha ha ha!" In the remake, "Ha ha ha ha!" is written instead.
  • The Big Bob-omb of the Bob-omb Battlefield is obsessed with his mustache. In the original, he is not shown to have any particular interests.
  • Collecting a 1-UP Mushroom causes the words "1UP" to appear in orange text. In the original, no onscreen icon appears.
  • In the original version, Princess Peach says, "Mario! The power of the Stars is restored to the castle...and it's all thanks to you! Thank you, Mario! We have to do something special for you..." and "Listen, everybody, let's bake a delicious cake...for Mario..., Mario," after being rescued. In the remake, she instead opens her speech with "Oh! Yoshi!"; says "Thank you all!" in place of "Thank you, Mario!"; and ends her speech with "Listen... Let's bake a delicious cake...for my heroes..., Yoshi!"

Graphical changes[edit]

The purple poison in the toxic maze
  • A blue tint overlay and a layer of mist have been added underwater.
  • The painting for Jolly Roger Bay is based on the original Japanese version.
  • Peach wears her hair up in a ponytail instead of wearing her hair down. This is based on her appearance in Super Mario Sunshine, which was the debut of her ponytail hairstyle.
  • Mario's and Bowser's models are updated to match their current appearances since Luigi's Mansion.
  • All the textures are redone to fit the new capabilities and resolution of the system.
  • The sun and moon found in level skyboxes are now separate objects from them. Additionally, the pyramids seen in the background of Shifting Sand Land have been removed.
  • In the remake, coins are octagonal, but in the original, they are circular. Additionally, they are 3D objects in the remake, while they were animated 2D sprites in the original game.
  • There are red ? Blocks and yellow ! Blocks. Like in the original, yellow ! Blocks are the standard ones, whereas the new red ? Blocks now share the functionality of the red, green, and blue ! Blocks of the original.
  • Several enemies have updated designs. Many of the designs from this game end up becoming the standard for later games.
    • Bubs (or Cheep Cheeps) were depicted as resembling Blurps with an orange, scale-like texture and plain fins, but they have a traditional design in the remake.
    • Bubbas were depicted as a larger version of the aforementioned Bubs with shades, but due to the Bubs looking on-model, they were revised to look more like Boss Bass.
    • In the original, Boos have blue eyes and are oblong, but in the remake, they use their current appearance from Mario Party 4, where they have black eyes and are more spherical.
    • Mr. Blizzards have zigzag mouths and wear buckets like hats, while in the original, they have circular mouths and wear nothing on their heads. Their defeat animation shows them spinning (similar to Mr. I's) instead of falling on their sides.
    • Lakitu's Cloud looks less like a real cloud and has a happy face, while in the original, it resembles a normal cloud. Additionally, Lakitu is smiling in the remake, while in the original, he has a neutral expression.
    • In the original, Thwomps are blue and cube-shaped, while in the remake, they use their Mario Kart: Double Dash!! design and, as such, are a gray-green color, spiked, and rectangular. Despite the spikes, the player can still stand on top of them.
    • Whomps now have gray rectangles for hands instead of purple spheres.
    • Heave-Hos have their faces replaced with a pair of digital eyes.
    • Skeeters are now light blue instead of turquoise.
    • Scuttle Bugs no longer resemble orange marbles, instead having bee-like stripes. Their bodies are also now 3D models rather than 2D sprites.
    • Bob-ombs and Chuck-Yas now have windup keys.
    • Moving Bars no longer have eyes in Whomp's Fortress.
    • Pokeys now have their Mario Kart: Double Dash!! appearance and can now graphically rotate.
    • Unagi now has a Chomp-like head and yellow markings.
    • Sniffits are less spherical and wear black masks instead of white.
    • Fly Guys have visible mouths.
    • Spindels have one row of bandages instead of three.
    • Monty Moles have a new design with a double upper lip.
    • Bullet Bills have a design similar to the old artworks but silver, without a mouth, and with black arms. The original game's version resembled a Banzai Bill.
    • Spindrifts have tan heads.
    • Flame throwers now resemble active Fire Chomps.
    • Amps have white lips and yellow eyes and lack the original design's cross-popping veins.
    • The projectile a Mr. I shoots is turquoise and glowing instead of a purple bubble.
    • Swoops no longer have visible teeth but have yellow, red, and purple details based on their artwork for Super Mario World and their sprites in Paper Mario and Paper Mario: The Thousand-Year Door.
    • Piranha Plants now have white lips instead of green, as in their pre-N64 designs.
    • The Big Bob-omb now has white gloves instead of yellow.
    • The Whomp King now has a crown and is shaped in a more chipped, irregular shape.
    • Big Bullies have spiked rings around their horns and red rings around their eyes.
    • Wiggler now turns red after the second hit and looks angry throughout. He also now has spots.
    • Bowser no longer has a disproportionately large head. Additionally, he no longer sports an iridescent tint when battled in Bowser in the Sky.
  • The Headless Snowman now has facial expressions.
  • The strange toxic cloud is now purple instead of greenish yellow in the original.
  • Bob-omb Buddies' feet are now red instead of orange. They also now have fuses.
  • Unlike the remake, in the original game, two Toads accompanied Peach.
  • Hoot flaps his wings while speaking. In the original, Hoot is frozen when he gives his speech. He also flaps his wings slower compared to him in the original.
  • Wario, Luigi, and Yoshi figures appear on the cake at the end, along with those of Mario and Peach (with Wario and Luigi appearing only if the player unlocked them). Only Mario and Peach are seen in the original game.

Regional differences[edit]

Korean Title Screen
The title screen of the Korean release, which does not have "Rec Room"
  • The mini-games, and by extension the rabbits that have the keys to unlock extra mini-games and the Toad that appears in the Rec Room inside the Mushroom Castle, are removed in the Korean version, likely due to the presence of gambling in Luigi's mini-games.[7] Colored rabbits do not appear, though the yellow rabbit with the castle's door's key and glowing rabbits still do.
  • The Japanese and Korean version colors the word "Super" (as well as the word 「神游」 in the iQue Chinese version) in many colors rather than just one color, making it look a lot like the original game's title screen.
  • There is a yellow ! Block alongside the red ? Block on the roof of the Mushroom Castle in the Korean version, rather than only the ? Block in the other releases. This ! Block gives extra lives: The block does not disappear so that the player can easily earn up to 100 lives.[8]
  • The US v1.1 version has different enemy bounce physics than the US v1.0 version. V1.0 mimics the original game, while v1.1 puts every bounce in the jump state.

Notable mistakes and errors[edit]

  • When the player puts on Mario's cap for the first time, the game states that the player must press A Button to do a wall kick. This is incorrect, as the player must press B Button to wall-kick; the error is possibly a result of referencing the control scheme from the original release. In the Japanese version of the game, however, wall kicks are not mentioned in this line of text at all.
  • The European version of the game has an inconsistent apostrophe character when played in English; while most text uses a straight apostrophe (') as does all text in the American release, some text was altered to use a curly apostrophe (’).
  • Despite the instruction booklet giving Yoshi's jumps a three-star rating, his long jumps and triple jumps do not go as high or far as Luigi's or even Mario's (who has only a two-star rating).
  • King Boo is mistakenly referred to as Big Boo despite there already being a character with that name.
  • In Big Boo's Haunt, the part of the library leading to the "Secret of the Haunted Books" Power Star where several Bookends fly off the shelves uses the normal floor texture sound instead of the wood texture sound.
  • In a similar manner to the above example, on the castle's third floor, the ground by the 50-Star Door has the carpet texture sound instead of the normal floor texture sound.
  • The instruction booklet states that Mario and Luigi's speed is the same as Yoshi's. In fact, Mario and Luigi are the fastest in running and swimming, respectively.[9]
  • Even if the player has collected the Star, a Star that is held by Unagi or Klepto or the caged Star on Tall, Tall Mountain appears as if it has not been collected yet when untouched by the player.
  • If the player enters the Tower of the Wing Cap without Mario's cap, the Wing Cap still appears on Mario. He even has his cap on until he leaves by any method.
  • The UK version of the game's manual reads, "Thank you for selecting the SUPER MARIO™ Game Card for Nintendo DS™ systems," instead of the full name.[10]
  • Page 23 of the game's instruction booklet shows a screenshot of Mario on Star 3 in the Bob-omb Battlefield. The Silver Stars on the Touch Screen appear to be actual Power Stars.[11]

Pre-release and unused content[edit]

Main article: List of Super Mario 64 DS pre-release and unused content
Super Mario 64 DS
A pre-release version of the Bob-omb Battlefield

The game was initially announced as Super Mario 64 × 4. This iteration featured co-op multiplayer, different graphics, and slightly different level layouts among other things from its final release. At E3 2004, a build of the game was available to play. In single-player mode, the player could switch between the four playable characters using the Touch Screen. Wario also had long sleeves as opposed to his current short sleeve design.

A fully functional red Koopa Troopa enemy is present in the game's code and can be accessed with an Action Replay code. Similar to Bullies, red Koopa Troopas attempt to ram into the player character. When they are knocked out of their shells, they slowly walk back to them. If the player hits a Red Shell, it slides along the ground and defeats enemies in its path. Once it collides with a wall, it breaks. If Yoshi eats a red Koopa Troopa, he can spew fire like in Super Mario World.

Reception[edit]

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Craig Harris, IGN 8.9/10 "At the very least, you can depend on at least one game in the system's launch line-up to bring hours, days, and weeks of great fun on the new hardware, even if it may not exactly be the system seller people are expecting out of the Nintendo DS' launch window. While I would have loved to experience a brand new Super Mario game that incorporated and integrated the system's capabilities, it's at least great to experience a well-produced and expanded version of a tried-and-true formula."
Nintendo DS Jeff Gerstmann, GameSpot 8.4/10 "All things considered, Super Mario 64 DS is a great update of a classic game. While some portions of the game have aged better than others, and while the control could've been a little tighter, the game is done right enough to make it a faithful update for fans of the original; new players will certainly find a lot to like here, as well. This is clearly and deservedly the flagship game for the Nintendo DS launch."
Nintendo DS Kristan Reed, Eurogamer 9/10 "On the whole, in this reviewer's estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it'll be interesting to see whether the presence of a second screen will make any real difference, it's the touch-screen gaming that has really made the difference - although it's telling to note that so far it's only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You've got to hand it to Nintendo, though; it's moved the gaming goalposts again. Or rather it lets the players do it themselves this time."
Nintendo DS Jeremy Parish, 1UP 7.5/10 "So what we ultimately have in Mario 64 DS is a poorly-conceived port of an otherwise good game. It pains me as a Mario fan to hand out a less-than-superlative score to any version of such a classic, but the simple fact is that all of Mario 64 DS's new additions can't overcome its problems. If I want to play Mario 64 again, I'll do it on the system it was designed for (and at about a tenth of the cost of a new DS). In the meantime, I'll hold out hope that the mysterious New Super Mario Bros. title teased at E3 is the game that Mario 64 DS should have been."
Aggregators
Compiler Platform / Score
Metacritic 85
GameRankings 86.31%

Sales[edit]

Following its release in Japan, Super Mario 64 DS sold over 241,000 copies in December 2004. Super Mario 64 DS is the 10th best-selling game for the Nintendo DS, having sold 11.06 million copies worldwide.

Staff[edit]

Main article: List of Super Mario 64 DS staff

The game was produced by Shigeru Miyamoto, who also served as the supervising director, and directed by Shinichi Ikematsu. The main system programmer was Toshio Iwawaki; the other system programmers were Kenzo Hayakawa, Yuichi Yamamoto, Kenji Matsutani, and Hiroshi Umemiya.

Glitches[edit]

Main article: List of Super Mario 64 DS glitches

Amp Death Glitch[edit]

A comparison of before and after the death fade-out starts
Wario disappearing as the game irises out

The player must lose all but one wedge of their health, then touch an Amp. When they fall down to the ground in the death cutscene, one third of the body is submerged in the ground. As Bowser's face comes onto the screen, the character's body disappears.

Falling Pillar Glitch[edit]

Sometimes, when the player long-jumps under a falling pillar in Jolly Roger Bay, the pillar is destroyed, and the player stays squished until they lose a life. This works only in Version 2 of the game.

Hatless Power Flower Abilities[edit]

The player should enter Tall, Tall Mountain as Mario, Luigi, or Wario. Mario, Luigi, or Wario should obtain the Power Flower (or the Wing Cap in Mario's case) atop the mountain and then grab the Ukiki while the Power Flower is still in effect. He should wait for it to wear off and, while he is flashing back to normal, hop into the water, but he should be back to normal by the time he hits it. When in the water, Mario, Luigi, or Wario should head back on land via the waterfall (if he goes on land normally, the Ukiki gives his speech, causing Mario, Luigi, or Wario to return to normal). When he has climbed the waterfall slightly, then he can get on land. Mario, Luigi, or Wario can then go to the top of the mountain via Hoot and obtain the Power Flower. Depending on which cap he has, the following effects can happen:

  • Luigi: His body is invisible, but his head remains the same.
  • Mario: Everything is normal, but he has wings growing out of his head.
  • Wario: The game freezes the instant the Power Flower is touched. It can also be used to find the debug screen.

Clipping Glitch on the Bob-omb Battlefield[edit]

This glitch can be performed with any character (although Mario should not have wings). First, to perform this glitch, the character would have to go to the Bob-omb Battlefield. Once he is on the mountain trail, he should enter the first cannon by a Goomba, a Brick, and a tree. Then, the character should aim so that the tip of the bottom arrow aligns with the tip of the bottom of the floating island. Then once the character fires, he makes a glitchy movement going back and forth and then passes through the fence at a certain angle and ends up on top of the mountain instantly.[12]

Quotes[edit]

Main article: List of Super Mario 64 and Super Mario 64 DS quotes

Boo[edit]

  • (Caught by Yoshi) "You...can't...EAT...ghosts! Eee hee hee!"

King Boo[edit]

  • (To Wario) "Eee hee hee...I am Big Boo, the scariest of the spirits. Eek! What's this?! Your face... It would even scare a ghost. How horrible! You've got it backwards...I do the scaring around here! All right, now I'll put some real fear in that frightening face of yours! Eee hee hee!"
  • (Defeated) "Augh! The scariest one wins, and your face is flesh-creepingly frightening. Good thing I don't have any flesh! Eee hee hee! This is not the end. See you again."

Lakitu Bro[edit]

  • (To Yoshi) "Yoshi...Yoshi..." (pops Yoshi's bubble, waking him up) "Listen... Mario hasn't returned yet..."

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario 64 DS.

Media[edit]

For a complete list of media for this subject, see List of Super Mario 64 media.
Soundx.png It has been suggested that audio and/or video file(s) related to this section be uploaded. Reason: Audio exclusive to DS version
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Video.svg Super Mario 64 DS - Prologue
File infoMedia:SM64DS Prologue.ogv
3:10
Audio.svg Super Mario 64 DS - Rabbits' theme
File infoMedia:SM64DS Rabbit Theme.oga
0:30
Audio.svg Super Mario 64 DS - Hoot's theme
File infoMedia:SM64DS Hoot Theme.oga
0:30
Audio.svg Super Mario 64 DS - Cave Dungeon
File infoMedia:SM64 DS Cave Dungeon.oga
0:30
Audio.svg Super Mario 64 DS - Rec Room
File infoMedia:SM64DS Rec Room.oga
0:30
Audio.svg Super Mario 64 DS - Loves Me...?
File infoMedia:SM64DS Loves Me.oga
0:30
Audio.svg Super Mario 64 DS - Luigi's mini-games
File infoMedia:SM64DS Luigi Minigames.oga
0:30
Audio.svg Super Mario 64 DS - Psyche Out!
File infoMedia:SM64DS Psyche Out.oga
0:30
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオ64DS[13]
Sūpā Mario 64 DS
Super Mario 64 DS

Chinese (simplified) 神游马力欧DS[15]
Shényóu Mǎlìōu DS
iQue Mario DS

Chinese (traditional) 超級瑪利歐64DS[14]
Chāojí Mǎlìōu 64 DS
Super Mario 64 DS

Korean 슈퍼 마리오 64 DS[16]
Syupeo Mario 64 DS
Super Mario 64 DS

Trivia[edit]

  • The original European version of Super Mario 64 DS received a PEGI 3+ rating. However, due to content regulations in Europe growing stricter over the years, the European Virtual Console rerelease instead received a PEGI 12+ rating because of the gambling in Luigi's mini-games. This also applies to New Super Mario Bros.

External links[edit]

References[edit]

  1. ^ Nintendo Life (December 21, 2015). Nintendo Download: 24th December (Europe). Nintendo Life. Retrieved December 22, 2015.
  2. ^ https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Mario-64-DS-273179.html
  3. ^ http://www.unseen64.net/2008/04/22/super-mario-64-x-4-ds-beta/
  4. ^ (June 10, 1998). Course 5: Big Boo's Haunt. Nintendo: Super Mario 64 Strategy (Internet Archive: Wayback Machine). Retrieved March 15, 2022.
  5. ^ (June 10, 1998). Course 10: Snowman's Land. Nintendo: Super Mario 64 Strategy (Internet Archive: Wayback Machine). Retrieved March 15, 2022.
  6. ^ Greenalink (June 23, 2016). Super Mario 64: Changes from N64 to DS - Nintendo 64's 20th anniversary special. YouTube. Retrieved May 5, 2017.
  7. ^ Super Mario 64 DS, The Cutting Room Floor
  8. ^ Video showing the ! Block in the Korean version of Super Mario 64 DS.
  9. ^ Super Mario 64 DS instruction booklet, pages 18–20.
  10. ^ Super Mario 64 DS British English instruction booklet, page 2.
  11. ^ Super Mario 64 DS American English instruction booklet, page 23.
  12. ^ [1]
  13. ^ スーパーマリオ64DS. Nintendo. Retrieved November 16, 2016.
  14. ^ Official Nintendo Taiwan website
  15. ^ 神游马力欧DS. iQue Ltd. Retrieved November 16, 2016.
  16. ^ 슈퍼 마리오 64 DS. Nintendo. Retrieved November 16, 2016.