Donkey Kong Jr. (Game & Watch)
Donkey Kong Jr. is a Game & Watch edition of Donkey Kong Jr. As in the original arcade game, Donkey Kong is captured by Mario, and Donkey Kong Jr. must save him. There are two major revisions - the original version in the New Wide Screen series, and the colorized game in the Tabletop and Panorama Screen series released the following year with an entirely different level and obstacle layout. Only the New Wide Screen version was ported to Game & Watch Gallery 3, Game & Watch Gallery 4 and DSiWare. The game also has a semi-sequel in the form of Donkey Kong II. The makes DK Jr. move and the and Buttons make Donkey Kong Jr. Jump.
New Wide Screen / Classic Version
Donkey Kong Jr. starts at the bottom of the screen, where he is immediately bombarded by Nitpickers and Snapjaws. After climbing a pair of vines to the second floor, a piece of fruit can be found, which can be dropped on enemies below for bonus points. After avoiding more Snapjaws, Donkey Kong Jr. must jump to the swinging key above, which he can use to unlock part of his father's cage. He will drop down, repeating the process. Once four keys are delivered, Donkey Kong is free, awarding a big bonus to the player. Along the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws.
Tabletop / Panorama Screen Version
The version in the Game and Watch Gallery series of games had similar controls, although the enemies were different, including Goombas, Nipper Plants, Bullet Bills, and Spinies. The stage also alters its appearance each time the player successfully releases Donkey Kong: The game starts with a Jungle ground-level setting. Afterwards, it will switch to the treetops during sunset. Finally, the stage becomes a clouded area at night.
Super Smash Bros. series