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{{articleabout|the first game in the ''Mario vs. Donkey Kong'' series|the series itself|[[Mario vs. Donkey Kong (series)|here]]}}
{{about|the first game in the ''Mario vs. Donkey Kong'' series|its [[Nintendo Switch]] remake|[[Mario vs. Donkey Kong (Nintendo Switch)]]|the series itself|[[Mario vs. Donkey Kong (series)]]}}
{{Infobox
{{game infobox
|image=[[Image:mvd.jpg|250px]]<br>American boxart
|image=[[File:mvd.jpg|250px]]<br>American box art
|developer=[[Nintendo Software Technology Corporation]]
|developer=[[Nintendo Software Technology Corporation]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''[[Game Boy Advance]]'''<br/>{{releasedate|USA|May 24, 2004|Japan|June 1, 2004|Australia|June 4, 2004|Europe|November 19, 2004<ref>[http://themushroomkingdom.net/games/mvdk TMK: Release date info], retrieved 9-20-2008</ref>}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program Release)'''<br/>{{releasedate|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console ([[Wii U]])'''<br/>{{releasedate|Japan|July 23, 2014|Europe|September 17, 2015|Australia|September 18, 2015}}
|release='''Game Boy Advance:'''<br>{{release|USA|May 24, 2004|Australia|June 4, 2004|Japan|June 10, 2004|Europe|November 19, 2004<ref>[https://themushroomkingdom.net/games/mvdk TMK: Release date info], retrieved 9-20-2008</ref>}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|Japan|July 23, 2014|Europe|September 17, 2015|Australia|September 18, 2015|USA|February 9, 2017}}
|genre=Puzzle/Action
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|jp=y}}
|genre=[[Genre#Puzzle|Puzzle]]/Action
|modes=Single Player
|modes=Single Player
|ratings={{ratings|esrb=E|cero=A|pegi=+3|acb=g|usk=0}}
|ratings={{ratings|esrb=E|cero=A|pegi=+3|acb=g|usk=0}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]])
|media={{container|wiiudl=1|gba=1|3dsdl=1}}
|media={{media|wiiudl=1|gba=1|3dsdl=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1|3ds=1}}
|input={{input|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|gba=1|3ds=1}}
}}
}}
'''''Mario vs. Donkey Kong''''' is a game for the [[Game Boy Advance]]. It brings back [[Mario]] and [[Donkey Kong]]'s rivalry from the ''[[Mario (series)|Mario]]'' series' first game, ''[[Donkey Kong (game)|Donkey Kong]]''. The game is more or less a spiritual successor to ''[[Donkey Kong (Game Boy)|Donkey Kong '94]]'', as it features the return of many elements from the original ''Donkey Kong'' game, such as the construction site setting, Mario's being vulnerable from heights, and using the [[hammer]], and borrows elements from ''[[Super Mario Bros. 2]]'', especially with picking up enemies and items. Despite bringing elements from previous platformers, ''Mario vs. Donkey Kong'' is more of a puzzle platformer; Mario must find the best route to complete the level by hitting switches and interacting with other objects, often in a specific order. This game spawned multiple sequels and became [[Mario vs. Donkey Kong (series)|its own series]]; this is the only game in the series, however, to feature Mario himself as a playable character since the later games have the player control [[Mini Mario (toy)|Mini-Marios]]. ''Mario vs. Donkey Kong'' was re-released as a free downloadable title for the [[Nintendo 3DS|3DS]] on December 16, 2011. However, it was only available to people who purchased a 3DS prior to the August 12, 2011 price drop, meaning they had to be a part of the [[Nintendo 3DS Ambassador Program]]. ''Mario vs. Donkey Kong'' was re-released again on the [[Wii U]]'s [[Virtual Console]] in Japan on July 23, 2014, in Europe on September 17, 2015, and in Australia on September 18, 2015.
'''''Mario vs. Donkey Kong''''' is a game for the [[Game Boy Advance]]. It brings back [[Mario]] and [[Donkey Kong]]'s rivalry from the ''[[Super Mario (franchise)|Super Mario]]'' franchise's first game, ''[[Donkey Kong (game)|Donkey Kong]]''. The game is more or less a spiritual successor to ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], as it features the return of many original elements such as the construction site setting, Mario's athleticism, and using the [[hammer]], and borrows elements from ''[[Super Mario Bros. 2]]'', especially with picking up enemies and items. Despite bringing elements from the previous [[Genre#Platform|platformers]], ''Mario vs. Donkey Kong'' is more of a puzzle platformer; Mario must find the best route to complete the level by hitting switches and interacting with other objects, often in a specific order. This game spawned multiple sequels and became the first installment of the  [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]; this is the only game in the series, however, to feature Mario himself as a playable character, since the later games have the player control [[Mini Mario (toy)|Mini-Mario]]s.  


The game was re-released as a free downloadable title for the [[Nintendo 3DS]] on December 16, 2011. However, it was only available to people who purchased a Nintendo 3DS prior to the August 12, 2011 price drop, meaning that they had to be a part of the [[Virtual Console#Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]]. It was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on July 23, 2014, in Europe on September 17, 2015, in Australia on September 18, 2015 and in the Americas on February 9, 2017.
A [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of the same name was released for the [[Nintendo Switch]] on February 16, 2024.
==Story==
==Story==
[[Image:Cutscene MarioShoutsAtDonkey.png|thumb|200px|Mario confronting Donkey Kong.|left]]
The following text is taken from page 6 of the North American instruction booklet for the game:
Mario has become so famous and popular in the [[Mushroom Kingdom]] that he has decided to establish the [[Mario Toy Company]], which has developed a new toy called the [[Mini Mario (Mario vs. Donkey Kong)|Mini-Mario]]. As [[Donkey Kong]] surfs through the channels of his television set, he sees a commercial for the Mini-Marios. Donkey Kong instantly adores the toys and heads to the Toy Store, but finds that they are sold out. Donkey Kong turns around and sees the Mario Toy Company, deciding to loot the store. The store is managed by Toads, but they do nothing to stop Donkey Kong from stealing the toys. Mario then notices Donkey Kong and starts chasing him.
<blockquote>
It looks like [[Donkey Kong]] is up to his old tricks again!


After Mario chases Donkey Kong for a while, he eventually checks his bag, only to see all the Mini-Marios he stole have dropped, with Mario, the toys, and the three [[Toad (species)|Toad]] employees laughing at him. Enraged, he grabs the three Toads, climbs the building, and Mario rescues the three Toads while fighting Donkey Kong. Upon his defeat, he falls off onto a truck full of Mini-Marios and steals thirty-six more, now with keys attached. Mario gives chase once again, until a similar cutscene occurs in which he checks the bag again. Only Mario laughs until six Mini-Marios come out. Donkey Kong then grabs the Minis with a giant robot, to which Mario promptly frees while fighting Donkey Kong, eventually wrecking the machine and electrocuting Donkey Kong in the process. After that, Mario is about to scold Donkey Kong for what he did, but finds that Donkey Kong is crying in pity and shame. Mario cheers him up by giving him a free Mini-Mario. Donkey Kong gets what he has wanted all along while Mario and the remaining Mini-Marios celebrate.
Over in the [[Mushroom Kingdom]], [[Mario]] has become so famous that he's started his own [[Mario Toy Company|toy company]]. His new [[Mini Mario (toy)|Mini-Mario]] action figures are all the rage, and this cute li'l wind-up toy is just flying off the shelves.
 
In fact, these toys are so popular that stores can't even keep them in stock. Donkey Kong just loves these new toys, but when he showed up at the store, they were all gone!
 
Donkey Kong's not famous for his patience, and he wasn't about to wait for the next shipment, so he just went straight to the [[Mario Toy Factory|factory]] and started grabbing all the new Mini-Marios for himself. Mario arrived just in time to see Donkey Kong run off with all his inventory!
 
Now it's up to you to help Mario recover his stolen trinkets and give Donkey Kong a good talking-to for not pre-ordering!
</blockquote>
[[File:Cutscene MarioShoutsAtDonkey.png|thumb|240px|Mario confronting Donkey Kong for stealing the Mini-Marios|left]]
Mario has become so famous and popular in the Mushroom Kingdom that he has decided to establish the [[Mario Toy Company]], which has developed a new toy called the Mini-Mario. In the opening cutscene, as Donkey Kong surfs through the channels of his television set, he sees a commercial for the Mini-Marios. Donkey Kong instantly adores the toys and heads to the Toy Store to buy some, but finds that they are all sold out. Donkey Kong turns around and sees the Mario Toy Company, deciding to loot it of its Mini-Marios.
 
In the cutscene played when starting a file, the factory where the Mini-Marios are produced is shown to be managed by three [[Toad (species)|Toad]]s. Upon seeing Donkey Kong barge into the factory, the Toads become frightened; they are unable to stop Donkey Kong from stealing the toys, as he collects Mini-Marios encased in [[Crystal Ball|crystal ball]]s and places them into a large bag with his [[Emblem|emblem]], leaving the building afterward. Mario then notices Donkey Kong and starts chasing him.
 
[[File:MVDK 6 End 9.png|thumb|240px|Donkey Kong kidnapping the Toads employed by the Mario Toy Company|left]]
After Mario chases Donkey Kong across six worlds, Donkey Kong checks his bag only to realize that it is empty, as all the Mini-Marios he stole have dropped. Mario, the Mini-Marios, and the three Toads laugh at Donkey Kong for this; enraged, Donkey Kong grabs the three Toads and climbs to the top of [[Donkey Kong (level)|a tall building under construction]]. Mario rescues the three Toads and defeats Donkey Kong, causing him to fall off the building while the end credits roll; however, after this, a truck containing additional Mini-Marios pulls up to the building, which Donkey Kong falls directly onto. The Mini-Marios fall onto the ground and their crystal balls break, leaving them clamoring as they surround Donkey Kong. Mario asks Donkey Kong if he is okay before Donkey Kong immediately steals the Mini-Marios surrounding him, prompting Mario to give chase once again.
 
After Mario chases Donkey Kong through six more worlds, Donkey Kong checks his bag a second time. Presuming that Donkey Kong's bag is empty, Mario laughs at him until six Mini-Marios drop from the bag, which Donkey Kong grabs as he flees. Finally, Donkey Kong faces Mario in a [[Donkey Kong Plus|giant robot]] holding the Mini-Marios, which Mario promptly frees while fighting Donkey Kong, eventually wrecking the machine and electrocuting Donkey Kong in the process. After this, Mario is about to scold Donkey Kong for what he did, but finds that Donkey Kong is crying in pity and shame. Mario cheers him up by giving him a free Mini-Mario. Donkey Kong gets what he has wanted all along, while Mario and the remaining Mini-Marios celebrate as the true end credits roll.
{{br|left}}


==Gameplay==
==Gameplay==
[[File:mvdk2.png|thumb|225px|left]]
[[File:mvdk2.png|thumb|240px|right]]
Each of the games six worlds is divided into eight levels. For the first six levels within each world, Mario must find a key and open up a door to the second half of the level, which is a checkpoint. There, Mario will find the toy that Donkey Kong dropped. If Mario is defeated in the second half of the level, his points reset to zero. At the beginning of each level, there is short sequence showing what Mario needs to do or what he may face before playing the level. This short sequence also explains what moves Mario needs to use to complete the level, showing some button combinations.
Each of the game's six worlds is divided into eight levels. For the first six levels within each world, Mario must find a key and open up a door to the second half of the level, which is a [[checkpoint]]. There, Mario will find the Mini-Mario toy that Donkey Kong dropped. If Mario is defeated in the second half of the level, his points reset back to the points he earned in the first half of the level. At the beginning of each level, there is a short sequence of automatic gameplay showing what Mario needs to do or what he may face before playing the level. This sequence also explains what moves Mario needs to use to complete the level, displaying combinations of buttons to press.
 
Unlike games in the ''[[Super Mario (series)|Super Mario]]'' series of platformers, Mario always loses a [[Extra life|life]] upon taking damage, and cannot improve his defensive capabilities. Different methods of losing a life cause different animations to play that show Mario being injured, accompanied by three unique musical jingles; these include the standard animation of collapsing onto the ground, being set on fire, electrocuted, squished, and falling from a large height and landing on his head. If the fall is not big enough, Mario may land on his back instead, stunning him and leaving him vulnerable for a short time.


Unlike other Mario games, when Mario takes a hit, he loses a life. He can also lose a life from getting squished and falling on from a great height and landing on his head. If the fall is not big enough, Mario may get stunned on his back instead. There is also a time limit, which is similar to the traditional ''Super Mario Bros.'' games; if the time limit is low, an alarm plays and Mario panics. If the time limit runs out, Mario loses a life. Also unlike other Mario games, however, Mario has more moves he can use, such as jump, handstand, and and even higher jump. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of ''Super Mario Bros. 2''. Throughout the level, there are some collectibles Mario can collect. Three are pivotal in earning a high score, which are different colored presents. Earning a high enough score, beating the default socre, earns a star for that level. The stars later are used to unlock Expert levels.
Each level also features a [[Time Limit|time limit]], which acts identically to that of the ''Super Mario'' series. If the time limit reaches 30 seconds, Mario exclaims "Hurry, hurry, hurry!" and a warning theme starts to play, which is an arrangement of the theme in the same scenario from ''Donkey Kong'' for the Game Boy. If the time limit runs out, Mario will say "Mamma mia, time's up!" and Mario loses a life. When Mario grabs the key and opens a locked door, the remaining time in the first area will be added to the time limit in the second area. In the Japanese and European versions of the game, this is made explicitly clear by the numbers of the time limit being sucked into the door as Mario leaves, whereupon they are shown being added to the second area's time limit with a addition symbol.


Once Mario completes a level and collects enough presents, he can play a short minigame to earn extra lives. One present may have a 1-up, one may have a 3-up or 5-up, and one present may have nothing; this is shown at the beginning of the minigame. One minigame is stopping a scrolling arrow on top of the desired present while the other has Mario swapping presents so Donkey Kong's fist squashes an undesired present.
Mario can perform additional moves besides [[jump]]ing, such as [[handstand]]s and [[backflip]]s. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of ''Super Mario Bros. 2''. Throughout the level, there are some collectibles that Mario can collect. Three are pivotal in earning a high score, which are different colored [[Present (Mario vs. Donkey Kong)|presents]]. Earning a high enough score, beating the default score, earns a star for that level. The stars later are used to unlock Expert levels.  


The seventh level in each world is a Mini-Mario level. Mario leads the six Mini-Mario toys he collected back to their toy chest; however, he must make sure they avoid obstacles along the way. This leads into a battle with Donkey Kong, with each Mini-Mario saved becoming a "hit point". For example, if Mario saves all six of the Mini-Mario toys, he'll be able to be hit six times by Donkey Kong before losing a life. If the player fails to defeat Donkey Kong and chooses to replay the fight without doing the Mini-Mario level, Mario will start the fight with four hit points.
Once Mario completes a level and collects enough presents, he can play a short [[Minigame|bonus game]]<ref>"''When you collect all three presents in a level, you get a chance to play one of two bonus games and maybe even win some extra lives.''" &mdash; ''Mario vs. Donkey Kong'' North American instruction booklet, page 26.</ref> to earn extra lives. One present may have a [[1-Up Mushroom]], one may have a [[2 UP]], another may have a [[3 UP]], or a [[5 UP]], and one present may have a Donkey Kong head that gives zero lives; this is shown at the beginning of the bonus game. One bonus game is stopping a scrolling arrow on top of the desired present while the other has Mario swapping presents so Donkey Kong's fist squashes an undesired present.


After Mario has beaten the six worlds and defeated Donkey Kong, six "Plus" Worlds are unlocked, numbered 1+, 2+, and so on. There are seven stages in each Plus Worlds, and there are no Mini-Mario levels. Mario must get to a Mini-Mario holding a key and lead it to the exit doorway. There is only one part per level in the Plus Worlds, and they are designed to be more difficult than the main worlds. There are still Donkey Kong boss levels in the Plus Worlds.
The seventh level in each world is a Mini-Mario level. Mario leads the six Mini-Mario toys he collected back to their [[Toy box (object)|toy box]]; however, he must make sure they avoid obstacles along the way. This leads into a battle with Donkey Kong, with each Mini-Mario saved becoming a [[Heart Point|health point]].<ref>"''For each Mini-Mario you rescue in that world's Mini-Mario level, you get an extra health point for your fight with Donkey Kong.''" &mdash; ''Mario vs. Donkey Kong'' North American instruction booklet, page 20.</ref> For example, if Mario saves all six of the Mini-Mario toys, he will be able to be hit six times by Donkey Kong before losing a life. If Mario runs out of time or loses all of his health points, the player will lose a life and must restart the battle with Donkey Kong. If the player does not complete the Mini-Mario level before entering the boss battle, Mario will start the fight with four health points, and getting a [[Game Over]] will require Mario to replay the Mini-Mario level.


After beating all of the Plus Worlds, Mario fights Donkey Kong for the final time. If the player found all of the remaining presents in replay mode, the "Expert" levels will unlock; instead of completing them one at a time, the player must beat the game's default high scores (from the "Main" and "Plus" levels) to progressively unlock the levels.
After Mario has beaten the six worlds and defeated Donkey Kong, six "Plus" Worlds are unlocked, numbered 1+, 2+, and so on. There are six standard levels and one boss level in each Plus World, and there are no Mini-Mario levels. Mario must get to a Mini-Mario holding a key and lead it to the exit doorway. If either Mario or Mini-Mario is defeated, the player loses a life and must restart the level. There is only one part per level in the Plus Worlds, and they are designed to be more difficult than the main worlds. There are still Donkey Kong boss levels in the Plus Worlds. In those levels, the player always starts with six health points and has 120 seconds to defeat Donkey Kong except in [[Donkey Kong Plus]], where they have 300 seconds.


The Japanese version of the game features [[e-Reader]] support and had space for 12 levels, but only 6 cards were released<ref>http://www.a-suma.com/game/gba/card-e/mvsd_e1/mvsd_e1.htm</ref><ref>http://www.a-suma.com/game/gba/card-e/mvsd_e2/mvsd_e2.htm</ref>.
For the "Expert" levels, a certain number of stars collected by beating high scores are required to unlock levels. There are twelve Expert levels. Additionally, if the player leaves or restarts the level in any mode before they clear the level for the first time, they lose a life. If the level is already complete, the player will not lose a life when choosing to exit the level. However, the player will still lose a life if they retry the level, even if it is completed. In the "Card-e+" levels, Mario starts off with infinite lives. There is no bonus game for collecting all the presents in either the Expert or Card-e+ levels.


[[File:HandstandMVSDK.PNG|thumb|Double handstand jump]]
[[File:MvsDK Handstand artwork.jpg|thumb|Mario performing a Handstand Jump, followed by a Double Jump]]
===Controls===
===Controls===
*{{button|gba|A}} - [[Jump]]s
*{{button|gba|A}} - Jump
*{{button|gba|B}} - Picks up item
*{{button|gba|B}} - Picks up item
*{{button|gba|Pad}} - Moves Mario
*{{button|gba|Pad}} - Moves Mario
Line 49: Line 72:
*Jump ({{button|gba|A}})
*Jump ({{button|gba|A}})
*Handstand (Down {{button|gba|Pad}} + {{button|gba|A}})
*Handstand (Down {{button|gba|Pad}} + {{button|gba|A}})
*Handstand jump ({{button|gba|A}} while handstanding)
*Handstand Jump ({{button|gba|A}} while handstanding)
*Double handstand jump ({{button|gba|A}} after touching the ground from handstand jump)
*Handstand Double Jump ({{button|gba|A}} after touching the ground from a Handstand Jump)
*Backflip (while facing right) (Left {{button|gba|Pad}} + {{button|gba|A}})
*Backflip (while facing right) (Left {{button|gba|Pad}} + {{button|gba|A}})


==Worlds==
==Worlds==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
!colspan=2 style="background:#FFFFFF; height:50px;"align=center|<span style="color:#000000">'''Main worlds'''</span>
|-
|-
|'''[[Mario Toy Company]]''' is the first world, where Donkey Kong stole the Mini-Mario toys. This world features garbage cans, [[Mini Shy Guy]]s, and a few other gimmicks.
|width=25% align="center"style="background:blue"|[[File:MVDK 1-1 1.png|240px]]
|width=3% style="background:#91A9EB;"|
|World 1<br>'''[[Mario Toy Company]]'''<br>The first world, where Donkey Kong stole the Mini-Mario toys. This world features [[Bin|Garbage Can]]s, [[Shy Guy]]s, and a few other gimmicks.<br>'''Levels'''<br>[[Level 1-1 (Mario vs. Donkey Kong)|1-1]] • [[Level 1-2 (Mario vs. Donkey Kong)|1-2]] • [[Level 1-3 (Mario vs. Donkey Kong)|1-3]] • [[Level 1-4 (Mario vs. Donkey Kong)|1-4]] • [[Level 1-5 (Mario vs. Donkey Kong)|1-5]] • [[Level 1-6 (Mario vs. Donkey Kong)|1-6]] • [[Level 1-mm|1-mm]] • [[Level 1-DK|1-DK]]
|-
|-
|'''[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]''' Donkey Kong's next stop, where Mario must navigate through to collect the toys. This world features ropes, [[Fire Piranha Plant]]s, and [[RamRam]]s.
|width=25% align="center"style="background:green"|[[File:MVDK 2-5 2.png|240px]]
|width=3% style="background:#189028;"|
|World 2<br>'''[[Donkey Kong Jungle (world)|Donkey Kong Jungle]]'''<br>Donkey Kong's next stop, featuring [[rope]]s, [[Monchee]]s, [[Snapjaw]]s, and more.<br>'''Levels'''<br>[[Level 2-1 (Mario vs. Donkey Kong)|2-1]] • [[Level 2-2 (Mario vs. Donkey Kong)|2-2]] • [[Level 2-3 (Mario vs. Donkey Kong)|2-3]] • [[Level 2-4 (Mario vs. Donkey Kong)|2-4]] • [[Level 2-5 (Mario vs. Donkey Kong)|2-5]] • [[Level 2-6 (Mario vs. Donkey Kong)|2-6]] • [[Level 2-mm|2-mm]] • [[Level 2-DK|2-DK]]
|-
|-
|'''[[Fire Mountain]]''' is a fiery mountain, possibly a volcano. This world features [[Podoboo]]s, fiery [[Nitpicker]]s, and [[lava]].
|width=25% align="center"style="background:orange"|[[File:MVDK 3-6 2.png|240px]]
|width=3% style="background:#C09068;"|
|World 3<br>'''[[Fire Mountain (world)|Fire Mountain]]'''<br>An area with high volcanic activity, featuring [[Lava Bubble|Podoboo]]s, [[fire bird]]s, and [[Fire Shy Guy|Shy Guys equipped with flamethrowers]].<br>'''Levels'''<br>[[Level 3-1 (Mario vs. Donkey Kong)|3-1]] • [[Level 3-2 (Mario vs. Donkey Kong)|3-2]] • [[Level 3-3 (Mario vs. Donkey Kong)|3-3]] • [[Level 3-4 (Mario vs. Donkey Kong)|3-4]] • [[Level 3-5 (Mario vs. Donkey Kong)|3-5]] • [[Level 3-6 (Mario vs. Donkey Kong)|3-6]] • [[Level 3-mm|3-mm]] • [[Level 3-DK|3-DK]]
|-
|-
|'''[[Spooky House]]''' is a haunted mansion, featuring [[Boo]]s, [[Polterguy]]s, [[Thwomp]]s, and others.
|width=25% align="center"style="background:magenta"|[[File:MvsDK 4-2.png|240px]]
|width=3% style="background:#B858B0;"|
|World 4<br>'''[[Spooky House]]'''<br>A haunted mansion, featuring [[Boo]]s, [[Polterguy]]s, [[Thwomp]]s, and others.<br>'''Levels'''<br>[[Level 4-1 (Mario vs. Donkey Kong)|4-1]] • [[Level 4-2 (Mario vs. Donkey Kong)|4-2]] • [[Level 4-3 (Mario vs. Donkey Kong)|4-3]] • [[Level 4-4 (Mario vs. Donkey Kong)|4-4]] • [[Level 4-5 (Mario vs. Donkey Kong)|4-5]] • [[Level 4-6 (Mario vs. Donkey Kong)|4-6]] • [[Level 4-mm|4-mm]] • [[Level 4-DK|4-DK]]
|-
|-
|'''[[Mystic Forest]]''' is a world featuring [[Bob-omb]]s, [[Conveyor Belt]]s, and many other gimmicks.
|width=25% align="center"style="background:cyan"|[[File:MVDK 5-5 Part 1 (1).png|240px]]
|width=3% style="background:#5888B8;"|
|World 5<br>'''[[Mystic Forest]]'''<br>A forest world featuring mechanical elements such as [[Bob-omb]]s, [[Conveyor Belt]]s, and other gimmicks.<br>'''Levels'''<br>[[Level 5-1 (Mario vs. Donkey Kong)|5-1]] • [[Level 5-2 (Mario vs. Donkey Kong)|5-2]] • [[Level 5-3 (Mario vs. Donkey Kong)|5-3]] • [[Level 5-4 (Mario vs. Donkey Kong)|5-4]] • [[Level 5-5 (Mario vs. Donkey Kong)|5-5]] • [[Level 5-6 (Mario vs. Donkey Kong)|5-6]] • [[Level 5-mm|5-mm]] • [[Level 5-DK|5-DK]]
|-
|-
|'''[[Twilight City]]''' is a city featuring robotic [[Monchee]]s and lasers.
|width=25% align="center"style="background:indigo"|[[File:MvsDK 6-6.png|240px]]
|width=3% style="background:#8868C0;"|
|World 6<br>'''[[Twilight City]]'''<br>An ultramodern city featuring [[Robo Kikki|robotic Monchees]] and lasers.<br>'''Levels'''<br>[[Level 6-1 (Mario vs. Donkey Kong)|6-1]] • [[Level 6-2 (Mario vs. Donkey Kong)|6-2]] • [[Level 6-3 (Mario vs. Donkey Kong)|6-3]] • [[Level 6-4 (Mario vs. Donkey Kong)|6-4]] • [[Level 6-5 (Mario vs. Donkey Kong)|6-5]] • [[Level 6-6 (Mario vs. Donkey Kong)|6-6]] • [[Level 6-mm|6-mm]] • [[Level 6-DK|6-DK]]
|-
|-
|'''[[Donkey Kong (stage)]]''' the final boss stage in the main part of the game.
|width=25% align="center"style="background:brown"|[[File:MVDK Donkey Kong Stage 1.png|240px]]
|World DK<br>'''[[Donkey Kong (level)|Donkey Kong]]'''<br>The final boss stage in the main part of the game, set apart from other worlds.
|-
!colspan=2 style="background:#000000; height:50px;"align=center|<span style="color:#FFFFFF">'''Plus worlds'''</span>
|-
|width=25% align="center"style="background:blue"|[[File:MVDK 1-6+.png|240px]]
|World 1+<br>'''[[Mario Toy Factory]]'''<br>'''Levels'''<br>[[Level 1-1+|1-1+]] • [[Level 1-2+|1-2+]] • [[Level 1-3+|1-3+]] • [[Level 1-4+|1-4+]] • [[Level 1-5+|1-5+]] • [[Level 1-6+|1-6+]] • [[Level 1-DK+|1-DK+]]
|-
|width=25% align="center"style="background:green"|[[File:2-2+ MvsDK.png|240px]]
|World 2+<br>'''[[Donkey Kong Jungle Plus]]'''<br>'''Levels'''<br>[[Level 2-1+|2-1+]] • [[Level 2-2+|2-2+]] • [[Level 2-3+|2-3+]] • [[Level 2-4+|2-4+]] • [[Level 2-5+|2-5+]] • [[Level 2-6+|2-6+]] • [[Level 2-DK+|2-DK+]]
|-
|width=25% align="center"style="background:orange"|[[File:MarioVsDonkeyKong-FireMountainPlus-3-4.png|240px]]
|World 3+<br>'''[[Fire Mountain Plus]]'''<br>'''Levels'''<br>[[Level 3-1+|3-1+]] • [[Level 3-2+|3-2+]] • [[Level 3-3+|3-3+]] • [[Level 3-4+|3-4+]] • [[Level 3-5+|3-5+]] • [[Level 3-6+|3-6+]] • [[Level 3-DK+|3-DK+]]
|-
|width=25% align="center"style="background:magenta"|[[File:MVDK Level 4-2+.png|240px]]
|World 4+<br>'''[[Spooky House Plus]]'''<br>'''Levels'''<br>[[Level 4-1+|4-1+]] • [[Level 4-2+|4-2+]] • [[Level 4-3+|4-3+]] • [[Level 4-4+|4-4+]] • [[Level 4-5+|4-5+]] • [[Level 4-6+|4-6+]] • [[Level 4-DK+|4-DK+]]
|-
|width=25% align="center"style="background:cyan"|[[File:MVDK 5-2+ - A.PNG|240px]]
|World 5+<br>'''[[Mystic Forest Plus]]'''<br>'''Levels'''<br>[[Level 5-1+|5-1+]] • [[Level 5-2+|5-2+]] • [[Level 5-3+|5-3+]] • [[Level 5-4+|5-4+]] • [[Level 5-5+|5-5+]] • [[Level 5-6+|5-6+]] • [[Level 5-DK+|5-DK+]]
|-
|width=25% align="center"style="background:indigo"|[[File:MVDK Level 6-4+.png|240px]]
|World 6+<br>'''[[Twilight City Plus]]'''<br>'''Levels'''<br>[[Level 6-1+|6-1+]] • [[Level 6-2+|6-2+]] • [[Level 6-3+|6-3+]] • [[Level 6-4+|6-4+]] • [[Level 6-5+|6-5+]] • [[Level 6-6+|6-6+]] • [[Level 6-DK+|6-DK+]]
|-
|width=25% align="center"style="background:brown"|[[File:MvsDK DK+.png|240px]]
|World DK+<br>'''[[Donkey Kong Plus]]'''<br>The final boss stage of the game, where Mario confronts a mech-piloting Donkey Kong.
|}
|}
===Expert===
[[File:MvDK Expert Levels.png|thumb|240px]]
The Expert levels are a group of twelve levels that test the player's skills. In order to beat them, the player must find a key and go through the door. These levels (save for boss levels and the regular worlds' final boss) are the only levels that don't involve Mini-Marios. They are first unlocked by beating the true final boss then by stars obtained. There are no set high scores for these levels and collecting all three Presents in a level does not let the player play one of the bonus games. The music that plays during the Expert levels is at a faster tempo, and gradually increases in tempo as the time limit decrements.
*[[Level x-1]]
*[[Level x-2]]
*[[Level x-3]]
*[[Level x-4]]
*[[Level x-5]]
*[[Level x-6]]
*[[Level x-7]]
*[[Level x-8]]
*[[Level x-9]]
*[[Level x-10]]
*[[Level x-11]]
*[[Level x-12]]
{{br}}


===Plus Worlds===
===Card-e+===
#[[Mario Toy Factory]]
{{another language|section=yes}}
#[[Donkey Kong Jungle Plus]]
[[File:MvsDK e-Card.jpg|thumb|The first Card-e+ card]]
#[[Fire Mountain Plus]]
[[File:MvsDK e-Cards Japan.jpg|thumb|The set of Card-e+ cards distributed by ''CoroCoro Comic'']]
#[[Spooky House Plus]]
'''Card-e+''' (カードe+)<ref>[https://www.youtube.com/watch?v=QbPV7vWuSKQ]</ref> is a game mode exclusive to the Japanese version of the game, allowing [[e-Reader]] cards to be loaded containing new levels. The mode is hidden by default, but it can be enabled by connecting a second Game Boy Advance with a link cable and [[Media:MvDK e-Reader Instructions.png|following the prompts]] that appear upon doing so. The cards are very rare due to their limited distribution. The first card was given to attendees of the 20th Next Generation World Hobby Fair in June 2004.<ref>http://www.a-suma.com/game/gba/card-e/mvsd_e1/mvsd_e1.htm</ref> The next five cards were given out as a set in a sweepstakes by ''{{wp|CoroCoro Comic}}'', which hosts the ''[[Super Mario-kun]]'' manga, in August 2004. Only 1,000 of these sets were ever released.<ref>http://www.a-suma.com/game/gba/card-e/mvsd_e2/mvsd_e2.htm</ref>
#[[Mystic Forest Plus]]
#[[Twilight City Plus]]
#[[Donkey Kong Plus]]


===Expert Levels===
[[List of {{FULLPAGENAME}} pre-release and unused content|Remnants in the game's code]] reveal that this mode exists in the North American release, where it is named '''e World'''; however, no corresponding e-Reader cards for the region were released, meaning that the mode can only be accessed by hacking the game. The preloaded North American levels all appear to be prototypes of the levels available in the Japanese release, as the game was developed and released in North America before its release in Japan. Most of the differences are minor, with a few levels having major differences between regions. The six e-Reader card levels are identical to the preloaded levels hidden in the Japanese release. The last two digits of the card's ID number denotes its place among the 14 preloaded levels.
{|class="wikitable"
|-
!Preloaded Japanese level!!Corresponding US prototype!!Notes
|-
|1. ''Tobiori chūi!'' 「とびおりちゅうい!」 "Jump Down with Caution!"||12. [[Climb and Fall]]||Released at the World Hobby Fair on card ID 18-M001
|-
|2. Revenge 「リベンジ」||1. [[Revenge (Mario vs Donkey Kong)|Revenge]]||
|-
|3. ''Naga~i michinori'' 「なが~いみちのり」 "The Looong Way"||2. [[The Long Way]]||Released through ''CoroCoro Comic'' sweepstakes on card ID 18-M003
|-
|4. Athletic 「アスレチック」||3. [[One Shot Blue]]||Released in the same sweepstakes on card ID 18-M004
|-
|5. ''Tamago Panic!'' 「たまごパニック!」 "Egg Panic!"||4. [[Egg Attack]]||
|-
|6. ''Kamitsuki Wani no su'' 「かみつきワニのす」 "Snapjaws' Den"||5. [[Later Gator]]||
|-
|7. ''Fumikoete susume!'' 「ふみこえてすすめ!」 "You Should Cross Over!"||6. [[Hot Feet (Mario vs Donkey Kong)|Hot Feet]]||Very different layout
|-
|8. ''Dossun no toride'' 「ドッスンのとりで」 "Thwomp's Fortress"||8. [[The Thwamplet]]||Finished version has more spaces between Thwomps; sweepstakes card ID 18-M008
|-
|9. ''Rōsoku ni chūi!'' 「ローソクにちゅうい!」 "Beware of the Candle!"||9. [[A Tricky Candle]]||Prototype is missing presents
|-
|10. Dangerous Flowers 「デンジャラスフラワー」||11. [[Danger Flowers]]||Finished version replaced most ladders with trampolines; sweepstakes card ID 18-M010
|-
|11. [[Laser Panic!]] 「レーザーパニック!」||None||Sweepstakes card ID 18-M011
|-
|12. ''[[Hitasura kawase!]]'' 「ひたすらかわせ!」 "Let's Do It!"||None||
|-
|13. ''[[Osarete susume!]]'' 「おされてすすめ!」 "You Should Shove!"||None||
|-
|14. ''Teresa wo kawase!'' 「テレサをかわせ!」 "Let's Move the Boo!"||7. [[Boo in a Box (Mario vs Donkey Kong)|Boo in a Box]]||
|-
|None||10. [[Key to the Key]]||
|-
|None||13. [[DUMMY2]]||Testing level, it is an empty stage with just the presents, the key, and the door
|}
{{br}}


==Items and features==
==Items and features==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width=10% |Item
!width=10%|Item
!About
!About
|-
|-
|align="center"|[[Image:MvsDK Key.png]]{{br}}[[Key]]
|align="center"|[[File:MvsDK Key.png]]{{br}}[[Key]]
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half. In the Plus levels, each Mini-Mario is holding the key needed to unlock the level's door.
|-
|-
|align="center"|[[Image:MarioVsDK MiniMario Sprite.png]]{{br}}[[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]
|align="center"|[[File:MarioVsDK MiniMario Sprite.png]]{{br}}[[Mini Mario (toy)|Mini-Mario]]
|Mini Marios are the objective of the second half of the normal levels, where they must be rescued from orbs. They follow Mario in Mini Mario levels.
|Mini-Marios are the objective of the second half of the normal levels, where they must be rescued from [[Crystal Ball|crystal ball]]s. They follow Mario in Mini-Mario levels. In the Plus levels, there is one Mini-Mario per stage, which must be rescued and brought to the door to beat the level.
|-
|-
|align="center"|[[Image:MvsDK 1-UP.gif]]{{br}}[[1-Up Mushroom]]
|align="center"|[[File:MvsDK 1-UP.png]]{{br}}[[1-Up Mushroom]]
|1-Up Mushrooms give Mario an [[extra life]].
|1-Up Mushrooms give Mario an [[extra life]].
|-
|-
|align="center"|[[Image:MvsDK Switch.png]]{{br}}Switch
|align="center"|[[File:MvsDK Switch.png]]{{br}}[[Color Switch|Switch]]
|Switches are found in three versions: red, yellow and blue. As the main effect, the switch that is active makes platforms, blocks and ladders of the same color available to use.
|Switches are found in three variations: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
|-
|-
|align="center"|[[Image:MvsDK Spring.png]]{{br}}[[Spring]]
|align="center"|[[File:MvsDK Spring.png]]{{br}}[[Yellow Spring|Spring]]
|Springs help Mario to jump higher.
|Springs help Mario to jump higher. They can also be used by Mini-Marios.
|-
|-
|align="center"|[[Image:MvsDK ConveyorBelt.png]]{{br}}[[Conveyor Belt]]
|align="center"|[[File:MvsDK ConveyorBelt.png]]{{br}}[[Conveyor Belt]]
|Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a switch.
|Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a [[Direction Switch]].
|-
|-
|align="center"|[[Image:MvsDK DonutLift.png]]{{br}}[[Donut Lift]]
|align="center"|[[File:MvsDK DonutLift.png]]{{br}}[[Donut Block]]
|Donut Lifts are platforms that fall down if Mario stays too long on them.
|Donut Blocks are platforms that fall down if Mario or Mini-Mario stays too long on them.
|-
|-
|align="center"|[[Image:MvsDK Elevator.png]]{{br}}[[Elevator]]
|align="center"|[[File:MvsDK Elevator.png]]{{br}}[[Elevator]]
|Elevators are found moving on lines. Their directions can be changed with a switch.
|Elevators are found moving on lines. Their directions can be changed with a switch.
|-
|-
|align="center"|[[Image:MvsDK TrashCanitem.png]]{{br}}[[Bin|Garbage Can]]{{br}}[[Image:Barrel_MvsDK.png]]{{br}}[[Barrel]]
|align="center"|[[File:MvsDK TrashCanitem.png]]{{br}}[[Bin|Garbage Can]]{{br}}[[File:Barrel MvsDK.png]]{{br}}[[Barrel]]
|These items can be carried and thrown by Mario. He can use them to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass long gaps with [[Spike (obstacle)|spikes]].
|These items can be carried and thrown by Mario. He can use them to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass long gaps with [[Spike Trap|spikes]].
|-
|-
|align="center"|[[Image:MvsDK Hammer.png]]{{br}}[[Hammer]]
|align="center"|[[File:MvsDK Hammer.png]]{{br}}[[Hammer]]
|Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the [[Oil]]. The can be thrown upwards and grabbed again while in the air.
|Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the [[Oil]]. The can be thrown upwards and grabbed again while in the air.
|-
|-
|align="center"|[[Image:MvsDK Presents.png]]{{br}}[[Present]]
|align="center"|[[File:MvsDK Presents.png]]{{br}}[[Present (Mario vs. Donkey Kong)|Present]]
|Presents are found in red, yellow and blue variations. They are used to a bonus game in the end of a level, as well as opening the Plus Worlds.
|Presents are found in red, yellow, and blue varieties. When all three are collected in a level, they are used in a bonus game where the player can win extra lives.
|-
|align="center"|[[File:MvsDK TOY.png]]{{br}}[[Letter (Mario vs. Donkey Kong)|Letter]]
|The letters T-O-Y are found in Mini-Mario levels. They must be collected by Mini-Marios to open the [[toy box (object)|toy box]].
|-
|align="center"|[[File:MvsDK ToyChest.png]]{{br}}[[Toy box (object)|Toy box]]
|Toy boxes are the goal of the Mini-Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.
|-
|-
|align="center"|[[Image:MvsDK TOY.png]]{{br}}Letter
|align="center"|[[File:MvsDK SandBlockDKJungle.png]]{{br}}[[File:MvsDK SandBlockFireMountain.png]]{{br}}[[File:MvsDK SandBlockMysticForest.png]]{{br}}[[File:MvsDK SandBlockFireMountainPlus.png]]{{br}}[[Sand block]]
|The letters T-O-Y are found in Mini Mario levels. They must be collected by Mini Marios to open the [[Toy Box]].
|Blocks that crumble into dust when stood on.
|-
|-
|align="center"|[[Image:MvsDK ToyChest.png]]{{br}}Toy Box
|align="center"|[[File:HelpBlockMVDKO.gif]] [[File:MvsDK HelpBoxInternational.png]]{{br}}[[Message Block|Help Box]]
|Toy Boxes are the goal of the Mini Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.
|Help Boxes appear in several levels. When touched, it reminds the player how to perform one of Mario's moves.
|}
|}


==Enemies==
==Enemies and obstacles==
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!width=10% |Enemy
!width=10%|Enemy / obstacle
!About
!About
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align="center"|[[Image:MvsDK Bat.png]]{{br}}[[Bat (Donkey Kong)|Bat]]
|align="center"|[[File:MvsDK Bat.png]]{{br}}[[Bat (Mario vs. Donkey Kong)|Bat]]
|Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, causing him to fall from the rope he is climbing.
|Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, stunning him and causing him to fall from the rope he is climbing.
|align="center"|[[Level 5-4 (Mario vs. Donkey Kong)|Level 5-4]]
|align="center"|''[[Hitasura kawase!]]''
|-
|-
|align="center"|[[Image:MvsDK BlackShyGuy.png]]{{br}}[[Black Shy Guy]]
|align="center"|[[File:MvsDK Nitpicker.png]]{{br}}[[Bird (Mario vs. Donkey Kong series)|Bird]]
|Black Shy Guys appear in Twilight City. They attack by throwing wrenches at Mario.
|Small birds that fly horizontally once they leave their [[Bird Nest|nest]]s. They also drop polka-dotted [[egg]]s at Mario.
|align="center"|[[Level 2-3 (Mario vs. Donkey Kong)|Level 2-3]]
|align="center"|[[Egg Attack]]
|-
|-
|align="center"|[[Image:MvsDK Blowtorch Guy.png]]{{br}}[[Blowtorch Guy]]
|align="center"|[[File:MvsDK Bob-omb.png]]{{br}}[[Bob-omb]]
|Blowtorch Guys are found in Fire Mountain. Besides walking from side to side, they also blow fire that can harm Mario.
|Bob-ombs are dropped out of dispensers. They light their fuses when Mario is near and explode moments later. They can be used to destroy blocks to progress.
|align="center"|[[Level 5-3 (Mario vs. Donkey Kong)|Level 5-3]]
|align="center"|[[Level x-12]]
|-
|-
|align="center"|[[Image:MvsDK Bob-omb.png]]{{br}}[[Bob-omb]]
|align="center"|[[File:MvsDK Boo.png]]{{br}}[[Boo]]
|Bob-Ombs are dropped by some dispensers. They fuse up when Mario is near and explode moments later.
|Boos appear in Spooky House. They chase Mario when he is not looking at them, and remain still while being watched.
|align="center"|[[Level 4-4 (Mario vs. Donkey Kong)|Level 4-4]]
|align="center"|[[Boo in a Box (Mario vs. Donkey Kong)|Boo in a Box]]
|-
|-
|align="center"|[[Image:MvsDK Boo.png]]{{br}}[[Boo]]
|align="center"|[[File:Brickman sprite.png]]{{br}}[[Brickman]]
|Boos appear in Spooky House. They chase Mario while he is not looking at them, and cower while being watched.
|Brickmen are placed on platforms. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|align="center"|[[Level 1-6 (Mario vs. Donkey Kong)|Level 1-6]]
|align="center"|[[Level 6-2+]]
|-
|-
|align="center"|[[Image:Brickman.PNG]]{{br}}[[Brick Monster]]
|align="center"|[[File:MvsDK TrashCan.png]]{{br}}[[Bucket Man]]
|Brick Monsters are placed on platforms. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|Bucket Men hide inside Garbage Cans to confuse the player. They reveal themselves if Mario hops on them, they will start walking. Mario cannot grab and throw them as ordinary Garbage Cans, but rather use them as moving platforms during their motion to get past spike pits. These creatures can be defeated by throwing another object at them.
|align="center"|[[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]]
|align="center"|[[The Long Way]]
|-
|-
|align="center"|[[Image:MvsDK Candle.png]]{{br}}[[Candle]]
|align="center"|[[File:MvsDK Candle.png]]{{br}}[[Candle]]
|Candles appear in Spooky House, where they have the ability float up and down. If Mario touches one, he gets burnt and loses an [[extra life]].
|Candles appear in Spooky House, where they float up and down.
|align="center"|[[Level 4-2 (Mario vs. Donkey Kong)|Level 4-2]]
|align="center"|[[A Tricky Candle]]
|-
|-
|align="center"|[[Image:MvsDK Cannon.png]]{{br}}[[Cannon]] and [[Cannonball]]
|align="center"|[[File:MvsDK Cannon.png]]{{br}}[[Cannon]] and [[Cannonball]]
|Cannons tilt up and down, shooting cannonballs.
|Cannons tilt up and down, shooting cannonballs.
|align="center"|[[Level 5-4 (Mario vs. Donkey Kong)|Level 5-4]]
|align="center"|''[[Hitasura kawase!]]''
|-
|-
|align="center"|[[Image:MvsDK FallingSpike.png]]{{br}}[[Falling Spike]]
|align="center"|[[File:MvsDK FallingSpike.png]]{{br}}[[Falling spike]]
|Falling Spikes fall from ceilings when Mario gets near them. They can also get stuck on the ground, and turn into platforms to the player.
|Falling spikes fall from ceilings when Mario gets near them. When they get stuck on the ground, they act as temporary platforms for the player.
|-
|align="center"|[[Level 4-3 (Mario vs. Donkey Kong)|Level 4-3]]
|align="center"|[[Image:FireMvsDK.png]]{{br}}[[Fire]]
|align="center"|[[Level 4-DK+]]
|Fires walk from side to side on an area. They burn Mario once they touch him.
|-
|-
|align="center"|[[File:MvsDK VenusFireTrap.png]]{{br}}[[Fire Piranha Plant]]
|align="center"|[[File:Firebird MariovsDonkeyKong.png]]{{br}}[[Fire bird]]
|Fire Piranha Plants are found stationary on platforms, usually near ropes. They spit [[fireball]]s to harm Mario.
|Flaming birds that appear in [[Fire Mountain (world)|Fire Mountain]]. They also drop burning eggs at Mario.
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level x-9]]
|-
|-
|align="center"|[[Image:MvsDK TrashCan.png]]{{br}}[[Bin|Garbage Can]]
|align="center"|[[File:MvsDK Blowtorch Guy.png]]{{br}}[[Fire Shy Guy]]
|Unknown enemies hide inside Garbage Cans to confuse the player. They reveal themselves if Mario hops on them, then they will start walking. Mario cannot grab and throw them as ordinary Garbage Cans, but rather use them as moving platforms during their motion. These creatures can be downed by throwing some object at them.
|Fire Shy Guys are found in Fire Mountain. Besides walking from side to side, they also shoot fire that can harm Mario.
|align="center"|[[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]]
|align="center"|[[Hot Feet (Mario vs. Donkey Kong)|Hot Feet]]
|-
|-
|align="center"|[[Image:MvsDK MiniNinji.png]]{{br}}[[Mini Ninji]]
|align="center"|[[File:FireMvsDK.png]]{{br}}[[Fireball (Donkey Kong)|Fireball]]
|Mini Ninjis jump up and down, similarly to regular [[Ninji]]s. This can help Mario to reach higher areas. They are invincible.
|Fireballs walk from side to side on an area. They burn Mario once they touch him.
|align="center"|[[Level 1-2 (Mario vs. Donkey Kong)|Level 1-2]]
|align="center"|[[The Long Way]]
|-
|-
|align="center"|[[Image:MvsDK MiniShyGuy.png]]{{br}}[[Mini Shy Guy]]
|align="center"|[[File:MvsDK LavaGeyser.png]]{{br}}[[Lava Geyser]]
|Simple enemies that move side to side continuously.
|Lava Geysers rise out of pits of lava and cause platforms to float on top of them, allowing Mario to reach higher ground.
|align="center"|[[Level 3-1 (Mario vs. Donkey Kong)|Level 3-1]]
|align="center"|[[Level 3-4 (Mario vs. Donkey Kong)|Level 3-4]]
|-
|-
|align="center"|[[Image:MvsDK Moncheesprite.png]]{{br}}[[Monchee]]
|align="center"|[[File:MvsDK Moncheesprite.png]]{{br}}[[Monchee]]
|Monchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|Monchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|align="center"|[[Level 2-3 (Mario vs. Donkey Kong)|Level 2-3]]
|align="center"|[[One Shot Blue]]
|-
|-
|align="center"|[[Image:MvsDK Nitpicker.png]]{{br}}[[Nitpicker]]
|align="center"|[[File:MvsDK MiniNinji.png]]{{br}}[[Ninji]]
|Nitpickers are small birds that float horizontally once they leave their nests. They also drop polka-dotted eggs at Mario.
|Simple enemies that jump up and down, which can help Mario to reach higher areas. They are invincible.
|align="center"|[[Level 3-1 (Mario vs. Donkey Kong)|Level 3-1]]
|align="center"|[[Hot Feet (Mario vs. Donkey Kong)|Hot Feet]]
|-
|-
|align="center"|[[Image:MvsDK OilDrum.png]]{{br}}[[Oil]]
|align="center"|[[File:MvsDK OilDrum.png]]{{br}}[[Oil]]
|Oil is found in cans with "OIL" written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them.
|Oil is found in cans with "OIL" written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them.
|align="center"|[[Level 1-2 (Mario vs. Donkey Kong)|Level 1-2]]
|align="center"|[[Level 1-3+]]
|-
|-
|align="center"|[[Image:MvsDK Podoboo.png]]{{br}}[[Podoboo]]
|align="center"|[[File:MvsDK Podoboo.png]]{{br}}[[Lava Bubble|Podoboo]]
|Podoboos are found jumping out from [[lava]]. They can burn Mario in one touch, and cannot be defeated.
|Podoboos are found jumping out from [[lava]]. They can burn Mario in one touch, and cannot be defeated.
|align="center"|[[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]]
|align="center"|[[Level x-3]]
|-
|-
|align="center"|[[Image:MvsDK ShyGuyGhost.png]]{{br}}[[Polterguy]]
|align="center"|[[File:MvsDK ShyGuyGhost.png]]{{br}}[[Polterguy]]
|Polterguys move from side to side. There are three variations of this species: blue, red and yellow. If a switch of their respective color is pressed, they turn into stationary blocks.
|Polterguys move from side to side. There are three variations of this species: blue, red, and yellow. If a switch of their respective color is pressed, they turn into safe, stationary blocks.
|align="center"|[[Level 4-3 (Mario vs. Donkey Kong)|Level 4-3]]
|align="center"|[[Level x-10]]
|-
|-
|align="center"|[[Image:MvsDK RamRam.png]]{{br}}[[RamRam]]
|align="center"|[[File:MvsDK RamRam.png]]{{br}}[[RamRam]]
|RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can be defeated by fruit or by collapsing with another enemy or with an object.
|RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can be defeated by fruit or by collapsing with another enemy or with an object.
|align="center"|[[Level 2-2 (Mario vs. Donkey Kong)|Level 2-2]]
|align="center"|[[One Shot Blue]]
|-
|align="center"|[[File:MvsDK Robokikki.png]]{{br}}[[Robo Kikki]]
|Robots that act similar to Monchees, but move faster.
|align="center"|[[Level 6-3 (Mario vs. Donkey Kong)|Level 6-3]]
|align="center"|[[Laser Panic!]]
|-
|align="center"|[[File:MvsDK MiniShyGuy.png]]{{br}}[[Shy Guy]]
|Simple enemies that move side to side continuously.
|align="center"|[[Level 1-1 (Mario vs. Donkey Kong)|Level 1-1]]
|align="center"|[[Level x-7]]
|-
|-
|align="center"|[[Image:MvsDK SirShovalot.png]]{{br}}[[Sir Shovalot]]
|align="center"|[[File:MvsDK SirShovalot.png]]{{br}}[[Sir Shovalot]]
|Sir Shovalots, stubby knight-like enemies, are firstly seen walking calmly on the ground. But once they spot Mario, they quickly move towards him and use their front armor to shove him. This can be harmful if Mario finds himself between the armor and a wall, but it also helps him go through narrow places. Sir Shovalots cannot be defeated in any manner.
|Sir Shovalots, stubby knight-like enemies, are firstly seen walking calmly on the ground. But once they spot Mario, they quickly move towards him and use their front armor to shove him. This can be harmful if Mario finds himself between the armor and a wall, but it also helps him go through narrow places. Sir Shovalots cannot be defeated in any manner.
|align="center"|[[Level 4-2 (Mario vs. Donkey Kong)|Level 4-2]]
|align="center"|[[Boo in a Box (Mario vs. Donkey Kong)|Boo in a Box]]
|-
|align="center"|[[File:MvsDK Snapjaw.png]]{{br}}[[Snapjaw]]
|Snapjaws are seen climbing ropes in forest levels. They can be only defeated by falling fruit.
|align="center"|[[Level 2-5 (Mario vs. Donkey Kong)|Level 2-5]]
|align="center"|[[Later Gator]]
|-
|-
|align="center"|[[Image:MvsDK SpearGuy.png]]{{br}}[[Sleeping Spear Guy]]
|align="center"|[[File:MvsDK SpearGuy.png]]{{br}}[[Spear Guy]]
|Sleeping Spear Guys are firstly seen sleeping, hence their name. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|Spear Guys are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|align="center"|[[Level 5-2 (Mario vs. Donkey Kong)|Level 5-2]]
|align="center"|[[Level 5-5+]]
|-
|-
|align="center"|[[Image:MvsDK Snapjaw.png]]{{br}}[[Snapjaw]]
|align="center"|[[File:MvsDK VenusFireTrap.png]]{{br}}[[Tane Pakkun]]
|Snapjaws are seen climbing ropes in forest levels. They can be only defeated by falling fruit.
|Tane Pakkun are found stationary on platforms, usually near ropes. They spit seeds to harm Mario.
|align="center"|[[Level 2-1 (Mario vs. Donkey Kong)|Level 2-1]]
|align="center"|''[[Hitasura kawase!]]''
|-
|-
|align="center"|[[Image:MvsDK Thwimp.png]]{{br}}[[Thwimp]]
|align="center"|[[File:MvsDK Thwimp.png]]{{br}}[[Thwimp]]
|Thwimps jump from side to side, trying to crush Mario. They are invulnerable.
|Thwimps jump from side to side, trying to crush Mario. They are invulnerable.
|align="center"|[[Level 4-1 (Mario vs. Donkey Kong)|Level 4-1]]
|align="center"|[[Level x-4]]
|-
|align="center"|[[File:MvsDK Thwomp.png]]{{br}}[[Thwomp]]
|Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any way, including standing on top of them, he will lose a life.
|align="center"|[[Level 4-1 (Mario vs. Donkey Kong)|Level 4-1]]
|align="center"|[[The Thwamplet]]
|-
|align="center"|[[File:MvsDK ThwompBlock.png]]{{br}}[[Thwomp Platform]]
|Thwomp Platforms fall from the ceiling, just like normal [[Thwomp]]s. However, they keep rising and falling in a set pattern even if Mario is not near. They can be used as platforms.
|align="center"|[[Level 3-2 (Mario vs. Donkey Kong)|Level 3-2]]
|align="center"|[[Level x-9]]
|-
|-
|align="center"|[[Image:MvsDK Thwomp.png]]{{br}}[[Thwomp]]
|align="center"|[[File:MvsDK WireTrap.png]]{{br}}[[Wire Trap]]
|Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any kind, including standing on top of them, he will lose a life.
|Balls of electrical energy that move across [[wire]]s.
|align="center"|[[Level 1-4 (Mario vs. Donkey Kong)|Level 1-4]]
|align="center"|[[Level 6-6 (Mario vs. Donkey Kong)|Level 6-6]]
|-
|-
|align="center"|[[File:MvsDK ThwompBlock.png]]{{br}}[[Thwomp Block]]
|align="center"|[[File:MvsDK BlackShyGuy.png]]{{br}}[[Wrench Shy Guy]]
|Thwomp Blocks fall from the ceiling, just like Thwomps. However, they keep falling even if Mario is not near. They can be used as platforms.
|Wrench Shy Guys appear in Twilight City. When they spot Mario, they gasp and attack by throwing wrenches horizontally.
|align="center"|[[Level 6-1 (Mario vs. Donkey Kong)|Level 6-1]]
|align="center"|[[Level 6-4+]]
|-
|-
|align="center"|[[File:MarioVsDK DonkeyKong Sprite.png]]{{br}}[[Donkey Kong]]
|align="center"|[[File:MvsDK DonkeyKong.gif]]{{br}}[[Donkey Kong]]
|Donkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner.
|Donkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner.
|align="center"|[[Level 1-DK]]
|align="center"|[[Donkey Kong Plus]]
|}
|}


==Development==
==Development==
The game was initially planned as ''Donkey Kong Plus'', an updated version of the [[Donkey Kong (Game Boy)|Game Boy ''Donkey Kong'']] game. The only known difference between the original and ''Plus'', aside from the graphics, was the addition of a level designer to be used through the [[Nintendo GameCube]] for players to create their own levels with. However, the game vanished the following year, and was replaced by ''Mario vs. Donkey Kong'', with the level editor gone and the graphics replaced with pre-rendered graphics. However, the game's sequel, ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' had this feature and took advantage of [[Nintendo Wi-Fi Connection|Wi-Fi Connection]].
{{main|List of Mario vs. Donkey Kong pre-release and unused content}}
''Donkey Kong Plus'', an updated version of the [[Donkey Kong (Game Boy)|Game Boy ''Donkey Kong'']], was initially planned. The only known difference between the original and ''Plus'', aside from the graphics, was the addition of a level designer to be used through the [[Nintendo GameCube]] for players to create their own levels with. However, the game vanished the following year in favor of ''Mario vs. Donkey Kong'', with the level editor gone and the graphics replaced with pre-rendered graphics. The game's sequel, ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', reintroduced this feature and made use of [[Nintendo Wi-Fi Connection]].


==Staff==
==Staff==
{{main|List of Mario vs. Donkey Kong staff}}
{{main|List of Mario vs. Donkey Kong staff}}
''Mario vs. Donkey Kong'' is one of the few ''[[Mario (series)|Mario]]'' games to be developed by an American team, [[Nintendo Software Technology Corporation]] (NST). In NST's team, Shigeki Yamashiro is the producer while Yukimi Shimura is the director. Wing S. Cho designed the game and Yoonjoon Lee is the engineering director.
''Mario vs. Donkey Kong'' is one of the few ''[[Super Mario (franchise)|Super Mario]]'' games to be developed by an American team, [[Nintendo Software Technology Corporation]] (NST). In NST's team, Shigeki Yamashiro is the producer while Yukimi Shimura is the director. Wing S. Cho designed the game and Yoonjoon Lee is the engineering director.


==Reception==
==Reception==
''Mario vs. Donkey Kong'' is generally well-received by critics, aggregating an average of 81/100 on Metacritic<ref>[http://www.metacritic.com/game/game-boy-advance/mario-vs-donkey-kong Metacritic average]</ref> and 79.07% on GameRankings.<ref>[http://www.gamerankings.com/gba/914981-mario-vs-donkey-kong/index.html Gamerankings average]</ref> Craig Harris of IGN gave the game an 8.5/10, "Great".<ref>http://www.ign.com/articles/2004/05/24/mario-vs-donkey-kong</ref>. Harris praised the game for having "faithfully retained the Donkey Kong arcade game's look and feel". His reaction is mild about the Donkey Kong boss levels, calling them "the ones with the least amount of creativity". He criticized the presentation, calling the sprites "awkward but admittedly well-animated 3D rendered" while the voice-overs from Mario and Donkey Kong are unnecessary, although not distracting. Despite these, he praises the game's faithfulness of the Gameboy Advance ''Donkey Kong'' games, with its fantastic level design and lasting appeal.
''Mario vs. Donkey Kong'' is generally well-received by critics, aggregating an average of 81/100 on Metacritic<ref>[https://www.metacritic.com/game/game-boy-advance/mario-vs-donkey-kong Metacritic average]</ref> and 79.07% on GameRankings.<ref>[https://web.archive.org/web/20191209012347/https://www.gamerankings.com/gba/914981-mario-vs-donkey-kong/index.html GameRankings average]</ref> Craig Harris of IGN gave the game an 8.5/10, "Great".<ref>https://www.ign.com/articles/2004/05/24/mario-vs-donkey-kong</ref>. Harris praised the game for having "faithfully retained the Donkey Kong arcade game's look and feel". His reaction is mild about the Donkey Kong boss levels, calling them "the ones with the least amount of creativity". He criticized the presentation, calling the sprites "awkward but admittedly well-animated 3D rendered" while the voice-overs from Mario and Donkey Kong are unnecessary, although not distracting. Despite these, he praises the game's faithfulness of the Game Boy Advance ''Donkey Kong'' games, with its fantastic level design and lasting appeal.


Marcel van Duyn of Nintendolife has echoed some of IGN's statements, deeming the game to be "a worthy successor", giving the game an 8/10.<ref>http://www.nintendolife.com/reviews/gba/mario_vs_donkey_kong</ref> As in the IGN review, Duyn criticized the game's pre-rendered sprites, saying that it "although it actually looks pretty good, it's a bit strange to see this style in a Nintendo title again after all this time." Duyn is disappointed that "the series has only had Lemmings-esque instalments since", believing "the original formula is perfectly worthy of another day in the limelight."
Marcel van Duyn of Nintendolife has echoed some of IGN's statements, deeming the game to be "a worthy successor", giving the game an 8/10.<ref>https://www.nintendolife.com/reviews/gba/mario_vs_donkey_kong</ref> As in the IGN review, Duyn criticized the game's pre-rendered sprites, saying that it "although it actually looks pretty good, it's a bit strange to see this style in a Nintendo title again after all this time." Duyn is disappointed that "the series has only had Lemmings-esque installments since", believing "the original formula is perfectly worthy of another day in the limelight."


In a more critical review, Stephen Carvell of VideoGamer praises the game's visuals, but criticizes the game's level design, calling the reliance on the color-coded switches "tedious" and the later levels for using the same puzzles. He also criticized the Mini Mario levels for having "appalling level design that smacks of a lack of ideas." He gave the game a 6/10.<ref>http://www.videogamer.com/gba/mario_dk/review.html</ref>
In a more critical review, Stephen Carvell of VideoGamer praises the game's visuals, but criticizes the game's level design, calling the reliance on the color-coded switches "tedious" and the later levels for using the same puzzles. He also criticized the Mini-Mario levels for having "appalling level design that smacks of a lack of ideas." He gave the game a 6/10.<ref>https://www.videogamer.com/gba/mario_dk/review.html</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Game Boy Advance]]
|Craig Harris, [https://www.ign.com/articles/2004/05/24/mario-vs-donkey-kong IGN]
|8.5/10
|align="left"|"''All of the well-established gameplay elements of the original have returned in new and fun platformer challenges with a decidedly different theme and flavor, taking advantage of the more powerful GBA platform. Strangely, Nintendo has seemingly ignored the game's roots instead of simply embracing them, playing off this game as a separate and "new" franchise instead of positioning it as what it really is: a continuation of one of the best, most recommended Game Boy titles in the system's library. Because the new design takes such a drastically different approach in its art style and presentation it feels just a little awkward to those who enjoyed the original Game Boy Donkey Kong and its faithful retroness. Beyond that element, though, there's a lot to enjoy in Mario vs. Donkey Kong, and its new production is still a can't-miss action title for the Game Boy Advance.''"
|-
|Game Boy Advance
|Tom Bramwell, [https://www.eurogamer.net/articles/r_mariovsdk_gba Eurogamer]
|8/10
|align="left"|"''It won't come as anything new or inspiring to anybody who's tackled a DK title before, but it engages the brain in ways that we enjoy being probed, and for all its age the formula is still as sound as ever. Meanwhile, it's a new thrill for a younger generation of handheld owners, and has the potential to be a fantastic stocking filler for anybody who likes to haul out the console on a train or bus to school. It's not the most imaginative, it won't last forever, and we're not particularly sold on the pre-rendered visual approach (give us something from Yoshi's Island any day), but it's hard to argue with any game where every level feels like slotting in the last piece of a jigsaw puzzle.''"
|-
|Game Boy Advance
|Jeff Gerstmann, [https://web.archive.org/web/20040616152629/https://www.gamespot.com/gba/action/marioanddonkeykong/review.html/ GameSpot]
|8/10
|align="left"|"''Mario vs. Donkey Kong is a standout game that fans of portable puzzles will have a good time with. It also plays the nostalgia card very well, making references all over the place. The music will occasionally go all the way back to the original [[Donkey Kong (game)|Donkey Kong]], including the classic "I've got a hammer" music. The game also includes vines and droppable fruit like in Donkey Kong Jr., acrobatic moves that are reminiscent of [[Super Mario 64]], and the ability to stand on, pick up, and toss enemies just like in [[Super Mario Bros. 2]]. Both on its own and as a tribute to Mario's legacy, Mario vs. Donkey Kong does a great job.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/game-boy-advance/mario-vs-donkey-kong 81]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gba/914981-mario-vs-donkey-kong/index.html 79.07%]
|}
{{br}}


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
MvsDK Mario holding Key.jpg|[[Mario]] holding a key
MvsDK Mario climbing.jpg|Mario climbing ropes
Rivalryrenewed.jpg|Mario breaking a [[Mini Mario (toy)|Mini-Mario]]'s crystal ball
DK MvsDK.jpg|[[Donkey Kong]] holding a barrel
Mvsdk.jpg|Donkey Kong holding a Mini-Mario sack
</gallery>


==Glitches==
===Game softlock===
In the second room of [[Level 3-3 (Mario vs. Donkey Kong)|Level 3-3]], Mario must go near the spring on the far right side of the screen. When the bottommost red [[Polterguy]] is close to the invisible wall on the right side of the screen, but is not touching the wall, Mario must press the red switch to turn the Polterguy into a stationary block. If the space in between the Polterguy and the wall is roughly equivalent to the width of Mario's sprite, Mario must perform a high jump on the spring while moving to the right. If performed correctly, Mario will not collide with the invisible wall, causing him to fly off screen, where he falls briefly until taking damage. At this point, Mario would normally lose a life and the room would be restarted; however, instead, all elements of the level continue to move indefinitely without the timer decrementing, putting the game in an [[unwinnable state]], where the only action the player can take is to reset the system.


===Boxart and logo===
===Mario floats in midair while crushed===
<center><gallery>
In [[Level x-3]], if Mario gets crushed by a [[Thwomp Platform]] while standing on a [[lift]] platform, Mario will be flattened and lose a life, but as the animation of him floating to the ground is played, he will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.
Image:MvDKEU cover.jpg|European box art.
Image:MvDKUS back cover.jpg|North American box art back cover.
Image:MvDKJPN back cover.jpg|Japanese box art back cover.
Image:MvDKEU back cover.jpg|European box art back cover.
Image:MvsDK_Logo.png|English game logo
Image:JapLogo MvsDK.png|Japanese game logo.
</gallery></center>
 
===Artworks===
<center><gallery>
Image:MarioKey MvsDK.png|Mario holding a key.
Image:MvsDK-Mario Climbing Art.png|Mario climbing ropes.
Image:Rivalryrenewed.jpg|Mario breaking a Mini Mario orb.
Image:HandstandMVSDK.PNG|Mario performing a [[Handstand]].
Image:DK MvsDK.jpg|Donkey Kong holding a barrel.
Image:Mvsdk.jpg|Donkey Kong holding a Mini Mario sack.
Image:MiniShyGuy.png|A Mini Shy Guy.
Image:MvsDK Monchee.png|Mario holding a Monchee's tail.
</gallery></center>


==Glitches==
===Stopped voice clips===
==={{conjecturaltext|Freeze Glitch}}===
At any time when the player is opening a locked door, they can press {{button|gba|L}} and {{button|gba|R}} at the same time to activate the map scrolling mode. When this mode is exited, the music jingle at the end of a level and the door's sound effects will still play, but Mario's sound effects will not. In the PLUS levels, the Mini-Mario's sound effects will also not play.
In Spooky House on the 3rd level, in the next room, Mario should go near the far right spring. Then, he should press the red button to have the Polterguy transform into a block, once the Polterguy is almost by the right side wall. If Mario jumps on the spring between the block and the wall, Mario may go off stage and lose a life. The music then stops and the game freezes, but the enemies are still moving.{{refneeded}}


==Media==
==Media==
{{Media
{{media table
|type1=audio
|file1=MVDK-Title Screen Theme.oga
|name1=MVDK-Title Screen Theme
|title1=''Mario vs. Donkey Kong''
|pipe1=''Mario vs. Donkey Kong''
|description1=Title screen theme
|description1=Title screen theme
|length1=0:53
|length1=0:30
|caps1=on
|file2=MVDK-Opening Cut-scene.ogv
 
|title2=''Mario vs. Donkey Kong''
|type2=video
|description2=Opening cutscene
|name2=MVDK-Opening Cut-scene
|pipe2=''Mario vs. Donkey Kong''
|description2=Opening cut-scene
|length2=0:50
|length2=0:50
|caps2=on
|file3=MvsDK Mario CharlesMartinet.oga
 
|title3=''Mario vs. Donkey Kong''
|type3=audio
|name3=MvsDK Mario CharlesMartinet
|pipe3=''Mario vs. Donkey Kong''
|description3=Mario: Ah, that Charles Martinet! Nice Italian boy.
|description3=Mario: Ah, that Charles Martinet! Nice Italian boy.
|cap3=on
|length3=0:03
 
|file4=MvsDK Mario Miyamoto.oga
 
|title4=''Mario vs. Donkey Kong''
|type4=audio
|name4=MvsDK Mario Miyamoto
|pipe4=''Mario vs. Donkey Kong''
|description4=Mario: Oh yeah, don't forget to thank Mr. Miyamoto.
|description4=Mario: Oh yeah, don't forget to thank Mr. Miyamoto.
|cap4=on
|length4=0:02
|file5=MvsDK Donkey Kong Plus.wav
|title5=''Mario vs. Donkey Kong''
|description5=Donkey Kong Plus
|length5=0:30
}}
}}


==Quotes==
==Quotes==
{{main|List of quotes in Mario vs. Donkey Kong}}
{{main|List of Mario vs. Donkey Kong quotes}}
===[[Mario]]===
===[[Mario]]===
*"''Come back here, you big monkey!''"  
*"''Come back here, you big-a monkey!''"  
*"''Ah, that Charles Martinet! Nice Italian boy.''"  
*"''Ah, that [[Charles Martinet]]. Nice Italian boy!''"  
*"''Oh yeah, don't forget to thank Mr. Miyamoto!''"
*"''Oh yeah, don't forget to thank [[Shigeru Miyamoto|Mr. Miyamoto]]!''"
*"''"Let's-a go, little guys!''"
*"''Let's-a go, little guys!''"


==References to other games==
==References to other games==
*''[[Donkey Kong (Game Boy)]]'': The game was originally planned to be a Game Boy Advance remake of this game, but ended up being a semi-sequel. As such, it uses all gameplay elements from this game, although it has a very different story. Even the final battle is a recreation of that in ''Donkey Kong''.
*[[Donkey Kong (game)|''Donkey Kong'' (Arcade/NES game)]]: The boot up song when starting a new game is briefly heard in the intro to the game, and the beginning of every boss fight.
*[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]]: The game uses all gameplay elements from this game, although it has a very different story. Even the final battle is a recreation of that in ''Donkey Kong''.
*''[[Super Mario 64]]'': Several of Mario's voice clips are recycled.
*''[[Super Mario 64]]'': Several of Mario's voice clips are recycled.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Donkey Kong 64]]'': Several of Donkey Kong's voice clips are recycled.
*''[[Luigi's Mansion]]'': Several of the [[Toad (species)|Toads']] voice clips are recycled.
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': Several of [[Toad]]'s voice clips are recycled.
*''[[Super Smash Bros. Melee]]'': Several of Mario's voice clips are recycled.
*''[[Super Smash Bros. Melee]]'': Several of Mario and Donkey Kong's voice clips are recycled.
*''[[Super Mario Sunshine]]'': Several of the Toads' voice clips are recycled.
*''[[Super Mario Sunshine]]'': Several of Toads' voice clips are recycled.
 
==Names in other languages==
{{foreign names
|Jap=マリオ{{ruby|vs.|ブイエス}}ドンキーコング
|JapR=Mario buiesu Donkī Kongu
|JapM=Mario vs. Donkey Kong
}}


==Trivia==
==Trivia==
*A small feature was added to the European and Japanese versions that was absent from the American version. When Mario goes through the door, the [[Time Limit]] will be sucked in with him, and the remaining time will be added to the new Time Limit.
*While Donkey Kong's voice uses recycled clips of [[Grant Kirkhope]]'s voice from ''[[Donkey Kong 64]]'' in all versions of the game, the Japanese commercial for the game features Donkey Kong being voiced by Donkey Kong's current voice actor [[Takashi Nagasako]]. However, in the [[Nintendo Switch]] [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], all of Donkey Kong's voice clips are from Nagasako.
*The title screen in the Japanese version was redone to feature the Mini-Marios rather than feature Mario and Donkey Kong as is the case in the American and European versions. The Japanese style of the title screen has been used in all future games in the series, even in international releases.


==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>
{{BoxTop}}
 
==External links==
*[https://www.nintendo.co.jp/n08/bm5j/index.html Official ''Mario vs. Donkey Kong'' Japanese website]
**[https://www.nintendo.co.jp/titles/20010000004968 Wii U Virtual Console website]
{{MVDK}}
{{MVDK}}
{{Mariogames}}
{{Super Mario games}}
{{DKGames}}
{{Donkey Kong games}}
{{GBA}}
{{GBA}}
[[de:Mario vs. Donkey Kong]]
[[de:Mario vs. Donkey Kong]]
[[it:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong|*]]
[[Category:Mario vs. Donkey Kong|*]]
[[Category:Mario vs. Donkey Kong Series]]
[[Category:Games]]
[[Category:Donkey Kong Games]]
[[Category:Game Boy Advance games]]
[[Category:Mario Games]]
[[Category:Puzzle games]]
[[Category:Game Boy Advance Games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:Puzzle Games]]
[[Category:Virtual Console Games]]
[[Category:Games]]
[[Category:2011 games]]
[[Category:2011 games]]
[[Category:Virtual Console games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]

Latest revision as of 22:01, April 8, 2024

This article is about the first game in the Mario vs. Donkey Kong series. For its Nintendo Switch remake, see Mario vs. Donkey Kong (Nintendo Switch). For the series itself, see Mario vs. Donkey Kong (series).
Mario vs. Donkey Kong
Mvd.jpg
American box art
For alternate box art, see the game's gallery.
Developer Nintendo Software Technology Corporation
Publisher Nintendo
Platform(s) Game Boy Advance, Virtual Console (3DS, Wii U)
Release date Game Boy Advance:
USA May 24, 2004
Australia June 4, 2004
Japan June 10, 2004
Europe November 19, 2004[1]
Virtual Console (3DS) (Ambassador Program Release):
Australia December 15, 2011
Japan December 16, 2011
USA December 16, 2011
Europe December 16, 2011
Virtual Console (Wii U):
Japan July 23, 2014
Europe September 17, 2015
Australia September 18, 2015
USA February 9, 2017
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
Italiano
日本語
Genre Puzzle/Action
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single Player
Media
Wii U:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
Input
Wii U:
Wii Remote (horizontal)
Game Boy Advance:
Nintendo 3DS:

Mario vs. Donkey Kong is a game for the Game Boy Advance. It brings back Mario and Donkey Kong's rivalry from the Super Mario franchise's first game, Donkey Kong. The game is more or less a spiritual successor to Donkey Kong for the Game Boy, as it features the return of many original elements such as the construction site setting, Mario's athleticism, and using the hammer, and borrows elements from Super Mario Bros. 2, especially with picking up enemies and items. Despite bringing elements from the previous platformers, Mario vs. Donkey Kong is more of a puzzle platformer; Mario must find the best route to complete the level by hitting switches and interacting with other objects, often in a specific order. This game spawned multiple sequels and became the first installment of the Mario vs. Donkey Kong series; this is the only game in the series, however, to feature Mario himself as a playable character, since the later games have the player control Mini-Marios.

The game was re-released as a free downloadable title for the Nintendo 3DS on December 16, 2011. However, it was only available to people who purchased a Nintendo 3DS prior to the August 12, 2011 price drop, meaning that they had to be a part of the Nintendo 3DS Ambassador Program. It was re-released again on the Wii U's Virtual Console in Japan on July 23, 2014, in Europe on September 17, 2015, in Australia on September 18, 2015 and in the Americas on February 9, 2017.

A remake of the same name was released for the Nintendo Switch on February 16, 2024.

Story[edit]

The following text is taken from page 6 of the North American instruction booklet for the game:

It looks like Donkey Kong is up to his old tricks again!

Over in the Mushroom Kingdom, Mario has become so famous that he's started his own toy company. His new Mini-Mario action figures are all the rage, and this cute li'l wind-up toy is just flying off the shelves.

In fact, these toys are so popular that stores can't even keep them in stock. Donkey Kong just loves these new toys, but when he showed up at the store, they were all gone!

Donkey Kong's not famous for his patience, and he wasn't about to wait for the next shipment, so he just went straight to the factory and started grabbing all the new Mini-Marios for himself. Mario arrived just in time to see Donkey Kong run off with all his inventory!

Now it's up to you to help Mario recover his stolen trinkets and give Donkey Kong a good talking-to for not pre-ordering!

Mario confronting Donkey Kong in Mario vs. Donkey Kong.
Mario confronting Donkey Kong for stealing the Mini-Marios

Mario has become so famous and popular in the Mushroom Kingdom that he has decided to establish the Mario Toy Company, which has developed a new toy called the Mini-Mario. In the opening cutscene, as Donkey Kong surfs through the channels of his television set, he sees a commercial for the Mini-Marios. Donkey Kong instantly adores the toys and heads to the Toy Store to buy some, but finds that they are all sold out. Donkey Kong turns around and sees the Mario Toy Company, deciding to loot it of its Mini-Marios.

In the cutscene played when starting a file, the factory where the Mini-Marios are produced is shown to be managed by three Toads. Upon seeing Donkey Kong barge into the factory, the Toads become frightened; they are unable to stop Donkey Kong from stealing the toys, as he collects Mini-Marios encased in crystal balls and places them into a large bag with his emblem, leaving the building afterward. Mario then notices Donkey Kong and starts chasing him.

Cutscene frame after Level 6-DK in Mario vs. Donkey Kong
Donkey Kong kidnapping the Toads employed by the Mario Toy Company

After Mario chases Donkey Kong across six worlds, Donkey Kong checks his bag only to realize that it is empty, as all the Mini-Marios he stole have dropped. Mario, the Mini-Marios, and the three Toads laugh at Donkey Kong for this; enraged, Donkey Kong grabs the three Toads and climbs to the top of a tall building under construction. Mario rescues the three Toads and defeats Donkey Kong, causing him to fall off the building while the end credits roll; however, after this, a truck containing additional Mini-Marios pulls up to the building, which Donkey Kong falls directly onto. The Mini-Marios fall onto the ground and their crystal balls break, leaving them clamoring as they surround Donkey Kong. Mario asks Donkey Kong if he is okay before Donkey Kong immediately steals the Mini-Marios surrounding him, prompting Mario to give chase once again.

After Mario chases Donkey Kong through six more worlds, Donkey Kong checks his bag a second time. Presuming that Donkey Kong's bag is empty, Mario laughs at him until six Mini-Marios drop from the bag, which Donkey Kong grabs as he flees. Finally, Donkey Kong faces Mario in a giant robot holding the Mini-Marios, which Mario promptly frees while fighting Donkey Kong, eventually wrecking the machine and electrocuting Donkey Kong in the process. After this, Mario is about to scold Donkey Kong for what he did, but finds that Donkey Kong is crying in pity and shame. Mario cheers him up by giving him a free Mini-Mario. Donkey Kong gets what he has wanted all along, while Mario and the remaining Mini-Marios celebrate as the true end credits roll.

Gameplay[edit]

Mvdk2.png

Each of the game's six worlds is divided into eight levels. For the first six levels within each world, Mario must find a key and open up a door to the second half of the level, which is a checkpoint. There, Mario will find the Mini-Mario toy that Donkey Kong dropped. If Mario is defeated in the second half of the level, his points reset back to the points he earned in the first half of the level. At the beginning of each level, there is a short sequence of automatic gameplay showing what Mario needs to do or what he may face before playing the level. This sequence also explains what moves Mario needs to use to complete the level, displaying combinations of buttons to press.

Unlike games in the Super Mario series of platformers, Mario always loses a life upon taking damage, and cannot improve his defensive capabilities. Different methods of losing a life cause different animations to play that show Mario being injured, accompanied by three unique musical jingles; these include the standard animation of collapsing onto the ground, being set on fire, electrocuted, squished, and falling from a large height and landing on his head. If the fall is not big enough, Mario may land on his back instead, stunning him and leaving him vulnerable for a short time.

Each level also features a time limit, which acts identically to that of the Super Mario series. If the time limit reaches 30 seconds, Mario exclaims "Hurry, hurry, hurry!" and a warning theme starts to play, which is an arrangement of the theme in the same scenario from Donkey Kong for the Game Boy. If the time limit runs out, Mario will say "Mamma mia, time's up!" and Mario loses a life. When Mario grabs the key and opens a locked door, the remaining time in the first area will be added to the time limit in the second area. In the Japanese and European versions of the game, this is made explicitly clear by the numbers of the time limit being sucked into the door as Mario leaves, whereupon they are shown being added to the second area's time limit with a addition symbol.

Mario can perform additional moves besides jumping, such as handstands and backflips. To defeat enemies, Mario must pick up objects and throw them at enemies, reminiscent of Super Mario Bros. 2. Throughout the level, there are some collectibles that Mario can collect. Three are pivotal in earning a high score, which are different colored presents. Earning a high enough score, beating the default score, earns a star for that level. The stars later are used to unlock Expert levels.

Once Mario completes a level and collects enough presents, he can play a short bonus game[2] to earn extra lives. One present may have a 1-Up Mushroom, one may have a 2 UP, another may have a 3 UP, or a 5 UP, and one present may have a Donkey Kong head that gives zero lives; this is shown at the beginning of the bonus game. One bonus game is stopping a scrolling arrow on top of the desired present while the other has Mario swapping presents so Donkey Kong's fist squashes an undesired present.

The seventh level in each world is a Mini-Mario level. Mario leads the six Mini-Mario toys he collected back to their toy box; however, he must make sure they avoid obstacles along the way. This leads into a battle with Donkey Kong, with each Mini-Mario saved becoming a health point.[3] For example, if Mario saves all six of the Mini-Mario toys, he will be able to be hit six times by Donkey Kong before losing a life. If Mario runs out of time or loses all of his health points, the player will lose a life and must restart the battle with Donkey Kong. If the player does not complete the Mini-Mario level before entering the boss battle, Mario will start the fight with four health points, and getting a Game Over will require Mario to replay the Mini-Mario level.

After Mario has beaten the six worlds and defeated Donkey Kong, six "Plus" Worlds are unlocked, numbered 1+, 2+, and so on. There are six standard levels and one boss level in each Plus World, and there are no Mini-Mario levels. Mario must get to a Mini-Mario holding a key and lead it to the exit doorway. If either Mario or Mini-Mario is defeated, the player loses a life and must restart the level. There is only one part per level in the Plus Worlds, and they are designed to be more difficult than the main worlds. There are still Donkey Kong boss levels in the Plus Worlds. In those levels, the player always starts with six health points and has 120 seconds to defeat Donkey Kong except in Donkey Kong Plus, where they have 300 seconds.

For the "Expert" levels, a certain number of stars collected by beating high scores are required to unlock levels. There are twelve Expert levels. Additionally, if the player leaves or restarts the level in any mode before they clear the level for the first time, they lose a life. If the level is already complete, the player will not lose a life when choosing to exit the level. However, the player will still lose a life if they retry the level, even if it is completed. In the "Card-e+" levels, Mario starts off with infinite lives. There is no bonus game for collecting all the presents in either the Expert or Card-e+ levels.

Demonstration of Mario performing his Handstand move in Mario vs. Donkey Kong.
Mario performing a Handstand Jump, followed by a Double Jump

Controls[edit]

  • A Button - Jump
  • B Button - Picks up item
  • +Control Pad - Moves Mario
  • L Button/R Button - Selects between worlds
  • Start Button - Pauses and continues game.

Mario's moves[edit]

  • Jump (A Button)
  • Handstand (Down +Control Pad + A Button)
  • Handstand Jump (A Button while handstanding)
  • Handstand Double Jump (A Button after touching the ground from a Handstand Jump)
  • Backflip (while facing right) (Left +Control Pad + A Button)

Worlds[edit]

Main worlds
Level 1-1 in Mario vs. Donkey Kong World 1
Mario Toy Company
The first world, where Donkey Kong stole the Mini-Mario toys. This world features Garbage Cans, Shy Guys, and a few other gimmicks.
Levels
1-11-21-31-41-51-61-mm1-DK
Level 2-5 in Mario vs. Donkey Kong World 2
Donkey Kong Jungle
Donkey Kong's next stop, featuring ropes, Monchees, Snapjaws, and more.
Levels
2-12-22-32-42-52-62-mm2-DK
Level 3-6 in Mario vs. Donkey Kong World 3
Fire Mountain
An area with high volcanic activity, featuring Podoboos, fire birds, and Shy Guys equipped with flamethrowers.
Levels
3-13-23-33-43-53-63-mm3-DK
MvsDK 4-2.png World 4
Spooky House
A haunted mansion, featuring Boos, Polterguys, Thwomps, and others.
Levels
4-14-24-34-44-54-64-mm4-DK
Part 1 of Mystic Forest#5-5 World 5
Mystic Forest
A forest world featuring mechanical elements such as Bob-ombs, Conveyor Belts, and other gimmicks.
Levels
5-15-25-35-45-55-65-mm5-DK
MvsDK 6-6.png World 6
Twilight City
An ultramodern city featuring robotic Monchees and lasers.
Levels
6-16-26-36-46-56-66-mm6-DK
Top half of the Donkey Kong level in Mario vs. Donkey Kong World DK
Donkey Kong
The final boss stage in the main part of the game, set apart from other worlds.
Plus worlds
Level 1-6+ of Mario vs. Donkey Kong. World 1+
Mario Toy Factory
Levels
1-1+1-2+1-3+1-4+1-5+1-6+1-DK+
Level 2-2+ of Mario vs. Donkey Kong. World 2+
Donkey Kong Jungle Plus
Levels
2-1+2-2+2-3+2-4+2-5+2-6+2-DK+
MarioVsDonkeyKong-FireMountainPlus-3-4.png World 3+
Fire Mountain Plus
Levels
3-1+3-2+3-3+3-4+3-5+3-6+3-DK+
Level 4-2+ in Mario vs. Donkey Kong World 4+
Spooky House Plus
Levels
4-1+4-2+4-3+4-4+4-5+4-6+4-DK+
A portion of Level 5-2+ from the game Mario vs. Donkey Kong. World 5+
Mystic Forest Plus
Levels
5-1+5-2+5-3+5-4+5-5+5-6+5-DK+
Level 6-4+ in Mario vs. Donkey Kong World 6+
Twilight City Plus
Levels
6-1+6-2+6-3+6-4+6-5+6-6+6-DK+
MvsDK DK+.png World DK+
Donkey Kong Plus
The final boss stage of the game, where Mario confronts a mech-piloting Donkey Kong.

Expert[edit]

MvDK Expert Levels.png

The Expert levels are a group of twelve levels that test the player's skills. In order to beat them, the player must find a key and go through the door. These levels (save for boss levels and the regular worlds' final boss) are the only levels that don't involve Mini-Marios. They are first unlocked by beating the true final boss then by stars obtained. There are no set high scores for these levels and collecting all three Presents in a level does not let the player play one of the bonus games. The music that plays during the Expert levels is at a faster tempo, and gradually increases in tempo as the time limit decrements.

Card-e+[edit]

The title of this section is official, but it comes from a non-English source. If an acceptable English source is found, then the section should be changed to its appropriate title.

e-card
The first Card-e+ card
e-Cards
The set of Card-e+ cards distributed by CoroCoro Comic

Card-e+ (カードe+)[4] is a game mode exclusive to the Japanese version of the game, allowing e-Reader cards to be loaded containing new levels. The mode is hidden by default, but it can be enabled by connecting a second Game Boy Advance with a link cable and following the prompts that appear upon doing so. The cards are very rare due to their limited distribution. The first card was given to attendees of the 20th Next Generation World Hobby Fair in June 2004.[5] The next five cards were given out as a set in a sweepstakes by CoroCoro Comic, which hosts the Super Mario-kun manga, in August 2004. Only 1,000 of these sets were ever released.[6]

Remnants in the game's code reveal that this mode exists in the North American release, where it is named e World; however, no corresponding e-Reader cards for the region were released, meaning that the mode can only be accessed by hacking the game. The preloaded North American levels all appear to be prototypes of the levels available in the Japanese release, as the game was developed and released in North America before its release in Japan. Most of the differences are minor, with a few levels having major differences between regions. The six e-Reader card levels are identical to the preloaded levels hidden in the Japanese release. The last two digits of the card's ID number denotes its place among the 14 preloaded levels.

Preloaded Japanese level Corresponding US prototype Notes
1. Tobiori chūi! 「とびおりちゅうい!」 "Jump Down with Caution!" 12. Climb and Fall Released at the World Hobby Fair on card ID 18-M001
2. Revenge 「リベンジ」 1. Revenge
3. Naga~i michinori 「なが~いみちのり」 "The Looong Way" 2. The Long Way Released through CoroCoro Comic sweepstakes on card ID 18-M003
4. Athletic 「アスレチック」 3. One Shot Blue Released in the same sweepstakes on card ID 18-M004
5. Tamago Panic! 「たまごパニック!」 "Egg Panic!" 4. Egg Attack
6. Kamitsuki Wani no su 「かみつきワニのす」 "Snapjaws' Den" 5. Later Gator
7. Fumikoete susume! 「ふみこえてすすめ!」 "You Should Cross Over!" 6. Hot Feet Very different layout
8. Dossun no toride 「ドッスンのとりで」 "Thwomp's Fortress" 8. The Thwamplet Finished version has more spaces between Thwomps; sweepstakes card ID 18-M008
9. Rōsoku ni chūi! 「ローソクにちゅうい!」 "Beware of the Candle!" 9. A Tricky Candle Prototype is missing presents
10. Dangerous Flowers 「デンジャラスフラワー」 11. Danger Flowers Finished version replaced most ladders with trampolines; sweepstakes card ID 18-M010
11. Laser Panic! 「レーザーパニック!」 None Sweepstakes card ID 18-M011
12. Hitasura kawase! 「ひたすらかわせ!」 "Let's Do It!" None
13. Osarete susume! 「おされてすすめ!」 "You Should Shove!" None
14. Teresa wo kawase! 「テレサをかわせ!」 "Let's Move the Boo!" 7. Boo in a Box
None 10. Key to the Key
None 13. DUMMY2 Testing level, it is an empty stage with just the presents, the key, and the door

Items and features[edit]

Item About
Key
Key
Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half. In the Plus levels, each Mini-Mario is holding the key needed to unlock the level's door.
A sprite of a Mini-Mario.
Mini-Mario
Mini-Marios are the objective of the second half of the normal levels, where they must be rescued from crystal balls. They follow Mario in Mini-Mario levels. In the Plus levels, there is one Mini-Mario per stage, which must be rescued and brought to the door to beat the level.
MvsDK 1-UP.png
1-Up Mushroom
1-Up Mushrooms give Mario an extra life.
Switches
Switch
Switches are found in three variations: red, yellow, and blue. As the main effect, the switch that is active makes platforms, blocks, and ladders of the same color available to use.
Spring
Spring
Springs help Mario to jump higher. They can also be used by Mini-Marios.
Conveyor Belt
Conveyor Belt
Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a Direction Switch.
Donut Block
Donut Block
Donut Blocks are platforms that fall down if Mario or Mini-Mario stays too long on them.
Elevator
Elevator
Elevators are found moving on lines. Their directions can be changed with a switch.
Garbage Can
Garbage Can
Barrel sprite
Barrel
These items can be carried and thrown by Mario. He can use them to defeat certain enemies, or as auxiliary platforms to reach other platforms or to pass long gaps with spikes.
Hammer
Hammer
Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the Oil. The can be thrown upwards and grabbed again while in the air.
Presents
Present
Presents are found in red, yellow, and blue varieties. When all three are collected in a level, they are used in a bonus game where the player can win extra lives.
T-O-Y Letters
Letter
The letters T-O-Y are found in Mini-Mario levels. They must be collected by Mini-Marios to open the toy box.
MvsDK ToyChest.png
Toy box
Toy boxes are the goal of the Mini-Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.
Sand blocks in Donkey Kong Jungle from Mario vs. Donkey Kong.
Sand blocks in Fire Mountain from Mario vs. Donkey Kong.
Sand blocks in Mystic Forest from Mario vs. Donkey Kong.
Sand blocks in Fire Mountain Plus from Mario vs. Donkey Kong.
Sand block
Blocks that crumble into dust when stood on.
Help Block MVDK Original A Help Box from Mario vs. Donkey Kong, if a language other than English is selected.
Help Box
Help Boxes appear in several levels. When touched, it reminds the player how to perform one of Mario's moves.

Enemies and obstacles[edit]

Enemy / obstacle About First appearance Last appearance
Bat
Bat
Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, stunning him and causing him to fall from the rope he is climbing. Level 5-4 Hitasura kawase!
Bird
Bird
Small birds that fly horizontally once they leave their nests. They also drop polka-dotted eggs at Mario. Level 2-3 Egg Attack
Bob-omb
Bob-omb
Bob-ombs are dropped out of dispensers. They light their fuses when Mario is near and explode moments later. They can be used to destroy blocks to progress. Level 5-3 Level x-12
Boo
Boo
Boos appear in Spooky House. They chase Mario when he is not looking at them, and remain still while being watched. Level 4-4 Boo in a Box
Brickman sprite.png
Brickman
Brickmen are placed on platforms. They throw three lines of bricks under them, forcing Mario to handstand to avoid being hit. Level 1-6 Level 6-2+
Bucket Man enemy from Mario vs. Donkey Kong
Bucket Man
Bucket Men hide inside Garbage Cans to confuse the player. They reveal themselves if Mario hops on them, they will start walking. Mario cannot grab and throw them as ordinary Garbage Cans, but rather use them as moving platforms during their motion to get past spike pits. These creatures can be defeated by throwing another object at them. Level 1-4 The Long Way
Candle
Candle
Candles appear in Spooky House, where they float up and down. Level 4-2 A Tricky Candle
Cannon and Cannonball
Cannon and Cannonball
Cannons tilt up and down, shooting cannonballs. Level 5-4 Hitasura kawase!
Falling spike
Falling spike
Falling spikes fall from ceilings when Mario gets near them. When they get stuck on the ground, they act as temporary platforms for the player. Level 4-3 Level 4-DK+
Firebird MariovsDonkeyKong.png
Fire bird
Flaming birds that appear in Fire Mountain. They also drop burning eggs at Mario. Level 3-2 Level x-9
Fire Shy Guy
Fire Shy Guy
Fire Shy Guys are found in Fire Mountain. Besides walking from side to side, they also shoot fire that can harm Mario. Level 3-3 Hot Feet
Fireball
Fireball
Fireballs walk from side to side on an area. They burn Mario once they touch him. Level 1-2 The Long Way
A Lava Geyser from Mario vs. Donkey Kong.
Lava Geyser
Lava Geysers rise out of pits of lava and cause platforms to float on top of them, allowing Mario to reach higher ground. Level 3-1 Level 3-4
Monchee
Monchee
Monchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body. Level 2-3 One Shot Blue
Ninji
Ninji
Simple enemies that jump up and down, which can help Mario to reach higher areas. They are invincible. Level 3-1 Hot Feet
Oil
Oil
Oil is found in cans with "OIL" written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them. Level 1-2 Level 1-3+
Podoboo
Podoboo
Podoboos are found jumping out from lava. They can burn Mario in one touch, and cannot be defeated. Level 3-3 Level x-3
Polterguy
Polterguy
Polterguys move from side to side. There are three variations of this species: blue, red, and yellow. If a switch of their respective color is pressed, they turn into safe, stationary blocks. Level 4-3 Level x-10
RamRam
RamRam
RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can be defeated by fruit or by collapsing with another enemy or with an object. Level 2-2 One Shot Blue
A Robo Kikki
Robo Kikki
Robots that act similar to Monchees, but move faster. Level 6-3 Laser Panic!
Shy Guy
Shy Guy
Simple enemies that move side to side continuously. Level 1-1 Level x-7
Sir Shovalot
Sir Shovalot
Sir Shovalots, stubby knight-like enemies, are firstly seen walking calmly on the ground. But once they spot Mario, they quickly move towards him and use their front armor to shove him. This can be harmful if Mario finds himself between the armor and a wall, but it also helps him go through narrow places. Sir Shovalots cannot be defeated in any manner. Level 4-2 Boo in a Box
Snapjaw
Snapjaw
Snapjaws are seen climbing ropes in forest levels. They can be only defeated by falling fruit. Level 2-5 Later Gator
Spear Guy
Spear Guy
Spear Guys are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge. Level 5-2 Level 5-5+
Tane Pakkun
Tane Pakkun
Tane Pakkun are found stationary on platforms, usually near ropes. They spit seeds to harm Mario. Level 2-1 Hitasura kawase!
Thwimp
Thwimp
Thwimps jump from side to side, trying to crush Mario. They are invulnerable. Level 4-1 Level x-4
Thwomp
Thwomp
Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any way, including standing on top of them, he will lose a life. Level 4-1 The Thwamplet
Thwomp Platform
Thwomp Platform
Thwomp Platforms fall from the ceiling, just like normal Thwomps. However, they keep rising and falling in a set pattern even if Mario is not near. They can be used as platforms. Level 3-2 Level x-9
A Wire Trap from Mario vs. Donkey Kong.
Wire Trap
Balls of electrical energy that move across wires. Level 1-4 Level 6-6
Wrench Shy Guy
Wrench Shy Guy
Wrench Shy Guys appear in Twilight City. When they spot Mario, they gasp and attack by throwing wrenches horizontally. Level 6-1 Level 6-4+
Donkey Kong's idle animation during boss battles in Mario vs. Donkey Kong.
Donkey Kong
Donkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner. Level 1-DK Donkey Kong Plus

Development[edit]

Main article: List of Mario vs. Donkey Kong pre-release and unused content

Donkey Kong Plus, an updated version of the Game Boy Donkey Kong, was initially planned. The only known difference between the original and Plus, aside from the graphics, was the addition of a level designer to be used through the Nintendo GameCube for players to create their own levels with. However, the game vanished the following year in favor of Mario vs. Donkey Kong, with the level editor gone and the graphics replaced with pre-rendered graphics. The game's sequel, Mario vs. Donkey Kong 2: March of the Minis, reintroduced this feature and made use of Nintendo Wi-Fi Connection.

Staff[edit]

Main article: List of Mario vs. Donkey Kong staff

Mario vs. Donkey Kong is one of the few Super Mario games to be developed by an American team, Nintendo Software Technology Corporation (NST). In NST's team, Shigeki Yamashiro is the producer while Yukimi Shimura is the director. Wing S. Cho designed the game and Yoonjoon Lee is the engineering director.

Reception[edit]

Mario vs. Donkey Kong is generally well-received by critics, aggregating an average of 81/100 on Metacritic[7] and 79.07% on GameRankings.[8] Craig Harris of IGN gave the game an 8.5/10, "Great".[9]. Harris praised the game for having "faithfully retained the Donkey Kong arcade game's look and feel". His reaction is mild about the Donkey Kong boss levels, calling them "the ones with the least amount of creativity". He criticized the presentation, calling the sprites "awkward but admittedly well-animated 3D rendered" while the voice-overs from Mario and Donkey Kong are unnecessary, although not distracting. Despite these, he praises the game's faithfulness of the Game Boy Advance Donkey Kong games, with its fantastic level design and lasting appeal.

Marcel van Duyn of Nintendolife has echoed some of IGN's statements, deeming the game to be "a worthy successor", giving the game an 8/10.[10] As in the IGN review, Duyn criticized the game's pre-rendered sprites, saying that it "although it actually looks pretty good, it's a bit strange to see this style in a Nintendo title again after all this time." Duyn is disappointed that "the series has only had Lemmings-esque installments since", believing "the original formula is perfectly worthy of another day in the limelight."

In a more critical review, Stephen Carvell of VideoGamer praises the game's visuals, but criticizes the game's level design, calling the reliance on the color-coded switches "tedious" and the later levels for using the same puzzles. He also criticized the Mini-Mario levels for having "appalling level design that smacks of a lack of ideas." He gave the game a 6/10.[11]

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 8.5/10 "All of the well-established gameplay elements of the original have returned in new and fun platformer challenges with a decidedly different theme and flavor, taking advantage of the more powerful GBA platform. Strangely, Nintendo has seemingly ignored the game's roots instead of simply embracing them, playing off this game as a separate and "new" franchise instead of positioning it as what it really is: a continuation of one of the best, most recommended Game Boy titles in the system's library. Because the new design takes such a drastically different approach in its art style and presentation it feels just a little awkward to those who enjoyed the original Game Boy Donkey Kong and its faithful retroness. Beyond that element, though, there's a lot to enjoy in Mario vs. Donkey Kong, and its new production is still a can't-miss action title for the Game Boy Advance."
Game Boy Advance Tom Bramwell, Eurogamer 8/10 "It won't come as anything new or inspiring to anybody who's tackled a DK title before, but it engages the brain in ways that we enjoy being probed, and for all its age the formula is still as sound as ever. Meanwhile, it's a new thrill for a younger generation of handheld owners, and has the potential to be a fantastic stocking filler for anybody who likes to haul out the console on a train or bus to school. It's not the most imaginative, it won't last forever, and we're not particularly sold on the pre-rendered visual approach (give us something from Yoshi's Island any day), but it's hard to argue with any game where every level feels like slotting in the last piece of a jigsaw puzzle."
Game Boy Advance Jeff Gerstmann, GameSpot 8/10 "Mario vs. Donkey Kong is a standout game that fans of portable puzzles will have a good time with. It also plays the nostalgia card very well, making references all over the place. The music will occasionally go all the way back to the original Donkey Kong, including the classic "I've got a hammer" music. The game also includes vines and droppable fruit like in Donkey Kong Jr., acrobatic moves that are reminiscent of Super Mario 64, and the ability to stand on, pick up, and toss enemies just like in Super Mario Bros. 2. Both on its own and as a tribute to Mario's legacy, Mario vs. Donkey Kong does a great job."
Aggregators
Compiler Platform / Score
Metacritic 81
GameRankings 79.07%

Gallery[edit]

For this subject's image gallery, see Gallery:Mario vs. Donkey Kong.

Glitches[edit]

Game softlock[edit]

In the second room of Level 3-3, Mario must go near the spring on the far right side of the screen. When the bottommost red Polterguy is close to the invisible wall on the right side of the screen, but is not touching the wall, Mario must press the red switch to turn the Polterguy into a stationary block. If the space in between the Polterguy and the wall is roughly equivalent to the width of Mario's sprite, Mario must perform a high jump on the spring while moving to the right. If performed correctly, Mario will not collide with the invisible wall, causing him to fly off screen, where he falls briefly until taking damage. At this point, Mario would normally lose a life and the room would be restarted; however, instead, all elements of the level continue to move indefinitely without the timer decrementing, putting the game in an unwinnable state, where the only action the player can take is to reset the system.

Mario floats in midair while crushed[edit]

In Level x-3, if Mario gets crushed by a Thwomp Platform while standing on a lift platform, Mario will be flattened and lose a life, but as the animation of him floating to the ground is played, he will still follow the movements of the platform. This can cause Mario to continuously float in the air, and can also cause him to float upwards.

Stopped voice clips[edit]

At any time when the player is opening a locked door, they can press L Button and R Button at the same time to activate the map scrolling mode. When this mode is exited, the music jingle at the end of a level and the door's sound effects will still play, but Mario's sound effects will not. In the PLUS levels, the Mini-Mario's sound effects will also not play.

Media[edit]

Audio.svg Mario vs. Donkey Kong - Title screen theme
File infoMedia:MVDK-Title Screen Theme.oga
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Video.svg Mario vs. Donkey Kong - Opening cutscene
File infoMedia:MVDK-Opening Cut-scene.ogv
0:50
Audio.svg Mario vs. Donkey Kong - Mario: Ah, that Charles Martinet! Nice Italian boy.
File infoMedia:MvsDK Mario CharlesMartinet.oga
0:03
Audio.svg Mario vs. Donkey Kong - Mario: Oh yeah, don't forget to thank Mr. Miyamoto.
File infoMedia:MvsDK Mario Miyamoto.oga
0:02
Audio.svg Mario vs. Donkey Kong - Donkey Kong Plus
File infoMedia:MvsDK Donkey Kong Plus.wav
0:30
Help:MediaHaving trouble playing?

Quotes[edit]

Main article: List of Mario vs. Donkey Kong quotes

Mario[edit]

  • "Come back here, you big-a monkey!"
  • "Ah, that Charles Martinet. Nice Italian boy!"
  • "Oh yeah, don't forget to thank Mr. Miyamoto!"
  • "Let's-a go, little guys!"

References to other games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese マリオvs.ブイエスドンキーコング
Mario buiesu Donkī Kongu
Mario vs. Donkey Kong

Trivia[edit]

  • While Donkey Kong's voice uses recycled clips of Grant Kirkhope's voice from Donkey Kong 64 in all versions of the game, the Japanese commercial for the game features Donkey Kong being voiced by Donkey Kong's current voice actor Takashi Nagasako. However, in the Nintendo Switch remake, all of Donkey Kong's voice clips are from Nagasako.
  • The title screen in the Japanese version was redone to feature the Mini-Marios rather than feature Mario and Donkey Kong as is the case in the American and European versions. The Japanese style of the title screen has been used in all future games in the series, even in international releases.

References[edit]

  1. ^ TMK: Release date info, retrieved 9-20-2008
  2. ^ "When you collect all three presents in a level, you get a chance to play one of two bonus games and maybe even win some extra lives." — Mario vs. Donkey Kong North American instruction booklet, page 26.
  3. ^ "For each Mini-Mario you rescue in that world's Mini-Mario level, you get an extra health point for your fight with Donkey Kong." — Mario vs. Donkey Kong North American instruction booklet, page 20.
  4. ^ [1]
  5. ^ http://www.a-suma.com/game/gba/card-e/mvsd_e1/mvsd_e1.htm
  6. ^ http://www.a-suma.com/game/gba/card-e/mvsd_e2/mvsd_e2.htm
  7. ^ Metacritic average
  8. ^ GameRankings average
  9. ^ https://www.ign.com/articles/2004/05/24/mario-vs-donkey-kong
  10. ^ https://www.nintendolife.com/reviews/gba/mario_vs_donkey_kong
  11. ^ https://www.videogamer.com/gba/mario_dk/review.html

External links[edit]