Wild Gunman (WarioWare, Inc.: Mega Microgame$!): Difference between revisions

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{{minigame-infobox
{{italic title|id=yes}}
|image = [[Image:Wild_Gunman.png]]
{{minigame infobox
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]
|image=[[File:Wild_Gunman.png]]
|type = [[Nintendo Classics]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''
|info = ''" I love this game! Prove who's the fastest draw in the West!"''
|type=[[Nintendo Classics]]
|controls = {{button|gba|A}} &ndash; Draw
|intro=''Draw!''
|clear = 15
|info="''I love this game! Prove who's the fastest draw in the West!''" 1985: NES / The Zapper
|controls={{button|gba|A}} / {{button|gcn|A}} &ndash; Draw
|clear=15
}}
}}
'''Wild Gunman''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
'''Wild Gunman''' is a [[microgame]] found in the [[Nintendo Classics]] folder in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It references the {{wp|Wild Gunman|homonymous NES game}}.
 
==Gameplay==
== Gameplay ==
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing {{button|gba|A}}. Do it too soon and the player will draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. The times listed below are how long the gunman takes to shoot when the microgame is on the lowest speed.
The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible. Do it too soon and the player will be draw a foul, do it too late and the player will be shot by the gunman.
*'''1st level difficulty:''' The gunman will take 1.3 seconds to shoot. If won, the gunman will fall on his back.
 
*'''2nd level difficulty:''' The gunman will take 0.8 seconds to shoot. If won, the gunman's pants will fall down, revealing his underwear.
*'''1st level difficulty:''' The first gunman will take 1.3 seconds to shoot.
*'''3rd level difficulty:''' The gunman will take 0.5 seconds to shoot. If won, the gunman's hat falls off.
*'''2nd level difficulty:''' The second gunman will take 0.8 seconds to shoot.  
{{9-Volt & 18-Volt's microgames}}
*'''3rd level difficulty:''' The third gunman will take 0.5 seconds to shoot.
{{WWIMM microgames}}
<br clear=all>
[[Category:WarioWare, Inc.: Mega Party Game$!]]
{{WWIMM Microgames}}
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
 
[[it:Wild Gunman (WarioWare, Inc.: Minigame Mania)]]
[[Category:WarioWare, Inc.: Mega Microgame$!]]
[[Category:Microgames]]
[[Category:Unlockables]]

Latest revision as of 18:36, February 13, 2024

Wild Gunman
Wild Gunman.png
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Nintendo Classics
Command(s) Draw!
Info "I love this game! Prove who's the fastest draw in the West!" 1985: NES / The Zapper
Controls A Button / A Button – Draw
Points to clear 15

Wild Gunman is a microgame found in the Nintendo Classics folder in WarioWare, Inc.: Mega Microgame$!. It references the homonymous NES game.

Gameplay[edit]

The objective of the game is to wait for the signal, then fire at the gunman as quickly as possible by pressing A Button. Do it too soon and the player will draw a foul, do it too late and the player will be shot by the gunman. As the speed increases, the gunman will take less time to shoot, giving the player less time to react. The times listed below are how long the gunman takes to shoot when the microgame is on the lowest speed.

  • 1st level difficulty: The gunman will take 1.3 seconds to shoot. If won, the gunman will fall on his back.
  • 2nd level difficulty: The gunman will take 0.8 seconds to shoot. If won, the gunman's pants will fall down, revealing his underwear.
  • 3rd level difficulty: The gunman will take 0.5 seconds to shoot. If won, the gunman's hat falls off.