List of Super Mario Kart glitches: Difference between revisions

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This is a list of glitches occurring in the game [[Super Mario Kart]].
This is a list of glitches occurring in the game [[Super Mario Kart]].
==Glitches==
==Glitches==
==={{conjecturaltext|Still Going}}===
In Battle Mode, hold the gas before, during, and after you lose your last balloon. Sometimes you will be able to continue driving around collecting blocks. Make sure you keep holding the gas! If you inadvertently press {{button|snes|A}} button, you will get the menu, but you’ll still be able to drive around until you press another button. If you get a Star, use it; after the star music stops, the regular battle music returns. If you get a Red Shell, fire it at your opponent, and it’ll spin circles around him.
==={{conjecturaltext|Unidentified Flying Balloons}}===
In Battle Course 2, if you jump out of the course and get picked up by Lakitu, you will disappear from your opponents screen except for your balloons.
==={{conjecturaltext|Turn Off Music}}===
In any two-player game, after the green light, on any controller repeatedly and quickly press the {{button|snes|start}} Button until the music turns off. This may take a while, and I haven't got it to work in any one-player games.
==={{conjecturaltext|Deflecting Red Shells}}===
==={{conjecturaltext|Deflecting Red Shells}}===
In Battle Mode, whenever someone has a red shell that is on your tail, this is the perfect chance to use 1 of 6 moves to save your balloons.  
In Battle Mode, whenever someone has a red shell that is on your tail, this is the perfect chance to use 1 of 6 moves to save your balloons.  
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==={{conjecturaltext|Speed Boost}}===
==={{conjecturaltext|Speed Boost}}===
To get a speed boost in the beginning of the race, start to accelerate right after the 1st light (on the traffic light Lakitu is holding) goes off. If you do it too early then you will spin out, just keep practicing to get it right.
To get a speed boost in the beginning of the race, start to accelerate right after the 1st light (on the traffic light Lakitu is holding) goes off. If you do it too early then you will spin out, just keep practicing to get it right.
==={{conjecturaltext|Still Going}}===
In Battle Mode, hold the gas before, during, and after you lose your last balloon. Sometimes you will be able to continue driving around collecting blocks. Make sure you keep holding the gas! If you inadvertently press {{button|snes|A}} button, you will get the menu, but you’ll still be able to drive around until you press another button. If you get a Star, use it; after the star music stops, the regular battle music returns. If you get a Red Shell, fire it at your opponent, and it’ll spin circles around him.
==={{conjecturaltext|Turn Off Music}}===
In any two-player game, after the green light, on any controller repeatedly and quickly press the {{button|snes|start}} Button until the music turns off. This may take a while, and I haven't got it to work in any one-player games.
==={{conjecturaltext|Unidentified Flying Balloons}}===
In Battle Course 2, if you jump out of the course and get picked up by Lakitu, you will disappear from your opponents screen except for your balloons.


{{Glitches}}
{{Glitches}}
[[Category:Super Mario Kart]]
[[Category:Super Mario Kart]]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 11:52, July 16, 2013

This is a list of glitches occurring in the game Super Mario Kart.

Glitches

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In Battle Mode, whenever someone has a red shell that is on your tail, this is the perfect chance to use 1 of 6 moves to save your balloons.

  • If your current power is a ghost, use it before the second person can fire. This will steal away his power and give you the power to shoot him. Don't worry, you are still momentarily invisible from sight, he can't see you but he can look on your screen. Red shells can still hit if you are in range though.
  • Wait until the person fires until executing this move. When the red shell is right behind you, lay a green shell by holding +Control Pad down and A Button. If the red shell was shot in a straight line or somewhat straight, then the laid green shell should counter and deflect the red shell.
  • Instead of the green shelled power, if you have the banana peel, then you could also counter the shell just by tapping A. Also, this move can be used by pushing +Control Pad Up and A Button. This will launch the peel straight forward for a distance. This move is hard to make a direct hit but now a trap is laid.
  • If the red shell has been shot, if you have the feather, DO NOT jump outside of the ring for protection. The player could be waiting behind you to fire away. When the shell has been shot, if you execute the feather to momentarily leap high in the air, if too early, when you land, the shell is probably waiting to hit. If you jump at the right second, the shell will zoom past you and be useless. If you do not like this one, then you may like to try to jump across lanes to safety with him on the other side shocked at the miss!
  • You can set up a star power that only last a short while. This not only can destroy any obstacle it touches, making it completely invulnerable from ANY attacks, it also can smash the opponents until they spin. If you stay on the opponent, then as the star lasts, each of the three balloons will pop one by one. Shocked by the counter and the loss, this move is very good.
  • You can use a power slide to skip a lane fast enough to safety. This move is often too slow to make success, so a mushroom should now be really handy. The mushroom will boost your speed, then slide out of the missile shells path. All of these moves, with practice, will make a player almost untouched in any battle match.

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While you're in the Battle Mode, select one or two players. Play as either player and lose all of your protective balls, but keep your finger on the gas. You can continue to drive even though you've lost.

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Get a green turtle shell from a mystery box. To drop it, hold +Control Pad Down and press A Button.

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When you are going around a turn, especially when you're on a dirty track, just hold the direction you are turning and rapidly tap the gas button. This helps a LOT when you're worried about skidding.

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After firing a Red shell, hold +Control Pad down A Button. This way, it won't hit walls as often as usual. This also makes a 75% chance of the shell returning if it's jumped over.

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If you pause the game the second a player who was invincible is no longer invincible, the invincibility music will play the rest for the race or battle mode round.

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To jump over a red shell, press L Button or R Button when the shell is just in front of you. This isn't easy to do, and it surely requires practice.

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When you are in 1-Player race, the map is normally on the bottom. To move it to the top, use Controller Two to do the following. Highlight 1-PLAYER then hold L Button + R Button and press Start Button. Use Controller Two to select your kart class, driver and track then play as normal.

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Run over a mystery box and press A immediately. This will select a mystery box item faster and increase your chance of getting a red shell in battle mode.

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When you start the game go to one-player mode and choose either Time Trial or Mario Kart GP. While playing press the X Button button to see behind you. This can be very useful for laying banana peels and green shells right in front of the opponents behind you.

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To get a speed boost in the beginning of the race, start to accelerate right after the 1st light (on the traffic light Lakitu is holding) goes off. If you do it too early then you will spin out, just keep practicing to get it right.

Template:Conjecturaltext

In Battle Mode, hold the gas before, during, and after you lose your last balloon. Sometimes you will be able to continue driving around collecting blocks. Make sure you keep holding the gas! If you inadvertently press A Button button, you will get the menu, but you’ll still be able to drive around until you press another button. If you get a Star, use it; after the star music stops, the regular battle music returns. If you get a Red Shell, fire it at your opponent, and it’ll spin circles around him.

Template:Conjecturaltext

In any two-player game, after the green light, on any controller repeatedly and quickly press the Start Button Button until the music turns off. This may take a while, and I haven't got it to work in any one-player games.

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In Battle Course 2, if you jump out of the course and get picked up by Lakitu, you will disappear from your opponents screen except for your balloons.