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===''Mario Pinball Land''===
===''Mario Pinball Land''===
Four jars appear on the first pyramid interior board of the [[Shifting Sands Stage]] in ''[[Mario Pinball Land]]''. In this appearance, they have earthy colors and diamond shapes on their pattern. They cannot be interacted with as their corners are elevated, but [[Cobrat|Snake]]s come out of them if the middle [[floor panel]] is activated.
Four jars appear on the first pyramid interior board of the [[Shifting Sands Stage]] in ''[[Mario Pinball Land]]''. In this appearance, they have earthy colors and diamond shapes on their pattern. They cannot be interacted with as their corners are elevated, but [[Cobrats come out of them if the middle [[floor panel]] is activated.


==Gallery==
==Gallery==

Revision as of 03:11, September 27, 2023

This article is about the objects that commonly appear in Super Mario Bros. 2. For the treasure in Wario Land 3, see Out of the Woods § Red Chest: Jar. For the obstacles in the Mario Kart series, see Jar (Mario Kart series).

Jars,[1][2][3] also known as pipes,[4][5] pots,[6][7] or vases,[8] are objects that first appear in Yume Kōjō: Doki Doki Panic and later Super Mario Bros. 2.

History

Super Mario series

Super Mario Bros. 2 / Super Mario Advance

Jar

In Super Mario Bros. 2, jars are the main modes of transportation of Subcon; if a character goes down a jar, they will appear in a small room sometimes containing a key being protected by a Phanto. In some levels, certain jars within Subspace contain a Subspace Warp that allows the player to warp to a further world, acting as the Warp Zones of Super Mario Bros. 2. Magical Potions do not work inside jars, though. Cobrats sometimes lurk in the openings of some jars. Certain jars are Shy Guy Generators[9] and Bob-Omb Generators,[10] which generate endless streams of red Shyguys or Bob-Ombs, respectively, unless their entrances are blocked. In Super Mario Advance, some jars also contain Sparks and Spark Chasers, as well as (sometimes Shyguy-ridden) Ferris wheel platforms, and one contains a bouncing blade; jars were also added to levels in that version, and certain closed-off jars in previous versions were opened.

BS Super Mario USA

Jars also appear in the pseudo-sequel, BS Super Mario USA, and can be used in the same way as in Super Mario Bros. 2. In Subspace, jars lead Mario to Wart in order to battle him.

Super Mario Sunshine

Jars[11] appear in a hidden room in Noki Bay, underneath Gooper Blooper's boss arena. Spraying water into one of the two largest jars makes it release a blue coin.

Super Smash Bros. series

Mushroom Kingdom II in Super Smash Bros. Ultimate.
Mushroom Kingdom II in Super Smash Bros. Ultimate

Jars made a small appearance in the background of the Super Smash Bros. Melee stage Mushroom Kingdom II, which also took place in Subcon. As the stage returns in Super Smash Bros. Ultimate, the jars there also return.

Mario Pinball Land

Four jars appear on the first pyramid interior board of the Shifting Sands Stage in Mario Pinball Land. In this appearance, they have earthy colors and diamond shapes on their pattern. They cannot be interacted with as their corners are elevated, but [[Cobrats come out of them if the middle floor panel is activated.

Gallery

Names in other languages

Language Name Meaning
Japanese つぼ[12]
Tsubo
Pot

Chinese (simplified) 瓶子[13]
Píngzi
Vase

German Vase
Vase
Italian Vaso[14]
Pot

References

  1. ^ Super Mario Bros. 2 NES instruction booklet, page 25.
  2. ^ M. Arakawa. Super Mario All-Stars Player's Guide. Page 89.
  3. ^ Super Mario Advance North American instruction booklet, page 33.
  4. ^ Super Mario All-Stars Player's Guide. Page 87.
  5. ^ Stratton, Bryan. Super Mario Advance Prima's Official Strategy Guide. Page 8.
  6. ^ Nintendo PlayChoice-10 Super Mario Bros. 2 instructions
  7. ^ M. Arakawa. Super Mario All-Stars Player's Guide. Page 96.
  8. ^ Super Mario Advance North American instruction booklet, page 25.
  9. ^ Stratton, Bryan. Super Mario Advance Prima's Official Strategy Guide. Pages 39, 40, 59, 60, 63, 64, 73, 74, 76, 87.
  10. ^ Stratton, Bryan. Super Mario Advance Prima's Official Strategy Guide. Pages 58, 59, 69, 76.
  11. ^ Alan Averill and Jennifer Villarreal. Super Mario Sunshine: The Official Nintendo Player's Guide. Redmond: Nintendo of America, 2002. p. 124. ISBN: 1-930206-23-2.
  12. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 34.
  13. ^ iQue's promotional demo play videos of Super Mario Advance and Wario Land 4. Retrieved February 9, 2020.
  14. ^ Super Mario Advance european instruction booklet, page 109.