Firebite: Difference between revisions

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(the "6" in the Prima guide is apparently just a "0" with a pompadour...)
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{{species-infobox
{{species-infobox
|image=[[File:DKCR3D Firebite.jpg|250px]]
|image=[[File:Firebite.png|200px]]
|first_appearance=''[[Donkey Kong Country Returns]]'' ([[List of games by date#2010|2010]])
|first_appearance=''[[Donkey Kong Country Returns]]'' ([[List of games by date#2010|2010]])
|latest_appearance=''[[Donkey Kong Country Returns 3D]]'' ([[List of games by date#2013|2013]])
|latest_appearance=''[[Donkey Kong Country Returns 3D]]'' ([[List of games by date#2013|2013]])
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}}
}}


'''Firebites'''<ref>{{ref quote|'''Firebites''' travel along the sides"|Michael Knight|Donkey Kong Country Returns [[Prima Games|Prima]] Official Game Guide. Page 164}}</ref> are nimble enemies from ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. As relatives of [[Buzzbite]]s, they resemble short [[wikipedia:Arthropod|arthropods]] with pivotal legs which they constantly and briskly rotate in order to move along platforms, walls, and ceilings. They are drenched in flames and leave long but ephemeral trails of fire behind them. Should the [[Kong]]s get grinded by a Firebite or fall onto their flames, they lose a heart from their health meter.
[[File:DKCR3D Firebite.jpg|thumb|left|250px|A '''Firebite''' in ''Donkey Kong Country Returns 3D''.]]
'''Firebites'''<ref>{{ref quote|'''Firebites''' travel along the sides|Michael Knight|Donkey Kong Country Returns [[Prima Games|Prima]] Official Game Guide. Page 164}}</ref> are nimble enemies from ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''. As relatives of [[Buzzbite]]s, they resemble short [[wikipedia:Arthropod|arthropods]] with pivotal legs which they constantly and briskly rotate in order to move along platforms, walls, and ceilings. They are drenched in flames and leave long but ephemeral trails of fire behind them. Should the [[Kong]]s get grinded by a Firebite or fall onto their flames, they lose a heart from their health meter.


The enemies are uncommon in the game, as they only reside in a single level, called [[Perilous Passage]]. Here, along with large dropping blocks, they represent stage hazards, as they might enter the scene very suddenly. The Kongs cannot succeed in defeating any of the Firebites by themselves, and the enemies would have to be skipped over whenever they are faced. Nonetheless, some of them despawn after dissolving into lava, and a single specimen even gets crushed by a dropping block.
The enemies are uncommon in the game, as they only reside in a single level, called [[Perilous Passage]]. Here, along with large dropping blocks, they represent stage hazards, as they might enter the scene very suddenly. The Kongs cannot succeed in defeating any of the Firebites by themselves, and the enemies would have to be skipped over whenever they are faced. Nonetheless, some of them despawn after dissolving into lava, and a single specimen even gets crushed by a dropping block.
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==Reference==
==References==
<references/>
<references/>
{{DKCR}}
{{DKCR}}
[[Category:Insects]]
[[Category:Insects]]
[[Category:Fire Creatures]]
[[Category:Fire Creatures]]
[[Category:Donkey Kong Country Returns Species]]
[[Category:Donkey Kong Country Returns Enemies]]
[[Category:Donkey Kong Country Returns Enemies]]

Revision as of 02:40, August 29, 2017

Template:Species-infobox

A Firebite in Donkey Kong Country Returns 3D.
A Firebite in Donkey Kong Country Returns 3D.

Firebites[1] are nimble enemies from Donkey Kong Country Returns and Donkey Kong Country Returns 3D. As relatives of Buzzbites, they resemble short arthropods with pivotal legs which they constantly and briskly rotate in order to move along platforms, walls, and ceilings. They are drenched in flames and leave long but ephemeral trails of fire behind them. Should the Kongs get grinded by a Firebite or fall onto their flames, they lose a heart from their health meter.

The enemies are uncommon in the game, as they only reside in a single level, called Perilous Passage. Here, along with large dropping blocks, they represent stage hazards, as they might enter the scene very suddenly. The Kongs cannot succeed in defeating any of the Firebites by themselves, and the enemies would have to be skipped over whenever they are faced. Nonetheless, some of them despawn after dissolving into lava, and a single specimen even gets crushed by a dropping block.

References