Bomb (WarioWare series): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Undo revision 2104532 by 208.54.37.134 (talk) Not noteworthy.)
(Now that's much better now.)
Line 3: Line 3:


In the ''[[WarioWare (series)|WarioWare]]'' games since ''[[WarioWare: Touched!]]'', it is used as a timer to show how much time is left to complete the current [[microgame]]. (Prior to ''WarioWare: Touched!'', the games used a generic bomb instead.) The fuse on the bomb is lit and slowly burns out. When the lit fuse reaches the bomb, the bomb will explode and the microgame is over. Usually, the time is 4 seconds (8 beats), but in some microgames which require of thinking or take more time to do, the time is 8 seconds (16 beats). Also, all [[Orbulon]]'s microgames have 8 seconds (16 beats) of time, as they require thinking (except for 12 of them in ''[[WarioWare: Smooth Moves]]'' and 11 of them in ''[[WarioWare: D.I.Y.]]'').
In the ''[[WarioWare (series)|WarioWare]]'' games since ''[[WarioWare: Touched!]]'', it is used as a timer to show how much time is left to complete the current [[microgame]]. (Prior to ''WarioWare: Touched!'', the games used a generic bomb instead.) The fuse on the bomb is lit and slowly burns out. When the lit fuse reaches the bomb, the bomb will explode and the microgame is over. Usually, the time is 4 seconds (8 beats), but in some microgames which require of thinking or take more time to do, the time is 8 seconds (16 beats). Also, all [[Orbulon]]'s microgames have 8 seconds (16 beats) of time, as they require thinking (except for 12 of them in ''[[WarioWare: Smooth Moves]]'' and 11 of them in ''[[WarioWare: D.I.Y.]]'').
In ''WarioWare: Touched!'' and ''WarioWare: Smooth Moves'', if a player completes or losses a eight seconds microgame under six seconds, the microgame will end right before the Wario Bomb explodes.


In ''WarioWare: Touched!'', a bomb appears in the character select screen when Wario is present as [[Wario-Man]]. If the player feeds the bomb to Wario Man, he turns back into Wario.
In ''WarioWare: Touched!'', a bomb appears in the character select screen when Wario is present as [[Wario-Man]]. If the player feeds the bomb to Wario Man, he turns back into Wario.

Revision as of 10:28, December 10, 2016

Artwork of the Wario Bomb.

The Wario BombTemplate:Refneeded is the logo for Wario's software Company, WarioWare, Inc.

In the WarioWare games since WarioWare: Touched!, it is used as a timer to show how much time is left to complete the current microgame. (Prior to WarioWare: Touched!, the games used a generic bomb instead.) The fuse on the bomb is lit and slowly burns out. When the lit fuse reaches the bomb, the bomb will explode and the microgame is over. Usually, the time is 4 seconds (8 beats), but in some microgames which require of thinking or take more time to do, the time is 8 seconds (16 beats). Also, all Orbulon's microgames have 8 seconds (16 beats) of time, as they require thinking (except for 12 of them in WarioWare: Smooth Moves and 11 of them in WarioWare: D.I.Y.).

In WarioWare: Touched! and WarioWare: Smooth Moves, if a player completes or losses a eight seconds microgame under six seconds, the microgame will end right before the Wario Bomb explodes.

In WarioWare: Touched!, a bomb appears in the character select screen when Wario is present as Wario-Man. If the player feeds the bomb to Wario Man, he turns back into Wario.

In Super Smash Bros. Brawl in the WarioWare, Inc. stage, when a microgame appears, the Wario Bomb appears as a timer to show the player how much time is left to complete the current microgame, just as in the WarioWare games. When the lit fuse reaches the bomb, it will explode and the players return to the main area of the stage. The time given to complete the microgame is always 4 seconds (8 beats). It also appears in the back of Wario's biker jacket in this same game, although not seen on his jacket in the WarioWare games.

Trivia

Template:BoxTop