N64 Choco Mountain: Difference between revisions

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|distance=687 m
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|wifi=Available ([[DS]])
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'''Choco Mountain''' is a racing track in ''[[Mario Kart 64]]''.  The track is raced in the [[Flower Cup]] and features falling rocks as obstacles. Halfway through it, a strange chocolate temple can be seen.
'''Choco Mountain''' is a racing track in ''[[Mario Kart 64]]''.  The track is raced in the [[Flower Cup]] and features falling rocks as obstacles. Halfway through it, a strange chocolate temple can be seen.

Revision as of 15:47, February 27, 2011

Template:Racecourse Choco Mountain is a racing track in Mario Kart 64. The track is raced in the Flower Cup and features falling rocks as obstacles. Halfway through it, a strange chocolate temple can be seen.

Various signs can be seen, such as "Yoshi Kart", "Luigi's"(N64), "Luigi GP"(NDS), and the Nintendo sign. Water can also been seen in this course. Before the finish line, there is a curve with a water trap in it, where the racers could fall into. In the 50cc difficulty level, the curve is protected by a banister where the players could not fall into the trap; however, the banister disappears if the player chooses a higher difficulty level than 50cc.

The course reappears in Mario Kart DS in the Leaf Cup. The only change is that no banister appears at all.

Choco Mountain looks similar to Choco Island's racecourses from Super Mario Kart. It could also be set on Chocolate Island from Super Mario World.

Track Layout

The race starts out on a straight road that eventually leads to a curve to the right. The curve also features a twisty road and a row of Item Boxes for players to use. After the curve and the twist, the road continues curving until a U-turn leads players into a longer straight road. This straight road leads to an overhang, where players originally started.

Past the overhang, another curve to the left takes players to the bottom left part of the course, where the road is somewhat straight, but not as straight as the preceding road. Players then turn left, pass a row of item boxes, and drive over a small hill that makes players fly. After the small hill, there is a somewhat sharp curve to the left. Depending on the difficulty or the game that is currently played, banisters are set to prevent players from flying into the water below. Boulders fly out on the sharp curve to flatten and slow down any player that is present in their landing spot.

After the falling boulders, a right curve takes players to a straight road, with the road below them to the left. In Mario Kart 64, if players fall into the road below, they must race the part they were just in, also with the penalty of losing any position if players are behind them. After this dangerous place is a curve to the left, with three sets of hills that also send players flying into the finish line, where they start the track again.

Gallery

Names in Other Languages

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Trivia


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