Stage: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (replaced image) |
m (replaced image) |
||
Line 78: | Line 78: | ||
|align=left | The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it. | |align=left | The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it. | ||
|- | |- | ||
|[[File: | |[[File:Great Bay Melee.png|100px]] | ||
|[[Great Bay|Termina:<br>Great Bay]]<br>[[File:Zelda Emblem.png|20px]] | |[[Great Bay|Termina:<br>Great Bay]]<br>[[File:Zelda Emblem.png|20px]] | ||
|align=left | The Great Bay stage, based on ''The Legend of Zelda: Majora's Mask'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a [[Great Bay|turtle]] rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform. | |align=left | The Great Bay stage, based on ''The Legend of Zelda: Majora's Mask'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a [[Great Bay|turtle]] rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform. |
Revision as of 14:46, October 24, 2018
- This article is about places that appeared in the Super Smash Bros. series. For areas that appear in most platformers, see Level.
Stages are places where fights take place in the Super Smash Bros. series. They vary in size and shape and some have gimmicks that affect gameplay. This is a list of every stage appearing in the Super Smash Bros. series.
Super Smash Bros.
Default stages
Stage | Description | |
---|---|---|
Peach's Castle |
A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two Bumpers in the upper right and left-hand corners of the stage. | |
Yoshi's Island |
A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they will disappear if the player stays on the platform for a period of time. | |
Kongo Jungle |
A stage sloped towards the middle, with platforms on either side. There is also a Barrel Cannon moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the A button, they can launch in whichever direction the arrow is pointing. | |
Sector Z |
A very large stage, set on the Great Fox. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines. | |
Dream Land |
A flat no frills stage, with Whispy Woods at the center. Whispy sometimes blows air that pushes players in the direction he is facing. | |
Hyrule Castle |
A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage. | |
Planet Zebes |
A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. The acid hurts players and knocks the player out of the stage if the percent is high enough. The acid also makes it nearly impossible to score a KO in the bottom part of the stage. | |
Saffron City |
A large stage that features the most gimmicks. It is the home stage of Pikachu and Jigglypuff. Various Pokémon emerge from the building to the right, having effects on gameplay. |
Unlockable stages
Stage | Description | How to unlock | |
---|---|---|---|
Mushroom Kingdom |
A large stage, featuring some gimmicks, moving platforms, Warp Pipes, and others. This stage later reappears modified in the game's sequel, Super Smash Bros. Melee. | It is unlockable by beating 1-Player mode with the eight original characters, and by playing on each stage in VS. Mode. |
Super Smash Bros. Melee
Default stages
Stage | Description | |
---|---|---|
Infinite Glacier: Icicle Mountain |
Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platforming game Ice Climber. | |
File:Castle.jpg | Mushroom Kingdom: Princess Peach's Castle |
In this stage, the battle takes place on the roof of Princess Peach's Castle from Super Mario 64. There are some hovering platforms at either side of the small tower. Switches can be activated, making ? Blocks appear. From time to time, a Banzai Bill is shot into the castle, causing an explosion. |
File:Melee Kongo Jungle.jpg | DK Island: Kongo Jungle |
The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a Barrel Cannon which shoots out characters in a random direction when they fall into it. |
Termina: Great Bay |
The Great Bay stage, based on The Legend of Zelda: Majora's Mask, has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a turtle rises from the water, creating additional platforms. Tingle is also seen on the stage with a giant balloon, and is forming another platform. | |
File:Meleeyoshi'sstory.jpg | Yoshi's Island: Yoshi's Story |
Yoshi's Story features elements of the game Yoshi's Story. In the center is Yoshi's Island, and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. Propeller Shy Guys fly by occasionally, carrying Food. |
File:Ssbm-nd-kirbystage1.jpg | Dream Land: Fountain of Dreams |
On the Fountain of Dreams stage from the Kirby series, the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies. |
Lylat System: Corneria |
In the Corneria stage from the Star Fox series, the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants. | |
Mushroom Kingdom: Rainbow Cruise |
Rainbow Cruise is a moving stage with different environments based on Rainbow Ride from Super Mario 64. It starts on a floating ship, which falls down after a certain time, and players have to move on over the various platforms. | |
File:Melee Jungle Japes.jpg | DK Island: Jungle Japes |
The Jungle Japes stage from the Donkey Kong series is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Occasionally, Klaptraps jump out of the water, trying to drag characters downwards into the water. |
Hyrule: Temple |
The Temple is the biggest stage of the game, designed after several games from the Legend of Zelda series. It features many different platforms and a tunnel system. Despite its size, it does not have any side effects. | |
Yoshi's Island: Yoshi's Island |
The Yoshi's Island stage is set in a scene from Super Mario World. The area is enclosed by a slope on the one side and a Warp Pipe on the other. In the middle, there is a hole with Rotating Blocks above it. There are also two groups of Rotating Blocks floating on the stage serving as additional platforms. | |
Dream Land: Green Greens |
Green Greens from the Kirby series is consisting of three separated grass platforms. The huge tree, Whispy Woods, blows the characters away. Sometimes, apples fall from him. Also, blocks and bomb blocks fall from the sky in between the platforms. | |
Lylat System: Venom |
Much like Corneria, Venom is featuring the Great Fox flying over the surface. But unlike Corneria, the battle is fought on the Great Fox's four wings, the ship is seen from the front. Arwings also appear and shoot at the players. | |
Planet Zebes: Brinstar |
Brinstar from Metroid is consisting of several platforms which are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Sometimes, acid rises from below burning the characters, but also restoring broken connections. | |
Eagleland: Onett |
In Onett from EarthBound, the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time. | |
F-Zero Grand Prix: Mute City |
Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform will go down, exposing the road. F-Zero gliders will sometimes race into the players, but can also be destroyed. | |
Kanto: Pokémon Stadium |
The Pokémon Stadium looks like a simple stage with two floating platforms, but every once in a while the stage will change into one of four different terrains: Water, Fire, Rock, and Grass, which all have different features obstacles. | |
File:Melee Mushroom Kingdom.jpg | Mushroom Kingdom |
The Mushroom Kingdom stage features many objects from classical Super Mario Bros. games, such as Brick Blocks and ? Blocks, which contain items, as well as falling platforms above two gaps. |
Unlockable stages
Stage | Description | |
---|---|---|
Superflat World: Flat Zone |
The Flat Zone modeled after a Game & Watch system. From time to time, wrenches, buckets, and other tools fall from the top. Oil can also be spilled over the ground, making it hard for the players to move. Some platforms vanish and appear at different places. | |
Planet Zebes: Brinstar Depths |
Brinstar Depths from Metroid features a large rock platform. There are few floating rocks, which players can jump at times. When Kraid hits it, the large rock is rotating in any direction, exposing a different side of it. | |
Eagleland: Fourside |
This EarthBound stage is set high on the skyscrapers of Fourside. Players have to be carefully not to fall into the gaps between the buildings. It has a giant UFO that occasionally shows up on the screen and can be used as a platform. | |
F-Zero Grand Prix: Big Blue |
Big Blue is side-scrolling, and the fight takes place on top of the F-Zero gliders. Players have to be cautious not to hit the track, as they would stay behind and, because of the high speed of the gliders, would hit the barrier at the left end of the stage, knocking them out. There are also numerous platforms that pass by. | |
Kanto Skies: Poké Floats |
The Poké Floats stage takes place in the skies of Kanto, where giant floating Pokémon balloons are found. To survive on this stage, the player must jump from one Pokémon balloon to the next. | |
Mushroom: Kingdom II |
Mushroom Kingdom II, actually featuring Super Mario Bros. 2, has a generic scene from the game with several platforms and a waterfall that forms gorges between them. Occasionally, logs will fall down the waterfall, creating temporary platforms. A Pidgit will also occasionally fly in, creating another platform, and a Birdo appears from time to time, spitting Birdo Eggs at the characters. | |
Special Stages: Battlefield |
Battlefield is a floating stage consisting of a big platform in the middle and three smaller platforms hovering above it. The stage does not have any side effects, which allows players to solely concentrate on the fight. | |
Special Stages: Final Destination |
Final Destination has absolutely no features, so the combatants are not bothered by the stage in any way. | |
Past Stages: Dream Land |
The Dream Land is a stage returning from Super Smash Bros. The only feature is Whispy Woods who occasionally blows a harsh wind in a random direction. | |
File:Melee Yoshi's Island N64.jpg | Past Stages: Yoshi's Island |
Yoshi's Island is a stage returning from Super Smash Bros. It is consisting of a big platform with the Super Happy Tree in the background, three other smaller floating platforms above, and three clouds at the edges of the stage, which vanish when a character stands on them too long. |
Past Stages: Kongo Jungle |
The Kongo Jungle is a stage returning from Super Smash Bros. The stage is made out of a large wooden platform with several smaller, sometimes floating ones around it. There is also a Barrel Cannon underneath the arena. |
Super Smash Bros. Brawl
Default stages
Stage | Description | Songs | |
---|---|---|---|
Super Smash Bros. Brawl: Battlefield |
Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. |
| |
Super Smash Bros. Brawl: Final Destination |
A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion. |
| |
Super Mario Sunshine: Delfino Plaza |
A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. |
| |
Super Mario Bros.: Mushroomy Kingdom |
This stage is an auto-scrolling remake of World 1-1 from the original Super Mario Bros.. Occasionally, World 1-2 will load instead of World 1-1. | Ground:
| |
Underground:
| |||
Mario Kart: Mario Circuit |
The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level). |
| |
Donkey Kong Jungle Beat: Rumble Falls |
A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up. |
| |
The Legend of Zelda: Twilight Princess: Bridge of Eldin |
A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage. |
| |
Metroid: Norfair |
A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. |
| |
Metroid Prime: Frigate Orpheon |
From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. |
| |
Yoshi's Island: Yoshi's Island |
Yoshi's Island is based on its appearance in Yoshi's Island DS. It changes seasons as the Brawl progresses. |
| |
Kirby: Halberd |
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. |
| |
Star Fox: Lylat Cruise |
A stage that moves through the Lylat System. Very similar to Corneria and Venom. |
| |
Pokémon: Pokémon Stadium 2 |
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. |
| |
F-Zero: Port Town Aero Dive |
Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion. |
| |
Fire Emblem: Castle Siege |
Taking place on a castle, this stage encorporates elements of various Fire Emblem games. |
| |
WarioWare: WarioWare, Inc. |
The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms. |
| |
Pikmin: Distant Planet |
A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. |
| |
Animal Crossing: Wild World: Smashville |
The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. |
| |
EarthBound: New Pork City |
A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on. |
| |
Ice Climber: Summit |
A stage that takes place on a moving glacier. The ice stage moves around constantly. |
| |
Kid Icarus: Skyworld |
Pit's homeland. It consists of several breakable platforms. |
| |
Nintendo DS: PictoChat |
Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. |
| |
Metal Gear Solid: Shadow Moses Island |
A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will appear in the background. |
| |
The Legend of Zelda: Hyrule Temple |
Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music. |
| |
Super Mario World: Yoshi's Island |
An exact replica of the stage from Super Smash Bros. Melee. |
| |
EarthBound: Onett |
An exact replica of the stage from Super Smash Bros. Melee. |
| |
Star Fox: Corneria |
An exact replica of the stage from Super Smash Bros. Melee. |
| |
Super Mario 64: Rainbow Cruise |
An exact replica of the stage from Super Smash Bros. Melee. |
| |
Metroid: Brinstar |
An exact replica of the stage from Super Smash Bros. Melee. |
|
Unlockable stages
In addition to the above stages, there are several stages that must be unlocked to play on.
Stage | Description | Songs | |
---|---|---|---|
Luigi's Mansion: Luigi's Mansion |
A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi. |
| |
The Legend of Zelda: The Wind Waker: Pirate Ship |
A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked. |
| |
Pokémon: Spear Pillar |
The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, to use Roar of Time, along with Cresselia, using Psycho Cutter. It is unlocked by beating event #25. |
| |
Donkey Kong: 75m |
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong. |
| |
Mario Bros.: Mario Bros. |
A stage resembling the Mario Bros. game. This stage is unlocked by beating Event Match #19. |
| |
Game & Watch: Flat Zone 2 |
An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World. |
| |
Electroplankton: Hanenbow |
A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes". |
None | |
Sonic the Hedgehog: Green Hill Zone |
Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked. |
| |
Donkey Kong Country: Jungle Japes |
An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages 10 times. |
| |
Kirby's Dream Land: Green Greens |
An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby. |
| |
F-Zero: Big Blue |
An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon. |
| |
Pokémon: Pokémon Stadium |
An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches on Pokémon Stadium 2. |
|
Super Smash Bros. for Nintendo 3DS
Default stages
Stage | Description | |
---|---|---|
Super Smash Bros. for Nintendo 3DS: Battlefield |
A flat stage with three floating semi-solid platforms, returning from previous installments of the series, but with a new design. | |
Super Smash Bros. for Nintendo 3DS: Final Destination |
A flat stage with no gimmicks and a series staple. The stage takes place in space between two planets resembling Earth and the Sun. | |
Super Mario 3D Land: 3D Land |
A moving stage based on the worlds of Super Mario 3D Land split into four parts: The first part of the stage is a side-scrolling portion with blocks; the second part is set on platforms that move through protruding rock pillars that alter the platforms' angles; the third part is another short side-scrolling portion along Warp Pipes; and the fourth part takes place on moving Switchboards with Spike Pillars as hazards. The stage then loops back via a Warp Pipe. | |
New Super Mario Bros. 2: Golden Plains |
A stage filled with coins and occasionally scrolls left and right. If a fighter collects 100 coins, they will turn gold, and the damage of their attacks will increase and they won't flinch from their opponents' attacks for a short period of time. | |
Mario Kart 7: Rainbow Road |
A cruise-type stage set on a moving platform on the Mario Kart 7 rendition of Rainbow Road. The platform stops at various points on the course. During these periods, Shy Guys may drive by and damage any fighters they run into. | |
Paper Mario: Paper Mario |
A stage that first takes place in a grassy setting in Paper Mario: Sticker Star, followed by the S.S. Flavion from Paper Mario: Sticker Star, then in front of Bowser's Sky Castle. | |
Super Mario Bros.: Mushroomy Kingdom |
A returning stage from Super Smash Bros. Brawl. It is a side-scrolling stage that is a replica of World 1-1 from Super Mario Bros.. The World 1-2 version of the stage is absent in this game. | |
Donkey Kong: Jungle Japes |
A returning stage from Super Smash Bros. Melee. It takes place over a Klaptrap-infested rushing river, which drag any fighters that fall in to the left side of the stage, possibly resulting in a KO. | |
The Legend of Zelda: Ocarina of Time 3D: Gerudo Valley |
A stage taking place on the bridge in the original Gerudo Valley. If enough damage is inflicted onto it, the bridge will collapse, creating a chasm in the middle of the stage. Kotake and Koume may appear and either cast fire or ice on one side of the stage that burns or freezes fighters. | |
The Legend of Zelda: Spirit Tracks: Spirit Train |
A stage on the moving Spirit Train. The train will occasionally partially move off-screen, then return with a car behind it. Armored Trains may also appear and push the train to the left side of the screen, while Dark Trains will land on top of one side of the train and explode. If Toon Link is in the battle, Alfonzo will conduct the train instead. | |
Metroid: Brinstar |
A returning stage from Super Smash Bros. Melee. Acid will rise and damage fighters, and the main platform can split and connect together again. | |
Super Mario World 2: Yoshi's Island: Yoshi's Island |
A returning stage from Super Smash Bros. Brawl. It features a semi-solid platform that see-saws, and the stage goes through all four seasons (although this doesn't affect the gameplay). Fly Guys carrying items also appear. | |
Star Fox 64 3D: Corneria |
A returning stage from Super Smash Bros. Melee. It is set on the Great Fox flying through Corneria. An Arwing may fly by and shoot any fighters in the way. | |
Pokémon Black/White: Unova Pokémon League |
A flat stage with platforms set in front of N's Castle. A Pokémon such as Zekrom and Reshiram will appear in the background and can cause various effects on the stage, such as tilting the platform, and setting one part of the platform on fire. | |
Pokémon X/Y: Prism Tower |
A touring stage set around Prism Tower. The main platform occasionally stops at certain points, and the stage goes through a day-night cycle. | |
Fire Emblem: Awakening: Arena Ferox |
A completely flat stage similar to Final Destination, except various structures will be produced on the stage creating extra platforms, similar to the Pokémon Stadium stages. | |
Kid Icarus: Uprising: Reset Bomb Forest |
A stage based on Chapter 11 from Kid Icarus: Uprising, set before and after a Reset Bomb explodes in the background. After it does, the stage is restructured, and many platforms are found scattered around, some of which can be destroyed. The stage eventually returns to normal. | |
Pikmin: Distant Planet |
A returning stage from Super Smash Bros. Brawl. Pellets, which produce items when thrown at an Onion, return, and it will occasionally rain, creating a rush of water on the left side of the stage that can drag fighters into the pit. A Bulborb may also appear on the right side of the stage, which can KO fighters that land in its mouth. | |
Animal Crossing: New Leaf: Tortimer Island |
A stage set on the island from Animal Crossing: New Leaf. The structure of the stage is randomly generated. The trees that can appear grow fruit that can restore fighters' health, or be used as a projectile. Fighters cannot swim in the water, but a shark may jump out of it and damage them. | |
Punch-Out!!: Boxing Ring |
A stage set in a boxing ring that can change between Punch-Out!! and Super Smash Bros.-styled motifs. Fighters can also stand on the ceiling lights which, if damaged enough, will fall onto the ring and damage any fighters on it. | |
Xenoblade Chronicles: Gaur Plain |
A stage set on two land structures with a large chasm and several small platforms at the bottom. Mechonis can be seen in the background, and the stage goes through a day-night cycle. | |
Nintendogs + Cats: Living Room |
A completely flat stage with no pits, as it is set on the floor of a living room. Objects such as toy blocks will fall from the top, creating extra platforms. A dog or cat can be seen in the background. | |
File:SSB4 3DS Dark Emperor.jpg | StreetPass Mii Plaza: Find Mii |
A stage with two platforms, set in the final stage of Find Mii II from StreetPass Mii Plaza. The Dark Emperor will appear and inflict various status effects on fighters depending on their color (such as increased attack power), and can damage fighters that come in contact with it. One of the platforms can also collapse and rise up again after a period of time. |
Tomodachi Life: Tomodachi Life |
A stage with three semi-solid platforms at multiple levels, set in the Mii apartments from Tomodachi Life. Miis from the player's Nintendo 3DS system appear in the background. | |
PictoChat: PictoChat 2 |
A successor to the PictoChat stage from Super Smash Bros. Brawl. The stage features new hazards and obstacles. | |
Sonic the Hedgehog: Green Hill Zone |
A returning stage from Super Smash Bros. Brawl. The checkpoints from the original Sonic the Hedgehog games reappear, and the middle of the stage will break if enough damage is done to it. | |
Mega Man 2: Wily Castle |
A flat stage set in front of Dr. Wily's fortress from Mega Man 2. The Yellow Devil will occasionally appear, shooting fireballs at fighters and moving to the opposite side of the stage. When defeated, the Yellow Devil will explode, and fighters other than the one who defeated it can be caught in the explosion. |
Unlockable stages
Stage | Description | |
---|---|---|
Kirby's Dream Land: Dream Land |
A side-scrolling stage that replicates parts of the stages of the original Kirby's Dream Land, set inside a Game Boy. It can be switched between the Game Boy's black/white and green colors depending on whether the player holds when selecting the stage or not. | |
F-Zero: Mute City |
A stage that takes place on two platforms and F-Zero Racers that move along the track, which is a replica of the original Mute City. Fighters that fall onto the track will be damaged, and the cars can sometimes veer off-screen. | |
Mother: Magicant |
A stage with multiple solid cloud platforms. The Flying Man will appear and fight alongside whoever touches him first, although he can be KO'd as well. | |
Game & Watch: Flat Zone 2 |
A returning stage from Super Smash Bros. Brawl. The stage switches between various Game & Watch games, and all platforms, objects and fighters are two-dimensional. | |
WarioWare: WarioWare, Inc. |
A returning stage from Super Smash Bros. Brawl. The stage switches between various microgames from the WarioWare series. | |
Balloon Fight: Balloon Fight |
A stage that is a replica of some of the stages in Balloon Fight. Stage hazards include the fish in the water that can drag fighters down, and the lightning spark generated from the cloud in the background. Additionally, fighters that walk off to one side of the stage will end up on the opposite side. | |
Pac-Man: Pac-Maze |
A stage based on the Pac-Man arcade game with several platforms and Ghosts that move around the stage. If a fighter collects 100 pellets, they will be impervious to the Ghosts for a short period of time. |
Downloadable stages
Stage | Description | |
---|---|---|
Super Mario 64: Peach's Castle |
A returning stage from Super Smash Bros.. The platform at the bottom moves left to right, and a Bumper in the middle of the stage knocks fighters away. | |
Super Mario Maker: Super Mario Maker |
A stage that randomly generates platforms and objects based on the four level styles of Super Mario Maker. The stage occasionally switches between styles mid-match, and any blocks that get destroyed are eventually reproduced by a hand that appears on-screen. | |
The Legend of Zelda: Hyrule Castle |
A returning stage from Super Smash Bros.. It is a large stage with a tornado that occasionally appears at the bottom, which can send fighters flying and potentially KO ones at high percentages. | |
Kirby: Dream Land |
A returning stage from Super Smash Bros.. Whispy Woods, who appears in the background, will blow wind in one direction that can send fighters off the platform. | |
Duck Hunt: Duck Hunt |
A stage that originally appeared in Super Smash Bros. for Wii U first before becoming downloadable on the Nintendo 3DS version. It is a flat stage with only a tree and a bush serving as extra stable platforms. It also replicates gameplay from the original Duck Hunt in the background. | |
Street Fighter II: Suzaku Castle |
A stage based with small platforms on the left side and a long, flat platform on the right, downloadable alongside Ryu. If the original Street Fighter II music is playing, it will switch to its "crisis" variation when one fighter has one stock left, or when the timer is almost zero. | |
Final Fantasy VII: Midgar |
A stage with the same layout as Battlefield, downloadable alongside Cloud. If a fighter collects the Summon Materia that appear on the stage, however, a summon from the Final Fantasy series will appear and cause various effects on the stage and gameplay. | |
Bayonetta: Umbra Clock Tower |
A stage set on the falling clock from the opening of Bayonetta, downloadable alongside Bayonetta. It starts off as a flat platform, but throughout the match, more platforms will appear. Various angels from Bayonetta appear in the background. |
Super Smash Bros. for Wii U
Default stages
Stage | Description | Songs | |
---|---|---|---|
Super Smash Bros. for Wii U: Battlefield |
A flat stage with three floating semi-solid platforms, returning from previous installments of the series, but with a new design. |
| |
Super Smash Bros. for Wii U: Big Battlefield |
A larger version of Battlefield, with three extra platforms. This stage is mostly used for 8-Player Smashes. | ||
Super Smash Bros. for Wii U: Final Destination |
A flat stage with no gimmicks and a series staple. The stage takes place in space between two planets resembling Earth and the Sun. |
| |
New Super Mario Bros. U: Mushroom Kingdom U |
This stage changes its layout depending on the setting. There are four settings for the stage, based on levels and worlds from New Super Mario Bros. U, including Acorn Plains and Rock-Candy Mines. Kamek will appear to change the setting. Nabbit also appears and can catch fighters in its sack and fly away with them, possibly resulting in a KO. |
| |
Super Mario Galaxy: Mario Galaxy |
A stage that takes place on a planet in the Super Mario Galaxy series. The surface is rounded and has no pits, and the gravitational pull emanates from the center of the planet, therefore fighters fall towards it as opposed to straight down. |
| |
Super Mario Sunshine: Delfino Plaza |
A returning stage from Super Smash Bros. Brawl. It is set on a set of platforms that tours Delfino Plaza, and occasionally stops at various points of the island. |
| |
Mario Kart 8: Mario Circuit |
A cruise type stage that travels along the Mario Kart 8 rendition of Mario Circuit. The main platform occasionally stops somewhere on the track, such as underneath the anti-gravity section, where the road serves as a ceiling. Shy Guys will drive by and damage any fighters they run into. |
| |
Mario Kart: Mario Circuit |
A returning stage from Super Smash Bros. Brawl. It takes place on the intersection of a figure-8 course, where Shy Guys will come driving in from the side, or from the background. |
| |
Luigi's Mansion: Luigi's Mansion |
A returning stage from Super Smash Bros. Brawl. The stage is a replica of Luigi's Mansion, and each of its storeys is used as a platform. The house can be demolished if fighters do enough damage to the pillars holding the house together. |
| |
Donkey Kong Country Returns: Jungle Hijinxs |
A unique mechanic of this stage is the ability to fight in the background as well as in the foreground. Fighters can transition between the two using the Barrel Cannons, but they will launch farther when hit in the background. |
| |
The Legend of Zelda: Skyward Sword: Skyloft |
A touring stage set in Skyloft. The platforms stop at various points on the map, similar to Delfino Plaza. |
| |
The Legend of Zelda: Twilight Princess: Bridge of Eldin |
A returning stage from Super Smash Bros. Brawl. King Bulblin will occasionally come riding in and drop a bomb in the center of the stage, destroying it and leaving a huge gap in the middle. The stage eventually repairs itself afterwards. |
| |
The Legend of Zelda: Temple |
A returning stage from Super Smash Bros. Melee. It is a large stage with both terrain and buildings as platforms. |
| |
Metroid: Other M: Pyrosphere |
A flat stage similar to Final Destination, with a few platforms. Ridley appears as a stage hazard, attacking with his claws, tail and fire breath. He also can transform into Meta Ridley, making him more powerful. If a fighter deals enough damage to him, however, he will fight alongside them until he is KO'd. |
| |
Metroid: Norfair |
A returning stage from Super Smash Bros. Brawl. There are five platforms fighters can stand on, and occasionally tall waves of lava will come in from the side or background. Fighters can hide inside the safety hatch that appears to avoid taking damage. |
| |
Yoshi's Woolly World: Woolly World |
A stage that starts on a flat surface with no pits and objects suspended in the air serving as platforms. Later on in the match, the ground will disappear, then reappear after a while in a different setting. |
| |
Super Mario World: Yoshi's Island |
A returning stage from Super Smash Bros. Melee. The match mostly takes place between the slanted Warp Pipe and a slope, with Rotating Blocks in the middle. If one of the blocks is hit, however, fighters can go through it as it spins around temporarily. |
| |
Kirby Super Star: The Great Cave Offensive |
A large stage structured similar to a maze, with many platforms and hazards, including spikes, and danger zones that can instantly KO fighters with over 100% damage. Fighters can also ride minecarts to traverse through the stage, which can also damage opponents. |
| |
Kirby: Halberd |
A returning stage from Super Smash Bros. Brawl. It starts off on the ground before the Halberd itself takes off, then on a pair of floating platforms that follows it after it leaves and eventually lands on it. While on the Halberd, the Combo Cannon can attack fighters from the background with its cannon or claw. |
| |
Star Fox: Assault: Orbital Gate Assault |
A dynamic stage that starts on the Great Fox, before being transferred to an Aparoid missile. The missile collides into the Orbital Gate's force field, creating an explosion. The fight then takes place on top of three Arwings, followed by another Aparoid missile and assault before looping back to the start. |
| |
Star Fox: Lylat Cruise |
A returning stage from Super Smash Bros. Brawl. It is set on a spaceship known as the "Pleiades", which travels through different areas of the Lylat System. |
| |
Pokémon: Kalos Pokémon League |
A flat stage set in the Pokémon League of the Kalos region. The stage constantly changes through the league's four chambers, each with their own stage hazards and effects on the fighters. |
| |
F-Zero: Port Town Aero Dive |
A returning stage from Super Smash Bros. Brawl. It is a cruise-type stage set on a flat platform that travels along Port Town Aero Dive. When the platform stops at various points on the track, F-Zero Racers will occasionally speed by, damaging any fighters in their way. |
| |
EarthBound: Onett |
A returning stage from Super Smash Bros. Melee. The match takes place on top of buildings and houses in Onett. Vehicles occasionally drive past, damaging any fighters on the road. |
| |
Fire Emblem: Coliseum |
A completely flat stage with walk-offs and no pits or stage hazards. It will sometimes generate extra platforms from the ground. |
| |
Fire Emblem: Castle Siege |
A returning stage from Super Smash Bros. Brawl. It changes between three parts: On top of a castle, inside a dungeon with platforms held up by destructible statues, and a flat stage in a lava pit similar to Final Destination that slowly tilts left and right. |
| |
Kid Icarus: Uprising Palutena's Temple |
A large stage with numerous stationary and non-stationary platforms. Some spikes appear as stage hazards, and sometime later during a match, a set of platforms will appear for a short time at the top-left part of the stage. |
| |
Kid Icarus: Skyworld |
A returning stage from Super Smash Bros. Brawl. The platforms of this stage can be destroyed, leaving behind cloud platforms in their place which fighters can easily pass or be launched through. |
| |
Game & Wario: Gamer |
A stage based on the Gamer minigame from Game & Wario, set on a desk in 9-Volt's room. The objects that serve as platforms on the desk are randomly generated. 5-Volt occasionally appears in the room as a stage hazard; If fighters are caught in her line of sight, they will get launched away. |
| |
Pikmin 3: Garden of Hope |
Some of the platforms in this stage can be broken, but Pikmin will eventually come in from the background and repair them. Two platforms also appear on both sides of the stage suspended via a pulley system. The Peckish Aristocrab will also occasionally walk across the stage, and any fighters it collides into will get launched away. |
| |
Animal Crossing: City Folk: Town and City |
A stage almost identical to Smashville, but with a different setting. The stage starts off in the village, then moves over to the city. The time of the day in this stage changes depending on the Wii U's internal clock, and K.K. Slider also appears in the background on Saturdays at 8:00 p.m. |
| |
Wii Fit: Wii Fit Studio |
A flat stage similar to Coliseum, with a large mirror in the background and three Wii Balance Boards suspended in the air as platforms. The platforms eventually rise up and off the screen, and the mirror is replaced by a silhouette of the Wii Fit Trainer performing yoga poses. |
| |
Punch-Out!!: Boxing Ring |
A stage set in a boxing ring that can change between Punch-Out!! and Super Smash Bros.-styled motifs. Fighters can also stand on the ceiling lights which, if damaged enough, will fall onto the ring and damage any fighters on it. A Jumbotron-like screen that details fighter information appears in the background. |
| |
Xenoblade Chronicles: Gaur Plain |
A stage set on two land structures with a large chasm and several small platforms at the bottom. Mechonis can be seen in the background, and the stage goes through a day-night cycle. Metal Face appears in the night as a stage hazard and can claw at fighters, and even destroy part of the stage's terrain. |
| |
Donkey Kong: 75m |
A returning stage from Super Smash Bros. Brawl. It is an exact replica of 75m from Donkey Kong, with Donkey Kong himself appearing as a stage hazard in the top-left of the stage and throwing Springs that can also hurt fighters. This version of the stage no longer features walk-offs on both sides, as the girders leading off-screen have been cut off. |
| |
Wrecking Crew: Wrecking Crew |
A stage consisting of platforms layered on top of each other. If the walls underneath one of the building's storeys are completely destroyed, it and any other storeys above it will come crashing down. Fighters can also get trapped in the barrels if they fall on top of them. Bombs also appear and can be used to destroy multiple walls at once, but they can also damage fighters. |
| |
Pilotwings: Pilotwings |
A touring stage set on planes from the Pilotwings series. It is first set on a red plane over an island from the original game, before it switches over to a yellow plane, which tours Wuhu Island. |
| |
Wii Sports Resort: Wuhu Island |
Like the Pilotwings stage, the stage mostly tours Wuhu Island, but on a set of platforms that stops at various landmarks on the island, similar to Delfino Plaza. |
| |
Sonic Lost World: Windy Hill Zone |
This stage uses the same gravitational mechanic as Mario Galaxy, and features multiple platforms, including a windmill at the top-right with platforms that move on and off-screen. |
| |
Mega Man: Wily Castle |
A flat stage set in front of Dr. Wily's fortress from Mega Man 2. The Yellow Devil will occasionally appear, shooting fireballs at fighters and moving to the opposite side of the stage. When defeated, the Yellow Devil will explode, and fighters other than the one who defeated it can be caught in the explosion. |
|
Unlockable stages
Stage | Description | Songs | |
---|---|---|---|
Donkey Kong: Kongo Jungle |
A returning stage from Super Smash Bros.. It is set on a large floating platform, with a Barrel Cannon moving left and right underneath it that can launch fighters back to safety should they fall off the stage. |
| |
Pokémon: Pokémon Stadium 2 |
A returning stage from Super Smash Bros. Brawl. It changes to different variations based on Pokémon types, such as an Ice type that makes the surface slippery, and a Flying type that lowers the gravity. |
| |
Game & Watch: Flat Zone X |
A stage where everything is two-dimensional, set inside a Game & Watch. It is the same as Flat Zone 2, but with the Helmet portion from Super Smash Bros. Melee's Flat Zone also included. |
| |
Animal Crossing: Smashville |
A returning stage from Super Smash Bros. Brawl. Like Town and City, its time of day reflects the Wii U's internal clock, and K.K. Slider can be seen performing in the background on Saturdays at 8:00 p.m. |
| |
Duck Hunt: Duck Hunt |
A flat stage, with the tree and bush from Duck Hunt serving as extra platforms. It also replicates gameplay from the original game in the background, and the dog that appears from the bushes serves as a temporary platform. |
| |
Pac-Land: Pac-Land |
A side-scrolling stage based on the levels of Pac-Land. All characters and elements in and of the stage are two-dimensional. |
|
Downloadable stages
Stage | Description | Songs | |
---|---|---|---|
Super Mario 64: Peach's Castle |
A returning stage from Super Smash Bros.. The platform at the bottom moves left to right, and a Bumper in the middle of the stage knocks fighters away. |
| |
Super Mario Maker: Super Mario Maker |
A stage that randomly generates platforms and objects based on the four level styles of Super Mario Maker. The stage occasionally switches between styles mid-match, and any blocks that get destroyed are eventually reproduced by a hand that appears on-screen. Most of the songs in My Music are re-used from other stages in the game. |
| |
The Legend of Zelda: Hyrule Castle |
A returning stage from Super Smash Bros.. It is a large stage with a tornado that occasionally appears at the bottom, which can send fighters flying and potentially KO ones at high percentages. |
| |
The Legend of Zelda: The Wind Waker: Pirate Ship |
A returning stage from Super Smash Bros. Brawl. The ship will occasionally get attacked by bombs from the distance, and a storm can also appear and send the ship into the air. The ship may also crash itself onto a rock at sea. The songs in My Music are re-used from other stages in the game. |
| |
Kirby: Dream Land |
A returning stage from Super Smash Bros.. Whispy Woods, who appears in the background, will blow wind in one direction that can send fighters off the platform. |
| |
Miiverse: Miiverse |
A stage with a similar layout to Battlefield's. Various Miiverse posts made by players based on the fighters in the match appear in the background. |
| |
Street Fighter II: Suzaku Castle |
A stage based with small platforms on the left side and a long, flat platform on the right, downloadable alongside Ryu. If original Street Fighter II music is playing, it will switch to its "crisis" variation when one fighter has one stock left, or when the timer is almost zero. |
| |
Final Fantasy VII: Midgar |
A stage with the same layout as Battlefield, downloadable alongside Cloud. If a fighter collects the Summon Materia that appear on the stage, however, a summon from the Final Fantasy series will appear and cause various effects on the stage and gameplay. |
| |
File:UmbraClockTower.png | Bayonetta: Umbra Clock Tower |
A stage set on the falling clock from the opening of Bayonetta, downloadable alongside Bayonetta. It starts off as a flat platform, but throughout the match, more platforms will appear. Various angels from Bayonetta appear in the background. |
|