Stop & Go Barrel: Difference between revisions

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{{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]|A Stop and Go Barrel.}}
{{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]}}
{{Quote2|Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.|''Donkey Kong Country'' (GBA) instruction booklet}}
'''Stop & Go Barrels''',<ref>{{cite|language=en-us|date=1994|publisher=Nintendo of America|title=''Donkey Kong Country'' Player's Guide|page=14 and 48}}</ref> also named '''GO barrels''',<ref>{{cite|title=''Nintendo Magazine System'' (UK) issue 26 (NMS Special)|date=November 1994|page=27}}</ref> are [[barrel]]s depicting either "Stop" or "Go" in red or green text, respectively, in ''[[Donkey Kong Country]]''. They appear only in [[Stop & Go Station]], where the lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go"). Most of the paths are occupied by the invulnerable [[Rock Kroc]]s, but the Stop & Go Barrels throughout the [[level]] can manipulate their movements. By default, each Stop & Go Barrel is set to "Go," permitting the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] [[jump]] at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop," causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go," and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one.
'''Stop and Go Barrels''' are a type of [[barrel]] that appears in ''[[Donkey Kong Country]]'', and are exclusive to the [[level]], [[Stop & Go Station]]. They are a dark barrel either reading either "Stop" or "Go" on it, respectively in red and green text. The stage lighting corresponds to the Stop and Go Barrels' current setting (red for "Stop" and green for "Go").


In Stop & Go Station, most of the paths are occupied by the invulnerable [[Rock Kroc]]s, whose movements can oddly be manipulated from the numerous Stop and Go Barrels appearing throughout the level. By default, each Stop and Go Barrel is set to "Go", which permits the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] jump at a Stop and Go Barrel, it and the other barrels of its type temporarily read "Stop", causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop and Go Barrels revert to "Go", and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop and Go Barrel to the next one.
The level [[Loopy Lights]] features its own series of barrels with a similar functionality, [[On & Off Barrel]]s, which temporarily turn on the lights throughout the stage.


The level [[Loopy Lights]] features its own series of barrels with a similar functionality, [[On and Off Barrel]]s, which temporarily turn on the lights throughout the stage.
==Profiles==
*'''Instruction booklet:''' ''Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.''<ref>{{cite|title=''Donkey Kong Country'' (GBA) instruction booklet|page=17|publisher=Nintendo of America|date=2003|language=en-us|author=Nintendo}}</ref>
 
==Gallery==
<gallery>
DKCGBA Stop Barrel.png|Stop Stop & Go Barrel sprite (Game Boy Advance version)
DKCGBA Go Barrel.png|Go Stop & Go Barrel sprite (Game Boy Advance version)
</gallery>
 
==Names in other languages==
{{foreign names
|Ita=Barile semaforo<ref>{{cite|date=2003|language=it|author=Nintendo|publisher=Nintendo of Europe|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA) European booklet|page=103}}</ref>
|ItaM=Traffic light barrel
}}
 
==References==
<references/>


{{Barrels}}
{{Barrels}}
{{DKC}}
{{DKC}}
[[Category:Barrels]]
[[Category:Barrels]]
[[Category:Donkey Kong Country Objects]]
[[Category:Donkey Kong Country objects]]
[[de:Stop- & Go-Fässer]]
[[de:Stop- & Go-Fässer]]

Latest revision as of 19:58, June 4, 2024

Sprite of a stopped Stop & Go Barrel in Donkey Kong Country.Sprite of a going Stop & Go Barrel in Donkey Kong Country.

Stop & Go Barrels,[1] also named GO barrels,[2] are barrels depicting either "Stop" or "Go" in red or green text, respectively, in Donkey Kong Country. They appear only in Stop & Go Station, where the lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go"). Most of the paths are occupied by the invulnerable Rock Krocs, but the Stop & Go Barrels throughout the level can manipulate their movements. By default, each Stop & Go Barrel is set to "Go," permitting the Rock Krocs to move around. If Donkey Kong and Diddy Kong jump at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop," causing the Rock Krocs to curl into a ball and cease movement. This allows the Kongs to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go," and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one.

The level Loopy Lights features its own series of barrels with a similar functionality, On & Off Barrels, which temporarily turn on the lights throughout the stage.

Profiles[edit]

  • Instruction booklet: Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.[3]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Italian Barile semaforo[4]
Traffic light barrel

References[edit]

  1. ^ 1994. Donkey Kong Country Player's Guide. Nintendo of America (American English). Page 14 and 48.
  2. ^ November 1994. Nintendo Magazine System (UK) issue 26 (NMS Special). Page 27.
  3. ^ Nintendo (2003). Donkey Kong Country (GBA) instruction booklet. Nintendo of America (American English). Page 17.
  4. ^ Nintendo (2003). Donkey Kong Country (GBA) European booklet. Nintendo of Europe (Italian). Page 103.