Guard Hall: Difference between revisions

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{{roombox
{{roombox
|title=Guard Hall
|title=Guard Hall
|image=[[File:GuardHall.jpg|250px]]
|image=[[File:GuardHallLMDM.png|250px]]
|area=[[Gloomy Manor]]
|area=[[Gloomy Manor]]
}}
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The '''Guard Hall''' (Guarded Corridor in PAL regions) is a room in the [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. In this hall, there are multiple knights that wield their sword in front of [[Luigi]] if he tries to walk past, which will deal him 20 HP if he is hit. Luigi must instead run past the knights to avoid them. In later missions, [[mouse|mice]] will crawl around the room, getting in the way of Luigi's progress. This hall leads to the [[Foyer (Luigi's Mansion: Dark Moon)|Foyer]].
The '''Guard Hall''' (Guarded Corridor in PAL regions) is a room in the [[Gloomy Manor]] in ''[[Luigi's Mansion: Dark Moon]]''. This room can be accessed by going into the north door of the [[Entrance]]. In this hall, there are multiple suits of armor that wield their sword in front of [[Luigi]] if he tries to walk past. If Luigi is hit by these swords, he will take 20 HP of damage. Luigi must instead run past the knights to avoid them. In later missions, [[mouse|mice]] will crawl around the room, getting in the way of Luigi's progress. This hall leads to the [[Foyer (Luigi's Mansion: Dark Moon)|Foyer]].


In mission A-3, all the knights disappear by means of [[Spirit Ball]]s. Coming back to this mission and using the [[Dark Light]] to reveal the statues makes 47 bills come out, making a total of 235 G.
In mission A-3 [[Quiet Please]], all the suits of armor disappear by means of [[Spirit Ball]]s. Coming back to this mission and using the [[Dark Light]] to reveal the statues makes 47 bills come out, making a total of 235 G.


==Enemies==
*Armor suits
*Mice
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Revision as of 21:45, April 7, 2013

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The Guard Hall (Guarded Corridor in PAL regions) is a room in the Gloomy Manor in Luigi's Mansion: Dark Moon. This room can be accessed by going into the north door of the Entrance. In this hall, there are multiple suits of armor that wield their sword in front of Luigi if he tries to walk past. If Luigi is hit by these swords, he will take 20 HP of damage. Luigi must instead run past the knights to avoid them. In later missions, mice will crawl around the room, getting in the way of Luigi's progress. This hall leads to the Foyer.

In mission A-3 Quiet Please, all the suits of armor disappear by means of Spirit Balls. Coming back to this mission and using the Dark Light to reveal the statues makes 47 bills come out, making a total of 235 G.

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