Rod(mjorgeh)
| Rodmjorgeh | |
|---|---|
A totally real photo of me (totally real) | |
| Species | Human (or at least I think so...) |
| First appearance | November 3rd, 2002 |
| Latest appearance | Today! I'm still alive! |
| Portrayed by | Me, myself and I |
Hello, I'm Rodmjorgeh, but you can call me Rod (not a fishing rod)
Contributions
Creations from redirects or stubs that were very lacking in information, so much so that it needed a whole redo of the page are marked with an asterisk (*).
Pages I created
- Red POW Block
- Blewbird
- Taily
- Rrrumba
- Piranha Plants on Parade
- Template:SMBW levels
- Badge Challenge Parachute Cap I
- Search Party Puzzling Park
- Search Party An Empty Park?
- Here Come the Hoppos
- Bonus: Coins Galore!
- Expert Badge Challenge Jet Run I
- Break Time! Revver Run (said course being the first one created for Sunbaked Desert)
- Marimba Block
- Outmaway Valley*
- Break Time! Zip-Go-Round
- Badge Challenge Grappling Vine I
- POOF! Badge Challenge Crouching High Jump I
- Category:Mario Kart 8 / Mario Kart 8 Deluxe course icons
Pages I helped with
- Standee: Uploaded every standee sprite
- Bulrush Express: Wrote layout and hidden goal sections
- Category:Super Mario Bros. Wonder level thumbnails: Uploaded almost all thumbnails. Was way more enjoyable than the Standees though LOL
- Category:Mario Kart 8 Deluxe images: Uploaded all result screen images
Proposals
- POW Block proposal: Seperating Red POW Block from POW Block Won! W
Modding
I've modded a fair share of Mario games. One of them I still am engaged with is Mario Kart 8 Deluxe by creating custom tracks for the game. The visuals I aim for are the base game visuals from all tracks prior to the Booster Course Pass, since it's what I enjoy the most. Here is some of my work:
SNES Choco Island 1
This was the first track I released to the public, and it's... SNES Choco Island 1. Well, not quite, I actually made some significant changes to it instead of just copying Super Mario Kart because that's not really how Mario Kart 8's principle of retro tracks goes. First of all, there's now elevation, it's subtle but it's there. You can see in the image on the left that it descends quite a bit. In that section, there's also only 3 ramps instead of 6 like the original, because you go quite far and with 6 you wouldn't be able to hit all of them, especially in 200cc. The biggest change is after this section, all of the ramps have turned into a mechanism, where every 5 seconds it flips from being part of the ground to being usable and trickable. I also added a glider ramp on the off-road to skip the mud section, you can use a mushroom to get it or use one of the ramps when it's upright to hit the glider.
The visuals are always the hardest part to fit with the original artstyle of Mario Kart 8, but I tried my best. The start gate is what I'm most proud of, because the Mario Kart logo is resting on a chocolate wrapper! So fun. Soooo fun. Fun! Not only that but there's actual chocolate on the top of the cliffs outside of the track, which is a no-brainer. It's called CHOCO Island. Speaking of that, it's now an actual island, with an ocean view near the mud section with a shipwreck asset reminiscent of Sunken Ghost Ship from Super Mario World, the level that you play after completing Chocolate Island.