Donkey Kong Junior (Coleco Adam)
| Donkey Kong Junior | |
|---|---|
| Developer | Coleco Industries |
| Publisher | Coleco Industries |
| Platform | Coleco Adam |
| Release date | |
| Genre | Platformer |
| Modes | Single player, multiplayer |
Donkey Kong Junior is a port of the arcade game of the same name released for the Coleco Adam in 1984. Unlike select ports of Donkey Kong Jr. and Donkey Kong, the game includes each level appearing in the arcade version.
Details[edit]
The game features a dedicated screen to choose the game's difficulty. Player 1 is to press either 1, 2, 3, or 4 on the Coleco Adam's keypad to choose either "Skill One", "Skill Two", "Skill Three", or "Skill Four". The cutscenes appearing in the arcade version have been preserved, with select changes to the text; for instance, "Get key from Mario. Save your papa!" now has the punctuation removed, and an additional message telling the player to "get ready" has been added before the start of each level. The exclamation point in the text telling the player to continue to Mario's Hideout has also been removed. The cutscene itself has also been changed; the arcade version shows Donkey Kong Jr. holding onto an umbrella and chasing Mario, who is carrying Donkey Kong in a cage hung from a helicopter, while the Coleco Adam version simply shows Donkey Kong Jr. flying across the screen while holding onto an umbrella.
Unused level[edit]
An extra stage is present in a certain public prototype of the game. It is first encountered as S 09, then explored again as S 12, and is only enabled via a code: at the number of players screen, press and hold both fire buttons and press 1, 3, 2, 1, 2, 1, 2. If the "Revision 13" message is displayed, that indicates that the exclusive level has been activated for the playthrough.[2] It got relatively far in development and is virtually complete.
The round takes place inside what resembles an old fashioned bakery. Mario stirs around an active oven at the top, constantly picking up pastries from the oven and trying to drop it onto Donkey Kong Jr., who would have to survive several other obstacles, including automated plungers, in order to reach Donkey Kong and finish the round. Each appearance of the round introduces a new obstacle, such as a dough monster, spawned from Mario's pastry, clinging onto poles and platforms,[3] and a stationary toaster flinging slices of bread at Donkey Kong Jr.[4]
Donkey Kong Jr. starts off at the bottom left. This part features a short tunnel containing four automated plunger-like obstacles, pressed onto the ground. This tunnel leads to a section with a toaster and some hanging poles, the latter which can be climbed to access an upper platform. This platform contains a giant bowl and an automated eggbeater moving from side to side inside the bowl. Donkey Kong Jr. would first have to simply pass by the huge bowl in the background and then jump onto several other poles in order to climb up to the eggbeater. It can be stood on just as on a platform and can offer a ride to the following section; by climbing yet another set of poles, Donkey Kong Jr. can reach the top of the area. Here, he would have to avoid Mario by swinging from several hanging poles. Fruit are scattered in between the poles and can be dropped onto Mario to stun him. Donkey Kong lies caged at the end of the round, along with a key to release him.
Coleco had planned to include a new screen each in the Adam versions of both Donkey Kong and Donkey Kong Jr. to take advantage of the hardware's extra memory and multi-loading capabilities, but Nintendo had objections with Coleco taking liberties with their games.[5][6][better source needed]
References[edit]
- ^ Cassette
- ^ [1]
- ^ Gameplay video of Mario creating the dough enemy
- ^ Gameplay video of toasts getting flung by the toaster
- ^ https://atariage.com/forums/topic/167656-5th-screen-prototype-for-donkey-kong-junior-adam/
- ^ http://atariage.com/forums/topic/230695-coleco-adam-donkey-kong-junior-ddp-cassette/
External links[edit]
| Donkey Kong Jr. | ||
|---|---|---|
| Characters | Donkey Kong Jr. • Donkey Kong • Mario | |
| Enemies | Bird • Drop* • Egg • Nitpicker • Snapjaw • Spark | |
| Items | Fruit • Key | |
| Objects | Chain • Jump Board • Pole • Vine | |
| Rounds | Vine Scene • Jump Board Scene • Mario's Hideout • Chain Scene | |
| Music | "Title BGM" | |
| Other | Donkey Kong Classics • Donkey Kong/Donkey Kong Junior/Mario Bros • Donkey Kong II • Donkey Kong Jr. (board game) • Donkey Kong Jr. (New Wide Screen) • Donkey Kong Jr. (Table Top) • Donkey Kong Jr. + Jr. Sansū Lesson • Donkey Kong Junior (cereal) • Donkey Kong Junior (playing cards) • Gallery • Game & Watch: Donkey Kong Jr. • Game Sound Museum: Donkey Kong Jr. • Multimedia • Nintendo Music (soundtrack) • Pre-release and unused content • Staff | |
| Adaptations | Donkey Kong Junior (coloring/activity books) • Saturday Supercade | |