Mudhole Marsh (Donkey Kong Land 2)

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Template:Levelbox Mudhole Marsh is the twenty-first level of Donkey Kong Land 2 for the Game Boy, and the sixth area of Krazy Kremland.

This is the last swamp level in the whole game, and the area in which it is located lies at the base of the Kremling park. It is a regular level, with no new features added. Enemies like Mini-Neckies, Flitters, Click-Clacks, Klomps, Klingers that climb vines, and, ultimately, Zingers wander around this swamp.

Level layout

Mudhole Marsh
Diddy Kong stands under the first DK Barrel in the level.

The level starts out on a platform supported over the water. Many Flitters fly towards the primates as they move along the short platform. An area of water follows this platform. By using a half-sunken barrel, a lily pad, and a vine, the Kongs can cross it and reach a longer bridge platform with a DK Barrel on it. Another section of water is after this platform, and it must be crossed by using lily pads and barrels as platforms. Hooks found above these objects can also be used to cross. The letter K can be found in a lower part of the area. Once the second water area is crossed, the heroes make their way onto another bridge platform, which is raised over the liquid. Two Click-Clacks and a treasure chest containing a Banana Coin stand on it. The third area of water is near here. As the primates use a barrel and a lily pad to begin crossing, Mini-Neckies attack them.

After the first mob of Mini-Neckies, they find a Flitter flying ahead that they must bounce on to reach a lily pad placed nearby. After the heroes travel along more lily pads in this area, they reach a large gap between a lily pad and and a barrel platform. They must bounce on two Flitters located between the gap to cross it. Once the gap is crossed, the Kongs can find a vine near them with a Klinger sliding on it. A bridge platform raised above the water is ahead of the vine, and it has a DK Barrel and a Klobber on it. There is another section of water following this platform. As they cross this by jumping along many small lily pads and bouncing off of Flitters, groups of Mini-Neckies attack them. They can discover a group of bananas that form an arrow pointing up at a hidden Bonus Barrel in this area. Near the end of this water area, the heroes can find a few Flitters floating in the air. They can bounce on them to reach the letter O, which floats above a platform raised over the water. The Star Barrel waits on it.

There is another area of water immediately after the Star Barrel. They must cross the beginning of it by clinging onto several vines, most of which have Klingers on them. As they approach the end of the swamp area, they find more lily pad and barrel platforms to cross with. As they travel through this area, Mini-Neckies dive at them. A Zinger also stands in their way. Just before reaching solid ground again, the primates encounter a large gap with Flitters above it. They can cross it by bouncing on the enemies. Once they get over the water, they land on a long platform suspended over the liquid. Two Klobbers and a DK Barrel are on it. A Mini-Necky is also at the end of it. There is an area of water after this foe that must be crossed by jumping along half-sunken barrels, lily pads, and KrocHeads, who only appear when a Krockhead Barrel is hit. A Flitter can also help them as they travel forward. Near the end of the water area, a Zinger stands in their way. If they manage to make their way ahead of it, they can make it onto a raised bridge platform with a kannonball on it. There is a second Krockhead Barrel near here that can summon two KrocHeads to appear in a water area just ahead.

Another raised platform is on the other side of this gap with a Flitter around it. There is another water area ahead. Using KrocHeads, lily pads, and half-sunken barrels, the heroes must make their way across the liquid and onto another solid platform suspended over the water which has a kannon leading to a Bonus Level on it. A Zinger impends in their progress as they travel. If the primates travel farther into the level, the come up to the next section of water, which they can cross by bouncing on a single Flitter and by hopping along a barrel. Another raised platform is after here with a Klomp on it. A water area is also ahead of here, which must be crossed by using lily pads and half-sunken barrels as platforms. Mini-Neckies attack the heroes as the travel here. Farther into the area, they encounter many Flitters, whom they must bounce on to cross a gap. Upon landing on a barrel platform after the last Flitter here, they hit into a Krockhead Barrel that makes several KrocHeads appear ahead. Flitters are between some of the crocodiles to help the Kongs cross gaps between them. Once this area is crossed, they make their way onto a raised platform with a spring on it. The letter G is located right after it. The level is completed when they bounce on the spring.

Secrets

K-O-N-G Letters

  • K: The letter K is in the lower part of the second section of water. A Flitter is placed next to it for the Kongs to bounce on so they can avoid falling.
  • O: Just before the Star Barrel, the Kongs bounce along many Flitters to cross an area of water. After they bounce on the last Flitter, they reach the letter O, found above a trail of bananas leading onto the platform with the Star Barrel.
  • N: The letter N is right after the first Krockhead Barrel.
  • G: The letter G is located after the spring at the end of the level.

Bonus Levels

Mudhole Marsh
Diddy tries to collect stars in a Bonus Level.
  • Shortly before the Star Barrel in an area containing many Mini-Neckies, the Kongs can discover bananas grouped together to form an arrow pointing up. They should bounce off of the Mini-Neckies nearby to bounce over the arrow and land in a hidden Bonus Barrel, which leads to a Bonus Level. Here, they are given 20 seconds to collect five stars. Each star is placed between two vines that stick out of the water. They must use these vines to cross the water, as if they fall into the liquid, the bonus ends in a loss. If they collect all of the stars before time runs out, a Kremkoin appears for them to grab within the remaining time.
  • Not too far after that first Krockead Barrel, the primates find a kannonball that they must carry across the watery area. Soon, they reach a kannon that they must load with the kannonball. Once the kannon is loaded, it can shoot the heroes to a Bonus Level, where they have 20 seconds to cross another area of water and find a Kremkoin at the end of it. They must bounce on the Flitters floating over the liquid in order to progress safely. They end the bonus without a Kremkoin if they run out of time, hit an enemy, or fall into the water.

DK Coin

  • To get the DK Coin, the heroes must complete the second Bonus Level. When they leave the stage, they are shot into the coin.