King Zing Sting (Donkey Kong Land 2): Difference between revisions

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{{levelbox
{{level infobox
|title=King Zing Sting
|image=[[File:KingZing-DKL2.png]]
|image=[[File:KingZing-DKL2.png]]
|code=3 - BOSS
|code=3 - BOSS
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|game=''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Land 2]]''
|boss=[[King Zing]]
|boss=[[King Zing]]
|song=Crocodile Cacophony
|track=Crocodile Cacophony
|before=[[Rambi Rumble (Donkey Kong Land 2)|<<]]
|before=[[Rambi Rumble (Donkey Kong Land 2)|<<]]
|after=[[Ghostly Grove (Donkey Kong Land 2)|>>]]
|after=[[Ghostly Grove (Donkey Kong Land 2)|>>]]
}}
}}
'''King Zing Sting''' is the boss level of [[Krazy Kremland]], the third world of ''[[Donkey Kong Land 2]]''. Just like in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Squawks the Parrot|Squawks]] faces [[King Zing]] instead of the [[Kong]]s. Clearing this stage unlocks the fourth world, [[Gloomy Gulch]].
'''King Zing Sting''' is the boss level of [[Krazy Kremland]], the third world of ''[[Donkey Kong Land 2]]'', and it involves a boss fight against [[King Zing]]. Clearing this stage unlocks the fourth world, [[Gloomy Gulch]].
 
==Layout==
==Overview==
The battle takes place in a square-shaped enclosure inside a hive. The Kongs spawn on top of an [[Animal Barrel]] which forcefully transforms them into [[Squawks]]. King Zing flies from side to side, moving up or down when he reaches a wall. Squawks can damage him by hitting him with eggs. After each hit, he will enter a state of invulnerability in which he flashes while chasing Squawks for a brief period, then return to the top of the screen and resume his regular movement pattern. After the second hit, he starts leaving behind [[Zinger]]s, which fly in place. These can be defeated with eggs like any other Zinger, otherwise they will simply disappear after a few seconds. The more damage King Zing takes, the faster he gets. He takes five hits to take down, and he drops a [[Banana Coin]] when defeated.
The battle takes place in a square-shaped enclosure inside a hive. The Kongs spawn on top of a [[Animal Barrel|Squawks Barrel]] and immediately turn into Squawks.
 
King Zing flies from side to side, moving up or down when he reaches a wall. Squawks can damage him by hitting him with eggs. After each hit, he will enter a state of invulnerability in which he flashes while chasing Squawks for a brief period, then return to the top of the screen and resume his regular movement pattern. After the second hit, he starts leaving behind [[Zingers]], which fly in place. These can be defeated with eggs like any other Zinger, otherwise they will simply disappear after a few seconds. The more damage King Zing takes, the faster he gets. He takes five hits to take down, and he drops a [[Banana Coin|Banana Bunch Coin]] when defeated.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=たいけつ!ボス キングB
|Jap=たいけつ!ボス・キングB
|JapR=Taiketsu! Bosu Kingu Bī
|JapR=Taiketsu! Bosu Kingu Bī
|JapM=Showdown! Boss King B
|JapM=Showdown! Boss [[King Zing#Names in other languages|King B]]
}}
}}
{{DKL2}}
{{DKL2}}
[[Category:Donkey Kong Land 2 Levels]]
[[Category:Food areas]]
[[Category:Donkey Kong Land 2 levels]]

Latest revision as of 10:37, December 16, 2023

Level
King Zing Sting
King Zing Sting from Donkey Kong Land 2
Level code 3 - BOSS
World Krazy Kremland
Game Donkey Kong Land 2
Boss King Zing
Music track Crocodile Cacophony
<< Directory of levels >>

King Zing Sting is the boss level of Krazy Kremland, the third world of Donkey Kong Land 2, and it involves a boss fight against King Zing. Clearing this stage unlocks the fourth world, Gloomy Gulch.

Layout[edit]

The battle takes place in a square-shaped enclosure inside a hive. The Kongs spawn on top of an Animal Barrel which forcefully transforms them into Squawks. King Zing flies from side to side, moving up or down when he reaches a wall. Squawks can damage him by hitting him with eggs. After each hit, he will enter a state of invulnerability in which he flashes while chasing Squawks for a brief period, then return to the top of the screen and resume his regular movement pattern. After the second hit, he starts leaving behind Zingers, which fly in place. These can be defeated with eggs like any other Zinger, otherwise they will simply disappear after a few seconds. The more damage King Zing takes, the faster he gets. He takes five hits to take down, and he drops a Banana Coin when defeated.

Names in other languages[edit]

Language Name Meaning
Japanese たいけつ!ボス・キングB
Taiketsu! Bosu Kingu Bī
Showdown! Boss King B