Donkey Kong Circus: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(30 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{distinguish|Circus Kong}}
{{italic title}}
{{italic title}}
{{infobox
{{game infobox
|image=[[File:Dkcircus.jpg|250px]]
|image=[[File:Dkcircus.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Research & Development 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released=September 6, 1984
|release=September 6, 1984
|genre=Platformer  
|genre=Platformer  
|ratings=N/A
|ratings=N/A
Line 13: Line 14:
}}  
}}  
__NOTOC__
__NOTOC__
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama series on September 6, 1984.<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It is a remake of the second [http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.
'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama Screen series on September 6, 1984.<ref name="ITA">[http://web.archive.org/web/20211027230755/http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> It is a remake of the second [http://web.archive.org/web/20200807084454/http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan.


[[File:DK Circus MK-96 Bell1.gif|thumb|left|The alarm bell]]
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
{{br|left}}


==Gameplay==
==Gameplay==
[[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']]
[[File:DK_Circus.png|thumb|left|250px|Gameplay of ''Donkey Kong Circus'']]
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a [[Fireball (Donkey Kong)|fireball]], he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the [[Game Over|game is over]].
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the [[Fireball (Donkey Kong)|fireballs]] falling from the [[Oil drum|drums]]. [[Mario]] watches his performance. Donkey Kong receives a [[point]] every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a [[Game Over]].
{{br|left}}
{{br|left}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Line 26: Line 30:
DonkeyKongCircus1.png|[[Donkey Kong]] artwork
DonkeyKongCircus1.png|[[Donkey Kong]] artwork
DKCiMarioSprite.png|[[Mario]] sprite
DKCiMarioSprite.png|[[Mario]] sprite
DKCiDonkeyKongSprite.png|[[Donkey Kong]] sprite
DKCiDonkeyKongSprite.png|Donkey Kong sprite
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite
DK Circus Reset.png|Display when the game is reset
DK Circus Reset.png|Display when the game is reset
DK Circus MK-96 Bell1.gif|The alarm bell
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=ドンキーコング サーカス<ref>[https://www.nintendo.co.jp/hardware/gamewatch/mario/history.html HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂]. ''Nintendo Japan''. Retrieved June 23, 2021.</ref>
|JapR=Donkī Kongu Sākasu
|JapM=Donkey Kong Circus
}}


==Trivia==
==Trivia==
{{multiple image
|align=right
|direction=vertical
|footer=
|width=220
|image1=Donkey Kong Circus Jingle.oga
|caption1=The game start jingle
|image2=Pop Goes the Weasel.oga
|caption2=The excerpt of "Pop Goes the Weasel" on which the jingle is based
|image3=Jingle+Weasel.oga
|caption3=The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
}}
* This game marks Donkey Kong's first playable appearance, predating ''[[Donkey Kong Country]]'' by over a decade.
*''Donkey Kong Circus'' used a slightly faster rearrangement of the first six seconds of "{{wp|Pop Goes the Weasel}}" for the game start jingle.
*While this originally had a Disney license that was dropped in favor of Nintendo characters,{{ref needed}} the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
*While this originally had a Disney license that was dropped in favor of Nintendo characters,{{ref needed}} the previous Game & Watch game featuring Mickey Mouse was an alternate version of ''[[Egg (Game & Watch)|Egg]]'' released simultaneously in certain countries.
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters, rather than the other way around.
*This is one of the few Game & Watch units to feature full color. This was actually due to [[Gunpei Yokoi]]'s idea to move the background around the characters, rather than the other way around.
{{br}}


==References==
==References==
<references/>
<references/>
{{DKGames}}
 
{{Donkey Kong games}}
{{Game & Watch}}
{{Game & Watch}}
[[Category:1984 games]]
[[Category:1984 games]]
[[Category:Game & Watch Games]]
[[Category:Game & Watch games]]
[[Category:Puzzle Games]]
[[Category:Puzzle games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong series]]
[[Category:Platforming games]]
[[de:Donkey Kong Circus]]
[[de:Donkey Kong Circus]]
[[it:Donkey Kong Circus]]
[[it:Donkey Kong Circus]]

Latest revision as of 00:03, April 16, 2024

Not to be confused with Circus Kong.
Donkey Kong Circus
A screenshot of the product Donkey Kong Circus from the Game & Watch series
Developer Nintendo Research & Development 1
Publisher Nintendo
Platform(s) Game & Watch
Release date September 6, 1984
Genre Platformer
Rating(s) N/A
Mode(s) Single player
Media
Game & Watch:
Built-in
Input
Game & Watch:

Donkey Kong Circus is a Game & Watch title released as part of the Panorama Screen series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.

Donkey Kong Circus's alarm bell
The alarm bell

The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.

Gameplay[edit]

Donkey Kong Circus
Gameplay of Donkey Kong Circus

In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the fireballs falling from the drums. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコング サーカス[2]
Donkī Kongu Sākasu
Donkey Kong Circus

Trivia[edit]

The game start jingle
The excerpt of "Pop Goes the Weasel" on which the jingle is based
The jingle, slowed down and pitch-shifted to match the song's tempo and pitch, combined with the song itself
  • This game marks Donkey Kong's first playable appearance, predating Donkey Kong Country by over a decade.
  • Donkey Kong Circus used a slightly faster rearrangement of the first six seconds of "Pop Goes the Weasel" for the game start jingle.
  • While this originally had a Disney license that was dropped in favor of Nintendo characters,[citation needed] the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
  • This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.

References[edit]

  1. ^ a b Donkey Kong Circus info page on In The Attic, a website dedicated to classic videogames (Internet Archive: Wayback Machine). Retrieved 13 November 2010
  2. ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo Japan. Retrieved June 23, 2021.