Bird (Donkey Kong series): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{merge to|Nitpicker}}
{{another language}}
{{another language}}
{{Species-infobox
{{Species-infobox
Line 5: Line 4:
|parent_species=[[Nitpicker]]
|parent_species=[[Nitpicker]]
|related=[[Hawks]]<br>[[Kaibādo]]<br>[[Crowber]]
|related=[[Hawks]]<br>[[Kaibādo]]<br>[[Crowber]]
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=''[[WarioWare Gold]]'' ([[List of games by date#2018|2018]])
|
}}
}}
'''Kuro''' ('''クロ'''<ref>''Perfect Ban Mario Character Daijiten''. [https://imgur.com/a/UvABP#37 Page 75.]</ref><ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>, lit. "Black", also a play on the English word "[[Crow]]") are corvid enemies in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. A significant trait of Kuro is their black coloration, hence their name. They sport thick beaks and flap their wings in a brisk pace while flying.
'''Kuro''', originally referred to as '''Birds'''<ref name=Atari8>Instruction manual for Atari 8-bit computer conversion</ref>, are flying corvid enemies that make their debut in the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' arcade game. In most appearances, they sport thick beaks and flap their wings in a brisk pace while flying.


A single Kuro nest can be seen in the game, in [[Stage 9-4]] of the [[Tower]], a boss stage. It spawns two Kuro birds on-screen at a time. After rising slowly from their nest, Kuro fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Kuro can not be practically defeated, as the stage they appear in presents no means of combat against them. They attempt to drop eggs on [[Mario]] if they fly above him. Unless they are avoided, or deflected with a [[handstand]], these eggs can plummet down on the character and cause him to lose a life.
==History==
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
{{multiple image
|direction=horizontal
|footer_align=center
|footer=Bird


Kuro are identical in behavior to [[Hawks]] and [[Kaibādo]]. All three types of birds are successors of [[Nitpicker]]s, avian enemies from the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' arcade game. In particular, Kuro are similar to the raven-like Nitpickers in [[Stage 4 (Donkey Kong Jr.)|Stage 4]] of the said game, both in demeanor and appearance. The setting of Stage 9-4, where Kuro appear, in the Game Boy ''Donkey Kong'' is also reminiscent to that of Stage 4 in ''Donkey Kong Jr.'', as they both involve birds traveling across chains and the protagonist having to carry out a similar mission, further suggesting that Kuro and the raven-like Nitpickers of ''Donkey Kong Jr.'' might be one and the same.
|image1=DKJrCrow.png
|width1=16
 
|image2=DKJrNESCrow.png
|width2=16
}}
 
Kuro, referred to as '''Nitpickers'''<ref>Instruction manual for Atari 2600 home conversion</ref><ref>Instruction manuals for ColecoVision and Intellivision home conversions</ref><ref>Instruction manual for Atari 7800 home conversion</ref> or '''Birds'''<ref name=Atari8/>, make their first appearance in [[Stage 4 (Donkey Kong Jr.)|stage 4]] of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Like the Nitpickers in [[Stage 2 (Donkey Kong Jr.)|stage 2]], these Birds similarly fly horizontally across the screen, descending progressively as they meet its margins. They flee off-screen after performing four such flights. Unlike those Nitpickers, they do not bombard [[Donkey Kong Jr.]] with [[egg]]s, and are designed to look more like ravens in most versions, given their dark coloration and chubby structure. They can be defeated the same way nonetheless, as falling [[fruit]] can put an end to them.
 
====''Donkey Kong'' (Game Boy)====
A single Kuro nest can be seen in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', in [[Stage 9-4]] of the [[Tower]], a boss stage that resembles stage 4 from ''Donkey Kong Jr.'' It spawns two Kuro birds on-screen at a time. After rising slowly from their nest, Kuro fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Kuro can not be practically defeated, as the stage they appear in presents no means of combat against them. They now attempt to drop eggs on [[Mario]] if they fly above him. Unless they are avoided, or deflected with a [[handstand]], these eggs can plummet down on the character and cause him to lose a life.
 
Kuro are identical in behavior to [[Hawks]] and [[Kaibādo]], which are other successors of [[Nitpicker]]s.
 
===''WarioWare Gold''===
In ''[[WarioWare Gold]]'', two Birds have to be avoided by Donkey Kong Jr. as he climbs two ropes in the third difficulty of the [[Donkey Kong Jr. (microgame)|Donkey Kong Jr.]] microgame. They fly on a straight line from left to right, across the ropes.


==Gallery==
==Gallery==
Line 18: Line 40:
Kuro KC.png|A Kuro, as illustrated in volume 30 of the [[Super Mario (Kodansha manga)|KC Deluxe]] manga
Kuro KC.png|A Kuro, as illustrated in volume 30 of the [[Super Mario (Kodansha manga)|KC Deluxe]] manga
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=クロ<ref>''Perfect Ban Mario Character Daijiten''. [https://imgur.com/a/UvABP#37 Page 75.]</ref><ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref>
|JapR=Kuro
|JapM="Black" after their Game Boy coloration; also a play on the English word "[[Crow]]"
}}


==References==
==References==
<references/>
<references/>
{{DKJR}}
{{DK}}
{{DK}}
[[Category:Corvids]]
[[Category:Corvids]]
[[Category:Donkey Kong (Game Boy) Enemies]]
[[Category:Donkey Kong (Game Boy) Enemies]]
[[Category:Donkey Kong Jr.]]

Revision as of 10:10, March 9, 2020

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Template:Species-infobox Kuro, originally referred to as Birds[1], are flying corvid enemies that make their debut in the Donkey Kong Jr. arcade game. In most appearances, they sport thick beaks and flap their wings in a brisk pace while flying.

History

Donkey Kong series

Donkey Kong Jr.

Bird
Bird

Kuro, referred to as Nitpickers[2][3][4] or Birds[1], make their first appearance in stage 4 of Donkey Kong Jr. Like the Nitpickers in stage 2, these Birds similarly fly horizontally across the screen, descending progressively as they meet its margins. They flee off-screen after performing four such flights. Unlike those Nitpickers, they do not bombard Donkey Kong Jr. with eggs, and are designed to look more like ravens in most versions, given their dark coloration and chubby structure. They can be defeated the same way nonetheless, as falling fruit can put an end to them.

Donkey Kong (Game Boy)

A single Kuro nest can be seen in the Game Boy Donkey Kong, in Stage 9-4 of the Tower, a boss stage that resembles stage 4 from Donkey Kong Jr. It spawns two Kuro birds on-screen at a time. After rising slowly from their nest, Kuro fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Kuro can not be practically defeated, as the stage they appear in presents no means of combat against them. They now attempt to drop eggs on Mario if they fly above him. Unless they are avoided, or deflected with a handstand, these eggs can plummet down on the character and cause him to lose a life.

Kuro are identical in behavior to Hawks and Kaibādo, which are other successors of Nitpickers.

WarioWare Gold

In WarioWare Gold, two Birds have to be avoided by Donkey Kong Jr. as he climbs two ropes in the third difficulty of the Donkey Kong Jr. microgame. They fly on a straight line from left to right, across the ropes.

Gallery

Names in other languages

Language Name Meaning
Japanese クロ[5][6]
Kuro
"Black" after their Game Boy coloration; also a play on the English word "Crow"

References

  1. ^ a b Instruction manual for Atari 8-bit computer conversion
  2. ^ Instruction manual for Atari 2600 home conversion
  3. ^ Instruction manuals for ColecoVision and Intellivision home conversions
  4. ^ Instruction manual for Atari 7800 home conversion
  5. ^ Perfect Ban Mario Character Daijiten. Page 75.
  6. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51