Donkey Kong Jr. (microgame)

From the Super Mario Wiki
Donkey Kong Jr.
DKJRWWT.pngWarioWare: Twisted!
DonkeyKongJr WarioWareGold.pngWarioWare Gold
Appears in WarioWare: Twisted!
WarioWare Gold
Type 9-Volt (Twisted!)
18-Volt (Gold)
Command Climb!
Info "Climb the vines and save your dad!" (Twisted!)
"Climb up the vines to collect the fruit, but watch out for those not-so-helpful passersby. If you're lucky, you could be the one to free Donkey Kong! Donkey Kong Jr. was released for the NES in 1986." (Gold)
Controls Tilt motion control – Climb
Points to clear 15

Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Twisted!. It is set in the game of the same name, specifically Stage 4. It reappears in WarioWare Gold in 18-Volt's set, where it takes place in the first two stages, with the third difficulty level taking place in Stage 4.

Gameplay[edit]

The objective is to have Donkey Kong Jr. climb up the chains and insert the two keys into their locks, freeing his father from Mario. In WarioWare Gold, Junior must climb the vines to knock the fruit down in the first two levels.

  • Level 1: There are no enemies. In WarioWare Gold, Junior must climb up to knock down two fruits.
  • Level 2: Junior must avoid a Nitpicker. In WarioWare Gold, this must be done while trying to knock down the fruits.
  • Level 3: Junior must avoid two Nitpickers, both going at unpredictable speeds.