A Beam in the Dark: Difference between revisions

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{{distinguish|A Light in the Dark}}
{{distinguish|A Light in the Dark}}
{{Levelbox
{{level infobox
|image=[[File:A Beam in the Dark.jpg|250px]]
|image=[[File:A Beam in the Dark.jpg|250px]]
|code={{world|bowser|6}}
|code={{world|bowser|6}}
|world=[[World Bowser]]
|world=[[World Bowser]]
|game=''[[Super Mario 3D World]]''
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|limit=400 seconds  
|limit=400 seconds  
|beforealt=
|before_alt=
|before=[[Footlight Lane|<<]] [[Deepwater Dungeon|<<]]
|before=[[Footlight Lane|<<]] [[Deepwater Dungeon|<<]]
|after=[[Grumblump Inferno|>>]]
|after=[[Grumblump Inferno|>>]]
}}
}}
'''A Beam in the Dark''', otherwise named '''{{world|bowser|6}}''', is the sixth level in [[World Bowser]] from ''[[Super Mario 3D World]]'', becoming accessible after the completion of either [[Footlight Lane]] or [[Deepwater Dungeon]]. Completion of this level unlocks [[Grumblump Inferno]].
'''A Beam in the Dark''', otherwise named '''{{world|bowser|6}}''', is the sixth standard course and seventh overall level in [[World Bowser]] from ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port ''[[Super Mario 3D World + Bowser's Fury]]'', becoming accessible after the completion of either [[Footlight Lane]] or [[Deepwater Dungeon]]. Completion of this level unlocks [[Grumblump Inferno]].
==Layout==
This level takes place in a [[dark]] [[Ghost House]] inhabited by [[Boo]]s, [[Peepa]]s and [[Parabones]]. At the beginning, there are four [[Light Box]]es (because there could be four players). There is also a round platform that players can go on, similar to a [[Lift]]. On the way, the player encounters Boos, Peepas, a red [[POW Block]], and a [[Coin Block]]. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player can defeat using a Light Box. When the platform disappears, there is a large mirror, where the first [[Green Star]] can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a [[Red Ring]]. If all eight [[Red Coin]]s are collected, a [[Super Leaf]] is revealed (unless the player is [[Small Mario]]). There is then a [[Warp Door|door]] that leads to a room with the [[Checkpoint Flag]] and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several [[Bowser]] statues, some [[Coin]]s, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, the player encounters a Big Boo, which chases them to the exit door. In the [[Goal Pole]] area, the player has to jump off a platform and must finally try to land on the top of the pole.


==Layout==
This level takes place in a dark Ghost House inhabited by Boos, Peepas and Parabones. At the beginning, there are four [[Light Box]]es (because there could be four players). There is also a round platform that players can go on, similar to a [[Lift]]. On the way, the Player(s) will encounter Boos, Peepas, a red [[POW Block]], and a [[Coin Block]]. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player(s) can defeat using via Light Box. When the platform disappears, there is a large mirror, where the first [[Green Star]] can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a [[Red Ring]]. If all 8 [[Red Coin]]s are collected, a [[Super Leaf]] will be revealed (unless the player is [[Small Mario]]). There is then a [[Door]] that leads to a room with the [[Checkpoint Flag]] and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several [[Bowser]] statues, some [[Coin]]s, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, The player encounters a Big Boo, which will chase them to the exit Door. In the [[Goal Pole]] area, the player has to jump off a platform and must finally try to land on the top of the pole.
==[[Green Star]]s==
==[[Green Star]]s==
*'''Green Star 1''': The player can look into a large mirror to see the green star's reflection.
*'''Green Star 1''': The player can look into a large mirror to see the Green Star's reflection.
*'''Green Star 2''': After the checkpoint, there is a [[Mystery Box]]. In the box, the player must defeat all 6 [[Boo]]s with Light Box(es) to reveal the green star.
*'''Green Star 2''': After the checkpoint, there is a [[Mystery Box]]. In the box, the player must defeat all six [[Boo]]s with Light Box(es) to reveal the Green Star.
*'''Green Star 3''': At the end of the last hallway, the green star is guarded by a [[Big Boo]].
*'''Green Star 3''': At the end of the last hallway, the Green Star is guarded by a [[Big Boo]].


==[[Stamp (Super Mario 3D World)|Stamp]]==
==[[Stamp]]==
[[ File:SmallLuigiStamp-SM3DW.png|thumb|right|The Stamp found in the level.]]
{{Multiple image
*There's a [[Character Switch]] that only [[Luigi]] can activate that will reveal the Stamp.
|align=right
|direction=horizontal
|width=100
|image1=SM3DW-SmallLuigiStamp.png
|alt1=Wii U version
|image2=SM3DW_BF_SmallLuigiStamp.png
|alt2=Switch version
}}
*There is a [[Character Switch]] that only [[Luigi]] can activate that reveals the stamp. The stamp is [[Small Mario|Small Luigi]].


==Luigi Sightings==
==Luigi sightings==
*The player must wait at the first mirror for about 100 seconds, and then a giant 8 bit Luigi can be seen.
*The player must wait at the first mirror for about 100 seconds, and then a giant 8-bit Luigi can be seen.
*At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8 bit Luigi can be seen.
*At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8-bit Luigi can be seen.


==Enemies==
==Enemies==
*[[Boo]]s
<gallery>
*[[Big Boo]]s
Boo SM3DW Prima.jpg|[[Boo]]s
*[[Peepa]]s
Big Boo SM3DW Prima.jpg|[[Big Boo]]s
*[[Parabones]]
Peepa SM3DW Prima.jpg|[[Peepa]]s
Para Dry Bones Artwork - Super Mario 3D World.png|[[Parabones]]
</gallery>


==Names in other languages==
==Names in other languages==
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|Jap=照らせ!くらやみ屋敷
|Jap=照らせ!くらやみ屋敷
|JapR=Terase! Kurayami yashiki
|JapR=Terase! Kurayami yashiki
|JapM=Light Up! Dark Mansion
|JapM=Light Up! Dark House
|Spa=Luces y sombras en la mansión
|Spa=Luces y sombras en la mansión
|SpaM=Lights and shadows in the mansion
|SpaM=Lights and shadows in the mansion
Line 51: Line 61:
|RusR=Svet vo t'me
|RusR=Svet vo t'me
|RusM=Light in the dark
|RusM=Light in the dark
|Chi=照亮吧!暗黑宅邸
|ChiR=Zhàoliàng ba! Ànhēi Zháidǐ
|ChiM=Light it up! Dark Mansion
|Kor=어둠 속의 저택을 밝혀라!
|KorR=Eodum Sok-ui Jeotaek-eul Balkyeora!
|KorM=Brighten up the Mansion in Darkness!
}}
}}


==Trivia==
==Trivia==
*This level shares its German name with [[A Light in the Dark]] from ''[[Yoshi's Island DS]]''.
*This level shares its German name with [[A Light in the Dark]] from ''[[Yoshi's Island DS]]''.
 
{{SM3DW levels}}
{{SM3DW Levels}}
{{SM3DW}}
[[Category:Super Mario 3D World Levels]]
[[Category:Ghost Houses]]
[[Category:Ghost Houses]]
[[Category:Super Mario 3D World levels]]
[[de:Ein Licht im Dunkeln]]
[[de:Ein Licht im Dunkeln]]

Latest revision as of 20:14, February 28, 2024

Not to be confused with A Light in the Dark.
Level
A Beam in the Dark
A Beam in the Dark in the game Super Mario 3D World.
Level code World Bowser-6
World World Bowser
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 400 seconds
<< << Directory of levels >>

A Beam in the Dark, otherwise named World Bowser-6, is the sixth standard course and seventh overall level in World Bowser from Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury, becoming accessible after the completion of either Footlight Lane or Deepwater Dungeon. Completion of this level unlocks Grumblump Inferno.

Layout[edit]

This level takes place in a dark Ghost House inhabited by Boos, Peepas and Parabones. At the beginning, there are four Light Boxes (because there could be four players). There is also a round platform that players can go on, similar to a Lift. On the way, the player encounters Boos, Peepas, a red POW Block, and a Coin Block. The character switch is also located here. There is a Big Boo at the end of the pathway for the platform, that the player can defeat using a Light Box. When the platform disappears, there is a large mirror, where the first Green Star can be seen. There is then another platform, with more Peepas and red POW Blocks. There are also some Parabones, and a Red Ring. If all eight Red Coins are collected, a Super Leaf is revealed (unless the player is Small Mario). There is then a door that leads to a room with the Checkpoint Flag and four more Light Boxes, in case the player fails after this point. There is another platform that rises up, and then speeds past several Bowser statues, some Coins, and a hidden Mystery Box. Then there are a bunch of doors, with the one on the player's right leading to another room. This final room has a broken platform, with yet more Peepas, Parabones, and red POW Blocks along the way. After riding the broken platform, the player encounters a Big Boo, which chases them to the exit door. In the Goal Pole area, the player has to jump off a platform and must finally try to land on the top of the pole.

Green Stars[edit]

  • Green Star 1: The player can look into a large mirror to see the Green Star's reflection.
  • Green Star 2: After the checkpoint, there is a Mystery Box. In the box, the player must defeat all six Boos with Light Box(es) to reveal the Green Star.
  • Green Star 3: At the end of the last hallway, the Green Star is guarded by a Big Boo.

Stamp[edit]

Wii U version
Switch version

Luigi sightings[edit]

  • The player must wait at the first mirror for about 100 seconds, and then a giant 8-bit Luigi can be seen.
  • At the end of the level, the player should wait for 30 seconds, and then on the moon, a giant 8-bit Luigi can be seen.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 照らせ!くらやみ屋敷
Terase! Kurayami yashiki
Light Up! Dark House

Chinese 照亮吧!暗黑宅邸
Zhàoliàng ba! Ànhēi Zháidǐ
Light it up! Dark Mansion

Dutch Spoken in de spotlights
Ghosts in the spotlights
German Ein Licht im Dunkeln
A light in the dark
Italian Maniero dei cubi torcia
Light Boxes' manor
Korean 어둠 속의 저택을 밝혀라!
Eodum Sok-ui Jeotaek-eul Balkyeora!
Brighten up the Mansion in Darkness!

Portuguese A casa das trevas
The house of darkness
Russian Свет во тьме
Svet vo t'me
Light in the dark

Spanish Luces y sombras en la mansión
Lights and shadows in the mansion

Trivia[edit]