Super Mario World: Super Mario Advance 2: Difference between revisions

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{{about|the [[Game Boy Advance]] remake|the original [[Super Nintendo Entertainment System|SNES]] game|[[Super Mario World]]|other uses|[[Super Mario World (disambiguation)]]}}
{{construction}}
{{game infobox
{{Infobox
|image=[[File:Box Art NA - Super Mario World Super Mario Advance 2.jpg|250px]]
|image=[[File:Box NA - Super Mario World Super Mario Advance 2.png|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii U]])<br>[[Game Boy Advance - Nintendo Switch Online]]
|released='''Game Boy Advance'''<br>{{releasedate|USA|November 12, 2001|Japan|December 14, 2001|Australia|April 2, 2002|Europe|April 3, 2002|South Korea|September 23, 2002|China|March 15, 2006 (iQue)<ref>[http://web.archive.org/web/20140726121545/http://ique.com/games/supermarioworld.htm Official Chinese web page]</ref>}}'''[[Virtual Console]] ([[Wii U]])'''<br/>{{releasedate|Japan|April 3, 2014|USA|December 25, 2014}}
|release='''Game Boy Advance:'''<br>{{release|Japan|December 14, 2001|USA|February 11, 2002|Mexico|February 11, 2002<ref>[https://web.archive.org/web/20020804185840/http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html Official Mexican Website (Archived)]. From the Original[http://www.nintendo.com.mx/juegos/gameboy_advance/supermario.html].</ref>|Australia|April 2, 2002|Europe|April 12, 2002|South Korea|September 23, 2002|China|March 15, 2006 (iQue)<ref>[http://www.ique.com/games/supermarioworld.htm Official Chinese web page]</ref>}}'''Virtual Console (Wii U):'''<br>{{release|Japan|April 3, 2014|USA|December 25, 2014|Europe|March 10, 2016<ref>[http://www.nintendolife.com/news/2016/03/nintendo_download_10th_march_europe Nintendo Download: 10th March (Europe)]. ''Nintendo Life''. Retrieved March 7, 2016.</ref>|Australia|March 11, 2016}} '''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|Japan|May 26, 2023<ref>Nintendo 公式チャンネル (May 18, 2023). [https://youtu.be/s4ooxNO0YSc ゲームボーイアドバンス Nintendo Switch Online 追加タイトル <nowiki>[2023年5月26日]</nowiki>]. ''YouTube''. Retrieved May 18, 2023.</ref>|USA|May 26, 2023<ref>Nintendo of America (May 18, 2023). [https://youtu.be/nRyFVwRqUKI Game Boy Advance – May 2023 Game Updates – Nintendo Switch Online + Expansion Pack]. ''YouTube''. Retrieved May 18, 2023.</ref>|Europe|May 26, 2023<ref>@NintendoEurope (May 19, 2023). [https://twitter.com/NintendoEurope/status/1659529341536018433 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|Australia|May 26, 2023<ref>@NintendoAUNZ (May 19, 2023). [https://twitter.com/NintendoAUNZ/status/1659376584757854209 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|HK|May 26, 2023<ref>任天堂(香港)有限公司 (May 19, 2023). [https://www.facebook.com/Nintendo.hk/posts/pfbid0bXCPp8RvCjTjLDu4CjWWDPfg3MYFDQUQUbYY4FM6FGf9ppttwYWuribM49UxAUYEl "''加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。''"] ''Facebook''. Retrieved May 26, 2023.</ref>}}
|genre=2D Platformer
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|modes=1-2 players
|genre=2D [[Genre#Platform games|platformer]]
|modes=Single player, multiplayer
|ratings={{ratings|esrb=E|pegi=3|usk=0}}
|ratings={{ratings|esrb=E|pegi=3|usk=0}}
|media={{container|gba=1|wiiudl=1}}
|media={{media|gba=1|wiiudl=1|switchdl=1}}
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|input={{input|gba=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1}}
}}
}}
'''''Super Mario World: Super Mario Advance 2''''' (or '''Super Mario Advance 2: Super Mario World''') is the [[GBA]] remake of [[Super Mario World]] made for the [[Game Boy Advance]]. It was the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in 2001 (2002 outside Japan). There are many differences between the original ''Super Mario World'' and ''Super Mario Advance 2'' (listed below). The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States{{refneeded}}. The ''[[Mario Bros. (game)|Mario Bros.]]'' classic game has been included in the game (like the other ''Super Mario Advance'' games), with multiplayer. ''Super Mario World: Super Mario Advance 2'' was re-released on the [[Wii U]]'s [[Virtual Console]] in Japan on April 3, 2014, and in North America on December 25, 2014.
'''''Super Mario World: Super Mario Advance 2''''' (or '''''Super Mario Advance 2: Super Mario World''''') is a [[reissue]] of ''[[Super Mario World]]'' made for the [[Game Boy Advance]] and developed by [[Nintendo Entertainment Analysis and Development]] (Nintendo EAD). It is the second title in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and [[level]] design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two), with [[Luigi]] now being playable in the single player game as an alternate character. Outside the main game, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' game is included, much like with all the other entries in the ''Super Mario Advance'' series, which supports anywhere from one to four players.


==Story==
The game was rereleased on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023.
[[File:HotAirBalloon‎2.png|thumb|left|[[Mario]], [[Luigi]], and [[Princess Peach|Princess Toadstool]] in a [[Hot Air Balloon|hot air balloon]] in the intro.]]
==Gameplay and premise==
[[Mario]], [[Luigi]] and [[Princess Peach]] decide to take a holiday in [[Dinosaur Land]]. They arrive via [[Hot Air Balloon]], and the brothers fly around the Island using the [[Cape Feather]]. However, Bowser and the [[Koopalings]] trap [[Yoshi]] and his [[Yoshi (species)|friends]] in enchanted [[Yoshi egg|egg]]s, eliminating their opposition as they take over Dinosaur Land. Shortly upon their arrival, the Mario brothers realise that Princess Peach has been stolen. While searching, they find the [[Koopa Troop]] army. Upon freeing the friendly Yoshi, he exclaims that the Koopas have invaded, confirming that Peach's persistent captor has indeed returned and taken the opportunity to claim the princess.
{{main|Super Mario World}}
[[File:Mario Picnic in Dino Land.png|thumb|left|250px|Mario and Luigi arrive at [[Dinosaur Land]] with Peach.]]
The gameplay and plot are the same as in the original version of ''Super Mario World'' for the [[Super Nintendo Entertainment System]]. Players take control of either [[Mario]] or [[Luigi]], adventuring through [[Dinosaur Land]] to foil the evil King [[Bowser]] and his [[Koopalings]], who have kidnapped [[Princess Peach|Princess Toadstool]] (also known as Princess Peach) and imprisoned seven of the native [[Yoshi (species)|Yoshi]]s in [[Yoshi's Egg|egg]]s. Players navigate through the game's [[world]]s via an overworld map featuring paths connecting to action panels, [[fortress]]es, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the [[Nintendo Entertainment System|NES]] [[Super Mario (franchise)|''Super Mario'' titles]], like running, jumping, swimming, dodging, and defeating enemies; and those new to the original ''Super Mario World'', like the [[Spin Jump]].


As Mario and friends travel through Dinosaur Land, they uncover the [[Valley of Bowser]]. After defeating [[Larry Koopa|Larry]], the Mario Bros. have access to the [[Front Door|front door]] of [[Bowser's Castle]]. Bowser is fought on his castle roof in his [[Koopa Clown Car]], holding Peach hostage. Upon his defeat, he drops the princess and retreats. Princess Peach rewards Mario or Luigi with a kiss as fireworks celebrate freedom, signifying that their vacation can resume with their new friends. The team then returns to [[Yoshi's House]] where they and three other Yoshis watch the Yoshi eggs hatch into [[Baby Yoshi|babies]].
The same power-ups from the original release are retained, including the basic power-ups of the [[Super Mushroom]], [[Fire Flower]], and [[Super Star|Starman]]; and the [[Cape Feather]], introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is [[Yoshi]], the Mario brothers' sidekick and riding mount from the original ''Super Mario World'', who is able to eat most enemies and gain special abilities from holding colored [[Koopa Troopa|Koopa]] shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in [[Star World]] and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.
{{br}}


==Gameplay==
==Controls==
[[File:MarioWorld2JumpDifferecnce.jpg|200px|thumb|Mario and Luigi's height difference in their jumps.]]
The Wii U allows controls to be customized.
Like previous ''[[Mario (series)|Mario]]'' games, the aim is to complete the level by jumping over pits, enemies and the like while using items and power-ups to solve puzzles to find different exits. [[Dragon Coin]]s also serve as an optional task which involves collecting every one of them. Both [[Mario]] and [[Luigi]] have different play styles, something that originated in ''[[Super Mario Bros.: The Lost Levels]]''. Mario has the no flaws or strong points, whereas Luigi's jumps are higher but suffers from worse traction.


===Controls===
<center>
*{{button|gba|A}} - Jump
{|width=85% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white;text-align:center"
*{{button|gba|B}} - Dash
|-style="background:#FF2400; color:white;"
*{{button|gba|R}} - Spin Jump
!width=26%|Action(s)
*{{button|gba|L}} - Scroll camera
!width=10%|GBA
*{{button|gba|start}} - Pause
!width=10%|Wii U
*{{button|gba|select}} - Use item/Return to map (When paused)
!width=14%|Switch (Dual Joy-Con / Pro Controller)
 
!width=14%|Switch (Single Joy-Con)
===Power-Ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
!Item
!Description
!Points Collected
!Transformation
|-
|align="center" |[[File:MushroomSMW.PNG]]<br>[[Super Mushroom]]
|Transforms [[Mario]] or [[Luigi]] into [[Super Mario]] or Super Luigi.
|1000
|align=''center'' |[[File:SMW_Mario.PNG|40px]]<br>[[Super Mario]]
|-
|align="center" |[[File:FlowerSMW.PNG]]<br>[[Fire Flower]]
|Transforms [[Mario]] or [[Luigi]] into [[Fire Mario]] or Fire Luigi.
|1000
|align=''center'' |[[File:SMWFire.jpg|40px]]<br>[[Fire Mario]]
|-
|align="center" |[[File:Feather.PNG]]<br>[[Cape Feather]]
|Transforms [[Mario]] or [[Luigi]] into [[Caped Mario]] or Caped Luigi.
|1000
|align=''center'' |[[File:SMW Capefly.png|40px]]<br>[[Caped Mario]]
|-
|align="center" |[[File:P-Balloon SMW.PNG]]<br>[[Power Balloon]]
|If Mario or Luigi collects one of these, they will inflate like balloons and will be able to float in the air for a short time.
|0
|align=''center'' |[[File:P-BalloonMario.jpeg|40px]]<br>[[Balloon Mario]]
|-
|align="center" |[[File:SMW Star.svg]]<br>[[Super Star|Star]]
|When collected, either Mario or Luigi will become temporarily invincible. If the players collects more stars in blocks when they have it already, they can stay invincible for longer. Enemies defeated while invincible count towards points eventually becoming 1-Ups or 2-Ups, depending on the enemy.
|1000
|[[File:InvincibleMario.png|40px]]<br>[[Invincible Mario]]
|-
|align="center" |[[File:Yoshi's Wings.png]]<br>[[Yoshi's Wings]]
|If [[Yoshi]] grabs these wings, he will enter [[Coin Heaven]].
|0
|[[File:Blue Yoshi SMW.PNG|40px]]<br>[[Blue Yoshi]]
|}
 
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Item
|Move
!Description
|{{button|gba|Pad}} Left/Right
|{{button|wiiu|Padleftright}} / {{button|wiiu|Leftstick}} Left/Right
|{{button|switch|Leftright}} / {{button|switch|LeftStick}} Left/Right
|{{button|switch|Stick}} Left/Right
|-
|-
|align="center" |[[File:SMW 1-up.png]]<br>[[1-Up Mushroom]]
|Crouch
|If Mario or Luigi collects one, they'll get an extra life.
|{{button|gba|Pad}} Down
|{{button|wiiu|Paddown}} / {{button|wiiu|Leftstick}} Down
|{{button|switch|Down}} / {{button|switch|LeftStick}} Down
|{{button|switch|Stick}} Down
|-
|-
|align="center" |[[File:3upMoonSprite.png]]<br>[[3-Up Moon]]
|Look up
|If Mario or Luigi collects one of these very rare items, they both get three extra lives.
|{{button|gba|Pad}} Up
|{{button|wiiu|Padup}} / {{button|wiiu|Leftstick}} Up
|{{button|switch|Up}} / {{button|switch|LeftStick}} Up
|{{button|switch|Stick}} Up
|-
|-
|align="center" |[[File:CoinSMW.gif]]<br>[[Coin]]
|Spin Jump
|Collect 100 Coins for a 1-Up.
|{{button|gba|R}}
|{{button|wiiu|R}}
|{{button|switch|R}}
|{{button|switch|SR}}
|-
|-
|align="center" |[[File:YoshiCoin SMW.png]]<br>[[Dragon Coin]]
|Jump / Select level
|Collect all five or more on one stage for a 1-Up. Collecting all of these will transform them into Peach Coins.
|{{button|gba|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|jc-right}}
|-
|-
|align="center" |[[File:Key and Keyhole.PNG]]<br>[[Key]] and [[Keyhole]]
|Run / Interact / Special ability
|If Mario or Luigi grab the key and put it in a keyhole, a secret level will be unlocked.
|{{button|gba|B}}
|{{button|wiiu|B}}
|{{button|switch|B}} / {{button|switch|X}}
|{{button|switch|jc-bottom}} / {{button|switch|jc-top}}
|-
|-
|align="center" |[[File:P-Switches.PNG]]<br>[[P Switch]]es
|Pan camera / Toggle world map camera
|When the blue switch is pressed, [[block]]s transform into coins and vice-versa, and some invisible blocks will be revealed. If the silver one is pressed, some enemies, such as [[Spiny|Spinies]], will transform into [[Silver Coin]]s. After a short period of time, the changes made by either switch will revert to normal.
|{{button|gba|L}}
|{{button|wiiu|L}}
|{{button|switch|L}}
|{{button|switch|SL}}
|-
|-
|align="center" |[[File:Ball1.PNG]]<br>[[Magic Ball]]
|Pause
|An item that is required to successfully complete the [[Sunken Ghost Ship]].
|{{button|gba|start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}} + {{button|switch|SR}}
|-
|-
|align="center" |[[File:SMW Baby Yoshi.gif]]<br>[[Baby Yoshi]]
|Use item in [[item storage|Item Stock]] / Show stats
|Sometimes [[Yoshi egg]]s will hatch Baby Yoshies. The Baby Yoshi must eat five enemies or one powerup to grow into a Yoshi.
|{{button|gba|select}}
|{{button|wiiu|Minus}}
|{{button|switch|Minus}}
|{{button|switch|PlusMinus}} + {{button|switch|SL}}
|}
|}
</center>
{{br}}


===Secret bonus changes===
==Changes from the original game==
After the opening all 96 exits, the following changes occur:
''Super Mario Advance 2'' has considerably less significant differences from the game it ports than the first ''[[Super Mario Advance]]''. Nevertheless, the game contains many gameplay, visual, and other changes from the original ''Super Mario World'', which are explained as follows.
*'''World map''': The colors of the map become fall-themed, like grass and the trees of Forest of Illusion turning orange.
===Gameplay===
*'''[[Koopa Troopa]]s and [[Koopa Paratroopa]]s''': Utilize Mario masks instead of shells (known as '''Mask Koopa''' in the SNES version).
[[File:MarioWorld2JumpDifferecnce.png|thumb|left|Mario's and Luigi's height differences in their respective jumps]]
*'''[[Jumping Piranha Plant]] and [[Piranha Plant]]s''': Buds resemble jack-o'-lanterns (known as '''Jumping Pumpkin Plant''' in the SNES version).
Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to further refine the game:
*'''[[Bullet Bill]]s''': Replaced standard bullets with a [[Pidgit]]-inspired design (known as '''Pidgit Bill''' in the SNES version).
*The game's original two-player feature has been removed, making the game for only one player. Because of this, Luigi is reworked and can now be played in single player as an optional character, who can be swapped out with Mario by pressing {{button|GBA|R}} on the world map.
*'''[[Galoomba|Goomba]]s, [[Para-Goomba (Super Mario World)|Para-Goomba]]s and [[Winged Goomba]]s''': Become yellowish and have sunglasses.
Rather than just a palette swap of Mario as in the original game, Luigi plays differently from Mario in several ways:
*'''[[Pokey]]s''': Turn into stone or sawblade-like creatures.
**Luigi jumps higher, but more slowly than Mario, and [[scuttle]]s in midair as he jumps, similar to how he did in the first ''Super Mario Advance''.  When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
*'''[[Beanstalk|Vine]]s''': Heads will turn into pumpkins.
**Luigi suffers from worse traction and lower running speed than his brother.
**Fire Luigi's fireballs bounce higher than [[Fire Mario]]'s.
**When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
**If Luigi hits a [[Coin Block]], all of the [[coin]]s inside it will spill out of the block at once instead of collecting them one by one.
*The [[Fall]] event, previously made available after the player cleared the [[Special Zone]], is now locked until the player has cleared all 96 exits, and not only [[Koopa Troopa]]s, [[Bullet Bill]]s, and [[Piranha Plant]]s, but also [[Galoomba|Goomba]]s and [[Pokey]]s have their appearances changed. 
*A status menu is added, accessible by pressing {{button|GBA|Select}} on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
**Once all the levels have been cleared, the player can press {{button|GBA|A}} to automatically access the levels that they select.  
*After the colored Yoshis have been unlocked in [[Star World]], eggs contained in [[? Block|Prize Block]]s will spawn different colored Yoshis depending on which power-up Mario or Luigi currently has.
*The save system is updated to allow players to save at any time, whether on the playfield or in the world maps, as opposed to the original game, which only allowed saving after completing a Ghost House, fortress, or castle.
**The player's life count and power-ups are also saved.
*The maximum life count is raised from 99 to 999, and the maximum number of extra lives the player can get from jumping on or hitting enemies is raised from three to five.
**If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen.
*The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively.
**When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one.  In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout.  After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins.
*When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to ''[[Super Mario Bros. 3]]''. This makes it so that Mario and Luigi can keep their reserved item longer.
*Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color:
**Green Yoshi - Super Mushroom
**Yellow Yoshi - Super Star
**Red Yoshi - Fire Flower
**Blue Yoshi - Cape Feather
*Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
*As the GBA lacks the {{button|SNES|X}} and {{button|SNES|Y}} buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
*In the international SNES version, the player could replay a completed castle or fortress by holding the {{button|SNES|L}} and {{button|SNES|R}} buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.
*In the [[bonus game (Super Mario World)|bonus game]]:
**In the SNES version, Mario/Luigi performs a V sign regardless of the outcome.  In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
**When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
*Mario/Luigi is capable of climbing [[beanstalk]]s faster if {{button|GBA|B}} is held while climbing in the GBA version.
*In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks.  In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has.  The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
**Green Yoshi for Small Mario, [[Super Mario (form)|Super Mario]], Fire Mario (if Red Yoshi has not been found and fed yet), and [[Cape Mario|Caped Mario]] (if Blue Yoshi has not been found and fed yet).
**Yellow Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet), and Caped Mario (if Blue Yoshi has not been found and fed yet).
**Red Yoshi for Small Mario, Super Mario, ''Fire Mario'', and Caped Mario (if Blue Yoshi has not been found and fed yet).
**Blue Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet) and ''Caped Mario''.


===Worlds===
===Other===
{{SMWmap}}
[[File:SMA2 Donut Plains 1 change.png|thumb|left|An example of the redesigned levels: In [[Donut Plains 1]], this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the [[key]] and entering the [[keyhole]]. (This particular change is exclusive to the North American version.)]]
Unlike [[Super Mario Bros. 3|the previous game]] where the worlds are split into different areas, this games map is based around [[Dinosaur Land]], which in itself acts as a continent for the game to take place in. Most worlds also have have a name relating to a food, such as dessert or drink. [[Tower]]s appear as the area which a [[Koopaling]] must be fought. After defeating a Koopaling, a [[Yoshi egg]] will be saved and the castle will be destroyed, unable to be played again until the game is beaten. The map has undergone several changes, such as the [[Top Secret Area]] now being a smiling bush instead of the usual yellow dot. The idea of areas within the same region and food themed world names was later re-used in ''[[New Super Mario Bros. U]]'' for the [[Wii U]].
====Level design====
Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their level of difficulty.
Notable changes include:
*Certain levels, such as the [[Cheese Bridge Area]], have a lowered enemy and obstacle count.
*Certain levels have repositioned or additional [[Semisolid Platform]]s in them.
*[[Dragon Coin]]s are added to levels that did not originally have them, including [[Ghost House]]s, [[Fortress]]es, and Castles (excluding Bowser's Castle).
*Additional or brand-new [[Message Block]]s have been added to [[Yoshi's Island 1]], [[Donut Ghost House]], [[Donut Secret House]], and [[Butter Bridge 1]].
*[[Coin counter]]s have been added to certain areas, such as in [[Donut Plains 1]].
*[[Yoshi's House]] has ten berries instead of seven.
*The Super Mushroom in the last room of [[3 Lemmy's Castle|Lemmy's Castle]] is changed to a Cape Feather, along with most of the level being entirely redesigned.
*In the seventh room of [[Front Door|Bowser's Castle]] (featuring Bowser statues that spit out flames), the first statue does not spit out flames.
*The [[Top Secret Area]] has a time limit.


{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
====Art====
|-style="background: #ABC;"
Some colors, text, and animations are altered as follows:
!width="16%"|World
*Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model.
!width="16%"|Map
*The Mario brothers' overalls were changed to the standard blue.
!width="50%"|Description
*As in the special compilation cartridge ''[[Super Mario All-Stars + Super Mario World]]'', Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in ''Super Mario Advance''.  Unlike ''Super Mario All-Stars + Super Mario World'', all of his poses are identical to Mario's.
!width=''16%''|Bosses
*Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration).
|-
*Bowser and Yoshi's arm colors were corrected to their main skin colors.
|[[File:SmwYoshi's Island.PNG|x150px]]<br>[[Yoshi's Island (place)|Yoshi's Island]]
*The [[Bullet Bill|Pidgit Bill]] is redesigned to look like the original [[Pidgit]]s from ''[[Super Mario Bros. 2]]''.
|[[File:Yoshi'sIslandSMW.png|150px]]
*The brown boss door in the [[Chocolate Fortress]], the only one of its kind in the SNES version, is recolored red like the rest of the boss doors.
|A basic world with little hazards aside from enemies and occasional pits. [[Yoshi's House]] is also found here.
*The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside them.
|[[Iggy Koopa]]
*The [[Koopalings]] and Bowser gain an additional finger on their hands.
*After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits.
*The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips."
*As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as [[Mega Mole]]s, [[Dolphin]]s, [[Wiggler]]s, [[Lakitu]]s, [[Volcano Lotus]]es, [[Porcupuffer|Porcu-Puffer]]s, [[Super Koopa (enemy)|Super Koopa]]s, and even [[mine|Floating Mine]]s have new alternate defeat sprites seen when Yoshi spits them out. In the case of [[Blargg]], only his eyes are spit out by Yoshi.
*[[Magikoopa]]s no longer use the incorrectly mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly.
*The Top Secret Area is represented by a unique smiling hill icon on the world map.
*After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion.
*When a different color Yoshi is found for the first time in Star World and fully grown, a text box appears where the Yoshi thanks the player for rescuing it and tells the player what it can do when carrying any color shell in its mouth.
 
====Introduction and Cutscenes====
Additional cutscenes were added or changed:
*A pre-title introductory cinema scene is added, where Mario, Luigi, and the princess arrive in Dinosaur Land by hot-air balloon, the brothers fly around [[Yoshi's Island (location)|Yoshi's Island]] with capes, and upon their return to the landing spot they find the princess missing and become puzzled; if the player has won the final battle, the ending of the cutscene instead shows the princess being escorted by a Yoshi while Mario and Luigi fly behind.
*The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen.  In the GBA version, the player cannot control the characters before the scene cuts to the world map.  Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box.
*Two other cinematics are added in the GBA version:
**When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach-imprinted coin, followed by Mario and Luigi appearing to do their V poses.
**After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land.  Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it.
Following clearing a castle stage, the text is changed as follows:
*It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi.
*[[Iggy Koopa|Iggy]] is described as "crazed" rather than "demented", as the latter is considered rude in some regions.
*The grammar and general flow of the text has been improved:  
**[[Wendy O. Koopa]] has "sung her ''swan'' song" rather than her "''last'' song".
**[[Chocolate Island]] is called "deliciously dangerous" instead of "dangerous (but tasty)".
 
====Ending====
The ending is also altered significantly, as follows:
*Both mentions of Mario are accompanied by mentions of Luigi, and vice versa.
*Instead of being mentioned as simply "the princess", Peach is now referred to by her now-standard original Japanese name, even though all uses of the name "Princess Toadstool" from the original release are retained.
*Whenever the player replays the level after the first time Bowser is defeated, the text simply states: "Mario and Luigi's adventure is over."  
*Luigi is added in the credits sequence and the return to Yoshi's house.
**In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis.
**Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the tongues of the green and blue Yoshis match their respective colors rather than being shared with the red and yellow Yoshis when they celebrate, even after the trapped Yoshis hatch from their respective eggs. This error doesn't exist in the [[Super Nintendo Entertainment System|SNES]] original.
*The [[Magikoopa]] is added to the "cast list" of enemies after the credits, appearing next to the [[Grinder]].
*While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version.
*The "THE END" screen that appears after the enemy parade is completely overhauled:
**Mario, Peach, and Luigi are represented with a custom-drawn illustration.
**The text is restyled to be red with a navy-blue outline.
**The background, though initially white, changes to a grass hill when a camera snapshot is heard.
**When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, where they are given the option to save.
 
====Sound====
The soundtrack has been changed as follows:
*The quality of the entire soundtrack is downgraded for the GBA's inferior sound chip.
*Digital voice acting is contributed for Mario and Luigi by [[Charles Martinet]], with a combination of new voice clips and those ripped from the first ''[[Super Mario Advance]]'' game.
*The [[Boo]]s were given laughter effects.
*The Koopalings will shriek upon being dumped into lava pools.
**Shooting them with fireballs also makes the "boss hit" sound.
*New sound effects have also been added for certain actions and events: sliding/skidding, opening the net gates, scanning the map, [[Amazing Flyin' Hammer Brother]]s throwing hammers, when a Magikoopa appears, hitting a [[bonus block]] without collecting 30 coins, the transition of items in the [[Roulette Block]], the timer on the [[Count-Lift]]s, Bowser dropping the large bowling balls and getting hit by a Mecha Koopa, and a Koopaling dropping from the ceiling.
*The pitch of the death jingle is increased by five {{wp|semitone|half step}}s.
*While Mario/Luigi is in [[Balloon Mario|balloon form]], the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.
 
====Manual====
*The world map and the profiles of enemies and bosses are moved to a separate flyer due to the difference in size between the manuals of SNES games and those of GBA games.
 
==Reception==
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
|[[File:Donut Plains2.jpg|x150px]]<br>[[Donut Plains]]
|[[Game Boy Advance]]
|[[File:DonutPlains.png|150px]]
|Derek "DC" Collins, [https://web.archive.org/web/20020213162153/http://www.gamespy.com/reviews/february02/smwsma2gba/ Gamespy]
|A slightly more sophisticated world where the [[Cape Feather]] and [[Ghost House]]s are first found. It also contains the [[Top Secret Area]].
|91/100
|[[The Big Boo (boss)|The Big Boo]]<br>[[Morton Koopa Jr.]]
|align="left"|"''While there are arguments that Super Mario World: Super Mario Advance 2 breathes new life into the 2D gaming genre, I highly doubt that this title is capable of that. First, this is not a new game. It's been around for a over a decade, and the fact that a game of this caliber has to be rehashed in order for the kiddies to appreciate it doesn't wash. Secondly, while Super Mario Advance 2 represents the Golden Age of gaming on a smaller screen, this game is not anything but what it was to gamers 10 years ago -- one terrific good time.''"
|-
|-
|[[File:SMW Blargg.jpg|x150px]]<br>[[Vanilla Dome]]
|Game Boy Advance
|[[File:VanillaDome.gif|150px]]
|Jeff Gerstmann, [https://web.archive.org/web/20020214135847/https://www.gamespot.com/gamespot/stories/reviews/0,10867,2847297,00.html/ GameSpot]
|An underground-themed area which takes place in a cave. The end of the world leads to the top of the mountain where the tower is.
|9.4/10
|[[Lemmy Koopa]]<br>[[Reznor]]
|align="left"|"''Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without.''"
|-
|-
|[[File:SMBTwin Bridges.jpg|x150px]]<br>[[Twin Bridges]]
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|[[File:Twins 2.PNG|150px]]
|-style="background-color:#E6E6E6"
|On top of the mountain, near the exit to Vanilla Dome, lies two parallel bridges. This area has a somewhat sky-like theme.
|colspan=2|Compiler
|[[Ludwig Von Koopa]]
|colspan=2|Platform / Score
|-
|-
|[[File:SMW Forest of illusion scene art.PNG|x150px]]<br>[[Forest of Illusion]]
|colspan=2|Metacritic
|[[File:ForestOfIllusion.png|150px]]
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/game-boy-advance/super-mario-world-super-mario-advance-2 92]
|A forest area with multiple paths and many secret exits.
|[[Reznor]]<br>[[Roy Koopa]]
|-
|-
|[[File:Chocolate Island.jpg|x150px]]<br>[[Chocolate Island]]
|colspan=2|GameRankings
|[[File:ChocoIslandMap.PNG|150px]]
|colspan=2|[https://www.gamerankings.com/gba/472572-super-mario-world-super-mario-advance-2/index.html 92.36%]
|A desert-like area with a brown colouring and hot mud, which acts like [[lava]].
|[[Reznor]]<br>[[Wendy O. Koopa]]
|-
|[[File:SMWBowser.jpg|x150px]]<br>[[Valley of Bowser]]
|[[File:ValleyOfBowser.png|150px]]
|[[Bowser]]'s area where he is fought in [[Bowser's Castle]].
|[[Larry Koopa]]<br>[[Reznor]]<br>[[Bowser]]
|-
|[[File:SMW StarWorld.jpg|x150px]]<br>[[Star World]]
|[[File:StarWorld SMW.png|150px]]
|A secret world that can be accessed by use of Stars that are located on various world maps. Different coloured [[Yoshi]]s can be found here.
|N/A
|-
|[[File:Special World.jpg|x150px]]<br>[[Special World]]
|[[File:SpecialZone SMW.png|150px]]
|A special world that is unlocked after beating Star World. Beating this world changes the game's colours and some enemies.
|N/A
|}
|}
 
{{br}}
==List of changes==
===Sales===
*There is a new intro to the game. In it, [[Mario]], [[Luigi]] and the [[Princess Peach|Princess Toadstool]] are shown arriving in a [[Hot Air Balloon|hot air balloon]]. When they land, Luigi wears a [[cape]] and presents a [[Cape Feather]] to Mario, turning him into [[Caped Mario]]. After seeing Mario have fun with it, they fly around [[Yoshi's Island]] together. When they return to the landing spot where they left the princess behind, they find her missing and become puzzled as title appears on the overworld. However, they still begin the game [[Small Mario|small]].
The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.{{ref needed}}
*The [[Fall]] changes return in the GBA version; however, there are some differences in the GBA Fall:
**In the SNES version, the changes occur after the player completes the Special courses. The player must clear all 96 exits to make the changes occur in the GBA version.
**After the player unlocks the Fall changes in the GBA version, a cut scene is shown where [[Luigi]] is in his balloon tossing out the masks for the Koopas to wear.
**In addition to the Koopas, Bullet Bills, and Piranha Plants, the Goombas and Pokeys have different appearances as well.
**In the GBA ending credits, although the alternate enemies are displayed, their original names remain. The alternate forms are not given names as they are in the English SNES version.
*If the player manages to collect all five Yoshi Coins in every single level, all the [[Dragon Coin|Yoshi Coin]]s will change into Peach Coins (after watching a cutscene where this happens).
*By pressing {{button|GBA|Select}} on the world map, the player can access a status menu, allowing them to see total play time, score, how many exits they have found as each brother, and whether they have saved the princess and collected all the Dragon Coins or not. Below is a list of levels the player has found and their exits, as well as an indication of which brother the player found each one as, and whether they have obtained all the Dragon Coins in a given stage or not. Additionally, after finding and completing all the exits of every level, the player can scroll through the list of levels, and pressing {{button|GBA|A}} will take them automatically to whichever level they have selected.
*At the end of the bonus game, Mario and Luigi do their victory pose regardless of whether or not they had won any extra lives in the SNES version. In the GBA version, if Mario (or Luigi) does not win, he turns his head down in disappointment.
*Voices have been added to Boos, the Koopalings, and Mario and Luigi. For example, when Larry, Iggy, Lemmy or Wendy falls in lava, he/she will shriek. Some of Mario and Luigi's voices have been ripped from the first ''Super Mario Advance'', while others are new.
*The full HUD appears during the final boss battle. In the SNES version, only the reserve item (if the player has one) is displayed.
 
===Gameplay changes===
*Players can have up to 999 lives and save the number of lives for the next time the player plays the game.
*The player can also save half-way through a level once the player has passed the half-way gate and quit. When the player comes back to that level, the player will start from the half-way gate and it is not affected by playing another level after doing this process.
*Players now start out with the power up they last had, instead of [[Small Mario]] or Small Luigi.
*When the player gets hurt with Cape or Fire power, they won't become small and need to use the item in reserve (if any); instead, they will become Super Mario/Luigi and keep the reserve item.
*Because there is only one run button on the GBA, it is impossible for Mario to turn around while flying with the cape, or release fireballs while holding an object.
*Luigi is an optional character (because the "2 Player" feature from the SNES version is not available in this version) and can be swapped out with Mario by pressing {{button|GBA|R}} on the world map. His gameplay differences from Mario include:
**Luigi is updated to resemble his current look: tall and skinny, similar to his look in ''[[Super Mario Advance]]''.
**Luigi jumps higher but more slowly than Mario, and uses a different animation where he pedals his feet in midair as he does so.
**When Luigi flies using the [[Cape]], he doesn't fly as fast as Mario.
**When hurled, [[Fire Luigi]]'s fireballs bounce higher than [[Fire Mario]]'s.
**Unlike Mario, when Luigi rides [[Yoshi]], he does not instantly swallow any enemy. Instead, Yoshi can spit them out and use them to attack other enemies. If Yoshi has an enemy in his mouth for about eight seconds, he will swallow it.
**If Luigi hits a [[Coin Block]], all of the coins inside it will spill out of the block at once instead of collecting them one by one.
*The player can get the colored Yoshis in [[? Block]]s: a [[Blue Yoshi]] if the player is [[Caped Mario]]/[[Caped Luigi]], a [[Red Yoshi]] if the player is [[Fire Mario]]/[[Fire Luigi]] and a [[Green Yoshi]] or [[Yellow Yoshi]] if the player is [[Small Mario]]/[[Small Luigi]] or [[Super Mario]]/[[Super Luigi]]. This only happens after the Mario Bros. have used the Yoshis in [[Star World]].
*When Yoshi eats ten berries consecutively in the SNES version, he will produce an egg containing a mushroom. In the GBA version, the egg contains a different item depending on the color Yoshi. If it is a green Yoshi, the egg produces a mushroom like the SNES version, however, a blue Yoshi will produce an egg containing a feather, Red Yoshi's egg produces a Fire Flower, and Yellow Yoshi's egg produces a Starman.
*If Yoshi lands on a moving platform, he will no longer fall through it like he does in the original game.
*Yoshi can no longer spit out the key after activating a keyhole.
*The point values for defeating the [[Chargin' Chuck]]s are higher in the GBA version, and coins are awarded for defeating them with fireballs.
*Players now gain 400 points after punching a [[Climbing Koopa]]. In the original, they only gain 100 points.
*After completing a castle or fortress, in the SNES version, the player could replay the castle by pressing L and R simultaneously. The player cannot reenter completed castles and fortresses in the GBA version until Bowser is defeated, after which they can be reentered anytime without the use of special button combinations.
*Yoshi can swallow [[Dolphin]]s. This was possible in the Super Famicom version, but was taken out when the original game was localised for regions outside Japan.
 
===Level design changes===
*There are more [[Message Block]]s throughout the game than the SNES version.
*[[Dragon Coin]]s are now found in [[Fortress]]es and [[Ghost House]]s, with some areas of the fortresses reconfigured to accommodate them.
*The [[Top Secret Area]] has a timer (200 seconds) in the Advance remake, whereas there was no time limit there in the SNES version.
*When fighting [[Bowser]], there was no time limit in the SNES version. In the Advance remake, however, the timer stays intact.
**Because of this, the time limit in Bowser's Castle was extended from 400 to 800 (or 600 if entering via [[Back Door]]).
*In the seventh room of [[Bowser's Castle]] which features the Bowser Statues that spit out flames, the Game Boy Advance remake didn't have the first statue spitting out flames, thereby making the first part of the room much easier.
*In [[Lemmy's Castle|#3 Lemmy's Castle]], a powerup found lying around in the last room is a feather in the GBA version instead of a Super Mushroom.
*The keyhole exit from [[Star World 2]] is slightly different.
 
===Graphical changes===
[[File:SMA2 Logo.png|thumb|right|In-game logo of ''Super Mario Advance 2'']]
*On the map screen, the icon for Top Secret Area is now a smiling bush. It was only a yellow circle in the SNES version.
*[[Princess Peach]]'s sprites are redesigned to more accurately resemble her official appearance. For example, the color of her dress is lighter, her hair has more of a blonde look and is thicker, and her earrings are changed from the SNES version's pink to their established blue.
*Bowser's arms were green in the SNES version, while they are the correct orange-yellow in the GBA version.
*Instead of [[Yoshi]] having orange hands and arms, they were changed to the main color of the Yoshi (for example, a Blue Yoshi would have blue arms instead of green). This is due to the fact that later games featuring Yoshi are like that, and it is a staple for Yoshi's coloring. The artwork for ''Super Mario World'' even features it, so the reason his arms were orange in-game is unknown.
*The rescued Yoshi Egg dots are different colors, matching the color schemes of the Yoshis that are trapped in them. In the original, they were all a dull yellow-brown.
*[[Fire Mario]]'s overalls have a lighter shade of red in the GBA version than in the original.
*The [[Big Boo]]s, including the [[The Big Boo (boss)|Big Boo boss]], are white. In the SNES version, they are blue.
*The boss door in [[Chocolate Fortress]] is now colored red like every other boss door. It was the only brown door in the SNES version.
*The Koopalings and Bowser gain an additional finger on their hands; their sprites originally portrayed the characters' hands as three-digit.
*[[Larry Koopa]]'s hair is changed to the correct style. However, all other sprite-artwork inconsistencies in the Koopalings' sprites remain from the SNES version.
 
===Textual changes===
*Messages in the SNES version featured the heading "Point of Advice", while the heading in the GBA version is "Tourist Tips."
*Princess Toadstool's name is now stated as the current universal standard Peach name set by [[Super Mario 64]] and [[Yoshi's Safari]], just like in the [[Super Mario Advance|last installment]].
*In the SNES version, when a new game is started, Mario is shown as well as a message box stating he is in Dinosaur Land and Bowser has kidnapped Peach/Princess Toadstool. In the GBA version, both Mario and Luigi are shown, and Luigi is seen pacing back and forth while Mario is looking up at the message box.
*In the GBA version, when the Mario Bros find a non-green Yoshi in the Star World, and grows it to full size, a message is displayed where the Yoshi thanks the player for rescuing it and tells the player what happens when that Yoshi eats any color shell.
*Some text is slightly changed after a Koopaling's defeat, for example:
**The SNES version states that Mario has defeated the Koopaling, even if the player plays as Luigi. However, the GBA version states ''both'' Mario and Luigi have done so.
**[[Iggy Koopa]] is described as "crazed" in the GBA version, rather than "demented".
**[[Chocolate Island]] is described in the SNES version as "dangerous (but tasty)" while the GBA version describes it as "deliciously dangerous."
**[[Wendy O. Koopa]] was said to have "sung her swan song" rather than her "last song" as in the SNES version.
**After defeating Bowser, when the player returns to the finished save file, the text after the Koopaling's defeat is shortened, only saying that Mario and Luigi have defeated the Koopaling.
*After completing all 96 goals in the game, most of the message blocks will be changed to congratulate the player on finding the secret world and clearing all the levels.
*Some details of the ending sequence were changed for the GBA version:
**After Bowser is defeated, the text in the SNES version states that Mario's adventure is over, even if Luigi was the one who beat Bowser. In both cases, the GBA version states that both Mario and Luigi's adventure is over, and the text also refers to the princess by her current name, Peach, whereas the SNES text referred to her as simply "the princess." After the first time Bowser is defeated, whenever the player replays the level and beats Bowser, the text no longer states that Mario, Luigi, and the others are going to take a vacation, only stating Mario and Luigi's adventure is over.
**If Luigi beats Bowser in the SNES version, he would replace Mario in the ending sequence, leading Yoshi, Peach, and the eggs back to Yoshi's house. In the GBA version, if Mario has beaten Bowser, he is shown leading Yoshi, Peach, and the eggs back during the credits, with Luigi trailing right behind the last egg; they swap places if Luigi has beaten Bowser. At Yoshi's house, both Mario and Luigi are seen arriving, and both do their victory pose after the eggs hatch.
**After the enemies' names are displayed in the SNES version, Mario, Peach, and Luigi stand in front of a black background with the text "THE END" above them, and the player must reset the system. In the GBA version, the screen is completely redrawn: the three characters are represented with a custom-drawn illustration where they are very faithful to their official designs, the text is styled differently, and the background is initially white but changes to a grass hill when a camera is heard. If the player presses a button, the game returns to the title screen.


==Staff==
==Staff==
{{main|List of Super Mario World: Super Mario Advance 2 staff}}
{{main|List of Super Mario World: Super Mario Advance 2 staff}}
''Super Mario Advance 2'' was produced by ''Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio was composed by Yasushi Ida and Taiju Suzuki. Most roles in the remake are taken by new staff members, with the only returning staff members from the original SNES game being Miyamoto, Tezuka, Nakago, Eiji Noto (one of the programmers), and executive producer [[Hiroshi Yamauchi]]. Notable omissions from the GBA version's credits list include original directors [[Hideki Konno]] and Katsuya Eguchi, original character/graphic designer [[Shigefumi Hino]], and original composer [[Koji Kondo]]. As is the case with most, if not all remakes, the GBA version credits the entirety of the original SNES game staff in one entry under "Special Thanks."
The game was produced by ''Super Mario'' creator [[Shigeru Miyamoto]], and directed by Hiroyuki Kimura with supervision from original SNES directors [[Takashi Tezuka]] and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the ''Super Mario'' franchise to be produced under [[Hiroshi Yamauchi]]'s administration as president of Nintendo.
 
==Gallery==
<center><gallery>
File:Prima Guide-SMA2.jpg|[[Prima Games]] official guide
File:SMW Mario2.png|[[Yoshi]] and [[Mario]]
</gallery></center>
 
==Glitches==
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of glitches in Super Mario World|here]].


==={{conjecturaltext|Major Map Glitch}}===
==Pre-release and unused content==
To use this glitch, you must have found all 96 exits. The player must simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}}. If done correctly, the status screen is shown. The player now has to choose a level. The character must move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless Bonus Game, an actual level or an inaccessible level like the intro level. Some levels (i.e. #2 Morton's Plains) if beaten will glitch the game drastically if the normal exit is taken or revert back to the original overworld if the secret exit is taken. For some reason, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, you can access a test level and an unused intro. First, go to Star World 3. Then, press right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously. If done correctly the level screen will appear. You must select the second Star Road on the list. Then, Mario/Luigi will move to the right. When they stop moving, press the {{button|gba|A}} button, and you will be taken to a flat area with a sign on the right of the screen. After this, you will be taken to another flat area with a glitched background, and yellow blocks that spell the word TEST. One of these blocks has a life in it. If you jump off the side, or you die by other means, you will return to the Star Road in the upper right.
[[File:SMA2 - Early logo.png|300px|thumb|right|Early logo, from Nintendo Space World 2001]]
 
As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final release to fit in better with the GBA's screen resolution.<ref>[http://randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2 Source]</ref> Even the original test levels were left in the game; they can be accessed via a [[#Glitches|glitch]].
==={{conjecturaltext|Y00 Lives}}===
[[File:ErrY00.png‎|right|thumb|The errored counter.]]
First, the player needs Yoshi and 999 lives. Now he or she must enter a level with possibly at least a [[1-Up Mushroom]] (i.e. [[Yoshi's Island 2]]) that was already beaten. The player must stick Yoshi's tongue to the 1-Up Mushroom and rapidly press {{button|gba|start}} when Yoshi's mouth is full.
 
The player now must select "Back" and, the player goes back to the map screen. If done correctly, the player's life counter shows up as Y00 (1000). Although this glitch is temporary; if the player enters another level the counter resets to 999.
 
==Beta elements==
Early screenshots of the game showed that the HUD was originally identical to the SNES version, unlike the final version.<ref>[http://randomhoohaas.flyingomelette.com/ai/omgwtct/#sma2 Source]</ref>
 
Also, through the [[#Major Map Glitch|map select bug]], it is possible to access the TEST level, meaning the game was a mere port of the SNES version and that there can be a chance to find all the other unused levels.
<gallery>
<gallery>
Advance2A.jpg
Advance2A.jpg
Line 279: Line 261:
Advance2E.jpg
Advance2E.jpg
</gallery>
</gallery>
==Glitches==
[[File:ErrY00.png|thumb|Y00]]
These glitches only occur in ''Super Mario World: Super Mario Advance 2''. For a list of glitches that are exclusive to the original ''Super Mario World'' or occur in both versions of the game, see [[List of Super Mario World glitches|here]].
*After having found all 96 exits, the player can simultaneously press a {{button|gba|Pad}} button and {{button|gba|select}} to trigger the status screen, then choose a level and move in an incorrect way going to an incorrect level. Pressing {{button|gba|A}} will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For unknown reasons, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the {{button|gba|Pad}} and {{button|gba|select}} simultaneously, and selecting the second Star Road on the list at the level screen.
*If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a [[1-Up Mushroom]] (e.g. [[Yoshi's Island 2]]) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press {{button|gba|start}} when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level.
*After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press {{button|gba|select}} and down on {{button|gba|pad}}, then select [[Chocolate Island 3]]. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing {{button|gba|a}}, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out.
*In the level [[Outrageous]], if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last [[Bullet Bill]] stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a [[Super Mushroom]], [[Fire Flower]], [[Cape Feather]], or [[Super Star|Starman]], but instead a [[Beach Koopa]].
==Gallery==
{{main-gallery}}
<gallery>
SMA2 logo.jpg|The game's logo
SMW Mario2.png|Artwork of [[Cape Mario|Caped Mario]] mounted on [[Yoshi]]
Prima Guide-SMA2.jpg|[[Prima Games]] official guide
SMA2 SMW Title Screen.png|''Super Mario World'' title screen
</gallery>
==Media==
{{Main-media}}
{{media table
|file1=SMA2 Intro.oga
|title1=Intro
|length1=0:30
|file2=SMA2 Title Screen.oga
|title2=Title screen
|length2=0:30
|file3=SMA2 Title Theme.oga
|title3=''Super Mario World'' Title Theme
|length3=0:30
|file4=SMA2 Yoshis Island World 1 Theme.oga
|title4=Yoshi's Island
|length4=0:25
|file5=SMA2 Overworld Theme.oga
|title5=Overworld
|length5=0:30
|file6=SMA2 Athletic Theme.oga
|title6=Athletic
|length6=0:29
}}
==Names in other languages==
{{foreign names
|Jap=スーパーマリオアドバンス2
|JapR=Sūpā Mario Adobansu Tsū
|JapM=Super Mario Advance 2
|ChiS=超级马力欧世界 <small>(iQue)</small>
|ChiSR=Chāojí Mǎlì'ōu Shìjiè
|ChiSM=Super Mario World
|ChiT=超級瑪利歐ADVANCE 2
|ChiTR=Chāojí Mǎlì'ōu ADVANCE 2
|ChiTM=Super Mario Advance 2
}}


==References==
==References==
{{NIWA|StrategyWiki=Super Mario Advance 2}}
<references/>
<references/>
{{BoxTop}}
 
{{SMW}}
{{SMW}}
{{Mariogames}}
{{Super Mario games}}
{{GBA}}
{{GBA}}
[[de:Super Mario World: Super Mario Advance 2]]
[[Category:Super Mario World|*]]
[[Category:Super Mario World|*]]
[[Category:Super Mario Series]]
[[Category:Super Mario World: Super Mario Advance 2|*]]
[[Category:Mario Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Remakes]]
[[Category:Game Boy Advance games]]
[[Category:Platforming Games]]
[[Category:Reissues]]
[[Category:Platforming games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:2002 games]]
[[Category:2002 games]]
[[Category:2006 games]]
[[Category:2006 games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[de:Super Mario World: Super Mario Advance 2]]
[[it:Super Mario World: Super Mario Advance 2]]

Latest revision as of 07:03, April 22, 2024

This article is about the Game Boy Advance remake. For the original SNES game, see Super Mario World. For other uses, see Super Mario World (disambiguation).
Super Mario World: Super Mario Advance 2
North American box art for Super Mario World: Super Mario Advance 2
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Game Boy Advance
Virtual Console (Wii U)
Game Boy Advance - Nintendo Switch Online
Release date Game Boy Advance:
Japan December 14, 2001
USA February 11, 2002
Mexico February 11, 2002[1]
Australia April 2, 2002
Europe April 12, 2002
South Korea September 23, 2002
China March 15, 2006 (iQue)[2]
Virtual Console (Wii U):
Japan April 3, 2014
USA December 25, 2014
Europe March 10, 2016[3]
Australia March 11, 2016
Game Boy Advance - Nintendo Switch Online:
Japan May 26, 2023[4]
USA May 26, 2023[5]
Europe May 26, 2023[6]
Australia May 26, 2023[7]
HK May 26, 2023[8]
Language(s) Deutsch
English (United States)
Español (España)
Français (France)
日本語
简体中文
Genre 2D platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
USK:0 - All ages
Mode(s) Single player, multiplayer
Media
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Input
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Game Boy Advance:

Super Mario World: Super Mario Advance 2 (or Super Mario Advance 2: Super Mario World) is a reissue of Super Mario World made for the Game Boy Advance and developed by Nintendo Entertainment Analysis and Development (Nintendo EAD). It is the second title in the Super Mario Advance series and was released in Japan on December 14, 2001; in North America on February 11, 2002; and in Europe and Australia in April 2002. There are numerous gameplay, visual, and level design changes from the original game, but the most noticeable alteration is the game being playable for one player only (rather than two), with Luigi now being playable in the single player game as an alternate character. Outside the main game, a remake of the classic Mario Bros. game is included, much like with all the other entries in the Super Mario Advance series, which supports anywhere from one to four players.

The game was rereleased on the Wii U's Virtual Console in Japan on April 3, 2014; in North America on December 25, 2014; and in Europe and Australia in March 2016. It was later rereleased on the Nintendo Switch's Game Boy Advance - Nintendo Switch Online service on May 26, 2023.

Gameplay and premise[edit]

Main article: Super Mario World
Mario, Luigi, and Peach in Dinosaur Land in Super Mario World: Super Mario Advance 2
Mario and Luigi arrive at Dinosaur Land with Peach.

The gameplay and plot are the same as in the original version of Super Mario World for the Super Nintendo Entertainment System. Players take control of either Mario or Luigi, adventuring through Dinosaur Land to foil the evil King Bowser and his Koopalings, who have kidnapped Princess Toadstool (also known as Princess Peach) and imprisoned seven of the native Yoshis in eggs. Players navigate through the game's worlds via an overworld map featuring paths connecting to action panels, fortresses, etc. The playfields of the levels are populated with obstacles and enemies, with the player traversing the stage by making use of basic techniques from the NES Super Mario titles, like running, jumping, swimming, dodging, and defeating enemies; and those new to the original Super Mario World, like the Spin Jump.

The same power-ups from the original release are retained, including the basic power-ups of the Super Mushroom, Fire Flower, and Starman; and the Cape Feather, introduced in the original game. The Super Mushroom increases Mario or Luigi's size; the Fire Flower gives him a fireball attack; the Starman makes him invincible; and the Cape Feather allows him to fly and to attack enemies by spinning. Also returning is Yoshi, the Mario brothers' sidekick and riding mount from the original Super Mario World, who is able to eat most enemies and gain special abilities from holding colored Koopa shells in his mouth. The game also contains blue, yellow, and red Yoshis, which become available to Mario and Luigi from any level in the game after he has found their eggs in Star World and fed them enough enemies or objects to grow them to maturity. When holding any Koopa shell in his mouth, these Yoshis gain the ability that corresponds to its own color, in addition to that of the shell.

Controls[edit]

The Wii U allows controls to be customized.

Action(s) GBA Wii U Switch (Dual Joy-Con / Pro Controller) Switch (Single Joy-Con)
Move +Control Pad Left/Right +Control Pad left or right / Left Stick Left/Right Left or Right Buttons / Left Stick Left/Right Control Stick Left/Right
Crouch +Control Pad Down +Control Pad down / Left Stick Down Down Button / Left Stick Down Control Stick Down
Look up +Control Pad Up +Control Pad up / Left Stick Up Up Button / Left Stick Up Control Stick Up
Spin Jump R Button R Button R Button SR Button
Jump / Select level A Button A Button A Button Single Joy-Con Right Button
Run / Interact / Special ability B Button B Button B Button / X Button Single Joy-Con Bottom Button / Single Joy-Con Top Button
Pan camera / Toggle world map camera L Button L Button L Button SL Button
Pause Start Button Plus Button Plus Button Plus Button or Minus Button + SR Button
Use item in Item Stock / Show stats Select Button Minus Button Minus Button Plus Button or Minus Button + SL Button

Changes from the original game[edit]

Super Mario Advance 2 has considerably less significant differences from the game it ports than the first Super Mario Advance. Nevertheless, the game contains many gameplay, visual, and other changes from the original Super Mario World, which are explained as follows.

Gameplay[edit]

Mario and Luigi's different jump heights.
Mario's and Luigi's height differences in their respective jumps

Several changes were made to the gameplay, some to accommodate the GBA's different button layout, and others to further refine the game:

  • The game's original two-player feature has been removed, making the game for only one player. Because of this, Luigi is reworked and can now be played in single player as an optional character, who can be swapped out with Mario by pressing R Button on the world map.

Rather than just a palette swap of Mario as in the original game, Luigi plays differently from Mario in several ways:

    • Luigi jumps higher, but more slowly than Mario, and scuttles in midair as he jumps, similar to how he did in the first Super Mario Advance. When Luigi flies using the Cape, he flies slightly higher than Mario, but not as fast.
    • Luigi suffers from worse traction and lower running speed than his brother.
    • Fire Luigi's fireballs bounce higher than Fire Mario's.
    • When Luigi is riding him, Yoshi does not instantly swallow enemies; instead, he can spit them out and use them to attack other enemies, automatically swallowing them after a brief amount of time.
    • If Luigi hits a Coin Block, all of the coins inside it will spill out of the block at once instead of collecting them one by one.
  • The Fall event, previously made available after the player cleared the Special Zone, is now locked until the player has cleared all 96 exits, and not only Koopa Troopas, Bullet Bills, and Piranha Plants, but also Goombas and Pokeys have their appearances changed.
  • A status menu is added, accessible by pressing Select Button on the world maps, which allows players to check their total play time, score, how many levels they have played (and which brother they used in which levels), and whether or not they have collected all the Dragon Coins in a given level.
    • Once all the levels have been cleared, the player can press A Button to automatically access the levels that they select.
  • After the colored Yoshis have been unlocked in Star World, eggs contained in Prize Blocks will spawn different colored Yoshis depending on which power-up Mario or Luigi currently has.
  • The save system is updated to allow players to save at any time, whether on the playfield or in the world maps, as opposed to the original game, which only allowed saving after completing a Ghost House, fortress, or castle.
    • The player's life count and power-ups are also saved.
  • The maximum life count is raised from 99 to 999, and the maximum number of extra lives the player can get from jumping on or hitting enemies is raised from three to five.
    • If the player earns at least 10 consecutive lives, a flower and text stating how many lives the player earned scrolls across the screen.
  • The time limit for Bowser's Castle has been increased from 400 seconds to 800 and 600 for the front and back doors, respectively.
    • When battling Bowser in the SNES version, the timer and scoring are disabled, with the HUD only displaying the reserve item, if the player has one. In the GBA version, the full HUD is displayed during the battle, with the scoring and timer remaining in effect throughout. After Bowser is defeated, and Mario or Luigi go up to the princess, the time remaining is multiplied and added to the score as usual when completing a level before the ending sequence begins.
  • When Mario or Luigi are hit when in caped or fire form, they only revert to their super forms, similar to Super Mario Bros. 3. This makes it so that Mario and Luigi can keep their reserved item longer.
  • Yoshi will lay an egg containing an item after eating ten red berries. The SNES version always produced a Super Mushroom, while in the GBA version, the item depends on the Yoshi's color:
    • Green Yoshi - Super Mushroom
    • Yellow Yoshi - Super Star
    • Red Yoshi - Fire Flower
    • Blue Yoshi - Cape Feather
  • Defeating climbing Koopas consecutively counts towards a point chain in the GBA version, as does defeating enemies while sliding down slopes.
  • As the GBA lacks the X Button and Y Button buttons, it is not possible to shoot fireballs while holding Shells or Grab Blocks.
  • In the international SNES version, the player could replay a completed castle or fortress by holding the L Button and R Button buttons when selecting the level. The GBA version does not allow the player to reenter the castles or fortresses until after Bowser is defeated, at which point the player may replay any of the castles and fortresses without the need for a special button combination.
  • In the bonus game:
    • In the SNES version, Mario/Luigi performs a V sign regardless of the outcome. In the GBA version, Mario/Luigi looks down with sadness if he doesn't win.
    • When Mario/Luigi wins in a bonus game, the matching icons flashed in the SNES version, whereas the GBA version also shows lines connecting the matching icons.
  • Mario/Luigi is capable of climbing beanstalks faster if B Button is held while climbing in the GBA version.
  • In the SNES version, only the normal green Yoshi hatched from eggs found in question blocks. In the GBA version, a different color Yoshi can be found in the question blocks based on which color Yoshi has been found in Star World and fed enough enemies or objects to grow to maturity, as well as the power-up Mario or Luigi currently has. The possible outcomes are as follows (forms written in italics will always spawn that particular Yoshi, assuming it has already been found and fed in Star World, whereas forms not written in italics will randomly spawn a Yoshi among those which have already been unlocked):
    • Green Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet), and Caped Mario (if Blue Yoshi has not been found and fed yet).
    • Yellow Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet), and Caped Mario (if Blue Yoshi has not been found and fed yet).
    • Red Yoshi for Small Mario, Super Mario, Fire Mario, and Caped Mario (if Blue Yoshi has not been found and fed yet).
    • Blue Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet) and Caped Mario.

Other[edit]

Example of Super Mario Advance 2's level design vs. the original Super Mario World's
An example of the redesigned levels: In Donut Plains 1, this pair of pipes is added, likely to prevent Mario or Luigi from abruptly grabbing the key and entering the keyhole. (This particular change is exclusive to the North American version.)

Level design[edit]

Several levels and areas are altered to accommodate for the Game Boy Advance's lack of vertical screen space, as well as to adjust their level of difficulty. Notable changes include:

Art[edit]

Some colors, text, and animations are altered as follows:

  • Due to the GBA's smaller resolution, the developers reduced the display resolution to fit better on the GBA (resulting in a "screen crunch"), and brightened the original color palettes to accommodate the lack of a backlight on the original GBA model.
  • The Mario brothers' overalls were changed to the standard blue.
  • As in the special compilation cartridge Super Mario All-Stars + Super Mario World, Luigi has his own sprite set independent of Mario's, rather than just being a recolor of Mario. However, his sprite is a new design based on his appearance in Super Mario Advance. Unlike Super Mario All-Stars + Super Mario World, all of his poses are identical to Mario's.
  • Peach's sprites were redesigned to more accurately resemble her official appearance (incorporating her established lighter dress color, hair thickness, and blue earring coloration).
  • Bowser and Yoshi's arm colors were corrected to their main skin colors.
  • The Pidgit Bill is redesigned to look like the original Pidgits from Super Mario Bros. 2.
  • The brown boss door in the Chocolate Fortress, the only one of its kind in the SNES version, is recolored red like the rest of the boss doors.
  • The eggs of the seven captured Yoshis are recolored to fit the coloring of the Yoshis trapped inside them.
  • The Koopalings and Bowser gain an additional finger on their hands.
  • After the 96 exits are completed, most Message Blocks congratulate the player on finding the secret world and completing all the exits.
  • The heading "Point of Advice" on Message Blocks is changed to "Tourist Tips."
  • As Yoshi can spit enemies back out while being ridden by Luigi, enemies such as Mega Moles, Dolphins, Wigglers, Lakitus, Volcano Lotuses, Porcu-Puffers, Super Koopas, and even Floating Mines have new alternate defeat sprites seen when Yoshi spits them out. In the case of Blargg, only his eyes are spit out by Yoshi.
  • Magikoopas no longer use the incorrectly mapped unique palette that they had in the original, instead using the default blue, which is mapped correctly.
  • The Top Secret Area is represented by a unique smiling hill icon on the world map.
  • After Bowser is defeated, the castle and fortress icons on the world map have their lower portions rebuilt, while still retaining the white flag in place of the upper portion.
  • When a different color Yoshi is found for the first time in Star World and fully grown, a text box appears where the Yoshi thanks the player for rescuing it and tells the player what it can do when carrying any color shell in its mouth.

Introduction and Cutscenes[edit]

Additional cutscenes were added or changed:

  • A pre-title introductory cinema scene is added, where Mario, Luigi, and the princess arrive in Dinosaur Land by hot-air balloon, the brothers fly around Yoshi's Island with capes, and upon their return to the landing spot they find the princess missing and become puzzled; if the player has won the final battle, the ending of the cutscene instead shows the princess being escorted by a Yoshi while Mario and Luigi fly behind.
  • The intro scene where it is stated that the player is in Dinosaur Land and Bowser has kidnapped the princess originally had Mario standing, and if the player presses a button before the text box appears, Mario would start into a moving pose before being frozen in place once the text is on screen. In the GBA version, the player cannot control the characters before the scene cuts to the world map. Luigi is added to the intro scene, pacing back and fourth as Mario looks up at the text box.
  • Two other cinematics are added in the GBA version:
    • When the player has collected all the Dragon Coins, a cutscene is shown where the Dragon Coins fall from above, piling up on a platform, with a large coin in the center that Yoshi swallows and lays an egg that contains a Peach-imprinted coin, followed by Mario and Luigi appearing to do their V poses.
    • After all 96 exits are cleared, a cutscene is shown where Luigi is tossing Mario Masks from the hot air balloon, followed by a message congratulating the player on finding all exits and telling the player to try a slightly different Dinosaur Land. Mario is then shown stomping a Koopa and taking away its shell, leaving the Koopa with the mask that lands in front of it.

Following clearing a castle stage, the text is changed as follows:

  • It now says both Mario and Luigi defeated the Koopaling, rather than just Mario or Luigi.
  • Iggy is described as "crazed" rather than "demented", as the latter is considered rude in some regions.
  • The grammar and general flow of the text has been improved:
    • Wendy O. Koopa has "sung her swan song" rather than her "last song".
    • Chocolate Island is called "deliciously dangerous" instead of "dangerous (but tasty)".

Ending[edit]

The ending is also altered significantly, as follows:

  • Both mentions of Mario are accompanied by mentions of Luigi, and vice versa.
  • Instead of being mentioned as simply "the princess", Peach is now referred to by her now-standard original Japanese name, even though all uses of the name "Princess Toadstool" from the original release are retained.
  • Whenever the player replays the level after the first time Bowser is defeated, the text simply states: "Mario and Luigi's adventure is over."
  • Luigi is added in the credits sequence and the return to Yoshi's house.
    • In the former, either Mario or Luigi (depending on whoever was not used to defeat Bowser) is placed at the end of the line behind the eggs of the trapped Yoshis.
    • Because of Yoshi's arms being recolored to match his body, there is an error in the scene where Mario, Luigi, Peach, Yoshi, and the trapped Yoshis arrive at Yoshi's house: the tongues of the green and blue Yoshis match their respective colors rather than being shared with the red and yellow Yoshis when they celebrate, even after the trapped Yoshis hatch from their respective eggs. This error doesn't exist in the SNES original.
  • The Magikoopa is added to the "cast list" of enemies after the credits, appearing next to the Grinder.
  • While the enemies have their new appearances in the fall variation of the "cast list", their names remain unchanged in the GBA version.
  • The "THE END" screen that appears after the enemy parade is completely overhauled:
    • Mario, Peach, and Luigi are represented with a custom-drawn illustration.
    • The text is restyled to be red with a navy-blue outline.
    • The background, though initially white, changes to a grass hill when a camera snapshot is heard.
    • When this screen is displayed, the player is no longer required to reset the system; they can return to the Yoshi's Island world map upon pressing Start Button, where they are given the option to save.

Sound[edit]

The soundtrack has been changed as follows:

  • The quality of the entire soundtrack is downgraded for the GBA's inferior sound chip.
  • Digital voice acting is contributed for Mario and Luigi by Charles Martinet, with a combination of new voice clips and those ripped from the first Super Mario Advance game.
  • The Boos were given laughter effects.
  • The Koopalings will shriek upon being dumped into lava pools.
    • Shooting them with fireballs also makes the "boss hit" sound.
  • New sound effects have also been added for certain actions and events: sliding/skidding, opening the net gates, scanning the map, Amazing Flyin' Hammer Brothers throwing hammers, when a Magikoopa appears, hitting a bonus block without collecting 30 coins, the transition of items in the Roulette Block, the timer on the Count-Lifts, Bowser dropping the large bowling balls and getting hit by a Mecha Koopa, and a Koopaling dropping from the ceiling.
  • The pitch of the death jingle is increased by five half steps.
  • While Mario/Luigi is in balloon form, the tempo of the music is decreased, and a warning sound is added for when the balloon effect is about to expire.

Manual[edit]

  • The world map and the profiles of enemies and bosses are moved to a separate flyer due to the difference in size between the manuals of SNES games and those of GBA games.

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Derek "DC" Collins, Gamespy 91/100 "While there are arguments that Super Mario World: Super Mario Advance 2 breathes new life into the 2D gaming genre, I highly doubt that this title is capable of that. First, this is not a new game. It's been around for a over a decade, and the fact that a game of this caliber has to be rehashed in order for the kiddies to appreciate it doesn't wash. Secondly, while Super Mario Advance 2 represents the Golden Age of gaming on a smaller screen, this game is not anything but what it was to gamers 10 years ago -- one terrific good time."
Game Boy Advance Jeff Gerstmann, GameSpot 9.4/10 "Super Mario World is one of the greatest games ever made. The Game Boy Advance version adds a handful of amenities to cater a little bit more to the portable crowd, but these changes serve only to enhance an already extraordinary game. New multiplayer options would have been nice, but in the end, this is a game that no Game Boy Advance library should be without."
Aggregators
Compiler Platform / Score
Metacritic 92
GameRankings 92.36%

Sales[edit]

The game was successful, selling over 5,460,000 copies worldwide, with at least 3,290,000 copies in the United States.[citation needed]

Staff[edit]

Main article: List of Super Mario World: Super Mario Advance 2 staff

The game was produced by Super Mario creator Shigeru Miyamoto, and directed by Hiroyuki Kimura with supervision from original SNES directors Takashi Tezuka and Toshihiko Nakago. The new graphics were designed by Emi Tomita, and the new audio cues were composed by Yasushi Ida and Taiju Suzuki. This was the last entry in the Super Mario franchise to be produced under Hiroshi Yamauchi's administration as president of Nintendo.

Pre-release and unused content[edit]

Early logo for Super Mario World: Super Mario Advance 2, from Nintendo Space World 2001
Early logo, from Nintendo Space World 2001

As shown in published screenshots, an early build retained the original game's HUD, which was altered in the final release to fit in better with the GBA's screen resolution.[9] Even the original test levels were left in the game; they can be accessed via a glitch.

Glitches[edit]

Y00

These glitches only occur in Super Mario World: Super Mario Advance 2. For a list of glitches that are exclusive to the original Super Mario World or occur in both versions of the game, see here.

  • After having found all 96 exits, the player can simultaneously press a +Control Pad button and Select Button to trigger the status screen, then choose a level and move in an incorrect way going to an incorrect level. Pressing A Button will result in no response, an endless bonus game, an actual level, or an inaccessible level like the intro level. Some levels if beaten will glitch the game drastically if the normal exit is taken or revert to the original overworld if the secret exit is taken. For unknown reasons, getting more than 96 exits through this glitch reverts the overworld back to the normal overworld and saving is fatal. Through this glitch, it is possible for the player to access a test level and unused intro from the original game by going to Star World 3, pressing right on the +Control Pad and Select Button simultaneously, and selecting the second Star Road on the list at the level screen.
  • If Mario/Luigi is riding Yoshi with 999 lives, the player may enter a level with possibly at least a 1-Up Mushroom (e.g. Yoshi's Island 2) that was already beaten, stick Yoshi's tongue to the 1-Up Mushroom, and rapidly press Start Button when Yoshi's mouth is full. Upon returning to the map screen from the pause menu, the player's life counter shows up as Y00 (1000). This glitch is temporary, and the life counter resets if the player enters another level.
  • After completing the game, Mario and Luigi should return to the flattened Yellow Switch Palace, then the player must very quickly press Select Button and down on +Control Pad, then select Chocolate Island 3. From there, Mario or Luigi will begin a winding trek back to the flattened Yellow Switch Palace; however, it will display Chocolate Island 3's name instead of "Yellow Switch Palace." Upon pressing A Button, Mario or Luigi will be able to re-enter the Yellow Switch Palace. It should be noted that after returning here, the Yellow ! Switch will not be found at the end as it has already been pressed. Therefore, Mario or Luigi must manually exit the level since there is no other way out.
  • In the level Outrageous, if Mario or Luigi is riding a Yoshi and falls into the bottomless pit before the last Bullet Bill stand, he can jump off the Yoshi at the very last second and then be damaged by a Bullet Bill. This must be done in a frame-perfect manner. After beating the level, Mario or Luigi will be riding a Silver Yoshi that acts as a Yellow Yoshi. After Silver Yoshi eats all of the red berries in a level, an egg will hatch not to reveal a Super Mushroom, Fire Flower, Cape Feather, or Starman, but instead a Beach Koopa.

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario World: Super Mario Advance 2.

Media[edit]

For a complete list of media for this subject, see List of Super Mario World: Super Mario Advance 2 media.
Audio.svg Intro
File infoMedia:SMA2 Intro.oga
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Audio.svg Title screen
File infoMedia:SMA2 Title Screen.oga
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Audio.svg Super Mario World Title Theme
File infoMedia:SMA2 Title Theme.oga
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Audio.svg Yoshi's Island
File infoMedia:SMA2 Yoshis Island World 1 Theme.oga
0:25
Audio.svg Overworld
File infoMedia:SMA2 Overworld Theme.oga
0:30
Audio.svg Athletic
File infoMedia:SMA2 Athletic Theme.oga
0:29
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオアドバンス2
Sūpā Mario Adobansu Tsū
Super Mario Advance 2

Chinese (simplified) 超级马力欧世界 (iQue)
Chāojí Mǎlì'ōu Shìjiè
Super Mario World

Chinese (traditional) 超級瑪利歐ADVANCE 2
Chāojí Mǎlì'ōu ADVANCE 2
Super Mario Advance 2

References[edit]