New Super Mario Bros. U Deluxe: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
(don't copy-paste information especially on such a large scale)
Tag: Manual revert
(9 intermediate revisions by one other user not shown)
Line 16: Line 16:
}}
}}
'''''New Super Mario Bros. U Deluxe''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] released on the [[Nintendo Switch]] worldwide on January 11, 2019; it is the last ''Super Mario'' game to be released during the {{wp|Heisei era}} of Japan, coming out three and a half months before the abdication of emperor {{wp|Akihito}}. It is a [[Reissue#Ports|port]] of the 2012 [[Wii U]] launch title ''[[New Super Mario Bros. U]]''. It contains both the base game and the ''[[New Super Luigi U]]'' DLC. [[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]] (both generically named Toad in this game), and [[Nabbit]] all return as playable characters from the original Wii U title while this game introduces a new playable character, [[Toadette]], who makes her playable debut in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games and replaces Blue Toad in the story. She has a unique form known as [[Peachette]], which she obtains after grabbing a new item called the [[Super Crown]]. The Peachette form grants her abilities similar but not identical to those of the [[Flying Squirrel Mario|Flying Squirrel form]].
'''''New Super Mario Bros. U Deluxe''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] released on the [[Nintendo Switch]] worldwide on January 11, 2019; it is the last ''Super Mario'' game to be released during the {{wp|Heisei era}} of Japan, coming out three and a half months before the abdication of emperor {{wp|Akihito}}. It is a [[Reissue#Ports|port]] of the 2012 [[Wii U]] launch title ''[[New Super Mario Bros. U]]''. It contains both the base game and the ''[[New Super Luigi U]]'' DLC. [[Mario]], [[Luigi]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]] (both generically named Toad in this game), and [[Nabbit]] all return as playable characters from the original Wii U title while this game introduces a new playable character, [[Toadette]], who makes her playable debut in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games and replaces Blue Toad in the story. She has a unique form known as [[Peachette]], which she obtains after grabbing a new item called the [[Super Crown]]. The Peachette form grants her abilities similar but not identical to those of the [[Flying Squirrel Mario|Flying Squirrel form]].
==Story==
[[File:NSMBU Intro 1.png|thumb|left|upright=1.4|The Mario Bros. and Toads about to be hit by the [[Mecha Hand]].]]
[[Mario]], [[Luigi]], [[Yellow Toad and Blue Toad|Yellow Toad, and Blue Toad]] are with [[Princess Peach]] in [[Peach's Castle]] dining together. [[Bowser]] and the [[Koopalings]] suddenly arrive in their [[Airship]]s, with the former sporting a [[Mecha Hand]] that smashes and launches the brothers and the Toads away from the castle. Mario and his friends crash into the [[Acorn Tree]], launching [[Super Acorn]]s through the area. They then tumble out of the tree, passing by a [[Bubble Baby Yoshi]] and [[Balloon Baby Yoshi]], and they then look into the horizon to see Bowser beginning a siege on Princess Peach's Castle, setting the Mario Bros. and the Toads to go on a new adventure and to save Princess Peach.
As the game progresses, the view occasionally shifts to Peach's Castle, showing the flags being replaced by Bowser's flags (after [[Tilted Tunnel]]), and the castle being surrounded by a thin tornado-like cloud that is made thicker by [[Kamek|Magikoopa]]'s magic (after [[Stoneslide Tower]]), entirely obscuring the castle (after [[Giant Skewer Tower]] or [[Freezing-Rain Tower]]). Mario, Luigi, Yellow Toad, and Blue Toad also encounter Bowser's forces, including the Koopalings, [[Boom Boom]], Magikoopa, and [[Bowser Jr.]], who occasionally attacks the heroes with his father's airship. All of them are defeated, and Bowser Jr. causes the airship to crash after making the mechanical hand punch through it. After reaching Peach's Castle and defeating Bowser, the group moves onward, but Bowser Jr. appears and urges Magikoopa to spread his magic across the area. After heading to the castle exterior, Mario and the others see Peach in a tower. Before they can save her, she is locked inside the tower and Bowser appears, now at a giant size, alongside Bowser Jr. Eventually, Bowser is defeated and Bowser Jr., embarrassed, flees. The character that defeated Bowser gets to Peach and bows down to her, and is then kissed by her, to their shock and delight, as the clouds surrounding the castle disappear, restoring it to its former state.
Outside the castle, the Koopalings and Bowser Jr. are fleeing on the airship as Bowser, who has returned to his normal size, recovers. Noticing the escaping airship, he climbs up onto one of the castle towers and leaps onto the ship, but his weight causes it to plummet into a hill nearby; they then fly away hanging onto Bowser Jr.'s [[Junior Clown Car]] while Mario and Blue Toad watch. They then turn back to the others, who are celebrating their victory, with Mario delivering a final victory pose.
==Gameplay features==
[[File:NSMBU Flying Squirrel Gameplay.png|left|thumb|upright=1.1|Mario in his [[Flying Squirrel Mario|Flying Squirrel]] suit, in [[Acorn Plains Way|the first level of Acorn Plains]].]]
''New Super Mario Bros. U'' is a platform game which plays very similarly to that of past ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, especially ''[[New Super Mario Bros. Wii]]'', with the return of the 4-player multiplayer functioning identically to the [[Wii]] game, while most of the elements and design found in the game make heavy reference to ''[[Super Mario World]]''. Many other gameplay elements from the Wii game, such as the [[Super Guide]], [[Enemy Course]]s, and the bubble function, also return. In certain modes, players can play as their [[Mii]]s, including the first player, who can also choose whoever to play as. Power-ups, like the [[Fire Flower]], [[Ice Flower]], [[Penguin Suit]], [[Propeller Mushroom]], and the [[Mini Mushroom]] return. The game also features a new power-up, the [[Super Acorn]], which gives Mario and co. a [[Flying Squirrel Mario|Flying Squirrel form]], which lets them glide and grab on to walls.
''New Super Mario Bros. U'' features two main controller options: single player using the [[Wii U#Wii U GamePad|Wii U GamePad]], and single-player or multiplayer using [[Wii#Wii Remote|Wii Remotes]] and/or [[Wii U#Wii U Pro Controller|Wii U Pro Controllers]]; the player can switch controllers at any point between the GamePad and a Wii Remote or Pro Controller by pausing the game, either in a level or on the world map, and selecting the "Change Controller" option. The game supports up to five simultaneous players, with up to four being able to play as the characters with a Wii Remote or Wii U Pro Controller, and are able to drop in and out at any point while in a stage by pressing {{button|wiiu|Plus}} on the GamePad and selecting a character, or on the map by pausing and selecting "Number of Players". Another player is able to use the Wii U GamePad in what is known as [[Boost Mode]]. In Boost Mode, the GamePad player can assist the other players by placing blocks for them to stand on and stunning enemies. Boost Mode can be used at any point when playing with one of the other controllers; when playing with just the GamePad, it supports {{wp|Off-TV Play}}.
After clearing Layer-Cake Desert-1, an enemy called [[Nabbit]] appears and steals an item from a [[Toad House]] connecting that level, heading back to Acorn Plains-1. When the player enters a stage with Nabbit, the objective is to race him to the goal, trying to catch him before he can get away. If the player succeeds in catching Nabbit, they are rewarded with a [[P-Acorn]]. Replacing the Toad saving in ''New Super Mario Bros. Wii'', Nabbit only appears in one stage in the first seven worlds.
The first update to the game added [[Miiverse]] support. With Miiverse functionality enabled, players can read each others' posts on the world map by viewing the map; when not viewing the map a Miiverse post is indicated by a red balloon, generally near a stage, and can be hidden by pressing {{button|wiiu|A}}; when on the World Map while using Boost Mode, the GamePad player can scroll across the map on the GamePad screen and view Miiverse posts. At certain times throughout gameplay, such as when the player dies several times or reaches the end of a course in a specific way (collecting all the Star Coins, clearing in a certain amount of time, clearing without taking damage, etc.), they are given a prompt to post a message to Miiverse. Players can also see Miiverse posts after they die in a stage. Miiverse settings can be changed at any point on the world map by selecting the pencil and envelope icon on the bottom right of the pause menu.
The sound is in stereo, with no support for 5.1 surround.
===Controls===
[[File:NSMBU Boost Mode 3.png|thumb|upright=1.4|Perspective of gameplay, featuring four players controlling the characters with Wii Remotes while a fifth player uses the GamePad in Boost Mode.]]
Like ''New Super Mario Bros. Wii'', the Wii Remote is the primary controller for the game, allowing players to shake the controller to perform a [[Spin Jump]], dismount [[Yoshi]], and pick up objects. However, players can also play the game normally with the Wii U GamePad (single-player only) or the Wii U Pro Controller (after the 1.3.0 update). In the case of the Wii U Pro Controller, actions that require motion control on the Wii Remote and Wii U GamePad are replaced with button pressing, as the Wii U Pro Controller lacks motion controls.
Unlike ''New Super Mario Bros. Wii'', this game lacks [[Wii#Nunchuk|Nunchuk]] support.
====Stages====
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!Wii U GamePad
!Wii U Pro Controller
!Wii Remote
|-
|Move, swim (Baby Yoshi)
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|-
|Jump, swim, glide (hold), wall jump, Flutter Jump (Yoshi; hold), double/triple jump (press right upon landing)
|colspan="2"|Option 1: {{button|wiiu|B}} / {{button|wiiu|A}}<br>Option 2: {{button|wiiu|X}} / {{button|wiiu|A}}
|{{button|wii|2}}
|-
|Run, carry objects (hold); shoot fireballs/iceballs, extend tongue (Yoshi)
|colspan="2"|Option 1: {{button|wiiu|Y}} / {{button|wiiu|X}}<br>Option 2: {{button|wiiu|Y}} / {{button|wiiu|B}}
|{{button|wii|1}}
|-
|Ground Pound (normal, simultaneous*)
|colspan="2"|Jump + {{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|{{button|wii|2}} + {{button|wii|Paddown}}
|-
|Crouch, slide (on slopes)
|colspan="2"|{{button|wii|CCStickL}} (down) / {{button|wiiu|Paddown}}
|{{button|wii|Paddown}}
|-
|Climb (on fences, ladders, poles)
|colspan="2"|{{button|wii|CCStickL}} (up) / {{button|wiiu|Padup}}
|{{button|wii|Padup}}
|-
|Bubble*
|N/A
|{{button|wiiu|Minus}}
|{{button|wii|A}}
|-
|Enter door/[[Warp Pipe]]
|colspan="2"|Door: {{button|wii|CCStickL}} (up) / {{button|wiiu|padup}}<br>Pipe: {{button|wii|CCStickL}} / {{button|wiiu|pad}} (in direction of entrance)
|Door: {{button|wii|padup}}<br>Pipe: {{button|wii|pad}} (in direction of entrance)
|-
|Spin Jump, Baby Yoshi abilities, dismount Yoshi, Flying Squirrel jump, spin underwater (Baby Yoshi)
|{{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wiiu|L}} / {{button|wiiu|R}}
|{{button|wii|Wiimote}} (shake)
|-
|Grab other players*/frozen enemies
|Run + {{button|wiiu|GamePad}} (shake) / {{button|wiiu|L}} / {{button|wiiu|R}} / {{button|wiiu|ZL}} / {{button|wiiu|ZR}}<br>(release run button to throw)
|Run + {{button|wiiu|L}} / {{button|wiiu|R}}<br>(release run button to throw)
|{{button|wii|1}} + {{button|wii|Wiimote}} (shake)<br>(release {{button|wii|1}} to throw)
|-
|Tilt [[Tilt Lift]]s
|Tilt GamePad
|Alternate between pressing {{button|wiiu|ZL}} and {{button|wiiu|ZR}}
|Tilt Wii Remote
|-
|Pause
|colspan="3"|{{button|wiiu|Plus}}
|-
|Boost Mode*
|{{button|wiiu|touchscreen}}
|colspan="2"|N/A
|}
<small><nowiki>*</nowiki> Multiplayer only.</small>
====Map/menus====
{|class="wikitable"style="width:60%;text-align:center"
!width=40%|Action(s)
!width=30%|Wii U GamePad/Pro Controller
!Wii Remote
|-
|Move, select option
|{{button|wii|CCStickL}} / {{button|wiiu|pad}}
|{{button|wii|pad}}
|-
|Open inventory
|{{button|wiiu|B}}
|{{button|wii|1}}
|-
|View map
|{{button|wiiu|L}}
|{{button|wii|A}}
|-
|Pause
|colspan="2"|{{button|wiiu|Plus}}
|-
|Zoom in/out (map view)
|colspan="2"|{{button|wiiu|Plus}} / {{button|wiiu|Minus}}
|-
|Confirm, hide/show Miiverse posts (map view)
|{{button|wiiu|A}}
|{{button|wii|2}}
|-
|Back
|{{button|wiiu|B}}
|{{button|wii|1}}
|}
===Worlds===
{{NSMBU map}}
Unlike the previous ''New Super Mario Bros.'' titles, where worlds are separated like in ''[[Super Mario Bros. 3]]'', ''New Super Mario Bros. U'' has a contiguous world map, similar to ''[[Super Mario World]]''. Like ''New Super Mario Bros. Wii'', the worlds include [[Toad House]]s and [[Enemy Course]]s, though only red and green Toad Houses return. Also returning are [[Tower]]s, [[Castle]]s, and [[Ghost House]]-related levels. The music changes instruments throughout the world map similar to [[Yoshi's Island (location)|Yoshi's Island]].
This is the first 2D ''Super Mario'' game to use completely unique names for each of its levels, and the second after ''Super Mario World'' to name its greater areas in-game. Both games use food and beverages as the theme for their world names.
{{br}}
<center>
{|width=80% class="wikitable" style="text-align:center"
!colspan="6" align="center" style="background:#0096c8; color:white"|<big>Worlds</big>
|-
!colspan=2 width=25% style="background:#DAF7A6"|{{Color-link|Acorn Plains|black}}
!colspan=2 width=25% style="background:LemonChiffon"|{{Color-link|Layer-Cake Desert|Black}}
!colspan=2 width=25% style="background:skyblue"|{{Color-link|Sparkling Waters|Black}}
|-
|colspan=2|[[File:NSMBU Acorn Plains Map.png|250px]]
|colspan="2"|[[File:Layer Cake Desert.png|250px]]
|colspan="2"|[[File:NSMBU Sparkling Waters World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A grassy world with plenty of shrubs, slanted mountains, and the [[Acorn Tree]]. This world is similar to many other first worlds in the ''Super Mario'' series.
|colspan=2 align=center|A desert dotted with melting ice creams, giant cakes, and a sea of sand with [[Stone-Eye|Moai-like statues]].
|colspan=2 align=center|A chain of tropical islands and sea stacks, similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] from ''[[New Super Mario Bros. Wii]]''. This world can be entirely skipped for Frosted Glacier.
|-bgcolor=#7fb7ce
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
|-
|1
|[[Acorn Plains Way]]
|1
|[[Stone-Eye Zone]]
|1
|[[Waterspout Beach]]
|-
|2
|[[Tilted Tunnel]]
|2
|[[Perilous Pokey Cave]]
|2
|[[Tropical Refresher]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Crushing-Cogs Tower]]
|3
|[[Fire Snake Cavern]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Giant Skewer Tower]]
|-
|3
|[[Yoshi Hill]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Stoneslide Tower]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Haunted Shipwreck]]
|-
|4
|[[Mushroom Heights]]
|4
|[[Spike's Spouting Sands]]
|3
|[[Above the Cheep Cheep Seas]]
|-
|5
|[[Rise of the Piranha Plants]]
|5
|[[Dry Desert Mushrooms]]
|4
|[[Urchin Shoals]]
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Lemmy's Swingback Castle]]
|6
|[[Blooming Lakitus]]
|5
|[[Dragoneel's Undersea Grotto]]
|-
|[[File:NSMBU Blooper Icon.png|x25px|Secret|link=]]
|[[Blooper's Secret Lair]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Morton's Compactor Castle]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Larry's Torpedo Castle]]
|-
|colspan="2"|
|[[File:NSMBU Ice Block Icon.png|x20px|Secret|link=]]
|[[Piranha Plants on Ice]]
|[[File:NSMBU Leaf Icon.png|x20px|Secret|link=]]
|[[Skyward Stalk]]
|-
!colspan=2 width=25% style="background:powderblue"|{{Color-link|Frosted Glacier|Black}}
!colspan=2 width=25% style="background:darkseagreen"|{{Color-link|Soda Jungle|Black}}
!colspan=2 width=25% style="background:beige"|{{Color-link|Rock-Candy Mines|Black}}
|-
|colspan="2"|[[File:NSMBU Frosted Glacier Map.png|250px]]
|colspan="2"|[[File:NSMBU Soda Jungle Main Map.png|250px]]<br><div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show sub-area"data-collapsetext="Hide sub-area">[[File:NSMBU Soda Jungle Haunted.png|250px]]</div>
|colspan="2"|[[File:NSMBU Rock-Candy Mines World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A snowy mountain set at night, filled with stars and constellations. This world can be entirely skipped for Sparkling Waters.
|colspan=2 align=center|A rainforest flooded by purple [[Poison (obstacle)|poison]], based on the [[Forest of Illusion]] from ''[[Super Mario World]]'' and [[World 4 (New Super Mario Bros.)|World 4]] from ''[[New Super Mario Bros.]]''
|colspan=2 align=center|A rocky region with tall, holey mountains. Several red and blue switches similar to [[! Switch]]es appear in this world, and pressing them activates [[Stretch Block]]s with their corresponding color.
|-bgcolor=#7fb7ce
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
!width=2%|#
!width="5%"|Level
|-
|1
|[[Spinning-Star Sky]]
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[The Mighty Cannonship]]
|1
|[[Fuzzy Clifftop]]
|-
|2
|[[Cooligan Fields]]
|1
|[[Jungle of the Giants]]
|2
|[[Porcupuffer Falls]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Freezing-Rain Tower]]
|2
|[[Bridge over Poisoned Waters]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Grinding-Stone Tower]]
|-
|3
|[[Prickly Goombas!]]
|3
|[[Bramball Woods]]
|3
|[[Waddlewing's Nest]]
|-
|4
|[[Scaling the Mountainside]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Snake Block Tower]]
|4
|[[Light Blocks, Dark Tower]]
|-
|5
|[[Icicle Caverns]]
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Which-Way Labyrinth]]
|5
|[[Walking Piranha Plants!]]
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Swaying Ghost House]]
|4
|[[Painted Swampland]]
|6
|[[Thrilling Spine Coaster]]
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Wendy's Shifting Castle]]
|5
|[[Deepsea Ruins]]
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]2
|[[Screwtop Tower]]
|-
|[[File:NSMBU Fliprus Icon.png|x22px|Secret|link=]]
|[[Fliprus Lake]]
|6
|[[Seesaw Bridge]]
|7
|[[Shifting-Floor Cave]]
|-
|rowspan=3 colspan=2|
|7
|[[Wiggler Stampede]]
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Roy's Conveyor Castle]]
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Iggy's Volcanic Castle]]
|colspan="2"rowspan="2"|
|-
|[[File:NSMBU Parabeetle Icon.png|x22px|Secret|link=]]
|[[Flight of the Para-Beetles]]
|-
!colspan=2 width=25% style="background:lightsalmon"|{{Color-link|Meringue Clouds|black}}
!colspan=2 width=25% style="background:pink"|{{Color-link|Peach's Castle (world)|black|Peach's Castle}}
!colspan=2 width="100%"style="background:#feff82"|{{Color-link|Superstar Road|Black}}
|-
|colspan="2"|[[File:Meringue Clouds.png|250px]]
|colspan="2"|[[File:NSMBU Peach's Castle World Map.png|250px]]
|colspan=2|[[File:NSMBU Superstar Road World Map Screenshot.png|250px]]
|-
|colspan=2 align=center|A world above the clouds. Two levels take place at sunset, and this world's [[Castle]] takes place near the tornado surrounding the next world, as marked by different cloud coloration.
|colspan=2 align=center|Peach's domain, initially in its welcoming usual state but slowly transformed into a lava-based area by Bowser. This world must be completed to beat the game.
|colspan=2 align=center|A secret world unlocked after beating Bowser's final battle. Its levels must be unlocked with the Star Coins collected from all the levels of the previous worlds.
|-
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
!style="background:#7fb7ce" width=2%|#
!style="background:#7fb7ce" width="5%"|Level
|-
|1
|[[Land of Flying Blocks]]
|1
|[[Meteor Moat]]
|1
|[[Spine-Tingling Spine Coaster]]
|-
|2
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|2
|[[Magma-River Cruise]]
|2
|[[Run for It]]
|-
|3
|[[Switchback Hill]]
|3
|[[Rising Tides of Lava]]
|3
|[[Swim for Your Life!]]
|-
|[[File:NSMBW Tower Icon.png|x18px|Tower|link=Tower]]
|[[Slide Lift Tower]]
|4
|[[Firefall Cliffs]]
|4
|[[Hammerswing Caverns]]
|-
|[[File:Ghost Icon.png|x18px|Ghost House|link=Ghost House]]
|[[Spinning Spirit House]]
|[[File:Princess Peach Castle Sprite.png|18px]]
|[[Red-Hot Elevator Ride]]
|5
|[[Spinning Platforms of Doom]]
|-
|4
|[[Bouncy Cloud Boomerangs]]
|[[File:Princess Peach Castle Sprite.png|18px]]2
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|6
|[[Fire Bar Cliffs]]
|-
|5
|[[A Quick Dip in the Sky]]
|rowspan=4 colspan=2|
|7
|[[Lakitu! Lakitu! Lakitu!]]
|-
|6
|[[Snaking above Mist Valley]]
|8
|[[Pendulum Castle]]
|-
|[[File:Castle Icon.png|x18px|Castle|link=Castle]]
|[[Ludwig's Clockwork Castle]]
|9
|[[Follow That Shell!]]
|-
|[[File:NSMBW Airship Sprite.png|x18px|Airship|link=Airship]]
|[[Boarding the Airship]]
|colspan=2|
|}
</center>
====Other areas====
<center>
{|width=55% class="wikitable" style="text-align:center"
!width=50% style="background:#E9BFFF"|{{Color-link|Secret Island|Black}}
!width=50% colspan=2 style="background:lavender"|{{Color-link|Coin Courses|Black}}
|-
|[[File:NSMBU Secret Island World Map.png|250px]]
|colspan="2"|[[File:NSMBU Coin Courses Level Select.png|250px]]
|-
|align=center rowspan=10|A small island between Acorn Plains and Sparkling Waters that houses a [[Toad House|Purple Toad House]], where the player can check several records. It is unlocked alongside Superstar Road.
|colspan=2 align=center|A multiplayer-exclusive world found in [[Coin Battle]], similar to [[World Coin]] from ''[[New Super Mario Bros. Wii]]''.
|-
!style="background:#7fb7ce"|#
!style="background:#7fb7ce"|Difficulty
|-
|{{world-link|coin|1|World Coin-1 (New Super Mario Bros. U)}}
|★
|-
|{{world-link|coin|2|World Coin-2 (New Super Mario Bros. U)}}
|★
|-
|{{world-link|coin|3|World Coin-3 (New Super Mario Bros. U)}}
|★★
|-
|{{world-link|coin|4|World Coin-4 (New Super Mario Bros. U)}}
|★★★
|-
|{{world-link|coin|5|World Coin-5 (New Super Mario Bros. U)}}
|★★★
|-
|{{world-link|coin|6|World Coin-6}}
|★★★★
|-
|{{world-link|coin|7|World Coin-7}}
|★★★★★
|-
|{{world-link|coin|8|World Coin-8}}
|★★★★★
|-
|}
</center>
===Yoshis===
[[File:NSMBU E3 Mushroom Heights Baby Yoshi.png|thumb|upright=1.4|Mario and Luigi using [[Balloon Baby Yoshi]]s to get over a [[Big Piranha Plant]].]]
[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
''New Super Mario Bros. U'' also features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
{|class="sortable"style="text-align:center;width:100%;margin:0 auto 10px auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Baby Yoshi
!class="unsortable"width="50%"|Description
|-
|{{sort|Bubble Baby Yoshi|[[File:NSMBU Blue Toad and Baby Yoshi Artwork.png|100px]]<br>[[Bubble Baby Yoshi]]}}
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|-
|{{sort|Balloon Baby Yoshi|[[File:WiiU NewMarioU 3 char03 E3.png|100px]]<br>[[Balloon Baby Yoshi]]}}
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab on to one Baby Yoshi, by grabbing their legs. This slows the player down though.
|-
|{{sort|Glowing Baby Yoshi|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100px]]<br>[[Glowing Baby Yoshi]]}}
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map, and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|}
===Inventory===
[[File:NSMBU Inventory.png|left|thumb|400px|The inventory.]]
The world map inventory, seen in ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. Wii]]'', returns in ''New Super Mario Bros. U'', allowing players to store items that can be used before entering a level. Unlike the other inventories, this is limited to ten items only. If more items come in, the player will have to discard items from the inventory until they have ten. Players can gain items into their inventory by playing [[Toad House|Red Toad House]] minigames, collecting items on the world map itself, completing an [[Enemy Course]], catching [[Nabbit]], or finishing a level with the final two digits of the time matching.
===Extra modes===
[[File:Time Attack Trial NSMBU.png|thumb|upright=1.4|Small Mario playing through a Time Attack stage in Challenge Mode.]]
In addition to the main adventure, ''New Super Mario Bros. U'' features three additional bonus modes to play. The first of these is [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]], in which players must complete a given objective on a given stage, some within a specific time limit. In most cases, after the player completes a challenge, they are ranked with a medal depending on how well they did. There are five types of challenges: Time Attack, Coin Collection, 1-Up Rally, Special, and Boost Mode.
Another mode is [[Boost Rush|Boost Rush Mode]], where players have to reach the end of two or three selected stages in the lowest possible time, similar to the [[Coin Rush]] mode featured in ''[[New Super Mario Bros. 2]]''. Unlike Coin Rush, the stages scroll automatically, meaning the player has to keep up with the stage, which speeds up every time they collect coins.
[[Coin Battle]] from ''New Super Mario Bros. Wii'' is also available. However, in this version of the mode, players can be grouped into teams against each other or play free-for-all, rather than just the latter. The Wii U GamePad can also be used for [[Coin Edit]], in which the GamePad is used to customize the coin placement in the [[Coin Courses|Coin Battle-exclusive courses]].
Unlike in the main game, player 1 can choose any character in these modes.


==Differences from ''New Super Mario Bros. U'' and ''New Super Luigi U''==
==Differences from ''New Super Mario Bros. U'' and ''New Super Luigi U''==

Revision as of 01:32, May 13, 2024

This article is about the Nintendo Switch port of the New Super Mario Bros. U game. For the game's original version, see New Super Mario Bros. U.
Not to be confused with Super Mario Bros. Deluxe or New Super Mario Bros. U + New Super Luigi U.
New Super Mario Bros. U Deluxe
New Super Mario Bros U Deluxe boxart
North American box cover
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Tencent Games (China)
Platform(s) Nintendo Switch
Release date Japan January 11, 2019
USA January 11, 2019
Mexico January 11, 2019[1]
Europe January 11, 2019
Australia January 11, 2019[2]
South Korea January 11, 2019
HK January 11, 2019
ROC January 11, 2019
China December 10, 2019[3]
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
Nederlands
Português (Portugal)
Русский
한국어
日本語
简体中文1
繁體中文1 - The global and domestic versions have slightly different localizations.
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
DEJUS:L - General audience
SMECCV:A - All ages
RARS:0+ - All ages
GRAC:All - All ages
CADPA:8+ - Eight years and older
GSRR:P - Six years and older
FPB:PG - Parental guidance
GCAM:3 - Three years and older
NMC:7 - Seven years and older
Mode(s) Single player, multiplayer
Media
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

New Super Mario Bros. U Deluxe is a side-scrolling 2.5D platform game released on the Nintendo Switch worldwide on January 11, 2019; it is the last Super Mario game to be released during the Heisei era of Japan, coming out three and a half months before the abdication of emperor Akihito. It is a port of the 2012 Wii U launch title New Super Mario Bros. U. It contains both the base game and the New Super Luigi U DLC. Mario, Luigi, Yellow Toad, Blue Toad (both generically named Toad in this game), and Nabbit all return as playable characters from the original Wii U title while this game introduces a new playable character, Toadette, who makes her playable debut in the New Super Mario Bros. games and replaces Blue Toad in the story. She has a unique form known as Peachette, which she obtains after grabbing a new item called the Super Crown. The Peachette form grants her abilities similar but not identical to those of the Flying Squirrel form.

Differences from New Super Mario Bros. U and New Super Luigi U

General

  • It is now possible to play as Luigi, Toad, and Nabbit in single player in this game's version of the main mode of New Super Mario Bros. U, as well as this game's version of New Super Luigi U. The original release of New Super Mario Bros. U only allows single players to play as Mario in story mode, while the original release of New Super Luigi U restricts single players to Luigi, Nabbit (except in Flying Squirrel Ovation and Enemy Courses), and Mii characters (only in Flying Squirrel Ovation).
  • The game has a higher resolution, being displayed in native 1080p in TV mode, and 720p in Handheld and Tabletop modes, as opposed to the 720p resolution of the Wii U version.
  • New Super Mario Bros. U Deluxe is incompatible with Miiverse, as the service ended prior to the game's release and is not available for the Nintendo Switch.
  • Boost Mode challenges are removed due to Boost Mode being incompatible with the Nintendo Switch controls.
  • The game uses HD rumble, unlike the original game which uses simple rumble.
  • The game is now localized in Korean and Chinese (both simplified and traditional).

Character-specific

  • Toadette makes her New Super Mario Bros. series debut as a new playable character.
    • The Super Crown is added as a new power-up exclusively for Toadette. Toadette becomes Peachette after touching the Super Crown, which allows her to float and double jump, similar to the Flying Squirrel form (but with a more versatile aerial movement), and avoid falling into fatal objects. However, unlike the Flying Squirrel form, she cannot cling on to walls and she will not descend significantly when turning. Other characters cannot pick it up, merely passing through it without getting rewarded.
    • When playing as Toadette, all Blocks containing 1-Up Mushrooms instead contain 3-Up Moons. Only Toadette can hit blocks to reveal them in multiplayer.
  • Nabbit has been integrated into more aspects of the game.
    • Nabbit can now be played within the New Super Mario Bros. U levels.
    • Nabbit has new voice clips that are similar to the Toads.
    • Nabbit can bounce off Yoshis since he cannot ride them, unlike the original game where he simply goes through them.
    • Nabbit can now carry objects.
  • Toadette and Nabbit have altered abilities compared to the rest of the cast.
    • Toadette and Nabbit have swimming properties like the Penguin Suit, no matter what form they have.
    • Toadette and Nabbit are less slippery than Mario, Luigi, and Toad. Even while running, they will stop sooner and are less likely to fall into pits. They are also resistant to slipping on ice.
      • As a result, Toadette and Nabbit are not playable in Challenge Mode.
  • Yellow Toad and Blue Toad share a character slot, and are both referred to as simply "Toad". To switch between them, the player needs to hold L Button while choosing said playable character.
    • This means two players cannot choose Yellow and Blue Toad simultaneously.
  • When playing as Luigi in New Super Mario Bros. U, a red-colored Super Guide Block appears and summons a computer-controlled Mario to clear the level in place of Luigi.
  • Playing as a Mii is no longer possible in Flying Squirrel Ovation within New Super Luigi U.
  • Both the New Super Mario Bros. U and the New Super Luigi U levels start with 100 additional seconds on the timer when playing as either Toadette or Nabbit, though no bigger time bonus is given when both of them are being played.

Gameplay

  • The jump controls are now shared with the mid-air spin, performed by pressing B Button or A Button in mid-air. Players can still spin with the L Button and R Button buttons, however.
    • The player can disable the mid-air spin for B Button or A Button by holding the Left Stick down for three seconds on the title screen while pressing the L Button and R Button buttons at the same time. When Nabbit's voice is heard, the jump controls have been disabled for the mid-air spin. However, this has to be done each time the game starts up.
  • Pressing ZL Button no longer lets the player play as Nabbit in New Super Luigi U; this is instead done through the menu.
  • Two buttons are now used to go in the bubble during multiplayer by holding down L Button and R Button rather than one button, unlike the original Wii U game.
  • In the red Toad Houses with ? Blocks, Toad gives the player all of the items inside the blocks that were hit, instead of just one.
  • In the pause menu during levels, the controls for the B Button and X Button buttons can be reversed; however, nothing else can be remapped.
  • On the pause screen, characters can be changed on the map screen.
  • A neon Nintendo Switch console appears in the Records Toad House, which plays a music box rendition of the game's credits theme while the credits roll.
  • The Records Toad House pages now resemble a map marked with a red stamp depicting a silhouette of Nabbit's ears. "Records" is now renamed to "Mario U Records" and "Luigi U Records" in the American English version, depending on the game being played. As Boost Mode has been removed, the records for "Distance on Boost Blocks" and "Distance on Mini Boost Blocks" have been replaced with "Times Companion Lifted" and "Synchronize Ground Pounds", respectively, along with updated icons.
  • In New Super Mario Bros. U Deluxe, the red Toad Houses with the shuffle mini-games have some items changed. Several Super Stars have been replaced by Super Crowns, while in New Super Luigi U, the 1-Up Mushrooms are now 3-Up Moons.
  • Enemy Courses now have a chance to hold a Super Crown, a Propeller Mushroom, or a Penguin Suit.
  • In New Super Mario Bros. U Deluxe, the stars on the player's profile will remain shiny, even if the player activated the Super Guide before.

Cutscenes

  • In both the ending and the cutscene where Peach is being rescued, Nabbit always appears in the background, regardless of what character(s) was/were used in the final boss battle.
  • Blue Toad is absent from the introduction and ending cutscenes, with Toadette appearing instead. Yellow Toad is the one who watches Bowser's and the Koopalings' escape in the ending (Blue Toad does this in the original versions).
  • Before fighting Bowser's final phase as Peachette, Peach notices Peachette from her tower looking confused just before the window slams shut.

UI and artwork

  • The buttons for Challenges, Boost Rush, and Coin Battle on the main menu have artwork of Mario thinking, Mario running, and a Star Coin, respectively, replacing the Super Mario Bros. sprites seen on the buttons in the original New Super Mario Bros. U.
  • Character selection icons now use their updated artwork. Toadette and Nabbit are also labeled as "Easier" and "Easiest" ("Easy" and "Very Easy" in the British English version) respectively.
  • The title screen uses the same ground as the New Super Luigi U title screen with Nabbit included.
  • The loading screen's background uses different 2D icons.
  • Save files now show the last played character.
  • The challenges menu has been redesigned.
  • There is now a hint button on the menu.
  • When entering a world, the name of the map has a different banner design, with 2D artwork of blocks in outlines.
  • In this game's version of New Super Mario Bros. U, the button tabs on the map are red instead of blue. This game's versions of both New Super Mario Bros. U and New Super Luigi U use button icons of the Switch controllers. Additionally, the player can also use Minus Button to open the menu.
  • Nabbit's icon marker on the map for chasing him has been updated.
  • In the Baby Yoshi minigame for the Power-Up Toad House, the Glowing Baby Yoshis' Toad icon has been updated to resemble Toad's 2D artwork from Super Mario 3D World, but with red spots.
  • When playing as Nabbit in single player, completed level spaces turn purple instead of blue. If the level is completed again with a character other than Nabbit, the space changes from purple to blue.
  • The movement instruction icons when using motion-controlled platforms have Joy-Con/Pro Controllers instead of Wii Remotes.
  • The Game Over and "Continues Used" screens are flatter and overall less detailed.

Audio

  • The audio quality of the music has been increased; all tracks now have a sample rate of 48 kHz instead of 32 kHz.
  • In the second half of the athletic theme, the melody instrument is now stereo instead of mono.

Sound effects and voices

Promotion

A browser game was released on the Play Nintendo website in 2019 called New Super Mario Bros. U Deluxe Power-Ups Trivia Quiz.

Critical reception

Similarly to the original New Super Mario Bros. U, New Super Mario Bros. U Deluxe has received generally positive reviews from critics.

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Blake Morse,
Shacknews
8/10 New Super Mario Bros. U Deluxe isn't without its faults. I really think that the levels needed to be longer or provide a bit more of a challenge for seasoned players as opposed to watering things down for a younger audience who probably could've handled a regular challenge in the first place. I can't help but feel like so much of this game was spoon fed to me. I definitely finished this a heck of a lot quicker than I had any previous Mario games. Maybe it's because I grew up having my mind blown by Super Mario Bros. 3 and Super Mario World, but side-scrolling Mario games have always had a place in my heart. While I wouldn't put this latest entry on the same pedestal, this is still a very solid game with a lot of what we've all come to love about the series thrown into a melting pot. I don't think Nintendo would ever put out a "bad" Mario, honestly. There's plenty here to keep fans and next of kin busy and entertained for quite some time.
Nintendo Switch Tristan Ogilvie,
IGN
8/10 New Super Mario Bros. U Deluxe is a broadly approachable and feature-rich platforming game. Toadette is a welcome addition to the roster for those after a more forgiving way to tackle some of the more challenging levels, and the inclusion of the New Super Luigi U mode extends its lifespan substantially. While there are a number of other Nintendo Switch games within the genre that outdo New Super Mario Bros. U Deluxe in various different ways, it nonetheless remains a highly enjoyable platforming package as a whole.
Nintendo Switch Gavin Lane,
Nintendo Life
8/10 New Super Mario Bros. U Deluxe is an impressive package if you skipped the original, offering the best of modern-era 2D Mario, madcap multiplayer and glimpses of the outrageous invention that was to come in Super Mario Odyssey. Only the most fervent fans will find enough new content here to justify double-dipping, though, especially if you already played the Luigi expansion. The chance to replay a top-drawer Mario game on a handheld may be enough for some – goodness knows we've rebought Super Mario Bros. 3 enough times! – but this is the oldest of the Wii U games to have found new life on Switch and, gameplay aside, ageing visuals and the colossal irritation of being kicked back to the world map after every death stand out as things in need of attention. The bottom line is that Switch now has a very fine 2D Mario to its name; we just can't help feeling disappointed that Nintendo didn't push the boat out with a more thorough 'Deluxe' refurbishment. Having said that, this is still an excellent package that deserves a new lease of life on Switch, especially as there will be many owners of that console who didn't get to experience the Wii U original and its expansion.
Nintendo Switch Oscar Dayus,
GameSpot
7/10 Despite its aging formula, New Super Mario Bros. U Deluxe is still a great entry in the series, with its typically tight platforming and both accessibility and depth to spare. While it can feel a bit stale for those who have been round the Mushroom Kingdom one too many times before, Deluxe is well worth playing, especially if you didn't get a chance to play NSMBU on Wii U.
Aggregators
Compiler Platform / Score
Metacritic 80
GameRankings 79.93%

Sales

As of March 31st, 2024, the game had sold 17.45 million units worldwide.[4]

Pre-release and unused content

During the September 2018 Nintendo Direct, Mario was shown being used in Waddlewing Warning! and Larry's Trigger-Happy Castle, two New Super Luigi U levels.[5] However, Mario is not playable in the New Super Luigi U levels in the final game, as is the case in the original New Super Luigi U.

Gallery

For this subject's image gallery, see Gallery:New Super Mario Bros. U Deluxe.

Staff

Main article: List of New Super Mario Bros. U Deluxe staff

References to other games

References in other games

Names in other languages

Language Name Meaning
Japanese New スーパーマリオブラザーズ U デラックス
Nyū Sūpā Mario Burazāzu Yū Derakkusu
New Super Mario Bros. U Deluxe

Chinese (simplified) New 超级马力欧兄弟U 豪华版 (Global release)
New Chāojí Mǎlìōu Xiōngdì U Háohuábǎn
新 超级马力欧兄弟U 豪华版 (China release)[6]
Xīn Chāojí Mǎlìōu Xiōngdì U Háohuábǎn

New Super Mario Brothers U Deluxe Edition

Chinese (traditional) New 超級瑪利歐兄弟U 豪華版[7]
New Chāojí Mǎlìōu Xiōngdì U Háohuábǎn
New Super Mario Brothers U Deluxe Edition

Korean 뉴 슈퍼 마리오브라더스 U 디럭스
Nyu Syupeo Mario Beuradeoseu U Direokseu
New Super Mario Bros. U Deluxe

References