Super Mario Bros. Wonder: Difference between revisions

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{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{italic title}}
{{italic title}}
{{rewrite-expand|section=yes|Specify which Wonder Effect the Wonder enemies, objects and obstacles appear in, instead of just saying 'the Wonder Effect'}}
{{game infobox
{{game infobox
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>}}
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, multiplayer<ref name=EU/>
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Overview==
==Story==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player and simultaneous multiplayer modes. Its art direction is reminiscent of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games, incorporating changes such as updated character designs and new sets of animations.<ref name=Direct/>
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
 
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshis]] of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> Their moveset features standard abilities, for instance the [[Wall Jump]] and the [[Ground Pound]]. The Yoshis retain their [[Flutter Jump]], ability to use their tongue, and can also be used as a mount, and they and Nabbit do not take any damage from enemies. The players can receive new abilities by consuming power-ups, both returning and brand new ones, such as an elephant-themed fruit.<ref name=Direct/>
 
The signature feature of the game is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, examples including bringing [[Warp Pipe]]s to life and causing themselves and elements of the stage to stretch upward. Also revolving around the "Wonder" theme are the [[Wonder Seed]]s and purple coins, prominent collectibles. Another notable addition are [[Talking Flower]]s, non-playable characters that populate the levels and comment on the events and gimmicks nearby.<ref name=Direct/>


The game takes place in a location distinct from its predecessors, and foregoes some of their established elements while featuring new level themes, such as autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Also similar to both games, levels have unique names. Each one is also assigned a difficulty rating in-game, a feature only found previously in ''[[Super Mario Maker 2]]''{{'}}s Story Mode.<ref name=Direct/>
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.


Unlike every other 2D side-scrolling ''Super Mario'' game, excluding ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a player bounces off enemies or other objects repeatedly, words appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then onwards, they receive [[Extra life|1-Ups]].
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.


==Plot==
==Gameplay==
{{construction|section=yes}}
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]], ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]], who spreads havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and, with Florian, four [[Yoshi (species)|Yoshis]], and [[Nabbit]], set off to stop Bowser's plans once again.<ref name=Direct/>


Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
The game's story takes place in the [[Flower Kingdom]], a brand-new location. The game's levels incorporate similar general themes to the ''New Super Mario Bros.'' series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of ''New Super Mario Bros. U'', where each level is represented by a 3D modeled icon, as in ''[[Super Mario 3D World]]''. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game. This is a feature only found previously in the [[Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards|Level Cards]] compatible with ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', as well as ''[[Super Mario Maker 2]]''{{'}}s Story Mode.


Meanwhile, a post-credits scene shows a defeated Bowser back to normal in his Koopa Clown Car; due to his weight, he, his son, and Kamek all crash in the background.
The signature feature of ''Super Mario Bros. Wonder'' is the [[Wonder Flower]], a power-up that changes the world around [[Mario]] and friends in unique and strange ways, such as bringing [[Warp Pipe]]s to life or causing [[Trottin' Piranha Plant]]s to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside [[Wonder Seed]]s and [[flower coin]]s, prominent collectibles of the region. Another notable addition are [[Talking Flower]]s, non-playable characters that populate levels and comment on in-game events and players' actions.


==Controls==
Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
{|class="wikitable"style="width:60%; text-align:center"
===Controls===
|+Basic Controls
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
|-
{|class="wikitable"style="width:60%;text-align:center"
!width=10%|Action
!width=20%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=30%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
!width=30%|Horizontal Joy-Con
|-
|-
|Move
|Move
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|{{button|switch|stick}}
|{{button|switch|stick}}
|-
|-
|Deploy Item Balloon
|[[Jump]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|Jump
|{{button|switch|B}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Dash
|[[Dash]]
|Hold {{button|switch|Y}} + {{button|switch|leftstick}}
|{{button|switch|Y}}
|Hold {{button|switch|jc-left}} + {{button|switch|stick}}
|{{button|switch|jc-left}}
|-
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|-
|Greeting
|Greeting
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|-
|-
|Select greeting
|Select greeting
|Hold {{button|switch|X}} then tilt {{button|switch|leftstick}}
|Hold {{button|switch|X}}, then tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-top}} then tilt {{button|switch|stick}}
|Hold {{button|switch|jc-top}}, then tilt {{button|switch|stick}}
|}
|-
 
|Menu
==Characters==
|{{button|switch|plus}}
===Playable characters===
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
|-
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Invisible Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks<ref name=GamereactorFootage>Ben Lyons (October 9, 2023). [https://www.gamereactor.eu/super-mario-bros-wonder-final-impressions-another-game-of-the-year-contender-1313453/ Super Mario Bros. Wonder Final Impressions: Another Game of the Year contender?] ''Gamereactor UK''. Retrieved October 10, 2023.</ref>, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen can only choose from Mario, Luigi, Peach, Daisy, the Toads, or Toadette.
!colspan=3|Basic Actions
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Blue Toad (character)|Blue Toad]]'''
|-
|-
|''Mario works as a plumber with his little brother Luigi.''
|[[Crouch]]
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|{{button|switch|stick}} ↓
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Crouch and move
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|↙ {{button|switch|leftstick}} ↘ while crouching
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|↙ {{button|switch|stick}} ↘ while crouching
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|-
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|[[Slide]] on a slope
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} on a slope
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|{{button|switch|stick}} ↓ on a slope
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]<ref name=SMBWDirect/>
|[[Ground Pound]]
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.<ref name=Bonus>1UP WOMAN (September 16, 2023). [https://www.youtube.com/watch?v=2v3AoNU76eU Super Mario Bros. Wonder Secret Level Unlocked at Nintendo Live 2023 Seattle]. ''YouTube''. Retrieved October 1, 2023.</ref>
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} in midair
 
|{{button|switch|stick}} ↓ in midair
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s<ref name=Direct/><ref>(June 22, 2023). [https://topics.nintendo.co.jp/article/bffa6bfc-719f-4ac1-bb72-f810a61796fd 「スーパーマリオブラザーズ」完全新作がNintendo Switchに登場。『スーパーマリオブラザーズ ワンダー』は10月20日発売。] ''Nintendo''. Retrieved June 22, 2023.</ref>
|[[Spin Jump]]
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
 
|Press {{button|switch|SR}} / Shake
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s<ref name=SMBWDirect/>
|[[Midair Spin]]
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake in midair
 
|Press {{button|switch|SR}} / Shake in midair
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]<ref>Jeremy Klinger (September 5, 2023). [https://www.youtube.com/watch?v=jK89jDslXlo Super Mario Bros Wonder Gameplay @ Nintendo Live 2023]. ''YouTube''. Retrieved September 6, 2023.</ref>
|Hold item
|A robotic character that can be talked to to access online play.
|Touch item while holding {{button|switch|Y}}
|Touch item while holding {{button|switch|jc-left}}
|-
|-
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]<ref name=SMBWDirect/>
|Kick held item
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|Release {{button|switch|Y}}
|Release {{button|switch|jc-left}}
|-
|Kick item upward
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|Drop held item
|Release {{button|switch|Y}} while crouching
|Release {{button|switch|jc-left}} while crouching
|-
|Pull
|Hold {{button|switch|Y}}, and tilt {{button|switch|leftstick}} in the direction you want to pull
|Hold {{button|switch|jc-left}}, and tilt {{button|switch|stick}} in the direction you want to pull
|-
|Push
|Tilt {{button|switch|leftstick}} in the direction you want to push
|Tilt {{button|switch|stick}} in the direction you want to push
|-
|-
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]<ref name=Direct/>
|[[Swim]]
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.<ref name=SMBWDirect/><ref name=CM2/>
|Press {{button|switch|B}} while underwater
|Press {{button|switch|jc-bottom}} while underwater
|-
|-
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Swim while holding an item
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|While underwater, hold {{button|switch|Y}} and tilt {{button|switch|leftstick}}
|While underwater, hold {{button|switch|jc-left}} and tilt {{button|switch|stick}}
|-
|-
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|Enter a [[Warp Pipe|pipe]]
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|Tilt {{button|switch|leftstick}} towards the entrance
|Tilt {{button|switch|stick}} towards the entrance
|-
|-
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]<ref name=Direct/>
|Enter a [[Warp Door|door]]
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|{{button|switch|leftstick}}↑ in front of the door
|{{button|switch|stick}}↑ in front of the door
|-
|-
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Climb up/down a [[Beanstalk|vine]]
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|{{button|switch|leftstick}} ↑ / {{button|switch|leftstick}} ↓ while holding on to a vine
|{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine
|-
|-
|}
|[[Wall Jump]]
 
|Jump against a wall, then press {{button|switch|B}} to jump again
===Main antagonists===
|Jump against a wall, then press {{button|switch|jc-bottom}} to jump again
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]<ref>[https://www.esrb.org/ratings/39495/super-mario-bros-wonder/ Super Mario Bros. Wonder]. ''ESRB''. Retrieved July 30, 2023.</ref>
|Wall slide
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|While against a wall, tilt {{button|switch|leftstick}} towards the wall
 
|While against a wall, tilt {{button|switch|stick}} towards the wall
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]<ref name=SMBWDirect/>
|Place [[standee]]
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].<ref name=SMBWDirect/>
|Press {{button|switch|X}} while crouching
 
|Press {{button|switch|jc-top}} while crouching
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]<ref name=SMBWDirect/>
!colspan=3|Local Multiplayer / Online Play
|A [[Magikoopa]] who assists Bowser. He principally appears to summon Airships on the world maps.
|}
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]<ref name=SMBWDirect/>
|Become a [[Ghost (form)|ghost]]
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|Press and hold {{button|switch|L}} + {{button|switch|R}}
|colspan="2"align=center|[[Upshroom Downshroom]]
|Press and hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]<ref name=Bosses>[https://www.youtube.com/watch?v=6FYkYkajXq0] (dead link due to DMCA takedown) </ref>
|Float
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|{{button|switch|leftstick}}
|align=center|[[The Sharp Trial: Launch to Victory]]
|{{button|switch|stick}}
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>{{Conjectural|[[Big Goombrat]]}}<ref name=EuroWonder>[https://youtu.be/EwvBYQ7j5BE We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch]</ref><ref name=MultiplayerJPCommercial/>
|Float faster
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|Tilt {{button|switch|leftstick}} while pressing {{button|switch|B}} repeatedly
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|Tilt {{button|switch|stick}} while pressing {{button|switch|jc-bottom}} repeatedly
|-
|-
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|Give up
|Larger variants of [[Piranha Plant]]s.
|Press {{button|switch|L}} + {{button|switch|R}}
|align=center|[[Piranha Plants on Parade]]
|Press {{button|switch|SL}} + {{button|switch|SR}}
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]<ref name=airship/>
!colspan=3|Local Multiplayer
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Bone Goomba.png|100px]]<br>[[Bone Goomba]]<ref name=SMBWDirect/>
|Ride Yoshi
|Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|colspan=2|Jump on top of Yoshi
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|Dismount Yoshi
|Skeletal variants of [[Piranha Plant]]s. They can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|Press {{button|switch|B}}
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|Press {{button|switch|jc-bottom}}
|-
|-
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]<ref name=SMBWDirect/>
|Backflip off Yoshi
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|align=center|[[Light-Switch Mansion]]
|Press {{button|switch|SR}} / Shake
|align=center|[[Fungi Funk]]
|-
|-
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]<ref name=airship/>
!colspan=3|[[Yoshi (species)|Yoshi]]
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|-
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|[[Flutter Jump]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|Press and hold {{button|switch|B}} while in midair
|Press and hold {{button|switch|jc-bottom}} while in midair
|-
|-
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]<ref name=SMBWDirect/>
|[[Swallow|Eat]]
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|Press {{button|switch|Y}}
|align=center|[[Raarghs in the Ruins]]
|Press {{button|switch|jc-left}}
|align=center|[[Dragon Boneyard]]
|-
|-
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]<ref name=Direct/>
|Spit out
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|Press {{button|switch|Y}} with something in your mouth
|align=center|[[Leaping Smackerel]]
|Press {{button|switch|jc-left}} with something in your mouth
|align=center|[[Item Park]]
|-
|-
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]<ref name=SMBWDirect/>
|Spit upwards
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|With a mouthful, press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|align=center|[[Pipe-Rock Plateau Palace]]
|With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]<ref name=SMBWDirect/>
!colspan=3|[[Elephant Mario]]
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|align=center|[[Upshroom Downshroom]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]<ref name=Direct/>
|Swing trunk
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up.<ref>https://twitter.com/StelliferaRosie/status/1707822847324991565</ref> They can grow taller under a [[Wonder Effect]].
|Press {{button|switch|Y}}
|align=center|[[Welcome to the Flower Kingdom!]]
|Press {{button|switch|jc-left}}
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]<ref name=Direct/>
|Swing trunk while crouching
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s.<ref name=SMBWDirect/> Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.<ref name=EuroWonder/>
|Press {{button|switch|Y}} while crouching
|align=center|[[Here Come the Hoppos]]
|Press {{button|switch|jc-left}} while crouching
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]<ref name=SMBWDirect/>
|Spray
|Helmeted Koopas that throw hammers at the player.
|Press {{button|switch|Y}} when you have water in your trunk
|align=center|[[Pipe-Rock Plateau Palace]]
|Press {{button|switch|jc-left}} when you have water in your trunk
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]<ref name=Bosses/>
!colspan=3|[[Fire Mario]]
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]<ref name=SMBWDirect/>
|Throw a fireball
|Larger variants of Lil Sparkies originally from ''[[Super Mario World]]''.
|Press {{button|switch|Y}}
|align=center|[[Color-Switch Dungeon]]
|Press {{button|switch|jc-left}}
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]<ref name=CM>Nintendo 公式チャンネル (September 28, 2023). [https://youtu.be/SiLFeqd99cw スーパーマリオブラザーズ ワンダー CM ワンダー篇]. ''YouTube''. Retrieved September 28, 2023.</ref>
|Throw a fireball while crouching
|The king of Boos who appears during a [[Wonder Effect]]. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|Press {{button|switch|Y}} while crouching
|align=center|[[Light-Switch Mansion]]
|Press {{button|switch|jc-left}} while crouching
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]<ref name=Direct/>
|Throw fireballs while spin jumping
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|Press {{button|switch|SR}} / Shake
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]<ref name=Direct/>
!colspan=3|[[Bubble Mario]]
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]<ref name=SMBWDirect/>
|Make a bubble
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|Press {{button|switch|Y}}
|align=center|[[Countdown to Drop Down]]
|Press {{button|switch|jc-left}}
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]<ref name=SMBWDirect/>
|Make a bubble while crouching
|Orange fireball enemies that jump up and down in and out of [[lava]].
|Press {{button|switch|Y}} while crouching
|colspan="2"align=center|[[Pull, Turn, Burn]]
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]<ref name=SMBWDirect/>
|Make bubbles while spin jumping
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|align=center|[[Color-Switch Dungeon]]
|Press {{button|switch|SR}} / Shake
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]<ref name=massivespoilers/>
|Bubble jump
|Mechanical Koopas with keys on their backs.
|Stomp a bubble while holding {{button|switch|B}}
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|Stomp a bubble while holding {{button|switch|jc-bottom}}
|-
|-
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]<ref name=massivespoilers/>
!colspan=3|[[Drill Mario]]
|Black plants often found in large groups.
|align=center|[[Muncher Fields]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]<ref name=MultiplayerJPCommercial>[https://youtu.be/N6nmtVJLKDI?si=6f7ckWghplQM2jOB スーパーマリオブラザーズ ワンダー CM みんなでプレイ篇]</ref>
|Drill down
|Impish ninja enemies. They dance in rhythm during a [[Wonder Effect]].
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
|align=center|[[Ninji Jump Party]]
|{{button|switch|stick}} ↓
|align=center|[[Raise the Stage]]
|-
|-
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]<ref name=massivespoilers/>
|Drill up
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|colspan=2|Jump toward the ceiling
|align=center|[[Muncher Fields]]
|align=center|[[Petal Meddle]]
|- 
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]<ref name=SMBWDirect/>
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]<ref name=SMBWDirect/>
|Move while burrowed
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|Tilt {{button|switch|leftstick}} while burrowed
|colspan="2"align=center|[[Armads on the Roll]]
|Tilt {{button|switch|stick}} while burrowed
|-
!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
|-
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|Press {{button|switch|SR}} / Shake while in midair
|-
|[[File:Badge Parachute Cap.png|30px]] Fall slowly
|Press and hold {{button|switch|R}} / {{button|switch|ZR}} while in midair
|Press and hold {{button|switch|SR}} while in midair
|-
|-
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]<ref name=Direct/>
|[[File:Badge Wall-Climb Jump.png|30px]] Wall-climb jump
|Koopa enemies with spiked shells.
|Jump against a wall, and press {{button|switch|B}}
|align=center|[[Countdown to Drop Down]]
|Jump against a wall, and press {{button|switch|jc-bottom}}
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]<ref name=SMBWDirect/>
|[[File:Badge Dolphin Kick.png|30px]] Dolphin kick
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while underwater
|colspan="2"align=center|[[Countdown to Drop Down]]
|Press {{button|switch|SR}} / Shake while underwater
|-
|-
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]<ref name=SMBWDirect/>
|[[File:Badge Crouching High Jump.png|30px]] Crouching high jump
|Koopa-like enemies that spit large green Spike Balls.
|Press {{button|switch|B}} after crouching for a short period of time
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|Press {{button|switch|jc-bottom}} after crouching for a short period of time
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]<ref name=SMBWDirect/>
|[[File:Badge Grappling Vine.png|30px]] Vine-grapple
|Large stone enemies that slam down onto the ground.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|align=center|[[Sunbaked Desert Palace]]
|Press {{button|switch|SR}} / Shake while in midair
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|-
|align=center|[[File:SMBW Urchin.png|87px]]<br>[[Urchin]]<ref name=CM/>
|[[File:Badge Boosting Spin Jump.png|30px]] Boosting spin jump
|Spiked creatures that float in water.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|align=center|[[Robbird Cove]]
|Press {{button|switch|SR}} / Shake while in midair
|align=center|[[Downpour Uproar]]
|}
|}


===New enemies===
==Characters==
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
===Playable characters===
|-style="background:#0F52BA; color:#fff;"
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
!width=10%|Enemy
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
!width=70%|Description
 
!width=10%|First appearance
The following descriptions of the playable characters are taken from the loading screens.
!width=10%|Last appearance
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|align=center|[[File:SMBW Screenshot Triangle Water Enemy.png|100px]]<br>[[Anglefish]]<ref>[https://cdn.discordapp.com/attachments/297596959026446337/1147199753864609943/imagen.png Screenshot of level select]</ref>
|''Mario works as a plumber with his little brother Luigi.''
|Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).<ref name=SMBWDirect/>
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|align=center|[[The Final Test Wonder Gauntlet]]
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|align=center|[[File:UnknownArmadilloEnemySMBW.png|100px]]<br>[[Armad]]<ref name=WarningSpoiler/>
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Armadillo-like enemies that curl into balls and roll down slopes.<ref name=SMBWDirect/>
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|align=center|[[Armads on the Roll]]
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|A large variant of {{conjectural|Note Piranha Plant}}.
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:Bigseeker.jpg|100px]]<br>{{Conjectural|[[Big Seeker Bullet Bill]]}}
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Larger variants of Seeker Bullet Bills.
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
 
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>[[Big Snail]]
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Larger variants of Snails. Referred to as "SnailBig" in the internal files.
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|align=center|[[Swamp Pipe Crawl]]
 
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:sMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Larger variants of Snootles.
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|colspan="2"align=center|[[Valley Fulla Snootles]]
 
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.<ref name=Parade/>
|A robotic character that can be talked to to access online play.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]<ref name=VGCOctober/>
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect.<ref name=SMBWDirect/><ref name=VGCOctober>VGC (October 9, 2023). [https://youtu.be/3o6ZCmXvFqY  MORE Super Mario Wonder exclusive gameplay]. ''YouTube''. Retrieved October 9, 2023.</ref> Derived from the {{wp|bluebird}}.
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|align=center|[[Blewbird Roost]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]<ref name=Gamescom>PPE PL (August 31, 2023). [https://www.youtube.com/watch?v=HkW4dJ5PF6c Super Mario Bros. Wonder - gameplay. Gamescom 2023]. ''YouTube''. Retrieved August 31, 2023.</ref>
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Bouncy balloon-like fish enemies of varying sizes and colors.<ref name=Direct/>
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|-
|-
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|A giant [[Bowser]] robot that appears in the background firing lasers at the player during a [[Wonder Effect]].
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.<ref name=massivespoilers/>
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW screenshot Fluffalo Bison.png|100px]]<br>[[Bulrush]]
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a [[Wonder Effect]].<ref name=TreehouseSep1/>
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Chin Anago]]
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes.<ref name=Direct/> Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.<ref name=SMBWDirect/> Referred to as "ChinAnago" in the game files, the Japanese name for the {{wp|spotted garden eel}} (「チンアナゴ」).
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|align=center|[[Leaping Smackerel]]
|align=center|[[Swimming!]]
|-
|-
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|}
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
 
|colspan="2"align=center|Overworld
===Main antagonists===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|align=center|[[Condarts Away!]]
 
|align=center|[[The Desert Mystery]]
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]]
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves.<ref name=fullgame/> In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Referred to as both "MarioDark" and "KageMario" in the internal files.
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|align=center|[[Color-Switch Dungeon]]
 
|align=center|[[Beware of the Rifts]]
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
|Shadowy Koopa Troopas that hurt the player on contact. Referred to as "NokonokoDark" in the internal files.
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|colspan="2"align=center|[[Beware of the Rifts]]
|}
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW screenshot Funnel PlantFungus Man.png|50px]][[File:SMBW Purple Erin.png|50px]]<br>[[Erin]]
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|[[Biddybud]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king oyster mushroom}}, or eryngi. When knocked out, they knock out other enemies behind them.<ref name=Direct/> Brown and purple variants appear.<ref name=SMBWDirect/> Referred to as "Erin" in the internal files, a possible reference to the mushroom (「エリンギ」, ''eringi'').
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|align=center|[[Bulrush Coming Through!]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[Crouching High Jump I]] (purple)
|-
|-
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>{{conjectural|[[Fire Spike]]}}
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|Red [[Spike]]s that spit and throw fireballs.<ref name=SMBWDirect/>
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[Magma Flare-Up]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Mokumokumo]]
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|Larger dark purple variants of Smogrins that come in varying sizes. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. Referred to as "MokumokumoGiant" in the internal files.
|Larger variants of [[Piranha Plant]]s.
|align=center|[[Fluff-Puff Kerfuff]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Spring Feet II]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]<ref name=massivespoilers/>
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.<ref name=SMBWDirect/>
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[Gnawsher Lair]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[Magma Flare-Up]] (red)
|-
|-
|align=center|[[File:Purple Bird.png|100px]]<br>[[Hakandoru]]
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|Purple birds wearing helmets that fly in one direction and drop items.<ref name=massivespoilers/> Referred to as "Hakandoru" in the internal files.
|Teal-colored Goombas wearing skulls as headgear.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Hanabihei]]
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.<ref name=airship>https://www.youtube.com/watch?v=jvShvADwlpE</ref> Referred to as "Hanabihei" in the internal files.
|Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat walk.png|53px]][[File:SMBW screenshot Hippo Fat roll.png|53px]]<br>[[Hoppo]]
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.<ref name=SMBWDirect/>
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|rowspan="2" align=center|[[File:SMBW screenshot Spiky Snail.png|100px]]<br>[[Hoppycat]]
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|rowspan="2"| Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.<ref name=SMBWDirect/>
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]] (green)
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Spelunking!]] (green)
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|colspan="2" align=center|[[The Midway Trial: Hop to It]] (red)
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=center|[[Raarghs in the Ruins]]
|align=center|[[Dragon Boneyard]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownStoneBlockEnemySentient.png|100px]]<br>[[File:SMBWScreenshotUnknownStoneBlockEnemyEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]<ref name=massivespoilers/>
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.<ref name=SMBWDirect/>
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Leaping Smackerel]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Search Party Item Park]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Houhou]]
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|Owl enemies that swoop down from nests on the ceiling.<ref name=SMBWDirect/> Referred to as "Houhou" in the internal files, from 「ホー」 (''hō''), the cry of an owl.
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|colspan="2"align=center|[[Pokipede Pass]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Join Killer]]
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.<ref name=massivespoilers/> Referred to as "KillerJoinNew" in internal files, with 「キラー」 (''killer'') being the Japanese name of Bullet Bill.
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Upshroom Downshroom]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Purple Nosed Electric Enemy.png|100px]]<br>[[Jump Toge]]
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|Little sparks in clouds that jump.<ref name=massivespoilers/> Referred to as "JumpToge" in the internal files.
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).<ref name=TreehouseSep1/>
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|align=center|[[Jewel-Block Cave]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{Conjectural|Lakitu trio}}
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.<ref>BeardBear (October 23, 2023). [https://www.youtube.com/watch?v=HvKYb3xJ82g Super Mario Bros. Wonder - All Special World Levels)]. ''YouTube''. Retrieved October 26, 2023.</ref>
|Helmeted Koopas that throw hammers at the player.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Maw-Maw.png|100px]]<br>[[Maw-Maw]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Mecha Koopa Mk 2]]
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Hefty Goombrat]]
|Red [[Mechakoopa]]s with propellers.<ref name=massivespoilers/> Referred to as "MechaKoopaMk2" in the internal files.
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|align=center|[[Deep Magma Bog Flying Battleship]]
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|align=center|[[High-Voltage Gauntlet]]
|-
|-
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|Larger variants of Lil Sparkies.
|align=center|[[Countdown to Drop Down]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Meramera]]
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.<ref name=massivespoilers/> Referred to as "Meramera" in the internal files.
|The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|-
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|align=center|[[Missile Meg Mayhem]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|60px]]<br>[[Morocon]]
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.<ref name=SMBWDirect/> Referred to as "Morocon" in the internal files.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Magma Flare-Up]]
|-
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Moving Door]]
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.<ref name=SMBWDirect/> Referred to as "MovingDoor" in the internal files.
|align=center|[[Light-Switch Mansion]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsie]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[The Desert Mystery]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].<ref name=Bosses/>
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Snowy Pooka.png|100px]]<br>[[Outmaway]]<ref name=WarningSpoiler/>
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]].<ref name=Direct/>
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|align=center|[[Outmaway Valley]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[Expert Badge Challenge Invisibility II]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]<ref name=gameplay2/>
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks.<ref name=SMBWDirect/> They can also break through [[snow block]]s.<ref name=InterviewPart2>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/]</ref> Green ones move more slowly, while red ones have a faster movement pace.
|Orange fireball enemies that jump up and down in and out of [[lava]].
|align=center|[[Pokipede Pass]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Spelunking!]]
|-
|-
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]<ref name=massivespoilers>https://www.youtube.com/watch?v=oGJQkWGj_dM</ref>
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|[[Dry Bones]]-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.<ref name=SMBWDirect/><ref name=VGCOctober/> Referred to as "Chorochu" in the internal files.
|Mechanical Koopas with keys on their backs.
|align=center|[[Rolling Ball Hall]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|align=center|[[Hot-Hot Hot!]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]<ref name=WarningSpoiler>[https://youtu.be/l77yQrfWgCk], Spoiler warning.</ref>
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|Blue seabird enemies wearing goggles that dive into water.<ref name=SMBWDirect/>
|Black plants often found in large groups.
|colspan="2"align=center|[[Robbird Cove]]
|align=center|[[Muncher Fields]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|align=center|[[Rolla Koopa Derby]]
|align=center|[[Ninji Jump Party]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Break Time! Raise the Stage]]
|-
|-
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW Black Enemy.png|50px]]<br>[[Rrrumba]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|Small bumblebee-esque creatures with large, breakable boulder-like shells.<ref name=SMBWDirect/> They attempt to roll at the player when they get near, and will also roll down slopes.<ref name=NintendoLifeReview>[https://youtu.be/MjdXHwRDqMw]</ref>
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|align=center|[[Muncher Fields]]
|align=center|[[KO Arena Petal Meddle]]
|-
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Rumble]]
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|Large [[Lava Bubble]]-like enemies that ride on tracks.<ref name=massivespoilers/> Referred to as "Rumble" in the internal files.
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|[[Bullet Bill]]s that hang on walls and attack the player on contact.<ref name=massivespoilers/>
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|colspan="2"align=center|[[Armads on the Roll]]
|-
|-
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]<ref name=WarningSpoiler/>
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|[[Sledge Bro]]-like creatures with big gloves that can push objects.<ref name=Direct/>
|Koopa-like enemies that spit large green Spike Balls.
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]<ref name=Gamescom/>
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.<ref name=SiteGameplay>GameXplain (August 31, 2023). [https://youtu.be/Xu2h7GKxbI8 3 Minutes of Super Mario Bros. Wonder Gameplay w/ Sound!] ''YouTube''. Retrieved August 31, 2023.</ref>
|Koopa enemies with spiked shells.
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Mountaineering!]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Slidon]]
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.<ref name=fullgame/> Referred to as "Slidon" in the internal files.
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|-
|-
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]<ref name=massivespoilers/>
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.<ref name=SMBWDirect/>
|Large stone enemies that slam down onto the ground.
|colspan="2"align=center|[[Leaping Smackerel]]
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name="GameInformerSMBWLevels">Game Informer (October 3, 2023). [https://www.gameinformer.com/preview/2023/10/03/an-exclusive-look-at-three-new-courses Super Mario Bros. Wonder: An Exclusive Look At Three New Courses]. Retrieved October 3, 2023.</ref>
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|Purple clouds that move back and forth and are followed by smaller clouds.<ref name=Direct/>
|Spiked creatures that float in water.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Robbird Cove]]
|align=center|[[Missle Meg Mayhem]]
|align=center|[[Downpour Uproar]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Snail]]
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.<ref name=Direct/> Referred to as "Snail" in the internal files.
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]<ref name=massivespoilers/>
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|Rolling green round enemies that bounce.
|Armadillo-like enemies that can curl into balls and roll down slopes.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:SMBW SilhouettEnemy.png|50px]][[File:ExtendoSproing.png|50px]]<br>[[File:SMBW Sproing.png|50px]][[File:SMBW Sproing Extended.png|50px]]<br>[[Sproing]]<ref name=WarningSpoiler/>
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|Enemies that stretch themselves up when the player approaches them.
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Big Hoppycat]]}}
|Large [[Hoppycat]]s that appear during certain Wonder Effects. They jump through ground, destroying it.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]] <br>[[Sugarstar]]<ref name=gameplay2>https://www.youtube.com/watch?v=r7aArRRa_r8</ref>
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Big Konk]]}}
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.<ref name=Direct/>
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]], crushing anything directly below it.
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|colspan="2"align=center|[[Jewel-Block Cave]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:UnknownPotEnemy.png|72px]]<br>[[Taily]]<ref name=WarningSpoiler/>
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines.<ref name=SMBWDirect/> Yellow, red and blue variants also appear.
|Larger variants of {{conjectural|Note Piranha Plants}}.
|align=center|[[Taily's Toxic Pond]]
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Fungi Funk]]
|-
|-
|align=center|[[File:SMBW screenshot Bamboozled.png|50px]][[File:Bamboopurple.png|50px]]<br>[[File:Gold Bamboo Thing.jpg|50px]][[File:Silver Bamboo Thing.jpg|50px]]<br>[[Takebo]]
|align=center|[[File:SMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.<ref>Nintendo of America (September 22, 2023). [https://youtu.be/ljx3QQ4uApg?t=6 Super Mario Bros. Wonder – Overview Trailer – Nintendo Switch]. ''YouTube''. September 26, 2023.</ref> Referred to as "Takebo" in the internal files, from 「竹」 (''take'', bamboo) and the affectionate suffix 「坊」 (''-bō'').
|A larger variant of Snootles.
|align=center|[[The Midway Trial: Hop to It]] (green/purple)<br>[[Missile Meg Mayhem]] (black)
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)<br>[[KnuckleFest Bowser's Blazing Beats]] (black)
|-
|-
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>{{conjectural|[[Trottin' Bone Piranha Plant]]}}
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>{{conjectural|[[Big Swirlypod]]}}
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and can grow taller under a [[Wonder Effect]].<ref name=massivespoilers/>
|Larger variants of Swirlypods.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|-
|align=center|[[File:SMBW screenshot Trottin' Piranha Plant.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during a [[Wonder Effect]].<ref name=Parade>P2PkillZfusion (October 14, 2023). [https://www.youtube.com/watch?v=p3NLzHKSu5Y Super Mario Bros. Wonder - Piranha Plants on Parade OST]. ''YouTube''. Retrieved October 14, 2023.</ref>
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Tsubochan]]
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|Purple snakes that wear pots on their head. If their pots are broken, they move faster.<ref name=massivespoilers/> Referred to as "Tsubochan" in the internal files.
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the {{wp|bluebird}}.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Blewbird Roost]]
|align=center|[[Sunbaked Skirmish]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Uminoko]]
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.<ref name=massivespoilers/> Referred to as "Uminoko" in the internal files.
|Bouncy balloon-like fish enemies of varying sizes and colors.
|align=center|[[Robbird Cove]]
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Downpour Uproar]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|-
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>{{conjectural|[[Wonder Bloomp]]}}
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Trottin' Piranha Plant]]
|Large [[Bloomp]]s that appears during the [[Wonder Effect]].<ref name=fullgame/>
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs, and grow taller during their sole appearance's [[Wonder Effect]].
|align=center|[[Flight of the Bloomps]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Haiden]]
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|A large [[Smackerel]] that appears during a Wonder Effect and chomps through ground, destroying it. Referred to as "HaidenWonder" in the internal files.
|A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|colspan="2"align=center|[[Leaping Smackerel]]
|rowspan="2" align=center|[[Fluff-Puff Peaks Flying Battleship]]
|rowspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>{{conjectural|[[Wonder Hoppo]]}}
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|A large [[Hoppo]] that appears during a [[Wonder Effect]].<ref name=fullgame/>
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|align=center|[[Here Come the Hoppos]]
|-
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some [[Wonder Effect]]s.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|colspan="2"align=center|Overworld
|-
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|align=center|[[Condarts Away!]]
|align=center|[[The Desert Mystery]]
|-
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Wonder Hoppycat]]}}
|align=center|[[File:Purple Bird.png|100px]]<br>[[Condrop]]
|Large [[Hoppycat]]s that appears during a Wonder Effect and jumps through ground, destroying it.<ref name=massivespoilers/>
|Purple birds wearing helmets that fly in one direction and drop items.
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Wonder Konk]]}}
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|A large [[Konk]] that appears from above during a Wonder Effect that crushes anything directly below it.<ref name=TreehouseSep1/>
|Shadowy Koopa Troopas that hurt the player on contact.
|colspan="2"align=center|[[Jewel-Block Cave]]
|colspan="2"align=center|[[Beware of the Rifts]]
|-
|-
|align=center|[[File:BlackPiranhaPlantSMBW.png|100px]]<br>[[Wonder Packun]]
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Deka Chase Killer]]
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s. Referred to as "PackunWonder" in the internal files.
|Larger variants of Seeker Bullet Bills.
|colspan="2"align=center|Overworld
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|-
|-
|align=center|[[File:SMBW Screenshot Green Blob Enemy.png|100px]]<br>[[Wubba]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Spike]]
|Light-green slime enemies that pace back and forth and swim through goo.
|Red [[Spike]]s that spit and throw fireballs.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Fungi Funk]]
|align=center|[[KO Arena Magma Flare-Up]]
|}
|-
 
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Flying Mechakoopa]]
===Obstacles===
|Red [[Mechakoopa]]s with propellers.
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|align=center|[[Deep Magma Bog Flying Battleship]]
|-style="background:#0F52BA; color:#fff;"
|align=center|[[High-Voltage Gauntlet]]
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]<ref name=airship/>
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[Gamboo]]
|Indestructible cannons that fire [[Bullet Bill]]s.
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Midway Trial: Hop to It]] (green/purple)
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|-
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>{{conjectural|Bloomp pump}}
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Smogrin]]
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.<ref name=Gamescom/><ref name=SMBWDirect/>
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|Burner-like objects with Bowser's face that emit green fire.<ref name=massivespoilers/>
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Gnawsher Lair]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|-
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during a [[Wonder Effect]], while the gray one block the player's path and is destroyed by a stampede of [[Bulrush]]es.
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]<ref name=SMBWDirect/>
|rowspan="2"align=center|[[File:SMBW Hoppycat.png|100px]]<br>[[Hoppycat]]
|Rotating jets that emit light-green flames.
|rowspan="2"|Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]<ref name=airship/>
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|Cannons that fire [[Bob-omb]]s.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud<ref name=Direct/>
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]<br>[[Kerpop]]
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|align=center|[[Cosmic Hoppos]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]<ref name=Direct/>
|align=center|[[Kodeka Mokumokumo]]
|Strong underwater forces that push the player(s) in various directions.<ref name=Direct/>
|Mid-sized variants of Smogrins.
|align=center|[[Leaping Smackerel]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Downpour Uproar]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:DarknessSMBW.png|100px]][[File:Dark Cave SMBW.png|100px]]<br>[[Dark]]<ref name=Direct/>
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements.<ref name=Direct/> Another type merely reduces the brightness of an area.<ref name=VGCOctober/>
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Jewel-Block Cave]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|-
|-
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>{{Conjectural|Join Killer Blaster}}
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{conjectural|[[Lakitu trio]]}}
|Red [[Bill Blaster]]s that fire [[Join Killer]]s.<ref name=massivespoilers/>
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>{{Conjectural|Electricity block}}
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Lava Blobble]]
|Voltage blocks that emit electricity.<ref name=massivespoilers/>
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|align=center|[[High-Voltage Gauntlet]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]<ref name=SMBWDirect/>
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Li'l Scorcher]]
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>{{Conjectural|Fire wheel}}
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|A wheel of rotating fire that can be moved when pulling from a handle.<ref name=massivespoilers/>
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[Fireball (obstacle)|Fireball]]<ref name=fullgame/>
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|Fireballs are spawned by hazardous ooze.
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[Deep Magma Bog Palace]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]<ref name=Direct/>
|align=center|[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Gamboo|Metal Gamboo]]
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during a [[Wonder Effect]].<ref name=Direct/><ref name=AloneJPCommercial>[https://www.youtube.com/watch?v=NwyVmKZ7dwM スーパーマリオブラザーズ ワンダー CM ひとりでプレイ篇]</ref>
|Metallic variants of Gamboos.
|align=center|[[Rolling Ball Hall]]
|align=center|[[Missile Meg Mayhem]] (black)
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling Ball Hall]] (giant)
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|Slime that players and [[Wubba]]s can swim through.<ref name=massivespoilers/>
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Missile Meg Mayhem]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[Honey]]
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|A sticky substance that slows the player's speed.<ref name=massivespoilers/>
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[The Desert Mystery]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Knuckle]]
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Noknok]]
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.<ref name=Bosses/>
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]<ref name=SMBWDirect/>
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|-
|-
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|Pillars of lava that rise up from pits carrying floats.<ref name=massivespoilers/>
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]] and [[Koopa Shell]]s.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Outmaway Valley]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[Lava tide]]
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|Lava that rises up.<ref name=fullgame/>
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|colspan="2"align=center|[[Jet Run II]]
|align=center|[[Pokipede Pass]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[Lightning (obstacle)|Lightning]]
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|Lightning strikes that damage the player when touched. It appears during the [[Wonder Effect]].<ref name=gameplay2/>
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|align=center|[[Downpour Uproar]]
|colspan="2"align=center|[[Raarghs in the Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Renketsu Search Killer]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.<ref name=airship/>
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|-
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]<ref name=SMBWDirect/>
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects. Circular variants also appear during Wonder Effects.
|Wheeled, [[Dry Bones]]-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[Rolling-Ball Hall]]
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|align=center|[[Hot-Hot Hot!]]
|-
|-
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Rift Mario]]
|Pillars of green poison that rise up from pits carrying floats.<ref name=fullgame/>
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Beware of the Rifts]]
|-
|-
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]
|Poison that rises up, down or sideways.<ref name=fullgame/>
|Blue seabird enemies wearing goggles that dive into water, taking coins away.
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|colspan="2"align=center|[[Robbird Cove]]
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|-
|-
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|Antimatter obstacles that damage the player.<ref name=massivespoilers/>
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|align=center|[[Beware of the Rifts]]
|align=center|[[Rolla Koopa Derby]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}<ref name=SMBWDirect/>
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|{{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|align=center|[[Armads on the Roll]]
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|{{Conjectural|Slime}}
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|A slime-like substance that makes the player slide.
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|-
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Serpont]]
|Purple snakes that wear [[pot]]s on their head. If their pots are broken, they move faster.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|-
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Shoomp]]
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]<ref name=SMBWDirect/>
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Semifinal Test Piranha Plant Reprise]] (Spike)<br>[[Fungi Funk]] (Taily)
|align=center|[[Secrets of Shova Mansion]]
|-
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Wiggler Race Mountaineering!]]
|-
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Sluglug]]
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|align=center|[[Leaping Smackerel]]
|align=center|[[Wiggler Race Swimming!]]
|-
|-
|align=center|[[File:Spike Statue.png|50px]]<br>{{Conjectural|Spike statue}}
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|Fires boulders during a [[Wonder Effect]].<ref name=fullgame/>
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched.<ref name=SMBWDirect/> Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].<ref name=EuroWonder/>
|Purple clouds that move back and forth and are followed by smaller clouds.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Missile Meg Mayhem]]
|-
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>{{Conjectural|Thunder cloud}}
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|Obstacles that damage the player when touched. They appear during a [[Wonder Effect]].<ref name=gameplay2/>
|Rolling green round enemies that bounce.
|colspan="2"align=center|[[Downpour Uproar]]
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|-
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Snortoise]]
|Boulders on fire shot from the Spike statue.
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]<ref name=SMBWDirect/>
|align=center|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|Enemies that stretch themselves up when the player approaches them.
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Hot-Hot Rocks (level)|Hot-Hot Rocks]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|[[Water]] that falls and rises.<ref name=fullgame/>
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|align=center|[[Watery Wonder Tokens]]
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[Petal Meddle]]
|align=center|[[The Final-Final Test Badge Marathon]]
|}
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].<ref name=SMBWDirect/>
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.<ref name=SMBWDirect/>
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.<ref name=SMBWDirect/>
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
 
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.<ref name=Bonus/>
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]].<ref name=TreehouseSep1/> Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.<ref name=SMBWDirect/>
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and interactable tulip-like flowers.<ref name=Direct/><ref name=Gamescom/>
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|-
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2024.</ref>
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|[[Leaping Smackerel]]<ref name=fullgame/>
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|2
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|★★
|align=center|[[Taily's Toxic Pond]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|[[Robbird Cove]]<ref name=fullgame/>
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]<ref name=GameInformerSMBWLevels/>
|2
|[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|★★
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|-
|-
|[[Blewbird Roost]]<ref name=fullgame/>
|align=center|[[File:SMBW Singing Piranha Plants Artwork.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|2
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during some [[Wonder Effect]]s.
|★★
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|[[Downpour Uproar]]<ref name=fullgame/>
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Whohoo]]
|2
|Owl enemies that swoop down from nests on the ceiling.
|★★★
|colspan="2"align=center|[[Pokipede Pass]]
|-
|-
|[[Jewel-Block Cave]]<ref name=fullgame/>
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Bloomp]]
|2
|Large [[Bloomp]]s filled with confetti that appear during certain Wonder Effects.
|★★
|align=center|[[Flight of the Bloomps]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|[[Gnawsher Lair]]<ref name=fullgame/>
|align=center|[[File:Red Hoppycat screenshot.png|100px]]<br>[[Wonder Hoppycat]]
|2
|An orange Hoppycat that can jump extremely high.
|★★★
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|-
|-
|[[Maw-Maw Mouthful]]<ref name=fullgame/>
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Hoppo]]
|2
|A large [[Hoppo]] that appears during certain [[Wonder Effect]]s.
|★★
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|[[Muncher Fields]]<ref name=fullgame/>
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|2
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|★★
|colspan="2"align=center|Overworld
|-
|-
|Badge Challenge [[Dolphin Kick I]]<ref name=fullgame/>
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Smackerel]]
|1
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|Badge Challenge [[Dolphin Kick II]]<ref name=fullgame/>
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|1
|Light-green slime enemies that pace back and forth and swim through goo.
|★★
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|Badge Challenge [[Boosting Spin Jump I]]<ref name=fullgame/>
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Zip-Zap]]
|1
|Little sparks in clouds that jump.
|
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|Wiggler Race [[Swimming!]]<ref name=fullgame/>
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|1
|Indestructible cannons that fire [[Bullet Bill]]s.
|★★
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|Wiggler Race [[Spelunking!]]<ref name=fullgame/>
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|1
|Burner-like objects with Bowser's face that emit green fire.
|★★★★
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|[[Petal Isles Flying Battleship]]<ref name=fullgame/>
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|1
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|★★★
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|KO Arena [[Petal Meddle]]<ref name=fullgame/>
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|1
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|&mdash;
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|-
|[[Missile Meg Mayhem]]<ref name=fullgame/>
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|2
|Rotating jets that emit light-green flames.
|★★★
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|[[High-Voltage Gauntlet]]<ref name=fullgame/>
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|2
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|★★★★
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Evade the Seeker Bullet Bills!]]<ref name=fullgame/>
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|2
|Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|★★★★
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Flying Battleship]]
|-
|-
|[[KnuckleFest Bowser's Blazing Beats]]<ref name=fullgame/>
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|2
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|★★★★
|align=center|[[Cosmic Hoppos]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[The Final Battle! Bowser's Rage Stage]]<ref name=fullgame/>
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|0
|Strong underwater forces that push the player(s) in various directions.
|★★★★★
|align=center|[[Leaping Smackerel]]
|align=center|[[Downpour Uproar]]
|-
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|[[Welcome to the Flower Kingdom!]]<ref name=SMBWDirect/>
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|2
|align=center|[[Sproings in the Twilight Forest]]
|
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|[[Piranha Plants on Parade]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Electricity Block]]
|3
|Voltage blocks that emit electricity.
|
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Scram, Skedaddlers!]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|2
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|
|colspan="2"align=center|[[Downpour Uproar]]
|-
|-
|[[Bulrush Coming Through!]]<ref name=SMBWDirect/>
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|3
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|-
|[[Here Come the Hoppos]]<ref name=SMBWDirect/>
|align=center|[[Fireball (obstacle)|Fireball]]
|2
|Fireballs are spawned by hazardous ooze.
|★★
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|[[Rolla Koopa Derby]]<ref name=SMBWDirect/>
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|2
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|★★
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|[[Swamp Pipe Crawl]]<ref name=SMBWDirect/>
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Fire Wheel<ref name=NintendoDREAM/>
|2
|A wheel of rotating fire that can be moved when pulling from a handle.
|★★★
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|[[Angry Spikes and Sinkin' Pipes]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|2
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|★★
|align=center|[[Rolling-Ball Hall]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|-
|-
|[[Bulrush Express]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo (obstacle)|Goo]]
|3
|Slime that players and [[Wubba]]s can swim through.
|★★★★
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|[[Sproings in the Twilight Forest]]<ref name=fullgame/>
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|2
|A sticky substance that slows the player's speed.
|★★
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|-
|[[Cosmic Hoppos]]<ref name=fullgame/>
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|2
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|★★★
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|Badge Challenge [[Parachute Cap I]]<ref name=fullgame/>
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|1
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|-
|-
|Badge Challenge [[Wall-Climb Jump I]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|1
|Pillars of lava that rise up from pits carrying floats.
|
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|Expert Badge Challenge [[Jet Run I]]<ref name=fullgame/>
|align=center|[[Lava tide]]
|1
|Lava that rises up.
|★★★
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|-
|-
|Wiggler Race [[Mountaineering!]]<ref name=SMBWDirect/>
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|1
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|
|align=center|[[Downpour Uproar]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|[[Pipe-Rock Plateau Palace]]<ref name=fullgame/>
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|1
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|★★★
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|-
|-
|KO Arena [[Pipe-Rock Rumble]]<ref name=fullgame/>
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|1
|Pillars of green poison that rise up from pits carrying floats.
|&mdash;
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|Break Time! [[Hurry, Hurry]]<ref name=SMBWDirect/>
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|1
|Poison that rises up, down or sideways.
|&mdash;
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|-
|-
|Break Time! [[Wonder Token Tunes]]<ref name=fullgame/>
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]<ref name=GameInformerSMBWLevels/>
|1
|Antimatter obstacles that damage the player.
|&mdash;
|align=center|[[Beware of the Rifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|Break Time! [[Pop Up, Hoppo!]]<ref name=fullgame/>
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|1
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|&mdash;
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|[[Outmaway Valley]]<ref name=fullgame/>
|A slime-like substance that makes the player slide.
|3
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|★★★
|-
|-
|[[Pokipede Pass]]<ref name=fullgame/>
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|2
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|-
|-
|[[Condarts Away!]]<ref name=fullgame/>
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|2
|Fires boulders during their level's [[Wonder Effect]].
|★★
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|[[Pole Block Passage]]<ref name=fullgame/>
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|2
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|★★
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Up 'n' Down with Puffy Lifts]]<ref name=fullgame/>
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|2
|Boulders on fire shot from the Spike statue.
|★★
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]<ref name=fullgame/>
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|2
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|★★★★
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Break Time! Hot-Hot Rocks]]
|-
|-
|[[Countdown to Drop Down]]<ref name=fullgame/>
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|2
|[[Water]] that falls and rises.
|★★★
|align=center|[[Break Time! Watery Wonder Tokens]]
|align=center|[[KO Arena Petal Meddle]]
|}
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]]. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and [[Wow Bud]]s.
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|-
|[[Cruising with Linking Lifts]]<ref name=fullgame/>
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|[[Welcome to the Flower Kingdom!]]
|2
|2
|★★
|
|-
|-
|Badge Challenge [[Wall-Climb Jump II]]<ref name=fullgame/>
|[[Piranha Plants on Parade]]
|1
|3
|★★★★
|★
|-
|[[Scram, Skedaddlers!]]
|2
|
|-
|-
|Badge Challenge [[Floating High Jump I]]<ref name=fullgame/>
|[[Bulrush Coming Through!]]
|1
|3
|★
|★
|-
|-
|Expert Badge Challenge [[Spring Feet I]]<ref name=fullgame/>
|[[Here Come the Hoppos]]
|1
|2
|★★
|-
|[[Rolla Koopa Derby]]
|2
|★★
|-
|[[Swamp Pipe Crawl]]
|2
|★★★
|★★★
|-
|-
|[[Fluff-Puff Peaks Flying Battleship]]<ref name=fullgame/>
|[[Angry Spikes and Sinkin' Pipes]]
|1
|2
|★★★
|★★
|-
|-
|[[Fluff-Puff Peaks Palace]]<ref name=fullgame/>
|[[Bulrush Express]]
|1
|3
|★★★★
|★★★★
|-
|-
|KO Arena [[Fluff-Puff Kerfuff]]<ref name=fullgame/>
|[[Sproings in the Twilight Forest]]
|1
|2
|&mdash;
|★★
|-
|[[Cosmic Hoppos]]
|2
|★★★
|-
|[[Badge Challenge Parachute Cap I]]
|1
|★
|-
|[[Badge Challenge Wall-Climb Jump I]]
|1
|★
|-
|[[Expert Badge Challenge Jet Run I]]
|1
|★★★
|-
|[[Wiggler Race Mountaineering!]]
|1
|
|-
|-
|Search Party [[Puzzling Park]]<ref name=fullgame/>
|-
|[[Pipe-Rock Plateau Palace]]
|1
|★★★
|-
|[[KO Arena Pipe-Rock Rumble]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Kick It, Outmaway]]<ref name=fullgame/>
|[[Break Time! Hurry, Hurry]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Cloud Cover]]<ref name=fullgame/>
|[[Break Time! Wonder Token Tunes]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Zip-Go-Round]]<ref name=fullgame/>
|[[Break Time! Pop Up, Hoppo!]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<ref name=fullgame/>
|[[Outmaway Valley]]
|2
|3
|★★★
|★★★
|-
|-
|[[The Anglefish Trial: Ready, Aim, Fly!]]<ref name=fullgame/>
|[[Pokipede Pass]]
|2
|2
|★★
|
|-
|-
|[[The Midway Trial: Hop to It]]<ref name=fullgame/>
|[[Condarts Away!]]
|2
|2
|★★
|★★
|-
|-
|[[The Sharp Trial: Launch to Victory]]<ref name=fullgame/>
|[[Pole Block Passage]]
|2
|★★
|-
|[[Up 'n' Down with Puffy Lifts]]
|2
|★★
|-
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[The Sugarstar Trial: Across the Night Sky]]<ref name=fullgame/>
|[[Countdown to Drop Down]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Final Trial: Zip Track Dash]]<ref name=fullgame/>
|[[Cruising with Linking Lifts]]
|2
|2
|★★
|-
|[[Badge Challenge Wall-Climb Jump II]]
|1
|★★★★
|-
|[[Badge Challenge Floating High Jump I]]
|1
|★
|-
|[[Expert Badge Challenge Spring Feet I]]
|1
|★★★
|★★★
|-
|-
|POOF! Badge Challenge [[Crouching High Jump I]]<ref name=fullgame/>
|[[Fluff-Puff Peaks Flying Battleship]]
|1
|1
|
|★★★
|-
|[[Fluff-Puff Peaks Palace]]
|1
|★★★★
|-
|-
|Search Party [[An Empty Park?]]<ref name=fullgame/>
|[[KO Arena Fluff-Puff Kerfuff]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Unreachable Treasure?]]<ref name=fullgame/>
|[[Search Party Puzzling Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Watery Wonder Tokens]]<ref name=fullgame/>
|[[Break Time! Kick It, Outmaway]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Timer-Switch Climb]]<ref name=fullgame/>
|[[Break Time! Cloud Cover]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Timer-Switch Dash]]<ref name=fullgame/>
|[[Break Time! Zip-Go-Round]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<ref name=Worlds>Liam (October 15, 2023). [https://youtu.be/l77yQrfWgCk?t=342 BRAND NEW super mario bros wonder gameplay, map tour and ghost house! (MASSIVE SPOLIERS!)]. ''YouTube''. Retrieved October 15, 2023.</ref><br>'''36 Wonder Seeds'''<br>A desert world with white sand.
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|[[Armads on the Roll]]<ref name=fullgame/>
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Desert Mystery]]<ref name=fullgame/>
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|2
|2
|★★
|★★
|-
|-
|[[Rolling-Ball Hall]]<ref name=fullgame/>
|[[The Midway Trial: Hop to It]]
|2
|2
|★★
|★★
|-
|-
|[[Ninji Jump Party]]<ref name=fullgame/>
|[[The Sharp Trial: Launch to Victory]]
|2
|2
|
|★★★★
|-
|-
|[[Bloomps of the Desert Skies]]<ref name=fullgame/>
|[[The Sugarstar Trial: Across the Night Sky]]
|2
|2
|★★★
|★★★
|-
|-
|[[Valley Fulla Snootles]]<ref name=fullgame/>
|[[The Final Trial: Zip Track Dash]]
|2
|2
|★★
|★★★
|-
|-
|[[Color-Switch Dungeon]]<ref name=fullgame/>
|[[POOF! Badge Challenge Crouching High Jump I]]
|2
|1
|★★
|
|-
|[[Secrets of Shova Mansion]]<ref name=fullgame/>
|3
|★★
|-
|[[Flight of the Bloomps]]<ref name=fullgame/>
|2
|★★★★
|-
|Badge Challenge [[Parachute Cap II]]<ref name=fullgame/>
|1
|★★★
|-
|Badge Challenge [[Crouching High Jump II]]<ref name=fullgame/>
|1
|★★★★
|-
|-
|Expert Badge Challenge [[Invisibility I]]<ref name=fullgame/>
|[[Search Party An Empty Park?]]
|1
|★★★
|-
|[[Sunbaked Desert Palace]]<ref name=fullgame/>
|1
|★★★★
|-
|KO Arena [[Sunbaked Skirmish]]<ref name=fullgame/>
|1
|1
|&mdash;
|&mdash;
|-
|-
|Search Party [[Pipe Park]]<ref name=fullgame/>
|[[Break Time! Unreachable Treasure?]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Treasure Vault]]<ref name=fullgame/>
|[[Break Time! Watery Wonder Tokens]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Raise the Stage]]<ref name=fullgame/>
|[[Break Time! Timer-Switch Climb]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Revver Run]]<ref name=fullgame/>
|[[Break Time! Timer-Switch Dash]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Floating Wonder Tokens]]<ref name=fullgame/>
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|1
|[[Armads on the Roll]]
|&mdash;
|2
|★★★
|-
|-
|Break Time! [[Bouncy Tunes]]<ref name=fullgame/>
|[[The Desert Mystery]]
|1
|2
|&mdash;
|★★
|-
|-
|Break Time! [[Lights Out (level)|Lights Out]]<ref name=fullgame/>
|[[Rolling-Ball Hall]]
|1
|2
|&mdash;
|★★
|-
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<ref name=Worlds/><br>'''21 Wonder Seeds'''<br>A forest world with giant mushrooms.
|[[Ninji Jump Party]]
|[[Upshroom Downshroom]]<ref name=fullgame/>
|2
|2
|★
|★
|-
|-
|[[Taily's Toxic Pond]]<ref name=fullgame/>
|[[Bloomps of the Desert Skies]]
|2
|2
|★★★
|★★★
|-
|-
|[[Light-Switch Mansion]]<ref name=fullgame/>
|[[Valley Fulla Snootles]]
|2
|2
|★★
|★★
|-
|-
|[[Beware of the Rifts]]<ref name=fullgame/>
|[[Color-Switch Dungeon]]
|2
|2
|★★★
|★★
|-
|-
|[[An Uncharted Area: Wubba Ruins]]<ref name=fullgame/>
|[[Secrets of Shova Mansion]]
|2
|3
|★★
|★★
|-
|-
|[[Another Uncharted Area: Swaying Ruins]]<ref name=fullgame/>
|[[Flight of the Bloomps]]
|2
|2
|★★★★
|-
|[[Badge Challenge Parachute Cap II]]
|1
|★★★
|★★★
|-
|-
|[[A Final Uncharted Area: Poison Ruins]]<ref name=fullgame/>
|[[Badge Challenge Crouching High Jump II]]
|2
|1
|★★★★
|★★★★
|-
|-
|Badge Challenge [[Grappling Vine I]]<ref name=fullgame/>
|[[Expert Badge Challenge Invisibility I]]
|1
|1
|★★
|★★★
|-
|[[Sunbaked Desert Palace]]
|1
|★★★★
|-
|-
|KO Arena [[Fungi Funk]]<ref name=fullgame/>
|[[KO Arena Sunbaked Skirmish]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Tumble House]]<ref name=fullgame/>
|[[Search Party Pipe Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Trottin' Piranha Plants (level)|Trottin' Piranha Plants]]<ref name=fullgame/>
|[[Break Time! Treasure Vault]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<ref name=Worlds/><br>'''30 Wonder Seeds'''<br>A volcanic world.
|[[Break Time! Raise the Stage]]
|[[Where the Rrrumbas Rule]]<ref name=fullgame/>
|1
|3
|&mdash;
|★★
|-
|-
|[[Raarghs in the Ruins]]<ref name=fullgame/>
|[[Break Time! Revver Run]]
|1
|&mdash;
|-
|[[Break Time! Floating Wonder Tokens]]
|1
|&mdash;
|-
|[[Break Time! Bouncy Tunes]]
|1
|&mdash;
|-
|[[Break Time! Lights Out]]
|1
|&mdash;
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|[[Upshroom Downshroom]]
|2
|★
|-
|[[Taily's Toxic Pond]]
|2
|2
|★★★
|★★★
|-
|-
|[[Pull, Turn, Burn]]<ref name=fullgame/>
|[[Light-Switch Mansion]]
|2
|★★
|-
|[[Beware of the Rifts]]
|2
|2
|★★★★
|★★★
|-
|-
|[[Hot-Hot Hot!]]<ref name=fullgame/>
|[[An Uncharted Area: Wubba Ruins]]
|3
|2
|★★
|★★
|-
|-
|[[Wavy Ride through the Magma Tube]]<ref name=fullgame/>
|[[Another Uncharted Area: Swaying Ruins]]
|2
|2
|★★★★
|★★★
|-
|-
|[[Dragon Boneyard]]<ref name=fullgame/>
|[[A Final Uncharted Area: Poison Ruins]]
|2
|2
|★★★★
|★★★★
|-
|-
|Badge Challenge [[Floating High Jump II]]<ref name=fullgame/>
|[[Badge Challenge Grappling Vine I]]
|1
|1
|★★★
|★★
|-
|-
|Badge Challenge [[Boosting Spin Jump II]]<ref name=fullgame/>
|[[KO Arena Fungi Funk]]
|1
|1
|&mdash;
|-
|[[Break Time! Tumble House]]
|1
|&mdash;
|-
|[[Break Time! Trottin' Piranha Plants]]
|1
|&mdash;
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.
|[[Where the Rrrumbas Rule]]
|3
|★★
|-
|[[Raarghs in the Ruins]]
|2
|★★★
|★★★
|-
|-
|Badge Challenge [[Grappling Vine II]]<ref name=fullgame/>
|[[Pull, Turn, Burn]]
|2
|★★★★
|-
|[[Hot-Hot Hot!]]
|3
|★★
|-
|[[Wavy Ride through the Magma Tube]]
|2
|★★★★
|-
|[[Dragon Boneyard]]
|2
|★★★★
|-
|[[Badge Challenge Floating High Jump II]]
|1
|1
|★★★
|★★★
|-
|-
|Expert Badge Challenge [[Jet Run II]]<ref name=fullgame/>
|[[Badge Challenge Boosting Spin Jump II]]
|1
|1
|★★★
|★★★
|-
|-
|Expert Badge Challenge [[Invisibility II]]<ref name=fullgame/>
|[[Badge Challenge Grappling Vine II]]
|1
|1
|★★★
|★★★
|-
|-
|Expert Badge Challenge [[Spring Feet II]]<ref name=fullgame/>
|[[Expert Badge Challenge Jet Run II]]
|1
|1
|★★★★
|★★★
|-
|-
|[[Deep Magma Bog Flying Battleship]]<ref name=fullgame/>
|[[Expert Badge Challenge Invisibility II]]
|1
|1
|★★★
|★★★
|-
|-
|[[Deep Magma Bog Palace]]<ref name=fullgame/>
|[[Expert Badge Challenge Spring Feet II]]
|1
|1
|★★★★
|★★★★
|-
|-
|KO Arena [[Magma Flare-Up]]<ref name=fullgame/>
|[[Deep Magma Bog Flying Battleship]]
|1
|★★★
|-
|[[Deep Magma Bog Palace]]
|1
|★★★★
|-
|[[KO Arena Magma Flare-Up]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Search Party [[Item Park]]<ref name=fullgame/>
|[[Search Party Item Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|Break Time! [[Hot-Hot Rocks (level)|Hot-Hot Rocks]]<ref name=fullgame/>
|[[Break Time! Hot-Hot Rocks]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=11|[[File:SpecialWorldMarioWonder.png|300px]]<br>[[File:SMBW Icon Special World.png|35px]]'''[[Special World]]'''<ref name=Worlds/><br>'''19 Wonder Seeds'''<br>A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<ref name=fullgame/>
|2
|★★★★★
|-
|-
|[[Fluff-Puff Peaks Special Climb to the Beat]]<ref name=fullgame/>
|[[Leaping Smackerel]]
|2
|2
|★★★★★
|★★
|-
|-
|[[Shining Falls Special Triple Threat Deluge]]<ref name=fullgame/>
|[[Robbird Cove]]
|2
|2
|★★★★★
|★★
|-
|-
|[[Sunbaked Desert Special Pole Block Allure]]<ref name=fullgame/>
|[[Blewbird Roost]]
|2
|2
|★★★★★
|★★
|-
|-
|[[Fungi Mines Special Dangerous Donut Ride]]<ref name=fullgame/>
|[[Downpour Uproar]]
|2
|2
|★★★★★
|★★★
|-
|-
|[[Deep Magma Bog Special Solar Roller]]<ref name=fullgame/>
|[[Jewel-Block Cave]]
|2
|2
|★★★★★
|★★
|-
|-
|[[Petal Isles Special Way of the Goomba]]<ref name=fullgame/>
|[[Gnawsher Lair]]
|2
|2
|★★★★★
|★★★
|-
|-
|[[The Semifinal Test Piranha Plant Reprise]]<ref name=fullgame/>
|[[Maw-Maw Mouthful]]
|2
|2
|★★★★★
|★★
|-
|-
|[[The Final Test Wonder Gauntlet]]<ref name=fullgame/>
|[[Muncher Fields]]
|2
|2
|★★★★★
|★★
|-
|-
|[[The Final-Final Test Badge Marathon]]<ref name=fullgame/>
|[[Badge Challenge Dolphin Kick I]]
|1
|1
|★★★★★
|
|-
|-
|[[WONDER?]]<ref name=fullgame/>
|[[Badge Challenge Dolphin Kick II]]
|&mdash;
|1
|&mdash;
|★★
|}
 
==Forms==
<gallery>
File:SMBW Screenshot Small Mario.png|'''[[Small Mario]]'''<ref name=Direct/>
File:SMBW Mario Jump.png|'''[[Super Mario (form)|Super Mario]]'''<ref name=Direct/><br>(starting form; [[File:NSMBU Mushroom Artwork.png|20px]][[Super Mushroom]] required)</center>
File:SMBWFireMarioShadow.png|'''[[Fire Mario]]<ref name=Direct/>'''<br>([[File:FireFlowerMK8.png|x20px]][[Fire Flower]] required)
File:SMBWInvincibleMarioShadow.png|'''[[Invincible Mario]]'''<ref name=Direct/><br>([[File:MPS Star.png|x20px]][[Super Star]] required)
File:SMBW Elephant Mario Artwork 2.png|'''[[Elephant Mario]] (new)'''<ref name=Direct/><br>([[File:SMBW Elephant Fruit.png|20px]][[Elephant Fruit]] required)
File:SMBW Bubble Mario.png|'''[[Bubble Mario]] (new)'''<ref name=SMBWDirect/><br>([[File:SMBW Bubble Flower.png|x20px]][[Bubble Flower]] required)
File:SMBW Drill Mario.png|'''[[Drill Mario]] (new)'''<ref name=SMBWDirect/><br>([[File:SMBW Drill Mushroom.png|20px]] [[Drill Mushroom]] required)
File:SMBW Screenshot Ghost Mario.png|'''[[Ghost (form)|Ghost]] (new)'''<ref name=SMBWDirect/><br> (when defeated in co-op or online play)
</gallery>
===Wonder Effect forms===
<gallery>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref name=Direct/><ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Spiky Shell Wonder Effect.png|'''[[Hoppycat Mario]]'''<ref name=Standees />
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''<ref name=Standees>[[Standee]]s</ref>
SMBW Blob Wonder Effect.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''<ref name=Direct/>
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBW Screenshot Metal Mario.png|'''[[Metal Mario]]'''
</gallery>
 
==Items and objects==
New items and objects are indicated by an asterisk (*).
 
===Items===
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Power-up
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*<ref name=SMBWDirect/>
|[[Badge Challenge Boosting Spin Jump I]]
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.<ref name=SMBWDirect/>
|1
|
|-
|-
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*<ref name=SMBWDirect/>
|[[Wiggler Race Swimming!]]
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.<ref name=SMBWDirect/>
|1
|★★
|-
|-
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*<ref name=SMBWDirect/>
|[[Wiggler Race Spelunking!]]
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.<ref name=SMBWDirect/>
|1
|★★★★
|-
|-
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]<ref name=SMBWDirect/>
|[[Petal Isles Flying Battleship]]
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.<ref name=SMBWDirect/>
|1
|★★★
|-
|-
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]<ref name=SMBWDirect/>
|[[KO Arena Petal Meddle]]
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].<ref name=SMBWDirect/>
|1
|&mdash;
|-
|-
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]<ref name=SMBWDirect/>
|[[Missile Meg Mayhem]]
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.<ref name=SMBWDirect/>
|2
|★★★
|-
|-
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*<ref name=SMBWDirect/>
|[[High-Voltage Gauntlet]]
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.<ref name=SMBWDirect/>
|2
|}
|★★★★
 
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Item
!width=88%|Description
|-
|-
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]<ref name=SMBWDirect/>
|[[Evade the Seeker Bullet Bills!]]
|A green mushroom with white spots. Grants the player(s) an extra life when collected.<ref name=SMBWDirect/>
|2
|★★★★
|-
|-
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*<ref name=TreehouseSep1/>
|[[KnuckleFest Bowser's Blazing Beats]]
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course.<ref name=TreehouseSep1/> If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|2
|★★★★
|-
|-
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|[[The Final Battle! Bowser's Rage Stage]]
|Coins that are activated by a [[P Switch]].
|0
|★★★★★
|-
|-
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]<ref name=SMBWDirect/>
|rowspan=11|[[File:SpecialWorldMarioWonder.png|300px]]<br>[[File:SMBW Icon Special World.png|35px]]'''[[Special World]]'''<br>'''19 Wonder Seeds'''<br>A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.<ref name=SiteGameplay/>
|[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]
|2
|★★★★★
|-
|-
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[File:FlowerCoinsSMBW.png|100px]]<br>[[Flower coin]]*<ref name=GX>GameXplain (September 2, 2023). [https://youtu.be/mmKL7y5JT0k 15 Minutes of Super Mario Bros. Wonder Solo GAMEPLAY | Secret Level & More! (Nintendo Live)]. ''YouTube''. Retrieved September 2, 2023.</ref>
|[[Fluff-Puff Peaks Special Climb to the Beat]]
|Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by 0.1.<ref name=SMBWDirect/>
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|[[Shining Falls Special Triple Threat Deluge]]
|Keys are required to unlock [[Key Door]]s.<ref name=massivespoilers/>
|2
|★★★★★
|-
|-
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*<ref name=fullgame/>
|[[Sunbaked Desert Special Pole Block Allure]]
|Giant seeds that are collected after defeating a boss.
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*<ref name=SMBWDirect/>
|[[Fungi Mines Special Dangerous Donut Ride]]
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.<ref name=SMBWDirect/>
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*<ref name=fullgame>https://www.youtube.com/watch?v=A_qMu9ClfC8</ref>
|[[Deep Magma Bog Special Solar Roller]]
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.<ref name=CM2>Nintendo 公式チャンネル (September 28, 2023). [https://youtu.be/JmjbkwuCR7c スーパーマリオブラザーズ ワンダー CM 新しいマリオ篇]. ''YouTube''. Retrieved September 28, 2023.</ref>
|2
|★★★★★
|-
|-
|}
|[[Petal Isles Special Way of the Goomba]]
 
|2
===Blocks===
|★★★★★
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Block
!width=88%|Description
|-
|-
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]<ref name=GamespotFootage>GameSpot (August 31, 2023). [https://youtu.be/3wMow-8uBLs Super Mario Bros. Wonder Preview]. ''YouTube''. Retrieved September 18, 2023.</ref><ref name=IGNFootage>IGN (August 31, 2023). [https://youtu.be/t4ELPcBVCBo Super Mario Bros. Wonder: The First Preview]. ''YouTube''. Retrieved September 18, 2023.</ref>
|[[The Semifinal Test Piranha Plant Reprise]]
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.<ref name=GamespotFootage/><ref name=IGNFootage/>
|2
|★★★★★
|-
|-
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]<ref name=Direct/>
|[[The Final Test Wonder Gauntlet]]
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.<ref name=Direct/>
|2
|★★★★★
|-
|-
|align=center|[[File:BrickBlockSMBW.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]<ref name=SMBWDirect/>
|[[The Final-Final Test Badge Marathon]]
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].<ref name=SMBWDirect/>
|1
|★★★★★
|-
|-
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|[[WONDER?]]
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.<ref name=SMBWDirect/>
|&mdash;
|&mdash;
|}
 
==Forms==
<gallery>
File:SMBW Screenshot Small Mario.png|'''[[Small Mario]]'''
File:SMBW Mario Jump.png|'''[[Super Mario (form)|Super Mario]]'''<br>(starting form; [[File:NSMBU Mushroom Artwork.png|20px]][[Super Mushroom]] required)</center>
File:SMBWFireMarioShadow.png|'''[[Fire Mario]]'''<br>([[File:FireFlowerMK8.png|x20px]][[Fire Flower]] required)
File:SMBWInvincibleMarioShadow.png|'''[[Invincible Mario]]'''<br>([[File:MPS Star.png|x20px]][[Super Star]] required)
File:SMBW Elephant Mario Artwork 2.png|'''[[Elephant Mario]] (new)'''<br>([[File:SMBW Elephant Fruit.png|20px]][[Elephant Fruit]] required)
File:SMBW Bubble Mario.png|'''[[Bubble Mario]] (new)'''<br>([[File:SMBW Bubble Flower.png|x20px]][[Bubble Flower]] required)
File:SMBW Drill Mario.png|'''[[Drill Mario]] (new)'''<br>([[File:SMBW Drill Mushroom.png|20px]] [[Drill Mushroom]] required)
File:SMBW Screenshot Ghost Mario.png|'''[[Ghost (form)|Ghost]] (new)'''<br> (when defeated in co-op or online play)
</gallery>
===Wonder Effect forms===
<gallery>
SMBW Screenshot Stretchy Mario.png|'''[[Biyon Mario]]'''<ref>(October 6, 2023). [https://topics.nintendo.co.jp/article/b38c0fae-7a5d-45e8-8a31-9d7c04894470 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】]. ''nintendo.co.jp''. Retrieved October 21, 2023.</ref>
SMBW Screenshot Puffy Lift Mario.png|'''{{conjectural|[[Puffy Lift Mario]]}}'''
SMBW Hoppycat Mario.png|'''[[Hoppycat Mario]]'''
SMBW Screenshot Balloon Mario.png|'''[[Balloon Mario]]'''
SMBW Wubba Mario Artwork.png|'''[[Wubba Mario]]'''<ref name="SMBW trading cards promo" />
SMBW Screenshot Spike Ball Mario.png|'''[[Spike-Ball Mario]]'''
SMBWGoombas.png|'''[[Goomba Mario]]'''
SMBW Screenshot Metal Mario.png|'''[[Metal Mario]]'''
</gallery>
 
==Items and objects==
New items and objects are indicated by an asterisk (*).
===Items===
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Power-up
!width=88%|Description
|-
|-
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|align=center|[[File:SMBW Bubble Flower.png|100px]]<br>[[Bubble Flower]]*
|Colorful blocks that are eaten by [[Gnawsher]]s.
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
|-
|-
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Drill Mushroom.png|100px]]<br>[[Drill Mushroom]]*
|Semisolid blocks that resemble clouds.<ref name=SMBWDirect/>
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
|-
|-
|align=center|[[Crate]]
|align=center|[[File:SMBW Elephant Fruit.png|100px]]<br>[[Elephant Fruit]]*
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected.
|-
|-
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|align=center|[[File:FireFlowerMK8.png|100px]]<br>[[Fire Flower]]
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[Timer-Switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.<ref name=SMBWDirect/>
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies.
|-
|-
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]<ref name=Direct/>
|align=center|[[File:SMP Dash Mushroom.png|100px]]<br>[[Super Mushroom]]
|Left behind after a block containing an item has been emptied.<ref name=Direct/>
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]].
|-
|-
|align=center|[[File:Frozen Coin SMBW.jpg|70px]]<br>[[Frozen Coin]]
|align=center|[[File:MPS Star.png|100px]]<br>[[Super Star]]
|A coin encased in solid ice that can be melted by fire to be collected.<ref name=VGCOctober/>
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time.
|-
|-
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Wonder Flower.png|100px]]<br>[[Wonder Flower]]*
|Blocks that cannot be broken normally like a Brick Block.<ref name=SMBWDirect/>
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur.
|}
 
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Item
!width=88%|Description
|-
|-
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]<ref name=SMBWDirect/>
|align=center|[[File:1-Up Mushroom SMBW.jpg|100px]]<br>[[1-Up Mushroom]]
|Slippery blocks that can be destroyed using [[fireball]]s.<ref name="Nintenduo">Nintenduo World (October 9, 2023). [https://www.youtube.com/watch?v=-c21H0wWxZI Gameplay SUPER MARIO BROS WONDER 🍄 Bubble Flower & Bloomps of the Desert Skies - Part 2]. ''YouTube''. Retrieved October 9, 2023.</ref>
|A green mushroom with white spots. Grants the player(s) an extra life when collected.
|-
|-
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Invisible Character Block]]*<ref name=TreehouseSep1 />
|align=center|[[File:SMBW 10-Flower Coin.png|100px]]<br>[[10-flower coin]]*
|Blocks that appear when a specific character is near it. They usually contain a power-up.
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
|-
|-
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.<ref name=SMBWDirect/>
|Coins that are activated by a [[P Switch]].
|-
|-
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel-Block]]*<ref name=TreehouseSep1 />
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.<ref name=TreehouseSep1 />
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|-
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|A blocks with a clock that activates lights for a limited time.
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|-
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]<ref name=SMBWDirect/>
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|Longer variants of ? blocks.<ref name=SMBWDirect/> Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.<ref name=Parade2>RhythmResonance (October 14, 2023). [https://www.youtube.com/watch?v=aXIy69ZmMsU Song - Piranha Plants of Parade | Super Mario Bros. Wonder]. ''YouTube''. Retrieved October 14, 2023.</ref>
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|-
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|Left behind after a long ? Block containing an item has been emptied.
|Keys that are required to unlock [[Key Door]]s.
|-
|-
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|Longer variants of Rotating Blocks.<ref name=SMBWDirect/>
|Giant seeds that are collected after defeating a boss.
|-
|-
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*<ref name=Intname>Internal name</ref>
|align=center|[[File:SMBW Wonder Seed Artwork.jpg|100px]]<br>[[Wonder Seed]]*
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.<ref name=Direct/>
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses.
|-
|-
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]<ref name=Direct/>
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].<ref name=Direct/>
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|}
 
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Block
!width=88%|Description
|-
|-
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*<ref name=gameplay2/>
|align=center|[[File:Exclamationblock sighting SMBW.png|70px]]<br>[[! Block]]
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.<ref name=SMBWDirect/>
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|-
|-
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]<ref name=gameplay2/>
|align=center|[[File:SMBW question block.png|70px]]<br>[[? Block]]
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|-
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|A block that all players must hit in order to initiate a multiplayer race.<ref name=SMBWDirect/>
|Blue blocks that turn visible when the player approaches one within close range.
|-
|-
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.<ref name=SMBWDirect/>
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|-
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]<ref name=TreehouseSep1/>
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|Blocks that can be destroyed by the giant [[Konk]].<ref name=TreehouseSep1/>
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|Large blocks that can be pushed around on wheels.<ref name=SMBWDirect/>
|Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants.
|-
|-
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]<ref name=SiteGameplay/>
|align=center|[[File:SMBW_Candyblocks.png|100px]]<br>{{conjectural|[[Candy Block]]}}*
|Yellow blocks with eyes that spin around when hit.
|Colorful blocks that are eaten by [[Gnawsher]]s.
|-
|-
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]<ref name=SMBWDirect/>
|align=center|[[File:CloudBlock2SMBW.png|70px]]<br>[[Cloud Block]]
|Blocks that cycle through several items, and release the one shown on it when hit.<ref name=SMBWDirect/>
|Semisolid blocks that resemble clouds.
|-
|-
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]<ref name=SMBWDirect/>
|align=center|[[Crate]]
|Breakable blocks of snow.<ref name=SMBWDirect/>
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]].
|-
|-
|align=center|{{conjectural|Springboard block}}*
|align=center|[[Donut Block]]
|Red and blue springboards with double springs that can bounce a [[Hoppo]] up in [[Pop Up, Hoppo!]] when hit from below.
|A platform that falls under weight if the player stands there for too long.
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer-Switch]]*
|align=center|[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]]<br>[[Dotted-Line Block]]
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.<ref name=massivespoilers/>
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s.
|-
|-
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.<ref name=TreehouseSep1/>
|Left behind after a block containing an item has been emptied.
|-
|-
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>{{Conjectural|Up-Down Block}}*
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|Arrow blocks that fly vertically when hit.<ref name=SMBWDirect/>
|Blocks that cannot be broken normally like a Brick Block.
|-
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Wavy Block}}*
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.<ref name=SMBWDirect/>
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|}
 
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Object
!width=88%|Description
|-
|-
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|Golden Propeller Flowers take players to bonus levels from the world map.<ref name=Bonus/>
|Slippery blocks that can be destroyed using [[fireball]]s.
|-
|-
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|[[Warp Pipe|Pipe]]s that move like worms during a [[Wonder Effect]]. It can help the player travel safely across poison or hazardous ooze.
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
|-
|-
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|align=center|[[File:JewelBlockSMBW.png|70px]]<br>[[Jewel block]]*
|Doors that require a key to enter.<ref name=massivespoilers/>
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|-
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]<ref name=SMBWDirect/>
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].<ref name=SMBWDirect/>
|A blocks with a clock that activates lights for a limited time.
|-
|-
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|align=center|[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]]<br>[[? Block|Long ? Block]]
|Objects that players can grab onto to travel to higher areas.<ref>Mario Party Legacy (September 5, 2023). [https://youtu.be/0gkWY5gbkFo Complete PAX Demo + Audio - Super Mario Bros. Wonder (All Wonder Seeds, Flower Coins)]. ''YouTube''. Retrieved September 7, 2023.</ref>
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects.
|-
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|align=center|[[File:Long Empty Block SMBW.jpg|100px]]<br>[[Empty Block|Long Empty Block]]
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.<ref name=SiteGameplay/>
|Left behind after a long ? Block containing an item has been emptied.
|-
|-
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|align=center|[[File:SMBW Long Rotating Block.jpg|100px]]<br>{{conjectural|Long Rotating Block}}*
|Doors that transport the player(s) to another area within the level<ref name=CM3/>
|Longer variants of Rotating Blocks.
|-
|-
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]<ref name=Direct/>
|align=center|[[File:SMBW gimmick sound long.png|100px]]<br>[[Marimba Block]]*
|Pipes that transport the player(s) to another area within the level upon entering.<ref name=Direct/> Giant variants also appear.<ref name=Parade/>
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping.
|-
|-
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|align=center|[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]]<br>[[ON/OFF Switch]]
|A ship with a [[cannon]] that appears during a Wonder Effect and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|}
 
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
!width=12%|Platform
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|align=center|[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]]<br>[[Pole Block]]*
|Bone platforms that float on lava or hazardous ooze.
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
|-
|-
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]<ref name=Direct/>
|align=center|[[File:SMBW POW Artwork.png|70px]]<br>[[POW Block]]
|Thin, semisolid platforms made up of smaller sections.<ref name=Direct/>
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
|-
|-
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*<ref name=CM/>
|align=center|[[File:Race Block SMBW.jpg|70px]]<br>[[Race Block]]*<ref name=SMBWDirect/>
|Platforms that hang on chains and can emit light.<ref name=CM/>
|A block that all players must hit in order to initiate a multiplayer race.
|-
|-
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]<ref name=Direct/>
|align=center|[[File:1RedPOWBlockSMBW.png|70px]]<br>[[Red POW Block]]
|Platforms resembling clouds.<ref name=Direct/>
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them.
|-
|-
|align=center|[[Conveyor Belt]]
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|Blocks that can be destroyed by the [[Big Konk]].
|-
|-
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]*<ref name=Intname/>
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up.<ref name=Direct/> They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.<ref name=CM3>Nintendo 公式チャンネル (September 28, 2023). [https://www.youtube.com/watch?v=n_AD5-3f0CI スーパーマリオブラザーズ ワンダー CM ゾウ変身篇]. ''YouTube''. Retrieved September 29, 2023.</ref>
|Large blocks that can be pushed around on wheels.
|-
|-
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|align=center|[[File:SMBW Rotating Block.jpg|70px]]<br>[[Rotating Block]]
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|Yellow blocks with eyes that spin around when hit.
|-
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|Blocks that cycle through several items, and release the one shown on it when hit.
|-
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Hoppycat lift}}*
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|A lift variant that releases [[Hoppycat]]s.<ref name=SMBWDirect/>
|Arrow blocks that fly vertically when hit.
|-
|-
|align=center|Jump stage*
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|A platform that raises when the player jumps to the beat.
|Breakable blocks of snow.
|-
|-
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]<ref name=SMBWDirect/>
|align=center|{{conjectural|Springboard block}}*
|Moving platforms often found floating or traveling along tracks.<ref name=SMBWDirect/>
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|-
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|Green lifts that can be extended using puzzle piece-like blocks.<ref name=gameplay2/>
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|-
|-
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]<ref name=Direct/>
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|Large mushrooms of varying colors that serve as platforms.<ref name=Direct/>
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|-
|}
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]<ref name=SMBWDirect/>
 
|Mushroom platforms that bounce the player.<ref name=SiteGameplay/> They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=88%|Description
|-
|-
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF platform}}*
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|-
|align=center|[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]<br>{{Conjectural|ON/OFF Zip Track}}*
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|Golden Propeller Flowers take players to bonus levels from the world map.
|-
|-
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].<ref name=SMBWDirect/>
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|-
|align=center|{{conjectural|Pushable wall}}*
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|Doors that require a key to enter.
|-
|-
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>{{conjectural|Savanna tree}}*
|align=center|[[File:LakitusCloudSMBW.png|80px]]<br>[[Lakitu's Cloud]]
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].<ref name=TreehouseSep1/>
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|-
|-
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]<ref name=Direct/>
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during a Wonder Effect, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|-
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*<ref name=GameInformerSMBWLevels/>
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.<ref name=Direct/><ref name=GameInformerSMBWLevels/>
|Doors that transport the player(s) to another area within the level
|-
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>*
|align=center|[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]]<br>[[Warp Pipe]]
|Floating platforms that momentarily disappear in rhythm during a Wonder Effect.<ref name=MultiplayerJPCommercial/>
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
|-
|-
|align=center|*
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|Platforms with arrows that gives the player jump boost when launched at the beat.<ref name=Bosses/>
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|-
|align=center|*
|An accordion-like lift that moves when the player lands on it.
|-
|align=center|*
|Pillars that move when interacted by a {{conjectural|Wonder bud}}.
|}
|}


===Other objects===
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA; color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Platform
!width=88%|Description
!width=88%|Description
|-
|-
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Bone Platform.jpg|100px]]<br>{{Conjectural|Bone raft}}*
|Points in a specific direction, guiding the player to certain locations.<ref name=SMBWDirect/>
|Bone platforms that float on lava or hazardous ooze.
|-
|-
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]<ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: ',Super Mario Bros. Wonder]</ref>
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.<ref name=TreehouseSep1/>
|Thin, semisolid platforms made up of smaller sections.
|-
|-
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]<ref name=SMBWDirect/>
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|Climbable plants that can be germinated using water.<ref name=SMBWDirect/> They can also emerge from blocks like in previous games.<ref name=TreehouseSep1/> An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|-
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]<ref name=SMBWDirect/>
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.<ref name=SMBWDirect/>
|Platforms that hang on chains and can emit light.
|-
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>[[Cactus]]
|align=center|[[File:CloudBlockSMBW.png|120px]]<br>[[Cloud Lift]]
|Breakable cacti.
|Platforms resembling clouds.
|-
|-
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]<ref name=Direct/>
|align=center|[[Conveyor Belt]]
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.<ref name=Gamescom/>
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.<ref name=Bonus/>
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|-
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|align=center|[[File:Fossil Wheel.jpg|100px]]<br>{{conjectural|Dragon fossil wheel}}*
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.<ref>Nintenduo World (September 21, 2023). [https://youtu.be/Dl-qAjXJpkg Gameplay SUPER MARIO BROS WONDER 🍄 The Flower Kingdom & Elephant Fruit - Part 1]. ''YouTube''. Retrieved October 12, 2023.</ref>
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|-
|align=center|<br>{{Conjectural|Gate}}*
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.<ref name=racecourse>https://www.youtube.com/watch?v=Dp-M9_GQ4ps</ref>
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]<ref name=Direct/>
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag.<ref name=Direct/> Grabbing a Goal Pole also ends a [[Wonder Effect]].
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|-
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]<ref name=Gamescom/>
|align=center|Jump stage*
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
|A platform that raises when the player jumps to the beat.
|-
|-
|align=center|<br>{{Conjectural|Goal posts}}*
|align=center|[[File:LiftSMBW.png|130px]]<br>[[Lift]]
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.<ref name=racecourse/>
|Moving platforms often found floating or traveling along tracks.
|-
|-
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[10-flower coin]]s.<ref name=VGCOctober/> They resemble those found on [[Mumsie]]s.<ref name=SMBWDirect/>
|Green lifts that can be extended using puzzle piece-like blocks.
|-
|-
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.<ref name=SMBWDirect/>
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.<ref name=VGCOctober/>
|Large mushrooms of varying colors that serve as platforms.
|-
|-
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
|align=center|[[File:Mushroom Trampoline SMBW.jpg|120px]]<br>[[Mushroom Trampoline]]
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.<ref name=SMBWDirect/>
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|-
|align=center|[[File:Number Bubble SMBW.jpg|80px]]<br>{{conjectural|Number bubble}}*
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.<ref name=betterthan24>GameXplain (September 3, 2023). [https://youtu.be/qcd0-Vn9_So?si=ls_XPhkHWoCEXT67&t=496 25 Minutes of MULTIPLAYER MAYHEM in Super Mario Bros. Wonder! (All PAX Demo Levels)]. ''YouTube''. Retrieved September 4, 2023.</ref>
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|-
|-
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
|align=center|[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]]<br>{{Conjectural|ON/OFF Zip Track}}*
|Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
|-
|-
|align=center|[[P Switch]]
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|Activates [[Blue Coin]]s.
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|-
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>{{conjectural|Peanut container}}*
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items.<ref name=Direct/><ref name=TreehouseSep1 /> They resemble peanuts, a reference to a real world connection between them and elephants.
|An accordion-like lift that moves when the player lands on it.
|-
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>{{conjectural|Pot}}*
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|Pots can be picked up and thrown. They occasionally contain water.<ref name=SMBWDirect/>
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|-
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>{{Conjectural|Pumpkin}}*
|align=center|{{conjectural|Ruined pillar}}*
|Breakable pumpkins.<ref name=Direct/>
|Pillars that move when interacted by a [[Wow Bud]].
|-
|-
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*<ref name=SMBWDirect/>
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.<ref name=SMBWDirect/>
|Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Topple Rock]]*<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|-
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|Carries objects and enemies along a specific path.<ref name=SMBWDirect/>
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|-
|-
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|Containers that hold badges.<ref name=SMBWDirect/>
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|}
 
===Other objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=88%|Description
|-
|align=center|[[File:ArrowSignSMBW.png|70px]]<br>[[Arrow Sign]]
|Points in a specific direction, guiding the player to certain locations.
|-
|align=center|[[File:SMBW Drillbeacon screenshot.png|70px]]<br>[[Beacon (Super Mario Odyssey)|Beacon]]
|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|-
|align=center|[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]]<br>[[Beanstalk]]
|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|-
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|-
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it.
|-
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|-
|-
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]<ref name=SMBWDirect/>
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.<ref name=EuroWonder/>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
|align=center|[[Water Ball]]
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk.
|-
|-
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|align=center|<br>{{Conjectural|Gate}}*
|Water that shoots out from pipes.<ref name=Direct/>
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
|-
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>{{conjectural|Wonder bud}}*
|align=center|[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]]<br>[[Goal Pole]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].<ref name=Direct/>
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]].
|}
|-
 
|align=center|[[File:Secret SMBW.jpg|50px]]<br>[[Goal Pole (secret)]]
==Badges==
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal.
{{main|Badge (Super Mario Bros. Wonder)}}
|-
A new element in this game are badges. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.<ref name=SMBWDirect/><ref name=Gamepage>[https://www.nintendo.com/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder ]</ref>
|align=center|[[File:Unknown name goal post.png|50px]]<br>{{Conjectural|Goal posts}}*
 
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races.
==Staff==
|-
{{main|List of Super Mario Bros. Wonder staff}}
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
''Super Mario Bros. Wonder'' was produced by [[Takashi Tezuka]] and directed by [[Shiro Mouri]],<ref>Farokhmanesh, M. (August 31, 2023). [https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/ ''Super Mario Bros. Wonder'' Is What Happens When Devs Have Time to Play]. ''Wired''. Retrieved August 31, 2023.</ref> who previously served as the programming director for ''[[New Super Mario Bros. U]]'' and director for ''[[New Super Mario Bros. U Deluxe]]''. This is the first game in the ''Mario'' franchise to feature [[Kevin Afghani]]<ref>https://twitter.com/KevinAfghani/status/1712900880218181648</ref> as the voice of Mario and Luigi, succeeding [[Charles Martinet]], who voiced the brothers since ''[[Mario in Real Time]]'' in 1991.<ref>https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder</ref> It is also the first game to feature [[Giselle Fernandez]]<ref>https://twitter.com/GZFernVO/status/1715442836169183277</ref> as the voice of [[Princess Daisy|Daisy]] in lieu of [[Deanna Mustard]], who voiced the character since [[List of games by date#2003|2003]]'s ''[[Mario Golf: Toadstool Tour]]''; and [[Dawn M. Bennett]] as [[Nabbit]].
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
 
|-
==Development==
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
[[File:SMBW Warp Concept.jpg|thumb|Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's [[Wonder Effect]]s.]]
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
Takashi Tezuka began conceptualizing ideas for ''Super Mario Bros. Wonder'' during the development of ''[[Super Mario Maker 2]]''.<ref name=interview1>(October 17, 2023). [https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/ Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1]. ''Nintendo''. Retrieved October 17, 2023. ([https://web.archive.org/web/20231017131059/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/ Archived] October 17, 2023, 13:10:59 UTC via Wayback Machine.)</ref> He had already planned for the game to be very different from the ''Super Mario Maker'' games which was further motivated by public sentiment saying the [[Super Mario Maker (disambiguation)|''Super Mario Maker'' games]] eliminated the need for another 2D ''[[Super Mario (series)|Super Mario]]'' game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D ''Super Mario'' games. [[Koji Kondo]] even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.
|-
 
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a [[Warp Pipe]] moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the [[Wonder Effect]] mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in ''[[New Super Mario Bros.]]''
|[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers.
 
|-
The increased expressiveness in the animations was inspired by ''[[The Super Mario Bros. Movie]]''.<ref name=inter>Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). [https://www.npr.org/2023/08/31/1196990890/super-mario-bros-wonder-nintendo-prevew-interview 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room]. ''NPR''. Retrieved October 17, 2023. ([https://web.archive.org/web/20230901005532/https://www.npr.org/2023/08/31/1196990890/super-mario-bros-wonder-nintendo-prevew-interview Archived] September 1, 2023, 00:55:32 UTC via Wayback Machine.)</ref> Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.<ref name=interview2>(October 17, 2023). [https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/ Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2]. ''Nintendo''. Retrieved October 17, 2023. ([https://web.archive.org/web/20231017134732/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/ Archived] October 17, 2023, 13:47:32 UTC via Wayback Machine.)</ref> With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to ''[[New Super Mario Bros. U]]''.
|align=center|[[File:SMBW BowserBaddieBoxVeryBad.png|70px]]<br>{{Conjectural|Ice block generator}}*
 
|Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s.
==Promotion==
|-
By pre-ordering the game through {{wp|GameStop}}, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.<ref>[https://www.nintendolife.com/news/2023/09/super-mario-bros-wonder-gamestop-pre-orders-revealed-north-america Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America).] ''Nintendo Life''.</ref>
|align=center|[[File:ItemBalloonElephantFruitSMBW.png|80px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/>
 
|Balloons that produce the item held in the [[item storage]] or an item for another player in online play.
[[File:SMBW Trading Cards.png|thumb|The promotional image showing all of the possible cards]]
|-
By pre-ordering the game through {{wp|Walmart}}'s website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.
|align=center|[[File:Lifting Shabon SMBW.jpg|80px]]<br>[[Lifting Shabon]]
|Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
|-
|align=center|[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]]<br>{{Conjectural|ON/OFF gate}}*
|Red and blue vertical barriers that are activated by an [[ON/OFF Switch]].
|-
|align=center|[[P Switch]]
|Activates [[Blue Coin]]s.
|-
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|Jars that can be picked up and thrown. They occasionally contain water.
|-
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|Breakable pumpkins.
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|Breakable [[Cactus|cacti]].
|-
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|Carries objects and enemies along a specific path.
|-
|align=center|[[File:Treasure Chest SMBW.jpg|80px]]<br>[[Treasure chest]]
|Containers that hold badges.
|-
|align=center|[[File:Tasty Tree SMBW.jpg|80px]]<br>[[Tree]]
|Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s.
|-
|align=center|[[Water Ball]]
|A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s.
|-
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|Water that shoots out from pipes.
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|}


At {{wp|Target}}, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.<ref>[https://www.nintendolife.com/news/2023/09/targets-bonus-for-super-mario-bros-wonder-revealed-us Target's Bonus For Super Mario Bros. Wonder Revealed (US).] ''Nintendo Life''.</ref>
==Badges==
{{main|Badge (Super Mario Bros. Wonder)}}
A new element in this game are badges, which make their return from the ''Paper Mario'' and ''Mario & Luigi'' series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.


By pre-ordering the game through {{wp|Best Buy}}'s website, customers received a free art print with the game's main artwork.
==Update history==
{|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;"
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
|-
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>N/A</center>||<center>N/A</center>||<center>N/A</center>
|-
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
 
* Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.
 
'''[[List of Super Mario Bros. Wonder staff|Staff Credits]]'''


In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.<ref>https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618</ref>
* Additions and adjustments have been made to staff names.


An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the [[My Nintendo|My Nintendo Store]] in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),<ref name=UKPreorder>[https://www.nintendo.co.uk/News/2023/September/Pre-order-Super-Mario-Bros-Wonder-on-My-Nintendo-Store-and-receive-a-Pin-Set-and-Stress-Ball-as-bonus-items-with-purchase--2447771.html Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!]. ''Nintendo.co.uk''. Retrieved (September 18, 2023).</ref> {{wp|Game (retailer)|GAME}} in the UK,<ref>@GAMEdigital (September 13, 2023). [https://twitter.com/GAMEdigital/status/1701989295492596099 "''Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!''"] ''Twitter''. Retrieved October 15, 2023.</ref> and {{wp|JB Hi-Fi}} in Australia,<ref>[https://www.jbhifi.com.au/products/nintendo-switch-super-mario-bros-wonder?queryID=fb791f72400ee753205a5f13777e7c2f&objectID=654497 Super Mario Bros. Wonder - JB Hi-Fi]. ''jbhifi.com.au''. Retrieved September 18, 2023. ([https://web.archive.org/web/20230919005033/https://www.jbhifi.com.au/products/nintendo-switch-super-mario-bros-wonder?queryID=fb791f72400ee753205a5f13777e7c2f&objectID=654497 Archived] September 19, 2023, 00:50:33 UTC via Wayback Machine.)</ref> though it was later canceled due to production issues.<ref>@nexus_captain (October 10, 2023). [https://twitter.com/nexus_captain/status/1711710883267658202 "''I had received some devastating news''"]. ''Twitter''. Retrieved October 15, 2023.</ref><ref>u/Sweaty_Daikon (October 10, 2023). [https://www.reddit.com/r/nintendo/comments/174j2j6/nintendo_cancelled_the_elephant_stressball/ "''Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties{{'}}''"]. ''Reddit''. Retrieved October 15, 2023.</ref> My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME<ref>https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ</ref> and a pin of Elephant Mario with JB Hi-Fi.<ref>@vooksdotnet (September 26, 2023). [https://twitter.com/vooksdotnet/status/1706445405633003546 "''JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.{{'}}''"] ''Twitter''. Retrieved September 26, 2023.</ref> A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.<ref name=UKPreorder/> Customers in Australia who pre-ordered the game through {{wp|EB Games Australia|EB Games}} received the same pins as Europe's My Nintendo Store and GAME.<ref>Vuckovic, D. (September 26, 2023). [https://www.vooks.net/aussie-bargain-roundup-super-mario-bros-wonder/ Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder]. ''Vooks''. Retrieved September 26, 2023.</ref>
'''General Updates'''


In Italy, a "''Super Mario'' Immersive Hub" was open in {{wp|Milan}} on October 14 and 15, in which the game's demo could be played.<ref>Melani, G. (October 11, 2023). [https://multiplayer.it/notizie/super-mario-bros-wonder-apre-a-milano-il-super-mario-immersive-hub-dedicato-al-gioco-nintendo.html Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo]. ''multiplayer.it''. Retrieved October 23, 2023. ([https://web.archive.org/web/20231014114814/https://multiplayer.it/notizie/super-mario-bros-wonder-apre-a-milano-il-super-mario-immersive-hub-dedicato-al-gioco-nintendo.html Archived] October 23, 2023, 11:48:14 UTC via Wayback Machine.)</ref> A promotional event made in collaboration with soccer club {{wp|Catania FC}} took place at {{wp|Stadio Angelo Massimino}} in {{wp|Catania}} on October 22.<ref>Sperandio, S. (October 23, 2023). [https://www.spaziogames.it/notizie/super-mario-elefante-ovviamente-ha-conquistato-catania Super Mario Elefante ovviamente ha già conquistato Catania]. ''spaziogames.it''. Retrieved October 23, 2023. ([https://web.archive.org/web/20231023184343/https://www.spaziogames.it/notizie/super-mario-elefante-ovviamente-ha-conquistato-catania Archived] October 23, 2023, 18:43:43 UTC via Wayback Machine.)</ref>
* Several issues have been addressed to improve the gameplay experience.
||
'''Title Screen'''
*The current version number of the game is now visible and displayed in the upper right corner of the title screen.
'''Staff Credits'''
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
**The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.
'''Glitch/Bug fixes'''
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
** This [[Glitch|glitch]] used two players to get out of bounds in various [[World]] maps. This could be used to skip half of [[Pipe-Rock Plateau]], the entirety of [[Fluff-Puff Peaks]], and all but [[Master Poplin's House]] in [[Shining Falls]].
[[File:SMBW 1.0.1 OoB glitch fix.mp4|thumb|center|<center>Showcase of the glitch no longer working</center>]]
||
* This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support {{wp|Twitter}} account.<ref>@nintendo_cs (November 20, 2023). "[https://twitter.com/nintendo_cs/status/1726773437828640940 Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。]" (Tweet) – via {{wp|Twitter}}. [http://archive.today/1dZOt Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>
|}


Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref>
==Staff==
<gallery>
{{main|List of Super Mario Bros. Wonder staff}}
SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop
''Super Mario Bros. Wonder'' was produced by [[Takashi Tezuka]] and directed by [[Shiro Mouri]],<ref>Farokhmanesh, M. (August 31, 2023). [https://www.wired.com/story/super-mario-bros-wonder-nintendo-switch-mouri-tezuka-interview/ ''Super Mario Bros. Wonder'' Is What Happens When Devs Have Time to Play]. ''Wired''. Retrieved August 31, 2023.</ref> who previously served as the programming director for ''[[New Super Mario Bros. U]]'' and director for ''[[New Super Mario Bros. U Deluxe]]''. This is the first game in the ''Mario'' franchise to feature [[Kevin Afghani]]<ref>https://twitter.com/KevinAfghani/status/1712900880218181648</ref> as the voice of Mario and Luigi, succeeding [[Charles Martinet]], who voiced the brothers since ''[[Mario in Real Time]]'' in 1991.<ref>https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder</ref> It is also the first game to feature [[Giselle Fernandez]]<ref>https://twitter.com/GZFernVO/status/1715442836169183277</ref> as the voice of [[Princess Daisy|Daisy]] in lieu of [[Deanna Mustard]], who voiced the character since [[List of games by date#2003|2003]]'s ''[[Mario Golf: Toadstool Tour]]''; and [[Dawn M. Bennett]] as [[Nabbit]].
SMBW GS Keychain Promo.png|Promotional image for keychain as a pre-order bonus from GameStop in Canada
SMBW Walmart Magnets Promo.jpg|Promotional image for the magnet set as a pre-order bonus at Walmart in Canada
SMBW Target Shadowbox Promo.jpg|Promotional image for a shadowbox collectable at Target
Super Mario Bros. Wonder Best Buy art print.jpg|Image of the art print included with pre-orders of the game on Best Buy
SMBW My Nintendo Store Bonus items and Bundle Promo EU.jpg|Promotional image of the pin set and Elephant Fruit stress ball as bonus items with purchase, and a bundle of the game available on the European My Nintendo Store
SMBW Catania FC event promo.jpg|Image posted on Catania FC's social media accounts promoting the event in Catania, Italy
</gallery>


==Reception==
==Development==
''Super Mario Bros. Wonder'' received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic<ref>[https://www.metacritic.com/game/super-mario-bros-wonder/ ''Super Mario Bros. Wonder'' - Metacritic] Retrieved October 18, 2023</ref>, the highest for a 2D ''Super Mario Bros.'' title since ''[[New Super Mario Bros.]]'', released in 2006 for the [[Nintendo DS]].<ref>[https://www.metacritic.com/search/%22Super%20Mario%20Bros.%22/?page=1&sortBy=META_SCORE&category=13 ''Super Mario Bros.'' - Metacritic] Retrieved October 18, 2023</ref>
[[File:SMBW Warp Concept.jpg|thumb|Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's [[Wonder Effect]]s.]]
{|class="wikitable reviews"
Takashi Tezuka began conceptualizing ideas for ''Super Mario Bros. Wonder'' during the development of ''[[Super Mario Maker 2]]''.<ref name=interview1>(October 17, 2023). [https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/ Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1]. ''Nintendo''. Retrieved October 17, 2023. ([https://web.archive.org/web/20231017131059/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/ Archived] October 17, 2023, 13:10:59 UTC via Wayback Machine.)</ref> He had already planned for the game to be very different from the ''Super Mario Maker'' games which was further motivated by public sentiment saying the [[Super Mario Maker (disambiguation)|''Super Mario Maker'' games]] eliminated the need for another 2D ''[[Super Mario (series)|Super Mario]]'' game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D ''Super Mario'' games. [[Koji Kondo]] even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
 
|-style="background-color:#E6E6E6"
One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a [[Warp Pipe]] moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the [[Wonder Effect]] mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in ''[[New Super Mario Bros.]]''
|Release
 
|Reviewer, Publication
The increased expressiveness in the animations was inspired by ''[[The Super Mario Bros. Movie]]''.<ref name=inter>Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). [https://www.npr.org/2023/08/31/1196990890/super-mario-bros-wonder-nintendo-prevew-interview 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room]. ''NPR''. Retrieved October 17, 2023. ([https://web.archive.org/web/20230901005532/https://www.npr.org/2023/08/31/1196990890/super-mario-bros-wonder-nintendo-prevew-interview Archived] September 1, 2023, 00:55:32 UTC via Wayback Machine.)</ref> Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.<ref name=interview2>(October 17, 2023). [https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/ Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2]. ''Nintendo''. Retrieved October 17, 2023. ([https://web.archive.org/web/20231017134732/https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-2/ Archived] October 17, 2023, 13:47:32 UTC via Wayback Machine.)</ref> With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to ''[[New Super Mario Bros. U]]''.
|Score
 
|Comment
==Promotion==
|-
By pre-ordering the game through {{wp|GameStop}}, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.<ref>[https://www.nintendolife.com/news/2023/09/super-mario-bros-wonder-gamestop-pre-orders-revealed-north-america Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America).] ''Nintendo Life''.</ref>
|[[Nintendo Switch]]
 
|John Rairdin, [https://www.nintendoworldreport.com/review/65369/super-mario-bros-wonder-switch-review NintendoWorldReport]
[[File:SMBW Trading Cards.png|thumb|The promotional image showing all of the possible cards]]
|9/10
By pre-ordering the game through {{wp|Walmart}}'s website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.
|align="left"|"''However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario.''"
|-
|Nintendo Switch
|Jess Lee, [https://www.digitalspy.com/tech/a45548446/super-mario-bros-wonder-review/ Digital Spy]
|3.5/5
|align="left"|"''It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.''"
|-
|Nintendo Switch
|Jenni Lada, [https://www.siliconera.com/review-super-mario-bros-wonder-feels-fresh/ Silconera]
|9/10
|align="left"|"''Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/super-mario-bros-wonder/ 92]
|}
===Awards and acknowledgements===
''Super Mario Bros. Wonder'' has been nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>  
*"Best Game Direction"<ref name="The Game Awards" />
*"Best Art Direction"<ref name="The Game Awards" />
*"Best Family Game"<ref name="The Game Awards" />
*"Best Multiplayer"<ref name="The Game Awards" />


===Sales===
At {{wp|Target}}, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.<ref>[https://www.nintendolife.com/news/2023/09/targets-bonus-for-super-mario-bros-wonder-revealed-us Target's Bonus For Super Mario Bros. Wonder Revealed (US).] ''Nintendo Life''.</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>


==Descriptions==
By pre-ordering the game through {{wp|Best Buy}}'s website, customers received a free art print with the game's main artwork.
*'''Nintendo Australia website:''' ''Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called [[Wonder Effect]]s.''<ref>[https://www.nintendo.com.au/games/nintendo-switch/super-mario-bros-wonder ''Super Mario Bros. Wonder'' on Nintendo Australia website]</ref>


==Glitches==
In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.<ref>https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618</ref>


===Skip half of World 1, 2 and 3===
An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the [[My Nintendo|My Nintendo Store]] in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),<ref name=UKPreorder>[https://www.nintendo.co.uk/News/2023/September/Pre-order-Super-Mario-Bros-Wonder-on-My-Nintendo-Store-and-receive-a-Pin-Set-and-Stress-Ball-as-bonus-items-with-purchase--2447771.html Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!]. ''Nintendo.co.uk''. Retrieved (September 18, 2023).</ref> {{wp|Game (retailer)|GAME}} in the UK,<ref>@GAMEdigital (September 13, 2023). [https://twitter.com/GAMEdigital/status/1701989295492596099 "''Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!''"] ''Twitter''. Retrieved October 15, 2023.</ref> and {{wp|JB Hi-Fi}} in Australia,<ref>[https://www.jbhifi.com.au/products/nintendo-switch-super-mario-bros-wonder?queryID=fb791f72400ee753205a5f13777e7c2f&objectID=654497 Super Mario Bros. Wonder - JB Hi-Fi]. ''jbhifi.com.au''. Retrieved September 18, 2023. ([https://web.archive.org/web/20230919005033/https://www.jbhifi.com.au/products/nintendo-switch-super-mario-bros-wonder?queryID=fb791f72400ee753205a5f13777e7c2f&objectID=654497 Archived] September 19, 2023, 00:50:33 UTC via Wayback Machine.)</ref> though it was later canceled due to production issues.<ref>@nexus_captain (October 10, 2023). [https://twitter.com/nexus_captain/status/1711710883267658202 "''I had received some devastating news''"]. ''Twitter''. Retrieved October 15, 2023.</ref><ref>u/Sweaty_Daikon (October 10, 2023). [https://www.reddit.com/r/nintendo/comments/174j2j6/nintendo_cancelled_the_elephant_stressball/ "''Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties{{'}}''"]. ''Reddit''. Retrieved October 15, 2023.</ref> My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME<ref>https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ</ref> and a pin of Elephant Mario with JB Hi-Fi.<ref>@vooksdotnet (September 26, 2023). [https://twitter.com/vooksdotnet/status/1706445405633003546 "''JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.{{'}}''"] ''Twitter''. Retrieved September 26, 2023.</ref> A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.<ref name=UKPreorder/> Customers in Australia who pre-ordered the game through {{wp|EB Games Australia|EB Games}} received the same pins as Europe's My Nintendo Store and GAME.<ref>Vuckovic, D. (September 26, 2023). [https://www.vooks.net/aussie-bargain-roundup-super-mario-bros-wonder/ Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder]. ''Vooks''. Retrieved September 26, 2023.</ref>


Two players are required to do this Glitch.  
In Italy, a "''Super Mario'' Immersive Hub" was open in {{wp|Milan}} on October 14 and 15, in which the game's demo could be played.<ref>Melani, G. (October 11, 2023). [https://multiplayer.it/notizie/super-mario-bros-wonder-apre-a-milano-il-super-mario-immersive-hub-dedicato-al-gioco-nintendo.html Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo]. ''multiplayer.it''. Retrieved October 23, 2023. ([https://web.archive.org/web/20231014114814/https://multiplayer.it/notizie/super-mario-bros-wonder-apre-a-milano-il-super-mario-immersive-hub-dedicato-al-gioco-nintendo.html Archived] October 23, 2023, 11:48:14 UTC via Wayback Machine.)</ref> A promotional event made in collaboration with soccer club {{wp|Catania FC}} took place at {{wp|Stadio Angelo Massimino}} in {{wp|Catania}} on October 22.<ref>Sperandio, S. (October 23, 2023). [https://www.spaziogames.it/notizie/super-mario-elefante-ovviamente-ha-conquistato-catania Super Mario Elefante ovviamente ha già conquistato Catania]. ''spaziogames.it''. Retrieved October 23, 2023. ([https://web.archive.org/web/20231023184343/https://www.spaziogames.it/notizie/super-mario-elefante-ovviamente-ha-conquistato-catania Archived] October 23, 2023, 18:43:43 UTC via Wayback Machine.)</ref>


The player must complete the first three levels of the game to have access to the rest of world 1. The player must reach the end of the level "Hurry, Hurry!".  
Advertisements for the game were shown in {{wp|Times Square}}.<ref>@DigitalCaptn (October 9, 2023). [https://twitter.com/DigitalCaptn/status/1711545547310477734 Mario Wonder Billboard In Time Square!]. ''Twitter''. Retrieved October 9, 2023. ([https://web.archive.org/web/20231010012042/https://twitter.com/DigitalCaptn/status/1711545547310477734 Archived] October 9, 2023, 21:21:00 EST via Wayback Machine).</ref>
 
<gallery>
The player must add a second player and collect the seed with the newly added one. On the map, the player who has the crown  has to move towards the "Badge House" to the left of the level.
SMBW GS Stickers Promo.jpg|Promotional image for exclusive sticker set as a pre-order bonus from GameStop
SMBW GS Keychain Promo.png|Promotional image for keychain as a pre-order bonus from GameStop in Canada
SMBW Walmart Magnets Promo.jpg|Promotional image for the magnet set as a pre-order bonus at Walmart in Canada
SMBW Target Shadowbox Promo.jpg|Promotional image for a shadowbox collectable at Target
Super Mario Bros. Wonder Best Buy art print.jpg|Image of the art print included with pre-orders of the game on Best Buy
SMBW My Nintendo Store Bonus items and Bundle Promo EU.jpg|Promotional image of the pin set and Elephant Fruit stress ball as bonus items with purchase, and a bundle of the game available on the European My Nintendo Store
SMBW Catania FC event promo.jpg|Image posted on Catania FC's social media accounts promoting the event in Catania, Italy
</gallery>


The player without the crown must move to the top right, so that it is not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move Out of Bounds.  
==Reception==
 
''Super Mario Bros. Wonder'' received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,<ref>[https://www.metacritic.com/game/super-mario-bros-wonder/ ''Super Mario Bros. Wonder'' - Metacritic] Retrieved October 18, 2023</ref> the highest for a 2D ''Super Mario Bros.'' title since ''[[New Super Mario Bros.]]'', released in 2006 for the [[Nintendo DS]].<ref>[https://www.metacritic.com/search/%22Super%20Mario%20Bros.%22/?page=1&sortBy=META_SCORE&category=13 ''Super Mario Bros.'' - Metacritic] Retrieved October 18, 2023</ref>
Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will come a time when the character will have to jump, to be able to access after the dark Piranha Plant.  
{|class="wikitable reviews"
 
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
A scene will get the character stuck in place, so the player will have to repeat the process, since this time the scene will not appear, the character will be able to go up and have free access to Petal Isles. Although World 1 is not completed, Florian's cutscene will appear. Also the royal seed will eliminate one of the Cloud Piranha plants, when the character didn't even get it.  
|-style="background-color:#E6E6E6"
 
|Release
To skip world 2, the player must continue playing until they pass the level "Blewbird Roost", to unlock the piece of island that leads to world 2, place where the player must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the top left (top right side for the player), jump and open the menu while in the air. Reselecting the 2 players again, the character who was at the beginning of the path has to move down and the one who was next to the piranha will follow him, but will be out of bounds. The player must carefully move the character that is out of bounds to the island on the right and enter any level. Both players have to leave the level and beat the level of Wiggler's race.  Once this last level has been completed, players will have access to the next part of Petal Isles, skipping the completion of World 2.
|Reviewer, Publication
 
|Score
To skip world 3, the player must collect all 8 seeds to access said world. When the player has passed Master Poplin's house, the player has to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level at the bottom. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the top left will allow the character who was out of bounds to access the pipe that leads to world 4, skipping the rest of the world 3.
|Comment
 
|-
The player will be stuck because he never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world.
|[[Nintendo Switch]]
 
|John Rairdin, [https://www.nintendoworldreport.com/review/65369/super-mario-bros-wonder-switch-review NintendoWorldReport]
Returning to Petal Isles, the game will never tell the player the name of world 4 (this also happens in world 3) and the player will no longer be able to return to world 4.The player will only be able to return to world 4 (in this state) by selecting a level in world 4, as long as the player has passed it and teleporting the character.  
|9/10
 
|align="left"|"''However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario.''"
Beating the palace in world 4 will make the game believe that the other 3 worlds have already been beaten.
|-
 
|Nintendo Switch
When World 6 has been cleared, the player will have access to Bowser even though there are still two Piranha plant clouds hanging around.
|Jess Lee, [https://www.digitalspy.com/tech/a45548446/super-mario-bros-wonder-review/ Digital Spy]
 
|3.5/5
The reason why the Glitch occurs is because the game only records if the last 3 real seeds were had.
|align="left"|"''It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking.''"
|-
|Nintendo Switch
|Jenni Lada, [https://www.siliconera.com/review-super-mario-bros-wonder-feels-fresh/ Silconera]
|9/10
|align="left"|"''Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/super-mario-bros-wonder/ 92]
|}
===Awards and acknowledgements===
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>
*"Best Game Direction"<ref name="The Game Awards"/>
*"Best Art Direction"<ref name="The Game Awards"/>
*"Best Family Game"<ref name="The Game Awards"/>
*"Best Multiplayer"<ref name="The Game Awards"/>
The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to ''{{wp|Baldur's Gate 3}}'' and "Best Game Direction" and "Best Art Direction" to ''{{wp|Alan Wake 2}}''.


==Media==
===Sales===
{{main-media}}
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
 
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>
 
==Descriptions==
*'''Nintendo Australia website:''' ''Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called [[Wonder Effect]]s.''<ref>[https://www.nintendo.com.au/games/nintendo-switch/super-mario-bros-wonder ''Super Mario Bros. Wonder'' on Nintendo Australia website]</ref>
 
==Glitches==
===Skip half of World 1, 2, and 3===
Two players are required to perform this glitch.
 
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.
 
To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2.
 
To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
 
When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.
 
This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.<ref>Icay (October 30, 2023) [https://youtu.be/ETnktHBz8nA?si=JE5VuMSvz_PpB_Fw THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder]. ''Youtube''. Retrieved November 24, 2023.</ref>
 
This glitch was patched in the version 1.0.1 update, released on November 21, 2023.
 
==Gallery==
{{main-gallery}}
<gallery>
SMBW Cast Artwork.png|The playable characters and [[Prince Florian]]
SMBW Elephant Mario Artwork 2.png|[[Elephant Mario]]
SMBW Bulrush Artwork.png|[[Bulrush]]
SMBW Hoppo.png|[[Hoppo]]
SMBW Singing Piranha Plants Artwork.png|[[Trottin' Piranha Plant]]s
SMBWGoombas.png|Wonder Flower [[Goomba]] transformation
</gallery>
 
==Media==
{{main-media}}
{{media table
{{media table
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|file1=Pipe-rock-plateau.wav
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|title1={{Conjectural|Pipe-Rock Plateau}}
|title1={{Conjectural|Welcome to the Flower Kingdom!}}
|file2=SMBW Wonder Effect Theme.oga
|file2=SMBW Wonder Effect Theme.oga
|title2={{Conjectural|Wonder Effect}}
|title2={{Conjectural|Wonder Effect}}
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|length4=0:28
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|file5=SMBW Sleeping Goombas Promo.ogv
|file5=SMBW Sleeping Goombas Promo.ogv
|title5=Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
|title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
|length5=0:26
|length5=0:26
|file6=SMBW Inchworm Pipe Promo.ogv
|file6=SMBW Inchworm Pipe Promo.ogv
Line 1,973: Line 2,245:
}}
}}


==Gallery==
==References to other media==
{{main-gallery}}
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
<gallery>
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
SMBW Cast Artwork.png|The playable characters and [[Prince Florian]]
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
SMBW Elephant Mario Artwork 2.png|[[Elephant Mario]]
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
SMBW Bulrush Artwork.png|[[Bulrush]]
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
SMBW Hoppo.png|[[Hoppo]]
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|WONDER|#8D52E8}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]].
SMBW Singing Piranha Plants Artwork.png|[[Trottin' Piranha Plant]]s
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.
SMBWGoombas.png|Wonder Flower [[Goomba]] transformation
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.
</gallery>
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[New Super Mario Bros. 2]]'': [[King Boo]] chases the player(s) in a slow auto-scrolling section similar to [[Boohemoth]]. [[Bone Goomba]]s and [[Bone Piranha Plant]]s return. During musical Wonder Effects, [[Marimba Block]] notes are based on the chords of the background music, like how [[Note Block]] notes are based on the chords of the background music in this game.
*''[[New Super Mario Bros. U]]'': [[Bubble Mario]] can shoot bubbles that function similarly to those of [[Bubble Baby Yoshi]]s in this game, which were the inspiration for the form.<ref>(October 3, 2023). ''Game Informer''. Issue 360. [https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=803816&p=46&ver=html5 Page 44].</ref> Goombrats return as enemies. As [[Bowser]] attempts to retreat after his defeat, he crash-lands into a hill, like in this game.
*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style.
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{media link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[Yoshi's Crafted World]]'': Yoshis riding other Yoshis returns from this game.
*''[[Dr. Mario World]]'': One of the trivia questions that can be asked during the Wonder Effect in [[Taily's Toxic Pond]] concerns the name of Bowser's son, with [[History_of_Bowser#Dr._Mario_World|Dr. Bowser]] being listed as one of the three options.
*''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{media link|MKT London Tour launch artwork.jpg|launch artwork}} from the [[London Tour]].
*''[[The Super Mario Bros. Movie]]'': The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.<ref name=inter/> Fire Peach has her hair down instead of in a ponytail, like in this movie.


==References to other media==
==References in other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Super Mario Bros.]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene.<ref name=SMBWDirect/> The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Mario Bros. 2]]'': The [[Charge jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame.<ref name=Gamescom/> A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]].<ref>https://www.youtube.com/watch?v=yIAUFA_jST4</ref> The sound effect that plays when hitting a hidden [[Invisible Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life.<ref name=Direct/><ref>https://twitter.com/PeachButACat/status/1704893680426131915</ref> Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas.<ref>https://twitter.com/SuperMarioOOC85/status/1711625957591613920</ref> One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s.<ref name=GamespotFootage/><ref name=IGNFootage/> [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game.<ref name=betterthan24/> [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's.<ref name=SMBWDirect/>
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore!<ref name=GamestopDemo>[https://youtu.be/ac4ri_83uMg?si=n5X-PzXKXkYIgqjt]</ref> The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits.<ref>https://www.youtube.com/watch?v=tRJAxSuWTW4</ref>
*''[[Yoshi's Story]]'': [[Wheel lift]]s return.
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme.<ref name=Gamescom/> The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr. flees after being defeated, just like in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]''.
*''[[New Super Mario Bros.]]'': The new [[Bob-omb]]-esque enemies function similarly to [[Kab-omb]]s. Bowser Jr. is fought without his [[Junior Clown Car]] during boss battles, just like his boss battles in the game's towers on every world.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses.<ref name=Gamescom/> Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[New Super Mario Bros. 2]]'': [[King Boo]] chases the player(s) in a slow auto-scrolling section similar to [[Boohemoth]]. [[Bone Goomba]]s and [[Bone Piranha Plant]]s return. During musical Wonder Effects, [[Marimba Block]] notes are based on the chords of the background music, like how [[Note Block]] notes are based on the chords of the background music in this game.
*''[[New Super Mario Bros. U]]'': [[Bubble Mario]] can shoot bubbles that function similarly to those of [[Bubble Baby Yoshi]]s in this game, which were the inspiration for the form.<ref>(October 3, 2023). ''Game Informer''. Issue 360. [https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=803816&p=46&ver=html5 Page 44].</ref> Goombrats return as enemies. As [[Bowser]] attempts to retreat after his defeat, he crash-lands into a hill, like in this game.
*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style.
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game.<ref name=SMBWDirect/> Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{media link|YoshiSSB4.png|Yoshi's render}} from this game.
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider".
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.<ref>https://twitter.com/JohnThiccamus/status/1714366270572020196</ref>
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': [[Beacon (Super Mario Odyssey)|Beacon]]s return. The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[Yoshi's Crafted World]]'': Yoshis riding other Yoshis returns from this game.
*''[[Dr. Mario World]]'': One of the trivia questions that can be asked during the Wonder Effect in [[Taily's Toxic Pond]] concerns the name of Bowser's son, with [[History_of_Bowser#Dr._Mario_World|Dr. Bowser]] being listed as one of the three options.
*''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{media link|MKT London Tour launch artwork.jpg|launch artwork}} from the [[London Tour]].
*''[[The Super Mario Bros. Movie]]'': The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.<ref name=inter/>


==Names in other languages==
==Names in other languages==
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|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|DutM=-
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintedoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintedo France''</ref>
|FreM=-
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|GerM=-
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|HebM=-
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintedoItalia''</ref>
|ItaM=-
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorM=Super Mario Bros. Wonder
|KorM=Super Mario Bros. Wonder
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|PorM=-
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|SpaM=-
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|ThaM=-
|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
|RusM=-
}}
}}


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*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site]
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]


==References==
==References==

Revision as of 06:46, May 12, 2024

"SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 20, 2023[1]
USA October 20, 2023[2]
Mexico October 20, 2023[3]
Brazil October 20, 2023[4]
Europe October 20, 2023[5]
Australia October 20, 2023[6]
South Korea October 20, 2023[7]
HK October 20, 2023[8]
ROC October 20, 2023
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
Nederlands
Português (Brasil)
Português (Portugal)
Русский
한국어
日本語
简体中文
繁體中文
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
DEJUS:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
GCAM:3 - Three years and older
NMC:7 - Seven years and older
Mode(s) Single player, multiplayer
Media
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the Super Mario series and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[9]

Story

Flower Kingdom from the August 31, 2023 Nintendo Direct
The main playable characters, Poplins, and Prince Florian in the Flower Kingdom in the opening cutscene.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.

Gameplay

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[10] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit.

The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.

The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.

Unlike every other 2D side-scrolling Super Mario game except Super Mario Bros. 2, there is no score or Time Limit in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.

Controls

All actions using Left Stick can also be done with Directional Buttons. Selecting the "B Button Dash · A Button Jump" option in the Settings menu will rotate all face buttons once to the left, with X Button functioning as A Button and Y Button functioning as X Button.[11]

Action Dual Joy-Con or Pro Controller Horizontal Joy-Con
Move Left Stick / Directional Buttons Control Stick
Jump B Button Single Joy-Con Bottom Button
Dash Y Button Single Joy-Con Left Button
Deploy Item Balloon Hold A Button Hold Single Joy-Con Right Button
Greeting X Button Single Joy-Con Top Button
Select greeting Hold X Button, then tilt Left Stick Hold Single Joy-Con Top Button, then tilt Control Stick
Menu Plus Button Minus Button ( Joy-Con (L) ) or Plus Button ( Joy-Con (R) )
Basic Actions
Crouch Left Stick ↓ / Press ZL Button Control Stick
Crouch and move Left Stick ↘ while crouching Control Stick ↘ while crouching
Slide on a slope Left Stick ↓ / Press ZL Button on a slope Control Stick ↓ on a slope
Ground Pound Left Stick ↓ / Press ZL Button in midair Control Stick ↓ in midair
Spin Jump Press R Button / Press ZR Button / Shake Press SR Button / Shake
Midair Spin Press R Button / Press ZR Button / Shake in midair Press SR Button / Shake in midair
Hold item Touch item while holding Y Button Touch item while holding Single Joy-Con Left Button
Kick held item Release Y Button Release Single Joy-Con Left Button
Kick item upward Release Y Button while tilting Left Stick Release Single Joy-Con Left Button while tilting Control Stick
Drop held item Release Y Button while crouching Release Single Joy-Con Left Button while crouching
Pull Hold Y Button, and tilt Left Stick in the direction you want to pull Hold Single Joy-Con Left Button, and tilt Control Stick in the direction you want to pull
Push Tilt Left Stick in the direction you want to push Tilt Control Stick in the direction you want to push
Swim Press B Button while underwater Press Single Joy-Con Bottom Button while underwater
Swim while holding an item While underwater, hold Y Button and tilt Left Stick While underwater, hold Single Joy-Con Left Button and tilt Control Stick
Enter a pipe Tilt Left Stick towards the entrance Tilt Control Stick towards the entrance
Enter a door Left Stick↑ in front of the door Control Stick↑ in front of the door
Climb up/down a vine Left Stick ↑ / Left Stick ↓ while holding on to a vine Control Stick ↑ / Control Stick ↓ while holding on to a vine
Wall Jump Jump against a wall, then press B Button to jump again Jump against a wall, then press Single Joy-Con Bottom Button to jump again
Wall slide While against a wall, tilt Left Stick towards the wall While against a wall, tilt Control Stick towards the wall
Place standee Press X Button while crouching Press Single Joy-Con Top Button while crouching
Local Multiplayer / Online Play
Become a ghost Press and hold L Button + R Button Press and hold SL Button + SR Button
Float Left Stick Control Stick
Float faster Tilt Left Stick while pressing B Button repeatedly Tilt Control Stick while pressing Single Joy-Con Bottom Button repeatedly
Give up Press L Button + R Button Press SL Button + SR Button
Local Multiplayer
Ride Yoshi Jump on top of Yoshi
Dismount Yoshi Press B Button Press Single Joy-Con Bottom Button
Backflip off Yoshi Press R Button / Press ZR Button / Shake Press SR Button / Shake
Yoshi
Flutter Jump Press and hold B Button while in midair Press and hold Single Joy-Con Bottom Button while in midair
Eat Press Y Button Press Single Joy-Con Left Button
Spit out Press Y Button with something in your mouth Press Single Joy-Con Left Button with something in your mouth
Spit upwards With a mouthful, press Y Button while tilting Left Stick With a mouthful, press Single Joy-Con Left Button while tilting Control Stick
Elephant Mario
Swing trunk Press Y Button Press Single Joy-Con Left Button
Swing trunk while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Spray Press Y Button when you have water in your trunk Press Single Joy-Con Left Button when you have water in your trunk
Fire Mario
Throw a fireball Press Y Button Press Single Joy-Con Left Button
Throw a fireball while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Throw fireballs while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble Mario
Make a bubble Press Y Button Press Single Joy-Con Left Button
Make a bubble while crouching Press Y Button while crouching Press Single Joy-Con Left Button while crouching
Make bubbles while spin jumping Press R Button / Press ZR Button / Shake Press SR Button / Shake
Bubble jump Stomp a bubble while holding B Button Stomp a bubble while holding Single Joy-Con Bottom Button
Drill Mario
Drill down Left Stick ↓ / Press ZL Button Control Stick
Drill up Jump toward the ceiling
Move while burrowed Tilt Left Stick while burrowed Tilt Control Stick while burrowed
Badges
Artwork of the parachute cap badge from Super Mario Bros. Wonder Open parachute cap Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Artwork of the parachute cap badge from Super Mario Bros. Wonder Fall slowly Press and hold R Button / ZR Button while in midair Press and hold SR Button while in midair
Artwork of the wall climb jump badge from Super Mario Bros. Wonder Wall-climb jump Jump against a wall, and press B Button Jump against a wall, and press Single Joy-Con Bottom Button
Artwork of the dolphin kick badge from Super Mario Bros. Wonder Dolphin kick Press R Button / Press ZR Button / Shake while underwater Press SR Button / Shake while underwater
Artwork of the crouching high jump badge from Super Mario Bros. Wonder Crouching high jump Press B Button after crouching for a short period of time Press Single Joy-Con Bottom Button after crouching for a short period of time
Artwork of the Grappling Vine badge from Super Mario Bros. Wonder Vine-grapple Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair
Badge of Boosting Spin Jump from Super Mario Bros. Wonder. Boosting spin jump Press R Button / Press ZR Button / Shake while in midair Press SR Button / Shake while in midair

Characters

Playable characters

Playable roster for Super Mario Bros. Wonder.
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.

The following descriptions of the playable characters are taken from the loading screens.

Mario jumping
Mario
Artwork for Luigi in SMBW
Luigi
Artwork of Princess Peach from Super Mario Bros. Wonder
Peach
Artwork of Daisy from Super Mario Bros. Wonder
Daisy
Artwork of Yellow Toad from Super Mario Bros. Wonder
Yellow Toad
Artwork of Blue Toad from Super Mario Bros. Wonder
Blue Toad
Mario works as a plumber with his little brother Luigi. While they may be twin brothers, Luigi is taller and slightly younger than Mario. Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Artwork of Toadette from Super Mario Bros. Wonder
Toadette
Artwork of Yoshi and a Red Shell from Super Mario Bros. Wonder
Yoshi
Artwork of red Yoshi from Super Mario Bros. Wonder
Red Yoshi
Artwork of Yellow Yoshi from Super Mario Bros. Wonder
Yellow Yoshi
Artwork of light-blue Yoshi from Super Mario Bros. Wonder
Light-Blue Yoshi
Artwork of Nabbit for Super Mario Bros. Wonder
Nabbit
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…
Ability: Nabbit won't flinch when touching most enemies or hazards.

Supporting characters

Character Description
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.

Loading screen: Prince Florian loves badges and all the Poplins that live in his kingdom.

Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.

Loading screen: Talking Flowers love to talk. They often spend their days waiting for someone to visit them.

Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.

Loading screen: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!

ProfConnect Active.pngScreenshot of Professor Connect from Super Mario Bros. Wonder
Professor Connect
A robotic character that can be talked to to access online play.
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found.
Screenshot of a Racing Wiggler from Super Mario Bros. Wonder
Racing Wiggler
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located.
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls.
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines.
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragons
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards.

Main antagonists

Character Description
Artwork of Bowser from Super Mario Bros. Wonder Render of Castle Bowser from Super Mario Bros. Wonder
Bowser
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[12] by combining him with his Koopa Clown Car and Prince Florian's castle.

Loading screen: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!

Artwork of Bowser Jr. from Super Mario Bros. Wonder Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder
Bowser Jr.
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[12] He returns alongside his Junior Clown Car.

Loading screen: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.

Kamek
Kamek
A Magikoopa who assists Bowser. He principally appears to summon battleships on the world maps.

Enemies and obstacles

Returning enemies

Enemy Description First appearance Last appearance
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha
Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. Upshroom Downshroom
A Big Goomba in Super Mario Bros. Wonder.
A Big Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Big Goomba
Larger variants of Goombas that split into two Hefty Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Big Piranha Plant from Super Mario Bros. Wonder
Big Piranha Plant
Larger variants of Piranha Plants. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
SMBW Bob-omb.png
Bob-omb
Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. Fluff-Puff Peaks Flying Battleship
Screenshot of a Bone Goomba from Super Mario Bros. WonderBone Goomba in Wonder, without helmet
Bone Goomba
Teal-colored Goombas wearing skulls as headgear. Pipe-Rock Plateau Palace Sunbaked Desert Palace
SMBW Bone Piranha.pngSMBW Long Bone Piranha.png
Bone Piranha Plant
Skeletal variants of Piranha Plants. They grow taller in their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
Screenshot of a Boo from Super Mario Bros. Wonder
Boo
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
SMBW Bullet Bill.png
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Screenshot of Buzzy Beetle in Super Mario Bros. Wonder
Buzzy Beetle
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Screenshot of a Cheep Cheep from Super Mario Bros. Wonder
Cheep Cheep
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. Leaping Smackerel Search Party Item Park
Screenshot of Dry Bones in Super Mario Bros. Wonder
Dry Bones
Skeletal Koopas that regenerate themselves shortly after being stomped. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Screenshot of Fire Piranha Plant in Super Mario Bros. Wonder
Fire Piranha Plant
Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a sleeping Goomba from Super Mario Bros. WonderScreenshot of a stretchy Goomba from Super Mario Bros. Wonder
Goomba
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in Sproings in the Twilight Forest's Wonder Effect. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
Screenshot of a Goombrat from Super Mario Bros. WonderScreenshot of a Goombrat from Super Mario Bros. Wonder
Goombrat
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas. Collisions with Bloomps bounce them away and, if equipped, destroy their pappi. Here Come the Hoppos Taily's Toxic Pond
Screenshot of Hammer Bro. in Super Mario Bros. Wonder
Hammer Bro
Helmeted Koopas that throw hammers at the player. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
A Hefty Goomba using a dandelion-like parachute in Super Mario Bros. Wonder.
Hefty Goomba
Larger variants of Goombas that split into two normal Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Kodeka Kakibō from Super Mario Bros. WonderScreenshot of a Big Goombrat from Super Mario Bros. Wonder
Hefty Goombrat
Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. Bloomps of the Desert Skies
Screenshot of a Hothead from Super Mario Bros. Wonder
Hothead
Larger variants of Lil Sparkies. Color-Switch Dungeon The Final-Final Test Badge Marathon
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos who appears during Wonder Effects. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Screenshot of a green Koopa Paratroopa from Super Mario Bros. WonderScreenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder
Koopa Paratroopa
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. Up 'n' Down with Puffy Lifts (green)
Sproings in the Twilight Forest (red)
Armads on the Roll (green)
The Final Test Wonder Gauntlet (red)
Screenshot of a green Koopa Troopa from Super Mario Bros. WonderScreenshot of a red Koopa Troopa from Super Mario Bros. Wonder
Koopa Troopa
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. Up 'n' Down with Puffy Lifts (green)
Scram, Skedaddlers! (red)
Raarghs in the Ruins (green)
The Final Test Wonder Gauntlet (red)
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. Countdown to Drop Down Expert Badge Challenge Invisibility II
Screenshot of Lava Bubble in Super Mario Bros. Wonder
Lava Bubble
Orange fireball enemies that jump up and down in and out of lava. Pull, Turn, Burn
Screenshot of a Lil' Sparky from Super Mario Bros. Wonder
Lil Sparky
Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. Color-Switch Dungeon The Final-Final Test Badge Marathon
Mechakoopa SMBW
Mechakoopa
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
Muncher SMBW
Muncher
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Screenshot of a Ninji from Super Mario Bros. Wonder
Ninji
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
A Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Screenshot of a Piranha Plant in Super Mario Bros. Wonder
Piranha Plant
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. Piranha Plants on Parade The Final-Final Test Badge Marathon
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. Armads on the Roll
Spike
Spike
Koopa-like enemies that spit large green Spike Balls. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Screenshot of a Spiny from Super Mario Bros. Wonder
Spiny
Koopa enemies with spiked shells. Countdown to Drop Down Where the Rrrumbas Rule
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. Countdown to Drop Down
Thwomp SMBW
Thwomp
Large stone enemies that slam down onto the ground. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
An Urchin in Super Mario Bros. Wonder
Urchin
Spiked creatures that float in water. Robbird Cove Downpour Uproar

New enemies

Enemy Description First appearance Last appearance
Anglefish from Smb WonderScreenshot of an Anglefish in Super Mario Bros. Wonder
Anglefish
Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s). The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet
Armad SMBWAn Armad rolled up into a ball, from Super Mario Bros. Wonder
Armad
Armadillo-like enemies that can curl into balls and roll down slopes. Armads on the Roll Sunbaked Desert Special Pole Block Allure
Screenshot of a Baboom from Super Mario Bros. Wonder
Baboom
Bob-omb-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Big Hoppycat
Large Hoppycats that appear during certain Wonder Effects. They jump through ground, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet
Screenshot of a giant Konk from Super Mario Bros. Wonder
Big Konk
A large Konk that appears from above during the Wonder Effect in Jewel-Block Cave, crushing anything directly below it. Jewel-Block Cave
Screenshot of an enemy from Super Mario Bros. Wonder
Big Note Piranha Plant
Larger variants of Note Piranha Plants. The Final Battle! Bowser's Rage Stage
Screenshot of a big Snootle Super Mario Bros. Wonder
Big Snootle
A larger variant of Snootles. Valley Fulla Snootles
Screenshot of Kodeka Maimai from Super Mario Bros. Wonder
Big Swirlypod
Larger variants of Swirlypods. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly!
Screenshot of an enemy from Super Mario Bros. Wonder
Big Trottin' Piranha Plant
Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Screenshot of an unnamed enemy in Super Mario Bros. Wonder
Blewbird
Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the bluebird. Blewbird Roost The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. Wonder
Bloomp
Bouncy balloon-like fish enemies of varying sizes and colors. Bloomps of the Desert Skies The Final-Final Test Badge Marathon (green/pink)
Bloomps of the Desert Skies (blue/teal/silver)
Sunbaked Desert Special Pole Block Allure (light blue)
SMBW Trottin' Bone Piranha.pngSMBW Long Trottin' Bone Piranha.png
Bone Trottin' Piranha Plant
Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs, and grow taller during their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
The giant, robotic Bowser head in Super Mario Bros. Wonder.
Bowser cannon
A giant Bowser robot that appears in the background, firing lasers at the player during every flying battleship's Wonder Effect. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
SMBW Bowser machine.png
Bowser generator
A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some Wonder Effects. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. Overworld
Condart
Condart
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. Condarts Away! The Desert Mystery
Condrop
Condrop
Purple birds wearing helmets that fly in one direction and drop items. Cruising with Linking Lifts The Final Test Wonder Gauntlet
A Dark Nokonoko from Super Mario Bros. Wonder.
Dark Nokonoko
Shadowy Koopa Troopas that hurt the player on contact. Beware of the Rifts
A big Seeker Bullet Bill
Deka Chase Killer
Larger variants of Seeker Bullet Bills. Evade the Seeker Bullet Bills!
A (currently) unnamed fire variant of spike
Fire Spike
Red Spikes that spit and throw fireballs. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up
A Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Red Mechakoopas with propellers. Deep Magma Bog Flying Battleship High-Voltage Gauntlet
Screenshot of a Gamboo tower from Super Mario Bros. WonderScreenshot of a purple Gamboo from Super Mario Bros. Wonder
Gamboo
Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects. The Midway Trial: Hop to It (green/purple) The Semifinal Test Piranha Plant Reprise (green)
The Final Test Wonder Gauntlet (purple)
Screenshot of an enemy from Super Mario Bros. Wonder
Giant Smogrin
Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
Black GnawsherA Super Mario Bros. Wonder enemy
Gnawsher
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet (normal)
KO Arena Magma Flare-Up (red)
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps. Here Come the Hoppos The Final Test Wonder Gauntlet
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking!
The Midway Trial: Hop to It (red)
KerpopScreenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire. Hot-Hot Hot! KO Arena Magma Flare-Up
Kodeka Mokumokumo Mid-sized variants of Smogrins. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
KonkBlue Konk
Konk
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s). Jewel-Block Cave An Uncharted Area: Wubba Ruins
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu trio
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge
Track-riding Lava Blobble in Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship
The Fryguy-like fireball enemy in Super Mario Bros. Wonder.
Li'l Scorcher
Lava Bubble-like enemies resembling Fryguy that spit fireballs. Deep Magma Bog Palace
Maw-Maw from Smb Wonder
Maw-Maw
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet
Melon Piranha
Melon Piranha Plant[10]
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. Countdown to Drop Down The Final-Final Test Badge Marathon
A gold Gamboo in Super Mario Bros. Wonder.A silver Gamboo in Super Mario Bros. Wonder.
Metal Gamboo
Metallic variants of Gamboos. Missile Meg Mayhem (black) KnuckleFest Bowser's Blazing Beats
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Missile Meg
Long, thin, missile-like Bullet Bill variants that can be stood on, which causes them to slowly descend. Missile Meg Mayhem The Final-Final Test Badge Marathon
Mumsie
Mumsy[10]
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. The Desert Mystery Sunbaked Desert Special Pole Block Allure
Screenshot of an unnamed enemy in Super Mario Bros. Wonder
Noknok
Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Screenshot of an enemy from Super Mario Bros. Wonder
Note Piranha Plant
Fiery music notes shaped like Piranha Plants fired from Bowser. The Final Battle! Bowser's Rage Stage
Screenshot of an Outmaway from Super Mario Bros. Wonder
Outmaway
White Goomba-like creatures with red-rimmed goggles that kick ice blocks and Koopa Shells. Outmaway Valley A Final Uncharted Area: Poison Ruins
Screenshot of a Pokipede from Super Mario Bros. Wonder
Pokipede
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks. They can also break through snow blocks. Green ones move more slowly, while red ones have a faster movement pace. Pokipede Pass Wiggler Race Spelunking!
Raargh from Super Mario Bros. Wonder
Raargh
Blargg-like enemies that cling onto walls and charge in a straight line when they spot the player. Raarghs in the Ruins
Renketsu Search Killer
Renketsu Search Killer
Bull's-Eye Bills with a dragon-like appearance that target the player. KnuckleFest Bowser's Blazing Beats
An unnamed enemy from Super Mario Bros. Wonder
Revver
Wheeled, Dry Bones-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets from Super Mario Sunshine. Rolling-Ball Hall Hot-Hot Hot!
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Color-Switch Dungeon Beware of the Rifts
SMBWScreenshotUnknownDivingBirdEnemy.png
Robbird
Blue seabird enemies wearing goggles that dive into water, taking coins away. Robbird Cove
Screenshot of a Rolla Koopa from Super Mario Bros. Wonder
Rolla Koopa
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. Rolla Koopa Derby The Final Test Wonder Gauntlet
RrrumbaA Rrrumba without its shell from Super Mario Bros. Wonder
Rrrumba
Pillbug-like creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes. Where the Rrrumbas Rule
A small Seeker Bullet Bill
Seeker Bullet Bill
Bullet Bills that hang on walls and attack the player on contact. Evade the Seeker Bullet Bills!
Screenshot of a Serpont from Super Mario Bros. WonderScreenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Purple snakes that wear pots on their head. If their pots are broken, they move faster. Color-Switch Dungeon KO Arena Sunbaked Skirmish
The long variation of the Shoomp enemy in Super Mario Bros. Wonder.
The short variation of the Shoomp enemy in Super Mario Bros. Wonder.
Shoomp
Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions. Another Uncharted Area: Swaying Ruins
Screenshot of a Shova
Shova
Sledge Bro-like creatures with big gloves that can push objects. Swamp Pipe Crawl Secrets of Shova Mansion
Screenshot of a Skedaddler from Super Mario Bros. Wonder
Skedaddler
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer. Scram, Skedaddlers! Wiggler Race Mountaineering!
Screenshot of a Sluglug from Super Mario Bros. Wonder
Sluglug
Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated. Leaping Smackerel Wiggler Race Swimming!
Currently Unknown Enemy SMBW
Smackerel
Chomp-like flounder enemies that leap out from the seabed and bite at the player. Leaping Smackerel
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin[13]
Purple clouds that move back and forth and are followed by smaller clouds. Bulrush Coming Through! Missile Meg Mayhem
A Snootle in Super Mario Bros. Wonder.
Snootle
Rolling green round enemies that bounce. Valley Fulla Snootles
The Snortoise in Super Mario Bros. Wonder.
Snortoise
Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land. Robbird Cove Downpour Uproar
Enemy from SMBWonder
Sproing
Enemies that stretch themselves up when the player approaches them. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Screenshot of an enemy from Super Mario Bros. WonderScreenshot of a green Sugarstar from Super Mario Bros. Wonder
Sugarstar
Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon
Screenshot of an enemy from Super Mario Bros. Wonder
Swirlypod[13]
Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas. Bulrush Coming Through! Taily's Toxic Pond
Taily SMBW
Taily
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear. Taily's Toxic Pond KO Arena Fungi Funk
Screenshot of a Trompette from Super Mario Bros. WonderScreenshot of a purple Trompette from Super Mario Bros. Wonder
Trompette[13]
Goomba-like creatures with tops of varying heights, resembling a king trumpet mushroom. When knocked out, they knock out other enemies behind them. Brown and purple variants appear. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride (brown)
POOF! Badge Challenge Crouching High Jump I (purple)
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant[12]
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during some Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
SMBWScreenshotUnknownOwlEnemy.png
Whohoo
Owl enemies that swoop down from nests on the ceiling. Pokipede Pass
A giant Bloomp in Super Mario Bros. Wonder.
Wonder Bloomp
Large Bloomps filled with confetti that appear during certain Wonder Effects. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure
Red Hoppycat screenshot.png
Wonder Hoppycat
An orange Hoppycat that can jump extremely high. The Midway Trial: Hop to It
SMBW screenshot Hippo Fat roll big.png
Wonder Hoppo
A large Hoppo that appears during certain Wonder Effects. Here Come the Hoppos The Final Test Wonder Gauntlet
A Wonder Packun.
Wonder Packun
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Overworld
The giant Smackerel in Super Mario Bros. Wonder.
Wonder Smackerel
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through ground, destroying it. Leaping Smackerel
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Light-green slime enemies that pace back and forth and swim through goo. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk
Zip-Zap from Super Mario Bros. Wonder
Zip-Zap
Little sparks in clouds that jump. Cruising with Linking Lifts

Obstacles

Enemy Description First appearance Last appearance
SMBW Bill Blaster.png
Bill Blaster
Indestructible cannons that fire Bullet Bills. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
The Burner-like Bowser head in Super Mario Bros. Wonder.
Bowser Burner
Burner-like objects with Bowser's face that emit green fire. Deep Magma Bog Flying Battleship
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser Statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during Secrets of Shova Mansion's Wonder Effect, while the gray one blocks the player's path and is destroyed by a stampede of Bulrushes. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Bull's-Eye Blaster SMBW
Bull's-Eye Blaster
Red Bill Blasters that fire Renketsu Search Killers. KnuckleFest Bowser's Blazing Beats
Screenshot of a Burner from Super Mario Bros. Wonder
Burner
Rotating jets that emit light-green flames. Petal Isles Flying Battleship
A Bill Blaster-like devices that pump out Bloomps.A block that pumps out Bloomps
Būsuke Hōdai[14]
Bill Blaster- and cannon-like devices that pump out Bloomps. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
SMBW Cannon.png
Cannon
Cannons that fire Bob-ombs and Bullet Bills. Fluff-Puff Peaks Flying Battleship Petal Isles Flying Battleship
The characters skydiving through clouds in Super Mario Bros. Wonder
Cloud
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. Cosmic Hoppos The Final-Final Test Badge Marathon
Water Current SMBW
Current
Strong underwater forces that push the player(s) in various directions. Leaping Smackerel Downpour Uproar
Darkness SMBW
Dark
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements. Another type merely reduces the brightness of an area. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
The 1st variation of Lightning Block in Super Mario Bros. Wonder.
The 2nd variation of Lightning Block in Super Mario Bros. Wonder.
Electricity Blocks in Super Mario Bros. Wonder.
Electricity Block
Voltage blocks that emit electricity. High-Voltage Gauntlet The Final-Final Test Badge Marathon
An Electricity Cloud in Super Mario Bros. Wonder.
Electricity Cloud[15]
Thunder clouds that damage the player when touched. They appear exclusively in their level's Wonder Effect. Downpour Uproar
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bar
Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. Sunbaked Desert Palace (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The Final-Final Test Badge Marathon (single/triple)
Shining Falls Special Triple Threat Deluge (double)
Fireball Fireballs are spawned by hazardous ooze. Fluff-Puff Peaks Palace Deep Magma Bog Palace
The Fire Knuckle in Super Mario Bros. Wonder.
Fire Knuckle[16]
Large, fiery fists that attempt to crush the player(s), similar to Skewers. They can also destroy blocks. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire Wheel[14]
A wheel of rotating fire that can be moved when pulling from a handle. Pull, Turn, Burn
Screenshot of a Giant Spiked Ball from Super Mario Bros. WonderScreenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Ball
Giant, golden Spike Balls covered in white spikes. A larger one also appears during Rolling Ball Hall's Wonder Effect. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage (normal)
Rolling-Ball Hall (giant)
A block of Goo in Super Mario Bros. Wonder.
Goo
Slime that players and Wubbas can swim through. An Uncharted Area: Wubba Ruins A Final Uncharted Area: Poison Ruins
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder
Honey
A sticky substance that slows the player's speed. Fluff-Puff Peaks Palace
SMBWScreenshotHot-HotRockSentient.png
SMBWScreenshotHot-HotRockEmitingMagma.png
Hot-Hot Rock
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water. Hot-Hot Hot! The Final-Final Test Badge Marathon
Lava SMBW
Lava
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects. Where the Rrrumbas Rule (normal)
A Final Uncharted Area: Poison Ruins (circular)
Expert Badge Challenge Jet Run II (normal)
Deep Magma Bog Special Solar Roller (circular)
A Lava Geyser in Super Mario Bros. Wonder.
Lava Geyser
Pillars of lava that rise up from pits carrying floats. Pull, Turn, Burn
Lava tide Lava that rises up. Expert Badge Challenge Jet Run II
Downpour Uproar's Wonder Effect
Lightning
Lightning strikes that damage the player when touched. It appears during Wonder Effects. Downpour Uproar The Final Test Wonder Gauntlet
The purple, smashing column in Super Mario Bros. Wonder.
Piston
Purple columns that smash the ground, similar to Pillars and Skewers. Fluff-Puff Peaks Flying Battleship
Poison Swamp SMBW
Unknown Ooze Swamp SMBW
Poison
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in Fungi Mines. Circular variants also appear during Wonder Effects. Swamp Pipe Crawl (purple)
Pipe-Rock Plateau Palace (green)
Taily's Toxic Pond (dark blue)
The Final Battle! Bowser's Rage Stage (circular)
The Final Test Wonder Gauntlet (purple)
The Final-Final Test Badge Marathon (green)
Another Uncharted Area: Swaying Ruins (dark blue)
Fungi Mines Special Dangerous Donut Ride (circular)
A Poison Geyser in Super Mario Bros. Wonder.
Poison geyser
Pillars of green poison that rise up from pits carrying floats. Evade the Seeker Bullet Bills! The Final-Final Test Badge Marathon
Poison Tide SMBW
Poison Tide (Green) SMBW
Poison tide
Poison that rises up, down or sideways. Bulrush Express (purple)
A Final Uncharted Area: Poison Ruins (green)
Fluff-Puff Peaks Special Climb to the Beat (purple)
The Final-Final Test Badge Marathon (green)
A Rift in Super Mario Bros. Wonder.
Rift[13]
Antimatter obstacles that damage the player. Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand
Sand that slows the player's speed, like the snow pits of New Super Mario Bros. Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect
Slime
A slime-like substance that makes the player slide. Another Uncharted Area: Swaying Ruins
Screenshot of a Spike Ball from Super Mario Bros. WonderScreenshot of a Spike Ball from Super Mario Bros. WonderRolling-Ball Hall level thumbnail
Spike Ball
Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. Up 'n' Down with Puffy Lifts (normal)
Angry Spikes and Sinkin' Pipes (Spike)
Taily's Toxic Pond (Taily)
Petal Isles Special Way of the Goomba (normal)
The Final Test Wonder Gauntlet (Spike)
KO Arena Fungi Funk (Taily)
The Spike statue in Super Mario Bros. Wonder.
Spike statue
Fires boulders during their level's Wonder Effect. Wavy Ride through the Magma Tube
Spike Trap SMBWScreenshot of a Spike Trap from Super Mario Bros. WonderScreenshot of a Spike Trap from Super Mario Bros. Wonder
Spike Trap
Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful. Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Volcanic debris
Boulders on fire shot from the Spike statue. Wavy Ride through the Magma Tube
Water SMBW
Water
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. Welcome to the Flower Kingdom! Break Time! Hot-Hot Rocks
Water Tide SMBW
Water tide
Water that falls and rises. Break Time! Watery Wonder Tokens KO Arena Petal Meddle

Levels

Map of the Flower Kingdom in Super Mario Bros. Wonder
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.

Area Level Wonder Seeds Difficulty
The open area in Pipe-Rock Plateau in Super Mario Bros. Wonder
Pipe-Rock Plateau's icon from Super Mario Bros. WonderWorld 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom! 2
Piranha Plants on Parade 3
Scram, Skedaddlers! 2
Bulrush Coming Through! 3
Here Come the Hoppos 2 ★★
Rolla Koopa Derby 2 ★★
Swamp Pipe Crawl 2 ★★★
Angry Spikes and Sinkin' Pipes 2 ★★
Bulrush Express 3 ★★★★
Sproings in the Twilight Forest 2 ★★
Cosmic Hoppos 2 ★★★
Badge Challenge Parachute Cap I 1
Badge Challenge Wall-Climb Jump I 1
Expert Badge Challenge Jet Run I 1 ★★★
Wiggler Race Mountaineering! 1
Pipe-Rock Plateau Palace 1 ★★★
KO Arena Pipe-Rock Rumble 1
Break Time! Hurry, Hurry 1
Break Time! Wonder Token Tunes 1
Break Time! Pop Up, Hoppo! 1
Fluff-Puff Peaks in Super Mario Bros. Wonder.
Fluff-Puff Peaks' icon from Super Mario Bros. WonderWorld 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop a short, icy mountain top.
Outmaway Valley 3 ★★★
Pokipede Pass 2
Condarts Away! 2 ★★
Pole Block Passage 2 ★★
Up 'n' Down with Puffy Lifts 2 ★★
Jump! Jump! Jump! 2 ★★★★
Countdown to Drop Down 2 ★★★
Cruising with Linking Lifts 2 ★★
Badge Challenge Wall-Climb Jump II 1 ★★★★
Badge Challenge Floating High Jump I 1
Expert Badge Challenge Spring Feet I 1 ★★★
Fluff-Puff Peaks Flying Battleship 1 ★★★
Fluff-Puff Peaks Palace 1 ★★★★
KO Arena Fluff-Puff Kerfuff 1
Search Party Puzzling Park 1
Break Time! Kick It, Outmaway 1
Break Time! Cloud Cover 1
Break Time! Zip-Go-Round 1
1-The top of Shining Falls in Super Mario Bros. Wonder.
Shining Falls' icon from Super Mario Bros. WonderWorld 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay 2 ★★★
The Anglefish Trial: Ready, Aim, Fly! 2 ★★
The Midway Trial: Hop to It 2 ★★
The Sharp Trial: Launch to Victory 2 ★★★★
The Sugarstar Trial: Across the Night Sky 2 ★★★
The Final Trial: Zip Track Dash 2 ★★★
POOF! Badge Challenge Crouching High Jump I 1
Search Party An Empty Park? 1
Break Time! Unreachable Treasure? 1
Break Time! Watery Wonder Tokens 1
Break Time! Timer-Switch Climb 1
Break Time! Timer-Switch Dash 1
Overview of Sunbaked Desert.
Sunbaked Desert's icon from Super Mario Bros. WonderWorld 4: Sunbaked Desert
36 Wonder Seeds
A desert world with white sand once filled with water before Bowser Jr. took it all.
Armads on the Roll 2 ★★★
The Desert Mystery 2 ★★
Rolling-Ball Hall 2 ★★
Ninji Jump Party 2
Bloomps of the Desert Skies 2 ★★★
Valley Fulla Snootles 2 ★★
Color-Switch Dungeon 2 ★★
Secrets of Shova Mansion 3 ★★
Flight of the Bloomps 2 ★★★★
Badge Challenge Parachute Cap II 1 ★★★
Badge Challenge Crouching High Jump II 1 ★★★★
Expert Badge Challenge Invisibility I 1 ★★★
Sunbaked Desert Palace 1 ★★★★
KO Arena Sunbaked Skirmish 1
Search Party Pipe Park 1
Break Time! Treasure Vault 1
Break Time! Raise the Stage 1
Break Time! Revver Run 1
Break Time! Floating Wonder Tokens 1
Break Time! Bouncy Tunes 1
Break Time! Lights Out 1
Fungi Mines in Super Mario Bros. Wonder
Fungi Mines' icon from Super Mario Bros. WonderWorld 5: Fungi Mines
21 Wonder Seeds
A poison- and mushroom-filled mine where the Loyal Poplin's crew become trapped.
Upshroom Downshroom 2
Taily's Toxic Pond 2 ★★★
Light-Switch Mansion 2 ★★
Beware of the Rifts 2 ★★★
An Uncharted Area: Wubba Ruins 2 ★★
Another Uncharted Area: Swaying Ruins 2 ★★★
A Final Uncharted Area: Poison Ruins 2 ★★★★
Badge Challenge Grappling Vine I 1 ★★
KO Arena Fungi Funk 1
Break Time! Tumble House 1
Break Time! Trottin' Piranha Plants 1
Deep Magma Bog in Super Mario Bros. Wonder
Deep Magma Bog's icon from Super Mario Bros. WonderWorld 6: Deep Magma Bog
30 Wonder Seeds
An underground bog filled with lava that contains many paths.
Where the Rrrumbas Rule 3 ★★
Raarghs in the Ruins 2 ★★★
Pull, Turn, Burn 2 ★★★★
Hot-Hot Hot! 3 ★★
Wavy Ride through the Magma Tube 2 ★★★★
Dragon Boneyard 2 ★★★★
Badge Challenge Floating High Jump II 1 ★★★
Badge Challenge Boosting Spin Jump II 1 ★★★
Badge Challenge Grappling Vine II 1 ★★★
Expert Badge Challenge Jet Run II 1 ★★★
Expert Badge Challenge Invisibility II 1 ★★★
Expert Badge Challenge Spring Feet II 1 ★★★★
Deep Magma Bog Flying Battleship 1 ★★★
Deep Magma Bog Palace 1 ★★★★
KO Arena Magma Flare-Up 1
Search Party Item Park 1
Break Time! Hot-Hot Rocks 1
The Petal Isles in Super Mario Bros. Wonder.
Petal Isles' icon from Super Mario Bros. WonderPetal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel 2 ★★
Robbird Cove 2 ★★
Blewbird Roost 2 ★★
Downpour Uproar 2 ★★★
Jewel-Block Cave 2 ★★
Gnawsher Lair 2 ★★★
Maw-Maw Mouthful 2 ★★
Muncher Fields 2 ★★
Badge Challenge Dolphin Kick I 1
Badge Challenge Dolphin Kick II 1 ★★
Badge Challenge Boosting Spin Jump I 1
Wiggler Race Swimming! 1 ★★
Wiggler Race Spelunking! 1 ★★★★
Petal Isles Flying Battleship 1 ★★★
KO Arena Petal Meddle 1
Missile Meg Mayhem 2 ★★★
High-Voltage Gauntlet 2 ★★★★
Evade the Seeker Bullet Bills! 2 ★★★★
KnuckleFest Bowser's Blazing Beats 2 ★★★★
The Final Battle! Bowser's Rage Stage 0 ★★★★★
The Special World in Super Mario Bros. Wonder
Special World's icon from Super Mario Bros. WonderSpecial World
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat 2 ★★★★★
Shining Falls Special Triple Threat Deluge 2 ★★★★★
Sunbaked Desert Special Pole Block Allure 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride 2 ★★★★★
Deep Magma Bog Special Solar Roller 2 ★★★★★
Petal Isles Special Way of the Goomba 2 ★★★★★
The Semifinal Test Piranha Plant Reprise 2 ★★★★★
The Final Test Wonder Gauntlet 2 ★★★★★
The Final-Final Test Badge Marathon 1 ★★★★★
WONDER?

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Power-up Description
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower*
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom*
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit*
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.
Fire Flower in Mario Kart 8
Fire Flower
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.
Artwork of a Dash Mushroom in Super Mario Party
Super Mushroom
A red mushroom with white spots that transforms characters in their Small form into their Super form.
Artwork of a Star in Mario Party Superstars
Super Star
Grants the player(s) invincibility for a limited time.
Artwork of a Wonder Flower from Super Mario Bros. Wonder
Wonder Flower*
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.

Collectibles

Item Description
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushroom
A green mushroom with white spots. Grants the player(s) an extra life when collected.
10-flower coin from Super Mario Bros. Wonder
10-flower coin*
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
A Blue Coin in Super Mario Bros. Wonder.
Blue Coin
Coins that are activated by a P Switch.
Flower Coins SMBW
Chibi Flower Coin*[14]
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
Animated coin from Super Mario Bros. Wonder
Coin
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.
Artwork of a spinning flower coin from Super Mario Bros. Wonder
Flower coin*
Purple flower-shaped coins that appear all throughout the Flower Kingdom.
A blue Key in Super Mario Bros. Wonder.
A red Key in Super Mario Bros. Wonder.
Key
Keys that are required to unlock Key Doors.
Royal Seed
Royal Seed*
Giant seeds that are collected after defeating a boss.
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seed*
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Token*
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.

Blocks

Block Description
! Block from Super Mario Bros. Wonder
! Block
Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.
Animated ? Block from Super Mario Bros. Wonder
? Block
Yellow blocks bearing scrolling white question marks. They may contain power-ups or coins.
Atchi Muite Blocks
Atchi Muite Block*[14]
Blue blocks that turn visible when the player approaches one within close range.
Artwork of a Brick Block from Super Mario Bros. Wonder.Brick Block 3 SMBWBrick Block 4 SMBW
Brick Block
Blocks that can only be broken by players in at least their Super form.
Hard Block 5 SMBW
Bump block*
Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants.
Blocks from Super Mario Bros. Wonder
Candy Block*
Colorful blocks that are eaten by Gnawshers.
Cloud Block Super Mario Bros. Wonder
Cloud Block
Semisolid blocks that resemble clouds.
Crate Wooden boxes that come in various sizes. It can be destroyed by ground-pounding and in Elephant form.
Donut Block A platform that falls under weight if the player stands there for too long.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Dotted-Line Block
Transparent blocks that are activated by ON/OFF Switches and timer switches. Some become tangible or intangible based on the level's music during certain Wonder Effects.
Block
Empty Block
Left behind after a block containing an item has been emptied.
Hard Block SMBWHard Block 2 SMBWHard Block 3 SMBWHard Block 4 SMBWHard Block 6 SMBWScreenshot of a block from Super Mario Bros. Wonder
Hard Block
Blocks that cannot be broken normally like a Brick Block.
Invisible Character Block (Red Yoshi) NSMBW
Hidden Character Block*[18][19]
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Ice Block SMBW
Ice block
Slippery blocks that can be destroyed using fireballs.
Screenshot of a block from Super Mario Bros. Wonder
Iron Block
A block with Bowser's emblem on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
Jewel Block SMBW
Jewel block*
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch*
A blocks with a clock that activates lights for a limited time.
Animated long ? Block from Super Mario Bros. Wonder
Screenshot of a block from Super Mario Bros. Wonder
Long ? Block
Longer variants of ? blocks. Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.
Screenshot of a Long Empty Block from Super Mario Bros. Wonder
Long Empty Block
Left behind after a long ? Block containing an item has been emptied.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block*
Longer variants of Rotating Blocks.
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block*
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
Blocks that can be hit to toggle various elements on and off, such as Dotted-Line Blocks, platforms, and the dark.
Unknown Block SMBWUnknown Block SMBW
Extended Pole Block - Horizontal
Extended Pole Block - Vertical
Pole Block*
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
Pow Block from SMBW
POW Block
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block*[10]
A block that all players must hit in order to initiate a multiplayer race.
Red POW Block SMBW
Red POW Block
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
Blocks that can be destroyed by the Big Konk.
Screenshot of a Block from Super Mario Bros. WonderScreenshot of a Block from Super Mario Bros. Wonder
Roller block*
Large blocks that can be pushed around on wheels.
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
Yellow blocks with eyes that spin around when hit.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
Blocks that cycle through several items, and release the one shown on it when hit.
Unknown Arrow Block SMBW
Shoot Block*[14]
Arrow blocks that fly vertically when hit.
Snow Block SMBW
Snow block
Breakable blocks of snow.
Springboard block* Red and blue springboards with double springs that can bounce projectiles up when hit from below.
A purple timer switch in Super Mario Bros. Wonder.
Timer switch*
A block with a clock that activates Dotted-Line Blocks for a limited time.
Screenshot of a block from Super Mario Bros. Wonder
Wonder block*
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.

Transportation objects

Object Description
Pushable Pipe SMBWPushable Pipe Base SMBW
Crawling Pipe*
Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
Screenshot of a flower from Super Mario Bros. Wonder
Golden Propeller Flower*
Golden Propeller Flowers take players to bonus levels from the world map.
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe*[20]
Pipes that move like worms during Wonder Effects. It can help the player travel safely across poison or hazardous ooze.
A blue Key Door in Super Mario Bros. Wonder
A red Key Door in Super Mario Bros. Wonder
Key Door
Doors that require a key to enter.
Lakitu's Cloud in Super Mario Bros. Wonder
Lakitu's Cloud
Clouds that can be ridden by the player(s). They can be obtained by defeating a Lakitu, or from certain pipes.
Screenshot of a flower from Super Mario Bros. Wonder
Propeller Flower*
Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
Screenshot of a door from Super Mario Bros. Wonder
Warp Door
Doors that transport the player(s) to another area within the level
Artwork of a Warp Pipe for Super Mario Bros. WonderScreenshot of a big Pipe from Super Mario Bros. Wonder
Warp Pipe
Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Wonder ship*
A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.

Platforms

Platform Description
A bone platform in Super Mario Bros. Wonder.
Bone raft*
Bone platforms that float on lava or hazardous ooze.
Bridge SMBW
Bridge
Thin, semisolid platforms made up of smaller sections.
Screenshot of a platform from Super Mario Bros. Wonder
Carpet*
Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect.
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier*
Platforms that hang on chains and can emit light.
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
Platforms resembling clouds.
Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
Semisolid Angry Cloud SMBW
Downpour Cloud
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.
A dragon fossil wheel in Super Mario Bros. Wonder.
Dragon fossil wheel*
A giant, rolling wheel with an Ancient Dragon fossil and a gap.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
Savanna Tree SMBW
Hip Tree*[14]
Semisolid tree platforms that rise or lower when ground-pounded.
Jump stage* A platform that raises when the player jumps to the beat.
Lift SMBW
Lift
Moving platforms often found floating or traveling along tracks.
Linking Lift
Linking Lift
Green lifts that can be extended using puzzle piece-like blocks.
Unknown Hoppycat Lift SMBW
Log lift*
A lift variant that releases Hoppycats.
Mushroom Platform SMBW
Mushroom Platform
Large mushrooms of varying colors that serve as platforms.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
image of ON/OFF platform
ON/OFF bridge*
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track*
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift*
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.
Pump Lift in Super Mario Bros. Wonder
Pump Lift*[21]
An accordion-like lift that moves when the player lands on it.
pushable wall
Pushable wall*
Walls that can be pushed while the player is in Elephant form to avoid being crushed.
Ruined pillar* Pillars that move when interacted by a Wow Bud.
(Unknown) Bounce pad
Rhythm platform*
Platforms with arrows that give the player a jump boost when launched at the beat.
Semisolid Platform Grass SMBWScreenshot of a platform from Super Mario Bros. Wonder
A walking platform in Super Mario Bros. Wonder.
Semisolid Platform
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs.
A snow level in Super Mario Bros. Wonder
Snowball
An enormous snowball that destroys the level during the Outmaway Valley Wonder Effect.
Zip Track from Super Mario Bros. Wonder
Zip Track*
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.

Other objects

Object Description
Arrow Sign SMBW
Arrow Sign
Points in a specific direction, guiding the player to certain locations.
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.
Screenshot of a Vine from Super Mario Bros. WonderA purple Beanstalk from Super Mario Bros. Wonder.
Beanstalk
Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals.
Wonder Effect Bubble SMBWBubble Mario Bubble SMBW
Bubble
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on.
SMBW Checkpoint.png
Checkpoint Flag
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.
Coin Blaster SMBW
Coin Blaster*
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.
Domino Stone in Super Mario Bros. Wonder
Domino Stone*[22]
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.

Gate*
Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
Goal Pole SMBWUnknown Blue Goal Pole SMBW
Goal Pole
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect.
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder
Goal Pole (secret)
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.
(Unknown name) goal post
Goal posts*
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races.
Screenshot from Super Mario Bros. Wonder
Handle*[23]
Grapples on ropes that can be pulled to reveal collectibles like coins and Hatena Capsules. They resemble those found on Mumsies.
Hatena Capsule*[14] ? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
Invisible Coin (From Super Mario Wonder)
Unknown Dotted Flowers SMBW
Hidden Coin
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
Screenshot of a block from SMBWonder that generates Ice Blocks
Ice block generator*
Objects of varying sizes with Bowser's emblem that spawn ice blocks.
Elephant Fruit Item Balloon SMBW
Item Balloon*[10]
Balloons that produce the item held in the item storage or an item for another player in online play.
A Lifting Shabon
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF gate*
Red and blue vertical barriers that are activated by an ON/OFF Switch.
P Switch Activates Blue Coins.
Unknown Breakable Yellow Block (Small) SMBWUnknown Breakable Yellow Block SMBW
Peanut box*[14][24]
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
Unknown Pot SMBW
Pot
Jars that can be picked up and thrown. They occasionally contain water.
Unknown Breakable Pumpkin SMBW
Pumpkin
Breakable pumpkins.
A Cactus Block in Super Mario Bros. Wonder.
Saboten Box[14]
Breakable cacti.
Mario Standee SMBW
Standee*
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection.
Track SMBW
Track
Carries objects and enemies along a specific path.
Screenshot of a Treasure Chest from Super Mario Bros. Wonder
Treasure chest
Containers that hold badges.
Screenshot of a Tree from Super Mario Bros. Wonder
Tree
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Water Ball A huge mass of water floating in the air that players can swim through. It is produced by Wonder Bowser Jr. in the Sunbaked Desert Palace battle and the Wonder Effect in Hot-Hot Hot!, and extinguishes Hot-Hot Rocks.
Screenshot of water from Super Mario Bros. Wonder
Water spout
Water that shoots out from pipes.
A blue Wow Bud in Super Mario Bros. Wonder
SMBW Flower.png
Wow Bud
Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.

Badges

Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which make their return from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Update history

Version Release date
(UTC+00:00)
Official notes[25] Unlisted changes Additional information
1.0.0
(Initial release version)
N/A
N/A
N/A
1.0.1

November 20, 2023[26]
Heart Points
  • Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.

Staff Credits

  • Additions and adjustments have been made to staff names.

General Updates

  • Several issues have been addressed to improve the gameplay experience.

Title Screen

  • The current version number of the game is now visible and displayed in the upper right corner of the title screen.

Staff Credits

  • Two additional names have been added to the credits; David Potts in Testing and Berenice Hofsetz in NOA Localization Management.
    • The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.

Glitch/Bug fixes

Showcase of the glitch no longer working
  • This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support Twitter account.[27]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[28] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[29] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[30] It is also the first game to feature Giselle Fernandez[31] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

Concept art for Super Mario Bros. Wonder showing a mushroom warping Mario
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[32] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[33] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[34] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[35]

Promotional image for the Super Mario Bros. Wonder trading cards available for pre-ordering the game at Walmart.
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[36]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[37]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[38] GAME in the UK,[39] and JB Hi-Fi in Australia,[40] though it was later canceled due to production issues.[41][42] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[43] and a pin of Elephant Mario with JB Hi-Fi.[44] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[38] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[45]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[46] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[47]

Advertisements for the game were shown in Times Square.[48]

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[49] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[50]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch John Rairdin, NintendoWorldReport 9/10 "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario."
Nintendo Switch Jess Lee, Digital Spy 3.5/5 "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking."
Nintendo Switch Jenni Lada, Silconera 9/10 "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight."
Aggregators
Compiler Platform / Score
Metacritic 92

Awards and acknowledgements

Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:

  • "Game of the Year"[51]
  • "Best Game Direction"[51]
  • "Best Art Direction"[51]
  • "Best Family Game"[51]
  • "Best Multiplayer"[51]

The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.

Sales

Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[52][53]

As of March 31, 2024, the game had sold 13.44 million units worldwide.[54]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[55]

Glitches

Skip half of World 1, 2, and 3

Two players are required to perform this glitch.

The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.

To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.

To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.

When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.

This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[56]

This glitch was patched in the version 1.0.1 update, released on November 21, 2023.

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
Audio.svg Welcome to the Flower Kingdom!
File infoMedia:Pipe-rock-plateau.wav
0:30
Audio.svg Wonder Effect
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
Video.svg Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
Video.svg Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
Video.svg Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
Video.svg Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

References to other media

References in other games

  • Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
  • Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
  • Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.

Names in other languages

Language Name Meaning
Japanese スーパーマリオブラザーズ ワンダー[1]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder

Chinese (simplified) 超级马力欧兄弟 惊奇
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder

Chinese (traditional) 超級瑪利歐兄弟 驚奇[59]
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder

Dutch Super Mario Bros. Wonder[60]
-
French Super Mario Bros. Wonder[61][62]
-
German Super Mario Bros. Wonder[63]
-
Hebrew Super Mario Bros. Wonder[64]

-

Italian Super Mario Bros. Wonder[65]
-
Korean 슈퍼 마리오브라더스 원더[66]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder

Portuguese Super Mario Bros. Wonder[67]
-
Russian Super Mario Bros. Wonder

-

Spanish Super Mario Bros. Wonder[3][68]
-
Thai Super Mario Bros. Wonder[69]

-

External links

References

  1. ^ a b Nintendo 公式チャンネル (June 21, 2023). スーパーマリオブラザーズ ワンダー [Nintendo Direct 2023.6.21]. YouTube. Retrieved June 21, 2023.
  2. ^ a b Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  3. ^ a b Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo. Nintendo Mexico. Retrieved June 21, 2023.
  4. ^ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo. Nintendo Brasil. Retrieved June 21, 2023.
  5. ^ @NintendoEurope (June 21, 2023). "Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10." Twitter. Retrieved June 21, 2023.
  6. ^ NintendoAU (June 22, 2023). Super Mario Bros. Wonder hits Nintendo Switch October 20th!. YouTube. Retrieved June 22, 2023.
  7. ^ 슈퍼 마리오브라더스 원더 Direct 2023.8.31. Retrieved October 30, 2023.
  8. ^ 超級瑪利歐兄弟 驚奇. Nintendo HK. Retrieved October 31, 2023.
  9. ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
  10. ^ a b c d e Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
  11. ^ In-game Action Guide.
  12. ^ a b c d File:SMBW Trading Cards.pngMedia:SMBW Trading Cards.png
  13. ^ a b c d Shea, Brian (October 19, 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. Retrieved January 5, 2024.
  14. ^ a b c d e f g h i Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.
  15. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  16. ^ Super Mario Bros. Wonder internal filename (Model/ObjectFireKnuckle.bfres.zs)
  17. ^ (October 6, 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. nintendo.co.jp. Retrieved October 21, 2023.
  18. ^ January 9, 2024. Super Mario Bros. Wonder: Here’s a few tips for secret seekers!. nintendo.com. Retrieved January 9, 2024. (Archived January 9, 2024, 20:53:46 UTC via Wayback Machine.)
  19. ^ Nintendo Treehouse Live: Super Mario Bros. Wonder
  20. ^ Nintendo of America (October 13, 2023). Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts. YouTube. Retrieved October 13, 2023.
  21. ^ Super Mario Bros. Wonder internal filename (Model/ObjectLiftPump.bfres.zs)
  22. ^ Super Mario Bros. Wonder internal filename (Model/ObjectDominoStone.bfres.zs)
  23. ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
  24. ^ "As Elephant Mario, you can smash through blocks and peanut boxes." – Play Nintendo (March 9, 2024). Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 | @playnintendo (1:58). YouTube. Retrieved March 17, 2024.
  25. ^ "How to Update Super Mario Bros. Wonder" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  26. ^ "Latest update: Ver. 1.0.1 (Released November 20, 2023)" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  27. ^ @nintendo_cs (November 20, 2023). "Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。" (Tweet) – via Twitter. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  28. ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
  29. ^ https://twitter.com/KevinAfghani/status/1712900880218181648
  30. ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
  31. ^ https://twitter.com/GZFernVO/status/1715442836169183277
  32. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
  33. ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
  34. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:47:32 UTC via Wayback Machine.)
  35. ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
  36. ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
  37. ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
  38. ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
  39. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  40. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
  41. ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
  42. ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
  43. ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
  44. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
  45. ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
  46. ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
  47. ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
  48. ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
  49. ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
  50. ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
  51. ^ a b c d e [1]. The Game Awards. Retrieved November 13, 2023.
  52. ^ https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18
  53. ^ Nintendo Life. Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever.
  54. ^ Nintendo (May 7, 2024) [2]. Nintendo Japan. Retrieved May 8, 2024. Archived from the original on May 7, 2024.
  55. ^ Super Mario Bros. Wonder on Nintendo Australia website
  56. ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
  57. ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
  58. ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
  59. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  60. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  61. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
  62. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
  63. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  64. ^ Official Israel game page
  65. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
  66. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  67. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  68. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  69. ^ Official Thai game page