Really Rolling Hills: Difference between revisions

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{{Levelbox
{{level infobox
|image=[[File:SM3DW Really Rolling Hills E3.png|250px]]
|image=[[File:SM3DW Screenshot E3 Press Kit 01.png|250px]]
|code=World 2-4
|code=World 2-4
|world=[[World 2 (Super Mario 3D World)|World 2]]
|world=[[World 2 (Super Mario 3D World)|World 2]]
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]''
|limit=500 seconds  
|limit=500 seconds  
|beforealt=[[Puffprod Peaks|<<]]
|before_alt=[[Puffprod Peaks|<<]]
|before=[[Shadow-Play Alley|<<]]
|before=[[Shadow-Play Alley|<<]]
|after=[[Big Galoomba Blockade|>>]]
|after=[[Big Galoomba Blockade|>>]]
}}
}}
'''Really Rolling Hills''', or '''World 2-4''', is the tenth regular level of ''[[Super Mario 3D World]]'' and its Nintendo Switch port, ''[[Super Mario 3D World + Bowser's Fury]]'', and the fourth level of [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked by completing either [[Puffprod Peaks]] or [[Shadow-Play Alley]], and its own completion unlocks [[Big Galoomba Blockade]]. The main gimmick of this level is the hills that constantly turn in circles.  
'''Really Rolling Hills''', or '''World 2-4''', is the tenth regular level of ''[[Super Mario 3D World]]'' and its [[Nintendo Switch]] port, ''[[Super Mario 3D World + Bowser's Fury]]'', and the fourth level of [[World 2 (Super Mario 3D World)|World 2]]. It is unlocked by completing either [[Puffprod Peaks]] or [[Shadow-Play Alley]], and its own completion unlocks [[Big Galoomba Blockade]]. The main gimmick of this level is the hills that constantly turn in circles.  


==Layout==
==Layout==
The level starts in a grassy plain inhabited by [[Galoomba]]s and [[Skipsqueak]]s, with a nearby [[Question Block|? Block]] giving the player a power-up. After passing some more enemies, rolling hills, and a [[Red Ring]], the player reaches the [[Checkpoint Flag]]. A nearby pipe leads the player to an underground area infested with [[Galoomba]]s, [[Spiny Skipsqueak]]s, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the [[Goal Pole]].  
The level starts in a grassy plain inhabited by [[Galoomba]]s and [[Skipsqueak]]s, with a nearby [[? Block]] giving the player a power-up. After passing some more enemies, rolling hills, and a [[Red Ring]], the player reaches the [[Checkpoint Flag]]. A nearby pipe leads the player to an underground area infested with [[Galoomba]]s, [[Spiny Skipsqueak]]s, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the [[Goal Pole]].  


==Collectables==
==Collectables==
===[[Green Star]]s===
===[[Green Star]]s===
[[File:SM3DWColorPanels.jpg|thumb|right|Green Star 2 location.]]
[[File:SM3DWColorPanels.jpg|thumb|Green Star 2 location.]]
*'''Green Star 1''': Near the very beginning, the player must use the [[Cat Mario|Cat form]] to climb a cliff between two clear pipes.
*'''Green Star 1''': Near the very beginning, the player must use the [[Cat Mario|Cat form]] to climb a cliff between two clear pipes.
*'''Green Star 2''': During the underground portion of the level, there is a green [[Warp Pipe]] that's partially blocked by purple [[Brick Block]]s. The pipe leads to an odd room with [[Color Panel]]s that, when all activated, will reveal the second Green Star.
*'''Green Star 2''': During the underground portion of the level, there is a green [[Warp Pipe]] that's partially blocked by [[Crystal Block]]s. The pipe leads to an odd room with [[Color Panel]]s that, when all activated, will reveal the second Green Star.
*'''Green Star 3''': Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.
*'''Green Star 3''': Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.


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==Enemies==
==Enemies==
<gallery>
<gallery>
Skipsqueak SM3DW Prima.jpg|[[Skipsqueak]]s
Skipsqueak SM3DW Prima.jpg|[[Skipsqueak]] (11)
Galoomba SM3DW Prima.jpg|[[Galoomba]]s
Galoomba SM3DW Prima.jpg|[[Galoomba]] (13)
Mini Goomba SM3DW Prima.jpg|[[Mini Goomba]]s
Mini Goomba SM3DW Prima.jpg|[[Mini Goomba]] (8)
Spiny Skipsqueak SM3DW Prima.jpg|[[Spiny Skipsqueak]]s
Spiny Skipsqueak SM3DW Prima.jpg|[[Spiny Skipsqueak]] (8)
Goomba Artwork - Super Mario 3D World.png|[[Goomba]]s
Goomba Artwork - Super Mario 3D World.png|[[Goomba]] (2)
</gallery>
</gallery>


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|Spa=La desconcertante pradera rodante
|Spa=La desconcertante pradera rodante
|SpaM=Puzzling Rolling Prairie
|SpaM=Puzzling Rolling Prairie
|Fra=Plaine Roule-pelouse
|Fre=Plaine Roule-pelouse
|FraM=Plain Roll-lawn
|FreM=Plain Roll-lawn
|Dut=Heuvels aan de rol
|Dut=Heuvels aan de rol
|DutM=Rolling hills
|DutM=Rolling hills
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|ChiR=Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
|ChiR=Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
|ChiM=Spinning Spinning Spinning Plains
|ChiM=Spinning Spinning Spinning Plains
|Kor=빙글빙글 회전 평원
|KorR=Binggeul-binggeul Hoejeon Pyeong'won
|KorM=Round-and-round Rotation Plain
}}
}}


{{SM3DW}}
{{SM3DW levels}}
{{SM3DW Levels}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario 3D World levels]]
[[Category:Super Mario 3D World levels]]
[[de:Über die Kullerhügel]]
[[de:Über die Kullerhügel]]

Latest revision as of 22:58, January 7, 2024

Level
Really Rolling Hills
Screenshot of the playable characters in Really Rolling Hills in Super Mario 3D World
Level code World 2-4
World World 2
Game Super Mario 3D World
Super Mario 3D World + Bowser's Fury
Time limit 500 seconds
<< << Directory of levels >>

Really Rolling Hills, or World 2-4, is the tenth regular level of Super Mario 3D World and its Nintendo Switch port, Super Mario 3D World + Bowser's Fury, and the fourth level of World 2. It is unlocked by completing either Puffprod Peaks or Shadow-Play Alley, and its own completion unlocks Big Galoomba Blockade. The main gimmick of this level is the hills that constantly turn in circles.

Layout[edit]

The level starts in a grassy plain inhabited by Galoombas and Skipsqueaks, with a nearby ? Block giving the player a power-up. After passing some more enemies, rolling hills, and a Red Ring, the player reaches the Checkpoint Flag. A nearby pipe leads the player to an underground area infested with Galoombas, Spiny Skipsqueaks, and cog-like platforms. After navigating through the area, the player comes upon a pipe which leads them to the Goal Pole.

Collectables[edit]

Green Stars[edit]

Color Panels in Really Rolling Hills of Super Mario 3D World
Green Star 2 location.
  • Green Star 1: Near the very beginning, the player must use the Cat form to climb a cliff between two clear pipes.
  • Green Star 2: During the underground portion of the level, there is a green Warp Pipe that's partially blocked by Crystal Blocks. The pipe leads to an odd room with Color Panels that, when all activated, will reveal the second Green Star.
  • Green Star 3: Near the ending of the level, the player must fall between the rotating wheels to find the third Green Star.

Stamp[edit]

Wii U version
Switch version

Luigi sightings[edit]

Imprinted on the largest rolling hill shortly after the Red Ring is a faint 8-bit Luigi. Another Luigi can be seen if the player waits until the in-game timer says 104, in which case a Luigi will exit the first pipe, and go back in at 99 on the timer.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese くるくる回転平原
Kurukuru kaiten heigen
Round and Round Rolling Plain

Chinese 轉啊轉啊旋轉平原
Zhuàn a Zhuàn a Xuánzhuǎn Píngyuán
Spinning Spinning Spinning Plains

Dutch Heuvels aan de rol
Rolling hills
French Plaine Roule-pelouse
Plain Roll-lawn
German Über die Kullerhügel
Over the Rolling Hills
Italian Giardino rotante
Rotating garden
Korean 빙글빙글 회전 평원
Binggeul-binggeul Hoejeon Pyeong'won
Round-and-round Rotation Plain

Portuguese Jardins rolantes
Rolling gardens
Russian Крутящиеся холмы
Krutyashchiyesya holmy
Rolling Hills

Spanish La desconcertante pradera rodante
Puzzling Rolling Prairie