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{{DKJB Kingdom
{{DKJB kingdom infobox
|barrel=B Barrel
|barrel=B Barrel (GameCube)<br>D Barrel (Wii)
|image=[[Image:Deep_Sea_Sprint.PNG|220px]]
|image=[[File:PearKingdomIcon.png]]
|crests=25
|crests=25
|levels=Deep Sea Sprint<br>Clock Tower
|levels=[[Deep Sea Sprint]] (GameCube)<br>[[Helibird Dash]] (Wii)<br>[[Clock Tower]]
|boss=[[Gloat-Hog]]
|boss=[[Gloat-Hog]]
|notes=This is the first kingdom connected to the B Barrel.
|before=[[VS. Cactus King|<<]]
|before=[[Durian Kingdom|<<]]
|after=[[Lychee Kingdom|>>]]
|after=[[Lychee Kingdom|>>]]
}}
}}
The '''Pear Kingdom''' is the thirteenth kingdom linked to the [[Barrel|B Barrel]] which appears in ''[[Donkey Kong Jungle Beat]]''. The kingdom is located underwater and on a tall tower. The Pear Kingdom can be accessed by completing all the kingdoms linked to the J Barrel, defeating the [[Cactus King]] and collecting 25 or more [[Crest]]s. The Pear Kingdom is the dominion of [[Gloat-Hog]]. [[Donkey Kong]] traveled through this kingdom and at the end of every level he ate a giant [[Papaya|Pear]].
The '''Pear Kingdom''' is the thirteenth kingdom in ''[[Donkey Kong Jungle Beat]]''. In the original version of the game, it is the first kingdom linked to the [[Barrel|B Barrel]] and can be accessed by completing all the kingdoms linked to the J Barrel, defeating the [[Cactus King]], and collecting twenty-five or more [[Crest]]s. In the ''[[New Play Control]]'' version, it is the fourth kingdom linked to the D Barrel and can be accessed by obtaining three crests in the other three D Barrel kingdoms. It is the dominion of [[Gloat-Hog]]. At the end of every level in the kingdom, [[Donkey Kong]] eats a giant [[Papaya|pear]].


==Levels==
==Levels==
===Deep Sea Sprint===
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center;
Deep Sea Sprint is the first area of the Pear Kingdom. The entire level takes place underwater. Deep Sea Sprint is a relatively short level. Donkey Kong had to race three turtles to the finish line. As soon as Donkey Kong crossed the start line, the race begun. The level had few obstacles. [[Jellyfish]] slowed Donkey Kong down by stunning him if he came into contact with them. Water currents sped Donkey Kong up if he swam into them. Beating the turtles is not necessary to complete the level, however losing to all three would cause Donkey Kong to receive no bonus beats. If Donkey Kong was third, he would be awarded 100 bonus beats. Second place would award 300 bonus beats. If Donkey Kong won the race, he would awarded 500 bonus beats. Donkey Kong ate the giant Pear at the end of the level and continued to the second area.
!width="140px"|Level
!Preview
!Description
|-
![[Deep Sea Sprint]]<br>(GameCube version)
|[[File:Deep_Sea_Sprint.png|200px]]
|align=left|Deep Sea Sprint is the first area of the Pear Kingdom in the GameCube version. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three [[Sea Turtle]]s to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. [[Jelly Fish]] also appear in this level as obstacles; however, they can only hurt the ape and never help him.


===Clock Tower===
Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300, and first place gives the primate 500. However, last place does not give the ape any beats at all.
[[Image:Clock_Tower.PNG|thumb|left|Donkey Kong riding a Helibird.]]
|-
Clock Tower is the second area of the Pear Kingdom. As the name implies, the level takes place in a clock tower with gears serving as obstacles. At the start of the level, a new type of [[Helper Monkey]] was introduced. Unlike other Helper Monkeys, this type of Helper Monkey was suspended on a line instead of a bush and moved alongside Donkey Kong. The monkey tossed Donkey Kong to another Helper Monkey, ascending higher up the level. Donkey Kong rode a [[Helibird]] ascending even further up the level. Donkey Kong encountered the [[Animal Buddy]] [[Flurl the Squirrel]]. With Flurl, Donkey Kong glided to the next portion of the level. Donkey Kong used two more Helibirds and flew to the top of the level. Donkey Kong reached the top and ate the giant Pear, completing the level. Afterwards, Donkey Kong battled Gloat-Hog.
![[Helibird Dash]]<br>(''New Play Control!'' version)
<br clear=all>
|[[File:Helibird_Dash.png|200px]]
{{JBK}}
|align=left|Helibird Dash is the first area of the Pear Kingdom in the ''New Play Control!'' version. The level takes place inside a giant hollow vine. Helibird Dash is a relatively short level and conceptually very similar to [[Chopperbird Race]]. [[Donkey Kong]] has to race four [[Helibird]]s to the finish line with his own Helibird. The level features no enemies and few obstacles, and the ape must simply move his Helibird through the narrow pathways quickly. However, small, pink flowers are located throughout the whole level, and the ape must try to come near them, as they produce heavy winds that can push the Helibirds forward faster.
 
Winning the race is not necessary to complete the level, however, completing the race before the ape's opponents can help him gain more beats and, as a result, earn more crests. Losing to all four Helibirds causes the ape to earn no beats, while coming in third place in the race gives him 100 bonus beats. 300 beats are awarded if the ape achieves second place, and first place gives him 500.
|-
![[Clock Tower]]
|[[File:Clock_Tower.png|200px]]
|align=left|Clock Tower is the second area of the Pear Kingdom. As its name implies, the level takes place in a clock tower with gears serving as obstacles. A new type of [[Helper Monkey]] is introduced here, and, unlike other Helper Monkeys, this type is suspended on a line instead of a bush, moving alongside Donkey Kong as he climbs the area. Two different kinds of [[Jungle Buddies]] appear in this level: [[Helibird]]s and [[Flurl]]. The two buddies can help the ape progress to the giant pear at the end of the level.
|-
!VS. [[Gloat-Hog]]
|[[File:Gloat-Hog.png|200px]]
|align=left|Gloat Hog is then encountered in a volcano-like setting. He looks like all other [[Hog]] bosses, but with black skin and a grey Mohawk. During the battle, Gloat-Hog attacks by using the other Hog's attacks: throwing durians electrified coconuts, charging near the opponent and slashing, and firing mentally created spheres of electricity. After losing half his health, Gloat-Hog gains the ability swiftly move between platforms. After being defeated, he falls to the ground in defeat, unconscious.
|}
{{DKJB}}
{{DKJB}}
 
{{DKJB levels}}
[[Category:Kingdoms]]
[[Category:Donkey Kong Jungle Beat kingdoms]]
[[Category:Donkey Kong Places]]

Latest revision as of 19:28, November 19, 2023

Donkey Kong Jungle Beat kingdom
Pear Kingdom
The Pear Kingdom's icon from Donkey Kong Jungle Beat
Barrel B Barrel (GameCube)
D Barrel (Wii)
Crest(s) 25
Level(s) Deep Sea Sprint (GameCube)
Helibird Dash (Wii)
Clock Tower
Ruler Gloat-Hog
<< Kingdoms >>

The Pear Kingdom is the thirteenth kingdom in Donkey Kong Jungle Beat. In the original version of the game, it is the first kingdom linked to the B Barrel and can be accessed by completing all the kingdoms linked to the J Barrel, defeating the Cactus King, and collecting twenty-five or more Crests. In the New Play Control version, it is the fourth kingdom linked to the D Barrel and can be accessed by obtaining three crests in the other three D Barrel kingdoms. It is the dominion of Gloat-Hog. At the end of every level in the kingdom, Donkey Kong eats a giant pear.

Levels[edit]

Level Preview Description
Deep Sea Sprint
(GameCube version)
Deep Sea Sprint.png Deep Sea Sprint is the first area of the Pear Kingdom in the GameCube version. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three Sea Turtles to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. Jelly Fish also appear in this level as obstacles; however, they can only hurt the ape and never help him.

Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300, and first place gives the primate 500. However, last place does not give the ape any beats at all.

Helibird Dash
(New Play Control! version)
Helibird Dash.png Helibird Dash is the first area of the Pear Kingdom in the New Play Control! version. The level takes place inside a giant hollow vine. Helibird Dash is a relatively short level and conceptually very similar to Chopperbird Race. Donkey Kong has to race four Helibirds to the finish line with his own Helibird. The level features no enemies and few obstacles, and the ape must simply move his Helibird through the narrow pathways quickly. However, small, pink flowers are located throughout the whole level, and the ape must try to come near them, as they produce heavy winds that can push the Helibirds forward faster.

Winning the race is not necessary to complete the level, however, completing the race before the ape's opponents can help him gain more beats and, as a result, earn more crests. Losing to all four Helibirds causes the ape to earn no beats, while coming in third place in the race gives him 100 bonus beats. 300 beats are awarded if the ape achieves second place, and first place gives him 500.

Clock Tower Clock Tower.png Clock Tower is the second area of the Pear Kingdom. As its name implies, the level takes place in a clock tower with gears serving as obstacles. A new type of Helper Monkey is introduced here, and, unlike other Helper Monkeys, this type is suspended on a line instead of a bush, moving alongside Donkey Kong as he climbs the area. Two different kinds of Jungle Buddies appear in this level: Helibirds and Flurl. The two buddies can help the ape progress to the giant pear at the end of the level.
VS. Gloat-Hog Gloat-Hog.png Gloat Hog is then encountered in a volcano-like setting. He looks like all other Hog bosses, but with black skin and a grey Mohawk. During the battle, Gloat-Hog attacks by using the other Hog's attacks: throwing durians electrified coconuts, charging near the opponent and slashing, and firing mentally created spheres of electricity. After losing half his health, Gloat-Hog gains the ability swiftly move between platforms. After being defeated, he falls to the ground in defeat, unconscious.