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{{Levelbox
{{level infobox
|title=Front Door
|title=Front Door
|image=[[File:Front Door.png|256px]]<br>Mario running towards door 2
|image=[[File:Front Door.png|256px]]<br>Mario running towards door 2
|code=7-FD
|code=7-FD
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|world=[[Valley of Bowser]]
|limit=400 seconds (SNES version)<br>800 seconds (GBA version)
|limit=400 seconds (SNES version)<br>800 seconds (GBA version)
|boss=[[Bowser]]
|boss=[[Bowser]]
|before=[[7 Larry's Castle|<<]]
|before=[[7 Larry's Castle|<<]] [[Valley of Bowser 4|<<]] [[Star World 4|<<]]
|after=>>
|after=>>
}}
}}
The '''Front Door''' is a level in ''[[Super Mario World]]''. It can be accessed by the completion of [[7 Larry's Castle|#7 Larry's Castle]], or through the [[Star Road (Super Mario World)|Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]] (secondary exit). It consists of [[Bowser's Castle]] in [[Dinosaur Land]].
The '''Front Door''' is a [[level]] in ''[[Super Mario World]]''. It can be accessed by the completion of [[7 Larry's Castle|#7 Larry's Castle]], or through the [[Star Road (Super Mario World)|Star Road]] connected from [[Star World 5]] and [[Valley of Bowser 4]]’s secret exit. It consists of [[Bowser's Castle]] in [[Dinosaur Land]]. This level and the [[Back Door]] are both counted as the same exit, and as such, the player is only required to complete one of them to achieve 100% [[completion]].


==Layout==
==Layout==
Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for [[Mario]] or [[Luigi]] to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected.
Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for [[Mario]] or [[Luigi]] to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected.
* Door 1: An auto-scrolling room with [[Pillar]]s, as previously seen in [[1 Iggy's Castle|#1 Iggy's Castle]] and the [[Forest Fortress]], [[Lava Bubble]]s, and Yellow, Green, Red, and Blue [[! Block]]s to stop the player from falling into the lava.
*Door 1: An auto-scrolling room with [[Pillar]]s (as previously seen in [[1 Iggy's Castle|#1 Iggy's Castle]] and the [[Forest Fortress]]), [[Lava Bubble]]s, and Yellow, Green, Red, and Blue [[! Block]]s to stop the player from falling into the lava.
* Door 2: A series of [[Chain-Link|fence]]s with [[Climbing Koopa]]s, a pit filled with [[Spike Trap|spikes]] and flying Lava Bubbles.
*Door 2: A series of [[Chain-Link|fence]]s with [[Climbing Koopa]]s, a pit filled with [[Spike Trap|spikes]] and flying Lava Bubbles.
* Door 3: A maze with many blocks and [[Mechakoopa]]s. A [[1-Up Mushroom]] and Cape Feather are hidden in the room.
*Door 3: A maze with many blocks and [[Mechakoopa]]s. A [[1-Up Mushroom]] and [[Cape Feather]] are hidden in the room.
* Door 4: A room full of floating platforms with [[Li'l Sparky|Lil Sparkies]] and a [[Hothead]].
*Door 4: A room full of floating platforms with [[Lil Sparky|Lil Sparkies]] and a [[Hothead]].
 
All four areas then lead to a second bright hallway with another four doors-four more areas (but this time numbered 5 to 8). The obstacles and enemies will again vary on what door is selected.
All four areas then lead to a second bright hallway with another four doors-four more areas (but this time numbered 5 to 8). The obstacles and enemies will again vary on what door is selected.
* Door 5: A room filled with [[Skewer|Spiked Pillar]]s and [[Thwomp]]s. The player must sprint past these at the right time in order to get through unharmed.
*Door 5: A room filled with [[Skewer]]s and [[Thwomp]]s. The player must sprint past these at the right time in order to get through unharmed.
* Door 6: An underwater room with [[Dry Bones]] that throw bones at the player, [[Fish Bone|Fishbone]]s, [[Spinner|Ball 'N' Chain]]s, and [[Spike (obstacle)|spikes]].
*Door 6: An underwater room with [[Dry Bones]] that throw bones at the player, [[Fish Bone|Fishbone]]s, [[Spinner|Ball 'N' Chain]]s, and spikes.
* Door 7: A room full of gray [[Bowser Statue]]s that shoot fireballs and gold Bowser Statues that pursue Mario/Luigi.
*Door 7: A room full of Gray [[Bowser Statue]]s that shoot fireballs and Gold Bowser Statues that pursue Mario/Luigi.
* Door 8: A room with [[Chargin' Chuck]]s that jump at the player.
*Door 8: A room with [[Chargin' Chuck]]s that jump at the player.
 
The last four areas lead to a dark room and a red [[? Block]] that activates a spotlight<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 147.</ref> at the top of the screen; this room is also seen at the beginning of [[Back Door]], with slight alterations. This area has Mechakoopas. The area is also the only area in the game where the player can encounter [[Ninji]]s. The boss door is found at the end.
The last four areas lead to a dark room and a red block that activates a light at the top of the screen; this room is also seen at the beginning of [[Back Door]], with slight alterations. This area has [[Mechakoopa]]s. The area is also the only area in the game where the player can encounter [[Ninji|Mini-Ninja]]s. The boss door is found at the end.


==Enemies==
==Enemies==
*[[Lava Bubble]]s (10)
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
*[[Zigzag Lava Bubble]]s (7)
!Sprite
*[[Climbing Koopa]]s (8)
!Name
*[[Spike Trap|Spike]]s
!Count
*[[Mechakoopa]]s (10)
|-
*[[Li'l Sparky|Lil Sparkies]] (8)
|[[File:SMW Pillar.png]]
*[[Hothead]] (1)
|[[Pillar]]
*[[Skewer]]s (9)
|indefinite
*[[Thwomp]]s (8)
|-
*[[Dry Bones]] (2)
|[[File:SMW Lava Blubbe.png]]
*[[Fish Bone|Fishbone]]s (6)
|[[Lava Bubble]]
*[[Spinner|Ball 'N' Chain]]s (6)
|7
*[[Bowser Statue]]s (6)
|-
*[[Gold Bowser Statue]]s (3)
|[[File:SMW ZigzagLavaBubble.png]]
*[[Chargin' Chuck|Bouncin' Chuck]]s (8)
|Lava Bubble (zigzag)
*[[Ninji|Mini-Ninja]]s (6)
|10
*[[Bowser]] (Boss)
|-
*[[Big Steely|Big Steelies]]
|[[File:SMWClimbingKoopaRed.png]]
 
|[[Climbing Koopa]] (red)
==Boss Battle==
|8
[[File:SMWMvsB.png|thumb|200px|right|Mario, fighting Bowser in the final battle.]]
|-
|[[File:Mechakoopa.png]]
|[[Mechakoopa]]  
|10
|-
|[[File:Li'lSparky SMW.png]]
|[[Lil Sparky]]
|8
|-
|[[File:Hothead SMW.png]]
|[[Hothead]]
|1
|-
|[[File:ThwompAngry.png]]
|[[Thwomp]]
|8
|-
|[[File:SpikePillar-SMW.png]]
|[[Skewer]]
|9
|-
|[[File:SMWDB.png]]
|[[Dry Bones]]
|2
|-
|[[File:Fish Bone SMW sprite.png]]
|[[Fish Bone|Fishbone]]  
|6
|-
|[[File:Ball N Chain.png]]
|[[Spinner|Ball 'N' Chain]]
|6
|-
|[[File:Grey Bowser Statue.png]]
|[[Bowser Statue]] (grey)
|6
|-
|[[File:Gold Bowser Statue.png]]
|Bowser Statue (gold)
|3
|-
|[[File:SMW Whistling Chargin Chuck.png]]
|[[Chargin' Chuck|Bouncing Chuck]]
|8
|-
|[[File:SMW Ninji sprite.png]]
|[[Ninji]]
|6
|-
|[[File:BowserSMW.png]]
|[[Bowser]]  
|1 (boss)
|-
|[[File:BigSteely SMW.png]]
|[[metal ball|Big Steely]]
|infinite
|-
|[[File:SMW Bowser fireballs.png]]
|[[Fire Breath|Flame]]
|infinite
|}


Beyond the boss door is the roof of the castle, where the player must fight Bowser in his [[Koopa Clown Car]]. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many [[fireball]]s from the sky, before returning to fight. [[Princess Peach|Princess Toadstool]] will throw a [[Mushroom]] to her left. The player may choose whether to take it or not.
==Boss battle==
[[File:SMWMvsB.png|thumb|200px|Mario, fighting Bowser in the final battle.]]
Beyond the boss door is the roof of the castle, where the player must fight Bowser in his [[Koopa Clown Car]]. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many [[Fire Breath|Flames]] from the sky, before returning to fight. [[Princess Peach|Princess Toadstool]] will throw a [[Super Mushroom]] to her left. The player may choose whether to take it or not.


In the second phase, Bowser will then try to hover above Mario or Luigi and drop [[Big Steely|Big Steelies]] on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of fireballs (and another Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to land on Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.
In the second phase, Bowser will then try to hover above Mario or Luigi and drop [[metal ball|Big Steelies]] on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to crush Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.


A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags.
A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of [[firework]]s appear, with the last one being heart-shaped. The screen then begins to show the credits (with [[Mario]] walking and Peach riding [[Yoshi]], as the seven [[Yoshi Egg]]s follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing {{button|GBA|Start}}, alongside being able to save the game.


On a side note, while there is no timer in the SNES version battle, in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the timer is present.
On a side note, while the HUD is absent in the SNES version of the final battle, the [[item storage|Item Stock]] still appears if it is holding a power-up; in ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'', the HUD (and thus, the timer) is present.


==See also==
==See also==
Line 65: Line 126:
|JapR=Kuppa no Shiro Iriguchi
|JapR=Kuppa no Shiro Iriguchi
|JapM=Bowser's Castle Front Door
|JapM=Bowser's Castle Front Door
|Spa=Puerta Principal
|SpaM=Main Door
|Fre=Porte Principale
|Fre=Porte Principale
|FreM=Main Door
|FreM=Main Door
|Ger=Burgtor
|Ger=Burgtor
|GerM=Castle Gate
|GerM=Castle Gate
|Ita=Portone d'ingresso
|ItaM=Front Door
|Por=Entrada Principal
|Por=Entrada Principal
|PorM=Main Entrance
|PorM=Main Entrance
|Ita=Portone d'ingresso
|Spa=Puerta Principal
|ItaM=Front Door
|SpaM=Main Door
}}
}}


==Trivia==
==Trivia==
*If ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] or [[Nintendo DS#Nintendo DS Lite|Nintendo DS Lite]]), the background in the dark section of the level will be so bright that the red ? block light is actually not needed to complete the level. This is because those systems are backlit and this game was intended to be played on a non-backlit Game Boy Advance.  
*If ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] or [[Nintendo DS#Nintendo DS Lite|Nintendo DS Lite]]), the background in the dark section of the level is so bright that the red ? Block's light is not entirely needed to see where the player is.
*The castle in "[[Send in the Clown]]", seems to be the Front Door, due to similar background designs, with the same white and green lozenge curtains and a block that gives light, along with the boss fight. Although, the light block is the normal yellow color instead of red, and the "disco ball" is replaced with torch lamps.
*A room in "[[Send in the Clown]]" seems to be the Front Door, due to similar background designs, with the same white and green lozenge curtains and a block that gives light, along with the boss fight. However, the light block is the normal yellow color instead of red, and the spotlight is replaced with torch lamps.
{{SMW Levels}}
 
[[Category:Subterranean Areas]]
==References==
[[Category:Castles]]
<references/>
[[Category:Bowser's Castles]]
 
[[Category:Dinosaur Land]]
{{SMW levels}}
[[Category:Super Mario World Levels]]
[[Category:Underground areas]]
[[Category:Bowser's castles]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Revision as of 08:59, March 26, 2024

Level
Front Door
The Front Door from Super Mario World.
Mario running towards door 2
Level code 7-FD
World Valley of Bowser
Game Super Mario World
Time limit 400 seconds (SNES version)
800 seconds (GBA version)
Boss Bowser
<< << << Directory of levels >>

The Front Door is a level in Super Mario World. It can be accessed by the completion of #7 Larry's Castle, or through the Star Road connected from Star World 5 and Valley of Bowser 4’s secret exit. It consists of Bowser's Castle in Dinosaur Land. This level and the Back Door are both counted as the same exit, and as such, the player is only required to complete one of them to achieve 100% completion.

Layout

Inside is a bright hallway with four doors – four areas (numbered 1 to 4) for Mario or Luigi to choose from, each door leads to a different area with enemies and obstacles that vary depending on which door was selected.

All four areas then lead to a second bright hallway with another four doors-four more areas (but this time numbered 5 to 8). The obstacles and enemies will again vary on what door is selected.

  • Door 5: A room filled with Skewers and Thwomps. The player must sprint past these at the right time in order to get through unharmed.
  • Door 6: An underwater room with Dry Bones that throw bones at the player, Fishbones, Ball 'N' Chains, and spikes.
  • Door 7: A room full of Gray Bowser Statues that shoot fireballs and Gold Bowser Statues that pursue Mario/Luigi.
  • Door 8: A room with Chargin' Chucks that jump at the player.

The last four areas lead to a dark room and a red ? Block that activates a spotlight[1] at the top of the screen; this room is also seen at the beginning of Back Door, with slight alterations. This area has Mechakoopas. The area is also the only area in the game where the player can encounter Ninjis. The boss door is found at the end.

Enemies

Sprite Name Count
Pillar Pillar indefinite
Lava Bubble from Super Mario World Lava Bubble 7
Sprite of a diagonal Lava Bubble from Super Mario World Lava Bubble (zigzag) 10
Climbing Koopa from Super Mario World Climbing Koopa (red) 8
Mechakoopa.png Mechakoopa 10
Li'lSparky SMW.png Lil Sparky 8
Hothead SMW.png Hothead 1
Angry Thwomp Thwomp 8
Skewer Skewer 9
SMWDB.png Dry Bones 2
A Fish Bone as it appears in Super Mario World. Fishbone 6
A Ball 'N' Chain from Super Mario World Ball 'N' Chain 6
Bowser Statue Bowser Statue (grey) 6
Gold Bowser Statue Bowser Statue (gold) 3
Chargin' Chuck whistling for help Bouncing Chuck 8
Ninji Ninji 6
BowserSMW.png Bowser 1 (boss)
Super Mario World: Big Steely sprite Big Steely infinite
Bowser's fireballs in Super Mario World Flame infinite

Boss battle

Mario, fighting Bowser in the final battle.

Beyond the boss door is the roof of the castle, where the player must fight Bowser in his Koopa Clown Car. If Mario or Luigi touches the propeller at the bottom of the Koopa Clown Car, he will take damage; otherwise, he will simply bounce off. In the first stage of the battle, Bowser will fly around the top of the screen, throwing Mechakoopas. The player must grab and throw these upward at Bowser - if they hit the Koopa Clown Car, they are destroyed. After taking two hits, Bowser will fly off-screen to drop many Flames from the sky, before returning to fight. Princess Toadstool will throw a Super Mushroom to her left. The player may choose whether to take it or not.

In the second phase, Bowser will then try to hover above Mario or Luigi and drop Big Steelies on them. After throwing two Big Steelies, he will throw two Mechakoopas. Again, the player must kick the Mechakoopas up toward Bowser and hit him twice. After another round of Flames (and another Super Mushroom), Bowser and the Koopa Clown Car will start bouncing on the ground, trying to crush Mario or Luigi. Eventually, more Mechakoopas are thrown and the player must again kick two into Bowser, defeating him.

A message comes up as Peach kisses Mario (or Luigi): "Mario's (Luigi's) adventure is over. Mario (Luigi), Peach, Yoshi and friends are all going to take a vacation." Four groups of fireworks appear, with the last one being heart-shaped. The screen then begins to show the credits (with Mario walking and Peach riding Yoshi, as the seven Yoshi Eggs follow along) and the list of enemies from the game, complete with pictures and name tags. After the enemy gallery, a picture of Mario, Luigi and Peach with text reading “The End” will fade in. In the SNES version, the screen will freeze on the image once the music finishes and the system will need to be turned off or reset. In the GBA version, a custom illustration is added to the image, and the player can return to the Yoshi's Island world map upon pressing Start Button, alongside being able to save the game.

On a side note, while the HUD is absent in the SNES version of the final battle, the Item Stock still appears if it is holding a power-up; in Super Mario Advance 2, the HUD (and thus, the timer) is present.

See also

Names in other languages

Language Name Meaning
Japanese クッパのしろいりぐち
Kuppa no Shiro Iriguchi
Bowser's Castle Front Door

French Porte Principale
Main Door
German Burgtor
Castle Gate
Italian Portone d'ingresso
Front Door
Portuguese Entrada Principal
Main Entrance
Spanish Puerta Principal
Main Door

Trivia

  • If Super Mario Advance 2 is played on a backlit Nintendo handheld (such as a Game Boy Advance SP or Nintendo DS Lite), the background in the dark section of the level is so bright that the red ? Block's light is not entirely needed to see where the player is.
  • A room in "Send in the Clown" seems to be the Front Door, due to similar background designs, with the same white and green lozenge curtains and a block that gives light, along with the boss fight. However, the light block is the normal yellow color instead of red, and the spotlight is replaced with torch lamps.

References

  1. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 147.